ClueAdventures: Jet 2 Space | Review

Image

If Space is the final frontier then Jet2Space is a full-frontal fictional frenzy. It’s 2199 and you and your game partner have made the mistake of buying the cheapest tickets to space on the market. Not long after takeoff, you’ll realize that WheezyJet have cut every corner on Flight 069.

Completion Time: 40 minutes
Date Played: 3rd February 2022
Party Size: 2
Difficulty: Easy

If you’re anything like me you tend to save escape rooms until you have friends visiting, or until you can do them with someone who will really appreciate them, or even just feel a little bit of guilt in doing one as a pair. However, ClueAdventures has noticed this niche and created not one, but two two-player only games! I played their first game, “2 Tickets 2 Ride”, at least 3 years ago and it was great, so I was very excited when they announced ‘Jet 2 Space’! I did decide to save it for a special occasion, so moving flat seemed like as good a reason as any!

On a mission to Uranus

When we booked this room we didn’t realise we had actually booked a trip to space, although as this was with the budget space company “WheezyJet” we probably should’ve known what we were getting into. It doesn’t take long before things go wrong, and thanks to certain economies we were left in charge to figure out how to take control of the ship and find somewhere to land safely.

In general, the set was very tactile – there were lots of things to see, do and interact with – any areas that seemed shabby felt purposeful, and I was able to feel immersed in the experience. The decor of the room was a hybrid between an airplane cabin and a rocket ship, with plenty of easter eggs sprinkled about. If it isn’t obvious from the fact you are on flight 069 to Uranus, this game has quite a few adult themes, but I’d describe them as loving and silly, rather than trying to be actively dirty. They also have plenty of very geeky references spread everywhere in a similar style, making this the perfect mix of not knowing whether you’re about to be excited over a Sci-Fi reference, or groan over some sort of phallic pun.

Use the force…(or don’t)

We all know the first rule of escape rooms is that usually force is not required. The same applies to this room, although you are encouraged to “use THE force”…brain force that is!

*insert groans here*

Seriously though, I love the geeky aspect of this room, and it shines through everything they do. The puzzles in the room were all fairly simple and linear – following one after another – so the challenge came not from figuring out what the puzzle was, but from figuring out the solution (imagine a Suduko – you know what to do, but you still need to work to find the solution). Fortunately for us, there was an onboard magazine available (for a small fee) that contained quite a few valuable pieces of information.

Being a small space there were very few hidden objects, so our powers of observation and attention to detail were testing more than our hide & seek skills. There were also no keys and only a very small amount of number locks, because of course, they won’t exist by 2199.

Bumping uglies

Being quite a small space we found ourselves bumping into each other quite a bit, so teamwork and communication are an absolute must. There are a few puzzles that require overt teamwork, and ClueAdventures do a great job of making sure you are switching positions so you don’t get one person doing all the grunt work. I would have liked to see more of this though – many of the puzzles were solved single-handedly, which I think is a shame. Perhaps if they release a third 2-player room they could make it entirely based on teamwork!

We managed to navigate most of the room without incident, which is a shame as I was looking forward to using the help phrase (“Obi Wan, you’re my only hope!”). The hint would (apparently) pop up on the on-board monitor, but otherwise we were left to fend for ourselves.

Accessible boarding

ClueAdventures is based above “The Coach & Horses” pub in Leyton, so while it is great for a pint it isn’t great for accessibility needs. Stairs will need to be navigated to reach the room, and once inside it’s quite a small space, so please check before booking if you have any claustrophobia or concerns about space/temperature. It was well lit, with no loud noises. Hearing and colour perception are both necessities for this journey, although as someone with hearing impairments I coped fine as you just need to be able to communicate with your fellow passenger. There were a few puzzles that required physical dexterity too, although only one team member needs to take on this burden.

The price of a good time

We know that escape rooms can be expensive, and it’s a question within our community about whether it is fairer to price per player or a flat rate per room. Unfortunately, teams of 2 are often disadvantaged by either model which is what has put me off booking a room for two previously.

Despite the fact this room was designed for 2 players only, the price of £35 each still felt quite steep, given most times I’d expect to pay less than £30 when playing with a larger team. It was also a little disappointing as I might expect that from larger rooms with a flat rate (e.g £70 a game regardless of team size), but not one which has been specifically designed for a smaller team.

Even taking away the monetary side and thinking about value…it still feels a little steep. We had a really fun time, but ultimately it was very linear and I didn’t feel I had my money’s worth.

The Verdict

Overall this is a fun and entertaining room, but not complex or engaging to those who are more experienced. I think if you’re still embarking on your escape room journey this is a great room for you, and possibly cheaper and more manageable than other London rooms not designed for 2. However, in the future I would probably suck it up and pay for other rooms in London, knowing I’d feel more challenged and the price would be justified a little more.

Jet 2 Space can be booked at Clue Adventures Leyton here

Escape Nation: The Citadel | Review

Image

The year is 2321, Earth’s population has spread out into space. Mega-corporations have built space stations throughout the galaxy. You have not long arrived on-board a Citadel class space station owned by the Federal Defence Union (FDU). The main function of this Citadel is scientific research and development. The night you arrived, the station’s Artificial Intelligence (AI) was beginning to malfunction. And now, only one week later, the Citadel’s main power has just shut down, and the backup generator has come online.

The doors won’t open, communications don’t work, and you can hear some unusual noises from other parts of the space station. Can you escape before the backup generator goes offline and you’re trapped on-board forever?

