Treasure Trails: Kidderminster | Review

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Treasure Trails: Kidderminster Review | Police intelligence has discovered a plot by international carpet thieves to target a unique collection of extremely valuable carpets secured for a charity event. The Midlands Crime Agency has put together a list of suspect volunteers… they need YOU, our best detectives to help catch the Carpetbaggers!

Kidderminster? Where’s That?

I can already hear you asking that question. First off, Kidderminster is my hometown. It is located in the West Midlands approximately 25 miles south-west of Birmingham.

More importantly however, the history and heritage. Kidderminster is historically known for two main things: carpet factories and Rowland Hill, the creator of the first ever postage stamp; The Penny Black.

Today, I have been tasked with undertaking Treasure Trails: Kidderminster. As a Kidderminster native, I have brought a friend (Alakazam) along, who is not from Kidderminster to help me. Is this a good idea? We shall find out!

One more thing… I made sure I was suitably dressed!

 

 

What’s Inside a Treasure Trails Booklet?

The adventure trail is formed as a nice, tidy, A5 size booklet. The first two pages have the introduction, briefing and safety notes, alongside the hint system for when you get stuck.

The objective is to deduct clue-by-clue, who is the Carpetbaggers insider and what weapon they used during the heist. On the back of the booklet are a list of suspects and potential weapons to eliminate.

The hint/answer system is text message based. Each clue in the booklet has a unique reference number to send. There, you receive the answer (up to a maximum of 3) with the details of where the answer lies.

There is also a bonus A3 activity sheet for children to fill in and play with outside of the trail itself, which is a welcome addition; what kid doesn’t like free stuff?!

 

 

The booklet also includes where to begin and where to park your car (if you arrived via car!).

Off we go to clue 1!

 

…Are We Going The Right Way?

Right off the bat with the first clue, we came across a stumbling block. We couldn’t access the area where the answer lay due to the building being cornered off by metal grate fencing. Not to worry we thought, we can at least look through the grating and see if we can find the answer we are looking for…

Again no sadly. The answer was covered by a large amount of wild foliage, it took our eyes to squint really hard to find the answer. See below: I’m not one for giving answers away but this one is nigh impossible to find without using the answer system at this point in time.

 

 

Moving on to clue 2, we had another stumbling block. Namely, this sign.

 

 

Ok so we weren’t drivers per se, but it did make be feel nervous passing this sign to get to the next clue. The answer to clue 2 was a little difficult to find due to erosion, however once we found what we needed we swiftly returned to the public pathway!

 

A Shaky Start But Uphill From Here!

From clue 3 onwards, its was mostly enjoyable. Clues involved walking around Kidderminster’s largest church site (and finding lush greenery round the back that I had never seen before!), walking along a canal and seeing Kidderminster’s oldest secular building. More importantly, both the old carpet factories and Rowland Hill are referenced towards the last half of the trail. In terms of theming and historical research, I can’t fault it. Furthermore, it gave me the gift of standing still and truly taking in the wonderful architectural designs and nuances of Kidderminster’s industrial history.  

The puzzles themselves are primarily observational (sharp eyes are required due to some erosion), alongside code-cracking. These are ideal for families as per the recommendation on the front of the booklet. The route that the trail takes you is mostly linear with the exception of the end…

 

The Last Leg Of The Trail

For the final four clues, the trail changed from being completely linear to more criss-cross. As a result of this, we struggled with where to go/what to look for and used up 2 of our 3 clue/answer limit. I feel that the last four clues could have been rearranged to be completed in a linear fashion and it wouldn’t have caused any problems with the endgame.

 

 

For The Kidderminster Native Or Newbie?

As it says on the trail’s booklet, this is perfect for families to do. It has a small learning curve, you just need to be ok with a look of looking around and occasionally, checking your phone online for some bits of outside knowledge. Furthermore, because there is a competition to win £100 in a monthly prize draw if you submit the correct suspect and weapon, the maximum amount of answers you can get from the clue system is 3. To get around this, I would suggest taking 2 (or more) phones with you to get more answers if required. This is especially important if obstacles like for clues 1 and 2 become more apparent.

As mentioned in the booklet also, please be advised that the trail has accessibility issues and is not recommended for wheelchair or pram/buggy users.

The trail is priced at £9.99 for approximately 2 hours of activity time plus the additional activity sheet included. This is a good price point overall.

 

 

The Verdict

Whilst I wholly appreciate the input of the trail’s design (ie: setting up the clues, using actual Kidderminster historical information and turning it into clues), there are some sustainability issues that will naturally occur in this town (or any for that matter) where routes can become blocked off, over the course of time. That being said, it is on the whole, a great way to spend 2 hours around a town with a rich depth of heritage.

 

If you want to play the Kidderminster Treasure Trail, head to their website here.

Studio Stamp: On Circus Grounds | Review

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On Circus Grounds Review | 1883, Circus Maester in Dalfsen, the Netherlands. Right in the middle of his opening speech Nicolaas Maester collapses in front of the audience. The ringmaster of Circus Maester appears to have been murdered. It doesn’t take long for somebody to be arrested and for the case to be closed.

Date Played: July 2022
Time Taken: ~2 hours
Number of Players: 3
Difficulty: Hard

 

A new Kickstarter game?! Argh! Take all of my money! 2022 has been an excellent year for Kickstarters honestly… From Ruff Bluff, to Unsolved Science, to PostCurious’ Light in the Mist, to Curious Correspondence’s Doomensions. But now we have another, just as exciting game to look forward to from the brilliant minds of Studio Stamp: On Circus Grounds. The best part of this one is that it’s already been released in Dutch as Meester, 1883 to rave reviews and a solid 8.7 on Board Game Geek.

From the moment our box arrived and I popped it open on our table, I knew we’d be in for something very special. A small box, yes, but an in calculable number of beautiful documents came pouring out. A locket, a little vial, scrolls upon scrolls. Studio Stamp’s attention to detail is *chefs kiss*, and we couldn’t wait to get stuck in.

 

 

Come One, Come All

Roll up, roll up, for Nicolaas Maester presents a circus night like no other. Enchanting dancers, lion tamers, fortune tellers, and death defying stunts… But tonight is not a night like any other. Tonight the ringmaster of the circus suddenly, in the middle of the show, collapses dead. The case goes cold, the evidence grows dusty on a shelf, and soon society forgets the curious case on the circus grounds. That is until the mysterious box packed with evidence arrives on your, the player’s, doorstep. Can you crack the cold case and identify the true culprit of that fateful night?

If you couldn’t tell, On Circus Grounds is a lot more in the category of “murder mystery” than “escape room”. For starters, you’re not really escaping anything. For seconds, the experience is all about deduction and paying close attention. There is a medley of characters each with motives as compelling as the other. But to succeed in this case you have to pay close attention to everything they write and every little detail about their person.

Sure, there are quite a few puzzles in the game too, and I think Studio Stamp does a good job of balancing puzzles against story, but more on that later! For now it’s important to know that you’re not looking for a specific number combination or word output. No, the puzzling is softer. In the introduction letter, the game sets out four key questions to answer:

  • Who murdered Nicolaas Maester?
  • What was their motive?
  • What object was used to commit the murder?
  • If applicable, how did the culprit gain access to it?

So, no pressure, hey!

 

 

Roll Up, Roll Up

I chose to play On Circus Grounds in a team of 3 players over a quiet evening, each of us with varying levels of experience in solving games like this, and each of us at various levels into our glass of wine. Given that circumstance, I will say that we definitely struggled with this game. We struggled first with who was who, and then with who did what, and after quite a bit of arguing we weren’t 100% sure on the ‘correct’ answer to input into the website in the end. It’s a murder mystery, but it’s a deeply complex one that should challenge even the most seasoned puzzle enthusiasts.

