The Goonies: Escape With One-Eyed Willy’s Rich Stuff | Review

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The Goonies: Escape with One-Eyed Willy’s Rich Stuff takes players on an epic adventure through the trap-filled caverns of Astoria, Oregon. Using the treasure hunting skills of the Goonies, players will navigate their way to finding One-Eyed Willy’s rich stuff! Can you get the gang to the Inferno, nab the treasure, and get to freedom all while staying one step ahead of the nefarious Fratelli family?

Completion Time: 3-4 hours
Date Played: August 2022
Party Size: 4
Difficulty: Medium

It’s widely reported that Cyndi Lauper hated her song The Goonies ‘R’ Good Enough. Lauper had recorded it specifically for The Goonies but ended up leaving it off her album and even refused to play it live for a while. To be honest, when I first thought back to the film, I barely remembered the track ever being present. However, I recently stumbled upon a cover by Radical Face that, on first listen, instantly made me recall the movie. It’s a great version of the song. I recommend giving it a listen. Though, I probably like it so much because of the connection to the film. That’s nostalgia for you, I guess.

Nostalgia is certainly a powerful tool. Being able to take a beloved brand and attach it to your product is certain to raise its appeal for many and that’s exactly what this Coded Chronicles game has had the opportunity to do with one of the best-loved movies of the 80s. The Goonies is a film that I remember fondly. Not only for its epic content, but because it was part of my childhood. A time when I was likely forming my passion for puzzles and escapes. A time when I innocently thought a pair of wind-up teeth on a spring could hold the weight of child. A time when I didn’t creak like an Ent whenever I attempted to move before 7:30am. Needless to say, I was looking forward to this…

Getting Started

Comedy, adventure, fiendish traps, implausible gadgets, catchphrases that would be bellowed for decades to come… the Goonies had it all, and on setting up Escape with One-Eyed Willy’s Rich Stuff it’s clear that a lot of what made the film so memorable has been replicated within the box. The styling and inclusion of so many familiar elements set the scene well and instantly reassures that this treasured IP will be treated well.

Getting started is simple. Like the film itself, you start out with only an old (laminated) map, a suspiciously shaped (cardboard) doubloon, and a sense of adventure. Unlike the film, you also have small tokens representing the characters, a pile of mystery envelopes that vary in pudginess, and narrative journals for each of the titular Goonies.

Yes, of course, the gang’s all here. Brand, Andy, Mouth, Stef, Data, Mikey, Chunk and Sloth all feature and each has their own ability that you’ll need to take advantage of should you want to get your mitts on the rich stuff. That in mind, although Goonies is playable solo, it felt apt that I formed my own posse – one of whom possessed their own unique skill of having never watched the film, making the Truffle Shuffle something of a new experience. This ultimately proved savvy as some of the more verbose characters demand a fair amount of reading and dividing the journals between the group allowed for roles to be played, the work to be split, and the scenarios to form more naturally.

Playing The Goonies: Escape with One-Eyed Willy’s Rich Stuff

These narrative journals are at the core of this game. You want Mikey to explore an element of a recently revealed tunnel? You add his character number to the respective area code and read that section of his journal. You want Brand to use a knife to cut a rope? You add his character number to the combined item digits and read his related excerpt to discover what happens next. Combine/take/lift the wrong thing and odds are the Fratelli gang will move closer to your location and eventually cause a penalty to be added when you arrive at the end of the third and final act.

As mentioned, while everyone gets a time to shine. Some characters are used far more/better than others. Stef’s sassy ‘explain’ ability, for example, feels a little bolted on and is usually unnecessary once Mikey has swept through and explored everything thoroughly. However, the way Data’s quirky gadgets are implemented is a highlight as these are activated through separate puzzle cards that you can use when the situation suits. While occasionally essential for progress, they can also help by slowing down the Fratelli family and moving them away from your location if you use them in the right place. An excellent way of making use of one of the more unique characters who has true abilities beyond generically picking up and using things.

The Verdict

The Goonies is an amazing way to spend 3-4 hours and, thanks to some convenient breaks that are built into the story, it’s easy to cut the experience into chunks if you prefer to take smaller bites. Some smart puzzles really pull the rug from under you at times, which is a wonderful feeling when you’re searching for codes and not expecting anything more tangible. Even the player among us who had never seen the film was impressed with the overall theming and high-quality puzzles. Nostalgia helps, but it’s not the only trick Escape with One-Eyed Willy’s Rich Stuff has crammed up its sleeve. It’s excellent in its own right and certainly worth experiencing with a gaggle of your closest puzzle/adventure loving pals.

Head to The Op’s website to purchase the game for yourself.

Morgan’s Escapes: Lost Treasure Mystery | Review

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Morgan’s Escape: The Lost Treasure Review | The rumours of William Kidd’s lost treasure turned out to be true. I have found it and enclosed it with your issue of Mystery Times as not to cause suspicion. The treasure itself is sealed and a four-digit code is required to access it. I could not risk sending the code but instead I have hidden it in the articles of your newspaper.”

Completion Time: ~45 mins
Date Played: 4th June 2022
Party Size: 3
Difficulty: Easy-medium
Recommended For: An extra layer of fun as part of a gift for your favourite escape game lover!

 

 

We love an escape game as much as the next escape roomer, but this weekend it was a special occasion; we were celebrating our friend Tasha’s birthday! We’d already planned a gift for her, but we decided that Morgan’s Escapes’ Lost Treasure Mystery would add an exciting, puzzle-y layer to her birthday prezzie! The Lost Treasure Mystery comes with everything you need including a flat pack box (optional sizes) to stash the lost treasure (aka gift for your fave puzzler), chain and 4 digit padlock.