Completion Time: 32:30
Date Played: 26th August 2021
Party Size: 4
Difficulty: Moderate

We have seen a lot of good reviews flowing in for Escape Nation’s room, The Citadel, so we took the opportunity of visiting Al’s parents to journey down to Stafford – and we were NOT disappointed! This room was BRILLIANT. It was definitely a good choice to play with Al’s parents, who are big fans of ‘puzzle content’. We actually managed to escape with the second fastest time ever recorded, which we were absolutely stoked with.

The logic definitely was not puzzling…

When things ‘click’ in an escape room, it always makes a room more appealing. As a group of 4, it was surprising that we all seemed to gel with the puzzle flow and the use of logic in the room. This was one of those rooms where you kept seeing new puzzles that were yet to come, which can be distracting as you get excited about the puzzles still to solve, whilst you are still figuring out the previous puzzle. 

We split up into two duos for the majority of the room, each moving through different puzzles, and coming back together at the particularly ‘tricky’ bits! Some of the puzzles used in this room were ones we haven’t seen before (which is unusual now we’ve done >150 rooms!). Others were more ‘classic’ escape room puzzles, but when delivered so well, these are a joy to solve. We even managed to do some searching, successfully! Perhaps it was the addition of Al’s parents, or perhaps it was just a good day for us, but we will take that victory haha!

Artificial Intelligence… Friend or foe?!

The interaction between the players and the AI in this room was great. We love a good sci-fi story, and this did not disappoint. In fact, we thought we had finished the room at one point (so much so that Al’s mum had gone and put her coat on!), only for a rather alarming alarm to sound, and the narrative took quite a dramatic twist. We quickly dropped our bags, took off our coats and returned to puzzling. It was fun to see parts of the room we had thought we wouldn’t interact with suddenly open up and become part of the gameplay – a welcome surprise.

We are so glad the room ended like this. We weren’t quite ready to leave the room when we thought we had finished, and loved the opportunity to face even more puzzles. It made the experience feel much fuller and really helped to create that ‘last minute’ game tension that can sometimes be missing from rooms which you click with so well.

Overall

We can’t recommend this room enough. The puzzles, the decoration, the hosts, everything was brilliant. If you are in the vicinity of Stafford, definitely make your way across, and see if you can beat our time!

You can find Escape Nation on this website here: https://www.escapenation.co.uk/

Ratings

How long could someone ACTUALLY survive in a sealed escape room?

Image

I’ve lost track of the number of escape rooms I’ve played that follow the following premise:

You have 60 minutes to escape before you run out of air!

Whether that’s escaping from a submarine… Or locked inside a safe room without any windows… Or a crew on a space ship with the oxygen rapidly depleting…

It’s a familiar premise and escape room enthusiasts know the drill by now. But let’s rewind for a second and ask the big question:

How long could you survive in a sealed room?

Let’s consider a couple of variables:

How many people are trapped inside the room?

Rarely, if at all, are you escaping from a room alone. Who you choose to bring with you into this death-trap escape room is entirely up to you… But let’s assume you do have to bring at least one other person. Is it your 5 year old kid? Your elderly grandma? Different people consume oxygen at different rates.

But let’s say you want to absolutely maximise your chances of escape, so you invite all your friends to play. You have 9 friends. There are 10 people trapped in this room.

How big is the escape room?

I’ve never measured an escape room, but let’s assume all 10 players want to be comfortable. Our hypothetical escape room is:

3m x 4m x 2.5m

Our escape room has a volume of 30 meters cubed. But don’t forget! An average person has a volume of 0.1 meters cubed, so we want to minus 1 meter cubed. We’ve only got 29 meters cubed left once everyone has crowded in.

Photo (c) Kdwk Leung

How much oxygen is there in the room?

Depending on where you are in the world, air can be made up of different gases and therefore have different quantities of oxygen. The global average percentage of oxygen is around 21%.

We’ve got 29,000 litres of air in our escape room, 6,090 of which is oxygen.

In an average 24 hours, a relaxed person consumes around 550 litres of oxygen a day.

Show me the numbers!

B. Geerts has a formula you can use for this: (total oxygen consumption rate) = (volume of oxygen consumed) / (total time lapsed)

Or to get more technical…

nC = {Vr – nVp}{Li – Lf}/t

Where:

t = time lapsed from initial time to time of loss of consciousness (s)

Vr = volume of enclosure (m3)

Vp = volume of a person (about 0.1 m3)

Li = initial oxygen concentration (21% or 0.21)

Lf = final oxygen concentration (12% or 0.12)

n = number of people in enclosure

C = per capita rate of oxygen consumption (3.33 10-6 m3 s-1)

Less numbers please!

The TLDR is that things look great for our 10 escape room players. They have over 24 hours until they run out of oxygen. However, people pass out at around 10% of oxygen, so in reality they have 21 hours and 47 min to solve the room. Phew.

Except there’s one thing we haven’t thought about…

The Carbon Dioxide Problem

In reality, the carbon dioxide levels will kill our ten players before low oxygen levels will. With each breath our escape room players breathe in 0.04% carbon dioxide and exhale 4% carbon dioxide. Carbon dioxide is poisonous. I’ll repeat this for those in the back: It’s poisonous!!

When the air in the room reaches 4% carbon dioxide, our players are in big trouble.

With ten players in the room, the carbon dioxide levels will reach 4% at around 2.5 hours.

Oh no.

The Most Important Rule: Don’t Panic!

One more problem. one tiny, itty bitty problem. These calculations are based on a group of 10 people relaxed and standing perfectly still. Why is this a problem? People in escape rooms don’t stand still.

You have to rush around, solve puzzles, talk to each other, and yeah… I’d probably panic too if I only had 2 and a half hours to escape before I suffocated.

The longer our players spend in the room, the more oxygen will deplete from the space and the harder it will become to solve puzzles.

