Emergency Exit: The Studies of Dr. Becker | Review

Image

The Studies of Dr. Becker Review | You are invited to spend an hour with the famous Dr. Becker at Boleskine Lodge Practice. He is currently with another patient and will be with you shortly. In the meantime make yourself at home and enjoy his hospitality and his study – a beautiful place decorated with his bizarre collection of strange and wonderful things. But do not dig too deeply as things are not always as they seem in this place, after all it is well known that some of his previous guests are still there after volunteering to help with his studies. Dr. Becker has a past which is questionable at best and not everyone agrees with his methods.

Completion Time: About 1 hour
Date Played: January 2022
Party Size: 4
Difficulty: Medium

What’s your favourite scary movie?

What’s everyone’s favourite thing about horror movies? Scream…Halloween.. the many, many Friday 13ths!…Yes, it’s the sequels! Everyone loves returning to that creepy place they have become so familiar with from the original film that sparked the cult following. Well, what Emergency Exit have created with ‘The Studies of Dr Becker’ feels very reminiscent of this. Dr Becker is the third part of what is now a trilogy of escape games focused around Crowley Manor, the infamous house of Aleister Crowley.

Now, you may or may not know the name Aleister Crowley. In case you don’t, he was a real English Occultist in the 20th Century, and boy did he enjoy dabbling in creepy stuff! The lore around his mysterious life is a fittingly creepy setting for a series of scary escapes. The trilogy centres around Crowley Manor where the In:Theory investigators decide to sneak in to snoop around and find out what’s going down, and unfortunately find themselves WAAAAAAY in over their heads!

We came across Emergency Exit while we were in lockdown during COVID last year when everyone was looking to virtual means to get their escape fix, and The Beast was receiving rave reviews from the escape community. We managed to convince our friends Tasha and Mairi (aka the scaredy cats) to join us for this scary adventure (after all how bad can a virtual scare be?!) and we all loved the thrill of it (despite the varying degrees of fear we experienced). Since lockdown easing, Emergency Exit have reopened their doors to in-person bookings and created the third part of the trilogy, The Studies of Dr Becker. While we were super keen to return to the Crowley Manor story, we wanted to continue the story with the team we started out with. Therefore we were excited to find out that Dr Becker has recently been made available to play online too, and got the gang back together (virtually)!

Online games work well for us as a team still as geography does not favour in-person rooms. With us in the North, and Mairi based in London, we love to still plan in a regular escape in the online world. Recently it’s been a lot of Telescape rooms, which we love. But what better way to brighten up a gloomy Friday evening that by dabbling in the occult. The hosted virtual game, played through Zoom, is really immersive and arguably offers even more than the in-person experience. Not only do you get to play the room in full, but you get the additional fun of working with the In:Theory team to solve the room.

Previously on…

Emergency Exit have put a lot into putting on a show in their rooms; hosting the game on Zoom requires 2 people who you interact with (the In:Theory team) and the story is extremely important. While each of the games are playable as a standalone, the overarching story is really cohesive and adds an extra layer of enjoyment knowing the backstory.

Previously in Crowley Manor: The In:Theory team managed to accidentally summon Surgat, Demon of Locks (very apt). Woopsie! Let’s see what happens to them next…

What happens to them next? They find themselves in Boleskine Lodge Practice, under the care of creepy Dr Becker, who is ‘treating’ them to help them forget their experiences in Crowley Manor. However, Dr Becker’s practices are…questionable….and there’s more to why he wants you to forget the demonic apparitions. Why’s that I hear you ask? Well, you’ll have to play to find out more, but let’s just say, Boleskine Lodge Practice ever so conveniently happens to be attached to Crowley Manor. That is to say, the In:Theory team STILL haven’t managed to escape Crowley Manor yet!

Lights, camera…is that someone’s BUM?

This is where you rejoin the In:Theory team as the voices inside your host’s head. Interacting with the hosts is one of our favourite parts about the Emergency Exit rooms (a bit because if any bad stuff were to happen in the room, it was happening to them and not us). But they really MAKE the experience; not only do you get to explore the room and solve puzzles, instructing your host as to what they should look at or do next, but the story is really brought into it’s own by James and Liam. James was our main host, and Liam is the dedicated cameraman. And boy is he dedicated to his role, ensuring that no matter what the occult throws his way, you always have a clear view of what’s going on around the space you’re in. And they’re funny! A bit of light relief from bantering with your hosts works really well to lighten the mood after a period of tension.

There are some pre-recorded sections which are transitioned into smoothly and which helped to accentuate the story with dramatic ‘cut scenes’. This includes an extremely dramatic conclusion to the story, which we enjoyed. While we’re sure the in-person experience is equally fun to play, we really feel like the Emergency Exit team have NAILED the online hosted escape room! The way it runs feels so reminiscent of a horror movie, but with the added element of choosing the decisions the characters make and, of course, what we all came here for in the first place- puzzle solving! For this reason, we’ve decided to award it the Immersion Badge!

The puzzles are all well-fitting with the theme and add an element of mystery, as they are well-integrated into the demonic, occultish storyline. Fear not, there is plenty to do in terms of puzzling in this room, you just also get the added bonus of a suspenseful horror movie setup!

The Verdict

We would really recommend playing The Studies of Dr Becker (and its predecessors if you haven’t yet). We are sure that an in-person visit would be equally fun but we can’t stop raving about the online hosted experience. At £20pp (for a four player team), this is a great way to spend your Friday night.