The mystery itself arrives ready to play but you will need to assemble the flat pack box, put your gift inside, wrap it up and secure it with the chain and padlock. The recipient must then solve the mystery and decipher the code to unlock their gift.

So without further ado, and with much excitement for an afternoon of fun, we set up the present and invited Tasha round for birthday celebrations!

 

Dear Reader…

The Lost Treasure Mystery takes the form of a newspaper which is filled with clues and puzzles to work your way through, before pulling the various sections together to determine a final code to unlock William Kidd’s lost treasure (aka Tasha’s bday prezzie). However, to kick the game off, there is an introduction letter which sets the scene and brings you into the mystery of the game, as well as advising how to access hints as/when required. This is a great way to set up the game and after reading about William Kidd’s lost treasure and our opportunity to find it by solving the clues hidden within the Mystery Times newspaper, we were keen to get solving!

 

Time to get mysterious

Mystery Times, the newspaper containing everything we needed to work out the code to access William Kidd’s treasure, contains six pages jam packed with information! Given how much content was in the newspaper, we almost didn’t know where to get started, but we opted to go for the most logical route- chronologically from pages 1 to 6. However, there are several separate puzzles to complete and a lot of piecing together of information required, so we wouldn’t say you’d need to stick to this order!

We are always wary with play at home games that there could feel like there’s some limitations to the kinds of puzzles which can be created. However, we were pleased to see a real variety of puzzle types within the pages of Mystery Times, and enjoyed the opportunity to let different puzzles play to each of our strengths.

Of course, there were the classics that you would expect of a newspaper (if you’re not screaming CROSSWORDS, you must never have picked up a newspaper before!), but also some really unexpected types of puzzles, and clever ways of using the information provided within the pages. There was a lot of interesting information contained within the articles in the newspaper- we actually learnt about the well-known pirate William Kidd, as well as other seafarers.

We did need to sneak a cheeky clue to help us with one of the puzzles. When we did, we found that the clue system was easy to access via a QR code, and there were several levels of hints before the full solution was revealed which helped give us the slight nudge in the right direction we needed without being handed the answer prematurely.

 

Piecing it all together

As mentioned before, you need to piece lots of different bits of information together from different sections of the Mystery Times. This overarching puzzle is a fab way to make this a really cohesive game. It was really fun to pull together the various elements to determine the correct path to choose to help work out the final code to access William Kidd’s treasure. And then for the final layer of excitement- opening the treasure up! Being able to input the code into a padlock to access the ‘treasure’ brings the tactile experience of an escape room in the comfort of your own home, and with the extra fun of getting to keep what’s in the treasure box.

We enjoyed this game and think it is a great way to add an extra layer of fun to any gift-giving situation! The game took us a little under an hour so is a great extra part of a gift (and also you can organise it so you can play it with the gift recipient- FUN!!).

If you’re not sure what to get for that next upcoming birthday, we would suggest a Chocolateral Bar wrapped up as William Kidd’s treasure using this Kidd- so much puzzling fun in one celebration event!

The Lost Treasure Mystery can be purchased by heading to Morgan’s Escape here.

Please Note: We received this experience for free in exchange for an honest review.

Escape Welt: Quest Pyramid, Orbital Box & Fort Knox | Review

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Quest Pyramid, Orbital Box & Fort Knox Review: An exciting adventure awaits you! You must solve all the puzzles to get to the secret compartment. Carefully inspect it from all sides and find special symbols. It is they who will help you solve all the puzzles in order to open Quest Pyramid.

Completion Time: 2-3 hours each
Date Played: October 2022
Party Size: 1
Difficulty: Hard

I am probably one of the few escape enthusiasts to have never completed a “puzzle box”, although I have always been intrigued. I, therefore, jumped at the opportunity to sample a few of Escape Welt’s boxes.

When they arrived they were wonderfully packaged in a branded box, with excellent protective packaging. I also really liked the little ‘Player Passport’ that came with them, which guided me through each game, as well as having additional puzzles within and a little story about each puzzle.

 

It’s important to acknowledge that I’ve never done one of these boxes before, and as some of these are rated quite hard I struggled more than an experienced player have done.

First impressions

The first thing to note is that these were not wood, but instead plastic. This made them feel a little less homemade (as some ‘wood’ ones sometimes look), and I liked how each had a different colour. They all felt quite weighty, and didn’t appear to have been damaged in transit.

The Pyramid

The first box I faced was the ‘Quest Pyramid’. This had a difficulty level of 4/5, but also had the most thorough walk-through/hints of all the boxes. The passport guides you to start with the base, where an array of symbols and numbers deftly guide you through the order of puzzles. There were a few leaps of logic in places, but overall I found it quite fun to hunt out different facets of the puzzle box and some of the puzzles were satisfying to solve. Where I struggled the handy online guide did a good job of guiding me through each step with an initial hint before revealing the solution. I felt quite satisfied when I got to the end, and there was a nice surprise inside the pyramid.

Orbital Box

This was the second box I did, and probably my least favourite. Although it has an easier challenge rating than the pyramid, I actually found it harder. There wasn’t as much guidance about where to start, and I did feel like some of the ‘answers’ required quite a bit of assumption and leaps in logic. Despite this, I would say the opening was probably my favourite of the boxes and it was the most spacious inside. There were also some fun mechanisms in this and felt more like a traditional box.

House of the Dragon

This was probably my favourite, although I wasn’t able to complete it. The design was beautiful, and I got pretty far without needing hints, even though it is 4/5 difficulty. I felt there were slightly fewer leaps in logic for this one, but still had some surprises and some nice mechanisms. Unfortunately, I wasn’t able to complete it as, after being stuck for quite some time, it turned out I had been doing the right thing but the mechanism apparently wasn’t working, and as much as I tried to make it work it didn’t budge, breaking the box instead. Until then I was having a great time and this is the one I would probably recommend over the others.

