Enigmailed: Chocolateral Bars | Review

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A puzzle-wrapped chocolate bar through the post every month? An idyllic village, ravaged with nefarious mysteries? The chance to vote for future flavours and storylines?

It’s a world’s first, people!

Have you ever been sitting there, eating a bar of chocolate, wishing that your experience was a bit more puzzley? Are you like me and want to include puzzles into all aspects of your life… Especially chocolate consumption? Are you slightly more normal and just want to get a cool gift for that puzzle person in your life? Enigmailed have the answer to all these questions.

Okay so those examples are a little extreme, but it doesn’t detract from the fact that British company Enigmailed have been hard at work these past months creating several new experiences, including my very favourite of which: Chocolateral Bars. Put simply, chocolate bars which contain brilliant little puzzles on the packaging!

At the moment, they have the following chocolate bars on offer:

 

 

Both chocolate bars have a mystery to solve – a kind of murder mystery come detective drama. Your job in both is to read the clues and discover a WHO, WHAT, WHEN, WHERE and HOW the curious crime was committed. As one of my friends pointed out when I gifted them a bar, “I’m not sure eating chocolate called Fatal Experimint is a good idea”, but I can guarantee, several bars of chocolate later, that they are not poisonous. Just creatively named!

Neither mystery is going to take you any longer than the amount of time it takes to eat the chocolate bar, that’s for sure. But I think that’s part of the beauty of it, making this a fantastic gift for just about anyone in your life – puzzlers and non-puzzlers alike. It’s like playing a sudoku in the morning paper over your cuppa.

 

The Verdict

Honeycomb Sting

Flavour: Honeycomb Milk
Completion Time: 10 minutes
Date Played: 11th July 2021
Party Size: 1

Both taste and puzzle-wise, Honeycomb Sting was my favourite of the two, but that’s mostly personal preferences as I don’t really like mint all that much. In Honeycomb Sting, you’re introduced to the setting of a palace with a world famous beehive kept on the grounds – but wait, somebody has been stealing all the honey! Eek!

Thankfully, the culprit has left behind clues on the chocolate wrapper. From lightly highlighted letters to curious strings of digits, each separate puzzle points towards a different piece of information, such as the identify of the thief, or where they’ve hidden the honey.

The only question remains whether you’ll catch them before you finish the bar!

 

 

Fatal Experimint

Flavour: Mint Dark
Completion Time: 15 minutes
Date Played: 11th July 2021
Party Size: 1

The harder of the two, Fatal Experimint adds a little extra tension to the game – Dr. Spears, the dentist has been poisoned! But if you can successfully solve the game, you’ll be able to find an antidote to save his life. In this mini mystery, you’re looking to make an arrest, and fast!

The puzzles differ a lot between the two experiences, with Fatal Experimint utilising more numerical puzzles, and a couple of well known beloved ciphers with an Enigmailed twist. Since I played (and ate) this one second, the chocolate might be getting to my head and making it seem tricker, but I’d definitely rate this one as the more challenging of the two.

 

Excalibar’s Sword

Flavour: Eton Mess
Completion Time: 15 minutes
Date Played: 19th September 2021
Party Size: 1

This time, a priceless artefact believed to be the Sword in the Stone has been stolen! Once again it’s your job to figure out who thief is, why it was stolen, where it was last seen and what it is being disguised as. As with the other chocolate bars, there’s also a (very tricky) bonus puzzle, for those who want to go the extra mile: How many millions the sword is insured for!

By the time you’ve played the first two, you’ll get the gist of it by now – all over the packaging many small puzzles are hidden. In Excalibar’s Sword you’ll be looking for any letters that seem out of place, ciphers, and hints in plain sight… Among other things!

Of all the flavours (so far) Eton Mess absolutely has to be my favourite. I’m a huge fan of white chocolate and strawberry, so it’s a double thumbs up from me!

 

Toffear Apple

Flavour: Toffee Apple Milk Chocolate
Completion Time: 20 minutes
Date Played: 30th October 2021
Party Size: 1

This time, there’s mischief afoot at the Longstocking Orchard. Apple wielding ghosts? Or perhaps just a Halloween prank! It’s the player’s role to find out who is disguising themselves as a ghost, how they’re evading security, what their motive is and where they are hiding out.

As a Halloween special, it’s delightful! Of course, Toffear Apple is part of the Chocolateral subscription, but as someone who likes to give Halloween gifts this makes it the perfect treat to give out to guests and adult trick or treaters.

But of course, as with all Chocolateral bars, the puzzles are not particularly easy. No sir. I’m very well acquainted with Enigmailed’s hints page by now. But, since you’re always looking for a word (or a few words), players can expect a bounty of exactly that: word based puzzles! In Toffear Apple in particular I enjoyed turning of the bar over and over on the look out for ghosts, apples, and making the words out of the peculiar things on the paper. Spooky fun, and just what I needed to kick off a Halloween celebration!

 

 

Seasons Eatings

Flavour: Chilli Dark Chocolate
Completion time: approx 30 mins
Date Played: 21st November 2021
Party Size: 2

In this edition of Chocolateral, we’re getting festive! But don’t expect tidings of comfort and joy…at least not straight away. There is something afoot, as someone has snatched all of the snacks which had been left out for Santa and his helpers! As usual, it is up to you to peruse the clues hidden in the packaging to solve the seasonal mystery, and there is plenty to sink your teeth into (geddit?!). Yes, not only have you got to figure out who left their footprints in the snow, when they struck, what they’re doing with their bounty of festive treats and how they managed to evade being caught- you’ve also got the chance to go the extra mile (all the way to the north pole maybe?) to figure out which popstar paid for them in the first place!

Picture this: a chilly but clear Sunday afternoon in the lead up to Christmas, eating delicious chocolate, sipping on festive spiced punch and solving puzzles! What better way to get cosy and in the spirit for the next month’s worth of festivities (oh yes, we looove Christmas!). We really enjoyed the level of detail Enigmailed have gone into- the classic Christmassy red, green and white colour scheme; the seasonal imagery of crackers, santas and presents; and the puns- oh how we enjoy a good pun at the best of times, let alone when Christmas is involved. The puzzles are cleverly interspersed into the packaging as usual, which if you’ve played before you will have come to be quite familiar with. We found some of the puzzles quite quick to solve and others took a bit more thought, which we thought would make this a great little activity to do over Christmastime with the whole family- there’s enough to go around in terms of both puzzles and of course CHOCOLATE (if you don’t mind sharing!)

The chilli dark chocolate flavour of the chocolate was lovely; the chilli wasn’t overpowering but provided a nice warming which felt perfect for a Christmassy bar. And we loved the fact that as a dark chocolate bar this month, it is suitable for vegans, so everyone can get on the chocolatey puzzle solving bandwagon, just in time for Christmas! Seasons Eatings was a perfect festive puzzley treat for the lead up to the big day itself!

