Scarlet Envelope: Dinner with Anonymous | Review

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Dinner With Anonymous Review | “First course – peanut stew, main course – your dirty lies with a tahini dressing.” Five honourable guests have been blackmailed to dine with Anonymous, a charming psycho claiming to know everyone’s dark secrets. In a twisted turn of events, you find yourself in Anonymous’ basement, kidnapped and challenged to answer two questions: “Who is Anonymous? And what have these five people done to piss them off?”

Completion Time: ~60 minutes
Date Played: January 2023
Party Size: 2
Difficulty: Hard

It has been a long, long time since I’ve last played a Scarlet Envelope game and I have to say – I’ve missed it! Scarlet Envelope are one of those monthly subscription types I used to save up and play with my good friend Bianca. However since moving to Edinburgh, I hadn’t had the chance to pick up and play with anyone new. That is, until today. Apparently, if you can believe this, it’s been a whole year since I played the last in the series: Screaming Venice Art Heist. A lot can happen in a year, but it’s nice to have that feeling of returning home when you pick up a puzzle game that is both exciting in its newness and familiar in it’s reliability.

 

 

A Collaboration between Scarlet Envelope & Keith, of USB Escape

The first, and most exciting thing about Dinner with Anonymous is that this is the first (but hopefully not the last) collaboration between Scarlet Envelope and Keith Dozois of USB Escape… And it shows! You can see the metaphorical fingerprints of both creators all over this game. There’s the physical, tactile experience of Scarlet Envelope combined with the horror themes of USB escape, married together with fantastic audio visuals which I’ve come to expect from both creators.

On a personal level, it was a lot of fun watching the two creators collaborate, their partnership unfolding over Instagram, and creating funny gems like this one 👇

 

But onto the actual game, how did it play?

 

You Have Been Kidnapped…

Dinner with Anonymous starts with the startling news that you have been kidnapped! Notorious serial killer with their eyes set on 5 unique victims has you in their clutches, but you have one shot at escaping. If you can figure out the name of the killer and exactly why everyone is being picked off one by one, they’ll let you go. If not, it looks like you’ll be on the menu next… So no pressure!

We spilled out all the contents of the envelope onto our table and got stuck in. At first glance, Dinner with Anonymous was a much lighter envelope than some of the others. The reason for this is because most of the game takes place online and that’s the first puzzle – how to get to the homepage to get started. With a slightly rocky start trying a few ‘hidden’ websites and deciphering details we found a little too early, we eventually made our way to the correct landing page and the game begun.

With a fantastic cinematic quality, the game begins by you being greeted by the serial killer themselves. An individual with a large TV on their head, cooking a horrific looking dish, blood splattered everywhere, and threatening you next. Hehe… Well, I did say it was a horror game, didn’t I?

 

 

There are 8 videos in total over the course of the game, so even if it does seem on the lighter side, it’s no less meaty (no pun intended) than any of the previous in the series. In fact, the web portal and video portions were some of my favourite in the whole game. They played brilliantly, added a level of tension, elevated the otherwise already satisfying tabletop puzzle game into something extra special.

Once we’d figured out what to do, we were off to a flying start. The gameplay that follows is fairly linear. The first puzzle gives you a clue to the next puzzle, then the next, and so on. Each one uses both the TV and the physical ephemera in the envelope to be solved. Then of course there is also a meta puzzle that uses secret details you found throughout the game and comes together for the big finale.

 

 

Scarlet Envelope, But Make it Difficult

When ordering from Scarlet Envelope you get to choose the difficulty level of your game:

  • Starter
  • Experienced

Since I don’t remember specifying which difficulty I’m on, I assume I’m getting the latter. Because, well, these games are tricky and it saves a little pride if I assume they’re tricky because it’s “Experienced” and I’m not just losing my puzzle solving marbles.

Dinner with Anonymous was no exception, and after spilling out the contents of the envelope over Rebecca’s table, we weren’t sure where to begin. I would go so far as to say it might be the trickiest of the games in this series I’ve played so far. For each individual puzzle we used at least one clue, and in a few cases we even ended up revealing the solution.

In terms of those puzzles, there was a fun mix of them. My favourite by far was one that involved a certain recipe. Can I say the puzzle made me feel physically sick? And in all the best ways possible! However that was also the one we used the most hints on to get to the correct solution in the end. This game also benefitted from a few details hidden in plain sight… Without wanting to give any spoilers, I love it when something you’ve been holding in your hand suddenly turns out to conceal something brilliant, in a place you’d never have thought to look.

If I had only one criticism of the game it would probably be that – it was a little tricky, and the signposting of where to begin at the start felt less than I’d had on previous games. But overall, despite finding it trickier than usual, we had an absolute blast playing through.

 

 

Michelin Star, or Food Fail?

Overall, I really enjoyed Dinner with Anonymous. It’s up there as one of my favourites of Scarlet Envelope – and that’s saying a lot from me since I don’t enjoy horror at all. I went in with an open mind and a horror-enthusiast, expecting a fun little game and instead getting something far more atmospheric and mysterious. The combination of two powerhouse Canadian creators mean that this game is something quite unique, and I hope this means there’ll be more collaborations on the horizon for Scarlet Envelope in the future.

In terms of who I’d recommend this for… I’ll start by saying who I don’t recommend this for: Kids. It’s creepy, very creepy. Some kids will probably be fine with that, but I’m a bit of a wimp myself and it certainly sent shivers down my spine. For any horror enthusiasts, Dinner with Anonymous is a must-play and a standout game in the genre. It would be good as a standalone, or as part of the full Scarlet Envelope series. In short, a big thumbs up from me.