Fort Knoxx

This was the final box I attempted, and I think I was both more prepared and also more frustrated by my previous issue. I found the puzzles on this box were probably the clearest labeled of all the boxes, and I managed to figure out the first few myself. However, I hit a point when I wasn’t sure what to do next, and although I attempted to follow the hints and various videos they seemed unclear and required some logical leaps. There were also some elements where it was unclear whether they were broken or not. Ultimately I had to give up when none of the hints seemed to work and I could no longer follow the logic.

Common highlights

Overall these each felt like solidy made pieces, which would look good on any shelf. The (artistic) designs were nicely thought out, with some really satisfying mechanical/tactile elements. I liked that there were quite a few smaller elements that required searching for, and they definitely felt rewarding. The presence of the online hints were also reassuring, although the usefulness was debatable.

Common issues

Unfortunately, I felt they all shared some common issues. Firstly, as nice as the plastic looked it made it hard to read a lot of the puzzles and I think quite a bit of the detail was lost when compared to their wooden counterparts.

I am also not sure if the plastic made it less reliable, or if it was a failure of the design, but there were often times when I wasn’t sure if something wasn’t working due to design, or if the mechanism was broken. There were also times when something fell out when it wasn’t meant to yet, or didn’t come out when it should. This lack of clear distinction between accidental and purposeful design made for a lot of frustration. I also ended up breaking the first two boxes, and the last two I think may have been broken anyway as I wasn’t able to do what the online hints were telling me to.

Final verdict

I personally found these fairly frustrating to play, partly due to the puzzles and partly due to the design. The puzzle part is on me – by the time I was onto ‘House of the Dragon’ and ‘Fort Knoxx’ I was more into the flow of the puzzles and enjoyed them more, but even so, found that quite a few of them were fairly convoluted. However, I think I would’ve persisted more if it wasn’t for the previously mentioned issues of not knowing whether something wasn’t working because I was wrong or the mechanism was broken.

Overall I probably wouldn’t recommend these to any new players, such as myself, or any children, but I can imagine they would be fun for those more used to this style of puzzle (and probably more used to the types of puzzles).

These boxes, and many more, can we ordered from the Escape Welt website

Please Note: We received this experience for free in exchange for an honest review.

8 DEMOS & NEW RELEASES to play for free the Cerebral Puzzle Showcase!

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Here at The Escape Roomer we are often recommending various puzzle video games we’ve found, so you can imagine how excited we were when we heard about the upcoming ‘Cerebral Puzzle Showcase‘! Running from the 19th to 23rd May this showcase takes place on Stream and will be full of demos, live streams, and even discounts for plenty of puzzle games that are designed to make you think!

The showcase will feature over 100 puzzle games, so too many to list here. But we’ve searched through the list and picked out 8 extra special new releases and demos that escape room enthusiasts should look out for in the Cerebral Puzzle Showcase.

Unreleased Puzzle Games You Can Demo for Free

Escape Academy

 

Welcome to Escape Academy. Train to become the ultimate Escapist. Solve Puzzles. Hack Servers. Meet the Faculty. Brew the perfect cup of tea. Escape Rooms in single player or co-op with a friend – local or online!

Why we’re excited: This is an escape room as a video game… It should be obvious! The graphics and sets look fantastic, puzzles look intriguing and the ability to co-op both virtually and locally is really exciting!

 

Akurra

Explore ancient puzzle filled islands, meet strange new friends, and unlock epic secrets in an atmospheric world with a retro aesthetic. Experience a creative new take on a classic puzzle genre in the open world puzzle adventure Akurra!

Why we’re excited: The pixel art style is giving us Pokemon Blue vibes and the puzzles are giving Zelda temple vibes. This is taking us right back and we are here for it.

Paper trail

Paper Trail is a top-down puzzle adventure about leaving home, set in a paper world. You must fold and tear your way through a diverse, populated paper world. As you progress, new gameplay opportunities emerge, enhanced by the folding mechanics. Drag objects, shine lights, and push boulders across the paths you create through folding.

Why we’re excited: The puzzle mechanics intrigue us here, as well as the beautiful art style. We bet the story is going to take us on a journey too!

How to Say Goodbye

How to say goodbye is a narrative puzzle game inspired by illustrated books. Move the elements of décor and manipulate reality to help a group of ghosts wandering between two worlds reach the “other side”. But beware of the evil spirits that will try to keep you prisoner…

Why we’re excited: (At the risk of sounding repetitive) The puzzle mechanics seem very intriguing… From an eerie art style, you just know this title is going to be a beautiful and impactful story!

 

Storyteller

With Storyteller you are the one writing the stories! Start with a title, characters and settings and create your own twist on stories familiar and new.

Why we’re excited: The art style looks fun, and although the game play looks simple there are many many different iterations and stories you can create! It’s a recipe for replayability.

 

New Games Launching at the Cerebral Puzzle Showcase

 

Frequency Dissonance

You’ve been stationed on planet Omega for 24 years now, guarding, observing and maintaining the station. Finally, a signal is picked up by the radio. The empire calls. Your cooperation will decide fates.

Why we’re excited: Don’t let the simple art and mechanics deceive you – this game has 6 alternate endings and mysteries to uncover! We can’t wait!

 

We are definitely the baddies

 

The emperor is kicking you out of the planet. But that should worry an evil space overlord such as yourself. Build a huge factory, extract resources, fend off the locals, and escape with all you can grab before the deadline. Create a network of pipes and factories that are likely to be terrible for the environment but great for your pockets.

Why we’re excited: We love the pixelized art style, but intrigued about a game that timeboxes the gameplay to 1hr – just like an escape room!

Jelly is Sticky

Explore a world of colorful jelly blocks that can be deformed and stuck together. Use them in surprising, unexpected ways to build clever contraptions and solve delightful puzzles.