 

 

Valentine Brawl

Flavour: Plain Milk Chocolate
Completion time: approx 20 mins
Date Played: 6th February 2022
Party Size: 2

What’s the classic Valentine’s Day gift? Chocolate! But, what’s the perfect VDay gift for your escape enthusiast Valentine? Puzzle Chocolate! In this edition of Chocolateral, trouble is afoot at the village Jewellers, Emerald Aisle (yes, we loved that pun) as someone has robbed all their rings, depriving many happy couples of their VDay engagement plans!

While nibbling on our non-engagement related chocolatey Valentine’s treat, we had to figure out the classic W’s- Who, What, Where and Why, oh why, were the rings targeted?! Each time we play we are amazed by Enigmailed’s ability to squeeze in new and different types of puzzle into such a small space and following a consistent format. We enjoyed the variety of puzzles offered and found that each of us had ones that just seemed to click with us instantly. The matter of Why did stump us for a while and we decided to go for a quick look at their handy hint page to help us out with this one and work the puzzle backwards, but we got there in the end! We were also very pleased with ourselves as we also managed to solve the bonus puzzle to find out the name of the owner of the jewellers.

With Valentine Brawl, as with all the Chocolateral bars, we love the feeling that the chocolate is a reward for doing a good job puzzling and, of course, puns-a-plenty is always a bonus to enhance the puzzle solving fun further!

Whether you’re cupid reincarnate, or not so much of a fan of the mushy lovey dovey stuff, Valentine Brawl is a fun option to celebrate or take your mind off the season of love!

 

Simply the Zest!

Flavour: White Chocolate Lemon Meringue 
Completion time: approx 20 mins
Date Played: 12th April 2022
Party Size: 2

Dun, dun, dun! There’s been a murder, but who dunnit?! It’s the classic soap, a mysterious murder, a woman found dead in her high-rise apartment, the suspicious roast dinner… Hold on, a roast dinner!? We are glad that this did not feature in the chocolate bar flavouring.

Our of all of the bars in this subscription, this one was the most ‘story based’ of the Chocolateral series we have played so far, asking you to find out who has committed the crime, as well as tasking you with identifying those pesky red herrings (ahh yes, enthusiasts will recognise the struggles of red herrings as well!)

We got stuck into this bar quickly (the puzzles we mean…of course…) and found ourselves with 4 of the 5 puzzles solved relatively quickly. They were all logical and had strong sign-posting, something which always impresses us as Enigmailed managed to squeeze this so much onto such a small chocolate bar wrapper! 

The final, trickier puzzles left us scratching our heads though. We could not figure out the WHEN of our murder mystery. In this case, finding out the ‘when’ was the the bonus puzzle of this chocolate bar, so the answer is not on the website. So, dear readers, if anyone knows the WHEN – please do get in touch and let us know! We promise we will pay you in chocolate (if there is any left…) 

All in all, another great entry into the Chocolateral series, and we cannot wait to see what fantastical flavours and puzzles the creator dreams up next.

 

 

Fool’s Errand

Flavour: Banoffee Milk Chocolate
Completion time: approx 20 mins
Date Played: 4th April 2022
Party Size: 2

So, we definitely should have played this on April Fool’s Day – we missed a trick there! But alas, we sat down to see whether we would be made fools of, or whether we could work out who was clowning around trying to set up poor Uncle Fumble? We are currently playing the month-long puzzle offered by Enigmailed – also named “Fool’s Errand” – so it was felt apt to tackle this game to check our puzzling skills were ready to challenge the enigmatic “Leaderboard”! Also, after playing one of the more recent games, we realised we could have used our chocolate bar to complete one of the challenges…double Fool’s Errand (can we have a shout out on the leader board if we manage to link the puzzles?!)

We found this bar one of the more challenging ones. We couldn’t seem to click with the puzzles in the same way as some of the others. However, we think this may be a good way to showcase how different each of the bars manage to be. Some we find we can solve in ten minutes, others we keep coming back to over a series of days to see if we can finally get that a-ha moment (and steal a piece of chocolate as a reward hehe). In this way, you can savour the puzzles in the same way you can savour the chocolate (well, if you want to…).  There was one stand out puzzle on this bar though that we did click with (after the hype around a particular word based game which we play religiously every day) – it must be all that practice. It was a really clever way of translating the puzzle concept onto paper, and we appreciated the effort that had been made to showcase a new puzzle type. 

If you’ve not checked out the month long puzzle that Enigmailed are running, definitely pop onto their website! It’s a great way to get your puzzling in, whilst providing that competitive edge so many of us puzzlers enjoy. You can find lots of fun challenges, and plenty of ways to work up an appetite (although who needs to work up anything to eat a delicious banoffee flavoured treat – banana, toffee, chocolate…it’s a dream combo!).

 

 

Crime Caramel

Flavour: Creme Caramel Milk Chocolate
Completion time: approx 20 mins
Date Played: 7th May 2022
Party Size: 2

Uh oh! There’s been a robbery! Lizzy (very aptly named) has had her most fabulous lizards stolen, and it is up to you to find out the WHO, the WHEN, and the WHY. Oh, and to add to the mix, one of the lizards suffers from a skin condition, and you need to figure out which one so you can get the lotion to them ASAP (an excellent way of adding a bit of pressure). We went for a pic of our lovely pet here (any excuse to put in a pic of Tilly – she was not helpful in solving Lizzy’s predicament)

As we play more of Engimailed’s wonderful Chocolateral series, we are beginning to learn a bit about the different puzzling styles featured on the bars. We are getting better at seeing patterns, and playing these games regularly is definitely helping to give our puzzling skills ticking over. However, that definitely does not mean that we are now finding these easy – there was one puzzle in particular on this game that we found especially challenging – and brought a wonderful A-HA moment when we finally solved it. We clicked with this bar better than the previous one and managed to get through all the puzzles without looking for a hint (although, when we did go to check the answers, we got stumped trying to find those (wink wink!)). 

We were stoked to also manage to solve the extra challenge of finding out HOW MANY lizards were taken. It would be creme-inal not to mention the excellent pun use in this bar. We are so here for some fun word-play and always enjoy Enigmailed’s humorous blurbs and storylines. 

We shared this chocolate bar with Ash’s mum to spread the love (and also because we had recently ordered a huge amount of reduced Easter chocolate oops). We’ve had some excellent feedback from her on the taste “very creamy, very caramel, perfect for a sweet tooth” so I think we may have another Enigmailed fan on our hands! These bars would certainly make such a good gift for anyone you know who likes chocolate (and who doesn’t?!), and enjoys a bit of puzzling. 

 

Tilly Enjoying Crime Caramel Chocolateral

 

About the Chocolate

The chocolate manufacturer is Kernow Chocolate, created and hand-packed in Cornwall, UK. If you need any evidence of all the love and care gone into creating this chocolate, just look at the list of ingredients! I’ve never seen a shorter ingredient list in my life – it’s all totally natural, not a chemical in sight.

Even without the puzzles, I already find myself browsing the manufacturer’s website to see what else they sell. It was that tasty, and I feel great about supporting a local UK business.

