Trapped Puzzle Rooms: Ruff Bluff: A Furlock Holmes Mystery | Review

Image

Ruff Bluff: A Furlock Holmes Mystery Review | Barker Street Detectives… An urgent request has come across my desk and I request you aid me in this investigation. A distressed Ms Barbara Fetcher requires our assistance with the case of The Missing Ruby Bone. Contained in this box you will find evidence gathered from the scene of the Ruby Bone’s disappearance. Identify the culprit of the theft and recover the priceless artefact. A particularly puzzling path awaits you inside…

Date Played: May-June 2022
Time Taken: ~4 hours
Number of Players: 1
Difficulty: Challenging!

I knew Ruff Bluff would be something special as from the moment I received it I had it sitting in pride of place at the front of my board game shelf. Without fail every single person that visited our apartment in time between then and now, commented on the new addition:

“Ruff Bluff? Haha what’s that?” or “OMG are those dogs playing cards?” to “Furlock Holmes? I love it!”

Cue my whipping it off the shelf and spreading out the materials to gush to my friends and family about my favourite puzzles in the game. Even before the Kickstarter went live and the game was made available to the general public, this game is single handedly causing big ripples in my little community here in London, just by merit of it sitting on my shelf. The box is so appealingly light-hearted and funny with a picture of dogs all sitting round at a card game, and the name ‘Furlock Holmes’ suggests something puzzlingly brilliant.

…And that’s before I even start on what comes inside the box! But wait, I’m getting ahead of myself.

 

 

About Ruff Bluff: A Furlock Holmes Mystery

Furlock Holmes is the fox character created by escape room company Trapped Puzzle Rooms all the way over in the United States. Creators of Taco Tuesday (oh! I’ve heard of that one), and a whole host of digital, remote avatar and audio rooms, Trapped Puzzle Rooms isn’t as much of a household name here in the UK escape room community as it clearly is in the United States. But after playing their first foray into physical boxed rooms, I’m impressed – and only slightly regretful that this is the very first experience of theirs we’ve played. We missed out not playing all the others in lockdown!

In June 2022, the company put Ruff Bluff up on Kickstarter as a sequel to their existing ‘Furlock Holmes’ mystery, “Furlock Holmes Museum Mystery”. The original game is a web-based point-and-click mystery that follows the titular character Furlock Holmes as he investigates crimes around a fictionalised, vintage London. That said, there’s absolutely no requirement to have played the first game before diving right into Ruff Bluff. They’re completely different!

Ruff Bluff is a 6 – 12 hour mystery game. The complete experience is self-contained within a small box, with a handy answer-checker online. It’s best played over a couple of sessions, and the box is broken up into four parts to make it easy to stop and start between those. As a bonus, the website also saves your answers up until that point so you can pick up wherever you left off!

I took on this mystery over around ~3 days, with a week or so inbetween. I took on Part I at my desk on a funny Friday afternoon. The second part is much longer and much more manual which took a little time over another day. Then I whizzed through the final two parts an afternoon a few weeks later. This super well for me, and I’d definitely recommend taking a similar approach over two or three evenings.

So, the technical parts and the ‘what to expect’ out of the way, here’s how I got on…

 

 

The game is afoot (well… apaw)

This exciting, canine-themed mystery pushes players right into the deep end! There’s been a crime! A priceless Ruby Bone has gone missing from a poker match and it’s up to you, the players, to figure out whodunnit. There are seven suspects: the seven dogs who were sitting around the table playing cards. They are:

  • Austin Fetcher, a Husky with a very boopable nose
  • Pablo Diggbury, a professional Barkeologist
  • Barbara Fetcher, the furriest ball of floof I’ve ever seen
  • Darleen Haskel, a sleek looking Dalmatian
  • Julia Dripping, a very dribbly St Bernard from New Bark City
  • Renaldo Blurri, my personal favourite, a Greyhound with a bowler hat on
  • Richard Ruffington, a pup who shares my birthday!

The game starts with dossiers about each of these dogs. Who they were, where they’re from, and what job they do. Within these dossiers are a number of blanks, and that’s where the player comes in – to fill in the missing information by scouring the clues and looking for details.

This proves an excellent introduction to the game as players are encouraged to really get to know the characters and start making their own assumptions about whodunnit (which by the way, I guessed completely wrong until the very last minute – which is exactly what a good whodunnit should do!).

To help you out, this first portion of the box is absolutely packed with clues. They’re not single use either – throughout the game I found myself constantly referring back to details from the first part and small nudges within the dossiers. From stacks of $700 bills, to a whole deck of playing cards, to napkins, poker chips, postcards and drink matts. It’s an understatement to say there really is a lot going on in this box and I loved it. Each new object seemed to hide so many puzzles, but the game leads you through them gently in a way that doesn’t feel too overwhelming as you scour the evidence. It’s a real “pin everything up on an evidence board and take a step back” kinda game, and I really enjoyed this.

 

 

The second part of the game however was my absolute favourite. I don’t know why I’m so easily impressed by a jigsaw puzzle mechanic but hey, what can I say? I’m just a simple gal who likes complex jigsaw puzzles. The one in Ruff Bluff was absolutely brilliant. It’s the kind of puzzle in a game that even though your partner doesn’t want to take part they can’t help but slide over to help you put a piece or two into their place. Whats more, it fit so well with the story too!

With box one and box two out of the way, the final two chapters were the home-run in terms of puzzle solving. By this point, you know the characters and you know what’s what. All that’s left to do it solve the case.