But the flip side is, this isn’t the first time our very specific team has struggled with a murder mystery case in a box, as regular readers might remember from The Fire in Adlerstein. So I will say perhaps murder mysteries just aren’t quite for us, and that’s okay.

But unlike all the other murder mysteries in a box we’ve ever played, this one had a LOT going for it. For starters, it’s packed with puzzles. A lot of the information is just given in plain text, but a lot more must be solved before it can be used. Think ciphers, folding puzzles, reading maps and so on. So there was never a boring moment in the whole game. For seconds, the quality of the materials was absolutely gorgeous. No, seriously. I kind of want to take the whole game and frame it, it’s that pretty! I’ve never encountered a box with such a consistent level of high quality materials and I cannot believe the retail price is under €50. For that money you get so much material, lovingly hand-made and hand packed, and beautiful to spread out over the table.

 

Puzzling through the Circus

So this is The Escape Roomer, we have to talk about the puzzles! Puzzles, there are plenty.

Overall, players can expect to encounter a few different ‘types’ of puzzles. But, this being a game consisting of mostly paper, these puzzles usually fell on the side of ‘cipher’ or word style puzzles which, if I have to admit, erred on the longer side to decode. In general, I can’t over-emphasise how much reading there is to do. We often found it hard to know exactly what to do to tease out the secret message or the secret author of the text, but a quick check of the hints page usually set us along the right way. That said, in many more moments we knew exactly how to decode a puzzle but found the contents of the text so lengthy we again consulted the hints to skip a little manual decoding time.

But when they weren’t lengthy ciphers, the puzzles were great fun! My favourite in the whole game involved a little jar of a curious concoction we needed to take to our kitchen and mix. Whilst it didn’t work perfectly (I blame the unseasonably hot weather we’ve had here in the UK), we understood how it worked and were delighted by the physicality of it. Any puzzle that surprises and delights is a double thumbs up from us.

Mostly, the puzzle output for each item in our box was looking for a connection between two people, or a motive and a person, or so on, but we got there in the end… Sort of, anyway! After 2 hours of sorting and resorting through everything we knew, drawing timelines and striking names off pieces of paper… We were ready to make our deduction! We promptly headed to the linked website to answer a few questions on a futuristic AI style of police database.

Only… We got it wrong!

Whoops… The wrong suspect sentenced to prison? Well this is a cold case and all the suspects are long gone. So, thankfully the game’s finale let us re-choose our answers until we finally got them correct, and we were able to experience the fun finale as it was intended.

 

 

The Verdict

So, we didn’t succeed, but I think that’s okay. Unlike traditional escape games in a box where the answer is super clear, murder mysteries deal in deduction and nuance and small details and meticulous note-taking. Which are all things we’re not so great at. But, the most important part was that we had fun playing the game. A lot of fun in fact! There was plenty for a team of 3 to get along with, and some brilliant moments of discussion between us as we ironed out details. The game is beautiful, the puzzles enjoyable, and I have no doubt this will be a fan-favourite for many armchair detectives for years to come. A round of applause for Studio Stamp, and I highly recommend checking this game out on Kickstarter.

 

On Circus Grounds can be purchased in Dutch via Studio Stamp’s website here. For the English version, back their Kickstarter.

Mythologic Escape Rooms: Needlenose | Review

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Needlenose Escape Room Review | Don’t be the next victim of the Copycat Killer Clown!

Date Played: 2019
Team Size: 4
Difficulty: Medium

 

Mythologic Escape Rooms have two locations which are based just off Gillingham High Street, one in an upstairs unit above some retail outlets. With a blacked out front door, with some cool graphic design explaining what to expect inside, and large Mythologic sign, the unassuming building houses two escape rooms which really pack a punch. The other a large double fronted shop with HUGE Mythologic sign, certainly making it difficult to miss!

Greeted at the door by the owners/designers Michelle and Chris, the welcome could not have been warmer. Both waiting areas are open and airy, with a comfortable reception area, we are offered a comfortable seat and somewhere to lock away our belongings. Water is readily available and there is well appointed lavatory area (which also has a number of essential personal hygiene products, such as deodorants etc. which is a lovely personal touch)

A briefing commences within the reception area and the disclaimers are all signed on digital tablets (which makes the hassle of pens and paper disclaimers feel like a distant nightmare)!

It is clearly evident from chatting to the owners that they are passionate about their rooms and obviously their customer service, which was faultless. We were made to feel at home with their personal yet professional touch.

 

Who Wouldn’t Love to be Locked in the Sewers?!

Who wouldn’t love to locked in the sewers with a killer clown on the loose hell bent on capturing you and taking your life!? No?! Why not?! This hour of tension, horror and excitement is an absolute scream! We loved it!

This room has taken the team at Mythologic a huge amount of time to create, design and build and walking through the door it is evident to see why! The combination of great theme, strong design build and the addition of a live actor brings, this game to life as you are plunged into the dark world of Needlenose the copycat killer clowns mind!

The room has a fair few observation-based puzzles alongside some physical games which played alongside the theme beautifully. Every puzzle fitted into the room very well and it wasn’t always clear what we were meant to be doing, which was a real plus as it gave a greater sense of reality!

Be prepared to be on edge! Everywhere you look in this game, there is something to keep your nerves rattled. As ever, no spoilers, however , there are a handful of surprises in this room which made us scream (both in terror and excitement!) It does however balance the level of scares very well to still give you the opportunity to complete the numerous puzzles inside.

 

The Verdict

All members of the team loved this game and place it in high esteem, and in great company with our absolute favourites. There are some tricky puzzles inside which certainly challenged us (and being the first physical game after lock down, the grey matter really got a run out!) but everything was achievable, even if you need a subtle hint like we did!

 

Dont be a clown! – Put on your big boy pants and head down to Mythologic to play this game. It is certainly one you wont forget in a hurry!

Would I recommend this room?

Definitely! The theme and mix of terror and strong puzzles put this up there with our favourites!

Who would I recommend it to?

Groups of friends and families would love this. More experienced players will still be challenged for sure and likely be in awe of the play area.

How many players would I recommend?

Around 3-4, taking into consideration the size of the room and number of puzzles inside

Suitable for Children?

Absolutely not!

 

Needlenose can be booked by heading to Mythologic’s website here.

Layered Reality: The Gunpowder Plot | Review

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The Gunpowder Plot Immersive Review | London, 1605. A city divided. The fuse of rebellion is lit. The peace of the nation balances on a knife edge… Step into a world where spies and informants hide in every shadow. Your mission is to go undercover and unmask the mysterious figures behind history’s most infamous plot. But when you’re surrounded by ‘traitors’ who can you trust?

Date Visited: 17th July 2022
Number of Players: 3
Time Taken: ~120 Minutes

Remember, remember the 5th of November… Gunpowder, Treason and Plot! For I see no reason why Gunpowder Treason should ever be forgot.

The Gunpowder Plot Immersive is London’s newest immersive experience created by the award winning team behind War of the Worlds Immersive, and located in the iconic Tower of London vaults. From the very moment the experience was announced months ago, we were very excited. Layered Reality have built up an excellent reputation of blending immersive theatre, actors, jaw-dropping set design, all to tell brilliant stories.

As such, it’s not really your ‘typical’ escape room experience, but since most of us are big fans of the immersive, anything with Layered Reality’s name stamped on it is well worth checking out. Layered Reality experiences differ from other immersive theatre as your experience is guided by a series of actors around an environment and the story plays out around you as mostly-passive viewers. But unlike regular theatre, you’re thoroughly in the thick of it. Take care to notice all the little details and interact wherever you can. You won’t regret it.

But how did their newest immersive experience, Gunpowder Plot fare? In this joint review between Georgie, Mairi and Karen we’ll pick apart what worked, and what might not have worked so well, and who we recommend this for.