 

 

You can purchase a Chocolateral Bar over on Enigmailed’s website here, and also use the promocode MAIL10 for 10% off an order of Undeliverable!

 

Eleven Puzzles: Parallel Lab | Review

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Parallel Lab Review | The detectives are following Cryptic Killer’s trail. After escaping Cryptic Killer’s trap, the detectives thoroughly investigated the area where they had been held. Sadly they have found nothing that could move their case closer to catching the killer… Or so they thought.

Date Played: May 2022
Number of Players: 2
Time Taken: 2 hours
Difficulty: Medium

 

Image courtesy of Eleven Puzzles

 

Over the past 2 years, we’ve all become quite familiar with digital escape rooms, and I personally have had hit or miss experiences with them. After a few disappointing experiences, I decided to give virtual rooms a miss unless I was playing by myself, which means I didn’t play the first instalment of this series by Eleven Puzzles (that said, you can read what Rebecca and Mairi thought about the first instalment over in our review).

Fortunately for me, Eleven Puzzles reached out and invited us to play their latest digital escape room-style experience in exchange for a review (this review, in fact), and I was definitely intrigued by the premise and drawn in by the art style!

 

A very friendly parrot! | Image courtesy of Eleven Puzzles

The Premise

If the name hasn’t quite given it away yet, this virtual room requires at least two players, on separate devices. This is because you will each be exploring a slightly different version of the same room, and communicating to solve various puzzles. As you are independent, you are free to explore without being tied to the other person’s screen which was my main bugbear of other digital games. I loved the free roam aspect, but reliance on communication as there is no way to complete the puzzles otherwise. I assume this would be the same for any number of players and is definitely a huge positive.

 

The Puzzles

“Parallel Lab” is based in a series of rooms as you progress further into the lab and dive deeper into the story. There are 3 or 4 puzzles in each room, and it’s pretty clear where they are. By working together methodically we were able to get through each of them, but the answers aren’t always straightforward. Eleven Puzzles did a great job of presenting unique and interesting puzzles that were at the perfect level of difficulty – no hand-holding, no super obvious puzzles, and no tenuous leaps in logic. However, they’re also very supportive – allowing you to use hints with no penalties, and offering you a number of hints and nudges before revealing the answer – very similar to the increase in hints you’d get in a ‘real’ escape room!

I have to say I really enjoyed the puzzles in this game. Although there were a couple which we struggled with, they also brought a great sense of satisfaction when we’d had that brain wave – most of the time we just weren’t communicating enough! They were all perfectly suited for the room they were in and addressed a number of different skills and techniques.

My only critique of the puzzles was that they felt a little imbalanced at times – I found myself waiting for my teammate to complete something tricky on their side, but were unable to do anything on my side in the meantime. Later on, this was reversed – I was working on something a little more in-depth, and my teammate had to wait.

 

One of the rooms | Image courtesy of Eleven Puzzles

The playability

Technology-wise this ran extremely smoothly and easily. The game is played in a browser, so we hopped on a Skype call and logged in fairly quickly. The initial instructions were brief but informative, and ultimately the technology provided no barrier to playing. My only qualm with the setup is that I would have loved to see some of the puzzles my partner did!

 

The Verdict

I thoroughly enjoyed this game. I went in with fairly low expectations but was absolutely blown away. The interactivity and independence are a real positive, and the puzzles themselves were just as good as any physical room. I’m not sure how well this would work for a larger team, as you may end up talking over each other, but certainly paying £15 for 2 players is more than worth it.

 

Parallel Lab can be purchased by heading to Eleven Games’ website here.

Pressure Point: Murder on the Dancefloor | Review

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Its 1978 and your evening at the 2P’s nightclub has ended in disaster! You hear rumours that the ‘King of Groove’ has been murdered!  With all your belongings inside, there is no way for you and your friends to get home. You find another way in and you can’t help but have a snoop around. Your curiosity gets the better of you. What you are about to find inside is not groovy…

 

Date Played: February 2022
Time Taken:  47 Minutes 13 Seconds
Number of Players: 4
Difficulty: Easy/Medium

 

It really was time to get our groove on with this 1970’s disco extravaganza. A team of four of us were feeling funky so we headed on down to Ashford to see what the noise was all about. Safe to say, we came away feeling as high as Simon Cowell’s waistband!

Greeted warmly by our host, we were first escorted to a funky little briefing room. This clearly is where the fun begins. Yep, there is the normal health and safety stuff and “here is how a padlock works”, however the briefing also had a certain comical charm about it. As ever, no spoilers, however the tongue in cheek aspect works a treat, with little disco references thrown in for good measure, plus a certainly little prop which made us all giggle. This was certainly one of the more memorable briefings we’ve had the pleasure of that’s for sure.

So, tick boxes completed, we strutted our stuff down to the room itself.

 

 

Time to Get Our Groove On

As ever, the first thing that I look at within a room are the aesthetics.  The initial room where you commence the game is a subtle understated affair which plays into the game perfectly. The puzzles are well hidden within the room, yet you have just enough to get you moving. But don’t be fooled – areas like this are often trickier than they appear. And this was one of them.

Worth knowing that there is a slightly different clue system within the first part of the game. Sadly we didn’t actually use it (insert my smug face here!), however I now wish we had, as it looked really cool, if a little disconcerting – but no spoilers, you’ll have to play the game itself to know what I mean here.

Something that we loved about this game in its entirety is the game play and flow of the room. At no point will you find yourself bunching up and having to all try and resolve a puzzle all together. There is a lot going on in this game and the designers have really cleverly been able to utilise this non-linear, multi-puzzle approach.  At no point did we get the dreaded escapees block, where you just look blankly at one another and have absolutely no idea what to do!

 

 

Give me that Night Fever, Night Fever…

As you’d expect from me, music plays a huge part in how I review a room – safe to say we were humming the tunes from this room all the way home! The audio set up works really well. All the time you aren’t in the “main room”, you can here the subtle thump thump of the disco music playing in the background. Once you reach the disco however, expect to be singing and dancing along. Luckily, I am reliably informed that a recording of my dodgy dad dancing hasn’t been kept for future reference/abuse, however, the three adults in the team embarrassed my son somewhat!

The feel in the main area of this game is a real feast for the senses both audibly and visually. Music, lights – this makes for a very happy Nick!

Time to get our Puzzle On!

Now onto the puzzles. Where to begin?! There a lot of them and they all fitted the theme really well. Clearly when designing, the creators have thought long and hard about how to integrate as many disco and 70s themed props into the game; and they’ve done a cracking job in doing this.

What really sets the game apart from others is the way in which the puzzles integrate with the room. The joys of being set in a 70s disco means that everything is big and flashy and in your face – and that’s exactly how the games worked too. Don’t expect subtle “where do I find this” search the room-style puzzles here. You’ll see a lot to start off with, although be warned, you might not be able to access it straight away!