Photo (c) Marten Newhall

After a couple of minutes, the players will feel a headache.

After about an hour players will feel nauseous, clammy, and weak at the knees.

At two hours, players will feel a wave of exhaustion.

At two and a half hours, players will start to pass out.

The Answer

10 players would last 2.5 hours in a small, airtight escape room.

I’m no mathematician so my calculations may not be airtight (no pun intended!), but the verdict is clear: Players will die of carbon dioxide poisoning long before they’ll run out of oxygen.

The moral of the story: Bring a smaller group, maybe some plants to balance the carbon dioxide, and by god try and escape quickly and calmly.

Modern Fables: Hypersomnia | Review

Image

Your dreams have been getting stranger and more vivid lately. In your dreams, you play yourself but there’s something different about you in some way. Something you can’t quite put your finger on. More recent dreams have also featured a strange symbol that keeps appearing in the strangest of places. One night it might appear as a tattoo, another night it might be the pattern on some wallpaper. One afternoon, a card with the very same symbol was slipped into your pocket. You didn’t see who left it but you have a strong feeling enticing you to investigate…

Rating: Narrative
Completion Time: 50:00
Date Played: 10th July 2021
Party Size: 4
Recommended For: Folks who want a puzzle-light, theatrical 80s experience

*cue rad 80s music*

London’s only 80s themed escape room? Don’t mind if I do! Well… I suppose now I’ve played it I’d actually have to classify it as a sci-fi escape room. Think interdimensional space travel but with tape cassettes and VHS thingy-me-bobs that I’m too young to remember. Actually, between us, we weren’t sure HOW to load a cassette into the cassette player, but not to worry that’s just a bonus extra puzzle!

Actually, I think Hypersomnia is a game that exists within the We Still Fax universe. The parallels are uncanny! With the escape room plot centering with you hopping between an infinite number of parallel universes where tiny changes spin out whole new worlds – then it’s impossible that We Still Fax doesn’t exist in this world, right?

Photo (c) Modern Fables

An Escape Room Birthday… A Month Late!

I love the 80s so much that I initially booked Hypersomnia for my birthday way back at the start of June. Unfortunately on the day I felt sick, and you can’t take any chances in *gestures vaguely* the global panini, so I emailed the team very late to cancel myself and my partner from the booking.

The rest of my team played on without me and I sat at home feeling sorry for myself… But it’s testament to the excellent customer service that even though I was prepared to eat my booking fee, the owner Jay was absolutely wonderful in getting us rebooked! Which is how a whole month later I finally got my chance to step across the threshold into an incredible new world and take on Hypersomnia.

@theescaperoomer

my reaction when I found out there’s an 80s escape room in London 🤩🎉 #escaperoom #london #80s #escapegame #puzzle

♬ Bizarre Love Triangle (2015 Remaster) – New Order

It Began With Extreme Memory Loss…

We arrived at the venue and entered a very dark and very strange room. Actually, it was so immersive we initially thought that this WAS the escape room, prompting one of our member to start lifting things up and looking behind doors. The whole setting was bathed in an eerie red glow and I definitely heard the sound of what I can only describe as intergalactic space travel coming from the next room.

After a few minutes, our host arrived!

“Ahh, welcome back! What are your names… No, not your fake Earth names, your REAL names? Oh wait… You don’t remember them? Hmm, that’s a problem.”

Oh no, it seemed our whole group had suffered a very serious bout of amnesia and couldn’t remember why we were here on Earth. In fact, our whole memory was filled with useless Earth stuff, like the name of my so called pet from my so called childhood. But not to worry, that can sometimes happen with inter-dimensional travel, and our host was quite sure our memories would return once we got into the room.

Photo (c) Modern Fables

Puzzle-Light, Story Heavy

If anyone were to ask me for a recommendation for a game to play in London, I’d ask them whether they prefer puzzle solving or a rich story first. For anyone who prefers a rich story, Hypersomnia is perfect! At it’s core it’s a really unique story with some puzzles aiding the plot along – more like jigsaw pieces where solving something merely reveals more of the narrative.

This wasn’t exactly what we were expecting, but it does make for a really refreshing game. There was no rummaging around for 4 digit codes, or looking for keys, or lifting plant pots up to find cipher wheels. No, instead your goal was to remember who you were. Each player had their own identity with skills and weaknesses. As I learned more about mine I really fell into her character and, as the game reaches it’s climax and gives you a difficult decision to make at the end, I felt like my role influenced the decision I made too.

The puzzles that were in there fit wonderfully with the setting and delightfully, included things I’d never seen before. The less said about them the better, as I don’t want to spoil anything!

I did get the impression that most of the puzzles in Hypersomnia were triggered by ‘hand of God’ (aka, a very attentive games master in the next room). It was clear they were paying great attention as we tripped up early with a technical error in the room and the GM immediately appeared to put it right.

Photo (c) Modern Fables

An Unusual, Inter-Dimensional Experience

I really want to be able to say that I had a great time playing Hypersomnia, but the truth is days later I’m still wondering if I made the right choice with how I payed the game. It wasn’t your typical escape room – no, it was like nothing else I’ve ever experienced. ‘The rules’ of escape rooms I’ve come to expect with every experience I play were broken and remade in this room, and you know what? I kinda wanna go back and give it another try!

You enter into an unusual lobby where the event is in character from the moment you start, then after re-learning your whole identity and making monumental decisions that affect many universes, you suddenly emerge into daylight, have a quick photo (in a completely different themed room) and then disappear off into the day. I don’t know what our final time was – I don’t know how well we did, all I know is that I’m not really from Earth and probably my life is a lie.

The Verdict?

