Mysterious Package Company – Body of Evidence

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Body of Evidence Review | From the devious minds at the Mysterious Package Company comes a new type of game: Body of Evidence. Dissect the clues in this grisly web of deception and intrigue. Body of Evidence will test your skills of observation, pattern recognition, and will push players to the cutting edge of a detective investigation. A murder mystery experience, with a twist!

Date Played: August 2023
Time Taken: ~2 Hours
Difficulty: Easy
Number of Players: 2

Please Note: We received a complimentary, pre-launch copy of Body of Evidence with the expectation of a review. This does not affect the content of our review.

The Mysterious Package Company, a company based over in Canada and best known for the Curious Correspondence Club series, among other spookier experiences, recently gifted us an exclusive sneak peek of their new game ‘Body of Evidence’ which will soon be launching on Kickstarter! Although there are still a few production elements to finalise (such as the construction materials and some of the writing) this was a great insight to what we can expect from the finished product.

 

Photo provided by Mysterious Package Company

 

Unlike a traditional ‘murder mystery’, the premise of Body of Evidence is that it’s a murder mystery, but one you will primarily be solving via an autopsy of the victim. As well as your standard murder mystery evidence, such witness interviews, the victim’s belongings, maps of the location, and details about the crime scene – you benefit from being able to get your hands on and explore the physical body of the victim as well. As well as of course, your own knowledge.

 

 

To guide you through your autopsy of the victim, you have on hand a handy “Coroner’s Handbook” which helps you understand what you’re looking for and what this could mean. This Coroner’s Handbook is the meat of the puzzle part of the experience, as these guiding steps are smaller, bite-sized puzzles. I really enjoyed this aspect, and found it very unique and different to other games on the market in both the “murder mystery” and “tabletop puzzle game” genres. I felt very immersed, all the way noting down my observations and reading the information to understand the implications.

At various points your start to open up the body, and I was so impressed by the depth of detail they included, and the way this happens! But since this is the real ‘centrepiece’ of the experience, we’ll not put spoilers here and instead let you experience that part for yourselves.

Alongside the autopsy there are various other pieces of information to read through, including witness statements, call logs and sometimes seemingly irrelevant papers. These all did a fantastic job of painting a full story of the city of Thornhill, the restaurant where the murder itself takes place, and the various suspects that could be found in the case. Once I’d completed the game I looked at these again and noticed lots of small hints and features that made so much more sense once the killer was uncovered. But equally, as a lot of murder mysteries do quite well, were a lot of realistic red herrings and plot twists that didn’t contribute to the killer’s narrative. It all added together to make this a very layered experience.

My favourite ‘puzzle moment’ was creating a timeline from all the witness statements, trying to figure out who was lying and who was just misremembering. Again, the way the witness were fuzzy/vague on the timings felt very realistic and this was so much fun for me to sit down and puzzle through.

 

 

The case is solved at each stage via ‘Evidence cards’. Each folder contains two questions that you answer by drawing the correct cards from a deck – if the ‘red threads’ on the front of the cards match, your answer is correct. If not, you’ll have to go back and take a closer look at your deductions.

Eventually, you create a full timeline using these threads, which leads you directly to the killer. I thought this was a really fun and thematically suited mechanic, as well as providing a very clear signpost each time for what I was meant to be solving. As the case fell into place, my red threads connected throughout like building a gigantic murder board.

 

 

The overall experience took me around 2hrs, and I found it very enjoyable and unique. I only got stuck at one point, but I was able to move pass this without too much frustration and complete the game. A departure from the traditional murder mystery – Body of Evidence gives you a hands on experience as you explore the autopsy. The narrative pulls you in with red herrings and interesting plot twists that make this an amazingly layered experience. I really recommend backing this one!

Body of Evidence can be backed on Kickstarter in September 2023. If you’re reading this review later than then, head to Mysterious Package Company’s website to purchase.

Please Note: We received a complimentary copy of Body of Evidence with the expectation of a review. This does not affect the content of our review.

Search Party: Chaos at the Park | Review

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Search Party: Chaos at the Park Review | Come one, come all, to the wild amusement park filled with havoc, crazy characters, and mysteries to solve! It’s up to you to create some calm in all the chaos – and fast! Search Party is a 3D search-and-find adventure game. Solve missions, find important objects, uncover motives, and more.

Number of Players: 3
Date Played: June 2023
Time Taken: 1 hour
Difficulty: Easy

Search Party is a new brand of board game experience from the creators of the popular party game: What Do You Meme. I say a ‘new brand’, because there’s nothing else quite like it in their catalogue. And, judging by how they explain the game in the instructions, I doubt this will be the last. The format is very repeatable, and I have a sneaky suspicion there are more “Search Party” games to come.

It is therefore a compelling first venture into the search-and-find genre. The theme, a sprawling and three dimensional circus park is an excellent place to explore a chaotic scene filled with weird and wonderful characters. Throughout the park are various scenes – there are three grandmas who have been shrunk down and can’t get on the roller coaster, there’s zombie on the loose, there’s a witch who crashes into another mid-air and all her belongings are scattered across the park. You get the gist. Big board, lots of things to find, and lots of missions to complete!

 

 

Pop-Up Funfairs & Other Shenanigans

The first and most important thing to say about Chaos at the Park is how visually impressive it is. Seriously! Before I’d even played it I knew this would be something special, and so I saved it for a day where I could sit around with a group of friends really getting into the nitty gritty of it. I also was so enamoured by the game, that I paused a work meeting in order to talk about this “very cool thing” I got in the post, and unfold the board to show them. We do a lot of work in the pop-up world, you see, but nothing quite as cool as this!

So all that to say, our group was very impressed by the moment of unfolding the board, laying it out over our table, and watching as the world literally popped up in front of us. A sprawling rollercoaster packed with park-goers, a big wheel, and the pop-up entrance to the park complete with it’s stripey awning. This game looks COOL.

 

 

Puzzles and Pop-Up Parks

The second important thing is therefore to mention the puzzles. With your board game you receive 15 missions spread over 83 cards. The missions are brightly coloured and look absolutely adorable all stacked up together in the box. Each of these missions has a ‘start point’ and then a series of questions the players need to answer to progress through the game.

For example: to begin you might be asked to find a clown. Then you’ll be asked where this clown came from – who are they, what they were doing and so on The activities in the park roll backwards in time, meaning as you trace someone’s path you’ll be able to follow where they came from and see them in steps. Since the whole board is only 50 x 50 cm, it was never too difficult to find what we were looking for in any case. Of course, the game is 3D however, so things got very interesting when the clues we were looking for weren’t on the ground but… Up in the air!

If you finish all of these, there’s a bonus booklet which has a whole host of strange things to find around the park. A refrigerator, a tiger, a pair of frogs. Little easter eggs and odd people doing odd little things. These added some amusing moments of bonus gameplay which you can take or leave as you like. I enjoyed these – although most of them I finished solo, long after my co-players had gone home for the evening.