Even though I literally just said one paragraph ago that the jigsaw was my favourite… I lied. The puzzle that came directly after the jigsaw puzzle was my favourite. This time definitely no spoilers because it was so much fun to open that Box 3 and realise what the game wanted me to do. So I’ll just leave it by saying it was a logic puzzle at it’s absolute finest. More games should include puzzles like this. No, seriously. Designers take note!

In short, if you can’t tell by my enthusiasm – I had a lot of fun with the puzzles in this game. I found them to be genuinely enjoyable to solve which is at it’s heart what all games should do. For sure, I used a couple of hints. Okay, okay maybe more than a couple of hints… But despite this the whole thing felt well balanced in terms of difficulty.

 

 

When you’ve eliminated the possible…

Puzzles aside, let’s talk about the theme. Ruff Bluff’s unique selling point is… Well… Dogs.

If you’re a cat person, look away now. This game is set in the canine universe and is not for you. In fact there aren’t many other animals at all, other than a pesky squirrel, and the occasional off-handed mention of a dog’s owner. For example, my favourite part in the whole game:

“My human recently dug up a part of my back-yard and put in some new plants. I didn’t feel like they did a very good job digging. So I spent the whole afternoon digging several dozen holes all of the yard. Not only did my human not appreciate my hard work, they got upset! – I Can Dig It”

“Dear Dig It, Humans never really understand all the hard work we do for them. Whenever they accidentally vacuum our fur off the couch, we have to take the time and shed more all over it. Whenever a jogger passes by our house, we bark and bark until they keep doing by. This is important work. My advice is to keep digging holes. Eventually you’ll dig one they like and they will reward you with lots of treats.”

As a dog person. In fact, possibly one of only two ‘dog people’ here at The Escape Roomer *grumbles at all the cat enthusiasts here*, I appreciated putting our four legged canine friends at the front and centre of an exciting mystery like this one.

And what a plot it is too. It’s exciting, has twists and turns, and more dog puns than you can shake a stick at. Again, this game is FUN.

 

 

The Verdict

I had a lot of fun playing Ruff Bluff: A Furlock Holmes Mystery and I’ve no doubt this one is going to go down as a ‘favourite’ of a lot of folks out there.

For me, the very best thing about the whole experience were the puzzles. I saw some delightful ones I’d never quite experience before and genuinely had fun solving them throughout the whole game. When the box first said it would take 6 – 12 hours, I don’t mind admitting I groaned a tiny bit. Now, having finished the game, it turns out 12 hours is not enough. I want more of the Furlock Holmes universe. Give me sequels! Give me more puzzles! For this reason I’ve chosen to award this game the coveted Puzzle Prize here on the Escape Roomer, for outstanding puzzle design. It’s well deserved.

My particular copy was an early access, pre-Kickstarter copy. As such some of the materials weren’t ‘final’ quality, there were one or two missing bits, and a few corrections to keep in mind. However this doesn’t affect the review whatsoever, since the creator was so helpful in explaining what to keep an eye out and these are things which are planned to be fixed by the time of publication. That’s why I’ve absolutely no hesitation in recommending this game to other players.

In terms of accessibility – it ticks the boxes with no puzzles reliant on colour or sound that could restrict accessibility for any players. The only thing to flag is that in one puzzle you may find yourself looking very closely for details, so potentially not for folks who might be hard of seeing. But otherwise appears to me to be a very accessible game all round. With easy to understand puzzles, I also have no qualms about saying it would be a great game for a family audience. It’s packed with dog puns and so long as you don’t mind the themes of gambling / drinking at a poker game, then you’ll be golden with Ruff Bluff.

 

Presently, Ruff Bluff: A Furlock Holmes Mystery can be purchased by backing Trapped Puzzle Rooms’ Kickstarter here.

If you want to see what other games they have available, check out their website.

E-Scape Rooms: Detention | Review

Image

E-Scape Rooms Detention Review | Your behaviour was unacceptable. Detention will teach you a lesson one way or another. It is up to you whether you stay here for the whole day or you can leave if you prove to be smart enough within the hour.

Completion Time: ~1 hour
Date Played: January 2022
Party Size: 4
Difficulty: Medium

About once a week, Al, Ash, our friend Tasha and myself like to meet up to play an online escape room together. This far into (or should I say ‘past’ at this point) lockdown, we’ve played hundreds. One of our favourite companies is E-Scape, creators of the fantastic The Alp and Sword of Drakul. But, stepping away from their fantastical and horror themed genres of the other two games, Detention is far more grounded in reality. It is set in a school. Your mission: Escape detention!

 

Back to School

Ever have nightmares where you’re suddenly back in school and you haven’t done your homework, or you have an exam to complete with no revision, or you’re due to give a presentation in front of the whole school but you’ve misplaced your trousers? No? Just me? Haha. Well the escape room “Detention” is kinda like all my school-related anxiety dreams rolled into one. I’m locked in a room at school and it’s packed with puzzled themed around various school subjects: Science, Maths, English, History and so on. If I can’t escape in time, I’ll be trapped in there… Maybe forever!

The room unfolds in a very non-linear fashion and, being built in Telescape, meant that all of the four of us could click around to take a closer look at anything in any order. Whilst it’s just one large, limited space of a detention room complete with desks, chairs, and a large chalkboard up at the front, it’s anything but small. We found that there were a huge amount of puzzles to grapple with in the experience. It was one of those rooms that probably no single one of us engaged with and solved every single puzzle, but we worked together in tandem towards a collective goal, breaking off into teams of two to work collaboratively on one or the other.