And when it comes to difficulty, we all agreed that this is a game which would be accessible to new comers and experienced players alike. For the first timers, the user-friendly game play, coupled with fantastically light hearted theming (although there has been a murder), and some really enjoyable puzzles, is a winner. Likewise, those that are a little more experienced would enjoy a room which doesn’t take itself too seriously. (There are also a few little Easter eggs to keep your eyes peeled for, which may reference a few other escape rooms!)

 

But Who Was the Murderer?!

Obviously I’m not going to tell you that! I can sort of tell you how we worked it out though; a number of the puzzles reveal specific traits about the murder. As you build an understanding of the suspects and their motives, slowly but surely you get to eliminate some until you reach your final verdict.

Having played murder style games before, you can often get to a verdict quite quickly – this wasn’t the case here – and in fact, you don’t know how to pin point and announce the murderer until you have solved the very final puzzle.

The game builds into a strong crescendo and this is where the team work really comes into play. Where the game play for this room allows you to separate for much of the game, paying attention to your team mates is imperative. Its easy to miss a clue so communication is key!

 

So did this Game Strut our Stuff – Yeah Baby!

(Sorry, couldn’t resist a little Austin Powers there!)

We all really enjoyed this one. A combination of strong theme, varied and well planned games, a solid flow and of course the light-hearted tongue in cheek approach, makes this a solid option for puzzlers new and experienced, young and old.

 

You wanna get your groove on?! Click the link below to book it for yourself… Pressure Point Escape Rooms, Ashford, Kent

 

The Secret City: Murder on the Don | Review

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The Secret City: Murder on the Don | A local resident has been found dead after playing a mysterious game. The only way to catch the killer? Joining the next round. Solve cryptic and sinister tasks as you work with Sherlock Holmes to try to figure out the identity of the game’s murderous creator. Fail, and you might be their next victim.

This outdoor escape game offers an engaging new way to experience Sheffield. Explore the historic city, its pubs, statues and street art, as winding clues lead you to the heart of a deadly mystery. Will you be able to catch the killer, or will you be forced to survive by other, less heroic means… 

Completion Time: 1 hour 42 minutes (plus a couple breaks as recommended by Sherlock)
Date Played: 17th April 2022
Party Size: 3 + a bulldog!
Location: Sheffield, South Yorkshire
Difficulty: Medium

We struck gold with the BEST weather we could ask for to take on The Secret City’s ‘Murder on the Don’ outdoor experience. It was also the vegan market in the centre of Sheffield, so it was a double win-win for us to be out and about exploring the city! 

Prior to heading down to town, Ash received clear instructions from the Secret City team instructing us how we would access the game and what to expect. We’ve never used the Telegram app before, and we were really impressed with how well it functioned! It helped boost the immersion with ‘real-time’ messages and clues that progressed alongside the storyline, helping to give the experience, that ‘buzz’ of adrenaline that can be sometimes hard to capture outside of a physical room. 

The game began at Devonshire Green. We were called upon by our friend, Sherlock Holmes, to assist him with a recent murder case. From there, we were thrust into a race against time to play along with the mysterious ‘murder game’ that had been involved with some recent homicide cases (just some light-hearted Easter fun!!! It was a bit more time-pressured than your average Easter hunt).

Initially, I must admit that we were all very sceptical of Sherlock’s role – could we trust our favourite detective?! 

 

So far managing to stay ahead of Sherlock….

 

One Sunny Day in Sheffield

The puzzles were great. We were looking at our city through new eyes! It was a combination of following directions (which were often given to you in riddles), noticing things around the area and then applying these to a ‘puzzle’ to work out a solution that was input into the Telegram app. It was really handy that we were given the total number of tasks at the start, so we could easily see our progress, and how much we still had to complete (side note, the bulldog managed about 18 of the 23 tasks – Maggie was a 10/10 companion, although she did mean we took way longer as everyone understandably wanted to give her fuss and attention).

The game itself had in-built breaks which were very welcome, and recommended local businesses nearby to try out – very much a win-win!

 

Taking a much needed pit stop at one of the great bars recommended to us!

 

We should caveat our commentary on this game with the fact that all three players are very familiar with the city of Sheffield (although despite living here all her life Tasha can still get lost hehe). However, we managed to visit places we had never been before, which was amazing! The scope of this game was great, it took us all throughout the city, visiting the classic spots such as the cathedral, the Riverside, the steel works at Kelham Island before finishing at the beautiful Victoria Quays!

For people who are new to the city, or those that are steel-city legends themselves, this is definitely one to play. 

 

Tasha seeing our city in a whole new light!

 

The Verdict

The ending was delivered well – it was dramatic and provided a satisfactory finale to our playthrough. A nice touch was the list of recommendations for nearby pubs etc that the game gave us (big shout out again for this, what a good feature!).

We will definitely be keen to check out the other games on offer by The Secret City. What a fab activity for the upcoming summer months and such a brilliant way to discover somewhere new or get a new perspective of a well-loved city!

 

Murder on the Don can be booked for Sheffield by heading to Secret City’s website here.

If you wish to play at another location, a similar story is also available in New York and Sydney.

StreetHunt Games York: Colombia’s Finest | Review

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StreetHunt Games: Colombia’s Finest Review | Can you spill the beans on what’s happening in Jim Robusta’s coffee company? Jim works alongside people with a shady past and has asked you to sniff out evidence of crime amongst the caffeine.

Time Taken: 2-3 hours 
Date Played: 
9th April 2022
Location: 
York
Party Size: 4
Difficulty: 
Medium

To read our review for Colombia’s Finest London, head here.

An endearing feature of York is that it often smells of chocolate. It’s the nearby Nestlé factory that’s responsible for this as it routinely burps out wonderful aromas and – if the wind catches them right – the whole city gets to indulge. Nasally, at least. However, on the day we took on StreetHunt’s York debut it was equally easy to catch a whiff of coffee on the breeze.

The city’s kind-of-famous Coffee Yard was our mystery’s starting point. At 67 metres, it’s York’s longest snickleway and within spitting distance of numerous coffee servers who keenly cater to those who aren’t quite ready for a pint yet. It’s an apt beginning for a hunt named Colombia’s Finest – a mystery walking tour that charges you with both revealing a murderer and uncovering a drug ring that’s operating within a local coffee company owned by one Jim Robusta.

 

Getting Started with Colombia’s Finest York

To get things rolling you are able to familiarise yourself with the format and key characters of the game via a short introduction that takes place off the clock. It’s far from complicated and each team member is encouraged to use their own device so everyone can be equally involved. The core of this experience is an interactive map that gradually populates with your network of contacts (or Yorkies) who you need to locate, meet and solve environment-based puzzles for. In return they spill their secrets and help you solve the case.

 

 

At the start these ‘Yorkies’ drop onto the map one at a time, easing you into the routine of travelling to their location and scouring the surrounding area for whatever nugget of information they’re demanding as proof of your presence. After a handful of encounters, though, multiple contacts drop onto the map at once, forcing you to form your own logical route to meet as many of them as possible within the 90-minute time limit.

