PostCurious: The Emerald Flame | Review

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The Emerald Flame Review | The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery, players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps, drawings, alchemical diagrams, and mysterious artifacts. Combining history, hand-drawn illustration, vibrant characters, and original puzzles, The Emerald Flame will challenge and engage players of all experience levels and has been called “a captivating adventure from beginning to end.”

Number of Players: 2
Time Taken: 6 Hours
Date Played: June – September 2023
Difficulty: Tricky

 


Wait, what? This game took you nearly four months to play? Yes… Yes it did haha. Between my co-writer Rebecca and I, we split it into three sessions. But you know what, from the first session until the very last, I thought about this game a lot. Like, all the damn time. If it weren’t for various life events (work trips and holiday trips), and the Edinburgh Fringe taking over our city for a month, we’d probably have binged this game in just the one setting. But like a really delicious three course meal, a game like this is best savoured. So I’m not even mad at myself that this took 1/3 of a year to play.

So what is The Emerald Flame? The Emerald Flame is one of the most popular Kickstarter games of all time. It’s a labour of love from PostCurious, who are best known for creating the Tale of Ord, among other award-winning and cult hit puzzle board games. It takes somewhere around 6 hours to solve – maybe a little more if you work solo – and the whole thing is just fantastic puzzle after fantastic puzzle, linked together with a compelling and detailed narrative.

I think it is probably the very best example of a tabletop puzzle experience in this entire genre. Yep, there, I said it. It’s creative and delightful, challenging but immensely rewarding. The materials are impressive and unmatched by any other company.

 

 

Introducing the Koschei Historical Society

PostCurious games, unlike a lot of other at-home experiences, pay particular attention to their worldbuilding and storytelling. The story of The Emerald Flame begins with the mysterious Koschei Historical Society and an ancient alchemical elixir. Told over three chapters, taking between 1 and 3 hours each, you the player go in search of that elixir and it’s magical properties. You’re guided through on your journey by a series of old papers and documents. Each document felt as realistic as the last – all aged and yellowing, with hand illustrated watercolours. In each chapter too, is a series of correspondences between Marketa and Hannah, our main characters, whose own lives are unfolding as that of your own adventure progresses.

There’s multiple layers of narrative, but never did the game feel too convoluted. Even after returning months later, we were able to pick up the threads of the story fairly easily. The micro, the macro, and our peculiar hunt through history on the trail of an elixir that may or may not even exist.

At the very end of the game, without wanting to spoil anything – the player gets to make a choice. In our playthrough, we didn’t realise it was a choice, and charged into it a little blindly. After reading out the ‘finale’, we realised that very choice was, how to say, quite important. But by then, our fates were sealed. So no spoilers, except to say – keep an eye out for that one.

 

 

The ‘Puzzle’ Part of Narrative Puzzle Adventure

In terms of puzzles, for me at least, this is where all PostCurious games really shine. There’s a real mix of delightfully unique and original puzzles in here that use their materials to the maximum. Most of the puzzles we encountered were multi-steps, and leaned heavily on logic (which is excellent for me, because I love logic puzzles), meaning that whilst each individual step may not have been too tricky, continuing the thread from start to finish within each one was.

To tackle this experience, Rebecca and I mostly divided and conquered. Meaning, after reading each chapter’s narrative introduction, we leafed through each puzzle trying to figure out where to get started. In most cases, the puzzles were non-linear meaning that they could be done in any order to get to the end of the chapter. On the one hand, most of the puzzles felt very single-player – in that whilst one of us was solving, the other didn’t have much to do with the puzzle. But on the other hand, this suited us really well, as we shine in a two-player team left to our own devices.

After solving each one, we typically swapped notes to make sure we were on the page – before continuing on to our confirmation mechanism. Speaking of, the confirmation mechanism is an online portal. Well, it’s essentially a chatbot, but a very clever one that makes you feel as if you’re talking to a real person! Log in, go to the relevant part, and input your answer to proceed.

We used a few hints throughout our experience – and mostly just to keep us on the right track, or more likely get started on a puzzle.

 

 

Curious Paper Ephemera

The last thing I’d love to mention about The Emerald Flame is the quality of the materials. You, the player, are scouring through papers that are hundreds of years old on the tail of an alchemist. Every single object in this game looked, and felt impressive. From the tea-stained papers, to the fabrics, to the curious ephemera tucked inside little bags and glass cases. I’m a big fan of the illustrative, watercolour style, and I really enjoyed the tactile mix of materials. In particular, there are two instances of using a necklace, and they were both some of the most delightful interactions in a tabletop puzzle game I can remember! It’s clear the designer has really thought outside the box.

There’s also… Like… So much in this game as well? Which, since the experience is broken up into three parts, I didn’t quite realise until I needed to spill everything out onto the table in order to take some pretty photographs and videos. The paper ephemera just… Kept… Coming. For a relatively normal sized board game box, it’s like a TARDIS in there.

Last, but not least, for the price, really reasonable. The only reason I didn’t back it originally was that it launched in 2020 and 2020 was my “year of being absolutely broke”. Whilst I couldn’t justify £60 on it then, today the game retails for £75 (converted from $90 USD), and having seen the wealth, breadth and creativity of the materials in the box – I’m surprised it’s not even more expensive.

 

 

The Verdict

If it weren’t obvious from this review, we really, really enjoyed The Emerald Flame. I’m repeating myself, but it may well be one of the very best in our genre. For this reason (and a million others), I’m awarding this tabletop game The Escape Roomer “Badge of Honour“.

BADGE OF HONOUR The highest award of them all! The Badge of Honour is the best badge The Escape Roomer team can bestow upon a game. These games were incredible!!

I’d recommend The Emerald Flame for enthusiasts, and folks who are interested in a bit more of a challenge than your average game. It’s on the pricier side, but well worth the investment. I’m glad I played it, and my only regret is not backing it on Kickstarter or playing it sooner. I won’t make that mistake again on PostCurious’s next game, that’s for sure.

 

The Emerald Flame can be purchased by heading to PostCurious’ website here.

All photos in this review were taken by me, the author, Mairi Nolan.

 

Escape Key: Plague | Review

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Back in 1636, half of Newcastle’s population had succumbed to the Black Death. ​ Enter our plague escape room, which overlooks a real plague pit. Can you outwit the crazed plague doctor and escape before the horror of the Black Death gets you?

Date Played: August 2023
Number of Players: 4
Time Taken: 23 minutes
Difficulty: Medium

Since moving up North, I’ve realised the UK is more than just London… I kid, I kid. But in all honesty, fun escape room destinations like Newcastle are so much closer now. Which is why on a sunny Sunday morning we took a trip down to Newcastle to celebrate a friend’s birthday. The best way to celebrate a birthday? 4 escape rooms, of course. First up, Escape Key’s well-recommended “Plague” room.

 

 

Escape Key is one of Newcastle’s most loved escape rooms, and it’s located just a 10-15 minute walk from the station past a few cute coffee shops and overlooks a rather spooky looking graveyard. The graveyard would only feel spookier and spookier as, when we watched the briefing video, we realised the very escape room we were about to enter into was based on the rather large plague pit located just a stone’s throw away out the window. We all glanced at each other as we wondered- wait a minute, is this a horror room? Well, yes it is. But also no it’s not. It strikes a comfortable balance between “spookiness” and “this is real history so we’ll be respectful”, and I liked that a lot.

The story of “Plague” takes players back to the 17th century when plague was rife in the city of Newcastle. We had to get in, find a mysterious urn of ashes, and get out before the plague doctor returned. I’ll be honest, there was definitely more to the story than that, but it being our first room of the day had us in fits of excitement, eager to get into the experience. So, I’ll admit, we didn’t pay quite as much attention as we should have done – but thankfully, the story wasn’t too central to the puzzle solving. So long as you understood it was “find an urn and get out in under 60 minutes”, then you’d be fine in this room.