 

 

As with many Telescape games, during the gameplay you can see your fellow puzzlers’ cursor marks to see what they’re working on. It works well, as there are a number of magnifying glasses dotted around the physical space so you know exactly what you can and can’t click into and at any time in the sidebar you can see where others are. So when Al or Ash say “hey come look at this”, the software makes it easy to jump right to them. To input a code, you have a box at the bottom of your screen at any time to type letters and numbers in. This often triggered something to happen in the game, such as adding an object to our inventory or opening a lock.

Of the puzzles I encountered myself, I enjoyed them a lot. There were some that involved periodic tables, maps of our solar system, strange symbols on the walls, flags of the world, a large skeleton, hacking into our teacher’s computer, and so on. I’d rate the room at around a ‘medium’ difficulty and I’d definitely be lying if I said we weren’t stuck at all. Quite the contrary, several puzzles took us many tries to complete and one or two clues, but we got there in the end… And most importantly, we had a lot of fun in the process.

One thing E-Scape Rooms does really well is it’s ability to create drama. Completing puzzles often resulted in short, animated cut scenes that swept around the room in dramatic fashion. Every game they’ve made so far has been 3D modelled and inserted into Telescape creatively. Quite literally, the team are creating rich environments out of thin air, and as a hobbyist 3D modeller I am here for it and I love it. I mean, have you seen how shiny the floor is in this room? So nicely modelled! I need them to hook me up with those cool textures.

 

 

The Verdict

Detention is your classic play-at-home escape room from E-Scape rooms and although it’s not as magical as the fantastic The Alp and Sword of Drakul, it holds its own in the genre as a fun space packed with enjoyable puzzles to solve collaboratively with friends. Since lockdown has ended, I still appreciate games like this being made and put on the market as a way to stay connected with friends who don’t live in the same city as me. Detention is a perfect game like that and would be excellent for friends, family or just about anyone to play together.

 

Detention can be booked by heading to E-Scape’s website here.

Gourmaze: The Sweet Escape | Review

Image

Gourmaze: The Sweet Escape Review | General Tasty is in a bit of a pickle. His regiment are leaving Europe in the next few hours and he’s been left behind! Luckily they’ve dropped a trail of breadcrumbs for the General to follow. Escape across the city, uncovering delectable desserts to fuel the stomachs of you, your crew and General Tasty. Be speedy, or he’ll just be another one to bite the crust!

Date Played: 3rd June 2022
Time Taken: 60:36
Number of Players: 4
Difficulty: Easy
Location: Soho, Russell Square

Laughing at all the cheesy desert puns and humming along to the Gwen Stefani song of the same name, this week team The Escape Roomer took on ‘Gourmaze’, a brand new delicious puzzle trail in the heart of London. The sun was shining, we were just a few days away from my birthday, and the streets were full of people celebrating the Queen’s Jubilee. Our very hungry ace team consisted of Grace, Mairi and our two +1s. Between us we had a good level of experience solving puzzles and looking for clues, but the thing we had the most experience of? Eating delicious food.

At it’s heart, that’s exactly what Gourmaze is all about! This makes it… Quite possibly… A one of it’s kind in the whole of the UK.

 

Team The Escape Roomer take on Gourmaze’s Sweet Escape

 

The premise is deliciously simple:

  • You receive a series of clues sent to your phone
  • Each clue gives you directions to a new place of interest
  • Along the way you’ll stop and visit not just one but three dessert places, saying a secret code to the waiter each time and receiving a treat for each member of the team

As well as three dessert spots, there were also two optional pub stops. We made full use of both locations, stopping for glasses of prosecco to toast to our success.

 

Meet Gourmaze’s Hero: General Tasty

The story behind A Sweet Escape was an one absolutely perfect for packing in food related puns. It all started when we met our leader by text, General Tasty. Our mission was to escape across Europe finding hidden deserts to fuel our stomachs whilst we helped General Tasty return to his regiment. General tasty was in a bit of a pickle and it was a race against against time to ‘ketchup’ with his regiment before they left.

As stories go it was silly, light-hearted, and nothing too serious. We had a lot of fun engaging with General Tasty and hearing about his wild antics along the route. What’s more, General Tasty was always ready with a fact or two about our environment – whether it be about a statue, a blue plaque, or just general food-themed London tidbits.

For an automated bot, General Tasty was enigmatic and funny!

 

Gourmaze dessert no.2 being prepared

 

Gourmaze: The Maze Part

Since this is The Escape Roomer, the thing we were looking out for most in The Sweet Escape was the latter part of that portmanteau: The Maze.

In terms of style of puzzles, Gourmaze is nothing wholly new. It errs slightly on the easier side, but that makes sense, being hungry for your next sweet treat makes for harder puzzle solving. There were somewhere in the region of 5 puzzles between each food stop. Of those puzzles, we were usually looking for a detail somewhere in our environment. Something you couldn’t figure out unless you were standing right there in front of it. Cryptic notes about street signs and zebra crossings a-plenty, with the odd anagram or two to force our thinking caps on.

If any team gets stuck along the way, it would have been easy to skip a puzzle. We were presented with two options to type at any time during the game:

  • Decode Directions – to write out the specific directions of where to go
  • I just want food! – to skip the next part of the puzzle

Thankfully we didn’t use any, but we did get one incorrect answer which incur a small time penalty.

