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Escape Nation: The Citadel | Review
The year is 2321, Earth’s population has spread out into space. Mega-corporations have built space stations throughout the galaxy. You have not long arrived on-board a Citadel class space station owned by the Federal Defence Union (FDU). The main function of this Citadel is scientific research and development. The night you arrived, the station’s Artificial Intelligence (AI) was beginning to malfunction. And now, only one week later, the Citadel’s main power has just shut down, and the backup generator has come online.
The doors won’t open, communications don’t work, and you can hear some unusual noises from other parts of the space station. Can you escape before the backup generator goes offline and you’re trapped on-board forever?
Completion Time: 32:30
Date Played: 26th August 2021
Party Size: 4
We have seen a lot of good reviews flowing in for Escape Nation’s room, The Citadel, so we took the opportunity of visiting Al’s parents to journey down to Stafford – and we were NOT disappointed! This room was BRILLIANT. It was definitely a good choice to play with Al’s parents, who are big fans of ‘puzzle content’. We actually managed to escape with the second fastest time ever recorded, which we were absolutely stoked with.
The logic definitely was not puzzling…
When things ‘click’ in an escape room, it always makes a room more appealing. As a group of 4, it was surprising that we all seemed to gel with the puzzle flow and the use of logic in the room. This was one of those rooms where you kept seeing new puzzles that were yet to come, which can be distracting as you get excited about the puzzles still to solve, whilst you are still figuring out the previous puzzle.
We split up into two duos for the majority of the room, each moving through different puzzles, and coming back together at the particularly ‘tricky’ bits! Some of the puzzles used in this room were ones we haven’t seen before (which is unusual now we’ve done >150 rooms!). Others were more ‘classic’ escape room puzzles, but when delivered so well, these are a joy to solve. We even managed to do some searching, successfully! Perhaps it was the addition of Al’s parents, or perhaps it was just a good day for us, but we will take that victory haha!
Artificial Intelligence… Friend or foe?!
The interaction between the players and the AI in this room was great. We love a good sci-fi story, and this did not disappoint. In fact, we thought we had finished the room at one point (so much so that Al’s mum had gone and put her coat on!), only for a rather alarming alarm to sound, and the narrative took quite a dramatic twist. We quickly dropped our bags, took off our coats and returned to puzzling. It was fun to see parts of the room we had thought we wouldn’t interact with suddenly open up and become part of the gameplay – a welcome surprise.
We are so glad the room ended like this. We weren’t quite ready to leave the room when we thought we had finished, and loved the opportunity to face even more puzzles. It made the experience feel much fuller and really helped to create that ‘last minute’ game tension that can sometimes be missing from rooms which you click with so well.
We can’t recommend this room enough. The puzzles, the decoration, the hosts, everything was brilliant. If you are in the vicinity of Stafford, definitely make your way across, and see if you can beat our time!
You can find Escape Nation on this website here: https://www.escapenation.co.uk/