The Great Loudini is a one-of-a-kind adventure that combines the thrill of an escape room with the wonder of live magic performances. You have been tasked by Harry Houdini himself to help retrieve one of his stolen diaries. Taken by the imposter that is ‘The Great Loudini’… However that’s not all, Loudini has been working on a way to predict the future! Can you retrieve the diary in time and help Houdini secure his place, as the greatest magician of all time…
Completion Time: ~50 minutes Date Played: 12th May 2023 Party size: 4 Difficulty: 3.5 out of 5
After returning from our epic escape room holiday in the Netherlands, we were a bit worried that rooms in the UK would not be able to measure up to the leaderboard topping rooms we had played the week previous. However, we struck gold with our visit to Escapable in Wakefield, where we had an all round magical evening celebrating Ash’s birthday.
The Great Loudini was an escape room that has been blowing up the recommendation pages, and since it launched we’d spotted plenty of shout-outs to Tom and the team via the various enthusiast Facebook pages. So naturally, we were very excited to see what Escapable had in store for us!
Take your seats for the Magic Show!
Upon arriving at the venue, we were greeted by our Games Master Tom, who appeared very much in character as a magician apprentice for ‘The Great Loudini!’. We are such big fans of an immersive start and arriving at Escapable did not disappoint. From there, we were taken through to the theatre to where Loudini would be performing. Our Games Master then gave us a glimpse into the fun we could expect from this experience, drawing us in with some of the best live magic any of us had ever experienced. Seriously, live magic in an escape room? We love it!
The Great Loudini was so much fun and truly jaw dropping (huge shout out to Tom for his magic abilities, I have so many questions!). After we’d had our minds blown with some magical mischief, we were blindfolded to sneak through to Loudini’s room. Our first mission would be to sneak into his dressing room to see if we could find Houdini’s stolen diary!
Perfectly Puzzling Puzzles 🪄
Once we were released into the room to explore, we were delighted to find the room’s physical space and decor very much on theme. Everything in the room was well through out and had a purpose, there were references to magic everywhere, and even some very special hidden surprises! As a group of four, we totally clicked with this room and would recommend this as the perfect size. With this group, the puzzles flowed beautifully, and they were delivered on theme in a satisfying way.
With a typical group of four, we tend to split to tackle different parts of the room at different times, but with The Great Loudini, we found ourselves coming back together on purpose, just so we could all experience the puzzles on offer. Not to mention tyring to figure out exactly how on Earth some the puzzles had come to be… It literally could only be magic! In The Great Loudini we also came up against a couple of absolutely stand out puzzles, and more than one we’d be left feeling beyond-perplexed as to just what we’d witnessed.
Knock Knock! Who’s There? It’s Tom.
Throughout the experience, Tom returned to us a number of times (in character), to provide some additional information about Loudini, and to provide us with some ‘tools’ we would need to complete some of the puzzles in the space. These ‘tools’ were presented wonderfully. It’s not exactly a live-actor room, but those touchpoints of interaction were some of the most pleasant interaction with a live actor any of us had ever experienced. These interludes were spaced out perfectly well, and didn’t feel clunky or disruptive in the slightest. Each one was a welcome ‘break’ from the puzzling and into the magical narrative of this superb experience.
Without giving away too many spoilers, one of the most unique moments of the room was when one of the final puzzles left us all feeling very confused, as we questioned the loyalty of our own as the puzzle and solution was revealed (looking at you Tasha!). It was the best way to finish the experience, and had us all laughing and discussing for many hours after how we had managed to locate the missing diary.
Escapable: Above and Beyond
Since we were playing on Ash’s actual birthday, I (Al) had reached out to Tom earlier in the month to ask if he had any particularly magical ways of producing cake. Anyone who knows us knows that cake is an integral part of our lives, not just for a birthday! Tom was wonderful and obliged in surprising the birthday girl with an excellent magic trick that yes – actually produced cake too!
Having played The Great Loudini, we can see why this room has skyrocketed in popularity with the UK escape room community. It was just so different! It was lively, it was funny, it was packed with brilliant puzzles and a smooth and seamless logical flow we all love to see. I cannot recommend this room more, we had an absolute blast.
You and your team are trapped on an abandoned, crippled boat. Your mission is to gather information, repair the boat and escape – before it’s too late! // You and your team are convicts, imprisoned on the good ship Zorg Ella. Using your wits, intelligence, and teamwork, can you work together to escape before the ship departs for the colonies?
Completion Time: 30 mins // 62 mins (out of 90)
Date Played: March 2023
Party Size: 2
Whenever I go to a new country, or even city, I love to find a local escape room to do, as it’s often very different from what is available near me. Usually, this involves a lot of research on blogs, travel sites, and Facebook, but for our recent trip to Dublin, I immediately knew where I was going to book – Escape Boats. It has been on my list for a while as I’d heard it was an escape room…on a boat…that really utilised the fact it was on the boat.
Luckily for me, since first learning of ‘Escape Boats’ they’ve introduced a second room, so we booked both for the same morning.
We started with their original room, the one I heard so much about. We were first lead to the steering cabin (probably not it’s technical name), which is where the GMs monitor the games from, before a door was revealed, leading us to the belly of the ship. This is where we began the game, so right from the start you are fully immersed in ‘boat’ aspect. The concept of ‘SOS’ is that you wake up on a sinking ship, so it was particularly cool that we started next to the actual engine of the boat!
From there we really raced through the room (completing it in half an hour!), as it was totally linear (one puzzle led to the next). For the pair of us this was absolutely fine – we worked on everything together, but for a larger team I can see this being a little frustrating. However, the puzzles were all well thought out and fun to solve, and fit in perfectly with the theme and story. The room really did feel like it was progressing throughout in a natural way – first we had to turn on the electricity, then find a way to communicate and send an SOS message, and then find a way out. It also felt pretty spacious given we were just on a boat, which actually fit two separate escape rooms – they’ve done a really good job of giving you the impression of size via clever tricks and sparse (but still relevant) set dressing.
It’s the final room that really sets this experience apart though. If you don’t want a spoiler I’ll just say…think boat. For those of you who do…
To solve the final room you have to flick a lever…which starts filling the room with water! Luckily I had already spotted a couple of pairs of wellies conveniently placed as we had progressed through the room, and made sure we put them on before entering this room!
I was actually very impressed and excited by how quickly the water came in – the room is probably larger than it seems, as although the water appeared to flow very quickly it only made it up to our ankles before we managed to stop it.
Not only was this every exciting (and the reason I had heard about this room in the first place), but it just shows how well this company have designed the room and taken on feedback. Apparently, many early teams had managed to solve the puzzle before, or just after, flicking the lever to trigger the excitement, so didn’t get the full experience. They have therefore modified the puzzle to stop it to only be ‘active’ once it has been triggered, and completely randomised so you can’t figure it out beforehand!
Overall, although this room was a very quick experience for us, we enjoyed it a lot. It was on the easier side, as we didn’t need help at all and only used half the time, but this also meant we were never frustrated. All the puzzles made logical sense and were fun to do, and the room itself was fantastic.
It was only natural to book both rooms at the same time, so after a quick coffee break at a nearby cafe we returned for their newer game. This is designed to be a head-to-head game, but unfortunately we weren’t able to do 1-v-1 as I had hoped due to the nature of a couple of the puzzles, so instead we did both sides…one after another. I think this is fairly unique – most head-to-head rooms tend to be mirror copies of one another, but in ‘convicts’ the two sides were similar, with a couple of the same mechanisms used for a different puzzle, but different in a lot of ways. We didn’t feel like we were repeating ourselves at all when we were into the second half – we were still experiencing new things and having to think how to solve certain puzzles. This was also a fairly unique aspect – rather than playing one side through, then the other, the first half lead to the second half before leading to the common final room.
Once more, this room does a fantastic job of feeling big and spacious, when actually it covers any space at all. This was partly achieved via the small rooms packed with puzzles, but also the method of moving between rooms – tunnels. These were great fun for us, but I can see this being a real issue for anyone with mobility issues or spacial concerns. However, I thought it was a really novel idea that meant the rooms themselves could capitalise on more space, and surprise you with your route to the next step.
