Rick Joins The Escape Roomer as our New Escape Rooms Editor!

We are super pleased to announce that Rick Porter is joining The Escape Roomer as our newest escape rooms editor in York! Rick joins us with a fantastic history of writing about the video games industry, covering guides, reviews and features for several digital and print-media publications.

Rick is also a huge board game fan, and like a lot of us here at The Escape Roomer, has “a board game cupboard in danger of falling through to the flat below“. Haha yep, I’m sure we all can relate!

We’re all looking forward to Rick’s articles, and he’ll be covering a little of everything – expect escape rooms, board games, immersive events in and around York and more! We’re so excited to have him join the team.

Keep an eye out for Rick’s features coming soon, but in the mean time here he is to introduce himself:

Hey Rick, please introduce yourself!

Hi, it’s nice to be here! Hmmm, what do you need to know about me… Well, I spent a sizable chunk of my life writing, editing and generally tending to videogame magazines and websites in Bournemouth. That was before I decided that I’d quite like my hobbies to be more hobby-like and not all-consuming, Sisyphean burdens. Due to the subject matter, I like to think that it was an industry that helped keep me young, but my 3-year-old son has already done a sterling job of reversing any possible benefit there could have been.

So I now live in York. A beautiful, walled city that – according to legend – has over 365 pubs. Many of which are apparently haunted. As well as potential ghosts, a lot of them also host pub quizzes – something else I really enjoy. I fill almost all my spare time with videogames, boardgames and puzzles and I‘m really looking forward to sharing my findings, experiences and thoughts with the Escape Roomer readers.

 

How did you get into the world of escape rooms and puzzle games?

I was introduced to escape rooms a fair few years ago when the first one popped up in York. The concept of escaping from a room by solving puzzles was something I’d seen plenty of in digital form, so doing it in real life against the clock really appealed to me. Unsurprisingly, I was hooked. The 18 months that followed saw me complete numerous escapes across York, Leeds, Bournemouth and London. After getting 20-30 rooms under my belt (relatively few, looking at the numbers some of the contributors here have clocked up) I started testing and providing feedback rooms for a company in York, which gave me more insight into how escape rooms are created.

The birth of my son caused an abrupt halt to my escapes, but I’m looking forward to getting back into them now he’s a bit older. I can’t wait to see how things have changed and improved while I’ve not been paying attention.

 

How about video games, do you have any favourites?

I could name several the usual classics here but, putting nostalgia aside for a moment, I think Portal 2 is certainly up there with the very best.

Every element of it is excellent and the mixture of ingenious puzzles, razor-sharp humour and increasingly oppressive atmosphere combine to make something truly memorable. Its predecessor, Portal, is also incredible and does a superb job of showing that games don’t need to be huge to be exceptional.

If you enjoy escaping from rooms, puzzles and disingenuous promises of cake then I can’t recommend the Portal games highly enough.

 

Portal Video Game Review
The cake is a lie!

 

What are you playing (…or solving) at the moment?

I’m spinning a couple of plates right now. Videogame-wise I’m gradually making my way through Horizon: Forbidden West, which I’m punctuating with slightly more arduous sessions of Elden Ring. I’m enjoying both a lot, so it’s a constant fight for my free time.

Although I’m currently taking something of a forced hiatus, my last six months have been dominated by the brilliant / daunting / frustrating / rewarding / ridiculous / surprising Taskmaster Treasure Hunt. It’s been an amazing experience so far and I’m sure there’s more in store as the final stages play out.

 

If you were given a blank cheque to create your dream ‘game’, what would it be like?

I’ve always thought that I’d like to put together a steampunk escape room – it’s a style I love, but it would probably take a huge amount of cash to do properly. The blank cheque would help a lot with the intricate machinery required to really set the scene.

However, now Alex Horne and his treasure hunt have showcased how versatile a book can be when combined with freely available online resources, I think I’d prefer to attempt a book project. Something that combines puzzle, story and art elements to create an experience that people can enjoy for months rather than a single hour.

 


 

We are very excited to have Rick on the team and a huge shout out to him for answering all these questions!
If you want to keep up with Rick, you can find him on Twitter.

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