Let’s Dive into the Past…

 

Mairi: If in doubt where Gunpowder Immersive is located, look out for the enormous Tower of London. Yep, that one! This experience is located quite literally underneath, and accessible via a well-signed doorway near the All Hallows by the Tower church. It’s conveniently located right near a train station, many bus stops, and plenty of other iconic tourist attractions, cementing itself squarely on the “must see” list if you’re a tourist visiting London who also wants to sample some of the local history.

Georgie: From the moment we walked in, Gunpowder Plot felt immersive – we made our way down some stairs into the start of the vaults, where we were offered lockers and guided to the dungeon-esque themed bar. Once our group was called we were led to the ‘briefing room’, which is where the experience begins. Our host launched into a partially themed- partially factual briefing about who we were, where we were, and what to expect. She did a fantastic job of separating the initial, ‘admin’ information from the more dramatic introduction. This introduction really set the scene for the experience to come, and even as someone who knows the history fairly well, I learned some new facts about the context of the plot, and some of the reasoning behind it.

 

Remember, Remember…

Georgie: We were then guided through the experience by ‘the wick of rebellion’, which is in fact a firey-themed light that surrounds the doors to move through. Helpful to know where to go and this fitted really well with the theme in the dimly lit corridors!

From the first room, it is obvious what is meant by ‘immersive theatre’ – we found ourselves in the cells of the tower, meeting a prisoner and hearing his tale. He told his story through words, action, and the environment. Although you are not expected to be particularly active (which suited me well) and were largely there to observe.

This first room did an excellent job of laying out the story, why we were there and giving us a taste of how the rest of the experience would pan out. It was also a great introduction to the live actors, who were superb throughout. I will also say that despite all the many warnings we read in the waiver, there were no jump scares or unnecessary scare tactics, which I greatly appreciated!

Mairi: And what a story it is too! As we explored each environment in a larger group of around 12-20 people, the story of the Gunpowder Plot diverged a little from what I had expected, with brilliant consequences. We won’t go too much into the actual tale since there’s an element of choose-your-own adventure and some delightful moments of surprise, but we really enjoyed the story aspect of the experience. Characters flitted in and out of the experience and much later we’d be reunited by characters we thought we’d abandoned earlier.

 

…The 5th of November

Georgie: Throughout the experience the low lighting, small spaces and eerie soundtrack keep the sense of atmosphere and immersion. The actors did a great job of flawlessly handing over the narrative to subsequent characters, keeping the story moving and never leaving us alone for too long. The story was really engaging and fascinating as it developed, and they did a fantastic job of showing both sides of the story (and their rationale). The location itself is huge, with seemingly endless corridors and vaults to move through, with authentic sets and surprises round every corner.

Mairi: If the experience sounds large, I’d add that it is well paced! With a bar at the start, the end, and one right in the middle, the whole experience is broken up into ‘bitesized’ chunks. In particular, I loved the middle ‘rest’ area, a much needed break. Players were sorted into various tables made up of your own friends and family, and total strangers. We quickly realised there was no such thing as a stranger in this experience however, as we all jumped right into conversation, speculating about what would happen next and what had already been. With a plot this thick with backstabbing an intrigue, there’s a lot to mull over a pint (or two, if you have the time).

The Past meets The Future

Georgie: One of the features that sets this experience aside from others is the use of Virtual Reality (VR) technology. At 3 separate points we were asked to put on a VR headset to experience a facet of the story which would be hard to create otherwise, removing the headset to find the room somehow transformed or a new actor appeared. I have previously felt motion sick when using VR, but fortunately didn’t feel anything like that here, so I was able to full enjoy the experience.

The first two Virtual Reality segments are accompanied by a moving element, and again there were no fake scares, just excitement. The final experience allowed us to free roam a little more, although this wasn’t made clear so anyone not familiar with VR may not have known to do this. The VTs also featured an amazing performance by Tom Felton, who has proved what an incredible actor he was. In reality, and in the virtual space!

Mairi: Agree! Virtual Reality is something Layered Reality does really well! Unlike War of the Worlds Immersive however, I found there to be slightly more VR. Where Layered Reality’s first experience often creates more physical sets, like slides, or moments where you have to jump, due to the physical limitations of it’s location, Gunpowder Plot leans more into the VR. No bad thing – just a consideration! If any player struggles with VR, they can bypass these sections quite easily.

Finishing the Tale

Georgie: Just to jump back to the story, we’re going to attempt to talk about the ending without giving away too many spoilers, although given this story is over 400 years old I think you probably know what happens. The final room features the peak of the drama, followed by the final dramatic VR. From here we were guided to the exit, with a really excellent video explaining the factual and fictional aspects of the experience. I really enjoyed this little wrap up, and nod to the story.

Again, they did a great job of highlighting the contrasting moralities and beliefs at play, whilst mainting the elements of mystery we still don’t know about. There is a classic photo opportunity too, although this will cost you a little extra.

Mairi: One thing players may not be expecting however is that you are given a choice at one point in the game. I’m unsure how much this choice actually affects the ending – probably not at all since, well, we all know what happens. But convincing the rest of your team to make the ‘right’ choice will certainly ease your conscience, so you can emerge back into real life afterwards knowing that you did all you could.

“Poor old England to Overthrow”

Georgie: I had a great time, but there were a few small parts I didn’t like as much, which it’s worth being aware of ahead of time.

Firstly, there was little in the way of interaction – most of the time a character might ask you a simple yes or no question, or tell you something which you also immediately tell another character. It felt more like watching an (admittedly amazing) play than taking part ourselves. Where there was a decision, it definitely wasn’t unanimous and I think the cast could have done a better job of ensuring this was (something like raising hands, giving our group of strangers more than a minute to decide, or even just realising the signs for it not being unanimous). Even then, as Mairi mentions, I’m not convinced the decision had any bearing on the experience other than maybe a line or two spoken by an actor.

Mairi: Also, since this is The Escape Roomer, we have to mention the puzzles. There was also only one ‘puzzle’ in the whole experience so don’t go into this thinking it’ll be puzzly! Although, to be fair, that is one more puzzle than you’ll get in The War of the Worlds. For me, The War of the Worlds still takes the cake as my absolute favourite immersive experience in London, but Layered Reality have taken the same formula and done something slightly different to a different effect here.

Georgie: In terms of the VR, there could’ve been a bit more of a briefing about how to use it. For example, in the last area, you could move around – but none of us knew this fact and stayed rooted to the spot, potentially missing a part of the action.

Finally, Tom Felton’s performance was amazing, but all virtual. This wasn’t exactly surprising, knowing he’s currently appearing in a different play in the West End, but as he played such a key character it obviously presented a conundrum. Rather than subbing in a different actor and asking us to suspend our belief, we are instead presented with someone covering their face and using a speaker to broadcast Felton’s voice. Unfortunately, the effect was more of a robotic-cowboy-scarecrow rather than a heroic-villainous character, and it could have been handled better. It also got in the way of the final scene a little, which already felt fairly chaotic without this.

 

 

A Note on Accessibility

Mairi: If anyone has any hesitation on accessibility, Layered Reality have produced a full access guide here. Whilst the base experience doesn’t feel like it would be accessible to folks in a wheelchair for example, it’s worth noting they do offer special performances which are geared towards accessibility, such as the wheelchair performance. For any other requirements, they encourage players to reach out to them directly.

Mairi: There are a lot of stairs and small spaces to fit into, so a reasonable level of physicality is necessary. Most of the experience is dimly lit, with an atmospheric sound track. Most of the actors project well, although I admit I, as someone with hearing impairments, missed a few things I wouldn’t say this was necessarily essential. Given it was an extremely hot day, the rooms were nice and cool.

 

The Verdict

Mairi: Gunpowder Plot Immersive is a really unique experience. For me, it’s impossible not to compare it to The War of the Worlds which, I’ve said before and I’ll say again, is my favourite immersive experience in London. By contrast, Gunpowder Plot has a more mass-market appeal. From tourists wondering what Guy Fawkes night is all about, to locals who want to be immersed in history in an iconic building. It’s target audience is clear. Whilst that target audience might not necessarily be the overlap between escape room enthusiasts, I personally had a great time!