This room was definitely harder than the last, and we were stuck a few times. There were more puzzles, which were a little trickier but this also meant they were more interesting. Once again, everything was themed really well, and there was less linearity at the start.
We escaped in 61 minutes – I believe we had 90mins available as we were playing both rooms. Technical issues hampered the ending slightly, but this is easily forgiven and explained by a very quick turn around to get us in early after the previous team had finished.
Overall, I’d probably still recommend ‘SOS’ over ‘Convicts’ for the novelty aspect, but why not do both?!
Vision: Convicts starts in the dark, with near to no light until you complete the first puzzle. There are also a couple of puzzles that are done in low lighting, and one requiring colour recognition. SOS is a little dim, due to the nature of the room.
Sound: Hints are delivered via a speaker, so there will need to be someone who is able to hear to utilise this. There is an audio puzzle in SOS, and a puzzle requiring communication between two (or more) teammates in Convicts.
Physical: This may be one of the least accessible rooms I’ve done! The spaces are very small – it felt crowded at times for even two of us. I could see it easily becoming too cramped and warm with more! There was climbing required for all teammates in both rooms, as well as crawling required for Convicts (for all teammates). Convicts also starts with very low headroom (I am 5ft3 and had to crouch to start), and to access and exit both rooms you need to climb up/down ladders. I would advise against doing this room if you have claustrophobia, mobility issues, or are unable to fit into small spaces for any other reason.
Location and overall verdict
The location was fairly easy to get to from central Dublin, although we got a bit lost trying to find the boat itself (both
Google and Apple Maps were sending us to the wrong part of the canal). It is based just over the bridge from a handy Caffè Nero and independent cafe, which also have toilets for use.
I think this was a fantastic pair of rooms, clearly designed and ran by people who care. Our GM was really friendly and welcoming, and did a great job of hosting us. We had a lot of fun, and I highly recommend you visit if you are going to Dublin! I am also awarding this our ‘Wow award’ as a I think what they’ve created for both room is very unique and innovative!
SOS and Convicts can be booked on the Escape Boats website here
Case 01: The Object Review | Unsolved Science is a challenging cooperative tabletop mystery game for 1-4 players. But instead of locks and puzzles, in this mystery, science IS the game mechanic. Perform real experiments. Analyze weird data. Become the scientist to figure out why a mysterious object could spell disaster for the world.
Completion Time: 2hr Date Played: 20th January 2022 Party Size: 2 Difficulty: Medium
I was so exited when this game arrived on my doorstep. I’m by no means a science expert, but the idea of performing experiments and analysing data is completely my jam. Then mix that with solving a mystery?! Hand me a white coat and goggles because I’m ready to play.
This game has clearly been made with a passion for making science fun at it’s heart. The materials are of a really high quality, and allow you to become immersed in the story as though you are receiving components directly from the Planetary Protection Strategy Service. We get a letter, name badges (with space for achievement stickers), a progress tracker, an evidence board, 3 yellow investigation envelopes, an answer envelope and most excitingly, a mysterious object!
Once all the materials have been laid out and we’ve found 4 small clear containers from the cupboard (finally a use for our leftover Gu indulgences), we open the letter to reveal our mission. A mysterious object has fallen into the hands of a questionable intelligence organisation, and they believe it could change the world. But can they be trusted? It’s up to us to uncover the secrets of their puzzling discovery.
Let the Experiments Begin
Using both the instructions and the progress board, the order in which you need to perform the experiments and analyse the data is made really clear which I appreciated. Within each envelope are several experiments, designed to gradually reveal information and test your ever growing knowledge as you progress. You track your findings on the evidence board, which is really useful for remembering the wave of new facts you’re learning, and to refer back to later in the game.
The experiments are a mix of physical tasks and observations as well as analysing a range of photos, charts and various media found online. There’s no need to navigate away from any of the online materials provided, Unsolved Science have created an online portal of information where you can search for key words to help as part of your investigation. I’d really encourage you to use this regardless of your scientific knowledge, as it’s essential in discovering the true nature of the mysterious object.
We really enjoyed the wide range of experiments provided, and found it was a lot closer to solving puzzles than we expected. Asking ourselves why certain patterns or differences were occurring required logic and reason, and discovering the answer was just as satisfying as unlocking a padlock!
The key to solving the mystery of the game is to answer a number of important questions correctly to unlock the best ending online. These questions ask you to dig deep, and take a good look at the evidence you’ve acquired to find the right solution. They are each assigned a difficulty level which gives you a good indication of how much information you need to answer it. We found we didn’t answer the hardest difficulty questions until the very end of the game, so don’t worry if you feel behind at any point, the a-ha moments will come!
If you’re feeling stuck, there is an excellent clue system provided with three levels of hints to help you on your way. There is also an answers envelope, which you can compare your findings to but which will not reveal the answers to the dig deep questions.
But what is the Mysterious Object?!
Obviously, I’m not going to tell you. But I really enjoyed the story behind this game, and I’d like to know what happens next! I don’t know if any follow up games will be a continuation of this story, but the ending certainly left me wanting more.
We absolutely loved playing The Object and found it to be the perfect balance of scientific discovery, fun and mystery. Don’t be fooled into thinking science experiment kits are just for kids, this game is designed primarily for adults and we had an absolute blast while discovering facts we didn’t know before. Unsolved Science have created a unique, exciting new addition to add to the tabletop mystery game community and I can’t wait to see what they come up with next. We’ve also chosen to award it the special “Wow Award” for being an especially innovative game!
The Unsolved Science Kickstarter
If you’re interested in playing Unsolved Science’s Case 01, the game will be available in early 2022 via Kickstarter. You can sign up for news and updates by heading to Unsolved Science’s website here.
Please Note: We received this experience for free in exchange for an honest review.
Detective Mimo Review | There is a bright shining City hidden in the Kingdom of CAT called Shrimp, an amazing place with luxurious facilities such as Cat Beauty Salon, fish café and MEW Bank. Shrimp attracts thieves from whole country. The most mysterious and rich palace called MEW bank is the prime target. One day, a renowned thief proclaimed that he would invade the bank and loot all the gold. Shrimp needs detective Mimo, a policecat who has guarded the city bravely to stop the crime! After conquering obstacles and solving puzzles, Mimo finally met the thief, but, to her surprise, the thief told her another story that will change Mimo’s life forever.
Developer: Omescape Date Played: May 7th 2022 Console: Mobile Number of Players: 1 Time Taken: ~2 hours
When Detective Mimo first came out, I immediately downloaded it onto my phone.
That was around a year ago, and every single day I opened up my games folder (usually to play through the Rusty Lake series, or more recently the Escape Games with their adorable clay-motion style), the masked Cat Thief would be staring up at me egging me on to open up the game.
I knew that Detective Mimo would be one of those games that would become all-encompassing and all-consuming. I’d also heard on the grapevine that it required some outside the box mobile phone mechanics such as plugging your phone in to trigger an action, spinning and rotating the physical device and so on. A game like that couldn’t just be picked up and put down at will in a doctor’s waiting room. Nope, I wanted to sit down and give it my full and individed attention.
That day came on a Saturday morning spent cooped up at home as I waited for my occasional Player 2 to get ready to go out. I had a couple of hours and felt like immersing myself in a puzzle filled world of detectives… And cats!
Everyone’s Favourite Policecat, Detective Mimo
Detective Mimo is an impossibly brilliant game to try to explain. If I had to distill the essence of the experience down to just one sentence… I couldn’t. So here’s the long version:
Detective Mimo is a classic mobile point-and-click escape room adventure with some major twists. Players play as Detective Mimo herself, a cat detective on the case to track down and foil the mysterious Cat Thief’s plans to rob the city bank. If you’ve played any puzzle adventure games you’ll probably know the drill – look for items, solve puzzles, give items to characters, combine items, advance the game and so on and so on. But I’m not giving it the “Wow Award” for being extra innovative for this.
Nope, it’s what happens next that is the star of the show. Without going into too many spoilers, a point in the game comes when the player must start all over again. I suppose it’s not too much of a spoiler to admit since this is the part of the game the company’s marketing focuses on the most, for example, in the trailer. But rest assured that this 50% point is when things start to get really, really weird.
