The Detective Society: Trouble in Folklore Falls 1 | Review

Trouble in Folklore Falls Review | Discover the darker side to your favourite folklore characters as you work with the ‘big bad’ wolf to crack the case, in this interactive boxed mystery. A story filled with twists, turns and some laughs thrown in for good measure. A play-at-home mystery adventure, perfect for date-nights, team building, board gamers, crime solvers, mystery fans and everyone in who loves a good mystery story!

Completion Time: 1 hour 45 minutes
Date Played: 18/03/2022
Party Size: 2
Difficulty: Medium

 

 

I think I was one of the only play at home mystery game fans who hadn’t experienced The Detective Society, so when Trouble at Folklore Falls landed on my doorstep I was excited to rip it (gently) open. First impressions were positive, the envelope itself was really high quality and the materials provided have been successfully designed to immerse you in the story. We’re talking flyers, newspapers, notes, food packaging – all of which are so professionally made. Please see the photo below, but note – I haven’t included all of the contents in photos to ensure no spoilers!

 

 

The story itself is based on characters from folklore, with favourites such as Hansel and Gretel, Little Red Riding Hood and Humpty Dumpty all under suspicion of kidnapping the community’s beloved pets. Here at The Escape Roomer, we love our pets very, very much. How could they?!

It’s our job to use the evidence provided to compile a suspect list, and deduct who is behind the crimes in Folklore Falls.

 

A trustworthy narrator?

Our guide through the investigation is none other than the Big Bad Wolf, who keeps in regular contact via SMS, email, radio and telephone calls. In fact, this is the best example of using automated communication I’ve experienced. It’s been really cleverly designed so we can speak to suspects, and the most impressive part came in a phone call where what we specifically said dictated different responses from the character.

 

A Puzzling Mystery

The main puzzles you will experience in Trouble in Folklore Falls are logic based. Who was where at what time, and could they have committed a crime? That’s not all though, there are word searches, hidden messages to decipher, fold and cut style puzzles, passwords to hack and podcast episodes to analyse. A little bit of everything to suit all different types of puzzlers, held together with a strong logic puzzle.

This feels like it might be the first Detective Society game where you could get your kids involved. Previous mysteries have been based on more adult themes, and although there may be references for the grown ups only I can see a young adult audience enjoying the puzzles, hearing from familiar characters and really appreciating the experience.

 

A game to keep you guessing until the last moment…

The storyline is brilliant, and keeps you guessing the entire time. You’re never quite sure who to trust, but you’re provided with a great evidence form for note taking. What I particularly enjoyed was that once you’d figured out the suspect, the game wasn’t over. You are directed towards more puzzles to solve and an exciting ending which of course, leads you towards episode two.

The jokes are a particular strong point, though be warned you’ll be cringing!

 

 

The Verdict

This is one of the best play at home mysteries I’ve ever played. The attention to detail is incredible, the mix of media and physical evidence means you’re constantly entertained, the storyline is the perfect mix of crime and humour – I could go on and on.

At the time of writing there are currently 4 available mysteries to solve and the reviews have been brilliant across the board. Trouble in Folklore Falls has done it again, I thoroughly enjoyed it, and I can’t wait to finish this case and try the others.

If you want to get started with Trouble in Folklore Falls yourself, head to The Detective Society’s website here.

 

Author

The Detective Society: Trouble in Folklore Falls 1 | Review
  • Theming
  • Quality
  • Immersion
  • Innovation
  • Fun Factor
  • Value
4.7

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