 

 

A really nice touch about Plague was the incense burner in the corner. Partially marking the time it takes us to complete the room, and partially just adding some historically specific ambiance to the room, it was a pretty cool touch. After so many rooms, it’s nice to be able to say “I’ve never had incense in the room with me before”. Besides the incense, the room was also very well decorated, just as a plague doctor’s creepy house should be. Complete with a jail cell, locked doors, and one or two jump scares. In a rarity for an escape room, the owners have uploaded a 360 degree ‘view’ of the room on Google Maps which you can go and explore here. Super useful for remembering all the little details, and of course for grabbing a photo or two for this review!

As well as the décor, for me the room really shined with it’s puzzles too. Okay I could be biased because we managed to escape with an all-time leader board score, but either way: The puzzles just really, really clicked for us. Maybe it was that it was so early in the day (believe me, the later rooms we did we didn’t escape quite as quickly), or maybe it was just that the style worked particularly well for our team, but we were off to a flying start. The room has a mix of locks and more outside-the-box thinking and some manual puzzles mixed in. Nothing overly challenging, but just enough to really get the braincells working. The room as a whole was also non-linear, meaning dividing and conquering was key. Most puzzles could be solved by one person, and a few perfect for a smaller ‘solving team’ of two.

Last but by no means least, I have to offer a shout out to our GM – Luna. Luna was absolutely excellent in every way!

 

The Verdict

We really enjoyed Plague. It was the most fun of the rooms we played during our trip to Newcastle, and at Escape Key, and I wouldn’t hesitate to recommend it to anyone. For folks afraid of jumps scares – there are a few small ones, but it isn’t by any means a ‘scary room’, just more on the side of eerie. In terms of difficulty, despite the website saying it’s hard, we found it a comfortable ‘medium’. If you’re in Newcastle and only have time to play one room, this should be very high up on your list!

 

When I play with this specific group, we call ourselves Chicken Nuggets. A spin off team from the Chicken Nugget Choir, who you may occasionally see on leader boards around the world.

 

Plague can be booked by heading to Escape Key’s website here.

Scarlet Envelope: Holiday Greeting Cards | Review

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Scarlet Envelope Holiday Greeting Cards Review | Decipher Santa’s wish, solve multi-layered puzzles with Rudolf, THINK, and HAVE FUN!

Date Played: August 2023
Number of Players: 1
Time Taken: 20–30 minutes per card
Difficulty: Medium

It’s beginning to look a lot like Christmas… 🎶

Okay, so here in the UK, it’s pretty warm right now… Something, something heatwave this, that and the other. But that won’t stop me from being excited about the coming festive season! And so, in true festive style, Scarlet Envelope have kicked off the season early with their launch of a new Kickstarter experience: Holiday Greeting Cards! For me, Christmas really is all about solving puzzles together. So it’s no understatement to say I was really excited to get my hands on these and get stuck in!

So, Christmas Cards and puzzles? What is this all about and how does it work?

Well, Scarlet Envelope’s new Kickstarter is for a suite of festive greeting cards. The cards are your traditional, beautifully illustrated festive scenes complete with wreaths, snow, and Santa Claus iconography (yes, I really did just say “Santa Claus Iconography”, haha). But, hidden inside each illustration, if you look really closely, are the puzzles! To guide you, inside each card is a poem. Most Christmas cards say something kitschy like “wishing you festive tidings for the year” and most people don’t even read them… But this poem instead provides subtly hinted clues as to where to start and what type of thing you’re looking for – whether that be a reindeer name, a secret message from a cat, or a sweet festive message. So pay close attention!

As puzzle games, they’re great! But as Christmas cards, they’re also gorgeous. So a pretty perfect gift for puzzle people and puzzle muggles alike! But how did we get on with them? Let’s get into it…

 

Santa’s Wish

Your goal is to decipher Santa’s New Year’s wish hidden in a cheerful Christmas poem (the four words right before “And Happy New Year!”.)

Santa’s Wish is Scarlet Envelope’s first ‘Holiday Puzzle Card’, which is probably why you may already recognise the design. They launched this puzzle game a few years ago, and it’s enjoyed some success since then.

On the front of this card is a festive scene of ‘the night before Christmas’, with a roaring fireplace and stack of presents beneath the tree. Inside the card is a lovely poem about Christmas. But again, look closely and it holds the clue to solving the puzzles within. At it’s core then, there are four ‘puzzles’ and each one is looking for a single word output in order to complete the final line of a rather festive and puzzle-y poem. The puzzles are ‘hidden’ across the front, the back, and inside the card itself. The puzzles ranged from quick wins, to “okay I need a hint“, but overall this game fell on the more straightforward side – at least compared to some very outside the box thinking on the later cards in the series.

It’s a cute one, and a good introduction to the ‘series’. A few trickier moments pushed me into the hints section – but mostly to figure out if I was on the right track, or get a small nudge in the right direction.

 

 

Rookie Reindeer

Ho ho ho, welcome to your puzzle card adventure! To start, notice how the poem inside the card tells you that Junior Reindeer is about to begin his new job in Santa’s team. Six reindeer coworkers made a team-building puzzle game for him, with the answer being his new cool stage name. You can see the empty name tag with six letters waiting for you to fill them in!

In the second of the three puzzle cards, we turn to Santa’s workshop! Here, the senior reindeer have decided to take the day off. They’ve had enough! They’re on strike! *gasp* Thankfully there’s another reindeer who is able to fill in on the big night, but all he needs to start his job is a cool name. Taking a letter from each reindeer’s name gives him his new name – but which names, and which order?

In this puzzle card, there were a few additional steps more than in Santa’s Wish. Essentially, more puzzles to find and solve – one for each letter. But overall, these puzzles felt shorter and snappier than those in Santa’s Wish, meaning both cards took more or less the same time to solve. Most were traditional puzzles, but some took a more “outside the box” approach to figuring out the solution.

Funnily enough, I fell onto one puzzle first, which I later saw in the hints was the ‘most difficult’. This worked well for me to get the ‘hardest puzzle’ over with before diving into slightly easier ones.

For me, this one had the illustration I liked the most. I can’t tell you exactly why, it was just so bright and colourful and fun to spot the well-hidden details. Of which there were many! Or perhaps it’s just that I love big moons (and I cannot lie). Either way, out of the three, this will be the one I’ll place at the front of my festive mantlepiece when December comes round.

 

 

Clawy Christmas

Alert, naughty kitty on the loose! This Christmas, Santa’s furry friend has decided to “redecorate” – lighting up the tree (literally), creating unique wall art with her claws, and snacking on tinsel like in an all-you-can-eat buffet. But why is this usually purr-fect kitty behaving so claw-fully? Can you figure out what will turn her back into the angelic furball she usually is? Dive into this hilariously cute adventure, and let the festive feline fun begin!

Last, but by no means least, is Scarlet Envelope’s most recent card named Clawy Christmas. This card features a rather mischievous cat! Imagine a beautiful home all ready for the holidays… Completely destroyed by the claws of a pesky kitty. Yeah. There’s a reason I’m more of a dog person. *shakes fist at fictional cat*. But paired with the scene of festive destruction is one of the cutest opening lines,

“Have all the holiday fun you can get away with”

Now, full disclaimer, I played this card just before the final artwork was finalised. So whilst I did have a tiny struggle – I realise that these minor qualms had already been addressed in the final art pass – which looks absolutely gorgeous I might say!

But that aside, these puzzles are certainly the most entry-level of the three. They’re well sign-posted,  quick and easy solves, and involve fun interactions with the physicality of the shape of the card. There’s a playful narrative about the cat woven throughout the puzzles that culminates in a festive twist too. In all, I’d probably recommend this one more for an audience including kids and families – perhaps one for non-puzzle people to dip their toes into before jumping into the other two in the series.

Out of the three, this one was also my favourite, if that helps sway your opinions! 😉

 

 

The Verdict

One of my favourite things about all three cards – apart from the puzzles of course, was how lovingly illustrated they are. Although I played in August, each one felt fuzzy and warm and cosy as heck. I cannot stress enough how cute these are – even for non puzzle people. If these cards had zero puzzles inside them, I’d still love to buy some for friends and family because of how lovely they look on the mantlepiece. It really helps having a mix of fun puzzles, backed up by lovely illustrations. A round of applause for these!