Fourth Wall?! What Fourth Wall?
The first part of the game is really just a precursor to the second part of the game, the point from which the fourth wall is broken and the whole essence of “what even is a game” and “what are we doing here” is cracked wide open. From this point, players find themselves dismantling the video game from the inside out, typing code, command strings, sneaking around hidden menus.
The game developers take full advantage of the medium too. The point-and-click style of gameplay becomes redundant at a point, this time you need to really think outside of the box and figure out what your mobile phone device can do. At times I was holding my phone in the weirdest angles, spinning it around on a table, rummaging around looking for my charger to plug it in, and even using the torch light on the back of it to help solve puzzles.
It was a brilliantly wild ride.
But it’s not all about the puzzles and the quirky gameplay, Detective Mimo is an all round solid game when it comes to the details too. From a lovely, hand-illustrated style of world complete with a whole host of feline characters, to a fun (and often very dramatic) sound track that had my partner asking several times what on Earth I was doing on my phone.
The narrative design is some of the best I’ve seen in any video game for a very long time, and with exciting character arcs condensed into such a short and snappy game, I was hooked from the very first second to the very last.
In fact, I only needed to take one break – at some point my partner was ready to go out and off we went and enjoyed a day of eating nice food and walking around – but the whole time I couldn’t shake that itch of wanting to get back home so I could find out what happened to Detective Mimo. Was she okay in my phone without me? Could I sneak a glance during a bathroom break? This game has that effect on you, and it’s powerful.
As a final note on this game’s extra-gameplay perks, there is a secret level which might just be my favourite puzzle sequence in any game ever. This to say, it’s worth investigating, if you can.
Detective Mimo, for all it’s charm, has shot up to my personal gold tier of “must play” escape room video games and I’m floored that it isn’t more popular and well known within this community. If you only download one more game on your mobile device ever, make sure it’s this one. My best advice? Don’t be like me and wait a whole 10 months from downloading it to actually playing it – carve out an hour or two and play it right away! I promise you.
With such an impressive game from the Omescape Games team, I just hope they’ll work on another one. A sequel perhaps? I’d love to see more from Detective Mimo and her nemeses. Or perhaps an alternate reality detective genre set in the canine kingdom instead?
Whatever it’ll be, I’m eagerly awaiting returning to the fantastically brilliant puzzle game worlds this company creates.
A puzzle-wrapped chocolate bar through the post every month? An idyllic village, ravaged with nefarious mysteries? The chance to vote for future flavours and storylines?
It’s a world’s first, people!
Have you ever been sitting there, eating a bar of chocolate, wishing that your experience was a bit more puzzley? Are you like me and want to include puzzles into all aspects of your life… Especially chocolate consumption? Are you slightly more normal and just want to get a cool gift for that puzzle person in your life? Enigmailed have the answer to all these questions.
Okay so those examples are a little extreme, but it doesn’t detract from the fact that British company Enigmailed have been hard at work these past months creating several new experiences, including my very favourite of which: Chocolateral Bars. Put simply, chocolate bars which contain brilliant little puzzles on the packaging!
At the moment, they have the following chocolate bars on offer:
Both chocolate bars have a mystery to solve – a kind of murder mystery come detective drama. Your job in both is to read the clues and discover a WHO, WHAT, WHEN, WHERE and HOW the curious crime was committed. As one of my friends pointed out when I gifted them a bar, “I’m not sure eating chocolate called Fatal Experimint is a good idea”, but I can guarantee, several bars of chocolate later, that they are not poisonous. Just creatively named!
Neither mystery is going to take you any longer than the amount of time it takes to eat the chocolate bar, that’s for sure. But I think that’s part of the beauty of it, making this a fantastic gift for just about anyone in your life – puzzlers and non-puzzlers alike. It’s like playing a sudoku in the morning paper over your cuppa.
Flavour: Honeycomb Milk Completion Time: 10 minutes Date Played: 11th July 2021 Party Size: 1
Both taste and puzzle-wise, Honeycomb Sting was my favourite of the two, but that’s mostly personal preferences as I don’t really like mint all that much. In Honeycomb Sting, you’re introduced to the setting of a palace with a world famous beehive kept on the grounds – but wait, somebody has been stealing all the honey! Eek!
Thankfully, the culprit has left behind clues on the chocolate wrapper. From lightly highlighted letters to curious strings of digits, each separate puzzle points towards a different piece of information, such as the identify of the thief, or where they’ve hidden the honey.
The only question remains whether you’ll catch them before you finish the bar!
Flavour: Mint Dark Completion Time: 15 minutes Date Played: 11th July 2021 Party Size: 1
The harder of the two, Fatal Experimint adds a little extra tension to the game – Dr. Spears, the dentist has been poisoned! But if you can successfully solve the game, you’ll be able to find an antidote to save his life. In this mini mystery, you’re looking to make an arrest, and fast!
The puzzles differ a lot between the two experiences, with Fatal Experimint utilising more numerical puzzles, and a couple of well known beloved ciphers with an Enigmailed twist. Since I played (and ate) this one second, the chocolate might be getting to my head and making it seem tricker, but I’d definitely rate this one as the more challenging of the two.
Flavour: Eton Mess Completion Time: 15 minutes Date Played: 19th September 2021 Party Size: 1
This time, a priceless artefact believed to be the Sword in the Stone has been stolen! Once again it’s your job to figure out who thief is, why it was stolen, where it was last seen and what it is being disguised as. As with the other chocolate bars, there’s also a (very tricky) bonus puzzle, for those who want to go the extra mile: How many millions the sword is insured for!
By the time you’ve played the first two, you’ll get the gist of it by now – all over the packaging many small puzzles are hidden. In Excalibar’s Sword you’ll be looking for any letters that seem out of place, ciphers, and hints in plain sight… Among other things!
Of all the flavours (so far) Eton Mess absolutely has to be my favourite. I’m a huge fan of white chocolate and strawberry, so it’s a double thumbs up from me!
Flavour: Toffee Apple Milk Chocolate Completion Time: 20 minutes Date Played: 30th October 2021 Party Size: 1
This time, there’s mischief afoot at the Longstocking Orchard. Apple wielding ghosts? Or perhaps just a Halloween prank! It’s the player’s role to find out who is disguising themselves as a ghost, how they’re evading security, what their motive is and where they are hiding out.
As a Halloween special, it’s delightful! Of course, Toffear Apple is part of the Chocolateral subscription, but as someone who likes to give Halloween gifts this makes it the perfect treat to give out to guests and adult trick or treaters.
But of course, as with all Chocolateral bars, the puzzles are not particularly easy. No sir. I’m very well acquainted with Enigmailed’s hints page by now. But, since you’re always looking for a word (or a few words), players can expect a bounty of exactly that: word based puzzles! In Toffear Apple in particular I enjoyed turning of the bar over and over on the look out for ghosts, apples, and making the words out of the peculiar things on the paper. Spooky fun, and just what I needed to kick off a Halloween celebration!
Flavour: Chilli Dark Chocolate Completion time: approx 30 mins Date Played: 21st November 2021 Party Size: 2
In this edition of Chocolateral, we’re getting festive! But don’t expect tidings of comfort and joy…at least not straight away. There is something afoot, as someone has snatched all of the snacks which had been left out for Santa and his helpers! As usual, it is up to you to peruse the clues hidden in the packaging to solve the seasonal mystery, and there is plenty to sink your teeth into (geddit?!). Yes, not only have you got to figure out who left their footprints in the snow, when they struck, what they’re doing with their bounty of festive treats and how they managed to evade being caught- you’ve also got the chance to go the extra mile (all the way to the north pole maybe?) to figure out which popstar paid for them in the first place!
