The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion.
Time Played: 4 hours
Console: PSVR / Oculus Quest
Recommended For: An exceptional VR escape room game, and fans of The Room series
If you ask anyone in the escape room industry to recommend you a video game, chances are you’ll hear the name “The Room” thrown around a lot. It’s the quintessential escape room video game, transporting you into a series of steampunk-come-Victoriana spaces to solve a series of escape room puzzles transposed into the video game world. The premise is deceptively simple, yet Fireproof Games does it so well.
When I finally got my hands on a VR headset (the PSVR if anyone is interested), The Room was my very first download. In fact, I’d even go so far as to say that I only bought the PSVR in order to play The Room VR. It did not disappoint.
Victorian London & A Curious Case
The Room VR: A Dark Matter begins with you, a Victorian detective working a rather curious case. An Egyptologist has gone missing and your team of bobbies have rounded up and collected the evidence at your station in Bloomsbury. But late one night something starts whispering to you.
You discover this Egyptologist had on their possession an artefact that allows one to travel in time and space. This artefact you stumble upon is a piece in a far greater mystery than the one assigned to you. Following in the footsteps of three treasure seekers, you’ll explore an old museum, a peculiar church, and a witch’s cottage.
Your goal ultimately is to solve the case of the missing Egyptologist but in doing so you may just uncover more than your wildest imagination ever suspected.
An Eyepiece for Every Puzzle
The gameplay is based on a nodal system, meaning you can point and teleport to various locations around the room. On the one hand, it’s great for keeping you focused on the task and hand and not missing important details. On the other, the world’s Fireproof Games have created are beautiful, and I’d have loved to explore some more. At each location you can move the camera angle left and right, to avoid craning your neck around to see something behind you, or flailing your arms in the wrong direction.
A moment’s silence for all the cups I’ve knocked off my table whilst playing other VR games.
At each location, you’ve the option to interact with your surroundings as-is, or don a mysterious eyepiece. Fans of the Room will recognise this from earlier games. The idea is simple – the eyepiece reveals the unseen. Another dimension the ability to become very small, or mysterious floating orbs that must be dragged into place to proceed. You know, just typical other-worldly interdimensional stuff.
The eyepiece also adds a supernatural element which I really enjoyed. At times, activating the eyepiece reveals a memory of an action that occurred. The action often sets the scene, but in other cases merely hints at where players should look first.
The only problem? It wasn’t long enough! Excluding the intro and the outro, there are really only three spaces to explore. In a haze of excitement at finishing, I’m not entirely sure how this compares with it’s non-VR counterparts, but the whole experience did fall rather short. I found myself artificially waiting before picking up the headset again just to be able to say “oh, it took me a week”. But the truth is most players will complete this in under 4 hours. So one, to two sittings at most.
That said, if you’re a fan of the series you won’t be disappointed. The Room VR: A Dark Matter is every bit exciting, and twenty times more immersive than any in the series before it.
The Room VR: Dark Matter can be played on PSVR or Oculus. Find out more on Fireproof Games’ website here.
Mairi is the editor-in-chief of The Escape Roomer and writes about news, and reviews covering London and UK south.