But back to the puzzles… In some ways, having a little date stamp on the back reminding mewhich one was designed in 2020, which in 2022, and which now in 2023 was like a time capsule into Scarlet Envelope’s history. I am a really big fan of Scarlet Envelope. Not just as incredibly lovely and generous people, but also as talented puzzle designers and game creators. They’ve made one of my favourite games ever, and over the years they’ve made better and better games and puzzles. The way I played all three cards (in chronological order) reminded me of this, and it was like tracking a designer’s skill increasing over time.

So the verdict is, we love them! I would recommend these puzzle cards for just about anyone. They lean towards an easier puzzling-level, with a few real head-scratchers. They’d probably be appropriate for a particularly smart child, but as with all things Christmas, you’ll probably get the most out of them if you sit around with family and solve them together.

At the moment the Scarlet Envelope team is Kickstarting the three cards, so now is an excellent time to go ahead and back them if you want to see these (and I hope more in the future) come to life and made available to the general public.

 

 

If you want to purchase your own Puzzle Christmas Cards, you can back these directly on Kickstarter here. If you’re reading this after the Kickstarter has concluded, you should be able to find them directly on Scarlet Envelope’s website here.

Please Note: We were sent a complimentary preview copy of the Puzzle Christmas Cards. This does not affect the contents of our review.
Photos in this review are taken by us at The Escape Roomer. Please don’t use without permission! 🙂

Escape Room Cottage Tewkesbury | Review

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Escape Room Cottage Tewkesbury | A holiday cottage cross escape room – Can you solve the puzzles, unravel the story, and gain the prize… all in one long weekend? The house is filled with puzzles and clues, all woven together into a story for you to discover. 

Date played: July 2023
Time taken: Played over a long weekend (Fri-Sun) with approx 10-12 hours of puzzling
Number of players: 4
Difficulty: Moderate-Hard (different puzzle levels available)

 

A Weekend of Puzzles

Playing escape room games is a bit like (I imagine) being addicted to drugs.  That first game you play gives you a massive, excited, cerebral high, sending you back out into the world buzzing.  It feels so good that you’re soon back, searching for a repeat of that high and, for a while, each new game also gives you the sought after buzz.  But it’s not long before one game at a time isn’t enough.  The comedown after a single game sends you scurrying to book a second straight away and pretty soon you’re booking escape room days of five or six games in a row.  By this point you are a fully fledged ER addict.  So when an opportunity to actually live in an escape room, where you can eat, drink, shower and sleep surrounded by puzzles, comes along, it doesn’t take much persuasion to hand over your cash for a full weekend of ER highs.

And at the Escape Cottage in Tewkesbury a weekend of highs is exactly what you get.

 

Escape Cottage?  What Is That?

The Escape Cottage in Tewkesbury is an AirBnB property run by the lovely (and very responsive) Caroline and Rich.  And honestly, the cottage itself and Tewkesbury would be more than worth the price of the weekend.  The cottage is really a three floor house right in the centre of medieval Tewkesbury.  It is a little jewel box of a property, filled with eclectic, quirky and lovely artwork, sculptures and books, that can accommodate up to 5 guests across three bedrooms (a double, twin and single) and with three separate bathrooms.  It is beautifully decorated, luxuriously comfortable and spacious and has everything you need for a weekend break, including a fully equipped kitchen. It sits in the heart of the lovely town of Tewkesbury, which is rammed with characterful, wonky, beamed medieval and Tudor buildings, as well as narrow, atmospheric lanes and alleys and a stunning Medieval abbey.  Tewkesbury was the site of a key battle in the War of the Roses, commemorated throughout the town with colourful banners representing the many warring families, and there are plenty of self-guided walks around the key historic sites available.  And even if history is not your thing, Tewkesbury’s location as a point where the River Avon and the River Severn meet, creating the Severn Ham nature reserve, means there are wonderful riverside and country walks also on the cottage’s doorstep.  Also just outside the cottage door are a great variety of independent cafes, restaurants, pubs and shops.  There’s no private parking at the cottage (though a cheap long stay car park is a few mins walk away) but, honestly, once you’ve arrived everything you could possibly need for a weekend is all within walking distance.

 

Yes, Yes, Sounds Lovely, But What About The Escape Room?

 

 

TBH I wasn’t sure what to expect of the escape room element when I booked the cottage.  I thought that perhaps, in order to appeal to the widest audience possible, the puzzles might be too simplistic for my team of experienced ER nerds, or that it would simply consist of nothing but padlocked boxes dumped in a room.  Oh how wrong could I be?  The puzzling element of the cottage blew our minds and vastly exceeded every expectation we had by miles and miles and miles.

The puzzling starts even before you’ve arrived, as in your welcome email your host sets up the story behind your weekend adventures and gives you the first puzzle that will give you the code for the property’s keybox.  OK, this puzzle IS fairly simple but then you don’t want your guests to spend hours sitting outside your property wondering how on earth to get inside!  But once inside, the puzzle world expands and the house becomes a treasure trove of clues, secret messages, mysterious locked boxes and intriguing artifacts.  While areas of the house that are definitely NOT part of the puzzle world are clearly marked (by locked doors and stickers), and you are told before arrival that most clues will be straightforward to find so “you won’t need to pull everything off the walls and disembowel the furniture” there is an element of ‘searching’ needed to get puzzling properly.  And inspiration and clues can strike at any time – even an innocent mid-puzzle trip to the loo can suddenly reveal a detail hidden up until then.

 

 

There is a clear narrative thread to the puzzles, and hints and clues are found in letters and postcards discovered as you move through the property.  My advice is to read them carefully because at the end of the puzzles you will have to make a decision based on all you’ve read beforehand.  While that narrative winds its way throughout the game play, once you’ve reached a certain point (I won’t say what as it’d ruin the excitement of the discovery for future players), the order in which you tackle the various puzzles no longer matters.  Through some very clever tech, you can choose which puzzles you want to focus on, or jump around between the different ones if something stumps you and you need to think about something else instead.  From that ‘certain point’ mentioned above hints are easily available if needed, but hosts Caroline and Rich are also accessible via phone or AirBnB messages if you really get stuck.

The variety of puzzles is impressive – there are some purely physical ones, as well as ones for the mathematician in your group, or the music-loving team member or the crossword obsessed player, the logic puzzle solver or that player who just enjoys a good jigsaw.  There are some lovely little moments of puzzling and discovery magic that delighted my entire team and had us squealing with excitement, racing up and down the stairs, or just saying “wow” repeatedly.  As a team we’ve pretty much seen and played it all before, but there were some elements here that had us genuinely surprised and excited.  And to stop the puzzle-hardened obsessives from simply locking themselves inside for an entire weekend, also built into the experience is an outdoor puzzle/treasure hunt that takes you through much of medieval Tewkesbury, giving you puzzling pleasure, a tour of the town and a dose of fresh air all rolled into one.  My team failed to find a part of the initial set up for this treasure hunt but still had a lovely time wandering the streets of the town and managed to find all the answers we needed.

 

 

And there are differing levels of involvement and commitment to the weekend too.  You can choose to take things at a leisurely pace, solving just a handful of puzzles that get you to a certain narrative point, or you can keep going and solve more, or, as we did, commit to the completionist experience and make sure you’ve solved every single thing in the house including the few ‘bonus’ puzzles.  Overall I think our team of four puzzled hard for around 10-12 hours in the cottage (but we also squeezed in 11 other escape rooms in Cheltenham and Worcester, on the Friday, Saturday and Sunday) so you can take your time, enjoy the luxurious cottage space and the beautiful town it’s in, and still play through most of puzzles on offer.

In other words, this escape room cottage experience can be enjoyed by anyone who likes to puzzle.  There’s enough to keep a diehard ER enthusiast busy and satisfied, while a relative newbie or a family group could also play and have an absolute blast of a weekend.  In short, this escape room cottage surpassed my expectations by a (beautiful) country mile and is amazing value for money, given the loveliness of the house and town and the sheer quantity of puzzles squeezed in.  Would 100% highly recommend to pretty much anyone and everyone.