Georgie: Once I realized there would be no jump scares or unnecessary scares I was able to relax and enjoy myself. I had a really fun time – it was very immersive, did a fantastic job of bringing the characters and story to life, and was a very pleasant way to spend some time in a historic location. I’m not sure I would’ve felt the same had I paid the full price (around £70 per ticket), but then again I’m not sure what the average immersive theatre ticket goes for in London, and I imagine I enjoyed this more than I would enjoy them!

 

The Gunpowder Plot Immersive may be booked by heading to this website here.

From now until 30th September 2022, use code ESCAPE10 for £10 off your tickets!

Mythologic Escape Rooms: The Game | Review

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Mythologic Escape Rooms, The Game Review | Can you escape our Jumanji style escape room?

Date Played: 2019
Team Size: 4

Mythologic Escape Rooms have two locations which are based just off Gillingham High Street, one in an upstairs unit above some retail outlets. With a blacked out front door, with some cool graphic design explaining what to expect inside, and large Mythologic sign, the unassuming building houses two escape rooms which really pack a punch. The other a large double fronted shop with HUGE Mythologic sign, certainly making it difficult to miss!

Greeted at the door by the owners/designers Michelle and Chris, the welcome could not have been warmer. Both waiting areas are open and airy, with a comfortable reception area, we are offered a comfortable seat and somewhere to lock away our belongings. Water is readily available and there is well appointed lavatory area (which also has a number of essential personal hygiene products, such as deodorants etc. which is a lovely personal touch)

A briefing commences within the reception area and the disclaimers are all signed on digital tablets (which makes the hassle of pens and paper disclaimers feel like a distant nightmare)!

It is clearly evident from chatting to the owners that they are passionate about their rooms and obviously their customer service, which was faultless. We were made to feel at home with their personal yet professional touch.

 

 

Enter The Game

Are you ready to play the ultimate board game? Who isn’t? Its quite simply. All you have to do is find the pieces of the game, complete the challenges the game gives you to win the gem. Sounds easy right? Wrong! This room is an absolute team favourite on the Kent escape room scene.

Creativity is an understatement – this room has been carefully crafted and works well throughout the experience which can be loved by all members of the family young and old. Attention to detail is second to none and as you continue through the room, you will be blown away.

The room contains a number of puzzles and riddles that many of the team hadn’t seen before and this is a real plus. The room houses a great mix of different styles including physical games, riddles, padlocks and electronic games.

 

 

The Verdict

This is certainly a room where paying attention is key – communicate with your team and listen closely to the what you see and hear. Don’t be lulled into a false sense of comfort in this room and the time ticks away quicker than you think. This is certainly a room that the team and I will not be forgetting in a hurry – for a great hours worth of entertainment, this is sure to be a real family favourite.

Would I recommend this room?

For sure! A great theme and a strong combination of puzzles make this a sure fire hit!

Who would I recommend it to?

Anyone! Great for beginners through to experienced escapists, it will get the escape room juices flowing

How many players would I recommend?

Around 4-5, taking into consideration the size of the room and number of puzzles inside

Suitable for Children?

Yes, perfect for them as it contains a great movie theme, plus games and activities they can get involved in.

The Game can be booked at Mythologic Escape Rooms by heading to their website here.

Mythologic Escape Rooms: CSI: Time’s Up | Review

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CSI: Time’s Up Review | You and your team of detectives have been called to a local bar, A murder has been committed and we need you to solve the case.

Date Played: 2019
Team Size: 4
Difficulty: Medium

Mythologic Escape Rooms have two locations which are based just off Gillingham High Street, one in an upstairs unit above some retail outlets. With a blacked out front door, with some cool graphic design explaining what to expect inside, and large Mythologic sign, the unassuming building houses two escape rooms which really pack a punch. The other a large double fronted shop with HUGE Mythologic sign, certainly making it difficult to miss!

Greeted at the door by the owners/designers Michelle and Chris, the welcome could not have been warmer. Both waiting areas are open and airy, with a comfortable reception area, we are offered a comfortable seat and somewhere to lock away our belongings. Water is readily available and there is well appointed lavatory area (which also has a number of essential personal hygiene products, such as deodorants etc. which is a lovely personal touch)

A briefing commences within the reception area and the disclaimers are all signed on digital tablets (which makes the hassle of pens and paper disclaimers feel like a distant nightmare)!

It is clearly evident from chatting to the owners that they are passionate about their rooms and obviously their customer service, which was faultless. We were made to feel at home with their personal yet professional touch.

 

 

Time to Release Your Inner Detective!

Its time to release your inner detective! Lets face it, television and movies are packed with awesome CSI murder mysteries, so why not be part of your very own. This is a really strong outing from the Mythologic team which we massively enjoyed!

The story (I will be as vague as what is presented on the Mythologic website so that there are no spoilers!), is that the HQ have called and given you and your team the lowdown on a murder. All you have is a crime scene, a chalk outline of a body, a missing murder weapon and no idea of who committed the crime. Can you crack the case?! When we read this before visiting it really got the imagination juices flowing wondering what we were going to be presented with. It’s safe to say we were not disappointed when the door opened and we went inside. Again, no spoilers as to what your crime scene actually is! You’ll just have to play it yourself and find out.

Walking in, apart from the initial great surprise about our setting, the first thing that hit us was the apparent simplicity of what we faced – as many of our reviews have mentioned before – do not be fooled by what appears to be simple! Those that have this initial simplistic approach are often the best games – and that is certainly 100% true of this game! I am pretty sure when you walk through the door you’ll say exactly like we did – “Where the hell do we start?!”

Armed with a clever piece of tech, and a clipboard, your mission is to utilise your detective skills to locate the right pieces of evidence to build your case and present this to HQ in order to solve this murder. What we really liked about this approach is that the game brilliantly combined an old school murder mystery with some classic escape room puzzles. Its not purely a case of locating the evidence at face value – there are strategically thought out puzzles which pace this room really well. The game evolves really well, and the evidence is presented in a way which doesn’t allow your team to jump to any conclusions until the final piece is located.

Puzzling Through the Crime

All the puzzles stuck brilliantly to the theme in this room. Nothing was out of place – it was a real highlight of this fantastic room.

In terms of the puzzles another huge positive is that this game is accessible to all. There is no big, elaborate, over thought-out puzzles in this – everything is punchy and pulls on the old school methods of number locks, letter locks and keys. There are a few tech related puzzles but these really enhance the whole gaming experience.Given this, its certainly a game that families and those newer to the world of escape rooms would love, as there is nothing too advanced. Likewise, enthusiasts will thrive on the excellent combination of escape room and murder mystery with a well established, ever-developing story line.

 

Its very easy to be complacent in this room – it doesn’t feel hugely pressured in the early stages but that does mean its really easy to let time run away with you. About 20 minutes in we glanced at the clock and was shocked about how little we felt we had achieved. I’d suggest being strategic in this room – communicate with your team and teamwork is certainly the key to success here. Once we had come up with a better game plan as to how to tackle this room, we really got into the flow!

What we really liked about this game was simply how the game flowed. The right evidence at the right time. The evolving and increasing depth of story is very strong. How you collect evidence is done in a really clever way and you would be forgiven to feeling like a pro detective by the time you’ve finished!

 

The Verdict

The Mythologic team continue to develop a brilliant and diverse set of escape rooms and this is no exception. We all agreed that we would highly recommended this room to all. With a brilliant combination of murder mystery coupled with old school styling, really strong puzzles and a great theme – make sure you add this one to the to-do list. Very different from many other escape room experiences, this is sure to be one you wont forget.

 

Would I recommend this room?

Certainly! A really clever mix of murder mystery and old school escape styling

Who would I recommend it to?