My two absolute favourite genres of escape room in the world are sci-fi and 80s. It ticks all the boxes for me and I’ll be the first to recommend it to my friends, but man it was a really, really strange day.

You can book Hypersomnia at Modern Fables by heading to their website here.

Cryptology: The Complete Guide

Image

Cryptology goes beyond just an escape room, this is an immersive experience. Search for secrets, discover clues and hints, then solve puzzles to reach the unique goal. Every game at Cryptology is different with tailor-made themes and bespoke challenges. With fantastic game flow, handcrafted set design, and unique puzzles – their games are admired by enthusiasts, gamers, families, and friends alike. Their games are immersive and rewarding and they pride themselves on great customer service and banter too.

Why Cryptology?

We at Escaping the Closet are HUGE fans of the Cryptology Rooms, and can proudly say that we have played all of their rooms across both locations as well as previous rooms that are now decommissioned (boo 😭 ). Cryptology rooms combine unique themes, innovative puzzles and exciting use of technology to provide some of our favourite escape experiences we have come across among all of the hundreds that we’ve played!

As we have so much to say about Cryptology, we thought it would be best to bundle it all into one big review to showcase just how amazing Cryptology is and why, if you haven’t already, you should check them out for what we can guarantee to be a brilliantly immersive escape experience!

So…we thought long and hard about how best to do Cryptology justice when writing this (almost felt like a puzzle in itself!! – can we collect dream keys for this?). We decided that we just have to tell you about the highlights from each and every room of theirs to date- we can promise that there is something in there to suit everyone’s preferences!

Overall

In their own words…”Before the boom of escape rooms across the country, Cryptology opened in Nottingham city centre in July of 2015. It was conceived after playing mediocre escape games across the country and recognising a niche in being able to stand out.”

Cryptology currently has two branches open: their flagship in Nottingham, and one very conveniently in our hometown of Sheffield. They previously also had a branch in Barnsley, which is unfortunately now closed (think that’s more to do with Barnsley not exactly being a hub for escape rooms than anything else…), but LUCKILY we managed to pop over to Barnsley and play both the rooms which were on offer before it closed.

Mark and Simon, the owners of Cryptology, are just the kind of people you want to be creating escape rooms- enthusiastic, imaginative, creative and also practical. You can tell from their rooms and all the clever tech that they know what they’re doing! They are also a lot of fun (we have had some very funny moments in all the games they have run for us) and have a team around them that reflect their own values and enthusiasm for good escape rooms, meaning that the calibre of the experience is equally high every visit!

So onto the main attraction- the rooms!!!! We are going to break this down by location, and then the order in which we played the rooms.

Sheffield

Our first experience of Cryptology was in Sheffield when we got super excited to hear that a new escape room brand was just opening right in the middle of West Street! (5 mins walk from uni?! Incredible! Let’s get booked in IMMEDIATELY!!!!).  And boy are we pleased to have such a brilliant brand of escapes right on our doorstep!

First Contact

⭐️⭐️⭐️⭐️⭐️

The game that introduced us to Cryptology- and what a game it was! We played this with our friends and regular escape companions, Tasha and Rach, and all four of us LOVED it! There was simply so much to do! In this game, you are tasked with boarding the TRSS Caelus to find out what happened to the crew of the spaceship orbiting Mars whose communication has ceased…

What Cryptology does brilliantly is immersion, which you’ll soon see as a common theme from all of the games. In this case you really do leave Earth, truly feeling like you are on board a spaceship. The set, tech and lighting all contribute towards this, offering a vibe that fits somewhere between Dr Who and Red Dwarf! Of course this room is super high tech. It’s amazing how well the space is used, and how all the puzzles make sense with the theme and storyline, which of course is the best way to make a game totally immersive!

Now for our favourite aspect- the timer and clue system is so perfectly integrated into the room (part of the crew, part of the ship…. I know that’s a pirate ship reference rather than a spaceship reference, but it kinda works here…). The timer countdown is completely congruous and the clue system is so interactive, you can fully have a conversation with your game master through the ship’s computer, adding to the fun! When you reach a certain point in the mission, you are faced with a choice- this enables three different final puzzle sequences of varying difficulty. We’d recommend making your choice based on the time you have left on the clock, as this enables a satisfying ending for most teams to be able to complete the game at an appropriate difficulty level. We opted for the most challenging ending and, thankfully, managed to complete the full mission and make first contact (YAY!)

We thought this was such a good game to showcase the fun of an escape room that Ash even replayed it! She chose this as the room to take a group of escape newbie friends to when they came to visit! (Don’t worry, there was no cheating to snatch a new record time- Ash held back on solving anything, leaving that to her pals so they could get the full enjoyment and take the full time!) One of the great things about this room was the sheer volume to get done, as well as the decision making aspect leading to a multi-choice ending, meaning that Ash had a chance to focus on different puzzles than the first time around when she played!

The Mysterious Case of Hugh Dunnitt

⭐️⭐️⭐️⭐️

This was a room we were eagerly awaiting the opening of- after playing First Contact and gushing about how much we had enjoyed it, Simon told us about the plans for Sheffield’s second room, Hugh Dunnitt. So it was on our list before it had even been built, and we got in to play it within a few weeks of its opening! Suffice to say that it did not disappoint, and offered more of the brilliance we had become accustomed to from Cryptology’s rooms.

A murder mystery with a fabulous twist, this room offers a great mix of puzzle solving and ‘things to do’. The storyline is a big part of the room and unfolds as you progress through, so you know more at the end than the mystery you start off with.