In terms of the difficulty, this is where I think the game falters a little – it is quite easy. But I fully admit that these puzzles are aimed more at a family, children audience than at me. In our team of three, we had a mix of players with differing experience levels, but we were all familiar with games in the genre and knew what to do and how to do it. Each mission took us no more than 5 minutes to complete, making for a speedy and satisfying whiz through the game.

In all, I think a game like this is best played with younger children, with one or two adults gently guiding them through the experience.

 

 

Where’s Wally Meets Micro Macro Crime City

So, lets address the elephant in the room: Search Party is essentially the same as Micro Macro Crime City. And that’s okay… Maybe? In fact, we didn’t need to read the rules because we were all so familiar with Micro Macro, we got the gist of this one immediately. But lets not dwell on the similarities, lets instead point out the differences:

  • Search Party is a 3D game, meaning you don’t just need to look top-down but you also look at the things ‘popping out’ of the playing board to find clues there.
  • Search Party is also family friendly… There’s no murder and crime here
  • Search Party also had an added bonus of a manual filled with fun ‘extra’ things to find and tick off. Kind of like those old Where’s Wally Books have a few pages at the end with cryptic clues of bonus things to find in each world. So does Search Party.

In these ways, Search Party brings something a little new than what Micro Macro offers. It’s a version of the genre that I’d be comfortable playing with my younger sibling or children in my friends/family group who can’t play Micro Macro due to all of the… Well… Slightly horrifying crime!

Somewhere in this there’s a conversation about copyright and ethics – for example, how close is a board game to another board game before it feels uncomfortable? I’m not a board game expert, I’m an escape room person, so I can’t really comment – but it is worth throwing it out there. Search Party is very, very similar. Therefore if Micro Macro isn’t right for you for any reason, and you want something more family focused, brighter, and a little sillier – this would make an excellent alternative.

 

 

The Verdict

Honestly? I did really enjoy the game! So did my co-players. We went in with absolutely no expectations – at the time of writing the game is very, very brand new and so there’s not much content available. So we weren’t sure, but we were ready to give it our all. The strengths of the game are absolutely in it’s presentation. It’s gorgeous. I love 3D environments and a 3D theme park is brilliant in it’s presentation and execution. It’s the kind of game you want to have out on display all year round.

The puzzles were a little too easy for our group, and as such we’d probably recommend this for a more family audience. I have the fondest memories of playing Where’s Wally as a child, pouring over the pages of a book, and this game took me right back. If you have kids and those kids enjoy Where’s Wally, then get them on this game right away, they’ll adore it for sure.

The only real negative was that we felt ever so slightly uncomfortable at how similar the game was to Micro Macro – but none of us felt like we really knew the board game landscape or genre well enough to comment. For all I know, there’s thousands of games just like this out there, but we’ve only come across Micro Macro. Who knows. It’s just tricky not to compare the two, and it’s even harder to compete with a game like Micro Macro which is world famous and has won countless awards. But I commend the creators for putting their own spin on the genre and making something refreshing and fun.

 

Search Party: Chaos at the Park can be purchased by heading to What Do You Meme’s website here.

Note: We were sent a complimentary copy of Chaos at the Park for review purposes, but this does not affect our review.

 

George Wylesol: 2120 | Review

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George Wylesol 2120 Review | You’re Wade, a schlubby middle-aged computer repairman, sent to fix a computer in a vacant, nondescript office building. When you get inside the door locks behind you, and you can’t get out. Now the adventure begins! You have to explore this building and try to find your way home. The building is huge on the inside with a lot of sprawling hallways and empty rooms but your only hope is to uncover clues and try to work out the mystery this whole experience hangs on.

Date Played: June 2023
Time Taken: 3 Hours
Number of Players: 1
Difficulty: Hard

Wait, hold on a minute… Is that… Is that Avery Hill Publishing?

A couple of days ago I spotted a review on my friends Room Escape Artist’s website for a book by none other than one of my favourite authors at my absolute all time favourite publishing house. Is it strange to have a favourite publishing house? Maybe. But I’ve backed just about every Kickstarter they’ve ever run, and any time anyone gives me money and tells me to treat myself, I head immediately to Avery Hill’s website. I don’t know why this started, and I’m not like this with any other publishing house. It’s just whatever they publish I know I’ll love. I haven’t disliked a single book they’ve produced, and that’s cool.

But wait, I’m getting ahead of myself. This isn’t’ about Avery Hill, this is about George Wylesol’s 2120. My love for Wylesol started way back with Internet Crusader – a book I’m proud to say isn’t just on my shelf, but is now also on the shelves of most of my good friends too. According to Wylesol’s website, Internet Crusader is:

“full-length graphic novel telling the story of a doomsday cult and the fight against the literal devil, told through collages of chat windows, video games, and other early web design.”

I… LOVE IT.

So when I found out 2120 had come out via spotting a review on REA, I did a double take. Not just a new book, but a new book literally packed with puzzles. Sign me the heck up.

 

 

What is 2120?

And why am I writing about it on The Escape Roomer?

Well, I would describe it as a choose-your-own-adventure escape room in a book. Yes, it’s a graphic novel, but one you don’t get the luxury of reading left to right. No, you have to choose your path carefully and many of those paths will be blocked by puzzles. Fiendishly difficult and sometimes slightly obtuse puzzles… But hey, I’ll take puzzles in books wherever I can take them.

The story of this experience puts the reader in the shoes of a computer repair technician called Wade. You show up at the mysteriously vacant office building at 2120 Macmillan Drive and, after stepping in, you find the door locks suddenly behind you. You have no choice but to venture further into this building. But where on Earth are all the computers?

What follows are pages and pages of wandering around a labyrinth of non-descript office corridors. Occasionally you come across untold manmade horrors, but more often you just find locked doors. Sometimes these locked doors have padlocks on them. Yay! Sometimes they just stay locked. Boo!

It’s like if House of Leaves had a baby with a graphic novel, and also the year is 1999. From the plastic yellow, to the sinister shadows just out of the corner of your eye, to the building that just seems to get bigger and bigger and bigger… It’s a true horror. Chilling and disconcerting and definitely not one to ‘read’ right before bedtime unless you enjoy trippy nightmares about faded carpets and strange cupboards with strange blurry photographs inside them. For some reason the book made me feel like I was reliving the Y2K bug, like some unspeakable technological nightmare awaited me on the next page. But no, it’s just a book. But good books should make you feel things right? This one gave me all the feels.

 

 

Okay, I get it, but you’re not selling it…

If you don’t like horror, this might not be for you. But if you like innovation, outside the box thinking, and wacky surrealism, then this is definitely for you.

I don’t want to describe it in too much detail, because I found that going in with almost no expectations was the best way to approach it. It made each new puzzling twist and each new reveal as I turned a new corner even more surprising. The book does a good job at avoiding spoilers – unless you go looking for them really hard, usually the next page you need to flick to to progress is within easy reach, meaning you don’t have to go walkabout too far. So in true nature of not spoiling it for you, I’ll leave it at that.