Newcomers and families will be sure to love this. Likewise those more advanced will certainly appreciate the outstanding creativity that has gone into this.

How many players would I recommend?

4 is a great team number for this game as there is generally plenty of space to play and enough to keep everyone occupied.

Suitable for Children?

Yeah, completely fine. Understandably there might be some things which are slightly too advanced for younger guests to appreciate, however there is nothing scary or offensive

CSI: Time’s Up can be booked by heading to Mythologic’s website here.

Please, Don’t Touch Anything VR | Review

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Please, Don’t Touch Anything VR Review | Covering for a colleague taking a bathroom break, you find yourself in front of a mysterious console with a green screen monitor showing a pixelated live image of an unknown city. Also present is an ominous red button with the simple instruction to not touch anything! Push the red button once or press it many times. Your choices and actions will lead to outrageous consequences and over 30 unique puzzle endings.

Developer: Four Squares, BulkyPix
Date Played: June 2022
Console: Oculus
Number of Players: 1
Time Taken: ~2 hours

Every time I saw a warning on this game that read “Not for the faint hearted” I thought “Hah! How bad can this be?! It’s just a game where you’re sitting in front of a console pressing buttons.” Then I found myself worshipping Satan, being scared out my mind by demon standing behind me, and watching the human race get wiped out… Repeatedly.

That said, I still wouldn’t describe it as a horror game. I’d describe it as a fixed perspective escape room game. Which is a fancy say of saying “button pushing simulator”. It’s just you and the console, and a lot of different outcomes. Where most escape rooms just have one (you escape), this has multiple. But the idea is the same, you’re solving puzzles and performing actions in a small 2x2m room to achieve them all. And let me just say… It was some of the most fun I’ve had in VR in a long time!

 

 

About Please, Don’t Touch Anything

The original “Please Don’t Touch Anything” was a short pixel art game released by a Russian indie studio Four Squares for PC way back in 2015. It received a large amount of praise and the studio, in collaboration with Escalation Studios then went on to release a 3D version of the experience just a year later with virtual reality support. Later the game was launched on Nintendo Switch, and has continued to be met with praise for many years since.

Skip forward to 2022, and I’m idly scrolling through the Oculus store with a 30% off voucher in hand looking for a new title to try out. I wanted something short, fun, puzzley, a little bit creepy. After punching those filters into the search engine, there was one title that kept coming back to me: Please, Don’t Touch Anything. Well, of course I wanted to immediately touch it.

 

 

“I’ll be right back, don’t touch anything!”

The game begins with you in a small room with a large console in front of you. Your colleague appears at the door and says he’s popping out for a quick bathroom break and for the love of god, he implores you not to touch anything on the console. With a wave, he’s gone. It’s just you and the room. Oh, and a giant red button.

Amusingly, on my first playthrough I didn’t touch anything. My colleague appeared back from the bathroom and thanked me for being so diligent, and the game ended. I was immediately respawned into the room and it begun again. This time, I hit the big red button and triggered a nuclear apocalypse…

So far so good.

If you can tell from that brief description, Please, Don’t Touch Anything is a game of many many endings. Thirty endings to be exact. It’s best played with no expectations – you walk in, you press buttons, or you don’t, and you get a curious ending. The game restarts and you’re immediately hooked on a need to uncover every single one. What happens if you push this button? How do you get the hammer? Is that a UV blacklight? With each playthrough a new facet of the world reveals itself. How will you destroy civilisation this time? Or will you simply press a switch 50 times and nothing will happen. Perhaps you’ll make it your mission to clean up this (very messy) room. All valid game choices all with unique endings.

It’s also a game packed with many pop culture references. From TV, from films, and from other video games. Delightful nods to puzzlers past and some very creepy moments I’d only seen on the silver screen suddenly brought to live in VR. I love it!

 

 

Button Pushing Simulator Now in VR!

If you’re familiar with the original 2D version, there are enough changes in the VR/3D version to make the game feel innovative and fresh. Endings are different and things have been added. For the whole part, it’s a game that works well in both 2D and 3D but as a big fan of virtual reality I think it works really, really well in this medium. For starters, you’re pushing buttons and toggling switches and this feels extra immersive in virtual reality. Want to pick something up? You can simply bend down in real life and pick it up and manipulate it in real life.

In terms of controls, it’s not perfect, but that’s to be expected for an early VR experience. My hands in the game didn’t always move to where I wanted them to be and I found it was often quite tricky to stretch over objects and reach things. For the best gameplay, you need a large space to play in at home so that you can move around freely. You can play this standing up or sitting down. It might be slightly more immersive (and easy on your legs) to sit down, but I played it largely standing up. If you don’t have a large space, you can stay rooted to one spot and use the in-game mechanic to teleport around fairly easily too. No motion sickness here!

 

 

Where are the Puzzles?

Like any good puzzle game the primary ‘puzzle’ is figuring out what to do. Then figuring out how to do it to get the output you want. For sure, there are plenty of ‘classic’ puzzle mechanics the escape room enthusiast will recognise, like Morse Code or binary inputs, but it’s largely a game of sequence memorizing and inputting a variety of data pieces into your console creatively. You might find a 4 digit code on one playthrough that you suddenly remember 10 playthroughs later and input it. You might spot a symbol which ends up being a map to guide you around a grid of buttons. There are a few ciphers, and some very fun uses of black-light, and so on and so on.

In short, I think it’s a fantastic game for the escape room enthusiast to play. It’ll push everything you know about solving escape rooms to the limit, and then some. A unique game that doesn’t quit fit into any category box, but definitely one I think you, dear reader, will enjoy. Puzzles a-plenty.

 

 

The Verdict

I really, really enjoyed playing Please, Don’t Touch Anything. It’s tongue in cheek humour was the perfect setting for a quirky little puzzle game like this. When writing about any VR game I like to consider whether such an experience would be possible in any other medium other than VR. There’s nothing in it that wouldn’t necessarily be possible in another medium – the example being that it’s also available as a non-VR title, but it’s so much better in VR.

I’d not hesitate to recommend this to any other escape room enthusiast and I think it’s got a rightful place in the Oculus catalogue as a game puzzle fans should definitely check out.

Please, Don’t Touch Anything can be purchased for Oculus Quest 2 on the Oculus store page here.

Enigmailed: Chocolateral Bars | Review

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A puzzle-wrapped chocolate bar through the post every month? An idyllic village, ravaged with nefarious mysteries? The chance to vote for future flavours and storylines?

It’s a world’s first, people!

Have you ever been sitting there, eating a bar of chocolate, wishing that your experience was a bit more puzzley? Are you like me and want to include puzzles into all aspects of your life… Especially chocolate consumption? Are you slightly more normal and just want to get a cool gift for that puzzle person in your life? Enigmailed have the answer to all these questions.

Okay so those examples are a little extreme, but it doesn’t detract from the fact that British company Enigmailed have been hard at work these past months creating several new experiences, including my very favourite of which: Chocolateral Bars. Put simply, chocolate bars which contain brilliant little puzzles on the packaging!

At the moment, they have the following chocolate bars on offer:

 

 

Both chocolate bars have a mystery to solve – a kind of murder mystery come detective drama. Your job in both is to read the clues and discover a WHO, WHAT, WHEN, WHERE and HOW the curious crime was committed. As one of my friends pointed out when I gifted them a bar, “I’m not sure eating chocolate called Fatal Experimint is a good idea”, but I can guarantee, several bars of chocolate later, that they are not poisonous. Just creatively named!

Neither mystery is going to take you any longer than the amount of time it takes to eat the chocolate bar, that’s for sure. But I think that’s part of the beauty of it, making this a fantastic gift for just about anyone in your life – puzzlers and non-puzzlers alike. It’s like playing a sudoku in the morning paper over your cuppa.