Please note that there are some creepy sections and mild gore, but these are generally not too scary so don’t let this put you off. We mentioned afterwards that we felt this was less scary than The Beast, but we enjoyed it just as much!

The Studies of Dr. Becker, either the live or remote avatar version, can be booked by heading to E-Exit’s website here.

Morpheus Show: Locked Down | Review

Image

Morpheus Show Locked Down Review | You wake to find yourself in a strange place. Memories distorted – a jigsaw puzzle of violence and horror. But what happened? As you explore your new surroundings, the pieces begin to slot together. There was a deadly virus. Mass panic. Riots. A civil war. There is now just one hope for civilization: you.

Completion Time: 2 hours
Date Played: 3rd November 2021
Party Size: 4 (+2)

Before setting out to play a Morpheus Show experience I read a lot of reviews. It seemed like this would be unlike anything else I’d ever played… And yes, despite reading up and getting in the zone as best I could, nothing could have prepared me for what the actual experience was like.

Instead I loaded up the Zoom call with my team with Rebecca, and Escaping the Closet, donned a blindfold, and was transported into an incredible, slightly terrifying, immersive world.

Live Action RPG Meets Thriller Meets Escape Room

So let’s address the elephant in the room – what is Locked Down and how does Morpheus Show work exactly?

Morpheus is an online interactive & immersive audio theatre experience, Morpheus takes place entirely in your mind as you are blindfolded and the world around you is described and implied solely by audio clues. Each guest will create their own visual interpretation of the show.

Morpheus Show ‘About’ Page

What this means is that it is a hosted, auditory adventure. No need for fancy graphics, because the whole game takes place entirely within your head. Your imagination is quite literally the limit.

You and up to 5 other players put on a blindfold and the game is described to you by the host.

“You wake up in an unfamiliar room”

As a team, you must move together. Meaning the situation is described to you and whilst individual characters can do different things… Such as Rebecca donning a dressing down whilst my character chose to stare out the window… you must make a decision as a group to move to a new location or explore something closer. In this way, it’s a little but like Dungeons and Dragons. Players can call out their action and the Games Master will respond accordingly, describing what then happens.

Because the game is played with a blindfold on, it’s also (probably accidentally) totally accessible for a blind audience. I thought this was really nice, as it’s a question we hear from time to time. Access Escape is generally seen as the leading company in accessible escape room experiences, but it’s cool to know there’s another on the scene.

The moments after we all put our blindfolds on…

Welcome to the Apocalypse

In Locked Down, players wake up in a dark room with a headache and fragmented memories about how they got there. Moments before we had been driving through London happily, embarking upon a trip, not a care in the world. Suddenly disaster struck – our car crashed! Days later, the hospital is dark and not a soul can be found.

In our playthrough of Locked Down it quickly became evident that a terrible virus had swept the world leaving few people remaining. Those that had survived were fragmented into militias. A tannoy overhead kept repeating more and more dystopian messages and as we crept through the hospital eerie screams and crashes reminded us of the horror outside.

Being in the middle of a pandemic ourselves, the experience was horribly close to home. For this reason it was all the more exciting too. The current climate, a deadly disease, and just a dash of Day of the Triffids thrown into the mix.

The show actually predates the global pandemic. Produced way back in 2018 by Yana Greene, the script was then adapted from the original Russian and converted into a play-at-home format.

Your Imagination is the Scariest Place to Be

From start to finish the whole experience was wildly immersive. I’m always a little sceptical when experiences take place ‘in your imagination’, but it turns out your imagination is often the scariest place to be. Not knowing what lurked around the next corner or what we might find was the chilling part. We’d hear a noise, and the group would panic and hide. For better or for worse, he outcomes were ours to decide.

Coming from a background of playing live-avatar escape rooms via Zoom, the only jarring thing about moving to Morpheus Show’s format was playing with strangers. Especially with our blindfolds on, it’s hard to know who you’re talking to. Instead, you have only the faceless voices of strangers you’ve never met before.

The game sets up the premise of ‘being with friends’, but unlike live avatar escape rooms (with mostly offer exclusive bookings for teams of 2-6), or even live roleplay games playing Dungeons and Dragons, the synergy of playing with friends and having a common goal was lacking. As such, some players took a more dominant role, making decisions collectively was met with resistance, and we struggled not to talk over one another during high-action scenes.

That said, of course it wouldn’t be fair to judge Morpheus Show on our escape room expectations. We just mention it as a word of advice for any escape room enthusiast wishing to book an exclusive show. A lot of folks will probably love being put in with strangers, and for sure there’s a kind of magic to starting as strangers and ending the show was best friends!

The Verdict

Overall we loved Locked Down. Morpheus Show is a wholly unique experience and we were blown away by the storytelling and production value that’s gone into it.

We’ve also chosen to award this show our ‘I Believe’ award for it’s incredible level of immersion. Sitting in the dark with nothing but your imagination is one thing, but the way this show manages to elevate your heart rate and send real shivers up your spin is quite another. At many points in the show I gasped out loud, and at many more moments I considered taking my blindfold off for a break from the vivid scenes. Truly Locked Down transports you to another world and for those two hours we lost sight of what was real or not anymore.

Locked Down can be booked on Morpheus Show’s website here.