Fortunately, your tipsters place themselves reasonably conveniently. An efficient path to hoover up their info isn’t too tricky to plot and you’re soon systematically ticking them off the list. The puns come thick and fast, and each informant brings with it another aptronym, causing titters and groans in equal measure, but the puzzles that gatekeep the information at each location maintain an impressive level of creativity throughout. Even those of us who felt we had decent knowledge of York’s quirks were occasionally stumped and introduced to minor details that had been successfully ignored for the best part of a decade.

 

Get a move on

An hour and a half is quite a long time. I certainly thought so, anyway. However, the sun was out and it was the weekend, which meant the narrow streets of York were cluttered with people who seemed to be queuing to join the longer queues that would eventually lead them into a tearoom or wizarding shop. This meant some of the more obvious routes from A to B were slower than their longer alternatives. Throw in a real-life run-in with an overly casual barista – who clearly didn’t share our urgency for catching the killer – and it soon became apparent that we needed to pick up the pace to have any hope of success.

Once we’d focussed ourselves, we made decent progress. The software itself is slick and intuitive. Presentation is clear and Robusta himself gets in touch occasionally, asking you to confirm what you’ve discovered so far (presumably to help fix some key details in your brain). A suitable break is suggested just beyond the mid-way point where you can pause the game for as long as you need without penalty and enjoy lunch, drinks or just have a break from weaving between bodies waiting to sample fudge.

Once time is up you are prompted to find somewhere comfortable you can sit and converse before triggering the final 15-minute countdown. This is your opportunity to pull together the information you’ve uncovered and bicker with your team about possible motives before embarking on some official finger pointing. The details you’ve collected throughout the day are simple to review and neatly compiled into categories in-game so, as long as you have a fair number of clues available, piecing together the full picture is relatively straightforward yet still satisfying.

 

The verdict

York is the perfect location for such an activity and if you make a full afternoon of it, take in the sights, and stop for a spot of food along the way then it’s easy to allow yourself to have a great time. Nothing here is going to really tax serious puzzle-solvers, but if taken as a fun day-out with friends or team building exercise then I can wholly recommend it.

If you’d like to book Colombia’s Finest in York, head to this link.

They have also kindly provided me with a promo code for 20% off for The Escape Roomer readers: “THEESCAPEROOMER20”

Escape Reality Edinburgh: Machina | Review

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Machina Review | A team of high-tech scientists and programmers have assembled to perform ground breaking experiments in developing the first instance of true artificial intelligence known to man. You have just been accepted onto the team of scientists and have arrived at their headquarters. After a few days you realise that scientists are suddenly leaving and that these robots are showing scarily human-like emotions. You decide that you need to leave as quickly as possible as something peculiar is happening, but all of the doors have been locked trapping you and the rest of the team inside. Can you all escape before you reluctantly become a part of the experiment?

 

Date Played: 20th March 2022
Time Taken: 48 Minutes 39 Seconds
Number of Players: 4
Difficulty: Medium
Recommended For: Mathematics Enthusiasts

 

Located at the start of the Union Canal in Edinburgh, the location of Escape Reality Edinburgh is perfect for a sunny Sunday. We took a calming stroll along the water, preparing ourselves for one of the more difficult rooms on offer, Machina.

Once we arrived, we were greeted by hands down the most enthusiastic Games Master I’ve ever met, DJ. His passion for escape rooms shone through, and we were impressed by his storytelling and brief explanation of the rules for our group of more experienced escape room players.

The room was very dark, and we were provided with two torches. The darkness did slow us down at points as we waited for a torch to be free, but it was a successful in increasing the sense of time sensitivity in the room as we yelled for light. The room has recently received a lick of paint with some new features added, so it felt up to date and well maintained.

 

Wake up!

I’m not sure whether our walk was too relaxing, because we were very slow off the mark to begin with. We tried to solve the first combination locks as a team, which was likely our downfall as the design of the room has changed recently to allow players to separate and solve multiple puzzles at once rather than a previous linear approach. This is a great move, and as soon as we split up, the padlocks started opening and we found our groove.

This isn’t to say we weren’t initially frustrated, and in sheer desperation we accidently took apart a prop which we thought we had justification for but it turns out we became the dreaded escape room vandals who left a trail of destruction in their path. I wouldn’t be surprised if they’ve been superglued together by now…

 

 

Do you know any mathematicians?

A lot of the puzzles require calculations, so make sure you’ve got someone who loves numbers on your team! Our phones were locked away, so calculators were sadly not an option. I’m awful with dates, so I found some of the puzzles extremely difficult but I was able to excel at the sequence spotting elements of the room. The experience has been upgraded to include a laptop, so there’s some password hacking to do as well as essential information to discover allowing you to progress.

As well as padlocks, there were puzzles which required keypads and also some more physical tasks to complete to find solutions. Some of these triggered some exciting reveals, which is always one of my escape room highlights.

 

Need a hint?

The hint system at Escape Reality is one of my favourites.  You are given an iPad which you use as your timer, but you can also scan various QR codes throughout the room to receive a hint. We used one hint, after which you are locked out of using another for 10 minutes. This feels like a really fair way of getting a nudge in the right direction without receiving time penalties, and you also have the option of pressing a button to summon your games master if required.

 

 

The Verdict

The games at Escape Reality are always guaranteed to be great quality, and I’m so pleased that customer feedback has been taken on board to improve Machina. A non-linear approach is great for teams who prefer to separate, and some upgraded features succeed in increasing the immersion of the room. I didn’t quite experience my beloved frantic attempt at solving the final puzzle as it was a lot easier than most of the previous solutions, so it was all over quite fast – but all in all this is a great room, perfect for teams who have a bit of experience and know what to expect.

Machina can be booked at Escape Reality Edinburgh on their website here.

Enigma Fellowship: The Magical Tale | Review

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The Magical Tale Review | Once upon a time in the magical land of Nirgendheim, hidden amongst the wonders of our world, lived Baron Theodore Puffington the Third. A majestic young dragon of just slightly over 300 years old. In a sad twist of fate, Baron Puffington’s tail has disappeared. An untamed dragon’s tale can release chaotic magic across all of Nirgendheim and hurt the folk of this realm. To save Nirgendheim and recover his tail, Baron Puffington cast an ancient spell to find him a champion that can help discover where his tail now lays. A beautiful book appears on your doorstep, reading like a fairy tale and taking you on an enigmatic adventure guided by Baron Puffington himself. Are you the champion of this tale?

Date Played: 26th March 2022
Time Taken: 50 Minutes
Number of Players: 1
Difficulty: Easy
Recommended For: Kids

Enigma Fellowship’s The Magical Tale is, in my opinion, a game for kids. I say ‘in my opinion‘ as the website is unclear and doesn’t specifically say who the game is for. There’s no age recommendation but given the themes (a little dragon who loses his tail going on an adventure) and the generally easier and more tactile puzzles, it’ll probably appeal the most to those 10 and under. For sure, I can definitely picture puzzlers of all ages enjoying this but to me, it’s best played with little children – perhaps as a family together at bed time in lieu of a bed time story.