Picture this: a chilly but clear Sunday afternoon in the lead up to Christmas, eating delicious chocolate, sipping on festive spiced punch and solving puzzles! What better way to get cosy and in the spirit for the next month’s worth of festivities (oh yes, we looove Christmas!). We really enjoyed the level of detail Enigmailed have gone into- the classic Christmassy red, green and white colour scheme; the seasonal imagery of crackers, santas and presents; and the puns- oh how we enjoy a good pun at the best of times, let alone when Christmas is involved. The puzzles are cleverly interspersed into the packaging as usual, which if you’ve played before you will have come to be quite familiar with. We found some of the puzzles quite quick to solve and others took a bit more thought, which we thought would make this a great little activity to do over Christmastime with the whole family- there’s enough to go around in terms of both puzzles and of course CHOCOLATE (if you don’t mind sharing!)
The chilli dark chocolate flavour of the chocolate was lovely; the chilli wasn’t overpowering but provided a nice warming which felt perfect for a Christmassy bar. And we loved the fact that as a dark chocolate bar this month, it is suitable for vegans, so everyone can get on the chocolatey puzzle solving bandwagon, just in time for Christmas! Seasons Eatings was a perfect festive puzzley treat for the lead up to the big day itself!
Flavour: Plain Milk Chocolate Completion time: approx 20 mins Date Played: 6th February 2022 Party Size: 2
What’s the classic Valentine’s Day gift? Chocolate! But, what’s the perfect VDay gift for your escape enthusiast Valentine? Puzzle Chocolate! In this edition of Chocolateral, trouble is afoot at the village Jewellers, Emerald Aisle (yes, we loved that pun) as someone has robbed all their rings, depriving many happy couples of their VDay engagement plans!
While nibbling on our non-engagement related chocolatey Valentine’s treat, we had to figure out the classic W’s- Who, What, Where and Why, oh why, were the rings targeted?! Each time we play we are amazed by Enigmailed’s ability to squeeze in new and different types of puzzle into such a small space and following a consistent format. We enjoyed the variety of puzzles offered and found that each of us had ones that just seemed to click with us instantly. The matter of Why did stump us for a while and we decided to go for a quick look at their handy hint page to help us out with this one and work the puzzle backwards, but we got there in the end! We were also very pleased with ourselves as we also managed to solve the bonus puzzle to find out the name of the owner of the jewellers.
With Valentine Brawl, as with all the Chocolateral bars, we love the feeling that the chocolate is a reward for doing a good job puzzling and, of course, puns-a-plenty is always a bonus to enhance the puzzle solving fun further!
Whether you’re cupid reincarnate, or not so much of a fan of the mushy lovey dovey stuff, Valentine Brawl is a fun option to celebrate or take your mind off the season of love!
Simply the Zest!
Flavour: White Chocolate Lemon Meringue Completion time: approx 20 mins Date Played: 12th April 2022 Party Size: 2
Dun, dun, dun! There’s been a murder, but who dunnit?! It’s the classic soap, a mysterious murder, a woman found dead in her high-rise apartment, the suspicious roast dinner… Hold on, a roast dinner!? We are glad that this did not feature in the chocolate bar flavouring.
Our of all of the bars in this subscription, this one was the most ‘story based’ of the Chocolateral series we have played so far, asking you to find out who has committed the crime, as well as tasking you with identifying those pesky red herrings (ahh yes, enthusiasts will recognise the struggles of red herrings as well!)
We got stuck into this bar quickly (the puzzles we mean…of course…) and found ourselves with 4 of the 5 puzzles solved relatively quickly. They were all logical and had strong sign-posting, something which always impresses us as Enigmailed managed to squeeze this so much onto such a small chocolate bar wrapper!
The final, trickier puzzles left us scratching our heads though. We could not figure out the WHEN of our murder mystery. In this case, finding out the ‘when’ was the the bonus puzzle of this chocolate bar, so the answer is not on the website. So, dear readers, if anyone knows the WHEN – please do get in touch and let us know! We promise we will pay you in chocolate (if there is any left…)
All in all, another great entry into the Chocolateral series, and we cannot wait to see what fantastical flavours and puzzles the creator dreams up next.
Flavour: Banoffee Milk Chocolate Completion time: approx 20 mins Date Played: 4th April 2022 Party Size: 2
So, we definitely should have played this on April Fool’s Day – we missed a trick there! But alas, we sat down to see whether we would be made fools of, or whether we could work out who was clowning around trying to set up poor Uncle Fumble? We are currently playing the month-long puzzle offered by Enigmailed – also named “Fool’s Errand” – so it was felt apt to tackle this game to check our puzzling skills were ready to challenge the enigmatic “Leaderboard”! Also, after playing one of the more recent games, we realised we could have used our chocolate bar to complete one of the challenges…double Fool’s Errand (can we have a shout out on the leader board if we manage to link the puzzles?!)
We found this bar one of the more challenging ones. We couldn’t seem to click with the puzzles in the same way as some of the others. However, we think this may be a good way to showcase how different each of the bars manage to be. Some we find we can solve in ten minutes, others we keep coming back to over a series of days to see if we can finally get that a-ha moment (and steal a piece of chocolate as a reward hehe). In this way, you can savour the puzzles in the same way you can savour the chocolate (well, if you want to…). There was one stand out puzzle on this bar though that we did click with (after the hype around a particular word based game which we play religiously every day) – it must be all that practice. It was a really clever way of translating the puzzle concept onto paper, and we appreciated the effort that had been made to showcase a new puzzle type.
If you’ve not checked out the month long puzzle that Enigmailed are running, definitely pop onto their website! It’s a great way to get your puzzling in, whilst providing that competitive edge so many of us puzzlers enjoy. You can find lots of fun challenges, and plenty of ways to work up an appetite (although who needs to work up anything to eat a delicious banoffee flavoured treat – banana, toffee, chocolate…it’s a dream combo!).
Flavour: Creme Caramel Milk Chocolate Completion time: approx 20 mins Date Played: 7th May 2022 Party Size: 2
Uh oh! There’s been a robbery! Lizzy (very aptly named) has had her most fabulous lizards stolen, and it is up to you to find out the WHO, the WHEN, and the WHY. Oh, and to add to the mix, one of the lizards suffers from a skin condition, and you need to figure out which one so you can get the lotion to them ASAP (an excellent way of adding a bit of pressure). We went for a pic of our lovely pet here (any excuse to put in a pic of Tilly – she was not helpful in solving Lizzy’s predicament).
As we play more of Engimailed’s wonderful Chocolateral series, we are beginning to learn a bit about the different puzzling styles featured on the bars. We are getting better at seeing patterns, and playing these games regularly is definitely helping to give our puzzling skills ticking over. However, that definitely does not mean that we are now finding these easy – there was one puzzle in particular on this game that we found especially challenging – and brought a wonderful A-HA moment when we finally solved it. We clicked with this bar better than the previous one and managed to get through all the puzzles without looking for a hint (although, when we did go to check the answers, we got stumped trying to find those (wink wink!)).
We were stoked to also manage to solve the extra challenge of finding out HOW MANY lizards were taken. It would be creme-inal not to mention the excellent pun use in this bar. We are so here for some fun word-play and always enjoy Enigmailed’s humorous blurbs and storylines.
We shared this chocolate bar with Ash’s mum to spread the love (and also because we had recently ordered a huge amount of reduced Easter chocolate oops). We’ve had some excellent feedback from her on the taste “very creamy, very caramel, perfect for a sweet tooth” so I think we may have another Enigmailed fan on our hands! These bars would certainly make such a good gift for anyone you know who likes chocolate (and who doesn’t?!), and enjoys a bit of puzzling.
Tilly Enjoying Crime Caramel Chocolateral
Flavour: Lime and Chilli Dark Chocolate Completion time: approx 30 mins Date Played: 25th June 2022 Party Size: 4
With this edition of Chocolateral, we had been tasked with solving a crime from a slightly different perspective… For once we know WHO the criminals are and we know WHAT they’ve done.