 

 

A Note on Accessibility

The listing on AirBnB makes it clear that this is an old house split over 3 floors with only stairs for access, so unfortunately it may not suit those with mobility issues, especially as the puzzle-solving requires quite a lot of going up and down across all three floors.  Some of the puzzles use colours or sound so may be harder for those with restricted vision, colour blindness or hearing loss.

 

Full details of the cottage and how to book are here.

 

Photos in this review are either (c) Cottage Owners (from AirBnB), or Karen Myers, Jake Andrews, Jane Blackwell.

BreakInBox: Blue & Black | Review

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BreakInBox Review | Three locked boxes one inside the other. Breakinbox Challenges weave together versatile knowledge worlds making the solution a complex unique experience. 

Date Played: July 2023
Number of Players: 3
Time Taken: ~20 – ~60 minutes
Difficulty: Easy-Medium

I always get extra excited when I received puzzle games from far flung countries around the world, and Israel is a new one for me… Well, I’ve played a digital game or two from there – but never a physical one. How exciting! So when not one but two boxes from BreakInBox showed up, I couldn’t wait to get my regular group of puzzlers over to try something a little different.

BreakInBox is a company who specialises in perhaps the ‘purest’ form of tabletop puzzle games. They are quite literally locked boxes. Yep, you read that right. A cube with a padlock. Inside that locked cube is another cube with another padlock. You’ll never guess what’s inside that one: Another cube… With another padlock! In this way, you progress through a Matryoshka Doll- style experience, unlocking three layers of unique puzzles. Whilst each layer is locked with a padlock, the puzzles themselves are found printed on all the sides of each box. In this way, you’re encouraged to pick up and manipulate the boxes in your hands – turning them over and examining each one closely.

We played through two of the games available:

  • The Blue Box
  • The Black Box

As such, we’ll be writing about both in this review. There are some generalisations between the two, and there were some major differences. For example one of the boxes had more linear puzzles – one meant to be completed after another. The other on the other hand had much standalone puzzles that the three of us could tackle simultaneously. Similarly, one of them involved a unique sound puzzle – and the other had you send an email, which was exciting.

When the website explained the difficulty levels – they weren’t wrong. Blue is meant to be much easier, for beginner puzzlers, and black is meant to be a real head-scratcher. And yep, that’s absolutely right. We breezed through blue in around 20 minutes. Black on the other hand took all three of our collective brain power working together (and a clue or two) to crack the codes!

So, without further adieu, lets get into it:

 

 

The Blue Box

We played ‘The Blue Box’ over an evening and a couple of beers. It was sandwiched between a few other puzzle games, and it provided a very welcome break with some lighter, intuitive puzzling. In all, the Blue Box took us around 20 minutes. We think it would take the average puzzler around 30 minutes – but as mentioned, we erred on the side of “working simultaneously on all puzzles” where we could.

As such, it definitely felt more entry-level, but in a satisfying way with some particularly creative puzzles I always enjoy seeing in tabletop games like this.

The puzzles required the use of the internet. In particular, this box asks you to send an email in order to receive your next step digitally. In another way, the game also required the internet as there’s some pretty niche trivia knowledge needed – but thankfully there’s no rule against not Googling things. Unless you’re an absolute pub quiz boffin, it’s good to have your phone nearby to check some obscure detail or two.

 

 

The Black Box

We were so confident after playing the Blue Box we were all like “ahaha, this’ll be a breeze”. Oh how wrong we were. The creator, Avi, wasn’t wrong when he said to play the Black Box second because it’s significantly harder. But with the added difficulty, came the added fun. Of the two, we really, really enjoyed the second one. Each puzzle felt like a real mental workout.

In particular, I really enjoyed this game’s use of the internet. There was a fun sound-puzzle, and several puzzles which required us to absolutely scour Google Maps for very hard to find details! There was a nod to the UK we found particularly charming. But in general, it was the fact this box had so many satisfying ‘aha moments’ that scratched the itch of the kind of puzzles we love playing. As a team of three, we find ourselves taking part in a lot of online puzzle hunts, and this felt like a self-contained version of one of those – and well clued at that too.

 

 

Both Boxes

In both experiences, there isn’t so much of a “story”, other than “here’s a mysterious box, good luck”. As such, even the puzzles felt “pure” in a way I can’t quite describe in any other way. They’re like puzzle-hunt puzzles – the best versions of themselves, without being held back with the need to fit into context. For me, the puzzles were the best thing about both experiences, and I almost think there’s a certain charm to the fact they haven’t gone for story-heavy. There’s no right or wrong answer, but since The Escape Roomer always consider the story and narrative, it has to be mentioned.

In terms of quality, BreakInBoxes are simply made – with the most ‘high tech’ things being the user interface on the internet, and the three-digit locks that close the boxes. Otherwise these boxes are light-weight, and simply built, with simple graphics and colours. They’ve taken the phrase “Less is More” to heart, but in a way that feels true to their brand.

In both experiences, we also received a little bonus treat at the heart of the three boxes – the less I say about this the better! But it was super fun finally getting through to the ‘finish line’ and finding something fun waiting there. In this way, I think BreakInBox has a unique edge in the market in that it’s fully resettable and replayable – but better than that, because if you planned to gift this on to someone else you could put whatever you want inside the box. You could fill it with sweets, or a prize, or even a birthday gift..! Cute!

Last but not least, in terms of value, this one is a little harder to quantify. It’s another thing we always consider at The Escape Roomer. BreakInBox is based in Israel, but they have a shop listed in USD for international customers. Each box is around $35 USD, so about £30. Shipping comes in at $13.80, making the whole cost of a single box just under £40. Now, this is a little steep – but given the *gestures vaguely at the world* current cost of living crisis, it tracks about “what these things just cost these days”. We had a lot of fun with the two boxes we played. But did we have £40 x 2 fun? Well, I’m not sure… Maybe? Perhaps?

 

 

The Verdict

The verdict? We did have a lot of fun playing this one. The Black Box slightly more than the Blue Box, but there isn’t too much difference in it – both games are good for their respective audiences, and I commend the designers for creating such an experience like this. It’s probably slightly more expensive compared to a few other comparable games, but the puzzles are delightful and unique in their application, so I wouldn’t hesitate to recommend it. In particular, the Blue Box would be great for a younger / less experienced audience. The Black Box is for more hardcore puzzlers who want a real challenge! I haven’t yet played the others in the series, but I imagine they’re well placed on the scale between these two.

 

The BreakInBox set can be purchased by heading directly to BreakInBox’s website here. The Escape Roomer readers may also use the code: TheER23 to receive $5 off their order.

We were not charged for our games, but this does not affect the content of our review.

Clue Cracker: Mega Bite | Review

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Mega Bite Review | Yo dudes and dudettes! Put down your Boom Box and step into a world beyond your wildest imagination, where the lines between reality and the virtual world blur. You’ll be transported through a Zombie arcade game and thrown into a carbonic, mad-capped world that will have you on the edge of your seat. MEGA BITE is not your average escape game. It’s a multi-dimensional experience that will push you to your limits. You’ll have to use your wits, skills and teamwork to escape this fantastical world and make it back to reality.

Date Played: 6th July 2023
Time Taken: 53 mins 13 seconds
Number of Players: 4 (3 adults, 1 child (12)) 
Difficulty: Easy to Medium

Ok, so, lets cut to the chase here – if you’d spotted my Facebook and Instagram posts on the day we played this game, I simply said five key words – YOU.MUST.PLAY.THIS.GAME!

And here is why….

 

 

Firstly, if you’ve played Clue Cracker games before, you already know that you are in for a treat. Having played Jail Break, Diamond Dogs and Temple Quest here, there has become a certain expectation that they create high quality immersive experiences, on a level only dreamt of by other companies.  Clue Cracker have a very obvious style which is visible across all of their games in terms of decoration, puzzles and game flow.