Ratings

Hourglass Escapes: Evil Dead 2™ Dead by Dawn Official Remote Escape | Review

Image

Evil Dead 2™ Dead by Dawn Escape Room Review | Seems your leader decided to break into the old Knowby cabin and can’t escape…You and your team must guide him via his ghost gear technology through this misadventure so he can escape and find a way return the evil dead to their realm and escape before the cabin is sucked into the time-space vortex forever.

Date Played: 19th September 2021
Number of Players: 4
Difficulty: Medium
Time Taken: 55 minutes

The nights are getting longer and there’s a definite chill in the air… You know what that means? Spooky season is almost upon us! 💀

I’ve had Evil Dead 2™ Dead by Dawn: Official Escape Room on my to-play list since way back in Spring. But somehow playing a game based on one of the most iconic horror movie franchises in the world didn’t feel right on the eve of summer. So here we are, kicking off the beginning of autumn as we mean to go on: playing a brilliantly chilling game!

Evil Dead 2™ Dead by Dawn Official Escape Room is real life room converted into a remote avatar hosted escape room by the creative geniuses at Hourglass Escapes. One of the common threads in other reviews of the two versions are along the lines of “this was amazing but it would have been even better played in person”. Honestly? I agree! But since we’re not likely to visit the United States any time soon (thanks global panini!), playing wonderful escape rooms from all corners of the globe via Zoom is the next best thing.

The Story of Evil Dead 2™ Dead by Dawn

It is highly recommended you watch the film(s) before playing this escape room! Don’t get me wrong, it absolutely can be played as a standalone spooky experience, but you’ll get so much more out of the experience – such as spotting all the brilliant Easter Eggs – if you watch the film first.

No time? No worries! Here’s a 5 minute version to catch you up:

Unfortunately none of us had watched the films beforehand (heyy, I’m no good with horror!), but this didn’t hinder our enjoyment of the experience in the slightest. Our host, Seth, was kind enough to give us the full run-through of every hidden detail after the game. It’s evident a lot of love and care has done into making Evil Dead 2™ Dead by Dawn Live Escape Room as true to the original film as possible. Speaking of the story…

Way back in 1987, Ash Williams and his girlfriend visited an abandoned cabin and accidentally summoned a troupe of Kandarian demons (of course!). After one of them swallowed the soul of his girlfriend, Ash went to awesome lengths to defeat the demons using the Book of the Dead. Unfortunately this obliterated the whole cabin and himself…

…Until now! The cabin mysteriously resurfaces in Hourglass Escapes. It’s up to you to help Ash get home. Remotely. Via Zoom of course. It’s Shemp, our funny yet slightly clueless ghost-busting host, doing all the heavy lifting.

Image (c) Hourglass Escapes

Welcome to the Gnostic Research of the Occult, Omens, Vampires, and Yetis… GROOVY!

To get ready to play the Evil Dead 2™ Dead by Dawn live game, you first need to get into character. Yep, just like in The Rise of the Mad Pharaoh, your booking email will contain a link to some character sheets for you and your team. It’s up to you to decide who you’d like to play as, get all dressed up, and perhaps even mix a cocktail or two (yep, your handy pre-game cheat sheet also has some recipes and drinking games to play).

For this challenge, we went as the following:

The Kandarian Historian – Played by Grace, the Kandarian Historian has discovered some information on the Cult of Kandar in her most recent archaeological dig. However she was contacted by G.R.O.O.V.Y. Ghost Hunting company to deal with some Kandarian demons before she could take her research further.

The Psychic – All week the cards were telling me (Mairi) about a foreboding future of hellfire and undeath- but tbh, when aren’t they?! This morning I felt a chilling shift in the integrity of the veil between the worlds. Being a certified medium, of course I followed the trail and discovered a team of ghost hunters.

The Skeptic – Whilst bored at work, Nick found himself scrolling through Craigslist. One day he discovered a job posting that claimed to guarantee interaction with the paranormal. “This ought to be good for a laugh”, Nick thought!

The Ghost Hunter – It’s been three weeks since Rebecca informed everyone online whom they should call if there are preternatural happenings within their community, and yet the business’ phone has never left the proverbial hook. After investigating, Rebecca realised she was being outshined by G.R.O.O.V.Y. ghost hunting company… But hey, they are hiring!

There were two further roles that were available, but since we played as a team of 4 we left them un-claimed: The Detective and The Realtor. Whilst there are 6 characters available, it’s worth knowing that you do not need to play with a party of 6. The benefits each character gets (such as specialist equipment) will actually all be handled by your trusty host, Shemp. So really, these are just for fun!

An Escape Room for Halloween

In terms of scenery, no attention to detail has been spared in the construction of this room. It takes place over several large spaces, closely mirroring (though slightly smaller) the original cabin from the movies. I counted at least 4 unique spaces, and that’s not even including puzzles hidden inside walls, beneath floorboards and so on! Impressive all round!

Since the game unfolds in a non-linear way (meaning any puzzle can be solved in any order), you’ve ample time to explore your surroundings. Supporting the live avatar in Zoom is a simple online interface that allows you to take a closer look at any object. When our avatar found something of interest, he instructed us to input a code, allowing us to view (or manipulate) the object further.

It’s fairly clear the game has been built for a real life audience – so if you ever get the chance to visit in person, you absolutely should! However it’s been converted well for the at-home audience. The more tactile puzzles have largely been simplified to make sense in the virtual world, and any jump scares were slightly numbed by playing the game over Zoom. Despite the changes, it’s still a brilliantly immersive experience and a must-play for any Evil Dead fans.