‘So… why are you here?’ I hear you ask. Well this time we’re on the case to work out a few of the finer details of the case. Two lovers on the run but caught at the first hurdle. But can we help track down the clues to work out what both the lovers’ jobs were, where they were hoping to escape to, what caused the police to get on their trail, what crucial mistake they made and last, but by no means least, what was their attempted getaway vehicle? Think Bonnie & Clyde (but with truffles)
Given that we had all that to work out, we cracked on with nibbling away at the chocolate and the clues. We enjoyed the variety of puzzles yet again within this edition, particularly the cryptic combination of flags with what appeared to be binary code. Once again, Chocolateral gets you to think outside the chocolate box, with a few helpful nudges tucked away under the opening flaps to get you onto the right tracks. The mix of puzzles were perfect for the group of us with Alice’s parents solving it, as there was something that everyone excelled at, and all of us got the ‘A-HA’ moment for at least one puzzle each, which felt like a very fair share This was our first bar in a while which we didn’t need to check any hints for, so we were very proud of ourselves for clicking with this one so well.
And the flavour? Slightly warming, but not too spicy. A great mix of the fresh lime and warming chilli, which pairs perfectly with the richness of dark chocolate. As a dark bar, it’s also dairy-free so perfect for vegans and those less tolerant to the lactose. All in all a great bar once again!
Sea No Evil
Flavour: Sea Salt Milk Chocolate Completion Time: 30 minutes Date Played: 3rd December 2022 Party Size: 1
As with all Chocolateral bars, there’s drama and mystery afoot. This time, the peculiar case of a cage left overnight at the zoo and in it’s wake, not one but three missing monkeys. My mission was simple: Find the monkeys, find their stash of bananas, and find the name of the staff member who forgot to lock their cage the night before.
In typical Enigmailed fashion, I’d have my work cut out, and in typical me-fashion, I refused to let myself eat the chocolate until I’d cracked the codes. With my “zoo hat” on, it was time to get down to business. No time for monkeying around!
With Sea No Evil, the best tactic is to examine the bar front to back. Take stock of what you see and wait for the patterns to emerge. There are around four self-contained puzzles total. There’s also (I believe) a secret 5th puzzle which I didn’t solve. Within this boundary, plenty to discover. In particular there was one symbol-based puzzle that I definitely overthought, and so having an extra pair of eyes on hand in my case proved useful. I turned to my partner and said “what do you think?“, to which they spotted the solution immediately. It just goes to show… Chocolate is best shared!
Once past the symbol puzzle, the others varied in difficulty from “Got it!“, to “I know what this is and how to solve it I just need to do it“, to “Lets just have a cheeky clue or two“.
Finally, the flavour? Absolutely delicious! Sea salt is a personal favourite of mine and Enigmailed did not disappoint. It’s perfectly salty (perhaps slightly saltier than the average ‘sea salt milk chocolate’), but for fans of the flavour the balance between sweet and savoury beautifully hit the spot. I’ll be back to reorder this specific Chocolateral flavour in a heart-beat.
Fight for Your White
Flavour: White Chocolate Completion Time: 30 minutes Date Played: 3rd December 2022 Party Size: 1
What do you get when you cross delicious chocolates, tricky puzzles, with a cow-theme? A Chocolateral bar that’s absolutely packed with a-moo-sing cow puns!
Now, white chocolate isn’t usually my thing but I decided to pair it into a puzzling morning as I also took on my very favourite flavour: Sea Salt Milk Chocolate! All in all, a successful time cracking the codes of both games in one sitting. After successfully finding the monkeys, I turned my sights to another animal: The Cow. This time, an illegal rave took place in the old dairy barn in town. My mission was simple: Find out who organised it, what music they were playing, how did they keep an eye on the path, and where tickets were being sold.
On balance, Fight for your White was probably a slight bit harder than Sea No Evil, but they’re otherwise not totally comparable. Different puzzles, different styles, different taste of course. But in the same way as it’s salty counterpart, I relied on a second pair of eyes to crack some of the trickier codes here. Now, my regular Player 2 doesn’t usually engage with puzzle solving, he’s the bemused witness to the endless puzzle packages I receive in the post. However with Chocolateral comes the promise of chocolate once I correctly solve it – so he’s eager to hop in when I need help. More help means a larger share of the bar, right?
So puzzles aside, onto the taste. Again, perfection. The sustainably sourced cocoa is produced in Cornwall, so it hasn’t travelled far from my plate and retains all it’s delicious creaminess – fitting, for a bar of chocolate about cows!
About the Chocolate
The chocolate manufacturer is Kernow Chocolate, created and hand-packed in Cornwall, UK. If you need any evidence of all the love and care gone into creating this chocolate, just look at the list of ingredients! I’ve never seen a shorter ingredient list in my life – it’s all totally natural, not a chemical in sight.
Even without the puzzles, I already find myself browsing the manufacturer’s website to see what else they sell. It was that tasty, and I feel great about supporting a local UK business.
You can purchase a Chocolateral Bar over on Enigmailed’s website here, and also use the promocode MAIL10 for 10% off an order of Undeliverable!
Superliminal Review | As you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial from Dr.Pierce’s Somnasculpt dream therapy program. By the time you open your eyes, you’re already dreaming – beginning the first stages of this experimental program. Welcome to Superliminal.
Developer: Pillow Castle Games Console Played On: Steam Number Of Players: 1
Are you a lucid dreamer? Check ✅
Do you like novelty-sized chess pieces? Check ✅
Do you appreciate the thematics of Lewis Carroll? Check ✅
Well if so, this escape game might just be for you.
Sign On The Dotted Line To Begin
Superliminal’s outline is you fall asleep, into a dream and you have to get yourself out. The premise is simple; however the methods are much less so. Getting from A to B requires firstly, working out what objects you can manipulate, and secondly, how you use those objects to achieve success.
The game’s narrative alongside the theming, keeps you constantly guessing; the moment you think you have a handle on it, is the moment the rug gets pulled from under you. This is fully intentional and considering the concept, works superbly well in Superliminal’s presented environment. Additionally, the tempo of the game is finely tuned, to exploit the dream-like immersion that the player experiences to its maximum.
Everything that is presented in Superliminal has a purpose; even the loading screens play their part! The visuals overall whilst aren’t ground-breaking, serve their purpose throughout; assisting the extremely strong theming and immersive factors.
Take Control Of Your Dreams
The controls are absolutely spot on. On steam, players have full choice between using a keyboard and mouse combination or using their gaming pad of choice. I opted to use a switch pro controller and wasn’t disappointed with my decision. The full customisations of button mapping and sensitivity controls are present to suit all player types. This is an important staple to the experience, especially when the game’s mechanical concepts, particularly in the beginning; require a lot of focus to comprehend.
Work Your Way To Awakening
The puzzles in Superliminal are centred around three factors; perspective, misdirection and illusion. This may seem like a limited range, but the applied depth and variation of these factors over the course of playing, creates a wholly impressive puzzle set. Additionally, whilst there is repetition of some of the set pieces, there are justified reasons for this; linking it to the overarching concept and immersive qualities.
My only criticism of Superliminal lies in chapter 6. It is very easy to lose your way and end up getting stuck, with nothing to tell you so; all because you made a single wrong decision. If this does happen, just restart from checkpoint in the pause menu and don’t identically repeat the same steps; try at least one thing different next time.
Because of the difficulty of some of the more heavily lateral-based puzzles, certain parts of Superliminal can be frustrating at times. There is no hint system either, however there are plenty of video walkthroughs available; often split into chapters making potential spoilers easy enough to avoid.
“It Came To Me In A Dream!”
During the first chapter, you would be forgiven, like me, to mutter the foolish words…
“Oh, this is a Portal clone.”
It is certainly, certainly not the case.
Each chapter has something original to offer despite the (justified) repetitive elements. As you progress through the 9 chapters, theming and puzzles become more and more varied, immersion becomes more and more engrossing, and the whole experience becomes more and more exciting. It all comes together with a very satisfying ending too.
The Value Of Good Sleep Is Priceless
The price point, is around the £16 mark for all consoles. For that you get a main attraction that will keep you busy for at least 3 hours. On top of that, once completed, there are 3 additional modes including the aptly named challenge mode; which breathes new life into the main campaign. Furthermore, Pillow Castle Games are a small games development company, and I’d go as far as to say that this package could be priced slightly more, and still be a fair deal for the consumer. Getting it for less than that is an absolute steal.
For The Daydreamer Or Dreamweaver?