This is a really fun room with the ‘things to do’ element of the room meaning everyone can get really stuck in and feel properly involved. The clue system, as with Cryptology’s other rooms, is interactive and funny, and perfectly designed to fit in with the room’s story and theme, making it a thoroughly immersive experience. Additionally, as you progress through the room the pressure ramps up to encourage you to get everything solved in time. This is cleverly done and Hugh Dunnitt is a really enjoyable and commendable room!

We managed to escape in time, and set the fastest escape time at the time (we know we played shortly after it’s grand opening so it may well have been beaten several times over by now!) 

Side note- we recommended this room to a couple of different escape newbie friends of ours in Sheffield and both groups managed to escape in time, thoroughly enjoyed their experience and already want to do more escape rooms, so success all round- and let the addiction commence!😉

Welcome to your Afterlife

⭐️⭐️⭐️⭐️

Afterlife is a room which was originally run by X-it games, based in Shipley, and we had been meaning to venture up there…then COVID happened of course, scuppering our plans! However, during the lockdowns Cryptology announced the exciting news that they would be opening Afterlife right here on our doorstep in Sheffield! Opportunity knocked, and of course what could we do but get ourselves booked in for as soon as we possibly could upon its opening?! (but you’ve just spent the past however many months being locked in and the first thing you want to post-lockdown is lock yourself in somewhere?! HELL (and purgatory and heaven) YES!) Our lovely friend and regular escaping companion, Tasha, kindly treated us to play Afterlife as a joint birthday present, and boy was it a great way to celebrate our birthdays!

As a mortal, to enter your afterlife, you must first die. How you die is your choice but all must enter through the void of transcendence. Only the brave will follow the light, crawl out of the grave and go to hell and back. Logical thinking and teamwork is what you need to ensure that when your hour is up your name is found in the Book of Life.

In Afterlife, a brilliant journey through purgatory, hell and then heaven has been created, and the set is completely immersive; through the amazing decor you are authentically transported to each setting; each being completely different in style, surroundings and the overall vibes.

Starting as it means to go on is a unique setup to throw you straight into the confusion that is the Afterlife. Led into the Afterlife by the Grim Reaper herself, and greeted by a creepy companion advising you of what has happened once locked into the otherworldly realms that come with death, you have to listen carefully in order to move on and find out what happens next…

Purgatory sets you up with a multi-faceted puzzle, combining elements from all around the room in order to successfully get ourselves out of purgatory. You have to combine riddles, logic, physical and mathematical puzzles in order to find the solutions needed to escape purgatory… just watch out for those red herrings(!)

Unfortunately, escaping purgatory leads you straight into the pits of hell! And the puzzles in this section seemed to almost be tailored to our own personal escape room hell- SEARCHING! However, we managed to overcome the puzzles in spite of our demons and successfully solved the spooky puzzles. We did end up brute forcing one part of a puzzle, through the process of elimination, when our searching skills failed us. But we got there which was a relief, since after hell comes heaven!

YES! But, before you can enter and sign your name in the Book of Life, it turns out you’ve been locked out of heaven and have to prove your worth by showing off your puzzling escape room skills! We did have a moment of hesitation here, unsure whether we were cut out to be angels when we couldn’t manage to unlock the pearly gates, but fortunately we figured it out and managed to get our hands on the coveted Book of Life, and proudly sign Escaping the Closet’s name where it belongs!

Afterlife was brilliantly atmospheric and a triumphant return to Cryptology Sheffield. We managed to successfully make it out with 25 mins to spare (Our lovely host, Robyn, told us that this was the record so far, which we were pretty chuffed with!) We’re pleased that we weren’t left to wander the Afterlife for all eternity…plenty more time for plenty more escapes YAY!!

Nottingham

Nottingham is only about an hour’s journey from where we live in Sheffield, and makes for a great day out as it’s filled with great food places (a big + for us, shout-out to the Pudding Pantry), and loads of escape room opportunities! It’s therefore one of our favourite go-to day trip spots! We’ve done all their rooms here, and had a blast every time.

Dreamscape

⭐️⭐️⭐️⭐️⭐️

After loving their Sheffield and Barnsley (😢) rooms, we decided to pay a visit to Cryptology Nottingham and were highly looking forward to seeing what they had to offer.

Our host, Sam, met us at the door, dressed suitably for a slumber…we were introduced to the game, told to expect a very fast-paced and frantic experience, especially with only two of us, to manage the mammoth task of collecting up to 20 dream keys across 5 dream rooms!!

The rooms were incredible – Dreamscape plays out like an escape room fan’s actual dream, with a huge volume of puzzles, all focussing on different strengths, and a great flow between each of the dreams! Each dream was so different from the previous and the types of puzzles in each room were SO cleverly tied into the feel of the dream you find yourself in. We spent most of the game working separately to try and tackle the volume of puzzles we were faced with – but we did come together a few times for some particularly tricky bits! We tried to separate according to our strengths (but in hindsight it was probably whoever got to the puzzle first! 😅). 

There are also some more overarching puzzles that come together for the end of the experience to make your final escape – we loved the finale and were really impressed with how Cryptology brought everything together for a cohesive and satisfying finish. Overall, a jam-packed experience, with no quiet moments and the most puzzles we have EVER seen! The theme itself and the gameplay was completely original and unique, we would highly recommend making the journey to play. Sam was also a lovely game master, who did a great job of making the experience immersive from start to finish!

We were also super pleased to get the fastest duo time of 52:20 and 15 dream keys! This was our first ever 5⭐️ rated room and Ash reckons this is her favourite room EVER! 😁

Cypherdyne v1.5

⭐️⭐️⭐️

You and your team have been selected to take part in a legendary Cypherdyne interview. A challenging and disarming hour-long interview that is rumoured to not just separate the wheat from the chaff but discard the chaff entirely. Unsure what to expect, the promise of a great job in this dire economy is enough for you to face whatever escape challenge the CEO has set for you. Your career may be unlocked and explode with opportunity!