As I write this, next to me on my desk I have the next instalment: Ashes of Persepolis ready to go. After spending a whole year without playing a single Scarlet Envelope game, my appetite is once again truly whet and I can’t wait to get cracking on the next.

 

If you’d like to play Dinner with Anonymous yourself, you can purchase it via Scarlet Envelope’s website here.

Hunt a Killer: Whodonut | Review

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Fred Jackson Jr., the co-owner of Do Not Not Donut was killed behind the counter while opening up the shop. You will assume the role of a deputized detective trying to finish the work of ace investigator, Detective Frage. Along the way, you’ll put the pieces together to reveal the crime scene, answer the lingering questions in the Detective’s Notebook, and choose the right pieces from the Answer Board to fill in the blanks and solve the case.

Completion Time: 4 hours
Date Played: November 2022
Party Size: 2
Difficulty: Moderate

Fun fact about me: I love jigsaw puzzles!

Although, having been in the escape room industry for some time, I’m beginning to think that’s not so uncommon around here. Entering into the great unknown, hunting through a large amount of information, following your unique method for success, ‘competing’ as a team and ultimately solving the ‘puzzle’? It can sound a lot like what happens inside an escape room and I am here for it.

So when Hunt a Killer reached out about their new murder mystery jigsaw puzzle, I was intrigued. The concept wasn’t new, but I’d never tried one myself. Jigsaw puzzles AND solving puzzles?! Sign me up.

 

 

What is an Escape Room Jigsaw Puzzle?

In Whodonut, the gameplay officially begins when you open the box and spill out all the jigsaw pieces onto your table.

The jigsaw part, for me at least, was 99% of the gameplay, and took me several hours over a couple of days. Made extra difficult due to the fact you have no reference picture, your only knowledge was that it was a scene from within a donut shop moments after a horrific crime had taken place. By piecing together the puzzle, the clues would slowly reveal themselves and you’d be able to crack the case.

Except, on successful completion of the game, we realised some of the pieces were blacked out. Oh no! Vital information missing. This was where our detective notebook came into play. In Whodonut, the detective’s notebook explains the case and, at the end of each section, asks a question. The answer to the question could be found in the jigsaw we’d constructed, and gave us a single letter answer: A, B, C, D and so on. This then corresponded with an additional section hidden in the jigsaw box with push-in windows. For behind each of those doors were those missing pieces.

The goal is therefore quite simple: Answer the questions to get a letter, to push open a door, to get the missing piece. Rinse and repeat.

For sure, it’s not as puzzle-y as say, Ravensburger’s Jigsaw Puzzles (which, after playing this one I immediately rushed out to purchase as I wanted to experience more of this kind of puzzle and jigsaw cross-over), but it does provide many hours of satisfying gameplay. If you’re a fan of puzzles anyway, why not add a little murder mystery into the mix to make the whole thing more exciting?

 

 

Cracking the Case, One Piece at a Time

As mentioned, the gameplay split was around 99% of the time spent constructing the jigsaw and 1% of the time solving the case. For the first half, my player two flitted in and out of the game, occasionally helping to construct. As such, it’s a game best played solo or in a couple who have the time to dedicate over a couple of days. In short, just like a real jigsaw is.

Once the jigsaw was constructed, the game was over in a matter of 30 minutes or less. The reason for this was a combination of it being a fairly straightforward case, and having just spent so much time staring at the pieces, most of the questions we were able to figure out quite quickly from noticing small details.

We had a little back and forth, trying to decipher some nuance with exact wording in the notebook, but nothing overly challenging. Searching through the completed image was also a fun experience, as the scene is rendered in a beautiful visual illustration complete with delicious looking donuts… And a lot of blood!

The real question: Was Whodonut fun? Absolutely yes. I really enjoy jigsaws, and I doubly enjoy jigsaws when I don’t have a reference image, and I triply enjoy jigsaws when theres a final step after the final piece is placed in.

 

 

The Verdict

Hunt a Killer’s Whodonut was a delightful surprise that offered a lot of fun over a couple of days. They add their own unique twist to the “escape room jigsaw” genre and show off their strengths in creating a fun murder mystery that is also accessible to relative newbies to the genre.

Given the nature of this being a ‘murder’ mystery I wouldn’t recommend it to younger folks. There are some dark themes and even darker images that might just put people off their donuts for a while.

But overall, I wouldn’t hesitate to buy another and give it as a gift to either the jigsaw lovers or puzzle enthusiasts in my life. Hunt a Killer have done an excellent job and I look forward to what else they make in the future!

 

To purchase Whodonut for yourself, head directly to Hunt a Killer’s website here.

Mystery Mansion Regina: The Detective’s Office (Point-and-Click) | Review

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The Detective’s Office (Point-and-Click) Review | In 1951, Private Investigator Rick Murphy was investigating a case involving a stolen priceless necklace. Suddenly, Rick vanished without a trace. Step into his office and uncover what happened to him.

