Kidderminster Treasure Trail Review

Treasure Trails: Kidderminster Review | Police intelligence has discovered a plot by international carpet thieves to target a unique collection of extremely valuable carpets secured for a charity event. The Midlands Crime Agency has put together a list of suspect volunteers… they need YOU, our best detectives to help catch the Carpetbaggers!

Kidderminster? Where’s That?

I can already hear you asking that question. First off, Kidderminster is my hometown. It is located in the West Midlands approximately 25 miles south-west of Birmingham.

More importantly however, the history and heritage. Kidderminster is historically known for two main things: carpet factories and Rowland Hill, the creator of the first ever postage stamp; The Penny Black.

Today, I have been tasked with undertaking Treasure Trails: Kidderminster. As a Kidderminster native, I have brought a friend (Alakazam) along, who is not from Kidderminster to help me. Is this a good idea? We shall find out!

One more thing… I made sure I was suitably dressed!

 

 

What’s Inside a Treasure Trails Booklet?

The adventure trail is formed as a nice, tidy, A5 size booklet. The first two pages have the introduction, briefing and safety notes, alongside the hint system for when you get stuck.

The objective is to deduct clue-by-clue, who is the Carpetbaggers insider and what weapon they used during the heist. On the back of the booklet are a list of suspects and potential weapons to eliminate.

The hint/answer system is text message based. Each clue in the booklet has a unique reference number to send. There, you receive the answer (up to a maximum of 3) with the details of where the answer lies.

There is also a bonus A3 activity sheet for children to fill in and play with outside of the trail itself, which is a welcome addition; what kid doesn’t like free stuff?!

 

 

The booklet also includes where to begin and where to park your car (if you arrived via car!).

Off we go to clue 1!

 

…Are We Going The Right Way?

Right off the bat with the first clue, we came across a stumbling block. We couldn’t access the area where the answer lay due to the building being cornered off by metal grate fencing. Not to worry we thought, we can at least look through the grating and see if we can find the answer we are looking for…

Again no sadly. The answer was covered by a large amount of wild foliage, it took our eyes to squint really hard to find the answer. See below: I’m not one for giving answers away but this one is nigh impossible to find without using the answer system at this point in time.

 

 

Moving on to clue 2, we had another stumbling block. Namely, this sign.

 

 

Ok so we weren’t drivers per se, but it did make be feel nervous passing this sign to get to the next clue. The answer to clue 2 was a little difficult to find due to erosion, however once we found what we needed we swiftly returned to the public pathway!

 

A Shaky Start But Uphill From Here!

From clue 3 onwards, its was mostly enjoyable. Clues involved walking around Kidderminster’s largest church site (and finding lush greenery round the back that I had never seen before!), walking along a canal and seeing Kidderminster’s oldest secular building. More importantly, both the old carpet factories and Rowland Hill are referenced towards the last half of the trail. In terms of theming and historical research, I can’t fault it. Furthermore, it gave me the gift of standing still and truly taking in the wonderful architectural designs and nuances of Kidderminster’s industrial history.  

The puzzles themselves are primarily observational (sharp eyes are required due to some erosion), alongside code-cracking. These are ideal for families as per the recommendation on the front of the booklet. The route that the trail takes you is mostly linear with the exception of the end…

 

The Last Leg Of The Trail

For the final four clues, the trail changed from being completely linear to more criss-cross. As a result of this, we struggled with where to go/what to look for and used up 2 of our 3 clue/answer limit. I feel that the last four clues could have been rearranged to be completed in a linear fashion and it wouldn’t have caused any problems with the endgame.

 

 

For The Kidderminster Native Or Newbie?

As it says on the trail’s booklet, this is perfect for families to do. It has a small learning curve, you just need to be ok with a look of looking around and occasionally, checking your phone online for some bits of outside knowledge. Furthermore, because there is a competition to win £100 in a monthly prize draw if you submit the correct suspect and weapon, the maximum amount of answers you can get from the clue system is 3. To get around this, I would suggest taking 2 (or more) phones with you to get more answers if required. This is especially important if obstacles like for clues 1 and 2 become more apparent.

As mentioned in the booklet also, please be advised that the trail has accessibility issues and is not recommended for wheelchair or pram/buggy users.

The trail is priced at £9.99 for approximately 2 hours of activity time plus the additional activity sheet included. This is a good price point overall.

 

 

The Verdict

Whilst I wholly appreciate the input of the trail’s design (ie: setting up the clues, using actual Kidderminster historical information and turning it into clues), there are some sustainability issues that will naturally occur in this town (or any for that matter) where routes can become blocked off, over the course of time. That being said, it is on the whole, a great way to spend 2 hours around a town with a rich depth of heritage.

 

If you want to play the Kidderminster Treasure Trail, head to their website here.

Please Note: We received this experience for free in exchange for an honest review.

Author

  • RussBuilds

    RussBuilds is an independent escape game designer. Here, he is writing on video games and escape rooms in the middle of the UK.

Treasure Trails: Kidderminster | Review
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  • Puzzles
  • Fun Factor
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By RussBuilds

RussBuilds is an independent escape game designer. Here, he is writing on video games and escape rooms in the middle of the UK.

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