 

Melt in your mouth good

 

Gourmaze: The Gourmet Part

The real reason we recommend Gourmaze has got to be because of the food. No, seriously. Escape room enthusiasts won’t be overly challenged by solving puzzles, but if you want a brilliantly fun day out with friends or family… Look no further.

There were three dessert spots on our trail, but we’re under strict instructions not to reveal the company locations or the types of food. So I’ll be suitable vague and say that there was something light and fluffy and delicious, something liquid and warming, and finally something perfect for the sunny weather we found ourselves in! All three were absolutely delicious. Melt in your mouth good, and well balanced enough that you still felt great by the end of the walk – not too sweet, not too bitter. Just perfect.

Of the three dessert places, all three were small family owned businesses which felt fantastic. None were particularly off the beaten track, but they were all ones I’d never heard of before and will definitely, definitely be returning to soon. That was one of the nicest touches of the whole game, at each place we learned about the people who run it and the history of the dessert and the venues. Not only fun and tasty, but educational too!

 

 

The Verdict

Gourmaze was absolutely fantastic. A brilliant puzzle game addition to London and one I hope goes on to expand across the UK and even across the world too. So far they have the Sweet Escape trail and one other, The Talisman Treats, themed around Asian food. If you like delicious food with your puzzle games, then you’re probably going to love this one.

In terms of pricing, A Sweet Escape was very reasonably priced. At under £30 per person, you get three very well sized desserts, fun puzzles to solve, and an excellent walk around some lovely areas of London. Other outdoor puzzle game companies charge similar but don’t include dessert. Why no dessert? I hope all my future puzzle trails include snacks!

In particular, I’d recommend booking a Gourmaze trail for a special occasion, such as a birthday as we did. It’s a great trail for kids, families, friends, colleagues, or anyone… Anyone who likes sweet food at least. The website mentions it not being suitable for those in a wheelchair due to steps, but otherwise there were no low light or audio puzzles to be aware of. So long as you can read text messages, your accessibility needs should be met. But, definitely check with the organisers if you have any concerns.

 

The Escape Roomer takes the win!

 

Gourmaze can be booked in London by heading to their website here.

Micro Macro Crime City | Review

Image

Micro Macro Crime City Review | MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you’ll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

Completion Time: ~4 months
Date Played: Early 2022
Party Size: 1 – 3
Difficulty: Easy – Medium

Micro Macro Crime City is, dare I say it, one of the best things I own. It takes pride of place on my board game shelf, I have been playing it non-stop since I received it as a Christmas present in 2021, and it’s the first game I whip out when friends come round for board game night. Sadly, several months later I have now completed the game. The rest of 2022 is looking bleak and crimeless and I’m already wondering what I’ll do with my life post-Micro Macro.

All jokes aside, it’s a fantastic game and I couldn’t wait to flip over the very final card in the very final mission to be able to say I completed the whole thing. It really took me back to days as a kid where my parents would be at fancy dinner parties and I’d be hiding in a corner somewhere with a copy of Where’s Wally. I haven’t felt that kind of joy since becoming an adult.

*sheds a tear*

 

Image (c) Micro Macro

 

About Micro Macro Crime City

So why are we reviewing the game on The Escape Roomer? True, it’s not really an escape room. But it is a deductive detective game absolutely packed with puzzles and we review plenty of those.

The general flow of Micro Macro Crime City is as follows, you open up a case and read the first card in that case. It has a picture of a crime and a short description of what the crime is, for example a murder or a heist, or some other nefarious deed. Essentially, it tells you what you’re looking for and vaguely where to start, such as the Market Place or by the Pier. Once you’ve found what you’re looking for, you head to the next card in the deck and you flip that over to find your next question. For example, “where was the victim before they got killed” and then “who was the victim meeting” and so on and so on. Over the course of a number of cards you slowly retrace back in time and put together the pieces surrounding the case. If you prefer more of a challenge, the game suggests that players only read the first card and instead try to figure out the case for themselves.

Each case takes a comfortable amount of time to solve. The earliest in the game, rated 1 or 2 stars by the game’s internal difficulty rating, are easy and take just a few minutes. The most difficult (5 stars) could take 15 minutes and upwards. Towards the end of the game many of the cases take so many delightful twists and turns I found myself using coins and odd objects around my apartment to mark ‘places’ in the map where significant parts of the case occurred, just to keep track.

Because of the structure of individual cases, it’s very easy to pick up and put down – provided you have a large enough playing area of course (29.5 inches x 43 inches). For me, this made it such a fun past time. If I had a spare half an hour on a Sunday afternoon I’d put the kettle on, make a cup of tea, and play through a case or two. When friends came over I’d whip it out and suggest an earlier case. Even if I’d already played them I’d usually forgotten by that time and could play along again. The game is never too demanding, if you want to complete it in one session you could, or you can pace it out like I did over four whole months.

We’d recommend this game for a maximum of 3 players at a time, this is for a purely functional reason – when too many heads are pouring over the map it’s very easy to bump into one another or block each other’s light. The optimal number is probably 1, but I always prefer to play games with friends. It is also worth double-y mentioning that if the name weren’t a giveaway, the theme is definitely not suitable for children under a certain age. I’m not sure what that age is, I’ll let parents make that choice for themselves, but despite the cartoon characters there’s plenty of murder afoot in this city.