Date Played: May 2022
Number of Players: 4
Time Taken: 41 minutes
Difficulty: Medium

Even though the world has pretty much returned back to ‘normal’ when it comes to going in person and playing physical escape rooms, I get a little excited when a company located somewhere all the way on the other side of the world releases a new digital escape game. Even better when it’s Mystery Mansion Regina (a company we already absolutely love), and a physical room that’s well-loved by enthusiasts in Canada. For that brief hour at my computer screen with Al, Ash and Tasha, we get to be transported into the physical location in Regina, ready to help crack an old cold case, a stolen necklace, and a vanished private investigator. I love it!

 

Photo (c) Mystery Mansion Regina

 

About The Detective’s Office

The Detectives Office is actually a prequel to another in-person game at Mystery Mansion Regina: The Adventurer’s Club, and is also based at their brick and mortar site in Regina. Usually for 6-8 players max, the online version is built with Telescape and allows you to host up to 10 players, or even more if you wanted to split across multiple play sessions. As with other Telescape games, the Detective’s Office has been faithfully recreated with a 360 degree camera meaning you can click around the explore the environment as if physically there.

Throughout the experience you’ll see the other players on your team moving around with their cursor. Or in our case, clicking frantically on everything. Which is a good note for this game – be sure to click on absolutely everything, as everything interactable is relevant! Also unlike the physical escape room, we had access to a folder titled “Investigation Resources” which we could check at any time. This contained all the objects we’d discovered so far on our investigation – old photographs, newspaper clippings, and scraps of paper with cryptic clues on them.

In terms of the physical space, it’s about what you’d expect from a 1950s detective’s office. It’s dimly lit, has a large ‘investigation board’ mounted on the wall, and is packed with vintage furniture like old lamps, typewriters and briefcases to be unlocked. As we explored further we discovered hidden hiding spots, false walls and plenty of locks hiding secrets inside drawers and boxes dotted around too. After all, this is not just a simple stolen necklace case anymore – it’s also a missing person case. So finding out everything we possibly could about the investigator himself was paramount to the success of our own investigation.

 

 

Can you Crack the Case?

Now, onto the puzzles! I really enjoyed playing the puzzles in The Detective’s Office. Creatively well themed to the environment and almost always involved searching and finding hidden details and secret spaces.

As a whole, the experience is anchored around the investigation board where you have a number of suspects and details about them. As the game progresses you add in more details about the suspects you find, pinning them to the board each time until a complete picture of the crime is formed. They’re a shifty looking bunch of people and one of them surely committed the crime. But who? That’s for you to find out!

I also enjoyed the wealth of locks we uncovered. No, no, this isn’t just your keys and padlocks – there were 3 and 4 digit codes, as well as push-pin padlocks, and fun turn left, turn right dials that clicked open satisfyingly when we completed them. When a lock did pop open, a small video of that action happening in real life played for all of us, providing a fun positive feedback loop of confirmation of our success. That’s a rather technical way of saying it was fun seeing our pre-recorded ‘Games Master’ performing the actions in our place! A nice touch to bring the room to life and remind you it’s a physical space.

 

 

The Verdict

The Detective’s Office is a fun little game that you can play digitally from anywhere in the world for a fraction of the price of the in-person physical room. We really enjoyed playing it – it’s high quality and enjoyable, something we expect from all Mystery Mansion Regina experiences by now. Furthermore, we also got this game at a discount cost as they were running a special promotional weekend for it, and so the value for money for us at least was absolutely exceptional.

I’d recommend The Detectives Office for anyone looking for an escape room to play from home. If you can get to the real, physical room, then why not? But if you can’t, this is a great second-best option for enthusiasts and regular players alike.

 

The Detective’s Office can be booked to play any time by heading to their website here.

Morgan’s Escapes: Lost Treasure Mystery | Review

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Morgan’s Escape: The Lost Treasure Review | The rumours of William Kidd’s lost treasure turned out to be true. I have found it and enclosed it with your issue of Mystery Times as not to cause suspicion. The treasure itself is sealed and a four-digit code is required to access it. I could not risk sending the code but instead I have hidden it in the articles of your newspaper.”

Completion Time: ~45 mins
Date Played: 4th June 2022
Party Size: 3
Difficulty: Easy-medium
Recommended For: An extra layer of fun as part of a gift for your favourite escape game lover!

 

 

We love an escape game as much as the next escape roomer, but this weekend it was a special occasion; we were celebrating our friend Tasha’s birthday! We’d already planned a gift for her, but we decided that Morgan’s Escapes’ Lost Treasure Mystery would add an exciting, puzzle-y layer to her birthday prezzie! The Lost Treasure Mystery comes with everything you need including a flat pack box (optional sizes) to stash the lost treasure (aka gift for your fave puzzler), chain and 4 digit padlock.

The mystery itself arrives ready to play but you will need to assemble the flat pack box, put your gift inside, wrap it up and secure it with the chain and padlock. The recipient must then solve the mystery and decipher the code to unlock their gift.

So without further ado, and with much excitement for an afternoon of fun, we set up the present and invited Tasha round for birthday celebrations!

 

Dear Reader…

The Lost Treasure Mystery takes the form of a newspaper which is filled with clues and puzzles to work your way through, before pulling the various sections together to determine a final code to unlock William Kidd’s lost treasure (aka Tasha’s bday prezzie). However, to kick the game off, there is an introduction letter which sets the scene and brings you into the mystery of the game, as well as advising how to access hints as/when required. This is a great way to set up the game and after reading about William Kidd’s lost treasure and our opportunity to find it by solving the clues hidden within the Mystery Times newspaper, we were keen to get solving!