Fair warning; this game requires a lot of lateral, out-of-the-box thinking. Is it not a conventional escape game. Some players may breeze through it, some may struggle quite a bit. Despite this however, the self-satisfaction of completing the puzzles presented, will make you “oooh” and “ahhh” as your brain releases endorphins for a job well done.
I’m not one to be easily impressed, however when the credits rolled at the end of my playthrough of Superliminal, I went cold; I sat in my chair and reflected on the experience. Then, I went and told everyone I knew to play this game. It is developers like Pillow Castle, that are creating the full package of immersion, challenge vs reward and original ideas; then, wrapping this all together at a price point that is of outstanding value.
Bottom line; it’s an amazing game, you will not regret playing it.
As mentioned in our introductory post, we are big fans of the escape rooms available in Margate, Kent (UK) and as Ash has family here, we make the trip at least a couple of times a year, giving us plenty of opportunities to explore the rooms in the sunny seaside town (and surrounding towns within a ~45 minute drive hehe).
After 18 months (looking @ u covid), we finally got to make the journey again, and of course, we booked in as many games as possible.
Instead of reviewing each room separately, here’s a ‘showcase’ of rooms we got to play this past week, in the hope that it might be useful for anyone planning a ‘staycation’ this summer. We’ve played a lot of (very good) rooms in this area in the past couple of years, so we will include our previous reviews too, to keep all the information together for you – sort of like a very niche ultimate escape room tourist guide.
Complete puzzles and unravel the mystery in a highly themed, real life game that’ll have you laughing and making memories with your friends and family!
As Ctrl Alt Esc were the first company we (literally) stumbled upon, we figured this was a good place to start. In a previous life (pre-2017) before we had discovered the wonders of escape rooms, we had walked past this place on the sea-front, and wondered what it was all about. Little did we know, housed in that building was an entire Spaceship, and Frankenstein’s monster! These rooms are wonderful; hand-crafted and obviously built with a lot of passion and ingenuity. The company feels very friendly, with a great team spirit, and hugely enthusiastic GMs. We played their two original games, Spacescape and Frakenscape back in 2018, and after loving those, there is a lot of excitement at word of new adventures from them- first with Detention and now with their upcoming Quick-E-Mart game (which we are buzzing to try on our next trip!).
Frankenscape ⭐ ⭐ ⭐ ⭐
‘Scatty professor Alec Smart has gone missing in the midst of a very important experiment.The storm is coming and the lightning is key. You must take his place or forfeit losing his groundbreaking research!’
CAN YOU FINISH WHAT HE STARTED?
This room was brilliant! You begin by descending a flight of stairs, with thematic lighting and music. Ctrl Alt Esc does an amazing job of immersing you in the world of Frankenstein right from the off. The first puzzle you face is outside the main ‘room’, as you need to work to gain access to the laboratory in order to continue Alec’s research. We like rooms that begin in this way and find that it helps ramp up the excitement, as who knows what is to come!
The space itself is HUGE – and definitely fills up the 75 minutes allocated. We loved exploring the space that has been created, and the decoration was fantastic. There was a good range of puzzles (one featuring the use of a mallet and another using bellows, which were veeeery fun), including some that we haven’t come across before. The room stays true to its theme throughout, as you are tasked with rebuilding Frankenstein’s monster in time to awaken him! The ending was absolutely superb, and felt very ‘complete’ (and definitely made some of the scaredy cats of the room jump).
Spacescape ⭐ ⭐ ⭐ ⭐ ⭐
You and your crew are on a voyage to a newly discovered planet, but now the spaceship’s lights are flashing and alarms are sounding. Surely you can just turn off the warnings and forget about it, or maybe you need to prepare the escape pod…
WHAT COULD POSSIBLY GO WRONG?
This room was reminiscent of returning to the Wacky Warehouse (do people know what this is – or is this a strange Northern place?!), as players are brought into a legit (it felt very legit) spaceship to complete this room. Standout features of this experience include:
Having to replenish and restock oxygen levels throughout the experience, again ramping up the immersion!
Each player is assigned a particular role. We LOVED this aspect, everyone has their own little ability, which works really well alongside the ship theme. Plus, you get your own little jacket!
There are some places which open up in this room that we would NEVER have guessed. Forget the wardrobe door in the corner with some sneaky hinges showing, we had to be given a couple of nudges to explore some places we thought couldn’t possibly be part of the game (but, wonderfully, they were!)
The ENDING. Oh wow – the ending! We can’t give this away here, but rest assured, this will be an ending like no other you’ve ever experienced.
We played this game as a three (Al, Ash and Ash’s mum) – and had an absolute (excuse the pun) blast. We would definitely play this again, just to watch other players’ faces as they find out just how much Spacescape has to offer.
Detention ⭐ ⭐ ⭐ ⭐
Take your seats. Sit up straight. Don’t answer back… As a misbehaving student you’re where you belong, but the teacher has just left the room and you have better things to do…
ARE YOU TOO COOL FOR SCHOOL?
As two very well behaved children, we went into this room ready to pay attention and follow the rules, but, obviously, things weren’t quite that clear…! This room is full of energy and humour, with an absolutely cracking soundtrack and some really amusing attention to detail. We played this game as a large group (6) and had a great time exploring the space together. We were a range of ages too, with Ash’s grandma joining us for the game (and having a great time throwing it back to school!).
The room itself was very well themed, with the Game Master taking on a brilliant role, allowing Ctrl Alt Esc to pitch the room perfectly for various audiences. We ended up with a particularly ‘lively’ version, which was very entertaining. We have never come across a ‘school’ themed room before, and this was executed very well.
We are really looking forward to seeing what games Ctrl Alt Esc go on to deliver. We will definitely make sure that we visit when we return to Margate!
The Escapement is located towards the ‘old town’ side of Margate, tucked away, ready to be discovered! We can’t believe we ever visited Margate without doing one of their rooms, but once we had the joy of playing, we played all three in pretty quick succession. One of the nicest touches the Escapement has is the tokens that are given to players following completion of a room – we’ve got all three of ours proudly displayed (we can’t wait to get some more!). What are these wonderful rooms, and what did we think of them?
The Pit ⭐ ⭐ ⭐ ⭐ ⭐
Do you have what it takes to save the planet in this journey to the center of the earth?
From the moment you descend below ground, the room provides complete immersion. We played this with four people, and there was plenty to keep the 4 of us busy and the puzzles were mostly very “hands-on”, which totally suited the scenario and also were a lot of fun! We always love it when a room has something we haven’t seen before and plenty of the puzzles here were completely new concepts to us, which we loved!
We really enjoyed the authenticity throughout, including the clue system which although is not totally unique, suited the situation perfectly!
We don’t want to spoil the enjoyment of discovering all the room has to offer but we have to say the way of getting from one section to another was a highlight and we were guilty of wasting some time enjoying the fun of this instead of ploughing on with the next puzzle 😂 this is one of those rooms you really don’t want to be over and we found ourselves taking our time, rather than pushing for an amazing time (not having a countdown in the room also helps with this, as well as the authenticity of the room) to maximise our enjoyment!
Honestly, we’re just sad we’ve already ticked this one off as it was a joy to experience! However, we’ve got our lovely Escapement token to commemorate our successful escape proudly displayed with those from their other rooms and look forward to expanding the collection and seeing what other marvellous adventures the Escapement will be offering when they reopen post-covid! One of the best!
Egyptian Exodus ⭐ ⭐ ⭐ ⭐
All of you. Against a God. You must help the pharaoh pass onto the afterlife but…
Think sand – real life, authentic sand…(we wonder if it’s from the beach!?), some excellent decor and one of the most exciting doors to an escape room we’ve seen. These things combined throw players straight into Egypt, and into the very real wrath of a God. We have done a few games with this theme, but this one definitely stood out in terms of the quality of the puzzles (which all stay on theme throughout the gameplay!). Players need to rely on one of the lesser used 5 senses in this game, no spoilers, but we had fun with this part!
We played this game as a four, with Ash’s grandma and mum joining us on travelling into the dusty tomb, and hoping we wouldn’t end up in a sarcophagus. All of us had a great time in this game, we had heard that it was the most difficult of the three that the Escapement offer, so we were super chuffed to escape in a reasonable 37 minutes.