 

 

A Modern Where’s Wally Game

What is most impressive about this game is how it does so much with such a limited amount of materials. The only thing you receive is a large map and a number of cases. Thats it, the rest of the game is up to you. No dice, no turns, just you and your friends pouring over a map trying to spot tiny details. And yet it is so unbelievably fun! The artwork in particular is absolutely fantastic and unbelievably detailed. By now I’m sure I’ve spotted every detail, and yet even writing this review when I glance over the map beside me I notice something new.

Since the whole thing is in white line art, I’m impishly tempted to colour it in. Conversely, unlike many escape games this one is easily playable multiple times – you could keep yours pristine and sell or trade on once you’ve finished.

 

The Verdict

Again, I hate to sound like a broken drum but this game? You just can’t beat it. *ba dum dum tsk*

It’s the most fun I’ve had so far this year and sure, it’s only April, but I’m fairly sure Micro Macro Crime City is going down in my personal hall of fame. I never, ever want to get rid of the box and I’m already planning which of my friends I can buy copies for later in the year. It is worth every single penny. For sure, it was a Christmas gift, but going back to it there’s almost no price too high I would have played for this game and at it’s current retail price (~£20) it’s a steal for the amount of fun you’ll have.

Currently Micro Macro are working on new games including a kids version with a little less murdery undertones. The website also has a number of extra content to tide you over until new releases come out, which can be viewed here.

As a final note, I’ve decided to award this game the special The Escape Roomer Badge of Honour, awarded to games we thought were incredible. For it’s sheer innovation, puzzliness, and literal months worth of fun contained in such a small box, Micro Macro Crime City is something very special and I cannot recommend it enough.

 

If you want to purchase Micro Macro, you can head to their store here.

Mamma Mia! The Party | Review

Image

Mamma Mia! The Party: Review | Feel transported to the island of Skopelos to dance, dine and have the time of your life! As the sun sets, you’ll take your seats at Nikos’ family-run taverna where you’ll enjoy a delicious four-course Greek meal before dancing the night away at a glittering ABBA disco. Plan your getaway with family and friends to Mamma Mia! The Party for the ultimate Greek holiday experience to remember.

 

Mamma Mia! Here we go again…

A few need-to-know facts about me which may inform this review:

  • I am in the top .5% of ABBA listeners according to my Spotify wrapped
  • The first dance at my wedding will be “I Do, I Do, I Do”
  • I think Mamma Mia 2: Here We Go Again is one of the greatest cinematic masterpieces of the last decade

 

Needless to say, I am the prime target audience for Mamma Mia: The Party. And I am pleased to report that my time in Skopelos more than lived up to my expectations.

My biggest shout out of the evening is the incredible staff who are working throughout the immersive experience. Every person I encountered was friendly, genuine, and quick on the trigger when asking if you’d like them to take a picture of you at the many photo opportunities. This is the perfect place for a night out that you can later post on Instagram. It comes as no surprise that this is a perfect and popular destination for hen-do’s.

We had fantastic seats right on the stage, so we enjoyed our fair share of attention from the performers. But from my perspective, it seemed like every seat in the house had an incredible view and were interacted with at some point. Even your waiter will be a talented performer who joins in on the song and dance.

 

 

We love dinner theatre

The ticket comes with a three course meal. As a serial theme party-thrower, a big pet peeve of mine is when a theatrical-dining experience does not have food that fits the theme. Luckily at Mamma Mia: The Party the delicious menu is straight out of Greece. From the mezze platter starter to the lamb (so good!), the food was delicious. Out of the entire menu, the only thing I didn’t absolutely love was the Lemon Cake which was served with yoghurt, but I’m not a yogurt fan, so your mileage may vary! I’d actually highly recommend getting the Vegan dessert option, donuts, which my friend ordered. They were delicious!

 

Mamma Mia: The Show

Let’s be honest, it’s Mamma Mia, we’re here for the ABBA, not the plot. There is a forbidden lovers storyline which served the many opportunities for song and dance well (we can’t always be finding our long lost father out of three potential candidates). There are various characters and a few side plots and diversions, my favourite of which was an invocation to Hecate, the goddess of witchcraft, that happens in a stunning sequence in the dark with an aerial artist. The aerial work in the show, done by Allie Ho Chee, is truly stunning. Her character Bella also has a really fun dance number earlier in the show. Bella and her partner Nina, played by Jessica Spalis, were highlights of the cast for me. They both brought great energy and immense physical talent to Skopelos!

The best part of the theatrical experience of Mamma Mia: The Party was the immersion. I really enjoyed setting “The Party” on Skopelos, the island where Mamma Mia! was filmed. There’s a nice, uncomplicated meta-ness to the parameters of the world. You’ll find a series of informational posters by the complimentary coat check (as they said, it’s Greece so you’re going to be warm!) that include ferry times, maps and concert posters taking place on the island which was a lovely touch of immersion. 

 

Interactivity & World Building in Mamma Mia! The Party

While there’s no escape or puzzle elements to the show (unless you want to escape the music of ABBA and then we can’t be friends), the interactivity is some of the best I’ve experienced. Part of that is the ingeniously simple structure of the night: it is genuinely like you really are just attending a really great Mamma Mia themed party. Despite there being only a few set-up interactive moments, the way the show functions is that every interaction, be it with your waiter, the front of house, or the performers passing by, feels like an experience.

Overall, Mamma Mia: The Party was one of my favourite immersive experiences ever. The ticket prices are steep, but it’s a great value for an amazing and well thought out night out. And it’s certainly the closest I’m going to get to Greece this year!