But before I pinpoint how this game exceeds all expectations, lets talk customer service…

 

The Warmest of Welcomes at Clue Cracker

Clue Cracker has two separate locations within Tunbridge Wells. Their original is based at The Shuffle House, a beautifully appointed restaurant with some food to die food – so Id highly recommend that after a brain taxing hour in an escape room. Their newer location is literally just over the road (so no excuse to still not grab a bite to eat!) and houses both Temple Quest and their newest addition Mega Bite.

The reception at Clue Cracker is quirky yet practical. Some big comfy sofas, a handful of lockers and a two player arcade machine – this kept my son Fin quiet for a good twenty mins whilst we chatted with owner Ben.

Now, lets be honest here, as an owner, you’d expect a certain level of enthusiasm and pride in your product, however chatting with Ben for the first time was a complete delight. As we were there for opening day, there’s no doubt that this would have been a very stressful day, and as the last team of the day at 9.15pm, I wouldn’t have been surprised to be met with a slightly bemused GM and owner who was ready for the clock to hit home time – but this couldn’t be further from the truth. Ben was engaging, genuine, humorous and thoughtful; clearly proud of the creation we were about to face. And, he had every right too, as he guided up down to the brightly coloured neon entrance to the room.

 

Up Down, Left Right and START!

Given that this is a brand new room, we were yet to have seen any reviews, and the website is a little sketchy in terms of a full disclosure about the game, we were chomping at the bit with anticipation not knowing behind what was behind the door. Quick normal pre-game health and safety talk, and game rules completed, Ben accompanied us into the room.

However, this game started very differently to how we were expecting – its tricky to go into detail without creating a spoiler here, so forgive my approach… He guided us around the initial room with some do’s and don’ts, quickly followed by a phrase that all owners must dread to say to their teams on opening day “Ah crap, this is embarrassing. Day one of opening, and the main feature of the room isn’t bloody working. Give me a minute and I will see if I can fix it

…..And with that, he walked off and shut the door.

Bemused, we looked at each other, until it dawned on us – ooohhhh, that’s what we need to do to escape! Game On!

 

Visually Mind Melting

Now with a theme which is so called 80’s Zombie Arcade, you’d expect bright, loud, neon. And that’s exactly what you get! As you can see from the images kindly supplied by the guys at Clue Cracker in this review, you are immersed into a wacky world of 80’s animation, with a booming sound track, with a little hint of Stranger Things. You truly are thrown back in time, and its truly wonderful. Its quirky, unapologetic approach is a full blown attack on the senses, which fills the brief and then some! All this, whilst keeping the same Clue Cracker style that is seen across all their games.

There are some truly remarkable aspects of technology in this room, more than a handful of wow moments that will take your breath away, and some brilliant surprises that you are unlikely to have encountered anywhere else.

 

 

Puzzles… This Ain’t Pacman

When first chatting with Ben prior to the game, he discussed the need for this game to have a much more family friendly approach which is accessible to all. As enthusiasts, this concerned us a little as I didn’t want to smash the door down, be there for 30 mins and walk away without the brain getting a decent work out. But, never fear! Our concerns were alleviated when hit with puzzle number one! We all know what happens to those of us who have played far too many games – you get a bit puzzle blinded and “oh, i’ve seen this before” overthinking brain kicks into gear. And that’s exactly what happened to us! Don’t be fooled by the animations, visuals and outstanding effects in this room; there’s clearly moments when the brain cells need a work out!

Every puzzle fitted into the theme perfectly. The loud, bright animated approach isn’t just the set design, but the puzzles too. The game is very tangible so there’s lots to pick up and move around. There is very little to read, which for a family friendly game is perfect – you’re never stuck in bits of paper and you’re not hunting around for tricky maths equations. Its all big, chunky and impactful. But, don’t forget to search – look high, look low and question everything. Its easy to be bamboozled by the colours in here, but the colours may well be the thing that help you!

 

Sorry Alan Sugar, Atari Has Nothing on This

Whilst there is no doubt this is 100% a family friendly game, with puzzles galore, team work is the name of the game.  One area of games that often gets overlooked, is the manner in which they flow; including how you work as a team. A great aspect of this game is how is separates you at moments and then pulls you back together – many puzzles need open discussions, where as others can be a solo mission. At no point did you really feel like you were completely lost, but similarly, the flow of the game meant that it challenged everyone enough to get a subtle hint to push you on your way.

Speaking of hints, the clue systems in this game were a lot of fun. A well loved “character” from the 80’s may likely make an appearance, and well, you may well need the help of another character in the game, who has a bit of an issue of his own too.

One thing that Clue Cracker have done well in, particularly in both Temple Quest and Diamond Dogs, is heighten the sense of pressure nearing completion of the game. And Mega Bite follows that same pattern. Don’t expect to just open a door at the end and walk out, with the obligatory “well done for escaping” comment from your GM here. Expect full blown action, sweat dripping, music booming-type escape, with a huge smile on your face.

 

Mega Bite: The Verdict

I think if you have read this far, you can clearly see quite how amazed we were by this game. Our de-brief for every game we’ve played in the car on the way home, usually revolves around  one key subject “what would you change?”. And guess what, this is the first game we’d played where there was absolutely nothing! The customer service, game play, puzzles, theming, technology, effects, ticked every single box with a huge green permanent marker!

I often try to not get drawn into the “what’s your favourite room” conversations, as it often depends on the context. One place may have strong puzzles to make it a favourite, one might be due to the immersion, others might be how visually simulating it is. However, this room has to feature in every single one of them categories.

Clue Cracker have always been a company that, within their games, haven’t taken themselves too seriously, and upon each new room, that continues to demonstrate their enthusiasm, passion and devotion to their craft. This room, yet again shows, that the love of the game, produces a lovely game. And, without doubt, I leave you with the same five words that we started with… YOU.MUST.PLAY.THIS.GAME!

 

To book this game, visit: Mega Bite – Clue Cracker Games

Turbo Button: Floor Plan 2 | Review

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Floor Plan 2 Review | A comedy adventure inspired by escape rooms, packed with more puzzles than you can fit in an elevator. On your first day of work, the boss sends you on an errand to retrieve a lost treasure that will turn the company’s fortunes around. And good news: it’s somewhere in the building! Just use the elevator down the hall. Oh, and by the way, each floor is a gateway to another world, nobody speaks your language, and time and space are fluid.

Developer: Turbo Button
Date Played: Summer 2022
Console: Oculus
Number of Players: 1
Time Taken: 6-8 hours

Listen, I LOVE Floor Plan 2.

That’s it. That’s the review. Stop what you’re doing, grab your VR headset and give it a download.

It’s one of those games that even though I finished months and months ago sometimes I just log into it for fun.

We’ve mentioned Floor Plan 2 in other posts, such as this one (which is somehow still our most read article on this whole website by a massive margin), but somehow it flew under our radar to write a full review until now.

So, full disclosure, we as The Escape Roomer were given a code to play. Unfortunately for personal reasons the specific reviewer who was assigned to the game wasn’t able to complete the review. The months rolled on and regrettably Floor Plan 2 slipped down in our priority list. Until one day I sat down and thought to myself – hey, I could really do with a fun escape room VR game right now. I DMed the original reviewer assigned, since they were one of the only other people I knew with a VR headset and passion for puzzles, and the name Floor Plan 2 came up. So I went off and purchased a copy.

So whilst this review isn’t comped exactly, this review was sparked by an “oh my god this game is so fun why haven’t we reviewed it yet” …”oh wait” moment. As such, it’s a completely honest and unbiased and perhaps a little over-excited verdict on Turbo Button’s Floor Plan 2. The verdict? It’s fantastic and I love it.

 

Are you ready to climb the corporate ladd- I mean, elevator?

So yes, I love this game, but equally I’d be lying if I said that some moments in this game didn’t frustrate me so much I wanted to virtually slap the stick of butter out of the strange little creatures’ hand and shout at my CEO. But good art should make you feel raw, visceral emotions, right? Which also brings me to the other big thing I wanted to say about this game: It’s comedy. It’s surreal. It’s mind-bendingly bizarre yet also so surprisingly recognisably corporate too.