As such it’s always a little harder to review something when I’m not the target audience, so I’ll approach this review from a few angles: Did I enjoy it? Would a kid enjoy it? Was it challenging? Would I recommend it? Kinda, Sure, Sometimes, Yes.

 

 

Meet Baron Theodore von Puffington the Third

The Magical Tale is a saccharine sweet tale of a young (only 300 years) purple dragon called Baron Theodore von Puffington the Third. Theo, as his friends call him, is in training to be a Draco Magus, a grant protector of the magical realm. One day he decides to go to the spa, a magical place where he can soak away in the warm mud. Before he can enter the spa, he must remove his tail- for some reason this detail made my stomach churn even though it’s fairly innocent- but when he emerges from the spa his naughty tail has flown away off the cause mischief.

This sets up the story for a whirlwind adventure where you, the player, travels across the land, meeting with the weird and wonderful magicians, solving puzzles, and rescuing Theo’s tail. There are eight chapters in the story and eight puzzles to be solved at the end of each chapter. The general format is that our dragon hero Theo encounters somebody in trouble – a broken bridge, overgrown reeds, and so on. It becomes apparent that the naughty tail has been causing havoc. Oh dear! Each chapter has you solve one puzzle that is contained within a little envelope at the end of each. The answer for which is a spell. Luckily for you there’s a handy spell checker at the start of the book where you can check you’ve got your spell correct and what the result of the spell was. If correct, you may proceed!

The thing I enjoyed most about The Magical Tale was exactly this – the style of gameplay. In particular, how the whole game was offline. It was an ingenious method of checking my answers were correct and moving on. There’s nothing immersion breaking like needing to put a book down and go look online for an answer, and the Enigma Fellowship team have absolutely nailed this here. On that train of thought, it was also a lot of fun speaking the spells out loud- okay okay there’s no requirement to cast them out loud, but if I figure out a spell you bet I’m going to loudly shout it. Just in case magic is real.

 

 

A Fun Family Game from Enigma Fellowship

If you are a child between the ages of say, 6 – 11 you’re probably going to love this book. It’s simple language, a straightforward and uncomplex story, has bright colours and illustrations, and accessible puzzles that largely centre around using your fingers. If you’re an escape room enthusiast, this probably won’t be for you. Unless you’re really into dragons, fairytales, or cool collectable puzzle games bound in wood. Or maybe I’m just too old and cynical to be charmed by dragons and fairytales anymore…

*sobbing into a big glass of merlot over my lost childhood*

That said, if you know a kid around the right age who loves dragons… This is your way to introduce them to the wonderful world of puzzle solving.

Each of the puzzles in this game is very accessible to kids. Kids love tactile puzzles. There was plenty of folding, and sliding tokens around boards, and even a really fun ‘weaving’ puzzle which reminded me of games I used to play in the playground with friends (does anyone remember scoubidou strings?). The creators have pitched the puzzles at the perfect level, and whilst even I struggled once or twice to get going on a puzzle or two, it was usually fairly intuitive to get going and spot the hidden spells in the puzzles.

 

 

Did I mention it’s handmade wood-bound?

Another really lovely thing about this book is that it’s been lovingly hand made and bound in wood. This probably is some of the reason why the game comes in at a comparatively high price point – around £52 GBP. It’s clear a lot of attention and care has gone into making this, and it’s even got a lovely fabric edge and is tied up neatly with a little white ribbon.

When I was a kid I ended up over-reading my favourite books until each of them were completely destroyed, absolutely covered in cellotape and hanging off with no spines. I do not believe this book would have held up against my destructive childhood self, so it’s a consideration if you do give this as a gift. Maybe it’s one to keep up on the top shelf and play with with supervision.

Furthermore, the game is packed with illustrations. The dragon himself is illustrated by Mim Gibbs Creates, who is the partner of our good friend Armchair Escapist. It’s so cool to see enthusiasts and creators working together to make awesome games. The other illustrations appear to be stock imagery of fantasy worlds in a water-colour style.

 

 

The Verdict

Ok, so I’ll get straight to the point. Did I enjoy this? Honestly not really. But that’s okay because it really wasn’t for me. I am old and cynical and was never that interested in fairytales when I was little. But what I can say is that I can totally appreciate how great of a game this would be for it’s actual target audience – young children, families, and dragon enthusiasts. It’s got a charming, Disney-esque story of a fantasy world and a string of enjoyable puzzles supporting the game. Any game or book that gets the next generation into puzzle games is a double thumbs up from me.

It’s clear that all the creators have put a lot of love and effort into the game and it’s sure to make a great gift for young puzzlers across the world. So if there’s a young person in your life with a birthday upcoming, you should definitely consider this book.

 

The Magical Tale can be purchased from Enigma Fellowship’s website here.

Enigmagram: Third Edition | Review

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Enigmagram Review | Send an Enigmagram to a loved one in three simple steps. First, create your secret message. We’ll then send out an envelope containing the puzzles and an anonymous letter explaining what they need to do. The answers to the puzzles make up a passcode, which they’ll use to unlock your message from an online location.

Completion Time: Around 45 minutes
Date Played: Over a couple of weeks
Party Size: 2
Difficulty: Medium difficulty
AKA… Not too hard, but definitely some puzzles that require a little more than surface level thought!

 

Your mission has been set by whoever has sent you the Enigmagram. You must solve the puzzles and use the answers from each of them to gain access to your personal hidden message.

Are you up for the challenge?

 

The Enigmagram 3rd Edition. Photo (c) Enigmagram

Note, if you’re looking for our early review of the first edition, please head here.

 

About Enigmagram

The concept of Enigmagram is incredibly simple, but incredibly smart. The perfect gift for a friend or loved one who enjoys puzzles – with that added layer of personalisation. These two ideas combined make for a far more thoughtful present/celebration than just a simple card bought from a card shop.

I had been following the company for some time now but was still surprised to see that this was the third edition of the game, but after playing it, it really feels like they have perfected this short-form style of puzzle adventure.

 

The Challenges

What impressed me most about the challenges contained inside the Enigmagram was the variety. There were puzzles that required logic, puzzles that required observation, puzzles that required mathematics – something for every different part of the brain.

The thing I loved about the entire experience is that they are of course limited by the size of what you can fit into an envelope, but instead of this being a hindrance, the Enigmagram team have found innovative ways of making the puzzles transcend the paper limitation and feel much more substantial.

I think one way that they achieve this is finding clever ways of making the puzzles feel more physical. The first puzzle in the game has a lovely rip and tear element – which I think sets the expectation and tone for the rest of the experience.

Each of the following nine puzzles then brings something else to the table, which is another of the things I enjoyed about Enigmagram – no two puzzles felt the same. This is obviously quite important in a shorter experience, but very easy to overlook when designing.

There are puzzles for everyone – people who enjoy arithmetic, people who enjoy word challenges, puzzles that require visualisation, riddles – a relative puzzle smorgasbord. This variety really brings a real depth to the Enigmagram.

This brings me to my next point – is Enigmagram just for the person you’re purchasing it for to play? In my opinion, no. I would be much more fun for everyone if you played it with them.