 

Mamma Mia! The Party can be booked by heading to their website here.

Unsolved Science: Case 01 The Object | Review

Image

Case 01: The Object Review | Unsolved Science is a challenging cooperative tabletop mystery game for 1-4 players. But instead of locks and puzzles, in this mystery, science IS the game mechanic.
Perform real experiments. Analyze weird data. Become the scientist to figure out why a mysterious object could spell disaster for the world.

Completion Time: 2hr
Date Played: 20th January 2022
Party Size: 2
Difficulty: Medium

I was so exited when this game arrived on my doorstep. I’m by no means a science expert, but the idea of performing experiments and analysing data is completely my jam. Then mix that with solving a mystery?! Hand me a white coat and goggles because I’m ready to play.

The Unboxing

This game has clearly been made with a passion for making science fun at it’s heart. The materials are of a really high quality, and allow you to become immersed in the story as though you are receiving components directly from the Planetary Protection Strategy Service. We get a letter, name badges (with space for achievement stickers), a progress tracker, an evidence board, 3 yellow investigation envelopes, an answer envelope and most excitingly, a mysterious object!

Once all the materials have been laid out and we’ve found 4 small clear containers from the cupboard (finally a use for our leftover Gu indulgences), we open the letter to reveal our mission. A mysterious object has fallen into the hands of a questionable intelligence organisation, and they believe it could change the world. But can they be trusted? It’s up to us to uncover the secrets of their puzzling discovery.

Let the Experiments Begin

Using both the instructions and the progress board, the order in which you need to perform the experiments and analyse the data is made really clear which I appreciated. Within each envelope are several experiments, designed to gradually reveal information and test your ever growing knowledge as you progress. You track your findings on the evidence board, which is really useful for remembering the wave of new facts you’re learning, and to refer back to later in the game.

The experiments are a mix of physical tasks and observations as well as analysing a range of photos, charts and various media found online. There’s no need to navigate away from any of the online materials provided, Unsolved Science have created an online portal of information where you can search for key words to help as part of your investigation. I’d really encourage you to use this regardless of your scientific knowledge, as it’s essential in discovering the true nature of the mysterious object.

We really enjoyed the wide range of experiments provided, and found it was a lot closer to solving puzzles than we expected. Asking ourselves why certain patterns or differences were occurring required logic and reason, and discovering the answer was just as satisfying as unlocking a padlock!

Dig Deep

The key to solving the mystery of the game is to answer a number of important questions correctly to unlock the best ending online. These questions ask you to dig deep, and take a good look at the evidence you’ve acquired to find the right solution. They are each assigned a difficulty level which gives you a good indication of how much information you need to answer it. We found we didn’t answer the hardest difficulty questions until the very end of the game, so don’t worry if you feel behind at any point, the a-ha moments will come!

If you’re feeling stuck, there is an excellent clue system provided with three levels of hints to help you on your way. There is also an answers envelope, which you can compare your findings to but which will not reveal the answers to the dig deep questions.

But what is the Mysterious Object?!

Obviously, I’m not going to tell you. But I really enjoyed the story behind this game, and I’d like to know what happens next! I don’t know if any follow up games will be a continuation of this story, but the ending certainly left me wanting more.

The Verdict

We absolutely loved playing The Object and found it to be the perfect balance of scientific discovery, fun and mystery. Don’t be fooled into thinking science experiment kits are just for kids, this game is designed primarily for adults and we had an absolute blast while discovering facts we didn’t know before. Unsolved Science have created a unique, exciting new addition to add to the tabletop mystery game community and I can’t wait to see what they come up with next. We’ve also chosen to award it the special “Wow Award” for being an especially innovative game!

The Unsolved Science Kickstarter

If you’re interested in playing Unsolved Science’s Case 01, the game will be available in early 2022 via Kickstarter. You can sign up for news and updates by heading to Unsolved Science’s website here.

Professor Puzzle: Curse of the Dark | Review

Image

Curse of the Dark Review | Investigate the mystery of a doomed village and its cursed castle in this thrilling escape room game! You couldn’t resist the allure of Mordengraf: a remote mountain village, overshadowed by an imposing Gothic castle and haunted by a spate of mysterious disappearances. Could there be truth in the hushed whispers of a ‘creature’ stalking the area? As you look for answers, your investigation takes a sinister turn. Captured by an unseen force, you must escape the castle’s dungeon or become the creature’s latest victim. But you only have three hours before the creature resumes its hunt.

Completion Time: 3+ hours
Date Played: 6th May 2022
Party Size: 3
Difficulty: Medium

It was only a little while ago that I had the pleasure of playing through Professor Puzzle’s “Danger in the Deep” so when I heard that they had another escape game out but double the length, I jumped at the opportunity. The former is easily one of my favourites of 2022 so far, and I was eager to see how their sequel would perform. It was time to dim the lamps, light some candles, pour some red wine (because of course, vampires), and crack open the game.

The story goes that you, an investigator, receive a mysterious letter from someone known only as “J”. A monster lurks in the castle at the corner of a village and many of the villagers blame the monster for the recent disappearances. Your job is simple: investigate and get to the bottom of the mystery. But before long you find yourself sucked into the castle and soon to become the monster’s next victim. That is, unless you can puzzle your way out!