It reminds me a lot of those point and click puzzle adventures from the 90s and 00s. You know the ones I mean – where you wander around locations picking up objects and combining them in surprising ways to create unimaginable outcomes all in the name of puzzle solving. Floor Plan 2 is similar in a way – you collect objects as you go, and then eventually you’ll find a use for the object – and it definitely won’t be how you expected it!

But this is where the puzzles get much more interesting than anything else we’ve encountered. Floor Plan 2 is in VR… So throw all your preconceived notions about how games work out the window. For starters, your mode of transport is an elevator (or lift, here in the UK) taking you between floors of a large sky scraper. Some objects can’t be taken in the elevator, so how are you supposed to get them to the floor above or below? Well there in lies one of the first big puzzles.

 

 

Okay… So it’s an office block? I get it.

Do you? Because I’m not sure I do! Because the things you find in the office block are bizarre. Try a nightclub chicken party. A bathroom that rotates 360 degrees. An ancient Egyptian tomb. Outer space. A bumblebee kingdom. It’s bright, it’s colourful, and it’s a joy to spend time in. Floor Plan 2 is playful in its environment design, and even more playful with it’s puzzles and absolutely nothing can be taken for granted. Not even gravity. For all of these reasons and more, I absolutely adore this game.

My favourite moment in the game is the moment that first sold me on the idea of the game. It’s you, you’re sitting behind a desk, and people come to you with their problems. They scoot up on chairs and express their issues to you in loud voices that sound like someone going “bleh bleh bleh” into the microphone. No shade, I think its hilarious. You with your little name badge and boring desk job solve their problems. After all, this is Puzzl Corporation, and your company’s motto is to solve any problem.

 

 

At some point, you get promoted and gain access to the elevators, and this is where the game ‘really’ begins. Cue all the bizarre gravity defying chickenery.

The puzzles themselves are a mixed bag in terms of difficulty. There are some real tricky moments where you’re pulling your hair out, and many other moments where you walk in and have a sense of exactly what you need to do. Overall I’d probably say it’s a little bit too tricky – for the light-hearted, almost childlike environment, there were a few times where I almost put my headset down and didn’t return. But the difficulty of the puzzles makes for a longer, and much more satisfying game when you do eventually solve it all.

In all, the base game lasts about 1-2 hours for the core game, but after which an “overtime” remixed version of the experience is unlocked in which players can explore freely and try out new versions of old puzzles. One of the things you can do in “overtime” is hunt for missing pets, scattered throughout the building. Doing this unlocks new hands you can try out. Yes – really. A “totally not painful procedure” where you stick your hands into a loud machine and your hands come out completely different…

Do with that information whatever you will, but I had a blast!

 

 

A Comfortable Ride in the Elevator?

As with all VR games, I like to mention comfort – because VR isn’t everyone’s cup of tea. Floor Plan 2 gives the players a fixed position teleportation system. Since most of the game happens in the elevator, you’d do well to make space in your floor to move freely about the elevator – maybe 2×2 meters to be safe. Beyond this, when the elevators open you can teleport to a fixed space within the room outside. In this way, it’s one of the least nauseating games in VR, and very suitable for people prone to VR sickness. You could even play the game sitting down, if you wanted to.

Similarly, the graphics are bright and colourful but very simple shapes – so I never experienced any game breaking or lagging issues on my device (Oculus Quest 2). It runs smoothly, feels comfortable to play, and is a fun experience start to finish.

 

Floor Plan 2: Backside Story

So why am I writing this review now exactly? Well, at the time of writing Floor Plan 2 had just released a brand new, FREE upgrade called Backside Story.

When an ancient elevator awakens and the experts are busy, it’s up to you and the PuzzScouts to retrieve the lost treasures that lie within.

I already owned the game, so all I needed to do was hit update, pop my headset on, and I was immediately transported back into Puzzl Corporation. And yes, I immediately started grinning from ear to ear! I was BACK! Back in this wacky, ridiculous, wonderful world of Floor Plan 2 for all new puzzles in all new locations. In this upgrade, players are contacted by a member of the PuzzScouts who needs help. You’re sent into a brand new elevator in search of three specific items hidden across 6 new locations.

In the new locations, there’s a Dungeons and Dragons themed maze with wizards and knights, there’s a circus tent with definitely-rigged games to play, and there’s a cockroach hotel room of corridors and locked doors to be accessed. In all these three locations, the elevator now gives you the ability to go “behind the scenes” on them. These are new locations in and of themselves, and the key to success with these puzzles will be seamlessly interacting with the front – and the back of the same location to succeed.

 

 

If you don’t already own Floor Plan 2 and wanted to buy it, this upgrade will be available with your purchase. However be mindful that the game will now be slightly more expensive overall (just a $5 increase).

In any case, I really love that the developers added this in. It patches a lot of things from the base game including plenty of accessibility options, which I love, but more importantly it added a huge amount of gameplay for free. The addition added an extra hour or two onto the base game (or in my case, at least 3 because I got very very stuck on one particular moment and spent days faffing!) is no small feat! It’s not so common that developers finish a game, and then return and add more content to the game just because they want to make it an even better game, but I applaud them for it.

 

 

Floor Plan 2 (and Backside Story) – The Verdict

I’ve said it before and I’ll say it again, but Floor Plan 2 is a world that is an absolute joy to spend time in. It’s like a cross between a classic escape room and a game like Job Simulator, but more fun than both of those. When people ask me what VR games I recommend, this one comes up again and again. For goofy silly fun, but actual brain-boggling puzzles that really make you scratch your head – or rather, scratch the top of your VR visor.

For the absolute silliness and bonkers attitude of this game, we’ve decided to award it the special “Fun Factor” badge – awarded to games which are extra fun to play. You can read more about our award badges here.

FUN FACTOR All games are fun, but look out for the Fun Factor badge on any review that goes all out on fun!

 

Floor Plan 2 is available on Oculus and Steam VR.

P.S. Whilst we did receive a copy for free, the reviewer in this case (me) is not the recipient of that free copy.

PostCurious: Light in the Mist | Review

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Light in the Mist Review | Your friend’s mysterious disappearance results in the discovery of an unusual item, leading you to embark on a journey through time and memory. In this narrative puzzle adventure by PostCurious and Jack Fallows, an intimate coming-of-age story is told through an object that serves as a tarot deck, a puzzle game, and a work of art.

Number of Players: 1 – 4
Time Taken: 6 Hours
Date Played: May – June 2023
Difficulty: Medium

Why, oh why do I leave the very best games to play very last on my to-play pile!? If I texted any of my puzzle friends right now and said “Hey have you played Light in the Mist? It’s really good” I’d be laughed out of the WhatsApp chat. To be honest, I think it’s because I either buy them and keep them on my shelf for years waiting for the perfect opportunity to play it, or don’t purchase them at all thanks to extortionate extra-EU shipping fees games have these days *wipes tears with the UK flag*

Light in the Mist is one of those really good games I played very late. But in this case, it wasn’t me but a friend who bought it. And little known to me til I ended up chatting to the creator, PostCurious actually has distributors in the UK so shipping fees are… Surprisingly affordable!

Hey, better late than never, eh?

I first got my hands on a copy when my super lovely friends at Escaping the Closet and I boarded a ferry from Hull to Rotterdam en route to play a weekend of escape rooms in the Netherlands. We were sitting lazily on the top deck of the ship, listening to the drone of a singing-dancing-castanet playing ferry performer, when Ash suddenly reached into her bag and brought out a little box. “Oh hey, I brought a game! Shall we play?” She plonked a copy of Light in the Mist down on the slightly sticky plastic table, brushing aside the remains of dinner. And, as the boat left the port and sailed off into the deep water of the channel, we all started playing Light in the Mist.

