Cryptology: The Complete Guide
Cryptology goes beyond just an escape room, this is an immersive experience. Search for secrets, discover clues and hints, then solve puzzles to reach the unique goal. Every game at Cryptology is different with tailor-made themes and bespoke challenges. With fantastic game flow, handcrafted set design, and unique puzzles – their games are admired by enthusiasts, gamers, families, and friends alike. Their games are immersive and rewarding and they pride themselves on great customer service and banter too.
We at Escaping the Closet are HUGE fans of the Cryptology Rooms, and can proudly say that we have played all of their rooms across both locations as well as previous rooms that are now decommissioned (boo 😭 ). Cryptology rooms combine unique themes, innovative puzzles and exciting use of technology to provide some of our favourite escape experiences we have come across among all of the hundreds that we’ve played!
As we have so much to say about Cryptology, we thought it would be best to bundle it all into one big review to showcase just how amazing Cryptology is and why, if you haven’t already, you should check them out for what we can guarantee to be a brilliantly immersive escape experience!
So…we thought long and hard about how best to do Cryptology justice when writing this (almost felt like a puzzle in itself!! – can we collect dream keys for this?). We decided that we just have to tell you about the highlights from each and every room of theirs to date- we can promise that there is something in there to suit everyone’s preferences!
In their own words…”Before the boom of escape rooms across the country, Cryptology opened in Nottingham city centre in July of 2015. It was conceived after playing mediocre escape games across the country and recognising a niche in being able to stand out.”
Cryptology currently has two branches open: their flagship in Nottingham, and one very conveniently in our hometown of Sheffield. They previously also had a branch in Barnsley, which is unfortunately now closed (think that’s more to do with Barnsley not exactly being a hub for escape rooms than anything else…), but LUCKILY we managed to pop over to Barnsley and play both the rooms which were on offer before it closed.
Mark and Simon, the owners of Cryptology, are just the kind of people you want to be creating escape rooms- enthusiastic, imaginative, creative and also practical. You can tell from their rooms and all the clever tech that they know what they’re doing! They are also a lot of fun (we have had some very funny moments in all the games they have run for us) and have a team around them that reflect their own values and enthusiasm for good escape rooms, meaning that the calibre of the experience is equally high every visit!
So onto the main attraction- the rooms!!!! We are going to break this down by location, and then the order in which we played the rooms.
Our first experience of Cryptology was in Sheffield when we got super excited to hear that a new escape room brand was just opening right in the middle of West Street! (5 mins walk from uni?! Incredible! Let’s get booked in IMMEDIATELY!!!!). And boy are we pleased to have such a brilliant brand of escapes right on our doorstep!
The game that introduced us to Cryptology- and what a game it was! We played this with our friends and regular escape companions, Tasha and Rach, and all four of us LOVED it! There was simply so much to do! In this game, you are tasked with boarding the TRSS Caelus to find out what happened to the crew of the spaceship orbiting Mars whose communication has ceased…
What Cryptology does brilliantly is immersion, which you’ll soon see as a common theme from all of the games. In this case you really do leave Earth, truly feeling like you are on board a spaceship. The set, tech and lighting all contribute towards this, offering a vibe that fits somewhere between Dr Who and Red Dwarf! Of course this room is super high tech. It’s amazing how well the space is used, and how all the puzzles make sense with the theme and storyline, which of course is the best way to make a game totally immersive!
Now for our favourite aspect- the timer and clue system is so perfectly integrated into the room (part of the crew, part of the ship…. I know that’s a pirate ship reference rather than a spaceship reference, but it kinda works here…). The timer countdown is completely congruous and the clue system is so interactive, you can fully have a conversation with your game master through the ship’s computer, adding to the fun! When you reach a certain point in the mission, you are faced with a choice- this enables three different final puzzle sequences of varying difficulty. We’d recommend making your choice based on the time you have left on the clock, as this enables a satisfying ending for most teams to be able to complete the game at an appropriate difficulty level. We opted for the most challenging ending and, thankfully, managed to complete the full mission and make first contact (YAY!)