Although I was itching to complete the experience – the very weekend after 2120 arrived, I had friends staying with me. One of them made the mistake of asking “what I was currently playing”. Expecting me to launch into an excited discussion about video games, I shook my head and grabbed 2120 by George Wylesol and opened it up to one of the many bookmarked pages:

“I’m playing this book right now”

I wasn’t expecting much, except that everyone started to gather round and make helpful suggestions as we flicked through-

Hey, go through that door” and “What’s this? How do we solve this?

It’s safe to say, 2120 has been a hit with pretty much everyone I’ve shown the book to so far, even in passing. I’m proud to have it on my shelf. So even if it doesn’t initially look like something you’d be interested in, I’d implore you to reconsider and give it a go.

 

 

Choose Your Own Nightmare

In terms of the gameplay, since it’s choose-your-own adventure, it’s no surprise there’s an element of choice. However on successfully completing the book, I flicked back through and found that most (if not all) of the paths I’d already found. Since there are so many puzzles in the experience, I often found myself pausing and then retracing my steps to find a doorway I didn’t go through, or a cross-roads at the end of a long dingy corridor where I could try taking the other path. Eventually, the book allows you to loop around and come back to where you started in a seamless way, if you want to go back and rediscover more. In this way, although there are some alternate endings the player can stumble across, I did get the impression I’d “completed” the game by the time I finally put it down. But I’m not sure if “complete” is really the right word with an experience like this.

Like, did I complete the game, or did the game complete me?

But it worked so well. 2120 definitely encourages the player to be exploratory. Often the solutions for the puzzles the player encounters can only be solved by taking meticulous notes and by retracing their steps to re-examine something that seemed innocuous earlier but turns out to be central later.

The feeling the book manages to evoke is definitely that of early 90s computer games. Not just the strange, blocky illustration style, but also the text and the way you feel as if you’ve “clicked on something” every time you go to look at something closer up. In that case, it was possibly missing an inventory system, especially to collect clues as you go – though how an author could pull that off, I do not know.

Overall, I did find the puzzles erred on the side of difficult. I’m not shy for a puzzle or two, but more times than not I found myself putting down the book in frustration, or aimlessly flicking back through the pages I’d already consumed in annoyance. More than once I ‘cheated’ to get ahead – having found part of a solution but being entirely unable to find the remaining part, I made some educated guesses about where the book wanted me to go, and found those to be correct. But this may just have more to do with my own expectations of ‘reading a book’ and wanting to hurry on with the story, than any particular flaw with the puzzles. It’s an interesting medium, and the author used it to a fantastic degree, so I can’t fault them for that.

 

 

2120: The Verdict

Maybe I’m just not as used to booked like this – the usual “escape rooms” I consume are the physical or tabletop kind. But I was seriously impressed by 2120. I’m less used to experiencing my escape rooms in book format, but I enjoyed it. A lot. I hope this kind of book becomes more popular, and more puzzle designers consider it as a medium for telling interesting stories and sewing the seeds of interesting puzzles.

For this reason, the verdict is very simple – we adored this book, and we think George Wylesol is a playful genius when it comes to creating visual experiences.

Who do we recommend this for? Everyone, and no-one at the same time. This book is for you, and it’s also probably not for you. I don’t make the rules.

2120 can be purchased directly from the publisher by heading to this link.

We were sent a complimentary copy of 2120, but this doesn’t affect our review in any way whatsoever!

Gourmaze: The Time Traveller’s Space Bytes | Review

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The Time Traveller’s Space Bytes Review: Super computer G.P.S. has travelled back in time to better understand humans and find the missing data that’s causing it to glitch! You and your team of space cadets have been called upon to find this data on a journey through Space & Time. Along the way you will travel to different eras… expect to devour delicious pizza with the Romans, sip spectacular cocktails with movie stars & indulge on a sweet dessert in the Seventies. Buckle up and prepare yourself for an epic adventure!

Date Played: 6th June 2023
Time Taken: 47:45
Number of Players: 4
Difficulty: Easy
Location: Mayfair, London

I’ve said it before but I’ll say it again. Puzzles AND FOOD?! Sign me the heck up. Gourmaze is just about one of the most unique things you can do in the capital city. It’s the quintessential good vibes, special occasion, summer activity- and no, I’m not just saying that because I seem to always book and play Gourmaze on my birthday.

Team The Escape Roomer is on the quest!

The Time Traveller’s Space Bytes starts in a cute little pub in Mayfair – perfect for having a quick drink in before you get started on your mission. Like with many “outdoor puzzle hunts”, clues are delivered via a back and forth on your mobile device. In this case, Whatsapp. Every member of the team gets a link, joins the party, and when you’re all ready you type START to begin your delicious time travelling quest.

 

Gourmaze: Food Thats Outta This World

The story of the Time Traveller’s Space Bytes is fairly simple and fun. You’re guided by a robot called G.P.S. whose goal is to understand humans and what makes them tick. Unfortunately their data is incomplete, which is where you come in. You and your robot companion over the course of two, maybe three hours (if you eat slowly) must journey through the worlds of TV and film trivia, the musical world, religion, and of course food and drink. All the things that make the world turn round – and they can all be found here in London.

Our first clue arrived!

Unfortunately my player 2 and I had since moved out of London up to Edinburgh, and there’s absolutely nothing like this up north. So it was really nice returning to the capital and seeing how everything had changed. Over the course of our walk, we learned new things about our city, saw some seriously cool new streets and perhaps most importantly – discovered some new favourite places to eat and drink. As I write this, I’m back in Edinburgh and already missing the delicious smells and bustling hubub of some of the places our puzzle trail took us. How soon until I can come back to London and go back to all those places? The pizza is calling me!

 

Pizza is Calling, The Escape Roomer Answers

Gourmaze has been going for some time now and at the time of writing they have three puzzle trails available. One is themed around desserts, the other about Asian food. This one is all about pizza. My favourite! In terms of food it did not disappoint. In this review, we’re not allowed to disclose where the locations are – which is fair – the puzzles are all about actually finding them and saying the secret code to your waiter in order to get your food. We wouldn’t want to spoil the surprise. So instead of giving away their locations, I’ll just describe the food instead:

Our first stop – pizza!

Our first stop, piping hot and extra cheesy pizza in an absolutely gorgeous building. Probably the least likely building I would ever expect to find pizza in. But there it was, waiting to be taken out the oven and served to us.

Our second stop, a cheeky cocktail spot hidden excellently behind a bookcase. For real! If we didn’t know it was there – we wouldn’t have spotted it at all.

Have you ever tasted smoking popcorn?

Our final stop? Dessert! And to a place I’d actually been fortunate enough to pop into earlier that very same week and already knew exactly what I wanted to order. This final place was in an excellent spot for toasting our success with a drink or two, and for catching a train home after as the sun set over the city.