 

 

How to Play Curse of the Dark

Curse of the Dark is nothing if not very ambitious. Written in large letters on the front of the box is a total play time of “180 minutes” which of course, can (and probably should) be split into two parts at 90 minutes each. Our team of 3-4 players decided that we’d set aside an entire evening to complete the experience. From 6pm on a dark and stormy Saturday evening we sat down to a bottle (okay, maybe two bottles) of red wine, plenty of snacks and spooky music in the background.

180 minutes? Pfft.
We ended up concluding the game with a successful win at around midnight 🤯

This would put the game in more comfortably at 6 hours long, but even I’ll admit that’s a bit silly. The point being is this game, despite the recommendation, be enjoyed at any pace by any sized group and is definitely the most fun when you break it up with wine and snack breaks. So long as your goal is to have fun, you can’t go wrong with Curse of the Dark. So don’t be worried if you take a lot longer than the recommended time.

Where Curse of the Dark differs from *checks notes* pretty much every other escape game I’ve ever played, is it’s fantastic use of space. It’s somewhere between a tile-based, almost “worldbuilding” game with Cluedo, and Unlock! mixed in. As a team of intrepid investigators, you reveal and place new tiles that build up an immense, sprawling castle around your movements as the game progresses. Past the halfway mark and you’ve already strayed into 3D territory with an enormous stained glass window and not one but two brilliant tall towers standing at either edge of the board. Until we flipped each new tile it was impossible to know where our story would take us, but each room was as fantastical as the previous and each twist and turn as exciting as if we were watching a movie.

Visually, this game is gorgeous. Each tile is a top-down view of a specific room, but as mentioned the game occasionally forays into 3D, building up a complete picture of an enormous ‘spooky castle’. I happen to know *taps nose* that each tile was modelled in 3D on a computer and then rendered top-down to create a large but well proportioned environment. The edges of each tile often had an overlap or matched up directly to where the next room was. Only a few times did we need to slide the whole model across because we’d built too close to the edge, but thankfully figuring out how to lay out your castle isn’t one of the puzzles. There’s a handy guide as you go.

 

 

See the Day Turn into Night…

In terms of puzzles, there are 22 in the game, but if that number sounds low I can assure you it is not. Curse of the Dark is big. No, I don’t think you understand. It’s packed with possibly hundreds of pieces, cards, tiles and objects. We found that throughout our experience, objects we’d discovered earlier in the game often didn’t come into play until hours later – resulting in more than a little panicked rummaging throughout the boxes. So a fair warning when we say that this game is big – it’s worth keeping track of what you’ve used and are still to use.

By the end of the game we found that there were a few cards we hadn’t drawn from the deck, but thankfully the game has a very robust clue system to keep you on track if you’re unsure. On only one occasion did we accidentally brute force a puzzle, and only then we realised this because we’d left a card we’d needed to solve the puzzle in the deck without spotting it. This goes to show that the puzzles whilst not too difficult nor too easy, seem well pitched for an enthusiast to comfortably potter through.

Throughout the experience, my favourite puzzles involved anything that was 3D – what can I say? It’s a lot of fun picking up the great big bell tower and pretending you’re King Kong as you push and pull bricks out haphazardly. Other puzzles take you away from the physicality of the game and onto a simple web-based application which worked well, but the bulk of it took place via a system of cards and ’tiles’. As with many games, there were some puzzles we got right away, but plenty more we needed to use hints (a scratch-off system). In each we were looking for a secret hidden symbol to proceed.

 

 

…Through the Darkness, There’s the Light

In terms of the question of age rating and accessibility , Professor Puzzle recommends 14+. In terms of theme, I’m not so sure about that. There’s the odd splatter of blood and an allusion to nefariousness, but it’s ultimately quite a light-hearted, Vampire themed romp and nothing I wouldn’t have loved as a kid. The real question is whether or not somebody is able to sit still for the full 3 hours and remain engaged and interested – so I’ll leave that at the discretion of parents.

There are a few puzzles that involve sound, so someone who is able to hear well is recommended, but I believe it may be possible to solve those with the visuals. Some of the scenes are darker and will involve Similarly there are some moments in the game where colour is referenced, but if I remember correctly, none of the solutions hinge upon being able to identify colours, so it’s also colour-blind friendly.

Unlike previous games in Professor Puzzle’s catalogue, Curse of the Dark comes with a free download of the printable elements of the game. This means that after destroying certain components during your gameplay, you can print them off at the end to reset the game perfectly back to the beginning. In an era of being more environmentally conscious, I commend the creators for making this game not single-use, and encouraging folks to re-gift it on. That said, I won’t be giving up my copy of Curse of the Dark any time soon. Oh no, by contrast I plan to reassemble some of the coolest 3D components and put them on my shelf in pride of place.

 

 

The Verdict

If you can’t tell from my gushing, the verdict is we really did have a great time playing Curse of the Dark. From the fantastically fun puzzles that consistently manage to surprise me, to the beautiful visuals (2D and 3D), to a very spooky vibe that made our board game night perfect. There were a great many “a-ha!” moments, so many I’m sure my co-players got sick of my insisting “wow thats a clever puzzle” by the end of it. For that reason, we’ve chosen to award it our Badge of Honour which is awarded to games that achieve five stars from us across the board, and it’s well deserved too.

For sure it will attract a slightly more niche audience than other games in the Professor Puzzle catalogue coming in at ~3 hours of gameplay. Compared to other ‘escape room in a box’ games you see on the high street, this one is three times the length. But in this way it’s also excellent value for money.