We thought this was such a good game to showcase the fun of an escape room that Ash even replayed it! She chose this as the room to take a group of escape newbie friends to when they came to visit! (Don’t worry, there was no cheating to snatch a new record time- Ash held back on solving anything, leaving that to her pals so they could get the full enjoyment and take the full time!) One of the great things about this room was the sheer volume to get done, as well as the decision making aspect leading to a multi-choice ending, meaning that Ash had a chance to focus on different puzzles than the first time around when she played!
The Mysterious Case of Hugh Dunnitt
This was a room we were eagerly awaiting the opening of- after playing First Contact and gushing about how much we had enjoyed it, Simon told us about the plans for Sheffield’s second room, Hugh Dunnitt. So it was on our list before it had even been built, and we got in to play it within a few weeks of its opening! Suffice to say that it did not disappoint, and offered more of the brilliance we had become accustomed to from Cryptology’s rooms.
A murder mystery with a fabulous twist, this room offers a great mix of puzzle solving and ‘things to do’. The storyline is a big part of the room and unfolds as you progress through, so you know more at the end than the mystery you start off with.
This is a really fun room with the ‘things to do’ element of the room meaning everyone can get really stuck in and feel properly involved. The clue system, as with Cryptology’s other rooms, is interactive and funny, and perfectly designed to fit in with the room’s story and theme, making it a thoroughly immersive experience. Additionally, as you progress through the room the pressure ramps up to encourage you to get everything solved in time. This is cleverly done and Hugh Dunnitt is a really enjoyable and commendable room!
We managed to escape in time, and set the fastest escape time at the time (we know we played shortly after it’s grand opening so it may well have been beaten several times over by now!)
Side note- we recommended this room to a couple of different escape newbie friends of ours in Sheffield and both groups managed to escape in time, thoroughly enjoyed their experience and already want to do more escape rooms, so success all round- and let the addiction commence!😉
Welcome to your Afterlife
Afterlife is a room which was originally run by X-it games, based in Shipley, and we had been meaning to venture up there…then COVID happened of course, scuppering our plans! However, during the lockdowns Cryptology announced the exciting news that they would be opening Afterlife right here on our doorstep in Sheffield! Opportunity knocked, and of course what could we do but get ourselves booked in for as soon as we possibly could upon its opening?! (but you’ve just spent the past however many months being locked in and the first thing you want to post-lockdown is lock yourself in somewhere?! HELL (and purgatory and heaven) YES!) Our lovely friend and regular escaping companion, Tasha, kindly treated us to play Afterlife as a joint birthday present, and boy was it a great way to celebrate our birthdays!
As a mortal, to enter your afterlife, you must first die. How you die is your choice but all must enter through the void of transcendence. Only the brave will follow the light, crawl out of the grave and go to hell and back. Logical thinking and teamwork is what you need to ensure that when your hour is up your name is found in the Book of Life.
In Afterlife, a brilliant journey through purgatory, hell and then heaven has been created, and the set is completely immersive; through the amazing decor you are authentically transported to each setting; each being completely different in style, surroundings and the overall vibes.
Starting as it means to go on is a unique setup to throw you straight into the confusion that is the Afterlife. Led into the Afterlife by the Grim Reaper herself, and greeted by a creepy companion advising you of what has happened once locked into the otherworldly realms that come with death, you have to listen carefully in order to move on and find out what happens next…
Purgatory sets you up with a multi-faceted puzzle, combining elements from all around the room in order to successfully get ourselves out of purgatory. You have to combine riddles, logic, physical and mathematical puzzles in order to find the solutions needed to escape purgatory… just watch out for those red herrings(!)