 

Bitesized Puzzles for the Hangry Mind

In terms of puzzles, Gourmaze won’t be for the hardcore enthusiast. I’ll be upfront about that for sure. They aren’t the most difficult puzzles – but here, I think that really works. There’s nothing worse than a HANGRY group of puzzlers, so we rather appreciated having a quick win to get food in us. One of the things this trail did do fairly well however was make use of the waiting time once we’d ordered our meal. In more than one case, we were given something physical with our order – a laminated piece of card, or paper we needed to solve. These were designed to be solved whilst we waited, or whilst we ate, and the solution would come in handy for our next stop.

Similarly, these weren’t overly challenging – in all cases we spotted what we needed to do and got on with it. What they lack in difficulty, they make up for in being well placed and fun to play. They used up otherwise quiet down time, and then once we did get back on our feet we found that the exact routes the puzzles took us were almost always unique and exciting lesser-trodden paths.

 

A puzzle with our pizza? Don’t mind if I do!

 

The Verdict

I really, really enjoy Gourmaze. Whenever people ask me for recommendations for something to do in London that’s a little bit different but still scratches that escape room itch, I think of Gourmaze first. It’s perfect for fans of food (I mean who of us isn’t?) and it’s perfect for puzzle enthusiasts as well. Whether it’s just a more fun way to do date night, or a full-blown corporate shindig, Gourmaze is a lovely way to celebrate.

My only caveat, and it’s really quite a small caveat, is Gourmaze does come with a hefty price tag. This trail is around £49.99 per person. Let’s assume the average pizza is about £14, the average cocktail about £10, and the average dessert around £8 (hey! I did say this was London, didn’t I?). Your total food, bought outside of the game probably only comes to about £32. Lets round it up to £35 when we include the service charge. Of course, you also get a discount at each of the locations for extra drinks and snacks, which we did go for… And perhaps most importantly you also get an excellently good fun puzzle game that takes you between each location. But this means you’re paying about £15 pp for the game, and about £35 pp for the food. I’ll let you be the judge of it – you know your own budget, and who knows how much food will cost by the time you’re reading this, what with the spiralling cost of living crisis. But for me, and considering I saved this for a special occasion (my birthday), it felt worth it! By comparison, the closest competitors are probably Hidden City (at around £25 pp but no food), or Street Hunt (£16.50 pp and also no food). For a more affordable Gourmaze alternative, The Sweet Escape is (at the time of writing) £27.99 pp, and the Talisman Treats £39.99 pp.

In any case, back to the review at hand. The Time Traveller’s Space Bytes was a fun, light-hearted and unique play on traditional outdoor puzzle trails. Gone are the days you have to plan your own food breaks into your day out – Gourmaze does it for you. I really can’t stress how much I enjoyed it. It’s not going to impress the hardcore puzzle enthusiast, but who among us isn’t a pizza enthusiast, and it absolutely ticks the box for them!

 

The Time Traveller’s Space Bytes can be booked by heading online here.

We were not charged for our experience but this does not affect our review.

Scarlet Envelope: Ashes of Persepolis | Review

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Ashes of Persepolis Review | Travel to Ancient Greece to solve a mystery of Persepolis, the priceless Persian city burned to ashes by Alexander the Great. The hero’s secrets are interwoven into an intricate puzzle guarded by Olympian Gods and an all-seeing Oracle. Only the mightiest can read Oracle’s cards to find out what really happened in Persepolis.

Completion Time: 1hr30
Date Played: February 2023
Party Size: 3
Difficulty: Hard

I have been waiting a very, very long time for a game that’ll pique the interest of my partner. You see: they’re not really into puzzle games. Their idea of a good time is a museum or two with a pub break in the middle. Don’t get me wrong, that sounds excellent, but after our museum and pub trips I love nothing more than sitting down to a puzzle or two. Anyway, there’s a good reason I play a lot of at-home escape rooms solo. That was until the wonderful duo behind Scarlet Envelope announced their latest game: Ashes of Persepolis.

Historical? Yay! Ancient Greece? Woohoo! Absolutely drop dead gorgeous graphics? Check, check, double check.

But why do I bring up my partner? Well, they studied this very topic at university for their Undergraduate and Masters. In short, I had a veritable expert playing next to me, and one just as enthusiastic for a game as I was!

 

 

History and Mythology Come to Life

In Ashes of Persepolis, we found ourselves completely immersed in the part-fiction, part-truth world of Ancient Greece. Similarly, the story of Ashes of Persepolis spares no detail. Throughout this game we experienced a captivating tale set in ancient Greece that weaved together myth and history to create a rich and immersive, puzzle filled world. The game is based on the mystery surrounding the burning of Persepolis, the Persian city that was destroyed by Alexander the Great in 330 BC.

Some Scarlet Envelope chapters are material-light and online-heavy, and others the opposite way around. In this one, there was a perfect balance. The envelope is thick, weighty, and filled with some of the prettiest little things you’ve ever seen. Peculiar, triangular shaped oracle cards, an enormous map of Ancient Greece on one side and stars on the other, and a few other trinkets that come into play as the game progresses. The game spares absolutely no detail, and is so gorgeous looking I’m genuinely considering hanging the map of Ancient Greece on my wall – yes! Really!

This story unfolds not just via the puzzles but also through cinematic content. You see, between each puzzle was a short, well put together video which revealed a little more of our strange quest each time. The videos add a sense of drama and intrigue, and provide a welcome respite between puzzles to sit back and relax. To play this game, we also Googled “Ancient Greek covers of modern songs” and let me tell you there are some fantastic ones out there. In short, the scene was set, candles lit, and we were well and truly immersed.

 

 

It’s all Greek to Me…

Once we got stuck in, we particularly enjoyed  doing unexpected things with the physicality and unique shapes of the oracle cards – though no spoilers here. You’ll have to play the game if you want to see exactly what I mean! My favourite of the puzzles was probably the one involving the aforementioned map of Ancient Greece, or a particular little delight moment whilst on the Artemis card (unsurprising, as they’re my favourite of the Greek gods). Each puzzle felt like a step forward in uncovering the mystery of Persepolis, and the video segments that followed were a great reward for solving them.

In terms of puzzles, well… This game was hard. Maybe the most difficult of the series yet. We also found the game to be slightly front-weighted in terms of difficulty, with the first few giving us the most difficulty. As the game unfolded, we found our rhythm eventually and it mellowed out from “wait, what?!” to a comforting level of challenging. If I had to give exact reasons why I believe we struggled (and I probably should, given this is a review), I’d say the following:

  1. When ordering your Scarlet Envelope you get to choose between easy or difficult. Though I’ve never confirmed with the creators (I fear their answer might be the opposite of what I expect), I assume I’m getting the difficult edition.
  2. Our third player was brand new to not just Scarlet Envelope, but tabletop puzzle games in general
  3. The lighting was low, and this game has a lot of small finnicky parts
  4. We lost one of the parts

Yes… You read that last one right.