 

Time to get mysterious

Mystery Times, the newspaper containing everything we needed to work out the code to access William Kidd’s treasure, contains six pages jam packed with information! Given how much content was in the newspaper, we almost didn’t know where to get started, but we opted to go for the most logical route- chronologically from pages 1 to 6. However, there are several separate puzzles to complete and a lot of piecing together of information required, so we wouldn’t say you’d need to stick to this order!

We are always wary with play at home games that there could feel like there’s some limitations to the kinds of puzzles which can be created. However, we were pleased to see a real variety of puzzle types within the pages of Mystery Times, and enjoyed the opportunity to let different puzzles play to each of our strengths.

Of course, there were the classics that you would expect of a newspaper (if you’re not screaming CROSSWORDS, you must never have picked up a newspaper before!), but also some really unexpected types of puzzles, and clever ways of using the information provided within the pages. There was a lot of interesting information contained within the articles in the newspaper- we actually learnt about the well-known pirate William Kidd, as well as other seafarers.

We did need to sneak a cheeky clue to help us with one of the puzzles. When we did, we found that the clue system was easy to access via a QR code, and there were several levels of hints before the full solution was revealed which helped give us the slight nudge in the right direction we needed without being handed the answer prematurely.

 

Piecing it all together

As mentioned before, you need to piece lots of different bits of information together from different sections of the Mystery Times. This overarching puzzle is a fab way to make this a really cohesive game. It was really fun to pull together the various elements to determine the correct path to choose to help work out the final code to access William Kidd’s treasure. And then for the final layer of excitement- opening the treasure up! Being able to input the code into a padlock to access the ‘treasure’ brings the tactile experience of an escape room in the comfort of your own home, and with the extra fun of getting to keep what’s in the treasure box.

We enjoyed this game and think it is a great way to add an extra layer of fun to any gift-giving situation! The game took us a little under an hour so is a great extra part of a gift (and also you can organise it so you can play it with the gift recipient- FUN!!).

If you’re not sure what to get for that next upcoming birthday, we would suggest a Chocolateral Bar wrapped up as William Kidd’s treasure using this Kidd- so much puzzling fun in one celebration event!

The Lost Treasure Mystery can be purchased by heading to Morgan’s Escape here.

StreetHunt Games York: Colombia’s Finest | Review

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StreetHunt Games: Colombia’s Finest Review | Can you spill the beans on what’s happening in Jim Robusta’s coffee company? Jim works alongside people with a shady past and has asked you to sniff out evidence of crime amongst the caffeine.

Time Taken: 2-3 hours 
Date Played: 
9th April 2022
Location: 
York
Party Size: 4
Difficulty: 
Medium

To read our review for Colombia’s Finest London, head here.

An endearing feature of York is that it often smells of chocolate. It’s the nearby Nestlé factory that’s responsible for this as it routinely burps out wonderful aromas and – if the wind catches them right – the whole city gets to indulge. Nasally, at least. However, on the day we took on StreetHunt’s York debut it was equally easy to catch a whiff of coffee on the breeze.

The city’s kind-of-famous Coffee Yard was our mystery’s starting point. At 67 metres, it’s York’s longest snickleway and within spitting distance of numerous coffee servers who keenly cater to those who aren’t quite ready for a pint yet. It’s an apt beginning for a hunt named Colombia’s Finest – a mystery walking tour that charges you with both revealing a murderer and uncovering a drug ring that’s operating within a local coffee company owned by one Jim Robusta.

 

Getting Started with Colombia’s Finest York

To get things rolling you are able to familiarise yourself with the format and key characters of the game via a short introduction that takes place off the clock. It’s far from complicated and each team member is encouraged to use their own device so everyone can be equally involved. The core of this experience is an interactive map that gradually populates with your network of contacts (or Yorkies) who you need to locate, meet and solve environment-based puzzles for. In return they spill their secrets and help you solve the case.

 

 

At the start these ‘Yorkies’ drop onto the map one at a time, easing you into the routine of travelling to their location and scouring the surrounding area for whatever nugget of information they’re demanding as proof of your presence. After a handful of encounters, though, multiple contacts drop onto the map at once, forcing you to form your own logical route to meet as many of them as possible within the 90-minute time limit.

Fortunately, your tipsters place themselves reasonably conveniently. An efficient path to hoover up their info isn’t too tricky to plot and you’re soon systematically ticking them off the list. The puns come thick and fast, and each informant brings with it another aptronym, causing titters and groans in equal measure, but the puzzles that gatekeep the information at each location maintain an impressive level of creativity throughout. Even those of us who felt we had decent knowledge of York’s quirks were occasionally stumped and introduced to minor details that had been successfully ignored for the best part of a decade.

 

Get a move on

An hour and a half is quite a long time. I certainly thought so, anyway. However, the sun was out and it was the weekend, which meant the narrow streets of York were cluttered with people who seemed to be queuing to join the longer queues that would eventually lead them into a tearoom or wizarding shop. This meant some of the more obvious routes from A to B were slower than their longer alternatives. Throw in a real-life run-in with an overly casual barista – who clearly didn’t share our urgency for catching the killer – and it soon became apparent that we needed to pick up the pace to have any hope of success.

Once we’d focussed ourselves, we made decent progress. The software itself is slick and intuitive. Presentation is clear and Robusta himself gets in touch occasionally, asking you to confirm what you’ve discovered so far (presumably to help fix some key details in your brain). A suitable break is suggested just beyond the mid-way point where you can pause the game for as long as you need without penalty and enjoy lunch, drinks or just have a break from weaving between bodies waiting to sample fudge.