 

The Verdict

Honeycomb Sting

Flavour: Honeycomb Milk
Completion Time: 10 minutes
Date Played: 11th July 2021
Party Size: 1

Both taste and puzzle-wise, Honeycomb Sting was my favourite of the two, but that’s mostly personal preferences as I don’t really like mint all that much. In Honeycomb Sting, you’re introduced to the setting of a palace with a world famous beehive kept on the grounds – but wait, somebody has been stealing all the honey! Eek!

Thankfully, the culprit has left behind clues on the chocolate wrapper. From lightly highlighted letters to curious strings of digits, each separate puzzle points towards a different piece of information, such as the identify of the thief, or where they’ve hidden the honey.

The only question remains whether you’ll catch them before you finish the bar!

 

 

Fatal Experimint

Flavour: Mint Dark
Completion Time: 15 minutes
Date Played: 11th July 2021
Party Size: 1

The harder of the two, Fatal Experimint adds a little extra tension to the game – Dr. Spears, the dentist has been poisoned! But if you can successfully solve the game, you’ll be able to find an antidote to save his life. In this mini mystery, you’re looking to make an arrest, and fast!

The puzzles differ a lot between the two experiences, with Fatal Experimint utilising more numerical puzzles, and a couple of well known beloved ciphers with an Enigmailed twist. Since I played (and ate) this one second, the chocolate might be getting to my head and making it seem tricker, but I’d definitely rate this one as the more challenging of the two.

 

Excalibar’s Sword

Flavour: Eton Mess
Completion Time: 15 minutes
Date Played: 19th September 2021
Party Size: 1

This time, a priceless artefact believed to be the Sword in the Stone has been stolen! Once again it’s your job to figure out who thief is, why it was stolen, where it was last seen and what it is being disguised as. As with the other chocolate bars, there’s also a (very tricky) bonus puzzle, for those who want to go the extra mile: How many millions the sword is insured for!

By the time you’ve played the first two, you’ll get the gist of it by now – all over the packaging many small puzzles are hidden. In Excalibar’s Sword you’ll be looking for any letters that seem out of place, ciphers, and hints in plain sight… Among other things!

Of all the flavours (so far) Eton Mess absolutely has to be my favourite. I’m a huge fan of white chocolate and strawberry, so it’s a double thumbs up from me!

 

Toffear Apple

Flavour: Toffee Apple Milk Chocolate
Completion Time: 20 minutes
Date Played: 30th October 2021
Party Size: 1

This time, there’s mischief afoot at the Longstocking Orchard. Apple wielding ghosts? Or perhaps just a Halloween prank! It’s the player’s role to find out who is disguising themselves as a ghost, how they’re evading security, what their motive is and where they are hiding out.

As a Halloween special, it’s delightful! Of course, Toffear Apple is part of the Chocolateral subscription, but as someone who likes to give Halloween gifts this makes it the perfect treat to give out to guests and adult trick or treaters.

But of course, as with all Chocolateral bars, the puzzles are not particularly easy. No sir. I’m very well acquainted with Enigmailed’s hints page by now. But, since you’re always looking for a word (or a few words), players can expect a bounty of exactly that: word based puzzles! In Toffear Apple in particular I enjoyed turning of the bar over and over on the look out for ghosts, apples, and making the words out of the peculiar things on the paper. Spooky fun, and just what I needed to kick off a Halloween celebration!

 

 

Seasons Eatings

Flavour: Chilli Dark Chocolate
Completion time: approx 30 mins
Date Played: 21st November 2021
Party Size: 2

In this edition of Chocolateral, we’re getting festive! But don’t expect tidings of comfort and joy…at least not straight away. There is something afoot, as someone has snatched all of the snacks which had been left out for Santa and his helpers! As usual, it is up to you to peruse the clues hidden in the packaging to solve the seasonal mystery, and there is plenty to sink your teeth into (geddit?!). Yes, not only have you got to figure out who left their footprints in the snow, when they struck, what they’re doing with their bounty of festive treats and how they managed to evade being caught- you’ve also got the chance to go the extra mile (all the way to the north pole maybe?) to figure out which popstar paid for them in the first place!

Picture this: a chilly but clear Sunday afternoon in the lead up to Christmas, eating delicious chocolate, sipping on festive spiced punch and solving puzzles! What better way to get cosy and in the spirit for the next month’s worth of festivities (oh yes, we looove Christmas!). We really enjoyed the level of detail Enigmailed have gone into- the classic Christmassy red, green and white colour scheme; the seasonal imagery of crackers, santas and presents; and the puns- oh how we enjoy a good pun at the best of times, let alone when Christmas is involved. The puzzles are cleverly interspersed into the packaging as usual, which if you’ve played before you will have come to be quite familiar with. We found some of the puzzles quite quick to solve and others took a bit more thought, which we thought would make this a great little activity to do over Christmastime with the whole family- there’s enough to go around in terms of both puzzles and of course CHOCOLATE (if you don’t mind sharing!)

The chilli dark chocolate flavour of the chocolate was lovely; the chilli wasn’t overpowering but provided a nice warming which felt perfect for a Christmassy bar. And we loved the fact that as a dark chocolate bar this month, it is suitable for vegans, so everyone can get on the chocolatey puzzle solving bandwagon, just in time for Christmas! Seasons Eatings was a perfect festive puzzley treat for the lead up to the big day itself!

 

 

Valentine Brawl

Flavour: Plain Milk Chocolate
Completion time: approx 20 mins
Date Played: 6th February 2022
Party Size: 2

What’s the classic Valentine’s Day gift? Chocolate! But, what’s the perfect VDay gift for your escape enthusiast Valentine? Puzzle Chocolate! In this edition of Chocolateral, trouble is afoot at the village Jewellers, Emerald Aisle (yes, we loved that pun) as someone has robbed all their rings, depriving many happy couples of their VDay engagement plans!

While nibbling on our non-engagement related chocolatey Valentine’s treat, we had to figure out the classic W’s- Who, What, Where and Why, oh why, were the rings targeted?! Each time we play we are amazed by Enigmailed’s ability to squeeze in new and different types of puzzle into such a small space and following a consistent format. We enjoyed the variety of puzzles offered and found that each of us had ones that just seemed to click with us instantly. The matter of Why did stump us for a while and we decided to go for a quick look at their handy hint page to help us out with this one and work the puzzle backwards, but we got there in the end! We were also very pleased with ourselves as we also managed to solve the bonus puzzle to find out the name of the owner of the jewellers.

With Valentine Brawl, as with all the Chocolateral bars, we love the feeling that the chocolate is a reward for doing a good job puzzling and, of course, puns-a-plenty is always a bonus to enhance the puzzle solving fun further!

Whether you’re cupid reincarnate, or not so much of a fan of the mushy lovey dovey stuff, Valentine Brawl is a fun option to celebrate or take your mind off the season of love!

 

Simply the Zest!

Flavour: White Chocolate Lemon Meringue 
Completion time: approx 20 mins
Date Played: 12th April 2022
Party Size: 2

Dun, dun, dun! There’s been a murder, but who dunnit?! It’s the classic soap, a mysterious murder, a woman found dead in her high-rise apartment, the suspicious roast dinner… Hold on, a roast dinner!? We are glad that this did not feature in the chocolate bar flavouring.

Our of all of the bars in this subscription, this one was the most ‘story based’ of the Chocolateral series we have played so far, asking you to find out who has committed the crime, as well as tasking you with identifying those pesky red herrings (ahh yes, enthusiasts will recognise the struggles of red herrings as well!)

We got stuck into this bar quickly (the puzzles we mean…of course…) and found ourselves with 4 of the 5 puzzles solved relatively quickly. They were all logical and had strong sign-posting, something which always impresses us as Enigmailed managed to squeeze this so much onto such a small chocolate bar wrapper! 