Annoyingly, on the very first playthrough we lost a very important item – the item that would take us to the clues page. Emphasis on: We lost. It’s not impossible to solve without it, but we got very, excruciatingly, frustratingly stuck. We managed to bypass the clues page with a little guesswork and a little help from others, but came up against another issue when something else on that missing item proved to be vital to the gameplay. So we skipped that puzzle to the best that we could, and played on.

It was only a whole three days later when I finally found the missing piece. I can only assume it had fallen out when I first opened the envelope, and been brushed underneath a piece of furniture, because boy did we look at the time. Funnily enough the missing item was a coin. Where did I find it? Nestled against a few actual coins. I think my apartment is a ‘coin sink’ and somehow managed to suck in this pretend coin along with it. Hah.

I only mention it as – if it seems like we struggled on this game, it’s probably got more to do with my own losing of a vital piece. But thankfully the support team replied immediately (despite being in a very different time zone) and did their best to help at short notice. But if you’re reading this review and looking for advice before you start playing, my advice is: don’t lose anything.

 

 

The Verdict

Sure, but if we struggled so much – why do we still rate this game so highly? Well, its a very good game. What you get for the price with Scarlet Envelope is second to none, and Ashes of Persepolis might be one of their best looking tabletop experiences yet. I admire everything Scarlet Envelope create, and they’ve once again outdone themselves with Ashes of Persepolis. I can’t wait to see what they come up with next.

In terms of who we’d recommend this for… Probably only for more seasoned puzzlers – it’s better played as a part of the full Scarlet Envelope series, so by the time you get to this chapter you’re familiar with how the games work. Maybe invite your favourite history buff along (it helps, especially with the Greek language in the game), for the best experience.

In all, another solid addition to the Scarlet Envelope series.

 

Ashes of Persepolis can be purchased by heading to Scarlet Envelope’s website here.

Please Note: We received this experience for free in exchange for an honest review.

EscapeSC: Break the Internet | Review

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Break the Internet Review | Congrats! Your company’s new social media site, Sincere Screen, is about to get a big update! Nothing could go wrong…right?

Date Played: February 2023
Time taken: 30 minutes
Number of Players: 4
Difficulty: Medium

Escape SC are easily one of the most unique groups of people out there crating escape games because… Well… They’re a university group! Damn, I wish we’d had something like this when I was at university.

As such, it’s always a little hard to talk about the “Escape SC” style, because it changes year on year when new students join the club, and other graduate (hopefully onto a very successful career in game design themselves). But what the group does do consistently is create one, sometimes two new digital games each year, and if there’s one thread uniting all of them, it’s that they’re really, really good.

 

 

Break the Internet

Their latest adventure is called “Break the Internet” and poses you, the player, as an unpaid intern for a website about to launch a big social media campaign. Except, the files are corrupted. Too bad your boss is on holiday and can’t remember her password to the laptop she’s saved all the correct imagery on. It’s up to you to fix everything. Find those photos, fix the issues, or risk your internship. So, no pressure, hey.

The story is light-hearted and contains more than a bit of tongue-in-cheek humour! We’ve all had a dreadful internship like this where your bosses think they can just shunt their problems onto your plate whilst they go off on holiday. I’ve no doubt the students at Escape SC are also creating from the typical student experience of sacrificing a lot to get into university, get the best grades, only to be given the most menial and needlessly stressful job ever. Yeah, I’ve been there too.

Sandwiched between a few other more ARG-like games, my regular team of Escaping the Closet (Al, Ash and Tasha) got together to give Break the Internet a go on a calm Monday evening. I’d just finished up with work moments earlier, and was excited to dive into my second shift internship at Sincere Screen. A call from my new boss? Sitting somewhere sunny and sipping a cocktail. Ugh, the audacity of some people. Haha.

 

Web-solutely Good Fun

In terms of gameplay and puzzles, Break the Internet differs in earlier games by the team such as Science Splice in that we found it a little bit shorter and a little bit easier – but no less fun. We really enjoy the humour and topics they cover, good puzzles are just the icing on the cake. You start at your boss’s desk trying to crack her password based on a number of clues. Then, once you get into the computer, you’ve got to search around for the files to find what you need.

As you can imagine, many of the puzzles revolve around computers – there’s search and find, there’s mathematical puzzles, and there’s a fun amount of interactive ones too. What can I say, I love drawing on the screen. Hidden among those puzzles were memes and gems from the early internet era, neatly tied in with a very realistic “file hunt” game mechanic we enjoyed a lot.

There’s a logical sense of progression and linearity, but at times that linearity is taken quite far. What I mean is, at any given time all of us were working on the same puzzle at the same time. This is part in the way the game is set up, but also in the way that when one person clicks something it redirects for every player. So all of us were, quite literally, on the same page. Without being able to have different players move around different screens at once, we resorted to using screenshots of information from one area to solve another puzzle, and in more moments than not, one person did the bulk of the clicking, whilst the rest of us watched patiently.

If this isn’t an issue for you, then you won’t be bothered by this – and for us, we were doing this room at a more leisurely pace than we normally would, so though unusual, we still found it fun.

 

 

Surfing the Bright and Colourful World Wide Web

One of the things we enjoyed the most about Break the Internet were the visuals. Quite simply, this is a really lovely looking game. There’s a lot of care and effort gone into making it pop, from 3D graphics to illustrations, to a bright and poppy internet interface. As with previous games, Escape SC do a lot with a platform like Telescape, typically used for converting physical escape rooms to a digital format, instead Escape SC take the genre of a play at home escape room and create fictional worlds packed with details. It’s a lot of fun.

The team have also gone to the extra effort of having video portions where you’re introduced to the characters of the game, setting the story and breaking up the puzzle solving chunks.

 

The Verdict

Break the Internet is a fun game. We completed it quite fast – but we still reckon you get a lot of value for your money with this one – at the time of writing, it costs $7 USD to play Break the Internet, but we were kindly provided with a code for free. It would be best played in a smaller group, perhaps even best played solo. Some of the earlier Escape SC games are no longer available, so whilst I don’t know what the team’s plans are for this one – it’s best to play it sooner than later!

 

Escape the Internet is a digital game and can be booked by heading to Escape SC’s website here.

EscWelt: Orbital Box Constructor & Space Box | Review

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“3D Puzzle Orbital Box is a new form of intellectual logic game designed to play the story and scenarios of the EscapeWelt quest. After assembling the constructor, get to the secret compartment with your loved ones without leaving home! Double the fun! A thrilling experience, tricky traps, and intricate puzzles of the quest room await you. 3D Puzzle Orbital Box is designed by experienced engineers who have developed unique puzzles and multi-level challenges.”

EscWelt

 

Completion Time: 1 hour each (to solve), 2 hours (to construct)
Date Played: December 2022
Party Size: 1
Difficulty: Hard

Love ERs?  Love flat pack furniture DIY? Want to meld the two into an afternoon’s entertainment and/or frustration (depending on your level of dexterity and patience)? Then the Orbital Constructor set is ideal for you.