Once time is up you are prompted to find somewhere comfortable you can sit and converse before triggering the final 15-minute countdown. This is your opportunity to pull together the information you’ve uncovered and bicker with your team about possible motives before embarking on some official finger pointing. The details you’ve collected throughout the day are simple to review and neatly compiled into categories in-game so, as long as you have a fair number of clues available, piecing together the full picture is relatively straightforward yet still satisfying.

 

The verdict

York is the perfect location for such an activity and if you make a full afternoon of it, take in the sights, and stop for a spot of food along the way then it’s easy to allow yourself to have a great time. Nothing here is going to really tax serious puzzle-solvers, but if taken as a fun day-out with friends or team building exercise then I can wholly recommend it.

If you’d like to book Colombia’s Finest in York, head to this link.

They have also kindly provided me with a promo code for 20% off for The Escape Roomer readers: “THEESCAPEROOMER20”

Escape Reality Edinburgh: Machina | Review

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Machina Review | A team of high-tech scientists and programmers have assembled to perform ground breaking experiments in developing the first instance of true artificial intelligence known to man. You have just been accepted onto the team of scientists and have arrived at their headquarters. After a few days you realise that scientists are suddenly leaving and that these robots are showing scarily human-like emotions. You decide that you need to leave as quickly as possible as something peculiar is happening, but all of the doors have been locked trapping you and the rest of the team inside. Can you all escape before you reluctantly become a part of the experiment?

 

Date Played: 20th March 2022
Time Taken: 48 Minutes 39 Seconds
Number of Players: 4
Difficulty: Medium
Recommended For: Mathematics Enthusiasts

 

Located at the start of the Union Canal in Edinburgh, the location of Escape Reality Edinburgh is perfect for a sunny Sunday. We took a calming stroll along the water, preparing ourselves for one of the more difficult rooms on offer, Machina.

Once we arrived, we were greeted by hands down the most enthusiastic Games Master I’ve ever met, DJ. His passion for escape rooms shone through, and we were impressed by his storytelling and brief explanation of the rules for our group of more experienced escape room players.

The room was very dark, and we were provided with two torches. The darkness did slow us down at points as we waited for a torch to be free, but it was a successful in increasing the sense of time sensitivity in the room as we yelled for light. The room has recently received a lick of paint with some new features added, so it felt up to date and well maintained.

 

Wake up!

I’m not sure whether our walk was too relaxing, because we were very slow off the mark to begin with. We tried to solve the first combination locks as a team, which was likely our downfall as the design of the room has changed recently to allow players to separate and solve multiple puzzles at once rather than a previous linear approach. This is a great move, and as soon as we split up, the padlocks started opening and we found our groove.

This isn’t to say we weren’t initially frustrated, and in sheer desperation we accidently took apart a prop which we thought we had justification for but it turns out we became the dreaded escape room vandals who left a trail of destruction in their path. I wouldn’t be surprised if they’ve been superglued together by now…

 

 

Do you know any mathematicians?

A lot of the puzzles require calculations, so make sure you’ve got someone who loves numbers on your team! Our phones were locked away, so calculators were sadly not an option. I’m awful with dates, so I found some of the puzzles extremely difficult but I was able to excel at the sequence spotting elements of the room. The experience has been upgraded to include a laptop, so there’s some password hacking to do as well as essential information to discover allowing you to progress.

As well as padlocks, there were puzzles which required keypads and also some more physical tasks to complete to find solutions. Some of these triggered some exciting reveals, which is always one of my escape room highlights.

 

Need a hint?

The hint system at Escape Reality is one of my favourites.  You are given an iPad which you use as your timer, but you can also scan various QR codes throughout the room to receive a hint. We used one hint, after which you are locked out of using another for 10 minutes. This feels like a really fair way of getting a nudge in the right direction without receiving time penalties, and you also have the option of pressing a button to summon your games master if required.

 

 

The Verdict

The games at Escape Reality are always guaranteed to be great quality, and I’m so pleased that customer feedback has been taken on board to improve Machina. A non-linear approach is great for teams who prefer to separate, and some upgraded features succeed in increasing the immersion of the room. I didn’t quite experience my beloved frantic attempt at solving the final puzzle as it was a lot easier than most of the previous solutions, so it was all over quite fast – but all in all this is a great room, perfect for teams who have a bit of experience and know what to expect.

Machina can be booked at Escape Reality Edinburgh on their website here.

Enigma Fellowship: The Magical Tale | Review

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The Magical Tale Review | Once upon a time in the magical land of Nirgendheim, hidden amongst the wonders of our world, lived Baron Theodore Puffington the Third. A majestic young dragon of just slightly over 300 years old. In a sad twist of fate, Baron Puffington’s tail has disappeared. An untamed dragon’s tale can release chaotic magic across all of Nirgendheim and hurt the folk of this realm. To save Nirgendheim and recover his tail, Baron Puffington cast an ancient spell to find him a champion that can help discover where his tail now lays. A beautiful book appears on your doorstep, reading like a fairy tale and taking you on an enigmatic adventure guided by Baron Puffington himself. Are you the champion of this tale?