The final, trickier puzzles left us scratching our heads though. We could not figure out the WHEN of our murder mystery. In this case, finding out the ‘when’ was the the bonus puzzle of this chocolate bar, so the answer is not on the website. So, dear readers, if anyone knows the WHEN – please do get in touch and let us know! We promise we will pay you in chocolate (if there is any left…) 

All in all, another great entry into the Chocolateral series, and we cannot wait to see what fantastical flavours and puzzles the creator dreams up next.

 

 

Fool’s Errand

Flavour: Banoffee Milk Chocolate
Completion time: approx 20 mins
Date Played: 4th April 2022
Party Size: 2

So, we definitely should have played this on April Fool’s Day – we missed a trick there! But alas, we sat down to see whether we would be made fools of, or whether we could work out who was clowning around trying to set up poor Uncle Fumble? We are currently playing the month-long puzzle offered by Enigmailed – also named “Fool’s Errand” – so it was felt apt to tackle this game to check our puzzling skills were ready to challenge the enigmatic “Leaderboard”! Also, after playing one of the more recent games, we realised we could have used our chocolate bar to complete one of the challenges…double Fool’s Errand (can we have a shout out on the leader board if we manage to link the puzzles?!)

We found this bar one of the more challenging ones. We couldn’t seem to click with the puzzles in the same way as some of the others. However, we think this may be a good way to showcase how different each of the bars manage to be. Some we find we can solve in ten minutes, others we keep coming back to over a series of days to see if we can finally get that a-ha moment (and steal a piece of chocolate as a reward hehe). In this way, you can savour the puzzles in the same way you can savour the chocolate (well, if you want to…).  There was one stand out puzzle on this bar though that we did click with (after the hype around a particular word based game which we play religiously every day) – it must be all that practice. It was a really clever way of translating the puzzle concept onto paper, and we appreciated the effort that had been made to showcase a new puzzle type. 

If you’ve not checked out the month long puzzle that Enigmailed are running, definitely pop onto their website! It’s a great way to get your puzzling in, whilst providing that competitive edge so many of us puzzlers enjoy. You can find lots of fun challenges, and plenty of ways to work up an appetite (although who needs to work up anything to eat a delicious banoffee flavoured treat – banana, toffee, chocolate…it’s a dream combo!).

 

 

Crime Caramel

Flavour: Creme Caramel Milk Chocolate
Completion time: approx 20 mins
Date Played: 7th May 2022
Party Size: 2

Uh oh! There’s been a robbery! Lizzy (very aptly named) has had her most fabulous lizards stolen, and it is up to you to find out the WHO, the WHEN, and the WHY. Oh, and to add to the mix, one of the lizards suffers from a skin condition, and you need to figure out which one so you can get the lotion to them ASAP (an excellent way of adding a bit of pressure). We went for a pic of our lovely pet here (any excuse to put in a pic of Tilly – she was not helpful in solving Lizzy’s predicament)

As we play more of Engimailed’s wonderful Chocolateral series, we are beginning to learn a bit about the different puzzling styles featured on the bars. We are getting better at seeing patterns, and playing these games regularly is definitely helping to give our puzzling skills ticking over. However, that definitely does not mean that we are now finding these easy – there was one puzzle in particular on this game that we found especially challenging – and brought a wonderful A-HA moment when we finally solved it. We clicked with this bar better than the previous one and managed to get through all the puzzles without looking for a hint (although, when we did go to check the answers, we got stumped trying to find those (wink wink!)). 

We were stoked to also manage to solve the extra challenge of finding out HOW MANY lizards were taken. It would be creme-inal not to mention the excellent pun use in this bar. We are so here for some fun word-play and always enjoy Enigmailed’s humorous blurbs and storylines. 

We shared this chocolate bar with Ash’s mum to spread the love (and also because we had recently ordered a huge amount of reduced Easter chocolate oops). We’ve had some excellent feedback from her on the taste “very creamy, very caramel, perfect for a sweet tooth” so I think we may have another Enigmailed fan on our hands! These bars would certainly make such a good gift for anyone you know who likes chocolate (and who doesn’t?!), and enjoys a bit of puzzling. 

 

Tilly Enjoying Crime Caramel Chocolateral

Sublime Crime

Flavour: Lime and Chilli Dark Chocolate
Completion time: approx 30 mins
Date Played: 25th June  2022
Party Size: 4

With this edition of Chocolateral, we had been tasked with solving a crime from a slightly different perspective… For once we know WHO the criminals are and we know WHAT they’ve done.

‘So… why are you here?’ I hear you ask. Well this time we’re on the case to work out a few of the finer details of the case. Two lovers on the run but caught at the first hurdle. But can we help track down the clues to work out what both the lovers’ jobs were, where they were hoping to escape to, what caused the police to get on their trail, what crucial mistake they made and last, but by no means least, what was their attempted getaway vehicle? Think Bonnie & Clyde (but with truffles) 

Given that we had all that to work out, we cracked on with nibbling away at the chocolate and the clues. We enjoyed the variety of puzzles yet again within this edition, particularly the cryptic combination of flags with what appeared to be binary code. Once again, Chocolateral gets you to think outside the chocolate box, with a few helpful nudges tucked away under the opening flaps to get you onto the right tracks. The mix of puzzles were perfect for the group of us with Alice’s parents solving it, as there was something that everyone excelled at, and all of us got the ‘A-HA’ moment for at least one puzzle each, which felt like a very fair share This was our first bar in a while which we didn’t need to check any hints for, so we were very proud of ourselves for clicking with this one so well.

And the flavour? Slightly warming, but not too spicy. A great mix of the fresh lime and warming chilli, which pairs perfectly with the richness of dark chocolate. As a dark bar, it’s also dairy-free so perfect for vegans and those less tolerant to the lactose. All in all a great bar once again!

 

About the Chocolate

The chocolate manufacturer is Kernow Chocolate, created and hand-packed in Cornwall, UK. If you need any evidence of all the love and care gone into creating this chocolate, just look at the list of ingredients! I’ve never seen a shorter ingredient list in my life – it’s all totally natural, not a chemical in sight.

Even without the puzzles, I already find myself browsing the manufacturer’s website to see what else they sell. It was that tasty, and I feel great about supporting a local UK business.

 

 

You can purchase a Chocolateral Bar over on Enigmailed’s website here, and also use the promocode MAIL10 for 10% off an order of Undeliverable!

 

Mystery Mansion Regina: The Detective’s Office (Point-and-Click) | Review

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The Detective’s Office (Point-and-Click) Review | In 1951, Private Investigator Rick Murphy was investigating a case involving a stolen priceless necklace. Suddenly, Rick vanished without a trace. Step into his office and uncover what happened to him.

Date Played: May 2022
Number of Players: 4
Time Taken: 41 minutes
Difficulty: Medium

Even though the world has pretty much returned back to ‘normal’ when it comes to going in person and playing physical escape rooms, I get a little excited when a company located somewhere all the way on the other side of the world releases a new digital escape game. Even better when it’s Mystery Mansion Regina (a company we already absolutely love), and a physical room that’s well-loved by enthusiasts in Canada. For that brief hour at my computer screen with Al, Ash and Tasha, we get to be transported into the physical location in Regina, ready to help crack an old cold case, a stolen necklace, and a vanished private investigator. I love it!

 

Photo (c) Mystery Mansion Regina

 

About The Detective’s Office

The Detectives Office is actually a prequel to another in-person game at Mystery Mansion Regina: The Adventurer’s Club, and is also based at their brick and mortar site in Regina. Usually for 6-8 players max, the online version is built with Telescape and allows you to host up to 10 players, or even more if you wanted to split across multiple play sessions. As with other Telescape games, the Detective’s Office has been faithfully recreated with a 360 degree camera meaning you can click around the explore the environment as if physically there.

Throughout the experience you’ll see the other players on your team moving around with their cursor. Or in our case, clicking frantically on everything. Which is a good note for this game – be sure to click on absolutely everything, as everything interactable is relevant! Also unlike the physical escape room, we had access to a folder titled “Investigation Resources” which we could check at any time. This contained all the objects we’d discovered so far on our investigation – old photographs, newspaper clippings, and scraps of paper with cryptic clues on them.