Photo (c) Hourglass Escapes

The Verdict

It’s a real stand out in the escape room world! With October just around the corner, I expect this one to book out quickly – so if you’re planning on a spooky night in with friends from afar, definitely include the Evil Dead 2™ Dead by Dawn room in your plans and book early to avoid disappointment!

We escapes with around 15 minutes left on the clock and no hints used – though our host’s gentle nudges were greatly appreciated!

If you’re not a fan of horror, check out Hourglass Escape’s Rise of the Mad Pharaoh, or The Navigators and the Call From Beyond games instead.

The Evil Dead 2™ Dead by Dawn Official Remote Escape Room can be booked directly from Hourglass Escape’s website here.

Ratings

Choose Your Own DEADventure – The Case of the Clown in the Woods | Review

Image

A body has been found in the woods. A body dressed as a clown. Who would want him dead and why? It is time to call in Detective Slaughter and Constable Butcher of the RCI “Remote Control Investigations” Department. A new initiative to bring audience interactions to the front of the case. Every great investigator has their tech support back at the office. The guys in the chair. The boys in the back. Ethan Hunt has Luther and Benji. Jack Bauer has Chloe O’Brien. Even Annika Rice had a team in the studio. And we have you.

Detective Slaughter & Co. on the case!

The last thing I expected to do on a Sunday afternoon was to solve a thrilling murder case via Zoom, livestreamed as Detective Slaughter & Constable Butcher chased down witnesses and killers through muddy parks and alleys in London… But teamed up with 8 other individuals this is exactly what we did! Play Dead London‘s latest online murder mystery is equal parts creative and very unique and themed around a rather curious case of a dead clown.

This play at home murder mystery game puts you at the heart of a mystery that isn’t at all what it seems at first glance. You join a Zoom call with a number of strangers (or friends, if you book your ticket together), and are introduced to Detective Slaughter. You’re on their taskforce and they’ve just received a call about a really unusual death in a nearby park.

Not wanting all these detectives muddying the crime scene (or more likely to do with the *cough* global panini), you join remotely from the RCI (Remote Control Investigations) HQ whilst Constable Butcher plays your eyes and ears in a real-life location. But that’s not to say you don’t get to do any detective work – quite the opposite – it’s your role to choose where Butcher goes and what Butcher does. You also have the important job of interviewing each of the suspects in turn.

It’s like Zoom was built for murder mysteries

This is where the video conference platform, Zoom, really comes into it’s own – it’s almost like it was made for murder mysteries. At key points in the game as a collective group, you all get to vote on the next action with a very handy ‘pop-up’ on screen. To be more specific, your detective will reach a crossroads:

Should we:

  • Stop to investigate the mysterious old tree
  • Or follow the suspect on foot

How you vote will change the outcome of the whole adventure – choose to go one way and not the other and you may miss out on a clue which cracks the whole case. The decision is yours.

Further into the game the list of suspects started to grow. Play Dead London mentioned in advance that we’d be split off into breakout rooms at points in the game, but what this really meant was that we’d be able to interview suspects in a private room in real time. Very cool, and a lot more interactive than I’d expected it to get!

The Case of the Clown in the Woods

So what is the case exactly? The Case of the Clown in the Woods begins at the discover of the body and ends with around eight actors together, ready for your final verdict as you make the most important vote of the night and point a finger at the culprit. After searching the body, Constable Butcher discovers a number of objects that lead to new locations and you quickly discover that this clown is working at a nearby travelling circus. There’s mystery afoot and a tangled web of lies following the clown as you’ll meet their colleagues, love interest, business partner and so on.

When it comes to this case, you’ll get out as much as you put in…. And honestly? I struggled! But I did get the answer correct at the end, with a little bit of brain power and elbow grease. It’s all about social deduction and asking the right questions to the right witnesses – neither of which I did correctly, so lucky guess or gut feeling either way, I’ve the making of a detective within me that’s for sure.

A round of applause for the cast!

The absolute highlight of the show was interacting with the actors! Each cast member of this 8-member crew played a fantastic role in building suspense and setting the scene. I absolutely loved the extravagance of it all – from chanting at poor Constable Butcher to run faster as he sped through the open space, to the twists and turns each new person brought to the story.

In particular, I loved the actors who played the roles at Police HQ and TP Barnuts, the latter of which a commanding and slightly terrifying circus leader with excellent lipstick. But each and every character brought their own brand of hilarious, larger than life special sauce to the show. A round of applause!

Photo (c) Play Dead London pre-lockdown!

Recommended For…

Let’s face it, returning to work or big social gatherings isn’t going to immediately go back to how it was pre-lockdown for a very, very long time. So I’d recommend this game for anyone looking for something a little bit different for an office team building event, or a party with a big group of friends… From the comfort of your own home!

If you’re neither of those groups and are just really into murder mysteries *cough* like I am, you can book a single or a household ticket instead and join a group of strangers for the ‘main show’ before splitting off into your private breakout rooms to interview the suspects.

In either case, it’s a really great way to spend an evening and I can’t emphasise enough how much fun I had with Play Dead London. Did I mention they also do real-life mysteries? That’s one to watch out for when they return later in the year!

You can book a ticket to play The Case of the Clown in the Woods over on Design My Night, or see what other shows they have running on Play Dead London.