 

 

I didn’t get a chance to finish the game until a month later, when I bought myself a copy and, completely forgetting where we’d ended up on the ferry, I started again from scratch in the comfort of my own home. So in short, at the time of writing, I’ve played Light in the Mist not once but twice… And you know the strangest part? Both playthroughs felt completely different. I understood the story in a different way. Different things happened to me. I collected different items. I learnt different things. Wow!

 

There really is something weird about these woods, you know?

Light in the Mist can’t be described as a game so much as it is described as a “puzzletale“. It’s a character driven narrative story, but the medium isn’t pages and ink, it’s told through a deck of tarot cards.. And of course, puzzles. As you work your way through the deck you choose which cards to draw in an almost choose-your-own adventure flow of the dreamlike meandering story. To navigate through the tarot cards, you solve each tarot card’s puzzle. Each solved puzzle will take you to a new page in the book and you’re encouraged from there to go at your own pace and follow your intuition. You’ll collect items, loop back on yourself sometimes, and uncover more and more with every metaphorical step you take through the woods.

With each puzzle solved you, the players, get a glimpse into the life of your friend Sam. You see, Sam is missing in these woods and the only item you have to guide you back to her is this deck of tarot cards. What follows is a story that unfolds non-linearly. It’s compelling, intimate, and in some parts quite upsetting.

Over the course of the game, which is around 5 or more hours (but I think I came in at at least 6), you’ll build up a complete picture of Sam. There are some trigger warnings at the start of the guide contained in the box, but it’s all handled gracefully and with respect. I believe somewhere in the trigger warning it mentions the intention of the game is to help tell painful stories, so nothing is in there for fun, it’s all essential to the story.

 

 

The woods are lovely, dark and deep

I don’t know why but the whole time playing this game I had this poem going loops in my head. I love this poem. I also have a tattoo inspired by the poem, which features a little path curving through the woods (DM me and I’m sure I’ll be happy to share it the tattoo, haha). But all this to say, I had ~ that vibe ~ in my mind when playing the game. Not in a small part thanks to the illustrations by the ever fantastic Jack Fallows of Cryptogram Puzzle Post, who was PostCurious’ collaborator on the project.

On each new tarot card a new scene loosely inspired by the usual tarot imagery. Yet Light in the Mist takes place in a deep and dark woods, and Fallows has rendered these scenes absolutely beautifully. Dark trees rising from the mist, a shining moon hanging in the sky, and soft lights that glow from the depths in colours more vivid than I thought possible to print on the card.

These woods for sure are lovely, dark and deep.

DIAMOND BADGE awarded to the most visually appealing experiences!

Given how beautiful this game is, we’ve also decided to award it a special “diamond badge”, awarded to puzzle games which are beautifully visually amazing. You can read more about our award badges here.

 

 

Last but not least, the puzzles

It says a lot when it takes me this long into a review to even mention the puzzles. But what can I say? There’s just so much else about this game I wanted to talk about first.

The puzzles in Light in the Mist are varied. As a designer myself I usually like to mention some kind of “puzzle arc” or the overall “gameplay flow” in my review, but Light in the Mist presents a peculiar challenge in that it’s a non-linear game. Meaning players can tackle the puzzles in any order they want to. They might encounter a difficult one first, followed by an easy one. They might ramp up logically in terms of easy – medium – difficult. Or they might do something else entirely. I can’t say.

But what I can say is that players can expect to encounter a range. When I played in a team of 4, we seemed very well matched to play together, as different puzzle types played to our comparative strengths. However when I played solo, I had much more of a challenge. At least, with the ones I had left to solve. Without a second person or two to rely on for support, I found myself spending more time looking at the hints and mulling over different theories before I’d eventually crack the codes.

Nothing felt too insurmountable. There were frustrating moments, and other moments where the puzzle just clicked the moment I flipped the cards out. In the end, it balanced out to be satisfying across the course of the game, and with each puzzle being so surprising and varied never once did I ger bored or feel like I’d already seen something similar.  But it is a unique aspect to the game in that people might end up playing it in an order which isn’t necessarily conductive to satisfying gameplay. Notice I said MIGHT. My gameplay experience was fine, but it’s just something to watch out for.

 

 

A Mystical Convergence of Puzzles and Palms

When we were done – on the ferry I mean – I grabbed the deck of cards and started to read everyone’s tarot more traditionally. There’s something super cool about having a game that also doubles as something else when you’re done. In Light in the Mist’s case, it’s a deck of tarot cards that yes, you can read as a tarot. Not only does this give way to some lovely arcana imagery, but it also means you’ll be able to keep and treasure the deck once you’ve completed the game.

For the purposes of this review – not that I really know what I’m talking about – I decided to do a card reading for you. Yes, you reading this! I thought really hard about the type of person who might be reading our review. Who you are, what your hopes and dreams are, and where you’re going in live. Then I asked the special Light in the Mist tarot deck if they had any special message I should share with you. I drew:

  • The Queen of Swords (upright)
  • The Three of Cups (upright)
  • The Knight of Swords (upright)

The Queen of Swords generally refers to independence, perception and organisation in one’s life. The Knight of the same suit usually means ambition, haste, and communication. Inbetween these two cards we have the Three of Cups, which indicates groups coming together to focus on a common emotional goal – a sense of community and the sense of getting involved emotionally. When the Queen and the Knight of swords appear together it seems pretty significant. Court cards usually mean specific people, and because the two in the suit are side by side it probably means two connected people.

 

 

Now I’m not sure I really believe in this tarot stuff, but there’s a clear message shouting out to me in these three cards, and that is: Get together your two people, your real people-people (friends, family, whoever they are to you) and come together for a common goal – such as solving a puzzle together, and you’ll all grow closer together emotionally. If I sit back and think about that for myself then yeah, I do have two people I usually play puzzle games with, they are connected, and one of them is more perceptive and one is more the ambitious type. We usually play games together and it does bring us closer together emotionally. They’re my community. It’s nice to think of it in that way.

I’m not gonna say the cards are saying to go out and buy this particular game – but if you are here for a recommendation. Well then. This one ain’t bad.

 

 

Light in the Mist | The Verdict

There is a really good reason PostCurious and Light in the Mist are so well known for their puzzle games. Sometimes the pressure of expectation can make a game fall flat, but somehow Light in the Mist avoids that and still pulls itself off as a perfectly well-rounded, beautiful and thoughtful experience.

I would recommend this for, well, pretty much anyone. It’s not traditional in any sense, but with the rules it breaks, PostCurious and the team have executed it near-flawlessly to create a compelling experience. Part puzzle, part story. A round of applause and a standing ovation from us at The Escape Roomer.

Unlike many other games, Light in the Mist is regiftable – though I’m equally sure you’ll want to keep this one for yourself. There’s one destructible element, however this element is provided twice just in case you want to regift it and keep it pristine. At a price point of around £30 GBP (£37 with UK shipping), it’s on the slightly expensive side for what is essentially just a deck of cards. But as someone who has spent close to that on a particularly pretty deck of tarot cards that doesn’t contain any puzzles, I think you’re getting an excellent value from Light in the Mist. There is also a collectors edition available for £90. Do with that information whatever you will.

 

Light in the Mist can be purchased by heading to PostCurious’s website here.

All photos in this article belong us at The Escape Roomer for the purposes of this review. Please seek permission before using them.

 

February Scissors: Reflection VR | Review

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Reflection is a Chinese VR puzzle game. The puzzle is innovative and unique. Players will challenge a multi-dimensional space created by the mirror, and use mirrors to solve puzzles by manipulating the world in mirror and enter it. Puzzles including Logic, Physics, Space, Time and so on.

Developer: February Scissors
Date Played: June 2023
Console: Oculus
Number of Players: 1
Time Taken: 3 hours

I first heard about Reflection back when it released on Steam in September 2022. At the time, I was dying to play it. But for some reason (and I’m still not sure why) my VR headset just doesn’t vibe with Steam. So unfortunately I had to wait until June 2023 to finally get my hands on a copy – and it was well worth the wait!