I’ve waxed lyrical about my love for wooden puzzle boxes before when I reviewed EscWelt’s House of the Dragon.  And I still get real childlike pleasure from finding them in IRL escape rooms, especially in any of the brilliant games at Escape Plan where carefully themed and hand-crafted puzzle boxes frequently replace the erstwhile padlock. So I was first with my hand up when EscWelt asked us to take a look at two of their other puzzle games – Orbital Constructor and Space Box.

 

Where to Start?

Orbital and Space Box sit alongside EscWelt’s range of hand built, complex 3D puzzles and you can buy them already set up and ready to go.  But if you fancy a double challenge you can also buy their ‘constructor’ kits and do the building yourself.  Which is what I sat down to do one grey day in that confusing nowhere time between Christmas and New Year.  From the very start it’s easy to see why EscWelt is proud of its reputation for quality hand-built puzzles because right from the get-go it was obvious that putting the Orbital together was going to be some mean feat.

 

 

With the box open, the sheer number of pieces of laser cut puzzle parts was suddenly quite daunting, as was the rather hefty instruction/build manual that accompanied them.  The puzzle pieces come in 6 sheets and my childish, ‘I don’t need to read the instructions’ instinct meant I wanted to start popping out all the parts straight away.  I can only say this is very much not a good idea.  Resist the popping urge.  The pieces are numbered but sometimes the numbers are on the surrounding sheet rather than the piece itself so had I given into my initial instinct I would have had one big pile of pieces and no clue which was which.  Thankfully I did actually read the instructions (my late DIY loving dad would be so proud of me!) and realised that I needed to do this build in an organised and coherent fashion.

 

DIY Puzzling

The actual build process is fairly simple if you follow the instruction manual carefully.  For those with middle aged eyesight like me the writing and the pictures are pretty small and you do have to be able to see the detail as some pieces are very similar and can fit in ‘wrong’ places.  But if you pay attention, double check you’ve got the right piece facing the right way, then it’s a step by step process clearly laid out.  There’s no glue, sticking, cutting or similar involved as all the pieces slide or click into place.  The only extra you might want to have on hand is a candle as some of the parts that you’ll need to slide or rotate when playing the actual game will be easier to move if they’ve been waxed.  (This is one part of the instructions I missed and it did make it difficult to move a few integral parts later on).

 

 

Once you’ve done all the construction you’re left with a substantial little box that has a hinged opening lid and space inside to fit a gift or surprise if you intend to hand this on to someone else to solve.  You insert a couple of ‘keys’ and the box is locked until either you or your giftee has solved the 3D challenges that it poses.

 

 

You might think that having built the box from scratch, the ER puzzle-solving part of the Orbital box would be spoiled or far too easy.  But it’s really not.  Yes, you might already know that you need to slide a few pieces around, rotate a disc or two but that’s all the help the construction process gives you.  Once the box is locked, getting back into it is still a challenge.  The puzzle part is similar to EscWelt’s other 3D challenges, and other similar products on the market – figure out where to start to generate a code that you can enter into a certain part of the box to release the lid and plunder the goodies in side.  The only thing missing for me with the Orbital was the narrative element.  When I played ‘House of the Dragon’ there was a leaflet explaining a brief narrative reason for the game but my instructions for the Orbital didn’t include anything similar.  When I had to go to the EscWelt’s website for a hint in solving the box (see, I told you it wasn’t easy even after you’ve built it yourself!) I realised there was supposed to be a space theme but, for me, that isn’t clear in the box itself.  That’s a minor niggle though.  The box can be played simply as a collection of mechanical puzzles to solve and is just as enjoyable.

I also played EscWelt’s Space Box (already constructed) at the same time.  The mechanics are very similar to Orbital (and House of the Dragon) and will feel familiar if you’ve played any 3D challenges before.  Both offer enough of a challenge to get you thinking (finding the point to start can take a while) but aren’t so thorny that you get frustrated and give up.  And the EscWelt’s website offers video hints to help you on your way if you do get stuck.

 

Final Thoughts 

As I said at the start, I love a puzzle box and these from EscWelt are satisfyingly challenging to solve.  If I’m honest, I think I’d skip the ‘construction’ part in future, I’d rather get straight to the puzzles, but if you’re of a model making mind then this is a good way to get two fun hobbies out of one item.

Please Note: We received this experience for free in exchange for an honest review.

Scarlet Envelope: Dinner with Anonymous | Review

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Dinner With Anonymous Review | “First course – peanut stew, main course – your dirty lies with a tahini dressing.” Five honourable guests have been blackmailed to dine with Anonymous, a charming psycho claiming to know everyone’s dark secrets. In a twisted turn of events, you find yourself in Anonymous’ basement, kidnapped and challenged to answer two questions: “Who is Anonymous? And what have these five people done to piss them off?”

Completion Time: ~60 minutes
Date Played: January 2023
Party Size: 2
Difficulty: Hard

It has been a long, long time since I’ve last played a Scarlet Envelope game and I have to say – I’ve missed it! Scarlet Envelope are one of those monthly subscription types I used to save up and play with my good friend Bianca. However since moving to Edinburgh, I hadn’t had the chance to pick up and play with anyone new. That is, until today. Apparently, if you can believe this, it’s been a whole year since I played the last in the series: Screaming Venice Art Heist. A lot can happen in a year, but it’s nice to have that feeling of returning home when you pick up a puzzle game that is both exciting in its newness and familiar in it’s reliability.

 

 

A Collaboration between Scarlet Envelope & Keith, of USB Escape

The first, and most exciting thing about Dinner with Anonymous is that this is the first (but hopefully not the last) collaboration between Scarlet Envelope and Keith Dozois of USB Escape… And it shows! You can see the metaphorical fingerprints of both creators all over this game. There’s the physical, tactile experience of Scarlet Envelope combined with the horror themes of USB escape, married together with fantastic audio visuals which I’ve come to expect from both creators.

On a personal level, it was a lot of fun watching the two creators collaborate, their partnership unfolding over Instagram, and creating funny gems like this one 👇

 

But onto the actual game, how did it play?

 

You Have Been Kidnapped…

Dinner with Anonymous starts with the startling news that you have been kidnapped! Notorious serial killer with their eyes set on 5 unique victims has you in their clutches, but you have one shot at escaping. If you can figure out the name of the killer and exactly why everyone is being picked off one by one, they’ll let you go. If not, it looks like you’ll be on the menu next… So no pressure!

We spilled out all the contents of the envelope onto our table and got stuck in. At first glance, Dinner with Anonymous was a much lighter envelope than some of the others. The reason for this is because most of the game takes place online and that’s the first puzzle – how to get to the homepage to get started. With a slightly rocky start trying a few ‘hidden’ websites and deciphering details we found a little too early, we eventually made our way to the correct landing page and the game begun.