Mystery Mansion Regina: Night Terrors | Review

Image

After finding one of his childhood drawings, Alex is suddenly plagued by nightmares of the “Sleepyman”. Seeking to rid himself of these nightmares, Alex turns to a hypnotherapist. Playing the role of his subconscious, you will need to help Alex figure out what is causing his nightmares… before it’s too late.

Ratings

Theming: 5/5
Puzzles: 4/5
Decor: 4/5
Immersion: 5/5
Difficulty: 3/5

Overall: 4/5 ⭐

The Scariest Sunday of the Summer…

So, it’s one of the HOTTEST Sunday afternoons we have had in the UK for a while. Outside is bright, sunny and warm. But inside, we are just beginning our 5 hour escape room adventure with Mystery Mansion Regina, an escape room company based in Regina, Canada. Night Terrors is the first part of the ‘Sleepyman’ trilogy (click here for our review of D’Viles Curio Shoppe and Sleepy Man). Players are introduced to Alex, a boy plagued by mysterious nightmares, and your mission is to find out what is causing these strange disturbances. 

The Game

You are tasked with playing Alex’s subconscious, guiding him through the room to solve puzzles and riddles, each taking you a step closer to discovering what is going on, and finding out who is the mysterious figure plaguing Alex’s dreams. This works particularly well on the online platform, with the first-person view of the gamesmaster tying in nicely with the idea that you are in Alex’s mind. Mystery Mansion Regina have cleverly set up the game to really play on this idea, with special catchphrases and an ingenious clue system: it’s definitely unique! 

The room is pitched at a solid ‘creepy’; there are unsettling stories of children disappearing, and allusions to a slenderman-style villain tip-toeing behind every locked door. We really enjoyed the atmosphere created in the room – the background music supplied in the Telescape software worked really well alongside the live zoom call (this is definitely a game to play in headphones!). The puzzles themselves are spread across the live call and the Telescape software, with parts that players can manipulate and other parts that you rely on Alex putting together for you. We liked this – the combination of the two platforms is quite seamless, it certainly didn’t feel clunky switching between the two. 

Image taken from Mystery Mansion Regina (https://mysterymansionregina.ca/online-escape-rooms/)

The puzzles themselves were the right level of challenging and there were plenty of them! We love a room with variety, and we were not disappointed with what Night Terrors had to offer. We are particular fans of puzzles that appear to players at the start of a room (almost teasing you to solve them!), but do not become clear until later in your gameplay. This leads you to some proper A-HA moments, as you finally realise what it is you’ve been looking at for so long!

There was one particular puzzle at the end of the game that really stood out to us all. The interaction between Telescape and the Zoom call is used wonderfully, to create an intense and extremely immersive atmosphere, which can be difficult in a virtual room. It certainly had us looking over our shoulders to double check that no-one was creeping up behind us.

The Story

The storytelling across the trilogy is immense, we got thoroughly pulled into the ‘Sleepyman’ saga. Night Terrors does a good job at introducing you to the Sleepyman universe, channeling some strong Buffy vibes. One of our party ,Tasha, noticed a niche reference to ‘Sabrina’ during our gameplay, which the host informed us was the first time anyone had noticed the link! We think this says more about Tasha than it does about the room (haha!) – although it did make it it feel more ‘real’. Always good fun in a horror themed room.

The end of Night Terrors leads very nicely onto the second and third games. As a side note, we strongly recommend that you play all of these in order as it makes it SO much better. In fact, doing them all back-to-back, as we did, is definitely the optimal way to experience the trilogy.

Of the four of us, two of us had nightmares after this game, which I think says a lot about the experience that we had!

The horror, the decoration, the technology… It all clicked together so well! Night Terrors does a brilliant job of sucking you in, and leaves you eager to find out what happens next. When we think back to this Sunday, it’s been one of our favourite online experiences and definitely scratched the escape room itch: we were thoroughly immersed! If you get the chance, it is so worth giving these a go. 

After all, it’s only a dream, right?

Image taken from Mystery Mansion Regina (https://mysterymansionregina.ca/online-escape-rooms/)

You can play Night Terrors with Mystery Mansion Regina for a cost of $25.00/person (plus tax). They recommend 2+ players, aged 14+. You’ve got 75 minutes to find out who is haunting Alex’s nightmares…

https://mysterymansionregina.ca/online-escape-rooms/

Mystery Mansion Regina: D’Vile’s Curio Shoppe | Review

Image

Local paranormal Youtuber, Estelle Jacobs, was searching for her missing boyfriend, Alex. Shortly after visiting D’Vile’s Curio Shoppe, Estelle vanished without a trace. It’s time to venture inside the Curio Shoppe through a live video feed and find out the truth about Estelle’s disappearance…

Rating: Creepy!
Completion Time: 67 minutes
Date Played: 13th June 2021
Party Size: 4
Recommended For: Horror fans! (14+)

Things are getting creepier and creepier in the Sleepy Man trilogy at Mystery Mansion Regina…

*shudders*

In what was one epic sugar-fuelled horror game marathon, team Escaping the Closet and I took on the Sleepy Man trilogy – a series of remote avatar games centred around their fictional nightmare, the Sleepy Man. The games in this series in order are:

The Story So Far…

In Night Terrors, the first in the series, we played as Alex’s subconscious – one of the victims who mysterious vanished after complaining of nightly Sleepy Man visits. In D’Viles Curio Shoppe we continued the story alongside streamer Livestreamer1337 (Sam) after hearing the mysterious rumours of Alex’s disappearance. Alex’s girlfriend Estelle was last seen at the mysterious Curio Shoppe and in a jovial ‘Buzzfeed Unsolved’ kinda way we came along for the ride with one goal in mind: capture some ghosts on camera!