The end of the game was particularly exciting, with the wrath of the Gods closing in. This helped ramp up the excitement, and we were all relieved once we managed to escape from the tomb unharmed! A great game for families, there’s lots of fun physical things to do, but plenty to offer a solid challenge.
Pirates of Polaris ⭐ ⭐ ⭐ ⭐
Are you pirate enough to navigate a ship on the high seas through thunder and lightning? Only time will tell…
We know this is a super common theme among Escape Rooms, but wow! We were so impressed with what the team had managed to put together. The floorboards, the walls, the ceiling, everything was creaky in the right places, and really made you feel like you were on a real life ship…OH WAIT – are those genuine artefacts from a real life 130 year old pirate ship called Polaris?! Yes, yes they are.
The game began with us locked away in jail, and we had to work together in a small space to get into the rest of the game. We enjoy starting like this, as these puzzles are often a nice way to warm-up before the main event. Despite the size of this initial space being quite small, there was enough to keep all 5 of us busy!
Once we did make it onboard, and into the ship, we were so impressed with the attention to detail. The room felt so real, and the puzzles were seamlessly intertwined with the space, making it feel as though we really were trying to get back to steering the ship, before the storm got the better of us.
There were numerous rooms within this experience, and we had to work together (and hard!) in order to successfully navigate our ship to safety. This was one of the most ‘authentic’ rooms we’ve had the pleasure of playing, and we would definitely recommend – even if you tire of the pirate theme, you won’t be disappointed here!
And the Escapement are due to soon be opening their eagerly awaited second branch over at Broadstairs. Keep an eye out for their announcements about this! We can’t wait to come back as soon as we can after they open and try them all out!!
If you are after a unique company who are running games from places with genuine historical value, then Escape in the Tower is definitely for you! All the games are set within England’s largest surviving Medieval gateway built in 1380, in the heart of Canterbury. Escape in the Towers have really brought history to life, using rooms that have never been opened to the public before, to host immersive (and challenging!) escape games.
We have been wanting to try these games for SO LONG. We’ve had our eye on them since we started escaping, reading many solid reviews and seeing the various accolades that the company has been awarded, it was only a matter of time before we made the short trip over to Canterbury to give it a go!
The Comms Room ⭐ ⭐ ⭐ ⭐
You’re thrown in at the deep end to replace the recently deceased former Air Raid Warden Mr Parsons. Your job is to defend Canterbury from a barrage of air attacks by deploying air defences and performing your duties, all the while unravelling the mystery of an unknown traitor sabotaging your every step.
It took us a bit of time to decide which room we wanted to experience first, but logistics seemed to sort that out for us, and we booked the Comms Room – ready to try our hand at defending Canterbury! The first thing we have to mention is the set. The room is set in a genuine WW2 comms room and you can feel the authenticity as soon as you step through the door. It takes place in one room, but this space is jam-packed with so many puzzles, you wouldn’t have time to go anywhere else.
There was a bit of searching, but luckily with a team of 5, we managed to stumble across everything eventually (apart from one key, damn you key!). The puzzles were thrown at us from all angles (literally), as we explored parts of the room we did not expect to access in our escape. There were a lot of physical touches, including the use of a spanner, which helped increase the realism further. The clue system was brilliant – and tied into the storyline – which was SO clever. We loved this.
The finale of the room was so EXCITING. The music, the atmosphere, the story! Everything came together to a head, in a super intense finale which required teamwork and communication, bringing in some of the intensity that must have been felt in this room’s past. We cannot wait to go back and explore some more of the towers. A nice side note: the company offer free entry to the Westgate Towers Museum & Viewpoint as part of the Escape Room purchase, which we didn’t have chance to do, but looked fun!
Other games available: THE CRIME & PUNISHMENT LAB, MAGNA CARTA MURDER
Kent is the gift that keeps on giving! Escape Kent is yet another brand we’ve discovered on our adventures in the South and we are pleased to say that it also offers some top quality escaping (we are very pleased there are a lot of rooms here as it gives us plenty of Escape Rooms still to play!). We originally chose to play ‘The Haunting’ room, however, we got about 6 minutes into the experience before the host informed us that the tech had unfortunately broken in this particular room. However, we will definitely be trying that room again. We were teased with some excellent decorations and some suitably creepy looking curtains…
Escape Kent were quick and professional, and offered us an alternative straight away. Shout out to some excellent customer service here. We crossed the road, and ended up losing our minds…
The Asylum (previously named Vice Versa) ⭐ ⭐ ⭐ ⭐
Trapped inside The Asylum with nothing but your own troubled thoughts. It is down to you to control your mind, unveil hidden compartments and solve the interactive puzzles that stand in your way of freedom….Of course you will want to do so before your competitors do! After all, no-one likes to be second best.
We HAVE to talk about the theming. What a strange and surreal concept. There was no decoration, no objects, no props, just 5 bewildered people and 4 white walls. However, it soon turned out that this room had SO much to offer. We are going to have to be vague to prevent any spoilers, but there was absolutely loads to do in here. We discovered puzzles after puzzles, all different kinds, and had our work cut out trying to finish them all.
Despite the lack of decoration, the game manages to immerse you well, as players are faced with a huge variety of hidden puzzles, and the open nature of the gameplay meant anyone could be solving anything at any time…which made for some intense puzzling! It works well for larger groups, as everyone has their own strengths, and some puzzles that one person thought “no thanks I hate it”, another person took one look at and solved immediately. The room tells you a lot about yourself! We got out in 40 minutes, which we were super stoked with. We are really glad we got to play this game, definitely a positive spin on an unfortunate technical glitch!
Other games available: Missing, The Haunting, Pirates of the Stormy Seas, Jail Break, Raider of the Lost Tomb, Kidnapped, Missing at Christmas
Real Life Games (Ramsgate – now closed)
Feline Fiasco [kitties now rehomed] ⭐ ⭐ ⭐ ⭐ ⭐
Do you and your colleagues have what it takes to restore balance to Calico Village by finding and rescuing all of the missing cats?
This room was totally different to anything we have come across before, with a unique theme, and a completely original setup. The decor was wonderful, and featured a vast space that opened up alongside the story, really fitting the storyline and setting of the escape, as well as being very aesthetically pleasing- everything had clearly been carefully considered and was there for a reason.
The puzzles were a mix of traditional padlocks/solving as well as the clever use of items/objects from the room. The theming was strong throughout, with the narrative developing to a fun and well thought out conclusion. The props used in the room were brilliant, we spent a lot of time laughing at the developments and found ourselves thoroughly enjoying all aspects of this room.
This is a room that will cater to newbies and enthusiasts alike, giving you a 70 minute goal to free as many cats as possible! We squeezed out in a jam packed 69:30 minutes, aided by Chris kindly providing us with helpful nudges throughout to ensure we escaped with a few seconds to spare, while remaining fully immersed!
Extinction [now Extinct] ⭐ ⭐ ⭐
You and your friends having recently contracted the virus have been selected as ideal test cases for Dr Ruoff Nevesorezenin’s NV31 antidote but when you arrive at the surgery it becomes apparent that an unfortunate set of circumstances has occurred.
Can you and your team figure out how to get your hands on everything required to save humanity…
Unfortunately, this room is no longer in action, but we did enjoy it when we played, and thought we would leave a few thoughts about it! The decoration was quite minimalist, but went along nicely with the theme. As the space opened up, the game got more exciting as we discovered new places, which really helped to ramp up the excitement. One of our distinct memories of the room is a plant, and the dreaded searching! This was definitely something that slowed us down in this game – especially as we tackled it as only a team of two. We would have recommended this room to newbies to the escape world, but alas, it appears it is now…extinct (which is very sad, Real Life Games were lovely hosts with a passion for Escape Rooms).
When we realised that we were driving DIRECTLY past Gravesend on our journey down the UK, we got very excited. Escape Room enthusiasts around the country have all heard of the Panic Room, and their HUGE breadth of games that they offer. But not only that: all of the games are designed with passion and ingenuity. There are so many to choose from, and so many unique themes, visiting Gravesend definitely feels like an enthusiasts’ dream come true, especially with their new shop opening (we had never seen so many Exit Games!!!).