Why we’re excited: This one is more of a traditional puzzle game than others on this list, but it’s still full with lots of fun elements! Not only are you playing with jelly, contraptions and obstacles, but every jelly has a different property which you need to use to your advantage!

You can sign up for all the news about the Cerebral Puzzle Showcase this week by heading to the Cerebral Showcase website

Keep an eye out for our upcoming posts where we’ll be covering the best hidden gems, and more well-known games at the showcase.

Epic Escapes: Escape Room In a Box (Piracy) | Review

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You have just 60 minutes to escape. The clock is ticking. Teamwork, creativity, logic, and attention to detail will be needed to race against the clock.

Completion Time: 1 hour
Date Played: 2021
Party Size: 2
Recommended For: For a party

This was our second outing from the Epic Escapes game box and yet again it didn’t disappoint.

 

What is an Escape Room in a Box?

Just as a quick recap from our first game ‘Crime‘: Initially, the prospect of an “Escape Room in a Box” really got the juices flowing. On our first occasion opening the box, we were immediately blown away with the quality of the contents. The hardware contained within the box is of great build quality and it is evident that a great amount of effort has been put into perfecting the contents. The box also contains a volume of consumable items and a large number of clear to follow, fool-proof instructions. 

The box contains three different at home escape room experiences:

  • Crime (reviewed by Mairi & Nick)
  • Piracy (this one)
  • Hijack (next on our list!)

Each game differs slightly in difficulty level and as we had already mastered the “easier” Crime game, this time we went for medium difficulty experience – Piracy. Some of the materials were re-used from earlier games, and some of the materials were brand new. This made for a similar experience between the three games, but each spun in their own unique way.

As a host, you’re in charge of the following:

  • Resetting locks for particular codes
  • Hiding certain items inside the locked boxes they provide
  • Hiding all items for your teammates to find around your room

To help you set up there’s a really handy checklist provided in the Instructions leaflet. This tells the host what to do and in what order, such as “hide this on a windowsill” or “reset this lock to XYZ”. The whole setup takes around 30 minutes, 60 if you’re being very thorough. I didn’t personally want to overcomplicate anything, so I ‘hid’ things in very obvious places such as poking out from behind plant pots or on tables.

 

 

Suez Canal Boat Disaster… No, Not That One!

A nice clear challenge card contained within the box sets the story up nicely – passing through the Suez Canal in your merchant navy oil tanker, a last minute captain has locked you and the rest of the crew in his quarters and now it appears the boat is going off course. You remember that the former captain had built an emergency escape mechanism years back. Now you must solve the puzzles in order to unlock the escape hatch and get the ship back on track!

We really like the story and its certainly not one we had seen before – which is very refreshing! Since 2021, the Suez canal has been on the news a lot, but this game predates it by at least a year. But it’s a funny co-incidence. The story was strong yet very different to the first game, Crime – which is very much suited to the home environment, whereas in this story setting up more of a boat theme will only add to the story.

With this in mind, we played the game in a different room in the house, the lights were turned off, and I had soft white led lighting as well as a very loud countdown clock (found on Youtube!) to add tension and compliment the story. Doing it in a different room from the first time we played, meant different hiding places and a real different feel to the game.

 

 

The puzzles in this game stick strictly to the theme and really add to the game play – expect to encounter the kinds of objects and documents you would find on an oil tanker hidden around your room. For an escape room at home, we were delighted at the tactility of playing with padlock puzzles and 3 or 4 digital codes. Although there isn’t a huge quantity of puzzles within the game, perhaps 4 or 5 total, they are all very strong – 2 in particular we really liked. We all agreed that the difficultly level of the puzzles was a little trickier than our first Epic Escapes outing and is a great follow on. 

One puzzle threw the team completely, however the box comes complete with a set of handy hint cards. Having a glance at these set the guys back on track and we smashed through the puzzles. A word of warning though – there is a black light puzzle in this particular game. by the time Mairi got round to playing it, her battery had run completely dead in the light provided by the game, meaning that puzzle needed to be skipped.

 

 

The Verdict

In times of lock down, a game like this is a real solid substitute to get your escape room fix. The qualify of the product is strong, particularly in terms of design and hardware. The story is very different to others so gives this experience a very different feel to Epic Escapes first puzzle we played. All in all, a really good experience. Looking forward to playing the third instalment from the starter box – Hijack! 

 

Escape Room in a Box (3 in 1) can be purchased on Epic Escapes’ website here.

Please Note: We received this experience for free in exchange for an honest review.

Escape Advent Calendars: The Mystery Of The Half Eaten Carrots | Review

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The Mystery Of The Half Eaten Carrots Review | Solve the mystery of the half-eaten carrots. The store has been raided. Question the reindeer; one of them must be the greedy culprit!

Date Played: 26th February 2022
Number Of Players: 2 (+1 cat)
Difficulty: Easy
Time Taken: 1 Hour

But It’s Not Christmas….

Yes alright, I know. But when Mairi offers up an escape game to review with the promise of free chocolate, I’m not going to pass this up, Christmas themed or otherwise.

Plus who loves chocolate more than I do? My wife; and who am I to deprive her of delicious chocolate treats for solving puzzles? Not me I assure you.

Let’s Get Started

We have a copy of the advent calendar. The product is of good quality, is attractive inside and out. It’s nicely compact and everything that is required to complete the entire contents, is either on or in the product itself. The back of the calendar gives simple instructions to get you started; alongside pigpen, braille and tap-code ciphers.

Finally, there is a clue to direct you to which reindeer should be interrogated first. Should you be correct, a chocolate with the number 1 (in flashy art deco font) will appear and another clue will point in the direction of the next reindeer to interrogate. Rinse and repeat this process to interrogate all reindeers in the right order, thus receiving the chocolates numerically and most importantly, success in playing.