Unfortunately, escaping purgatory leads you straight into the pits of hell! And the puzzles in this section seemed to almost be tailored to our own personal escape room hell- SEARCHING! However, we managed to overcome the puzzles in spite of our demons and successfully solved the spooky puzzles. We did end up brute forcing one part of a puzzle, through the process of elimination, when our searching skills failed us. But we got there which was a relief, since after hell comes heaven!
YES! But, before you can enter and sign your name in the Book of Life, it turns out you’ve been locked out of heaven and have to prove your worth by showing off your puzzling escape room skills! We did have a moment of hesitation here, unsure whether we were cut out to be angels when we couldn’t manage to unlock the pearly gates, but fortunately we figured it out and managed to get our hands on the coveted Book of Life, and proudly sign Escaping the Closet’s name where it belongs!
Afterlife was brilliantly atmospheric and a triumphant return to Cryptology Sheffield. We managed to successfully make it out with 25 mins to spare (Our lovely host, Robyn, told us that this was the record so far, which we were pretty chuffed with!) We’re pleased that we weren’t left to wander the Afterlife for all eternity…plenty more time for plenty more escapes YAY!!
Nottingham is only about an hour’s journey from where we live in Sheffield, and makes for a great day out as it’s filled with great food places (a big + for us, shout-out to the Pudding Pantry), and loads of escape room opportunities! It’s therefore one of our favourite go-to day trip spots! We’ve done all their rooms here, and had a blast every time.
After loving their Sheffield and Barnsley (😢) rooms, we decided to pay a visit to Cryptology Nottingham and were highly looking forward to seeing what they had to offer.
Our host, Sam, met us at the door, dressed suitably for a slumber…we were introduced to the game, told to expect a very fast-paced and frantic experience, especially with only two of us, to manage the mammoth task of collecting up to 20 dream keys across 5 dream rooms!!
The rooms were incredible – Dreamscape plays out like an escape room fan’s actual dream, with a huge volume of puzzles, all focussing on different strengths, and a great flow between each of the dreams! Each dream was so different from the previous and the types of puzzles in each room were SO cleverly tied into the feel of the dream you find yourself in. We spent most of the game working separately to try and tackle the volume of puzzles we were faced with – but we did come together a few times for some particularly tricky bits! We tried to separate according to our strengths (but in hindsight it was probably whoever got to the puzzle first! 😅).
There are also some more overarching puzzles that come together for the end of the experience to make your final escape – we loved the finale and were really impressed with how Cryptology brought everything together for a cohesive and satisfying finish. Overall, a jam-packed experience, with no quiet moments and the most puzzles we have EVER seen! The theme itself and the gameplay was completely original and unique, we would highly recommend making the journey to play. Sam was also a lovely game master, who did a great job of making the experience immersive from start to finish!
We were also super pleased to get the fastest duo time of 52:20 and 15 dream keys! This was our first ever 5⭐️ rated room and Ash reckons this is her favourite room EVER! 😁
You and your team have been selected to take part in a legendary Cypherdyne interview. A challenging and disarming hour-long interview that is rumoured to not just separate the wheat from the chaff but discard the chaff entirely. Unsure what to expect, the promise of a great job in this dire economy is enough for you to face whatever escape challenge the CEO has set for you. Your career may be unlocked and explode with opportunity!
A brilliant birthday present from Al to Ash was a Cryptology voucher and when the opportunity finally arose for us to be able to return to escaping, we booked in a mammoth escape-a-thon to play out the remaining Cryptology rooms we had; Cypherdyne, Rameseize and Daylight Robbery. We thought Daylight Robbery would be the showstopper so saved that for last, and dove straight in with Cypherdyne v1.5. After all, what would you rather be doing on a day off from work than a job interview?!
Cypherdyne’s interview felt like what those ‘think outside the box’ questions Oxbridge candidates get challenged with in their interview processes… there was no obvious interview task, that was for us as the candidates to figure out as part of the process. We had to crack security codes, find hidden doorways and mess with the computer hardwiring to stand a chance of being hired by Cypherdyne.Thankfully we had our heads screwed on and managed this all!