With a fantastic cinematic quality, the game begins by you being greeted by the serial killer themselves. An individual with a large TV on their head, cooking a horrific looking dish, blood splattered everywhere, and threatening you next. Hehe… Well, I did say it was a horror game, didn’t I?

 

 

There are 8 videos in total over the course of the game, so even if it does seem on the lighter side, it’s no less meaty (no pun intended) than any of the previous in the series. In fact, the web portal and video portions were some of my favourite in the whole game. They played brilliantly, added a level of tension, elevated the otherwise already satisfying tabletop puzzle game into something extra special.

Once we’d figured out what to do, we were off to a flying start. The gameplay that follows is fairly linear. The first puzzle gives you a clue to the next puzzle, then the next, and so on. Each one uses both the TV and the physical ephemera in the envelope to be solved. Then of course there is also a meta puzzle that uses secret details you found throughout the game and comes together for the big finale.

 

 

Scarlet Envelope, But Make it Difficult

When ordering from Scarlet Envelope you get to choose the difficulty level of your game:

  • Starter
  • Experienced

Since I don’t remember specifying which difficulty I’m on, I assume I’m getting the latter. Because, well, these games are tricky and it saves a little pride if I assume they’re tricky because it’s “Experienced” and I’m not just losing my puzzle solving marbles.

Dinner with Anonymous was no exception, and after spilling out the contents of the envelope over Rebecca’s table, we weren’t sure where to begin. I would go so far as to say it might be the trickiest of the games in this series I’ve played so far. For each individual puzzle we used at least one clue, and in a few cases we even ended up revealing the solution.

In terms of those puzzles, there was a fun mix of them. My favourite by far was one that involved a certain recipe. Can I say the puzzle made me feel physically sick? And in all the best ways possible! However that was also the one we used the most hints on to get to the correct solution in the end. This game also benefitted from a few details hidden in plain sight… Without wanting to give any spoilers, I love it when something you’ve been holding in your hand suddenly turns out to conceal something brilliant, in a place you’d never have thought to look.

If I had only one criticism of the game it would probably be that – it was a little tricky, and the signposting of where to begin at the start felt less than I’d had on previous games. But overall, despite finding it trickier than usual, we had an absolute blast playing through.

 

 

Michelin Star, or Food Fail?

Overall, I really enjoyed Dinner with Anonymous. It’s up there as one of my favourites of Scarlet Envelope – and that’s saying a lot from me since I don’t enjoy horror at all. I went in with an open mind and a horror-enthusiast, expecting a fun little game and instead getting something far more atmospheric and mysterious. The combination of two powerhouse Canadian creators mean that this game is something quite unique, and I hope this means there’ll be more collaborations on the horizon for Scarlet Envelope in the future.

In terms of who I’d recommend this for… I’ll start by saying who I don’t recommend this for: Kids. It’s creepy, very creepy. Some kids will probably be fine with that, but I’m a bit of a wimp myself and it certainly sent shivers down my spine. For any horror enthusiasts, Dinner with Anonymous is a must-play and a standout game in the genre. It would be good as a standalone, or as part of the full Scarlet Envelope series. In short, a big thumbs up from me.

As I write this, next to me on my desk I have the next instalment: Ashes of Persepolis ready to go. After spending a whole year without playing a single Scarlet Envelope game, my appetite is once again truly whet and I can’t wait to get cracking on the next.

 

If you’d like to play Dinner with Anonymous yourself, you can purchase it via Scarlet Envelope’s website here.

Please Note: We received this experience for free in exchange for an honest review.

Hunt a Killer: Whodonut | Review

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Fred Jackson Jr., the co-owner of Do Not Not Donut was killed behind the counter while opening up the shop. You will assume the role of a deputized detective trying to finish the work of ace investigator, Detective Frage. Along the way, you’ll put the pieces together to reveal the crime scene, answer the lingering questions in the Detective’s Notebook, and choose the right pieces from the Answer Board to fill in the blanks and solve the case.

Completion Time: 4 hours
Date Played: November 2022
Party Size: 2
Difficulty: Moderate

Fun fact about me: I love jigsaw puzzles!

Although, having been in the escape room industry for some time, I’m beginning to think that’s not so uncommon around here. Entering into the great unknown, hunting through a large amount of information, following your unique method for success, ‘competing’ as a team and ultimately solving the ‘puzzle’? It can sound a lot like what happens inside an escape room and I am here for it.

So when Hunt a Killer reached out about their new murder mystery jigsaw puzzle, I was intrigued. The concept wasn’t new, but I’d never tried one myself. Jigsaw puzzles AND solving puzzles?! Sign me up.

 

 

What is an Escape Room Jigsaw Puzzle?

In Whodonut, the gameplay officially begins when you open the box and spill out all the jigsaw pieces onto your table.

The jigsaw part, for me at least, was 99% of the gameplay, and took me several hours over a couple of days. Made extra difficult due to the fact you have no reference picture, your only knowledge was that it was a scene from within a donut shop moments after a horrific crime had taken place. By piecing together the puzzle, the clues would slowly reveal themselves and you’d be able to crack the case.

Except, on successful completion of the game, we realised some of the pieces were blacked out. Oh no! Vital information missing. This was where our detective notebook came into play. In Whodonut, the detective’s notebook explains the case and, at the end of each section, asks a question. The answer to the question could be found in the jigsaw we’d constructed, and gave us a single letter answer: A, B, C, D and so on. This then corresponded with an additional section hidden in the jigsaw box with push-in windows. For behind each of those doors were those missing pieces.

The goal is therefore quite simple: Answer the questions to get a letter, to push open a door, to get the missing piece. Rinse and repeat.

For sure, it’s not as puzzle-y as say, Ravensburger’s Jigsaw Puzzles (which, after playing this one I immediately rushed out to purchase as I wanted to experience more of this kind of puzzle and jigsaw cross-over), but it does provide many hours of satisfying gameplay. If you’re a fan of puzzles anyway, why not add a little murder mystery into the mix to make the whole thing more exciting?

 

 

Cracking the Case, One Piece at a Time

As mentioned, the gameplay split was around 99% of the time spent constructing the jigsaw and 1% of the time solving the case. For the first half, my player two flitted in and out of the game, occasionally helping to construct. As such, it’s a game best played solo or in a couple who have the time to dedicate over a couple of days. In short, just like a real jigsaw is.

Once the jigsaw was constructed, the game was over in a matter of 30 minutes or less. The reason for this was a combination of it being a fairly straightforward case, and having just spent so much time staring at the pieces, most of the questions we were able to figure out quite quickly from noticing small details.

We had a little back and forth, trying to decipher some nuance with exact wording in the notebook, but nothing overly challenging. Searching through the completed image was also a fun experience, as the scene is rendered in a beautiful visual illustration complete with delicious looking donuts… And a lot of blood!

The real question: Was Whodonut fun? Absolutely yes. I really enjoy jigsaws, and I doubly enjoy jigsaws when I don’t have a reference image, and I triply enjoy jigsaws when theres a final step after the final piece is placed in.