Do I Feel Christmassy?

It’s a good question to ask, especially during the end of February. Theming wise, this advent calendar ticks all the boxes. Fun holiday theme ✅, chocolate in Santa-red-and-gold wrapping ✅, more reindeers than you can shake a stick at ✅. Not much else to say, top marks for this section!

Let’s Interrogate Some Reindeers!

In terms of puzzles, the functionality and logic of them are all sound. The hints system is nicely considered on the Escape Advent Calendars website; each of the 25 puzzles has a good number of progressive hints before the solution is revealed. My only qualm however is that to access the hints, you have to sign up for an account on the website. I’m not sure about the prospect of giving my personal data to access some hints for an escape game that accumulatively lasts around an hour. Maybe a purchase code to unlock the hints (and thus, proving purchase) might be more suitable?

Regarding innovation, the concept behind the game is certainly original. It’s really great to see companies like Escape Advent Calendars, breathing new life into the standard advent calendar. The puzzles I feel, are not that innovative however. Almost all of the puzzles I have seen countless times, in some variation or another in conventional escape games. Puzzle types include but are not limited to; code decipher, directional, colour-coding and observation.

Nelson Strikes Again…

You know who had fun? Nelson my cat. As you can see below, she was very happy rolling around with the puzzle components whilst we did the hard work! In all seriousness, this was a light-hearted and fun way to spend a Saturday evening. Yes, we completed the product unconventionally; I.E.: not doing one puzzle a day, for 25 days, but it didn’t dampen the fun at all.

How Many Carrots To Buy?

The recommended retail price is at £19.99. Considering the overall accumulative time spent playing and the puzzles presented, I feel that this price point is a little too high. I’d recommend looking out for a sale price on The Panic Room Online (where we purchased this copy) or another retail supplier to capitalise on the value.

For The Advent Apprentice Or Expert?

I’d recommend this to families with children and adults who aren’t necessarily into puzzles. The very small learning curve and overall accessibility would be perfect for these player demographics. Based on the price however, I’m not sure if escape room enthusiasts will get enough out of this in terms of challenge.

Rating

Overall this is a suitable and accessible escape-room-advent-calendar which can be enjoyed, especially by families with children. What it lacks in puzzle innovation and the steeper end of sale prices, makes up in overall holiday theming, fun and good quality. If you can find it on sale, out of season, I’d snap it right up ready for the upcoming holiday period… or right now if you prefer!

The Mystery of the Half Eaten Carrots can be purchased for £20 from The Panic Room’s website here.

Professor Puzzle: Danger in the Deep | Review

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Danger in the Deep Review | Using all your secret agent training, you need to navigate your way through the deserted sub, crack the shutdown code, disable the warheads, and locate the enemy agent. All in two hours! There are 14 interactive and interlinked puzzles, and the detailed instructions, helpful hints and easy-to-follow game format ensure that both novices and experts are guaranteed an immersive, high octane experience. Let the countdown begin!

Completion Time: 1.5 hours
Date Played: 24th February 2022
Party Size: 4
Difficulty: Medium

From the moment the postman knocked on my front door and handed me Professor Puzzle’s newest game “Danger in the Deep”, I knew this was going to be something quite special. A great quality box covered in bright poppy colours and themed around one of my favourite ‘settings’ for an escape game: the submarine!

For this reason, it took me a little longer than usual to get round to playing it. Since the box was explicitly one-use I wanted to make sure and gather the A-Team over an evening, pour us some ice cold, suitably submarine themed cocktails, and tackle the adventure together. Danger in the Deep was well-worth the wait and an exciting mid-week excursion for us all onto the Retiarius: A submarine primed and armed to the teeth with nuclear warheads. No pressure, hey!

 

 

About Danger in the Deep, the Escape Room Game

The year is 19?? and as the country’s most successful secret agent, you’ve finally tracked down your arch nemesis: Agent Proteus onboard the nuclear submarine Retiarius. But, as your initial mission briefing indicates, it’s a trap and the submarine is being remotely piloted by Proteus. Oops. Your mission is two-fold:

  • Disarm the nuclear warheads
  • Escape the submarine!
  • Track down where Proteus is really hiding

If that sounds like a lot… Well, it is! But you do have up to 120 minutes to complete all your objectives. Though (don’t tell anyone) you’re not actually on a timer, so if you take much longer than this then no stress. But in any case it’s a great rule of thumb to set aside at least 2 hours in your game night and have plenty of snacks handy. Once you’re trapped in the Retiarius, there’s no going back!

Fun Fact: A Retiarius literally translates to “net man” (wow, my Latin classes finally came in use) and refers to gladiators who carry the three-pronged trident.

Danger in the Deep is played in a pretty unique way. At first, I was a little overwhelmed There is a lot in the box for sure! But once you’ve read through the simple, one page explainer it makes a lot of sense. Your box contains:

  • A “How to Play” Guide
  • A “Training Manual” for the Engineering Deck, the Living Quarters and the Control Room
  • Blueprints for the whole ship
  • A deck of cards
  • A UV Torch
  • A field radio
  • A mysterious “do not open until instructed” envelope

 

 

You begin the game by drawing a specific card from a deck of cards, the other side of which sets up your first puzzle. From here you move seamlessly between all of the other materials in the box – from the booklets, to the blueprints, to the other objects as instructed in search of the answer. Once you have your answer you’re looking for the corresponding symbol. You then find this symbol on the answers page, scratch off the foil underneath, an the game tells you which card to draw next.