If you are ever within 1, or 2…or 3 or 4 hours drive from Gravesend, get yourself booked in (you can literally make a day, or two days even of it!). You won’t be disappointed; we certainly haven’t been, and we’ve only played a few!
Loop ⭐ ⭐ ⭐ ⭐
Be the first to test a pioneering new technology, in an experiment that will change the course of human history.
Welcome to Frontier Engineering — a private research and development company working on nuclear transmutation, quantum tunnels and the applications of dark energy.
This room is genius. The gameplay starts off very typically, as you solve puzzles and progress through switching on the three lights required to start the ‘portal’. We settled into our puzzling, enjoying the range of both physical and technical puzzles on offer, and making steady progress through the room. Then, SOMETHING HAPPENED. We can’t say what, but what a twist! We spent the second half of the room feeling a huge time pressure, and infinitely more immersed than we spent the first half. The gameplay that has been set up by the Panic Rooms feels so simple, but it is so, so effective. On reflection, it’s interesting to think about how we performed and communicated differently in the first half of the room compared to the second – you could do some fun science experiments playing on this concept!
We managed to escape in a solid time of ~45 minutes, and we were filled with relief to know that we had not just escaped, but SUCCESSFULLY escaped (there is quite a big distinction between the two in the room, you’ll have to play to find out what we’re talking about!). We really enjoyed what the team has created here, and this was an additional layer to the escape that we have never come across before. Definitely one for your bucket lists!
Wizard of Oz ⭐ ⭐ ⭐ ⭐
Follow the yellow brick road, make your way into the Emerald City and step into the Wizard’s shoes! You’ll be sure to make some friends along the way, so work together to fix your hot air balloon before time runs out! Are you ready for the flight of a lifetime? This review has been written by Mairi when we all FINALLY managed to meet in person (YAY). Please see here for the review (we love Mairi’s writing so definitely best to read it in her words)!
Dino Land [also now Extinct!] ⭐ ⭐ ⭐ ⭐
Our state-of-the-art facility is looking for new Rangers! However, it seems you may have a tough first day of work… The Dinosaurs have escaped! Time for drastic Jurassic measures! Can you get to safety and restore the park’s security? Or will it be a Triassic triumph for these rampaging reptiles?
We had heard amazing things about this experience (definitely an experience rather than a typical ‘escape room’ – but not to its detriment).We took a big group as everyone was keen to get involved (and we had bigged up this room for a long time!). Upon arrival, our ranger, Lucy, welcomed us and got us ready to enter Dino Land!
The experience starts as soon as you walk through the gates of Dino Land; the theming and decoration is incredible, with the whole place immersing you with the dinosaurs right from the beginning. The puzzles were on the easy side, and our ranger guided us through these to progress the storyline. At times this felt like a departure from the normal feeling in an escape room of ‘hmm…what do we need to tackle next’ as we were often told what the current task was. However, this is an experience to give yourself over to and you can have so much fun immersing yourself in the game.
Although the puzzles were not the most challenging we have come across, they were varied and tied in well with the action going on in the park- there were some extremely fun physical elements which made everyone feel like they were in an action movie! 😊We were rushed from room to room, admiring set after set, and watching the story progress, and even coming face to face with some escaped Dinos!! 😬
Bonus content: Sacrifice ⭐ ⭐ ⭐
You and your friends have been kidnapped! A satanic cult has been stalking you for a while now, and you’re due to be sacrificed in just 25 minutes to the one they call Mother. That is, unless you can work together and escape the van before your time is well and truly up!
Mother is great! All praise Mother!
It was about 8pm that we finished Dino Land, and the escape room adrenaline rush was so real! We pulled in Ash’s uncle and brother to play another game with us, as we weren’t quite done with The Panic Room just yet…Luckily, we managed to squeeze into Sacrifice (is it lucky to be kidnapped…?) to try our hand at one of the shorter games offered by The Panic Room.
We’ve never played an escape room in a van before, but this was really fun! We were on it for puzzling, we must have been energised from our time in Dino Land, as we managed to escape in a super quick time of around ~10 minutes! Obviously there are less puzzles on offer, so this wasn’t too bad, we still felt like we had worked for our win. This concept seems like a great idea for hosting escape rooms on a more fluid basis, at festivals or events. We would definitely try another!
Other games available: there are SO many. Too many to list…head to the website to see the lowdown!
There’s our rundown of what we have experienced (so far) of the escape rooms that Kent has to offer. There is literally TOO MUCH to choose from. We love our trips here and the variety of rooms that we can easily access. If anyone is taking a staycation this year – Margate would be an excellent choice! Let us know what other games there are to play in Kent…we are always on the look out for more!
You’re trapped in your office building after-hours, and you stumble into a place that shouldn’t exist. Discover the secrets of Floor 13 and escape the building…if you can! Discover clues, piece together login codes, and go face to face with a haunted computer. Solve the challenges of this slightly spooky escape room from the comfort of home!
Rating: Mysterious Completion Time: ~1hr Date Played: 21st January 2021 Party Size: 3 Recommended For: People who want an escape room fix in lockdown!
Ages ago- and I mean AGES AGO I won a competition from the fabulous Escape Room Escapades folks to play Floor 13 by CU Adventures. I then promptly forgot all about it until the new year. But you know what they say about new years? New year, new me, new escape rooms? Sure. They say that!
CU Adventures comes super highly recommended, so I suggested it to a new group of friends to try out at once. The concept is refreshing, and it’s about as close as it’s possible to be to a real life escape room in a browser based game and for that I’m impressed! Each player logs in remotely, there’s a “Leader” and a number of “Companions”. Each can play at their own pace, exploring new areas, finding new things, and solving puzzles alone (or in many cases, collaboratively).
Which by the way, works really nicely with the setting. If the title of the game weren’t a giveaway, this escape game takes place on “Floor 13”, a mysterious office floor with plenty of secret rooms and nooks and crannies to discover.
If I had to highlight one aspect of the gameplay which was a little tricky, it’s the leader-companion dynamic. Put simply, only the leader can interact with things. So even if a companion finds something, the leader must stop what they’re doing and go to where the companion is in order to complete the challenge. Fine if it’s a major puzzle that lets us advance, and mildly annoying if it’s just picking up a key.
That said, any ‘mildly annoying’ quirk was quickly put to one side by how fun the game is to play. There’s a printed element to keep your hands busy, and the story is one part mysterious and one part “oh that’s pretty cool!” I’m a fan of the 90s – the decor, the pop culture references, the strange mortal fear of Y2K. So this one ticked a lot of boxes. I mean, I’m still not exactly sure how I ended up on Floor 13. It’s kinda like this time in my real life office where our smart lift suddenly malfunctioned and showed floors all the way up to 16 (it was a 6 floor building). But unlike that time in real life, Floor 13 actually lets you press those buttons and you emerge into a nostalgic, dystopian time of technological simplicity.
Finally – you didn’t think I’d finish a review without mentioning this, did you? – the puzzles! Well, the puzzles in Floor 13 were brilliant. Now, full disclosure: before this game I’d been having major puzzle fatigue. My last couple of games I couldn’t seem to figure anything out. *dramatic sigh* I thought my puzzling days were over. But something about Floor 13 made everything click again. Perhaps it was my fantastic team (seriously, these two ladies are escape room queens and I’m honoured to have buddied up with them for this game), or perhaps it was the well rounded strength of the puzzles in the game? Why not both?
There’s a good mix of slightly videogame-esque puzzles, puzzles that make you cut and assemble dials to line up, puzzles that have you turning things upside down, puzzles that think outside the box… In fact, I felt all the puzzles to be fabulously unique to Floor 13. I really praise a game where I’ve not seen a puzzle before, and CU Adventures ticks every box here.
In fact, we’ve decided to award it the Wow Award for innovation!
Overall, we completed the game respectably under an hour. I didn’t time exactly how long we took – but I’m pleased with the result nonetheless!