 

 

The Verdict

Hunt a Killer’s Whodonut was a delightful surprise that offered a lot of fun over a couple of days. They add their own unique twist to the “escape room jigsaw” genre and show off their strengths in creating a fun murder mystery that is also accessible to relative newbies to the genre.

Given the nature of this being a ‘murder’ mystery I wouldn’t recommend it to younger folks. There are some dark themes and even darker images that might just put people off their donuts for a while.

But overall, I wouldn’t hesitate to buy another and give it as a gift to either the jigsaw lovers or puzzle enthusiasts in my life. Hunt a Killer have done an excellent job and I look forward to what else they make in the future!

 

To purchase Whodonut for yourself, head directly to Hunt a Killer’s website here.

Please Note: We received this experience for free in exchange for an honest review.

Top Escape Rooms: Rockstar Swan Song | Review

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Top Escape Rooms: Swan Song Review | Dean Waylon is the front man of the band – Us, Them, Or Dean. Tonight, they will be performing the kick-off show of their concert run at the Colosseum Resort and Casino in Las Vegas. Checking in Dean’s dressing room, his manager finds Dean’s personal belongings, but no sign of Dean. Find the clues and solve the puzzles as you retrace the career of Dean Waylon. If you’re quick, you can get the scoop on his disappearance before security catches you.

Completion Time: 59:00
Date Played: 8th October 2022
Party Size: 3

About Top Escape Rooms

Rockstar Swan Song is one of five escape rooms provided Top Escape Rooms in Holt Heath, Worcestershire. The room is based on the touring band Us, Them Or Dean and their frontman called…. *checks notes* Dean; whom has gone missing before a Las Vegas show and we need to locate him!

This was supposed to be a party size of 4. However one of the party was ill, therefore 3 of us had to take to the stage instead!

Poster (c) Top Escape Rooms

Before We Begin…

The party consisted of myself and 2 friends who all share two things in common… our love of the Netflix series Cobra Kai and that we are all current/former music professionals.

Another thing… my teamies had never done an escape room before. As an escape room ambassador, I’ve got to get this right and not scare them off! When I saw this music-themed room advertised I booked it post-haste.

Poster (c) Top Escape Rooms

I’ve Lost My Frontman…

Our GM was welcoming and friendly. He explained that the game was linear, allowing us to fully focus on the task in hand. We then passed round a directional lock (see below) for familiarity, giving us a practice go on them to get a tactile feel of how they work. This was great, especially as my two teamies had not used one before.

The GM then spoke about his own background of working in the music industry. This was interesting in itself and I didn’t even realise the fluid change into the backstory of the game; until it actually happened(!) Next thing we know, we have been tasked with finding his frontman Dean, as the show was to begin in one hour.

We were given our backstage/dressing room passes, alongside a digital notepad and the timer starts to tick away!

Pay Attention Russ…

Mental Note. Don’t steamroll the room. I had to make myself not get too involved and at times, stand back to allow my teamies to experience as much escape room fun as they possibly could…. otherwise the escape room gods would never forgive me.

This Felt Too Familiar…

I’ve been there before. About to go on stage and a band member (usually the frontperson!) has gone for a walk without telling anyone. The rest of the band now sweating bullets and arguing about who is going to sing in their place…

The dressing room was very thematic; there was that feeling of a bare room being dressed-up for it’s specific habitant at the time, ready for it to be changed for the next performer in minimal turnaround time. On one wall, were three very distinctive touring posters of the band from years past. Each one, telling a story (and a puzzle) of what happened and what is to come.

All but one of the puzzles were padlock based. The one, was an electronic-based, fader/mixer type puzzle with an amplifier. It looked incredibly authentic and had the biggest wow factor. I personally would like to have seen more electronic-based puzzles, especially considering how much electronics are used in a musician’s day-to-day life! The types of puzzles included, but not limited to; map-reading, wordplay, maths, light-based and musical.

I’ve Never Heard “Helpful” And “Stage Manager” Put In a Sentence Together…

When we were stuck and needed a hint, an electric guitar chord would strike and the stage manager would leave us a tailored message under the countdown clock. The hints were useful and relevant, however in some cases; unsolicited. There were times, I feel, if the stage manager had let us have another moment or so to reflect, we would have solved the focussed set-piece on our own.

My suggestion would be to Top Escape Rooms for all their games; to ask how much input the hint-giver should provide to the team before the game begins.

*Internally Panics*

With around 12 minutes to go, I felt we were doing rather well….

Until we opened a padlock to a second room.

At this point, I internally panicked.

“We have 12 minutes to solve another room?!”

Well, it was two puzzles total. However, that revelation turned me from a semi-seasoned escaper, into a fumbling idiot. The majority of work for the last two set pieces was done by my teamies, who once again, had never done an escape room before. (Well done Russ, you’re letting the whole escape room industry down here….)

To their credit however, they pulled us (me) through with one minute to spare.

As much as the first room was thematically and immersivity beautiful, the second room felt bare in comparison. Firstly, because there were only two puzzles, it felt unbalanced from a weighting perspective. Secondly, the walls were blank with one poster, that didn’t really add to the theming or immersion in any way; it lacked the personality the first room had. It wasn’t a complete deal-breaker, but the overall experience was certainly reduced because of this.

As you can see, my music career was short-lived, based on the way I held a guitar…

For The Music Dreamer Or Virtuoso?

My escape newbie teamies found the room not too easy and not too difficult. Therefore, this would be a perfect choice for someone who hasn’t played an escape room before. More seasoned players however, might find (particularly the first few) aspects of the room, to not be challenging enough.

The puzzle designs (again, particularly with the first few) are almost-all quite common and have been often used in already existing escape rooms. There are also two maths-based puzzles. There is a calculator in the room, however if you are really adverse to them, the second of the two may cause frustration…

The music based puzzle however, was very innovative. That being said, we collectively agreed that it may completely stump a team with zero musical intuition.

Unfortunately however, this room is now retired! We were the very last team to play it!

Touring Is Expensive!

For a party of 4 as we intended, this room cost £17.50 per person. This is a solid price point, however big thanks to Top Escape Rooms for handing me a £10 voucher to use for a future game in light of our poorly 4th player. This kind of customer service is greatly appreciated and I have already booked two further rooms here in the upcoming months as a result of this gesture.

Rating

Overall, Top Escape Rooms have a solid room in Rockstar Swan Song. It is a great one for beginners, with its linear design and organic learning curve. The second room falls a little bit flat, however the first room has a strong thematic and authentic take on the dressing room of an actual touring musician, which was a welcome sight for us as a team of musicians.

My teamies both enjoyed themselves and are looking to do another escape room closer to Christmas time. I’m counting that as a mission successful from an ambassador point of view!

Top Escape Rooms’s Rockstar Swan Song is now retired, but their other games can be booked by heading to their website here.