The story unfolds fairly linearly. You begin in a specific area of the submarine and move to the next sequentially as you follow along via the blueprints. It felt pretty immersive to enter each new area and have a peek into the lives of the employees who worked on the submarine through a series of photographs of the spaces, notice boards, lockers and floor plans. All the while we were grounded with a sense of where we were in the ship and what our immediate objective was. I loved that the game was guided by the cards but otherwise you had a wealth of information to pour over (and spread out within your group) to contend with. We never once felt lost or confused.

 

 

Solving the Submarine

In terms of puzzles, this is where Danger in the Deep really shone! We’ve put this at the “medium” difficulty level as some of the puzzles really clicked right away, others had us scratching our heads for ages – then eventually looking at the clues, and others were a real “aha! That’s awesome!” moment once we finally got them right.

Difficulty aside, what Professor Puzzle does really well is create high quality and incredibly tactile puzzles. By that, I mean despite beginning with a lot of paper, the actions you make and the things you construct with the paper are so utterly delightful at every turn, it’s hard not to smile the whole game through.

There was a huge range in ‘styles’ of puzzle too, meaning quite literally: there’s something for everyone. Off the top of my head we encountered several different types of ciphers, some really fun logical deduction puzzles, plenty of searching-and-finding, some maths, some folding, some map reading, and so on. Every time one of us picked up a new object from the game box and started leafing through it our minds raced at the puzzling possibilities. Little details we’d spotted in the first 10 minutes suddenly came into play an hour later, and we found ourselves returning to different parts of the submarine armed with new tools and knowledge.

My favourite puzzle in the game came towards the ending of the game. No spoilers here, but we finally got to use a fun item that had been staring me in the face for the whole experience. It had a healthy balance of “roleplay”, forcing you to do an action to solve a puzzle which felt like you were really there in the game, and finally tied up those last unanswered questions in a satisfying way.

 

 

Is Danger in the Deep Replayable?

Well, technically no. But I just know this is going to be a “regularly asked question”, so I’ll be super upfront and share my thoughts. For starters, it’s an escape room game so once you’ve solved everything once, you already know the answers! So there’s no fun in playing again, unless you have a really short-term memory!

Secondly, Danger in the Deep requires you to cut things up and semi-destroy other things. Similarly, in order to reveal answers, you’ll need to scratch off little metal panels which cannot be, well, un-scratched.

Is it possible to play without doing these two things? Maybe. Should you? Probably not! To get the best experience, just do what the game tells you to and try not to worry about it. But if you’re dead set on preserving Danger in the Deep (I get it, it’s a beautiful game and I’d love to keep mine too!), then it is possible to photocopy those destructible elements. I’m personally a very careful escape game player and it breaks my heart to destroy anything, so I managed to solve all the destructible parts without cutting up a single thing. The creators don’t recommend it, and in hindsight, neither do I.

 

 

The Verdict

I absolutely loved Danger in the Deep! No, seriously, it may just be one of my game highlights of the year so far. It’s got 5 stars almost across the board from me, and I’ve also decided to award it the special “Puzzle Prize” badge for having some seriously cool puzzles in there I’ve never seen before but were brilliant fun to play.

 

Professor Puzzle’s Danger in the Deep can be purchased on Amazon. Head to this link for Amazon UK.

Please Note: We received this experience for free in exchange for an honest review.

Hourglass Escapes: NOVA | Review

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Hourglass Escapes NOVA Review | Greetings, crew. Our mission is in great danger. An asteroid storm has disabled our ship–but worse, it damaged the automated drop ship that was delivering the Nova seed. The Nova Seed is needed to terraform Khepri 5, the future home planet of what’s left of humanity! Work together to restore power to your vessel, find the crashed Nova drop ship, and deliver the seed!

Completion Time: 22 minutes
Date Played: 10th February 2022
Party Size: 4
Difficulty: Easy

Hourglass Escapes across the pond in Seattle is one of those companies I will literally never stop recommending. From their consistently high quality digital games, to how much fun we have with our host (usually the owner Seth) each time. Their Evil Dead 2 room was easily one of our highlights of 2021!

So whenever we hear that Hourglass Escape is releasing a new game, you bet we’re first in the virtual queue!

This month the Hourglass Escapes team announced a new ‘play any time’ sci-fi game game: NOVA. In a similar vein to The Navigators and the Call From Beyond, up to 6 players all log on and are immediately transported across the farthest reaches of the galaxy. Our mission, simple! We’re here to rescue the legendary Nova Seed needed to terraform humanity’s new planet. So err, no pressure!

Let’s go where no man has gone before…

Disclaimer, I am a huge sci-fi fan. There’s a reason my username is mairispaceship (that reason being that at the age of 7 I accidentally legally gave myself the middle name “spaceship” but that’s a story for another time). But for this sci-fi loving reason, I’m a big fan of the story of NOVA. It’s probably my favourite thing about the game.

Not a lot of details are given. All we really know is that it’s set in the far future on a spaceship that’s in peril. Cut to sweeping views of your shuttle ship which looks like a cross between The Expanse and Star Trek, and it well and truly affirms your place in the great unknown universe.

Impressive Production Value

I don’t know why on Earth I’m surprised given their track record, but let me just say it again: NOVA had an incredible production value! It was almost like they’d built an entire spaceship from scratch complete with many rooms, hidden passages, and beautiful sweeping views of the cosmos. Walking around- or rather, pointing and clicking in the handy Telescape platform– felt much more like we were playing a multiplayer video game than playing a simple, browser-based escape room.

As a video game designer for my day job – I appreciate that a lot! But it’s also great to see how much love and care the designers have put into the world building. Kudos!

On the topic of ‘Telescape’, the in-browser technology has improved since we last played another point-and-click at Hourglass Escapes. This time our video chat was inbuilt into the system (hooray! No more Facebook or WhatsApp calls in the background!). This ‘Jitsi’ plugin meant that we could see each other and hear each other from within the browser at all times.