A brilliant birthday present from Al to Ash was a Cryptology voucher and when the opportunity finally arose for us to be able to return to escaping, we booked in a mammoth escape-a-thon to play out the remaining Cryptology rooms we had; Cypherdyne, Rameseize and Daylight Robbery. We thought Daylight Robbery would be the showstopper so saved that for last, and dove straight in with Cypherdyne v1.5. After all, what would you rather be doing on a day off from work than a job interview?!

Cypherdyne’s interview felt like what those ‘think outside the box’ questions Oxbridge candidates get challenged with in their interview processes… there was no obvious interview task, that was for us as the candidates to figure out as part of the process. We had to crack security codes, find hidden doorways and mess with the computer hardwiring to stand a chance of being hired by Cypherdyne.Thankfully we had our heads screwed on and managed this all!

Although the room starts off appearing rather innocuous, there are the usual high-tech touches  that Mark and Simon are so great at including in their rooms, which enable their puzzles to stand out from other escape rooms we’ve played. Although this is not our favourite Cryptology room, it is still commendable and well worth playing when you pay Cryptology a visit! Overall we’d give Cypherdyne v1.5 a 3.5/5 rating.

Rameseize

⭐️⭐️⭐️⭐️

Next up in our Cryptology-a-thon was Rameseize, which we want to give an award to for the best name for an Egyptian themed room! As you may expect, with this room you are tasked with ransacking Rameses’ tomb to ‘seize’ three ancient relics before your rival treasure hunters catch you up and bury you alive in the tomb to claim the treasure for themselves. As usual, no pressure then hey!

Rameseize has a great variety of puzzles that are all completely in keeping with the Egpytian theme, and the immersion is top notch as always thanks to Cryptology’s high standards of decoration for their games.

There were some very cool and clever elements to this room! We were given a number of items at the start of the game to help us with the challenges ahead and liked how important these were to get us going, and keep coming back to throughout the game. Communication was key in this room, in particular for a puzzle near the end of the tomb heist! Playing as just a pair, we were very grateful of how well we work together in these kinds of situations as we needed to be on our game- Rameseize is the sort of room that can be played by large group sizes due to the size and volume of puzzles to get through in the time.

We enjoyed the challenge and liked how the tech used in this room worked to make the space feel like a booby-trapped tomb this time- even though it was very clever modern-day tech, it made us feel transported to a cursed tomb! A really fun game and although Egypt is a common escape room theme, it feels really fresh in Rameseize, and we’re sure you’ll enjoy it no matter how many other Egyptian escape rooms you’ve previously played (plus you get to carry round a very cool staff!)

Daylight Robbery

⭐️⭐️⭐️⭐️⭐️

Onto the final Cryptology Nottingham room in existence (we are waiting for the scary room that we hope is to come…!), and our second heist of the day. This time, it wasn’t a cursed pyramid, but a high-security bank.

Cryptology are always great at creating a really immersive, authentic space for their rooms, but Daylight Robbery is SOMETHING ELSE! The Nottingham Cryptology HQ is in an old bank and so the brilliance of Daylight Robbery is that this bank heist takes place in an ACTUAL BANK VAULT.

Similar to Dreamscape, Daylight Robbery is a room which can cater to teams of all sizes and abilities as this is another ‘collect as much as you can’ challenge! Only this time it’s not dream keys we’re after, but as much valuable swag stowed away in the bank as possible! You can keep track of how much you have managed to get your hands on throughout the game by scanning each item before bagging it up for a quick getaway, to keep a running total value.

But before you can start nabbing other people’s valuable possessions, you have to infiltrate the bank to reach the vault. This involves a series of puzzles before negotiating the classic laser trigger alarm system- one of the most fun sections to encounter in any room and make you feel like you’re in your favourite spy film (or St Trinian’s- we won’t judge if this is your fave film using laser alarms!).

Again, as just a pair, in a room that can cater to large group sizes, we had our work cut out for us, and although we feel we made a valiant effort, there were some internal vaults we didn’t even manage to get into- testament to just how vast this game really is! The separate vaults were all thematically grouped so there was an opportunity for everyone to be able to puzzle to their strengths! These included music, logic, maths, spatial awareness, searching, physical puzzles, using technology and much more, and often the swag itself was a clue to help solve a puzzle! There was simply so much to do that even the most experienced, full-sized, team is not likely to manage to take home the FULL jackpot!

We managed to retrieve over ¾ of a million pounds, so we feel that although we aren’t the best robbers in the bank, we could make a reputable name for ourselves… then again ‘Robbing the Closet’ doesn’t have quite the same ring to it as ‘Escaping the Closet’, so maybe we’ll stick to our day job (we WISH escaping was our full-time day job! We can dream….!)

Mark was our host for Daylight Robbery and once we’d completed the game, he did a brilliant debrief with us, showing us how we could’ve accessed the vaults we didn’t make it into and the puzzles within this, and even showing us a really well-hidden easter egg in the room! If anyone has played Daylight Robbery and successfully found this themselves during their gameplay we would love to hear from you! He also told us about the potential plans for a future room which we are INCREDIBLY excited about and can’t wait for news on this development!

Barnsley (branch now closed)

Although the Barnsley branch is now closed and so it’s no longer possible to play these rooms, we couldn’t leave them out as both were brilliant and deserve the recognition too!

HMS Cypher

⭐️⭐️⭐️

We played this one knowing the Cryptology brand having played a few already and therefore expecting good things! We took a group of friends to join us for this one, and we were all kept really busy on board HMS Cypher!