…Wait, wait, sorry. Seems like I missed the brief. Our goal was to of course bring the missing people home.

But I wouldn’t say no to helping Livestreamer1337 go viral on Twitch either.

The Experience

D’Vile’s Curio Shoppe is played via a combination of:

  • Controlling a live avatar on Zoom, and
  • Your inventory system and 360 degree view of the room on Telescape

You’ll need your sound turned on (and up!) for this game, as both the live avatar and the Telescape work together to create a creepy, almost surround-sound experience. For the large part, Telescape played a supporting role allowing multiple players to be looking at different things at once. Personally, playing over two devices anyway, I spent more time on the Zoom call than rummaging through my inventory, but it was very helpful to have both handy.

Occasionally the Zoom call broke into an almost seamless video transition using Telescape and every single time I had to half close my eyes expecting a massive jump scare but thankfully this remote avatar room’s currency is creepy-scare, not necessarily jump scare. Unless you count– oh wait, I won’t spoil that! You’ll know it when you see it 😉

The Theming

D’Viles Curio Shoppe is the only game in the trilogy that exists in the real world too. What I mean is, it’s a live escape room at Mystery Mansion Regina which can be played at their physical location.

This is worth mentioning as the other two games in the trilogy are actually at a different, remote-avatar only location located at another site. There’s a few noticeable differences between D’Viles Curio Shoppe due to the fact this room has to cater to both audiences, but nothing suffers for it! It’s more of an interesting detail, and very cool that the company have adapted the existing and new experiences to work seamlessly together.

In terms of theming of this room, your host Sam takes you into a very curious looking shop – Estelle’s last known location. It becomes quickly very clear that this is no ordinary shop. Or should I say… Shoppe! From the mysterious tarot cards plastered on the wall to the decidedly creepy fortune teller box in one corner. On the shelves I spotted nothing less than a real monkey’s paw, some cursed trinkets, skulls, and other absolutely horrifying things that I definitely want to purchase for Halloween.

The whole room is also bathed in a rather mysterious purplish light that sets a very creepy shadow on otherwise innocuous items. There’s real tension in the air. Anything could happen. It also doesn’t help that everywhere are warning signs not to touch anything, and yet touch everything we did!

Definitely cursed now. Yep.

We were delighted and surprised to discover that this is not just a one-room experience. But the less I say about how the second space is discovered, the better. This room is packed with surprises and it’s best to go in with an open mind!

The Puzzles

In terms of puzzle difficulty, D’Vile’s Curio Shoppe is slightly more difficult than Night Terrors. That said, we didn’t need to ask for any clues, but our host Sam (real name Owen) was helpful enough to gently nudge us in the right direction when we needed it.

Players can expect to encounter puzzles involving ciphers, keys, number locks, and some very interesting use of tarot cards too! None of the puzzles were stand-out brilliant and I did get the impression that a lot of them would be best experienced in the live room, but I think the true enjoyment of the room is the narrative storytelling and hosting, rather than interrogating the puzzles. We weren’t playing it to be dazzled by mechanical puzzles, we were playing to be spooked- and it succeeded!

Overall

D’Vile’s Curio Shoppe is a brilliantly spooky game that has near-mastered the art of creating tension and a sense of unease in all the players! I (Mairi) am not a horror game fan typically, but D’Vile’s Curio Shoppe was a perfect balance that left me feeling like:

…Without actually making me scream or cry. Bravo!

Of the three in the trilogy, it’s not my favourite, but it NOT to be missed if you want the full experience, start to finish. Oh, and good luck getting to sleep after this one!

D’Vile’s Curio Shoppe (virtual) can be booked for $25 CAD pp on Mystery Mansion Regina’s website here.

Swamp Motel: Panic, The Experience | Review

Image

Popular varsity athlete Noah Kaplan has gone missing from the town of Carp, Texas. You must crack codes and hack websites to figure out where he’s gone, why he’s vanished and why the cops are interested in strange graffiti that’s started to appear all over town. 

Is Noah in danger? Or is the worst yet to come? Work together to follow Noah’s online footsteps before the trail goes cold. Every second counts. Let the game begin. Let the panic set in.

Ratings

Theming: 3/5
Puzzles: 2/5
Online Interface: 5/5
Fun Factor: 4/5
Difficulty: 3/5
Overall:3.5/5

You may have seen Amazon Prime’s new offering, Panic, or at least watched the trailer and been intrigued to find out more. To help promote this new thriller series, Swamp Motel has created an immersive game throwing you into the world of Panic, available for a very limited run and totally FREE!

We love any opportunity to play an escape room so of course we were on this like a moth to a lightbulb- especially after having played the Swamp Motel trilogy in quick succession earlier this spring and loving the unique, atmospheric and creative digital games they had created. So we booked in to play straight away.

The Story

We know from previous offerings from Swamp Motel that storyline is key to their games, making the overall experience one that sticks with you more for the fun of the production than for the puzzles themselves (this is certainly not a bad thing in our opinions- Swamp Motel’s games are MEMORABLE because they’re so different).

So the story starts before you even join the game- the email providing the link to join your game is from Kelly, girlfriend of the missing Noah Kaplan, who is anxious to track down his whereabouts… Our job is to join their High School’s community crisis meeting to help out with trying to find out where Noah is and what has happened to him.