One Small Step For Man…

In terms of puzzles, we found NOVA to be quite easy. According to the playtesting, most teams take around 60 minutes to complete, with enthusiast groups coming in around 40.

*pause*

We took 22 minutes!

But I can explain – NOVA is a very non-linear, collaborative game. In each new area you reach there are a number of panels and screens dotted around, each with their own puzzle. With our team of 4 we immediately got into a rhythm of splitting up and solving in parallel. So whereas a room with 4 unique puzzles may easily take 20 minutes (5 minutes each or more), we all solved about one each and raced through each room in no time.

The flip side to that was that we didn’t all experience the same puzzles, which is a downside because the ones I did were a lot of fun and what can I say? I want more!

Each of the puzzles I did encounter all felt very mimetic in the sci-fi universe they’ve created. In short, exactly the kinds of things you would be expected to do on a space ship. Reading radio wave read outs, flicking switches and rewiring the hardware, analysing chemicals, and so on. Nothing challenged us for more than a minute or two and overall – the whole thing felt fun to solve! So no complaints on the difficulty here.

The Verdict

NOVA is another really solid game from Hourglass Escapes and one I’ll definitely be recommending. It’s probably not my favourite game from the company. No, that award goes to Rise of the Mad Pharaoh, but it’s still an all round fun experience with a lot of snazzy graphics and unique puzzles. Those puzzles probably won’t challenge a larger team, but for a beginner room it’s spot on, so definitely one to introduce to your Puggle (puzzle muggle) friends.

NOVA can be purchased and played at any time from Hourglass Escape’s website here.

Puzzaroo: The Corporation | Review

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Puzzaroo’s The Corporation Review | The Corporation have tried to contact you through covert means. They are looking to recruit you to their agency but unfortunately they have had trouble with their subtle ways to contact you. With one last ditch attempt they’ve collated all covert communications in one envelope to send to you and are expecting you to meet them in a secret location, the whereabouts of which you need to figure out.

Completion Time: ~1 hour
Date Played: 17th January 2022
Party Size: 2
Difficulty: Medium

Way back in the summer of 2021 (it feels like a lifetime ago now), Bianca and I went to visit Escape Entertainment. It’s little inner-city escape room tucked away a short walk from Bank, and also not too far from my apartment. Besides the localness, Escape Entertainment has a special place in my heart firstly as I drink from my commemorative Escape Entertainment mug daily, but secondly because we had such a great interaction with the host!

It was to my absolute delight that our very same host (the enigmatic Paul) reached back out to us at The Escape Roomer with a new, independent project he’s been working on: Puzzaroo!

*round of applause*

So excited to get into the game, I sat down with my regular Player 2 and gave Puzzaroo’s premier game “The Corporation” a go the same evening. So how did we get on?

 

 

About Puzzaroo’s The Corporation

The format of The Corporation is a fairly straightforward one: A mysterious envelope arrives in the post packed with puzzles to be solved. Each puzzle outputs a letter or a number, and those characters must be strung together, ‘solved’ and popped into a password box on the Puzzaroo’s secret link to verify and finish the game. In this way, it’s similar in format to games like Puzzle Post, or Post-a-Puzzle – and totally accessible to enthusiasts and puggles (puzzle muggles) alike.

In this case, it seemed a mysterious shadowy organisation had been trying to test my skills over the past few weeks by putting secret codes in everyday objects and leaflets. Me, ever un-observant, had missed them all. But not to fear, my future-handler wanted to give me one last chance so they gathered up all the clues, bundled them into an envelope, and popped them through my letterbox.

My goal was simple: Solve the puzzles, find the secret location to meet my handler.

Ooooh ~ exciting!

 

 

Finding Puzzles in Everyday Objects

☝ It’s a topic I’m fascinated by. Like when you’re in a Doctor’s waiting room and the unusual wallpaper is ripe for a puzzle. Or an accidental pattern somewhere must be Morse code, right?

The genre of: puzzles in normal items hiding in plain sight is something Puzzaroo does really well in this game. Here are the items you’ll find inside our Puzzaroo envelope:

  • A flyer for a betting shop
  • A number of playing cards
  • A newspaper
  • A photograph
  • Some business cards
  • A tube map
  • A lottery ticket
  • An old receipt
  • And so on…

If you didn’t look closely, you wouldn’t suspect anything is wrong about these items. It’s only on second glance (or third, on some of the harder puzzles) that you begin to spot irregularities.

What I really liked about everything in this game is that it was all of fantastic quality! When I say it’s a tube map, it looked and felt just like a tube map. No detail was spared on the design and print quality!

In terms of types of puzzles encountered, it was mostly fairly recognisable types of puzzles – no, no, not the dreadful car parking spaces puzzle which I see 8 times a week – more like creative reimaginings of familiar mechanics. There’s a little folding, a little maths, some fun wordplay puzzles… And so on. Between two players we found it to be a medium level of challenging. Not too difficult, but certainly a challenge! We used clues on 3 puzzles in total, and on one extra puzzle received some clarification from the creator directly – the answer for which was brilliant I might say, we’d just not spotted it in our playthrough!

 

 

The Verdict

Overall, we really enjoyed playing The Corporation. For sure, it wasn’t ‘perfect’ (whose first game design venture ever is?!), but it still impressed us! If this is the company’s first game of this style, then we’re very very excited to see what they come up with next. More stories, more envelopes, more more more please!

We’d recommend the game for anyone wishing to dip their toes into puzzle solving. It’s a really well priced and lovely looking gift filled with mystery and intrigue.

In the mean time, the creator is also one of the game designers at Secret City Trails – so until they launch another game, we might just have to go and play all of his outdoor walking trails to scratch that puzzle itch!

 

The Corporation can be purchased from Puzzaroo’s website here. Currently, they ship to the UK only.

