Arcadium Adventures: A Most Mysterious Convention Review | Chapter One in Arcadium’s Most Mysterious Cases, now you can enjoy more of the intrigue, the mysteries and the stories from wherever you are! This experience is a most enjoyable way to spend an afternoon or evening at home and can even be used as greeting card or gift.
Date Played: August 2022
Time Taken: ~1 hr
Number of Players: 2
After taking a long break – mostly spent moving house from London to Edinburgh – I was excited to return back to the world of puzzle games! They say absence makes the heart grow fonder, right? Well this saying is definitely true for all things escape room, board game and a combination of the two (like this one).
Having settled down, I couldn’t wait to invite fellow puzzler Rebecca round for an afternoon of puzzling. The very first game in our list came all the way over from Arcadium Adventures in Australia. Arcadium Adventures is a brick-and-mortar escape room based in Brisbane who specialise in all things magic and mystery. For book lovers and adventure afficionados, they also have a series of “play at home escape rooms” whose names all begin with “A Most Mysterious…”
Over the course of two hours, broken in the middle by lunch, we played through both Chapter One and Chapter Two of Arcadium Adventures’ series. Here’s how we got on:
A Mysterious Box Arrives
The first thing to note about Arcadium Adventures is the boxes they arrive in… So small, yet so much fun! Chapter One was about the size of a small paperback, so it fit perfectly through my letterbox. It’s a good quality box, very sturdy and lightweight. However, if you wanted to play the game but didn’t want to pay postage, the company also offers the games as digital downloads. I’m assuming these would be a PDF version of all the printed materials we received. A few items may need to be printed out, but mostly there’s no reason it couldn’t be played online.
Inside, we opened it up to discover a wealth of different pieces of paper and clippings all that related to our mystery at hand. A black envelope sealed with a wax stamp titled “Begin Here” points to where (and how) to get started. Inside this envelope was an introductory, expositional piece. Our mission, should we choose to accept it, was simple:
ARCANACON – The Annual Mystery Convention
ARCANACON is the fictional (awww!) annual mystery convention and sadly we were not able to attend this year. However, the organisers of ARCANACON have sent us a letter with a secret message. Across the materials about the convention is a puzzle to be solved. If we manage to solve everything, we’ll uncover the secret message.
The ARCANACON Radio was also available to us which, we were pleasantly surprised to discover wasn’t just music but also a true radio-style broadcast that occasionally interrupted our play with fun messages. We also had access to a webpage which provided recipes, a chatbot, additional hints, and a place to input our answers.
The creators of Arcadium Adventures really outdid themselves with all the little extra details, and we appreciated those a lot! They added an extra level of immersion to the whole experience. I only hope that one day ARCANACON will be a real life thing we can actually attend. Now that would be fun!
Puzzles & Papercraft
In terms of the puzzles, the structure of the game was quite simple. Every puzzle was tackled in isolation and every puzzle gave a digit output that at the end of the game would be strung together to reveal the secret message. Whilst this is a fairly common ‘secret message delivery system’ regular players will recognise from other games out there, Arcadium Adventures required a 23 digit code. The more digits, the more room for error… And there was a little bit of error on our part. Such as accidentally mixing up the order of two puzzles, or making small typos when relaying the 23 digits. But nothing we couldn’t overcome after a few attempts.
In terms of those individual puzzles, there was a range of different puzzle types. There were some folding puzzles, plenty of cipher puzzles, puzzles where you had to overlay one material onto another, logic puzzles, and so on and so on.
Overall we’d probably say that both the game’s puzzles and it’s overall input wasn’t particularly innovative. For starters, we both agreed that every puzzle in the game we’d seen somewhere else before – but that does come with the territory when you play hundreds and hundreds, so I can’t fault them there. But more than this there was an overall sense of the objects being quite random, and their solutions feeling a little forced. There’s a lot of discourse in the industry I won’t get into here about mimetic and diegetic puzzles, so I’ll just distil that down into “the vibes” were a little off.
But that’s not to say we didn’t have fun, and this would be an excellent introductory game to somebody who has never played a “play at home escape room”. The creators should be very proud for building a well balanced and enjoyable puzzle game.
Overall, I was pleasantly surprised by the first of the Arcadium Adventures games. It was good for at least an hour’s worth of puzzling fun, set within a quirky story about a mystery convention, and really pushed us to think outside of the box on some of the puzzles. It’s a great quality box with a wealth of fun details inside. As mentioned, we’d recommend this game for beginners who want to try their hand at a ‘play at home escape room’. It’s a good level of difficulty to be challenging in parts and satisfying in others.
There is room for improvement for sure, but as the company continues to make more adventures like these I’ve no doubt they’ll get better!
A Most Mysterious Convention can be purchased from Arcadium Adventures’ shop here.