When we join the High School’s online platform, there are rumours flying about that Noah has been involved in the underground viral challenge Panic. Not wishing to tarnish the school’s reputation, the faculty do their best to quash this gossip. However, Panic is definitely the lead we need to take if we want to actually find Noah rather than just…talk about finding him.

This lead sends us off into the online underworld surrounding this challenge competition, finding out that OF COURSE Noah is involved in Panic and actually has been doing pretty well, up until he’s disappeared that is. It’s up to us to find out what’s gone down! Given that this is a competition, you can bet that his ranking and competitors are key clues to narrowing down his whereabouts… Who are Noah’s friends? Foes? Who should we trust?!

The Game

Rather than with some of your more traditional escape room games, think more along the lines of using the internet as your main tool for Swamp Motel’s game. As well as the High School platform, which acts as your means of communication with teammates (and Kelly who is EAGERLY awaiting news of her boyf), the world wide web is your oyster! Lots of the puzzling relies on sourcing out the right information from social media and other websites and using this to decrypt passwords and hack into online databases- virtual ‘trespassing’ is required to reach the information on Noah’s most recent location. Well how do you expect us to track down a missing person without knowing what the police know?! 

We enjoyed the fun of this, and while we generally knew where we needed to look to find the target info, we did sometimes go off on a tangent, enjoying the fun incidental info that makes up a Gen Z high school teen’s social media channels (although it did make us at the sprightly age of 26 feel OLLLDDD!!)

The game culminates with an exciting final sequence and the BIG REVEAL SHOCK TWIST… which we did kind of see coming, but didn’t take away from the excitement. It definitely had the PLL/Gossip Girl/ teen mystery drama vibes which we do always enjoy!

Some high praise indeed for our efforts… to be fair we think being a Panic judge would be more fun than being a participant after seeing what happened to Noah…

Overall

Panic, the experience was a great online experience, much like the previous offerings from Swamp Motel! We had a great time and enjoyed the regular ‘interaction’ with Kelly, which kept the story moving forward and nudged us towards the next stage of our info-gathering mission. As a free game, this had very high production values and had plenty to it, making for a fun evening!

Of course, as a promotional game, a trailer for Amazon Prime’s Panic plays upon completion, and while the series focuses on different characters than who we came to know in the game, it looks like it has the same intensity and excitement we enjoyed from the game. We haven’t yet given the show a go but the trailer did look very much like something that would be up our street, so it has been added to our ever-expanding watchlist for us to binge at some point! 

Not sure how rats were decided as our fear…but look out for us, we’re shady as hell!!! In case you couldn’t tell, we did NOT know a pic was being taken or we would’ve smiled haha!

Panic was available to play for free for a limited time from 2nd-13th June from Swamp Motel

Agent Venture: B.A.D. Side of the Moon | Review

Image

This is it, the grand finale. Confront Bozo on his Moon base, and foil his evil plans once and for all. The fate of the Earth is in your hands.

Rating: Exciting!
Completion Time: 58:20
Date Played: 10th April 2021
Party Size: 4
Recommended For: A well balanced (in skills) team of 4-5 players!

We’re back, Secret Agents! The dream team is reunited for the grand finale in the Agent Venture online series. After playing the previous Cyborg Island way back when in October 2020, we finally made time to journey to the moon! Just in time by the looks of it, the evil supervillain Bozo has been hiding out all this time just waiting for an intrepid team of secret agents to take him down.

This time round we were joined by our fantastically funny host, Agent Grace who really brought the experience together! So how did we do? Let’s get into it:

The Story

In a dramatic exit from Cyborg Island, Bozo escapes our clutches and goes to hide out… On the moon? That’s right, there’s a super evil base up there and an even eviler mega laser beam primed and ready to destroy the world. Or at least, I think that was the story. It’s important not the sweat the details, we were mainly here to arrest him.

I think at each chapter the plot gets a little more bizarre. We went from a regular, run of the mill heist, to an island that turns out to be a secret cyborg factory to, well, the moon. Kinda like your classic platformer video game from the early ’00s, you’ve gotta have a moon level, right?!

The Experience

You and your team play the ‘eyes in the sky’ guiding a secret agent on the ground (or rather, in space). Each of you will have a specific role:

  • The Hacker – responsible for ‘hacking’ doors open and obstacles in people’s way by solving series of quick fire puzzles on their screen.
  • The Researcher – they’re given the most information and must quickly sort through a lot of red herrings to figure out what information is needed for each level
  • The Navigator – this person is your maps guy, they see the base in all it’s detail and have the main responsibility for guiding Agent Venture around their environment
  • The Communicator – this person’s job is to lie and blag their way through social situations, armed with emails and phone records, they can phone ahead and spin a tale that grants entry
  • The Co-Ordinator – this person oversees everything!

In this game I took on the role of The Researcher. I like reading and I suck at a lot of other things, like making phone calls, reading directions or maths puzzles. So it worked out well!

All play at home Agent Venture games are played in Zoom, but unlike a lot of ‘remote avatar’ games you aren’t controlling an avatar per-se, in fact it’s all done via audio description, like an incredibly intricate and awesome TTRPG. This means there’s a huge element of choose-your-own-adventure and what’s more there’s a good amount of subjectivity with both the environment, and the puzzles that involve interacting with the host. I enjoyed this a lot though! No correct way of doing things, only YOUR way which will be completely unique from every other group who has played the game.