HMS Cypher, takes you on board a WW2 battleship, and as always, you get fully immersed, feeling as if you are on deck of the ship from both the setting and the puzzles. In terms of the puzzles, think morse code, maps, co-ordinates and walkie talkies, everything makes sense that it is there. You know that you are deciphering messages being sent to the ship, following instructions to set the right course for the ship, all to keep everything ship shape.

We really enjoyed this game and while it isn’t one of their showstopper rooms, it was a lot of fun and really demonstrates the solidly good rooms we have come to expect from their brand. We’d give HMS Cypher a solid 3.5/5 and we were very sad to see it close!

Insanctuary

⭐️⭐️⭐️⭐️⭐️

Last but by no means least is Insanctuary. Although Insanctuary no longer exists, we hold it very fondly in our memories as it was such a brilliant game. In Insanctuary, you were tasked with exploring an abandoned facility to try to find out what has happened to everyone. This was a creepy theme and it was executed brilliantly; the decor was really creepy and effective, black gunk creeping through the cracks in the walls, giving the room IMMENSE Stranger Things vibes. This set Al and our teammate Rach on edge, leaving Ash to be the brave one- always the first to be pushed into a room in case anything scary jumped out at us (it didn’t!).

You had to piece the various clues together, get into all of the patients’ abandoned rooms and log into the corrupt scientists’ computer system to find out just what was going on! Turns out there was a rift between different worlds and the disappeared people had ended up being sucked into the other world. So, like no big deal… But seriously, this final room was spectacular- the decoration was so effective in creating an otherworldly sci-fi/horror vibe and although this room was not scary, it felt like the kind of room that could easily have been made terrifying if that was the intention!

We had a great time playing Insanctuary, and hope that Simon had fun hosting us; we had a lot of banter with him through the room’s clue system (which certainly gave some comic relief to scaredy cat Rach to help her through the game!). At one point, UV lighting was used and it highlighted some shoe graffiti Alice had lovingly added to Ash’s SHOES in UV security pen without her knowing! In the most escape room-y way possible, the hidden message of ‘I <3 escape rooms’ was written boldly on Ash’s trainers so Simon got to see the extent of our escape room addiction! Definitely lost any remaining street cred at that point…but we saved the world from the otherworldly portal rift, so who are the real winners, hey!

We loved this room and were very sad to hear that the Barnsley branch had closed and with it, Insanctuary! It truly is a shame that no more teams get the opportunity to play it! But it really is a commendable room and one that we will always remember fondly!

So, that’s it- all of the Cryptology rooms on offer (and then some). We have loved all of our experiences playing Cryptology’s games and we hope to see lots more of the same clever, immersive, high-tech, story driven games from them in future! We will be first in line for any and every new game they bring out, because they are one of the most reliably good brands we know! 

So what are you waiting for? Get booking your very own Crypt-athon, you won’t regret it!

You can find out more and book to play Cryptology’s games

Agent Venture: B.A.D. Side of the Moon | Review

Image

This is it, the grand finale. Confront Bozo on his Moon base, and foil his evil plans once and for all. The fate of the Earth is in your hands.

Rating: Exciting!
Completion Time: 58:20
Date Played: 10th April 2021
Party Size: 4
Recommended For: A well balanced (in skills) team of 4-5 players!

We’re back, Secret Agents! The dream team is reunited for the grand finale in the Agent Venture online series. After playing the previous Cyborg Island way back when in October 2020, we finally made time to journey to the moon! Just in time by the looks of it, the evil supervillain Bozo has been hiding out all this time just waiting for an intrepid team of secret agents to take him down.

This time round we were joined by our fantastically funny host, Agent Grace who really brought the experience together! So how did we do? Let’s get into it:

The Story

In a dramatic exit from Cyborg Island, Bozo escapes our clutches and goes to hide out… On the moon? That’s right, there’s a super evil base up there and an even eviler mega laser beam primed and ready to destroy the world. Or at least, I think that was the story. It’s important not the sweat the details, we were mainly here to arrest him.

I think at each chapter the plot gets a little more bizarre. We went from a regular, run of the mill heist, to an island that turns out to be a secret cyborg factory to, well, the moon. Kinda like your classic platformer video game from the early ’00s, you’ve gotta have a moon level, right?!

The Experience

You and your team play the ‘eyes in the sky’ guiding a secret agent on the ground (or rather, in space). Each of you will have a specific role:

  • The Hacker – responsible for ‘hacking’ doors open and obstacles in people’s way by solving series of quick fire puzzles on their screen.
  • The Researcher – they’re given the most information and must quickly sort through a lot of red herrings to figure out what information is needed for each level
  • The Navigator – this person is your maps guy, they see the base in all it’s detail and have the main responsibility for guiding Agent Venture around their environment
  • The Communicator – this person’s job is to lie and blag their way through social situations, armed with emails and phone records, they can phone ahead and spin a tale that grants entry
  • The Co-Ordinator – this person oversees everything!

In this game I took on the role of The Researcher. I like reading and I suck at a lot of other things, like making phone calls, reading directions or maths puzzles. So it worked out well!

All play at home Agent Venture games are played in Zoom, but unlike a lot of ‘remote avatar’ games you aren’t controlling an avatar per-se, in fact it’s all done via audio description, like an incredibly intricate and awesome TTRPG. This means there’s a huge element of choose-your-own-adventure and what’s more there’s a good amount of subjectivity with both the environment, and the puzzles that involve interacting with the host. I enjoyed this a lot though! No correct way of doing things, only YOUR way which will be completely unique from every other group who has played the game.