That’s not to say that a solo individual couldn’t take on the challenge and enjoy it, they absolutely could! I personally, however, would have got a little frustrated If I hadn’t had my partner playing it with me. This is certainly not a criticism of the game, more a criticism of my own mind. But with the variety in the puzzles provided, I personally think it takes several different types of mind to solve them efficiently. There is a certain logic puzzle in the game which I couldn’t get my head around at all – but my partner solved it in a few minutes. I think this is a real plus point for Enigmagram – not only are you providing a lovely gift, but the taking the time to play it together adds to the experience.

After you have solved the ten puzzles then it’s all wrapped up nicely with the login on Enigmagram’s website – the secret message provided by your sender. I think this is a wonderful way to finish the game, it provides closure to confirm that you have completed everything, whilst also adding that layer of personalisation that I have discussed before.

The beauty of this is of course that your sender can end your game with literally any message that they want. The Escape Roomer team had been left an interesting message by Enigmagram… let’s just say that we both know the game and we’re going to play it.

 

The Enigmagram 3rd Edition. Photo (c) Enigmagram

Was Enigmagram fun?

We really enjoyed playing through the ten puzzles in our Enigmagram. They are excellently balanced, with some easy wins and some slightly trickier twists

The real fun of the experience however is in its simplicity. You have been challenged by the sender to reveal the message, and the fun is to be had in proving that you are worthy of finding out this secret.

I would definitely recommend it for puzzle aficionados, but it is also a lovely gateway into the world of tabletop puzzle games for people that don’t just want to pop down to Clintons and buy another £2 birthday card. It’s a lovely gift and a triumph for simplicity.

The Enigmagram can be purchased from their website here.

Online Escape Rooms Ireland: Spirit Seekers – The Dullahan | Review

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The Dullahan Review | The Dullahan was the original “Headless Horseman”, and not the cute pumpkin-headed variety from the Disney movie!  The Dullahan is a grotesque and horrible creature who claims souls (kills people).  He carries a whip made from a human spine and he uses it to blind anyone who sees him (gross!).  Can you find a way to rid the village of the Dullahan before he returns at nightfall?

Date Played: 13th March 2022
Number of Players: 4
Time Taken: 35:40
Difficulty: Medium

Online Escape Rooms Ireland is one of those companies that when I hear they’ve announced a new game, I’m first in the digital queue to play. When we first got out hands on a link, an ill-timed holiday meant we had to push playing back a few weeks, but it was well worth the wait. The Dullahan is another fantastic instalment in the Spirit Seekers series and one that is even better than the first.

About Spirit Seekers Ireland

Spirit Seekers Ireland is a series of escape rooms from the creative duo Connor and Sarah of Online Escape Rooms Ireland and their physical site, Escape Rooms Shannon whose video on their About Us page is one of my favourite things on the internet. The idea behind Spirit Seekers Ireland was to pay respectful homage to local landmarks and legends of interest in Ireland through the medium of escape rooms. You play as ghost hunters sent to explore a number of real life locations through the interface (Telescape) and… You guessed it… Catch ghosts!

In The Clare Abbey, you explore a church which is riddled with various ghosts. Armed with a ghost hunting kit and various tools (EMPs, audio recorders etc.) you must catch evidence of ghosts on camera. In this game, The Dullahan, the experience takes a slightly creepier turn as you’re in hunt of a very specific local legend: a Dullahan.

The Dullahan *Shudders*

According to local legend, a Dullahan is essentially a headless horsemen – the kind you see across cultures and ghost stories for centuries. What makes him unique to Ireland is the myth that he uses a whip made of the spine of humans as a weapon, and that he can claim people’s souls by calling out their name. It’s said that when the dullahan stops riding, a person will die.

So it’s no surprise that we needed to stop this once and for all, we can’t have any more people dying in this village, so team Al, Ash, Tasha and myself were put on the case to catch him. If we needed any help we could consult the SALMON OF KNOWLEDGE (love it!). He’s cute, but he’s only there for emergencies.

“OMG! I’ve found a pig”

…A statement I think I said several times whilst playing this game because of how excited I was to whip the 360 degree camera around and come face to face with a sweet little piggie.

But jokes aside, The Dullahan is a great game that takes place on Telescape – meaning you’ve a 360 view of a number of locations and a map you can use to guide yourselves through the game. What I loved about this was that it really is based on a real location and one I kinda want to visit myself if I’m ever in the area just for how quaint the cobbled paths and dry stone walling is. We explored the church ruins and cemetery, a stone cottage, a white cottage, a school, a pig sty, a blacksmith and a caravan – each place more delightful and fun to explore than the previous.

In terms of puzzles, The Dullahan isn’t perfect, no – I always take some small issue with found puzzles (of which there were a few), mainly because I never ever remember to bring my headphones along to a digital escape room and tend to spend the whole thing muted. This game was no different and we encountered several sound-based puzzles which I handed the reigns over to Al & Ash to solve in tandem.

But whatever issue I have with sound puzzles, it’s all but made up by how much fun the puzzles were to solve overall. In my opinion, Online Escape Rooms Ireland does “fun” very well and it’s always a joy to hear they’ve a new escape room experience launched. Players can expect to encounter typical escape room puzzles such as digit codes, moving options to make patterns, listening to sounds and translating them, some cool ciphers, matching puzzles and so on. Nothing breaks the mould but that’s okay.

The Verdict

Another really sold escape room experience from Online Escape Rooms Ireland, and another nail in my “I really want to visit this part of the world post-pandemic” coffin. Despite the ghostly and supernatural themes, this wasn’t a scary game in the slightest. There are some spooky vibes, but I don’t think particularly young players would be put off. Most young people I know would love the idea of a whip made of bones… Me though? *shudder*

Accessibility Notes: In terms of accessibility, as there are some sound puzzles you’ll need one person who is able to hear clearly, but to my best knowledge there aren’t any other accessibility flags to raise at this stage.

We’d recommend this experience for just about anyone but particularly folks who want to engage with beautiful places in Ireland and local Irish folklore through the medium of puzzles. Through brilliant games like this I’m learning more about the folklore of my own near-ancestral home, but I think I’ll probably make my granny shriek if I start talking about dullahan over our next tea party.

The Dullahan can be booked by heading to Online Escape Rooms Ireland’s website here.

Time Run Presents: Sherlock: The Game is Now | Review

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Sherlock the Game is Now 221B ReviewLondon needs Sherlock. Instead, it has you. Sherlock is absent. As a rash of break-ins ripple across the capital, one thing is clear: his brilliance is required. Mycroft Holmes has put out the call. The Network seeks recruits: volunteers with sharp eyes, keen wits and a hunger for adventure. Can you step into the shoes of the legendary detective? Good luck: The Game Is Now.

Completion Time: 52 minutes
Date Played: 2019 – 2020
Party Size: 5 – 4

Please Note: This escape room was played by Georgie in 2019 as a team of 5, and Mairi in 2020 as a team of 4. This review is written jointly to reflect both experiences!

