Goosebumps: The Game Review – The walk home from school today is going to be a lot spookier than usual… Your sleepy neighborhood’s been overrun by monsters! Werewolves prowl the woods, Gnomes roam underfoot, and scarecrows walk at midnight. But these aren’t ordinary monsters—they’re R.L.
Console Played On: Nintendo Switch
% Completed: 100%
Time Taken: 6 hours
Recommended For: Fans of Goosebumps!
POV: You’re me and you realise there’s less than 3 months until Halloween but unfortunately it’s way too early to start getting spooky (I mean, summer has barely started). So that means no Halloween candy, or putting up decorations, or snuggling up under a blanket to watch a ghost film… So what’s the next best thing? Reverting to a book series that made me the spooky pumpkin witch I am today. Goosebumps!
But did you know, Goosebumps also have a game out? Goosebumps: The Game was originally created for Nintendo 3DS back in 2015 to tie in to the Goosebumps film. Later, the game was ported over to the Nintendo Switch in time for the Goosebumps 2 movie.
And listen, I don’t know about you, but I really liked those films. In a kind of “oh god this is terrible but also so nostalgic kind of way”. Co-incidentally, that’s exactly the attitude you need to play Goosebumps: The Game. I’ll explain why:
Goosebumps: Taking you back to the 90s
For fans of the original book series, Goosebumps: The Game scratches the itch… But it’s definitely not a game to be taken too seriously. Instead it’s light-hearted, humorous, and reminds you what it’s like to be a kid whilst cramming in as many monsters from the books as possible.
Me: “Mum the house is literally infested with ghosts and there’s a werewolf looking at me and I think the walls might be closing in”
Mum: “You’ll be fine honey, oh dinner is in the fridge.”
In Goosebumps: The Game you play an early teen / late childhood character who, after finishing up school for the day, returns home to find their home has been turned into a spooky haunted house. None of your family are anywhere to be found, and your mobile phone (your source of clues in the game) is fast running out of battery. The terror soon spreads to other parts of the town with malicious monsters popping up in all locations ready to do unspeakable things to you and the other townsfolk. The game comes to a head with Goosebumps’ most iconic character of all – Slappy the Dummy, from Night of the Living Dummy.
Seriously, why does that particular book still make me shiver, 18 years later?
Your world is turned upside down, but your cries for help are mostly unanswered so it’s up to you to save the day.
A Classic Halloween Point and Click Adventure
This game is a classic point and click adventure game. We’ve chosen to feature it on The Escape Roomer largely due to the amount of problem solving you need to do – and if you’ve ever played a game in this genre you’ll know what we’re talking about.
You start out at your high school and as you move about the world, clicking through to each new location, your map grows bigger. Of course, you can trace and retrace your steps as many times as you like. In fact, you’ll probably have to if you missed any hidden items. I found that even the most obscure items I picked up and placed into my backpack has a surprising use at some point in the game. That plastic dinosaur? Yep, you’d better hold onto it!
Whilst it probably isn’t, Goosebumps: The Game feels pretty big! There’s a lot to explore. I spent at least the first 4 hours of the game wandering around just doing my own thing, dying repeatedly. This was a mistake as my core lifeline was my mobile phone which depletes in battery little by little. A few hours in, I’d lost my access to clues. Oops!
At some point however your goal becomes clear – it’s to find out whatever the heck is going on and put a stop to it. Easier said than done, but at least by the time you figure this out, your backpack will be holding a room’s worth of unusual items to help you.
Who are you calling ‘Dummy’, Dummy?
Clue-less, I did find myself using a fair bit of online walkthroughs and realised I’d missed a lot at the start, but the beauty of this game meant that most puzzles have multiple ways to solve them, meaning you’re rarely completely stuck.
Those unwilling to check your mobile phone for clues, or Google an online walkthrough should prepare themselves for a lot of trial and error. Unlike a lot of other games in the genre however, this trial and error was a lot of fun. You don’t really know how to use an item until you do it. I found myself dying A LOT until something stuck. It’s a kind of “wow I had no idea I could use that plastic dinosaur in that way” moment. But never once did I feel bored because at the end of the day, you can always leave and come back later with a fresh perspective.
I think it’s no surprise to say that I loved this game and I’m fairly sure if I were going to make a game, I’d want to make it like this. It’s got everything you could ever possibly want: Mystery, Puzzles, Halloween-Vibes… Assuming you’re like me, and those three things are all you want.
It was also refreshing to see the game ported onto the Nintendo Switch. The developers have done a good job, as the joycons rumble tensely along with the game, and keypad shortcuts bypassed the mouse-click mechanic likely popular with earlier, PC players.
I think returning to Goosebumps at the age of 25, you need to not take these things too seriously and go in with a sense of childhood innocence. It’s a lovely, if slightly predictable game, but one that took me right back to where I wanted to be.
Goosebumps: The Game can be purchased for around £10 on Nintendo Consoles and PC.