In this particular game, there’s two distinct parts. The first part you’re doing a series of ‘long’ puzzles to help disable alarm systems and make the end game easier. The second part is where the pressure ramps up by 5,000% – the more you solved earlier the easier this bit will be.

We’d solved about 4 puzzles before the end game, giving us at least 50% left to solve, but it worked! With some speedy collaboration and everyone working as fast as they could – we did it!! We made it out in time.

I rated the first in the series one of my all time favourite games, I didn’t do the same for #2 – likely down to the fact we didn’t escape in time. But I really felt like B.A.D. Side of the moon was the most polished of the three games and that’s why it’s back up to 5* in my books. Oh, escaping in time did help!

The Puzzles

Overall the puzzles rely a lot on collaboration. There’s no one puzzle that just one person can solve, unless of course you count the mini-puzzles the hacker takes care of. What I mean is, you’ll have one part of the information, another player will have another part, and so on. Some puzzles involve ALL team members, whereas the large majority involve only two.

The good thing is, you can choose which puzzles to do and they’re labelled in advance with which role will have to play the biggest part.

As the Researcher, the puzzles I encountered largely revolved around ‘search and find’ e.g. get a large amount of text, split over a few documents, and sift through to find the relevant part, often fragmented. One puzzle in particular that was one of the puzzles labelled as Researcher-heavy, stumped me a little. But then again it involved ratios and maths and a lot of text. But, you’re encouraged to share your screen when stuck so that everyone can weigh in.

Overall

Good fun, honestly! Of the three, I think The Heist was still my favourite, but I’d put this down to the format being super novel and us acing it as a team. It’s absolutely true the games have improved over time, so the series is best experienced in it’s totality and I’m super glad we all made it to the end (and saved the day!).

Agent Venture, before lockdown started, did real life immersive experiences and I’m hoping that some day post-lockdown they’ll bring those back. If the online experiences are anything to go by, I reckon they’re one to watch!

Agent Venture can be purchased for £12+ per player on Agent Venture’s website.

Star Wars Unlock!: An Unforseen Delay | Review

Image

You are smugglers in the Outer Rim, facing danger and the unexpected every day. Today, while transporting expensive cargo belonging to Jabba the Hutt, you are intercepted by an Imperial Star Destroyer! Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and discover Jabba‘s hidden illegal goods. There‘s no time to waste. You need to break out of your cell, rescue your astromech and get hold off the cargo. Then all you need to do is recover your ship and escape!

Rating: Exciting!
Completion Time: 35:36
Date Played: 26th February 2021
Party Size: 2
Recommended For: Star Wars Fans, people who love an adventure

An Unforseen Delay is the second boxed game in the Star Wars Unlock! series, after Escape from Hoth and part two in my effort to find a play at home escape game my Player 2 loves as much as I do. This time round we’re playing ‘grey area’ smugglers, arrested and locked away by the bad guys (the Imperials – see, I’m learning). In all sense of the word, it’s a true escape room. You must escape!

I’ve said it before and I’ll say it again, I’m not really a Star Wars fan, so consider this review a bit of an ‘outsider’ perspective, with more of a focus on whether the game is fun for non-Star Wars folks. I reckon the vast majority of people picking up this game will be into Star Wars but just in case you’re not – you can still have fun! There’s one or two moments in which context is important. For example, if you recognise R2D2 as an astromech droid you’ll know what they can (and can’t) fix. But if you didn’t have the context, you’d probably trip up and make a couple of mistakes before getting it correct.

So how did we get on?

In this team of 2, I think we smashed it at 35 minutes! Maybe one of the fastest Unlock! game times I’ve managed – but don’t quote me on that. We used 4 hints, which in hindsight we probably didn’t need to use – but I’m very much a “just ask for a hint” person, no shame.

Unlock! games have pretty cool gameplay mechanics, and as part of the Star Wars franchise this one was delightfully high tech. The game is essentially composed of a deck of cards and a mobile app. Each card has a number on it and only when you ‘discover’ the number (for example by spotting it hidden in an image, by adding two cards together, or by being told to) can you draw it from the deck. When you come across code or machine cards (yellow and green) you must head to the app and do something there. This ranges from entering a simple 4 digit code, to super cool augmented reality graphics and complex manoeuvres to perform on the screen.

An added bonus in Unlock! Star Wars is that you get “help”. At the start of the game you get to draw a number of helper cards which give you hints to use at particular moments in the game, for example a clue to solving a puzzle or a reminder to do something *cough* which despite the warning I actually failed to do during the game.

An Unforseen Delay is the 2nd hardest in the Star Wars series (or 2nd easiest, depending how you look at it). Ironically though, we found it about the same as Escape from Hoth, if not possibly slightly easier. But this massively depends on what you want in a game. I’ve played a lot of Unlock! and so expected certain puzzles not present in Escape from Hoth but that were present in An Unforseen Delay. So take that however you like!

However, just like Escape from Hoth, this game makes excellent use of the app! In particular, the ‘end game’ puzzle once you finally do break out of your prison cell, rescue your cargo and go to fly out of the base. All at once the game became like an actual video game and despite a few mistakes made early on, we managed to ace it in true Disney / Star Wars “woohoo we saved the day” style.

Overall, we really enjoyed it. Honestly, I tend to enjoy a game a lot more if my Player 2 enjoys it and as a Star Wars fan, all the boxes were ticked. It wasn’t the hardest game, nor the easiest, and I’m still not sure who is who in the Star Wars universe. But there’s something extra fun about being able to geek out, put on the music, make a themed cocktail, and immerse yourself in a sci-fi world.

Star Wars Unlock! can be purchased from most major online retailers for around £35 GBP