Date Played: 26th March 2022
Time Taken: 50 Minutes
Number of Players: 1
Difficulty: Easy
Recommended For: Kids

Enigma Fellowship’s The Magical Tale is, in my opinion, a game for kids. I say ‘in my opinion‘ as the website is unclear and doesn’t specifically say who the game is for. There’s no age recommendation but given the themes (a little dragon who loses his tail going on an adventure) and the generally easier and more tactile puzzles, it’ll probably appeal the most to those 10 and under. For sure, I can definitely picture puzzlers of all ages enjoying this but to me, it’s best played with little children – perhaps as a family together at bed time in lieu of a bed time story.

As such it’s always a little harder to review something when I’m not the target audience, so I’ll approach this review from a few angles: Did I enjoy it? Would a kid enjoy it? Was it challenging? Would I recommend it? Kinda, Sure, Sometimes, Yes.

 

 

Meet Baron Theodore von Puffington the Third

The Magical Tale is a saccharine sweet tale of a young (only 300 years) purple dragon called Baron Theodore von Puffington the Third. Theo, as his friends call him, is in training to be a Draco Magus, a grant protector of the magical realm. One day he decides to go to the spa, a magical place where he can soak away in the warm mud. Before he can enter the spa, he must remove his tail- for some reason this detail made my stomach churn even though it’s fairly innocent- but when he emerges from the spa his naughty tail has flown away off the cause mischief.

This sets up the story for a whirlwind adventure where you, the player, travels across the land, meeting with the weird and wonderful magicians, solving puzzles, and rescuing Theo’s tail. There are eight chapters in the story and eight puzzles to be solved at the end of each chapter. The general format is that our dragon hero Theo encounters somebody in trouble – a broken bridge, overgrown reeds, and so on. It becomes apparent that the naughty tail has been causing havoc. Oh dear! Each chapter has you solve one puzzle that is contained within a little envelope at the end of each. The answer for which is a spell. Luckily for you there’s a handy spell checker at the start of the book where you can check you’ve got your spell correct and what the result of the spell was. If correct, you may proceed!

The thing I enjoyed most about The Magical Tale was exactly this – the style of gameplay. In particular, how the whole game was offline. It was an ingenious method of checking my answers were correct and moving on. There’s nothing immersion breaking like needing to put a book down and go look online for an answer, and the Enigma Fellowship team have absolutely nailed this here. On that train of thought, it was also a lot of fun speaking the spells out loud- okay okay there’s no requirement to cast them out loud, but if I figure out a spell you bet I’m going to loudly shout it. Just in case magic is real.

 

 

A Fun Family Game from Enigma Fellowship

If you are a child between the ages of say, 6 – 11 you’re probably going to love this book. It’s simple language, a straightforward and uncomplex story, has bright colours and illustrations, and accessible puzzles that largely centre around using your fingers. If you’re an escape room enthusiast, this probably won’t be for you. Unless you’re really into dragons, fairytales, or cool collectable puzzle games bound in wood. Or maybe I’m just too old and cynical to be charmed by dragons and fairytales anymore…

*sobbing into a big glass of merlot over my lost childhood*

That said, if you know a kid around the right age who loves dragons… This is your way to introduce them to the wonderful world of puzzle solving.

Each of the puzzles in this game is very accessible to kids. Kids love tactile puzzles. There was plenty of folding, and sliding tokens around boards, and even a really fun ‘weaving’ puzzle which reminded me of games I used to play in the playground with friends (does anyone remember scoubidou strings?). The creators have pitched the puzzles at the perfect level, and whilst even I struggled once or twice to get going on a puzzle or two, it was usually fairly intuitive to get going and spot the hidden spells in the puzzles.

 

 

Did I mention it’s handmade wood-bound?

Another really lovely thing about this book is that it’s been lovingly hand made and bound in wood. This probably is some of the reason why the game comes in at a comparatively high price point – around £52 GBP. It’s clear a lot of attention and care has gone into making this, and it’s even got a lovely fabric edge and is tied up neatly with a little white ribbon.

When I was a kid I ended up over-reading my favourite books until each of them were completely destroyed, absolutely covered in cellotape and hanging off with no spines. I do not believe this book would have held up against my destructive childhood self, so it’s a consideration if you do give this as a gift. Maybe it’s one to keep up on the top shelf and play with with supervision.

Furthermore, the game is packed with illustrations. The dragon himself is illustrated by Mim Gibbs Creates, who is the partner of our good friend Armchair Escapist. It’s so cool to see enthusiasts and creators working together to make awesome games. The other illustrations appear to be stock imagery of fantasy worlds in a water-colour style.

 

 

The Verdict

Ok, so I’ll get straight to the point. Did I enjoy this? Honestly not really. But that’s okay because it really wasn’t for me. I am old and cynical and was never that interested in fairytales when I was little. But what I can say is that I can totally appreciate how great of a game this would be for it’s actual target audience – young children, families, and dragon enthusiasts. It’s got a charming, Disney-esque story of a fantasy world and a string of enjoyable puzzles supporting the game. Any game or book that gets the next generation into puzzle games is a double thumbs up from me.

It’s clear that all the creators have put a lot of love and effort into the game and it’s sure to make a great gift for young puzzlers across the world. So if there’s a young person in your life with a birthday upcoming, you should definitely consider this book.

 

The Magical Tale can be purchased from Enigma Fellowship’s website here.

Escape Advent Calendars: The Mystery Of The Half Eaten Carrots | Review

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The Mystery Of The Half Eaten Carrots Review | Solve the mystery of the half-eaten carrots. The store has been raided. Question the reindeer; one of them must be the greedy culprit!