In terms of the physical space, it’s about what you’d expect from a 1950s detective’s office. It’s dimly lit, has a large ‘investigation board’ mounted on the wall, and is packed with vintage furniture like old lamps, typewriters and briefcases to be unlocked. As we explored further we discovered hidden hiding spots, false walls and plenty of locks hiding secrets inside drawers and boxes dotted around too. After all, this is not just a simple stolen necklace case anymore – it’s also a missing person case. So finding out everything we possibly could about the investigator himself was paramount to the success of our own investigation.

 

 

Can you Crack the Case?

Now, onto the puzzles! I really enjoyed playing the puzzles in The Detective’s Office. Creatively well themed to the environment and almost always involved searching and finding hidden details and secret spaces.

As a whole, the experience is anchored around the investigation board where you have a number of suspects and details about them. As the game progresses you add in more details about the suspects you find, pinning them to the board each time until a complete picture of the crime is formed. They’re a shifty looking bunch of people and one of them surely committed the crime. But who? That’s for you to find out!

I also enjoyed the wealth of locks we uncovered. No, no, this isn’t just your keys and padlocks – there were 3 and 4 digit codes, as well as push-pin padlocks, and fun turn left, turn right dials that clicked open satisfyingly when we completed them. When a lock did pop open, a small video of that action happening in real life played for all of us, providing a fun positive feedback loop of confirmation of our success. That’s a rather technical way of saying it was fun seeing our pre-recorded ‘Games Master’ performing the actions in our place! A nice touch to bring the room to life and remind you it’s a physical space.

 

 

The Verdict

The Detective’s Office is a fun little game that you can play digitally from anywhere in the world for a fraction of the price of the in-person physical room. We really enjoyed playing it – it’s high quality and enjoyable, something we expect from all Mystery Mansion Regina experiences by now. Furthermore, we also got this game at a discount cost as they were running a special promotional weekend for it, and so the value for money for us at least was absolutely exceptional.

I’d recommend The Detectives Office for anyone looking for an escape room to play from home. If you can get to the real, physical room, then why not? But if you can’t, this is a great second-best option for enthusiasts and regular players alike.

 

The Detective’s Office can be booked to play any time by heading to their website here.

Exciting Escapes Croydon: Change the Record | Review

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Exciting Escapes Croydon: Change the Record Review | It’s 1998, and a seemingly innocent looking Record Shop is actually a front for a spy network determined to destabilise the British government. While the owner is out and the shop remains empty, the opportunity presents itself to upset their plans…. Your Mission: Get in, get the documents that are hidden cleverly inside, and then get out before the owner returns. Oh, and don’t get too distracted by the awesome 90’s soundtrack too!

Date Played: 12th June 2022
Number of Players: 4
Time Taken: 30 Minutes
Difficulty: Tricky!

Ahhh, the 90s… A time of AOL’s slow dial up tones, Y2K panic, the Spice Girls, Tamagotchis and Blockbuster. I mean, I don’t actually remember most of these things, but it’s okay the era lives on nostalgically in my mind. Which is why when my brilliant escape room buddy Marissa invited me to come and play an escape room that had a 90s theme, I leapt at the idea. This would surely be my time to shine?!

On a sunny Sunday morning we booked ourselves in to play Exciting Escapes Croydon’s 90s themed, “secret agents in a record shop” room called Change the Record. After filling our stomach with brunch from the nearby Breakfast Club in Boxpark, we were off to a flying start and ready to solve some puzzles!

 

About Exciting Escapes Croydon

Exciting Escapes are a small chain of escape rooms located in Croydon, Portsmouth, Basingstoke and Southampton. Of these, Change the Record can also be found in Southampton – though with one key variation: it’s set in the 80s instead of the 90s.

Located in a sleepy shopping centre, you’d be forgiven if you walked right past Exciting Escapes several times. Sure, there are signs around the centre for an escape room – but the front door itself is actually a carefully disguised tailor shop. They’ve spared no expenses recreating something that looked and felt like it was directly out of Kingsman. The walls are lined with suits of all sizes and there in the centre is a rickety old desk where your Games Master sits, waiting to welcome you into the site.

 

Team Escape Roomer at a mysterious tailor shop…

 

Once we’d arrived, we were led into a secret second room for our briefing. It was a simple room with a simple premise – to tell you that this whole organisation and tailor shop is a front for MI5. This briefing was given over a video recording that lasted just a few minutes, during which time we could sign the waiver and explore the various leader board times we had to beat.

From the briefing room we emerged into a much more modern space and were lead downstairs a series of steel steps to a rather curious looking front door that looked perfectly in place for a record shop in 1998. Here, our adventure began. Before entering the room the final words our Games Master left us with was a warning not to get too distracted by the background music. This is after all, a record shop. A warning I very quickly ignored as Britney Spears started playing over the speakers.

We stepped out into a very convincing record shop adorned with bright yellow walls, colourful musical murals, and plenty and plenty of CDs, VHS tapes and vinyl records to pour over. All hiding their own puzzles we couldn’t wait to get stuck into.

 

Image (c) Exciting Escapes

 

Records are Always a Sound Purchase…

The premise of Change the Record follows that this, the record shop you find yourself in, is actually a front for a super shadowy criminal organisation. The owner has stepped out for just 60 minutes and in that time you must break in and figure out where a package containing top-secret intelligence is being stored. The owner is no fool though, he’s hidden it in such a complex and deviously challenging way that it’ll require all your brainpower to find it.

Change the Record is the most difficult escape room at Exciting Escapes Croydon, but that didn’t stop us having an absolute blast playing through and solving the puzzles. For me, the puzzles were the best thing about the room. They flowed very well together and felt just the right level of challenging without being impossible. We used just two clues. The first was just a simple thing we’d missed in our hurry, and the second was when we struggled to get a box open and needed to confirm if we were doing it right.

Beyond these two little nudges we needed, we thoroughly enjoyed racing through the rest of the room. It is a mix of linear and non linear. That is to say at any given time all four of us were working on different puzzles – but they all came together to contribute towards the one collective whole. There was a fun mix of roleplaying, physical action *cough cough* dancing around, and cerebral challenges. There were quite a few particularly satisfying puzzles I’d never seen in any other escape room before. Whats more, I really enjoyed interacting some excellent puzzles making brilliant use of 90s technology I’d all but forgotten. Between our band of players born 1996-1999, we just about managed to figure out how to use the vintage technology, to much amusement.

There were plenty of locks and keys, and if you’re semantic about it I’d probably class this room closer to “gen 1”, which makes sense. It’s been around since 2017. For those reasons it’s probably not perfect – a little bit of wear and tear around the edges, but nothing broken and nothing illogical.

As a final note on the puzzles, surprisingly none of the ones we encountered required sound to be solved. This is always a consideration for accessibility reasons, but also the truth of the matter is… I’m terrible at sound puzzles! But besides a brief moment on a telephone, not a sound puzzle to be seen. Excellent!

 

Image (c) Exciting Escapes

 

That’s a Record!

When all is said and done, we didn’t quite break the record – but our escape time cements us squarely in 3rd place for the month.

It’s a challenging room, but it’s nothing insurmountable and instead, incredibly satisfying when you finally crack the codes and figure out what to do. More than anything I just enjoyed being in the physical space. Bopping along to the 90s hits we had a great rhythm in this room and a very fun interaction with our Games Master afterwards. So much so, we immediately booked another room to play directly after.

We’d recommend this one for pretty much everyone. It would be a fun room to try as your very first, and will surely give even the most experienced players a challenging run for your money. Above everything it’s just a fun little room in a definitely lesser known room (well, compared to others in London anyway) and one I’d definitely love to return back to some day.

 

 

Change the Record can be booked at Exciting Escapes Croydon by heading to their website here.