Elementary, my dear Watson

I am a huge Sherlock fan. Before that I was a huge Sherlock Holmes fan. Before that, I was an Agatha Christie fan.

Basically, I like mysteries (no surprise I like escape rooms then).

When it was announced that team from the amazing Time Run escape rooms (RIP) were teaming up with the writers of Sherlock (Stephen Moffat and Mark Gatiss) I may have fangirled a little. Just a bit… Massively.

The Sherlock escape room would be combining two loves of mine, with the most amazing teams behind it. The question is, did it live up to the Hype?

Definition of elementary: of, relating to, or dealing with the simplest elements or principles of something.

Okay so if I had to choose one word to describe this escape room, you know I couldn’t resist the great detective’s own catchphrase “elementary”! But I must preface, The Game is Now was far from simple!

Five Orange Pips- I mean, 5 unique spaces!

First things first; the set. The room is in the W12 shopping centre in Shepherd’s Bush, London. This is the smaller shopping centre close to Westfield, and I believe there is already another escape room there.

When you arrive, this looks just like an optometrist from the outside – it’s brilliant. Looking in, the walls are lined with glasses and the staff are all dressed in their lab coats and name tags. There are even posters on the windows advertising eye tests – truly the attention to detail, and dedication to the ‘front’ was brilliant.

I don’t want to give too much away about the room that hasn’t already been told, but most people are already aware you visit 221B. I believe they consulted the fabulous set designer, Arwul, for this – and it was amazing. It did genuinely feel like we were in 221B – lots of props from the show, including the Persian slipper, headphones on the bison, and game of Cluedo.

However…you don’t actually stay there for long. It’s just pass of the initial pre-game briefing.

The actual game rooms were…ok. I’d say they were just like good quality escape rooms, honestly. Some clever tricks here and there.

In our briefing we were told we’d travel around London very fast. They weren’t wrong! What starts as a very unassuming opticians shop quickly becomes an exciting briefing at 221B Baker Street (the iconic residence of Sherlock Holmes). We then rushed off to a series of fantastic locations from the TV series such as St. Barts Hospital, Mycroft’s office, and a brilliant (if a little creepy!) museum of medical instruments.

Each one of these rooms I’ve just mentioned was as large as any regular escape room. Furthermore, the attention to detail was practically perfect, giving a real sense of immersion. Despite never leaving the building, I really did feel like I was exploring a whole new location from the TV show each time. Wonderful!

I’ve already touched on the pre-game experience, but I do really want to emphasise how fantastic the staff were prior to the game. It was the most entertaining pre-game experience I’ve had, with some really super staff.

Post-game, you get a debrief, which was quite nice too. You get given your time (55mins for us), a brief rundown of how you performed, highlighting anything particularly clever (or stupid) that you did, and get handed a nice little souvenir. You then get to go into the bar, which again is fabulously themed, with friendly staff.

The Game (Is Now)

What of the game itself?

The reason I thought it important to mention when we went was because there had been teething problems when it first opened. However, I think this is the case for any new room, this one just happened to be more high profile, and therefore they were scrutinised more and their mistakes were more public.

However, by the time we went I think most of these issues were ironed out. We only had 2, at most 3 issues with the room, and it sounds like one of the issues only happened to us.

In terms of puzzles, it has a brilliant variety. There’s a great mix of looking for things, solving puzzles, connecting clues…it was your classic escape room.

However, one of the first puzzles we encountered was probably my favourite puzzle I’ve done in any room. I don’t want to spoil it, but it was very Sherlockian, fitting with the theme perfectly.

It was mostly non-linear, which you need with a team of 5.

One of my only criticisms for this room was the hint system. Although it was slightly different, fitting the theme for each room, we found the hints were a bit hit and miss. Most of the time we were getting hints for things we’d already done, or they came at points when we didn’t need them…or they were coming too late…I think we ultimately only used one of the hints we received.

The Perfect Game for Sherlock Fans

At this point I should maybe mention that I am personally a big fan of Sherlock. This effects my review of course! It’s not just the BBC adaptation I’ve got all the books, and gobble up every TV adaptation as fast as they come out. How on earth it’s taken me this long to visit The Game Is Now is in fact, beyond me.

If you are also a fan, The Game is Now will give particular joy of brand recognition. For the first time in my life I could stand in Sherlock’s room in 221B and look really, really closely at the books on the shelf. Suddenly, the screen flickers and Mycroft himself is talking… To me! Wooo… All the good kind of chills!

Is 221B Worth the Price?

This cost £54 each, which is quite a bit more than the usual rooms I go to.

However, I personally thought it was worth the money.

Admittedly, some of this price tag is based on the name (for me, both the Sherlock name and Time Run name). Yet, when you consider you’re effectively getting 2 hours of entertainment (at least), it’s really not much more. The room was excellent, and I had a really fantastic time.

This is definitely a room I would urge you to visit if convenient.

If inconvenient, go anyway.

I think it’s fairly understood that The Game is Now is possibly one of the more expensive escape rooms in London? I don’t have the statistics immediately to hand, but for our team of 4 players on the specific day we visited, it came in around £38 per person. On top of that, you have to pay an extra £10 if you want to purchase your digital photo. Then, there is the (extra brilliant and actually definitely worth it) upsell of “The Mind Palace” – a bar at the end of your experience to relax and talk puzzles with your team. Which yes, costs even more money. Possibly a lot more, depending on how thirsty you are.

I only really mention the price in this review because the full experience could end up costing around £60 + per person, depending on a few factors!

But that’s the big question: “Mairi, is it worth it?” Here’s my answer: Yes!

Especially if you’re a fan of the show. But non-fans will get a particular kick too. At the core, it’s more than just an escape room, it’s an immersive experience from start to finish. You can’t put a price on sneaking up to an unassuming opticians for an eye test, speaking to your favourite actors, then travelling to immaculate sets from the show where you quite literally get to become Sherlock.

Accessibility Notes

From an accessibility point of view, the room and venue were entirely flat, and I do believe there would be enough room for a wheelchair to move around comfortably, and access pretty much all of the puzzles. There was a place to sit in every section except the last.

You will need one team member who can hear, and one who is fully sighted. The majority of the experience is well lit, bar one section, which is fairly dim (and later, dark). I also found the atmospheric music a little loud at points, but not deafening, and I’m sure you could ask for it to be lowered.

The Verdict?

My team and I genuinely had a great time. For that, I have to give it an almost flawless mark. Sure, I could spend a long time picking apart each puzzle, talking about customer service, decorations, locations etc. Since originally writing this review I’ve had some negative interactions with the company, but those are for another review. At the end of the day I’m in the business of having fun and that’s what I’m looking for. Was I immersed? Did we leave this experience smiling? Yes, yes and yes.

TL ; DR

Pros; Set, Staff, Pre & Post experience, puzzles

Cons; Cost, hype, hint system

The Game is Now is located in Shepherds Bush, London, W12. Tickets start at £30 per person. The Game is Now can be booked on their website: www.thegameisnow.com