Date Played: 26th February 2022
Number Of Players: 2 (+1 cat)
Difficulty: Easy
Time Taken: 1 Hour

But It’s Not Christmas….

Yes alright, I know. But when Mairi offers up an escape game to review with the promise of free chocolate, I’m not going to pass this up, Christmas themed or otherwise.

Plus who loves chocolate more than I do? My wife; and who am I to deprive her of delicious chocolate treats for solving puzzles? Not me I assure you.

Let’s Get Started

We have a copy of the advent calendar. The product is of good quality, is attractive inside and out. It’s nicely compact and everything that is required to complete the entire contents, is either on or in the product itself. The back of the calendar gives simple instructions to get you started; alongside pigpen, braille and tap-code ciphers.

Finally, there is a clue to direct you to which reindeer should be interrogated first. Should you be correct, a chocolate with the number 1 (in flashy art deco font) will appear and another clue will point in the direction of the next reindeer to interrogate. Rinse and repeat this process to interrogate all reindeers in the right order, thus receiving the chocolates numerically and most importantly, success in playing.

Do I Feel Christmassy?

It’s a good question to ask, especially during the end of February. Theming wise, this advent calendar ticks all the boxes. Fun holiday theme ✅, chocolate in Santa-red-and-gold wrapping ✅, more reindeers than you can shake a stick at ✅. Not much else to say, top marks for this section!

Let’s Interrogate Some Reindeers!

In terms of puzzles, the functionality and logic of them are all sound. The hints system is nicely considered on the Escape Advent Calendars website; each of the 25 puzzles has a good number of progressive hints before the solution is revealed. My only qualm however is that to access the hints, you have to sign up for an account on the website. I’m not sure about the prospect of giving my personal data to access some hints for an escape game that accumulatively lasts around an hour. Maybe a purchase code to unlock the hints (and thus, proving purchase) might be more suitable?

Regarding innovation, the concept behind the game is certainly original. It’s really great to see companies like Escape Advent Calendars, breathing new life into the standard advent calendar. The puzzles I feel, are not that innovative however. Almost all of the puzzles I have seen countless times, in some variation or another in conventional escape games. Puzzle types include but are not limited to; code decipher, directional, colour-coding and observation.

Nelson Strikes Again…

You know who had fun? Nelson my cat. As you can see below, she was very happy rolling around with the puzzle components whilst we did the hard work! In all seriousness, this was a light-hearted and fun way to spend a Saturday evening. Yes, we completed the product unconventionally; I.E.: not doing one puzzle a day, for 25 days, but it didn’t dampen the fun at all.

How Many Carrots To Buy?

The recommended retail price is at £19.99. Considering the overall accumulative time spent playing and the puzzles presented, I feel that this price point is a little too high. I’d recommend looking out for a sale price on The Panic Room Online (where we purchased this copy) or another retail supplier to capitalise on the value.

For The Advent Apprentice Or Expert?

I’d recommend this to families with children and adults who aren’t necessarily into puzzles. The very small learning curve and overall accessibility would be perfect for these player demographics. Based on the price however, I’m not sure if escape room enthusiasts will get enough out of this in terms of challenge.

Rating

Overall this is a suitable and accessible escape-room-advent-calendar which can be enjoyed, especially by families with children. What it lacks in puzzle innovation and the steeper end of sale prices, makes up in overall holiday theming, fun and good quality. If you can find it on sale, out of season, I’d snap it right up ready for the upcoming holiday period… or right now if you prefer!

The Mystery of the Half Eaten Carrots can be purchased for £20 from The Panic Room’s website here.

iDventure: The Fire in Adlerstein | Review

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Adlerstein Review | A citizen was killed in an arson attack in the city of Adlerstein. Isn’t it a strange coincidence? You, inspector, have to find out who the culprit is by detecting files and alibis.

Completion Time: 1 hour
Date Played: 23rd October 2021
Party Size: 2
Difficulty: Medium

“Let’s play a board game, here are two choices” I say to my escape room un-enthusiastic partner on a Saturday morning. Surprisingly, rather than picking another ancient civilisation building romp, they selected Adlerstein as something a little different. It’s not quite an escape room in a box, but it’s not quite a board game either.

The packaging – a box that fits neatly on my board game shelf – is deceptive. What you actually receive within this box is a detailed paper case file. The game also doesn’t come with any instructions, except for a single letter entitled “Dear Detectives“.

No turns, no dice, your goal is to simply ‘solve the case’ in the fastest time possible.

Good luck!

Find the Culprit, Crack the Case

Your introduction to the case begins when you receive a letter from a local journalist. Interested in the case, we had gathering evidence when suddenly he got arrested – I mean, he was spotted at the scene of the crime and took an unhealthy interest in the fire! Protesting his innocence, he sends you all the evidence he’s collected in the hopes you’ll solve the case for him.

From here it’s a classic whodunnit… A number of suspects with motives, unpicking their actions and figuring out who reasonably could have been at the scene of the crime at the correct time with the right motive to have commited the crime.

To help you out, you’ve got a box packed with a large quantity of stuff to sort through, which was a lot of fun. One made up location, but plenty of impressively realistic pieces of evidence, ranging from Google Maps, license plate searches, stills from CCTV, high quality photographs, written notes. We can’t fault how exciting and realistic it felt to receive a box filled with such objects.