In this particular game, there’s two distinct parts. The first part you’re doing a series of ‘long’ puzzles to help disable alarm systems and make the end game easier. The second part is where the pressure ramps up by 5,000% – the more you solved earlier the easier this bit will be.

We’d solved about 4 puzzles before the end game, giving us at least 50% left to solve, but it worked! With some speedy collaboration and everyone working as fast as they could – we did it!! We made it out in time.

I rated the first in the series one of my all time favourite games, I didn’t do the same for #2 – likely down to the fact we didn’t escape in time. But I really felt like B.A.D. Side of the moon was the most polished of the three games and that’s why it’s back up to 5* in my books. Oh, escaping in time did help!

The Puzzles

Overall the puzzles rely a lot on collaboration. There’s no one puzzle that just one person can solve, unless of course you count the mini-puzzles the hacker takes care of. What I mean is, you’ll have one part of the information, another player will have another part, and so on. Some puzzles involve ALL team members, whereas the large majority involve only two.

The good thing is, you can choose which puzzles to do and they’re labelled in advance with which role will have to play the biggest part.

As the Researcher, the puzzles I encountered largely revolved around ‘search and find’ e.g. get a large amount of text, split over a few documents, and sift through to find the relevant part, often fragmented. One puzzle in particular that was one of the puzzles labelled as Researcher-heavy, stumped me a little. But then again it involved ratios and maths and a lot of text. But, you’re encouraged to share your screen when stuck so that everyone can weigh in.

Overall

Good fun, honestly! Of the three, I think The Heist was still my favourite, but I’d put this down to the format being super novel and us acing it as a team. It’s absolutely true the games have improved over time, so the series is best experienced in it’s totality and I’m super glad we all made it to the end (and saved the day!).

Agent Venture, before lockdown started, did real life immersive experiences and I’m hoping that some day post-lockdown they’ll bring those back. If the online experiences are anything to go by, I reckon they’re one to watch!

Agent Venture can be purchased for £12+ per player on Agent Venture’s website.

The Escape Game: The Truth Seekers Remote Adventure | Review

Image

GO DEEP INTO THE HEART OF DARKNESS (well, a mysterious exhibit in an old museum) to find a powerful and ancient book of magic to reverse a spell and save the day! Solve your way into the mysterious curator’s office and get outta there before it’s too late. Oh, and it’s also haunted.

Rating: Phantom-tastic!
Completion Time: 37 minutes
Date Played: 22nd October 2020
Party Size: 7
Recommended For: Everyone! (Especially professional ghost hunters and fans of Simon Pegg and Nick Frost)

The new Amazon Original “Truth Seekers” is a light-hearted horror / comedy about a group of friends who team up to film ghost sightings across the UK. It’s kind of like Buzzfeed Unsolved’s Youtube series, but British. As a Brit myself and a huge fan of “Shaun of the Dead” and “The World’s End”, Truth Seekers is the TV show that might just make this ghastly year we call 2020 worth it after all.

So when I was invited by the awesome folks at The Escape Game to get a first preview of the tie-in escape game I was thrilled. You, and your group of friends, get to step into the shoes of the Truth Seekers team themselves and investigate a very strange paranormal spike at a museum in Weymouth.

On arrival into the Zoom call for your remote adventure you’re greeted by two members of The Escape Game team. The first is your host – a shout out to Kyle for running our game! The second is a Games Master *cough* I mean ‘on the ground’ member of the Truth Seekers kitted out with a camera and headset. They’re your eyes and ears on the ground and it’s your team’s job to direct them as they move around the room. You also meet Elton (Samson Kayo) over a pre-recorded video, who sets the scene nicely.

From here, your task is to find the Praecepta Mortuorum (a spooky looking book hidden in a very sinister looking place). But be warned! You’ll disturb the ghostly spirits the moment you lift it off it’s pedestal, so escaping won’t be quite so easy.

In our team of 7 was a motley crew of talented escapists from all around the globe! It’s fundamentally quite a collaborative game – so even though you may be placed in a Zoom call with total strangers, they’ll quickly become your family in the 45 minutes the game takes to complete.

One of the nice things about playing this game remotely is that unlike other Zoom games I’ve experienced this lockdown, you also have access to a 360 panel of the room to pinch, scroll and move about in at your own pace. Whilst everyone else is busy arguing about which book to pull off the shelf, you can spend time and zoom (no pun intended!) into closer details of the room… It’s almost like a real life escape room experience!

Even though I say it’s almost like a real escape room experience, the ways in which it’s different are delightful too. I don’t want to give away any spoilers but you may come face to face with a creepy doll. Nay, one of the most horrifyingly creepy dolls I’ve ever seen in my life. And then, when you’re looking the other way – she might just MOVE. BOOM, in your face, sitting right on top of a clue you need. *blood curdling scream*

Plus, and here’s one for the escape room enthusiasts out there, there’s no way to brute force anything. It’s completely cerebral! Make of that what you will, but I personally love seeing pristine props that have never been forced into a too-small hole.

Jokes aside, it was a really, really fun game. Just the ticket for a spooky Thursday night in before Halloween – I’m actually jealous of everyone else in the world who hasn’t yet played this, for they’ll get all the joy of experiencing this brilliant remote game all over again from the start. Go forth and beat our score, escape roomers!

The Truth Seekers Remote Adventure can be booked FOR FREE online here between the 23rd October until the 18th November 2020. But hurry! I reckon this one is going to book out quite quickly!

Ratings