Although the room starts off appearing rather innocuous, there are the usual high-tech touches that Mark and Simon are so great at including in their rooms, which enable their puzzles to stand out from other escape rooms we’ve played. Although this is not our favourite Cryptology room, it is still commendable and well worth playing when you pay Cryptology a visit! Overall we’d give Cypherdyne v1.5 a 3.5/5 rating.
Next up in our Cryptology-a-thon was Rameseize, which we want to give an award to for the best name for an Egyptian themed room! As you may expect, with this room you are tasked with ransacking Rameses’ tomb to ‘seize’ three ancient relics before your rival treasure hunters catch you up and bury you alive in the tomb to claim the treasure for themselves. As usual, no pressure then hey!
Rameseize has a great variety of puzzles that are all completely in keeping with the Egpytian theme, and the immersion is top notch as always thanks to Cryptology’s high standards of decoration for their games.
There were some very cool and clever elements to this room! We were given a number of items at the start of the game to help us with the challenges ahead and liked how important these were to get us going, and keep coming back to throughout the game. Communication was key in this room, in particular for a puzzle near the end of the tomb heist! Playing as just a pair, we were very grateful of how well we work together in these kinds of situations as we needed to be on our game- Rameseize is the sort of room that can be played by large group sizes due to the size and volume of puzzles to get through in the time.
We enjoyed the challenge and liked how the tech used in this room worked to make the space feel like a booby-trapped tomb this time- even though it was very clever modern-day tech, it made us feel transported to a cursed tomb! A really fun game and although Egypt is a common escape room theme, it feels really fresh in Rameseize, and we’re sure you’ll enjoy it no matter how many other Egyptian escape rooms you’ve previously played (plus you get to carry round a very cool staff!)
Onto the final Cryptology Nottingham room in existence (we are waiting for the scary room that we hope is to come…!), and our second heist of the day. This time, it wasn’t a cursed pyramid, but a high-security bank.
Cryptology are always great at creating a really immersive, authentic space for their rooms, but Daylight Robbery is SOMETHING ELSE! The Nottingham Cryptology HQ is in an old bank and so the brilliance of Daylight Robbery is that this bank heist takes place in an ACTUAL BANK VAULT.
Similar to Dreamscape, Daylight Robbery is a room which can cater to teams of all sizes and abilities as this is another ‘collect as much as you can’ challenge! Only this time it’s not dream keys we’re after, but as much valuable swag stowed away in the bank as possible! You can keep track of how much you have managed to get your hands on throughout the game by scanning each item before bagging it up for a quick getaway, to keep a running total value.
But before you can start nabbing other people’s valuable possessions, you have to infiltrate the bank to reach the vault. This involves a series of puzzles before negotiating the classic laser trigger alarm system- one of the most fun sections to encounter in any room and make you feel like you’re in your favourite spy film (or St Trinian’s- we won’t judge if this is your fave film using laser alarms!).
Again, as just a pair, in a room that can cater to large group sizes, we had our work cut out for us, and although we feel we made a valiant effort, there were some internal vaults we didn’t even manage to get into- testament to just how vast this game really is! The separate vaults were all thematically grouped so there was an opportunity for everyone to be able to puzzle to their strengths! These included music, logic, maths, spatial awareness, searching, physical puzzles, using technology and much more, and often the swag itself was a clue to help solve a puzzle! There was simply so much to do that even the most experienced, full-sized, team is not likely to manage to take home the FULL jackpot!
We managed to retrieve over ¾ of a million pounds, so we feel that although we aren’t the best robbers in the bank, we could make a reputable name for ourselves… then again ‘Robbing the Closet’ doesn’t have quite the same ring to it as ‘Escaping the Closet’, so maybe we’ll stick to our day job (we WISH escaping was our full-time day job! We can dream….!)