By the end of the hour as we were approaching the climax, we’d completely covered two tables in a ‘detectives board’ style of flat lay, spreading all the relevant information out and drawing lines and connections between characters and events. If you enjoy completely immersing yourself in fictional worlds as you unravel a complex case, then this game is for you! For sure, there are better games out there that do the same thing, but it certainly scratched that armchair detective itch.

Photo (c) iDVenture

There’s a Killer Among Us…

Putting our ‘escape room’ hat on for a moment, it’s hard to judge Adlerstein on puzzles because there weren’t many puzzles to solve in the game – with one exception in the form of a classic cipher puzzle. But this cipher didn’t fit well in the universe, and whats more it was long, cumbersome, and not fun to solve. We ended up skipping the cipher by checking the hints as not to disrupt the flow of the gameplay.

Otherwise all the puzzles players will encounter are pure social deduction puzzles. “If this, then that” or “If he said this, and she said something else, who is lying?” type of thing. Which are fun in their own right, but are less common in the escape room world.

You solve the case by filling out a grid – find everyone’s motive, their alibi, and so on. Whatever the gaps int he grid are is where you’ll find your killer.

So how did we do? We played Adlerstein once through without filling the grid and instead just holding the information in our heads. We reached the ending and short of an educated guess – couldn’t crack the case. So we started from the top and went through methodically, filling the grid, and making sure that each piece of information couldn’t be guessed. And then… We couldn’t crack the case either. I’m quite sure we guessed every single wrong answer before getting to the correct one, and even then we were like “huh? how?” A little but anti-climactic and a lot of frustrating, but we were glad for the resolution at the end.

No, the best thing about playing Adlerstein wasn’t solving puzzles – or even cracking the case. It was reading through a pretty cool story and feeling like you too were at the heart of it. People (fictional, sure) are depending on you to crack the case. It’s not your regular board game, it’s something quite different and that’s exciting!

Photo (c) iDventure

The Verdict

The Fire in Adlerstein is a classic whodunnit with plenty of twists and turns in the detailed story. Our tip to anyone using this post to help solve the game is to read and re-read everything for even the smallest details. The game comes in at between 1 – 3 hours, but can easily be reset and regifted. We made a lot of effort not to ruin any of the materials, and passed it along to the next person at The Escape Roomer to see if they could solve any faster!

The creators want you to feel like a real detective, but they’ll make you work for that solution – good luck!

Adlerstein can be purchased from iDventure’s website here.

The Cari Mysteries: Grandfather’s Fortune | Review

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The Cari Mysteries: Grandfather’s Fortune | Review | A young family comes to the Netherlands from the Dutch East Indies in the 1950s. One day, one of the grandchildren receives her grandmother’s diary. For years, the story has been going around that Grandpa brought a fortune back from the Indies and that Grandma’s diary was supposed to be the treasure map. The diary is incomplete. The fortune has now been a legend in the family for over 50 years. No one has ever been able to find it. Discover and experience this true story and help find Grandfather’s Fortune.

Completion Time: 70 minutes
Date Played: 30th January 2022
Party Size: 4
Difficulty: Medium

Gezelligheid kent geen tijd!

Or, to those of us who aren’t Ash (the French & Dutch graduate) – time flies when you’re having fun! Our classic online escape team of us, Mairi and Tasha sat down together on a chilly January evening to see whether we could help search an old Dutch farm house, to find the family’s hidden fortune. Turns out, it was hidden in far more than a locked box, it was hidden in time itself.

So, put on your time-travelling glasses, and let’s get exploring.

A beautiful family farmhouse – so much to see!

This game begins with a wonderfully sweet introductory video, bringing you up to date with the family’s history and the mystery of their grandfather’s hidden treasure. It is a very nostalgic game, as players are reviled with tales of old family traditions and introduced to the various members of the family and their individual stories.

The first space you get to explore is the looming front door. It’s very easy to look around, and the exploration in the game feels very nature. The software itself helps to plant you in the game, as you can see the seemingly never-ending fields stretch out way in the distance from the farm house, it feels like you are really there! Ash was absolutely loving this, and wishing that she had played the game in Dutch, returning to her days living in the Netherlands as a student.

Are these…magic glasses?!

Once we managed to make it inside, we were taken into the first ‘space’ of the game: the house’s attic. Here, we found out what really makes this game special: the magic glasses! Players can click a button to put them on, and they are taken back in time! You can look around the room with a whole new perspective, new puzzles appear, people appear, the overlay of the present and the past is brilliant! It works pretty seamlessly too, so it doesn’t feel dis-jointed or laggy, which was a big relief.

We worked together to solve the puzzles, which were actually quite challenging. You have a diary which accompanies you throughout the day, acting as a handy guide/map. It’s a clever way of having a sort of ‘options menu’ without breaking the immersion – and works very well in the digital escape room format.

The treasure! Eindelijk!

This was a really fun, wholesome game. We had a great time exploring the many rooms on offer within the farmhouse, flitting between the past and the present to combine items to make our way to the family’s hidden treasure. There were a hefty amount of puzzles, and we did get a bit stuck a few times! We definitely have a new favourite kind of puzzle, one we’ve actually never seen before (which is unusual given we are now nearing our 200th game) – kudos to the Cari Mysteries!

This game lends itself well to being played online. It’s been designed with care, and with love. We would highly recommend this for a cosy Sunday evening with friends. It might be a nice one to play with family if you are all apart, it certainly made us feel quite nostalgic!

Grandfather’s fortune can be played by going to the Cari Mysteries website here.