In truth, I wasn’t entirely sure what to expect from February Scissors’ new game, Reflection. They’re a very small, indie games development company out of China. I’m not overly familiar with Chinese puzzle games – I’ve never played any escape rooms (physical or digital) or even any Chinese tabletop games. I suppose this has a lot to do with the language barrier – but also that China has such a booming puzzle game market there’s almost no need to translate and export. Except this is why Reflection is so cool – it doesn’t use language in any way. Besides the occasional prompt on my VR headset to ‘pick up an item’, I don’t think a single word was uttered by any of the ‘characters’. Sure, there were plenty of landscape items with Chinese letters dotted around in the environment – carved into stone or on lanterns, but none of this needed to be translated. In a similar way, a lot of the communication in this game is done visually – you’re exploring temples, with mountains rising out of the mist around you. Everything felt intuitive – walking around, picking up objects, waving them and moving them around. It’s languageless, and yet I still feel like I understand the story that went into it.

 

 

A Reflective Genius

The concept is simple: Reflection is a puzzle game where you use mirrors to manipulate the physical world around you. The game begins fairly straightforward – although I’m embarrassed to admit that I found even the earliest levels in the game tricky enough as they were. Quickly though, as new mechanics are introduced, the game becomes more difficult. At some point I even found myself shifting gravity and dropping objects in a throwback to the video game Portal.

In all there are seven distinction sections of the game, each introducing a new mechanic and adding to the complexity. The first few are about mirrors, the third introduces the ability to change paintings around you, the fourth bends space and the fifth takes that even further by allowing you to flip the whole world upside down, in the sixth you play with the butterfly effect, and finally you can manipulate time. Pretty powerful for little old me, huh.

Is it difficult? Honestly? Yeah! I’m so used to puzzles that conform to the laws of physics that being placed into VR and told I can manipulate everything was hard. But it wasn’t insurmountably hard, and after a little pushing and pulling the edges of reality usually the puzzles slotted into place.

 

 

VR: Is it Comfortable?

If it weren’t already clear, Reflection is also a VR game, so rather than clicking a mouse, if you want to manipulate something – such as picking up an object or moving a mirror, you’ll do so in physical space around you. I played on my Oculus Quest 2, but I believe it’s also available on other VR headsets. In terms of controls and motion, I found it quite easy to use and fairly intuitive. When you’re holding a special lantern you can point and click to ‘teleport’ to any location. There’s quite a bit of turning your head around and stretching to look at something, but otherwise quite comfortable. That said, at some point I passed my headset to my partner – there was a really fun bow-and-arrow moment I wanted them to try – and being less familiar with VR, they said they found it gave them a slight bit of motion sickness. With that I’d probably rate it about 2/5 on the “this might make you feel ill” scale, with a VR rollercoaster at 5, and something like The Room (where you’re in a fixed position always) at 1.

With Reflection, you can jump in and out whenever you like. It’s broken up into mini-chapters, and whenever I left and came back it autosaved and took me back to the start of the mini-chapter I was on. So in general, I played this game in very short bursts – just a few levels at a time. On my lunch break, before I started work, whilst I waited for my partner to make us some lunch. For me, this felt like the perfect way to play it – in bitesized, satisfying puzzle pieces.

 

 

Reflection VR: The Verdict

I really enjoyed Reflection. We’re currently in this period of time where there aren’t a lot of exciting puzzle games out on the Oculus store (cue some angry people yelling in the background that there are). But all that to say, Reflection launched on Oculus at the perfect time where I was in limbo for a good puzzle VR game. It scratched that itch and gave me a thoroughly enjoyable couple of days of puzzle solving fun.

I’d recommend this game for anyone who wants something a little more gentle, relaxing, and slow-paced.

Reflection can be played on Oculus, or Steam. We played on Oculus!

We weren’t charged for the game but this does not influence our review in any way!

Escapable: The Great Loudini | Review

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The Great Loudini is a one-of-a-kind adventure that combines the thrill of an escape room with the wonder of live magic performances.  You have been tasked by Harry Houdini himself to help retrieve one of his stolen diaries. Taken by the imposter that is ‘The Great Loudini’… However that’s not all,  Loudini has been working on a way to predict the future! Can you retrieve the diary in time and help Houdini secure his place, as the greatest magician of all time…

Completion Time: ~50 minutes
Date Played: 12th May 2023
Party size: 4
Difficulty: 3.5 out of 5 

After returning from our epic escape room holiday in the Netherlands, we were a bit worried that rooms in the UK would not be able to measure up to the leaderboard topping rooms we had played the week previous. However, we struck gold with our visit to Escapable in Wakefield, where we had an all round magical evening celebrating Ash’s birthday. 

The Great Loudini was an escape room that has been blowing up the recommendation pages, and since it launched we’d spotted plenty of shout-outs to Tom and the team via the various enthusiast Facebook pages. So naturally, we were very excited to see what Escapable had in store for us! 

Take your seats for the Magic Show!

Upon arriving at the venue, we were greeted by our Games Master Tom, who appeared very much in character as a magician apprentice for ‘The Great Loudini!’. We are such big fans of an immersive start and arriving at Escapable did not disappoint. From there, we were taken through to the theatre to where Loudini would be performing. Our Games Master then gave us a glimpse into the fun we could expect from this experience, drawing us in with some of the best live magic any of us had ever experienced. Seriously, live magic in an escape room? We love it!

The Great Loudini was so much fun and truly jaw dropping (huge shout out to Tom for his magic abilities, I have so many questions!). After we’d had our minds blown with some magical mischief, we were blindfolded to sneak through to Loudini’s room. Our first mission would be to sneak into his dressing room to see if we could find Houdini’s stolen diary!

 

 

Perfectly Puzzling Puzzles 🪄

Once we were released into the room to explore, we were delighted to find the room’s physical space and decor very much on theme. Everything in the room was well through out and had a purpose, there were references to magic everywhere, and even some very special hidden surprises! As a group of four, we totally clicked with this room and would recommend this as the perfect size. With this group, the puzzles flowed beautifully, and they were delivered on theme in a satisfying way. 

With a typical group of four, we tend to split to tackle different parts of the room at different times, but with The Great Loudini, we found ourselves coming back together on purpose, just so we could all experience the puzzles on offer. Not to mention tyring to figure out exactly how on Earth some the puzzles had come to be… It literally could only be magic! In The Great Loudini we also came up against a couple of absolutely stand out puzzles, and more than one we’d be left feeling beyond-perplexed as to just what we’d witnessed.

 

 

Knock Knock! Who’s There? It’s Tom.

Throughout the experience, Tom returned to us a number of times (in character), to provide some additional information about Loudini, and to provide us with some ‘tools’ we would need to complete some of the puzzles in the space. These ‘tools’ were presented wonderfully. It’s not exactly a live-actor room, but those touchpoints of interaction were some of the most pleasant interaction with a live actor any of us had ever experienced. These interludes were spaced out perfectly well, and didn’t feel clunky or disruptive in the slightest. Each one was a welcome ‘break’ from the puzzling and into the magical narrative of this superb experience. 

Without giving away too many spoilers, one of the most unique moments of the room was when one of the final puzzles left us all feeling very confused, as we questioned the loyalty of our own as the puzzle and solution was revealed (looking at you Tasha!). It was the best way to finish the experience, and had us all laughing and discussing for many hours after how we had managed to locate the missing diary. 

Escapable: Above and Beyond

Since we were playing on Ash’s actual birthday, I (Al) had reached out to Tom earlier in the month to ask if he had any particularly magical ways of producing cake. Anyone who knows us knows that cake is an integral part of our lives, not just for a birthday! Tom was wonderful and obliged in surprising the birthday girl with an excellent magic trick that yes – actually produced cake too! 

Having played The Great Loudini, we can see why this room has skyrocketed in popularity with the UK escape room community. It was just so different! It was lively, it was funny, it was packed with brilliant puzzles and a smooth and seamless logical flow we all love to see. I cannot recommend this room more, we had an absolute blast.

If you want to play The Great Loudini in Wakefield it can be booked on Escapable’s website here.