Mark was our host for Daylight Robbery and once we’d completed the game, he did a brilliant debrief with us, showing us how we could’ve accessed the vaults we didn’t make it into and the puzzles within this, and even showing us a really well-hidden easter egg in the room! If anyone has played Daylight Robbery and successfully found this themselves during their gameplay we would love to hear from you! He also told us about the potential plans for a future room which we are INCREDIBLY excited about and can’t wait for news on this development!
Barnsley (branch now closed)
Although the Barnsley branch is now closed and so it’s no longer possible to play these rooms, we couldn’t leave them out as both were brilliant and deserve the recognition too!
We played this one knowing the Cryptology brand having played a few already and therefore expecting good things! We took a group of friends to join us for this one, and we were all kept really busy on board HMS Cypher!
HMS Cypher, takes you on board a WW2 battleship, and as always, you get fully immersed, feeling as if you are on deck of the ship from both the setting and the puzzles. In terms of the puzzles, think morse code, maps, co-ordinates and walkie talkies, everything makes sense that it is there. You know that you are deciphering messages being sent to the ship, following instructions to set the right course for the ship, all to keep everything ship shape.
We really enjoyed this game and while it isn’t one of their showstopper rooms, it was a lot of fun and really demonstrates the solidly good rooms we have come to expect from their brand. We’d give HMS Cypher a solid 3.5/5 and we were very sad to see it close!
Last but by no means least is Insanctuary. Although Insanctuary no longer exists, we hold it very fondly in our memories as it was such a brilliant game. In Insanctuary, you were tasked with exploring an abandoned facility to try to find out what has happened to everyone. This was a creepy theme and it was executed brilliantly; the decor was really creepy and effective, black gunk creeping through the cracks in the walls, giving the room IMMENSE Stranger Things vibes. This set Al and our teammate Rach on edge, leaving Ash to be the brave one- always the first to be pushed into a room in case anything scary jumped out at us (it didn’t!).
You had to piece the various clues together, get into all of the patients’ abandoned rooms and log into the corrupt scientists’ computer system to find out just what was going on! Turns out there was a rift between different worlds and the disappeared people had ended up being sucked into the other world. So, like no big deal… But seriously, this final room was spectacular- the decoration was so effective in creating an otherworldly sci-fi/horror vibe and although this room was not scary, it felt like the kind of room that could easily have been made terrifying if that was the intention!
We had a great time playing Insanctuary, and hope that Simon had fun hosting us; we had a lot of banter with him through the room’s clue system (which certainly gave some comic relief to scaredy cat Rach to help her through the game!). At one point, UV lighting was used and it highlighted some shoe graffiti Alice had lovingly added to Ash’s SHOES in UV security pen without her knowing! In the most escape room-y way possible, the hidden message of ‘I <3 escape rooms’ was written boldly on Ash’s trainers so Simon got to see the extent of our escape room addiction! Definitely lost any remaining street cred at that point…but we saved the world from the otherworldly portal rift, so who are the real winners, hey!
We loved this room and were very sad to hear that the Barnsley branch had closed and with it, Insanctuary! It truly is a shame that no more teams get the opportunity to play it! But it really is a commendable room and one that we will always remember fondly!
So, that’s it- all of the Cryptology rooms on offer (and then some). We have loved all of our experiences playing Cryptology’s games and we hope to see lots more of the same clever, immersive, high-tech, story driven games from them in future! We will be first in line for any and every new game they bring out, because they are one of the most reliably good brands we know!
So what are you waiting for? Get booking your very own Crypt-athon, you won’t regret it!
You can find out more and book to play Cryptology’s games here. Prices range from £17.00 -£22.50 for 2-6 players (outside of COVID-19 restrictions some games can allow for group sizes upwards of 6 players).
[…] Loot the Lanes – Pier Pressure120. Daylight Robbery – Cryptology125. cQ ORIGENES – clueQuest142. Nethercott Manor – Tulley’s […]
[…] 149 Daylight Robbery at Cryptology in Nottingham [read our review] […]