Please Note: We received this experience for free in exchange for an honest review.

Emergency Exit: The Studies of Dr. Becker | Review

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The Studies of Dr. Becker Review | You are invited to spend an hour with the famous Dr. Becker at Boleskine Lodge Practice. He is currently with another patient and will be with you shortly. In the meantime make yourself at home and enjoy his hospitality and his study – a beautiful place decorated with his bizarre collection of strange and wonderful things. But do not dig too deeply as things are not always as they seem in this place, after all it is well known that some of his previous guests are still there after volunteering to help with his studies. Dr. Becker has a past which is questionable at best and not everyone agrees with his methods.

Completion Time: About 1 hour
Date Played: January 2022
Party Size: 4
Difficulty: Medium

What’s your favourite scary movie?

What’s everyone’s favourite thing about horror movies? Scream…Halloween.. the many, many Friday 13ths!…Yes, it’s the sequels! Everyone loves returning to that creepy place they have become so familiar with from the original film that sparked the cult following. Well, what Emergency Exit have created with ‘The Studies of Dr Becker’ feels very reminiscent of this. Dr Becker is the third part of what is now a trilogy of escape games focused around Crowley Manor, the infamous house of Aleister Crowley.

Now, you may or may not know the name Aleister Crowley. In case you don’t, he was a real English Occultist in the 20th Century, and boy did he enjoy dabbling in creepy stuff! The lore around his mysterious life is a fittingly creepy setting for a series of scary escapes. The trilogy centres around Crowley Manor where the In:Theory investigators decide to sneak in to snoop around and find out what’s going down, and unfortunately find themselves WAAAAAAY in over their heads!

We came across Emergency Exit while we were in lockdown during COVID last year when everyone was looking to virtual means to get their escape fix, and The Beast was receiving rave reviews from the escape community. We managed to convince our friends Tasha and Mairi (aka the scaredy cats) to join us for this scary adventure (after all how bad can a virtual scare be?!) and we all loved the thrill of it (despite the varying degrees of fear we experienced). Since lockdown easing, Emergency Exit have reopened their doors to in-person bookings and created the third part of the trilogy, The Studies of Dr Becker. While we were super keen to return to the Crowley Manor story, we wanted to continue the story with the team we started out with. Therefore we were excited to find out that Dr Becker has recently been made available to play online too, and got the gang back together (virtually)!

Online games work well for us as a team still as geography does not favour in-person rooms. With us in the North, and Mairi based in London, we love to still plan in a regular escape in the online world. Recently it’s been a lot of Telescape rooms, which we love. But what better way to brighten up a gloomy Friday evening that by dabbling in the occult. The hosted virtual game, played through Zoom, is really immersive and arguably offers even more than the in-person experience. Not only do you get to play the room in full, but you get the additional fun of working with the In:Theory team to solve the room.

Previously on…

Emergency Exit have put a lot into putting on a show in their rooms; hosting the game on Zoom requires 2 people who you interact with (the In:Theory team) and the story is extremely important. While each of the games are playable as a standalone, the overarching story is really cohesive and adds an extra layer of enjoyment knowing the backstory.

Previously in Crowley Manor: The In:Theory team managed to accidentally summon Surgat, Demon of Locks (very apt). Woopsie! Let’s see what happens to them next…

What happens to them next? They find themselves in Boleskine Lodge Practice, under the care of creepy Dr Becker, who is ‘treating’ them to help them forget their experiences in Crowley Manor. However, Dr Becker’s practices are…questionable….and there’s more to why he wants you to forget the demonic apparitions. Why’s that I hear you ask? Well, you’ll have to play to find out more, but let’s just say, Boleskine Lodge Practice ever so conveniently happens to be attached to Crowley Manor. That is to say, the In:Theory team STILL haven’t managed to escape Crowley Manor yet!

Lights, camera…is that someone’s BUM?

This is where you rejoin the In:Theory team as the voices inside your host’s head. Interacting with the hosts is one of our favourite parts about the Emergency Exit rooms (a bit because if any bad stuff were to happen in the room, it was happening to them and not us). But they really MAKE the experience; not only do you get to explore the room and solve puzzles, instructing your host as to what they should look at or do next, but the story is really brought into it’s own by James and Liam. James was our main host, and Liam is the dedicated cameraman. And boy is he dedicated to his role, ensuring that no matter what the occult throws his way, you always have a clear view of what’s going on around the space you’re in. And they’re funny! A bit of light relief from bantering with your hosts works really well to lighten the mood after a period of tension.

There are some pre-recorded sections which are transitioned into smoothly and which helped to accentuate the story with dramatic ‘cut scenes’. This includes an extremely dramatic conclusion to the story, which we enjoyed. While we’re sure the in-person experience is equally fun to play, we really feel like the Emergency Exit team have NAILED the online hosted escape room! The way it runs feels so reminiscent of a horror movie, but with the added element of choosing the decisions the characters make and, of course, what we all came here for in the first place- puzzle solving! For this reason, we’ve decided to award it the Immersion Badge!

The puzzles are all well-fitting with the theme and add an element of mystery, as they are well-integrated into the demonic, occultish storyline. Fear not, there is plenty to do in terms of puzzling in this room, you just also get the added bonus of a suspenseful horror movie setup!

The Verdict

We would really recommend playing The Studies of Dr Becker (and its predecessors if you haven’t yet). We are sure that an in-person visit would be equally fun but we can’t stop raving about the online hosted experience. At £20pp (for a four player team), this is a great way to spend your Friday night.

Please note that there are some creepy sections and mild gore, but these are generally not too scary so don’t let this put you off. We mentioned afterwards that we felt this was less scary than The Beast, but we enjoyed it just as much!

The Studies of Dr. Becker, either the live or remote avatar version, can be booked by heading to E-Exit’s website here.