Typically in ‘The Verdict’ I like to recommend who I’d buy this for. The answer for this one is simple: everyone. I could see myself playing this with family members old and young, enthusiasts and newbies alike. I’ve no doubt it’ll be a big hit for Professor Puzzle and can’t wait to see what they come up with next.

A big round of applause from me!

Curse of the Dark can be purchased from major retailers, pre-order it here.

Detective Mimo | Review

Image

Detective Mimo Review | There is a bright shining City hidden in the Kingdom of CAT called Shrimp, an amazing place with luxurious facilities such as Cat Beauty Salon, fish café and MEW Bank. Shrimp attracts thieves from whole country. The most mysterious and rich palace called MEW bank is the prime target. One day, a renowned thief proclaimed that he would invade the bank and loot all the gold. Shrimp needs detective Mimo, a policecat who has guarded the city bravely to stop the crime! After conquering obstacles and solving puzzles, Mimo finally met the thief, but, to her surprise, the thief told her another story that will change Mimo’s life forever.

Developer: Omescape
Date Played: May 7th 2022
Console: Mobile
Number of Players: 1
Time Taken: ~2 hours

When Detective Mimo first came out, I immediately downloaded it onto my phone.

That was around a year ago, and every single day I opened up my games folder (usually to play through the Rusty Lake series, or more recently the Escape Games with their adorable clay-motion style), the masked Cat Thief would be staring up at me egging me on to open up the game.

I knew that Detective Mimo would be one of those games that would become all-encompassing and all-consuming. I’d also heard on the grapevine that it required some outside the box mobile phone mechanics such as plugging your phone in to trigger an action, spinning and rotating the physical device and so on. A game like that couldn’t just be picked up and put down at will in a doctor’s waiting room. Nope, I wanted to sit down and give it my full and individed attention.

That day came on a Saturday morning spent cooped up at home as I waited for my occasional Player 2 to get ready to go out. I had a couple of hours and felt like immersing myself in a puzzle filled world of detectives… And cats!

 

 

Everyone’s Favourite Policecat, Detective Mimo

Detective Mimo is an impossibly brilliant game to try to explain. If I had to distill the essence of the experience down to just one sentence… I couldn’t. So here’s the long version:

Detective Mimo is a classic mobile point-and-click escape room adventure with some major twists. Players play as Detective Mimo herself, a cat detective on the case to track down and foil the mysterious Cat Thief’s plans to rob the city bank. If you’ve played any puzzle adventure games you’ll probably know the drill – look for items, solve puzzles, give items to characters, combine items, advance the game and so on and so on. But I’m not giving it the “Wow Award” for being extra innovative for this.

Nope, it’s what happens next that is the star of the show. Without going into too many spoilers, a point in the game comes when the player must start all over again. I suppose it’s not too much of a spoiler to admit since this is the part of the game the company’s marketing focuses on the most, for example, in the trailer. But rest assured that this 50% point is when things start to get really, really weird.

Fourth Wall?! What Fourth Wall?

The first part of the game is really just a precursor to the second part of the game, the point from which the fourth wall is broken and the whole essence of “what even is a game” and “what are we doing here” is cracked wide open. From this point, players find themselves dismantling the video game from the inside out, typing code, command strings, sneaking around hidden menus.

The game developers take full advantage of the medium too. The point-and-click style of gameplay becomes redundant at a point, this time you need to really think outside of the box and figure out what your mobile phone device can do. At times I was holding my phone in the weirdest angles, spinning it around on a table, rummaging around looking for my charger to plug it in, and even using the torch light on the back of it to help solve puzzles.

It was a brilliantly wild ride.

 

 

*Miow*

But it’s not all about the puzzles and the quirky gameplay, Detective Mimo is an all round solid game when it comes to the details too. From a lovely, hand-illustrated style of world complete with a whole host of feline characters, to a fun (and often very dramatic) sound track that had my partner asking several times what on Earth I was doing on my phone.

The narrative design is some of the best I’ve seen in any video game for a very long time, and with exciting character arcs condensed into such a short and snappy game, I was hooked from the very first second to the very last.

In fact, I only needed to take one break – at some point my partner was ready to go out and off we went and enjoyed a day of eating nice food and walking around – but the whole time I couldn’t shake that itch of wanting to get back home so I could find out what happened to Detective Mimo. Was she okay in my phone without me? Could I sneak a glance during a bathroom break? This game has that effect on you, and it’s powerful.

As a final note on this game’s extra-gameplay perks, there is a secret level which might just be my favourite puzzle sequence in any game ever. This to say, it’s worth investigating, if you can.

 

 

The Verdict

Detective Mimo, for all it’s charm, has shot up to my personal gold tier of “must play” escape room video games and I’m floored that it isn’t more popular and well known within this community. If you only download one more game on your mobile device ever, make sure it’s this one. My best advice? Don’t be like me and wait a whole 10 months from downloading it to actually playing it – carve out an hour or two and play it right away! I promise you.

With such an impressive game from the Omescape Games team, I just hope they’ll work on another one. A sequel perhaps? I’d love to see more from Detective Mimo and her nemeses. Or perhaps an alternate reality detective genre set in the canine kingdom instead?

Whatever it’ll be, I’m eagerly awaiting returning to the fantastically brilliant puzzle game worlds this company creates.

 

Detective Mimo can be played on all mobile devices. Head to the website to download it here.

The Panic Room: Old Father Time | Review

Image

Old Father Time Review | It’s New Year’s Eve and Old Father Time – The master of the most powerful force of nature – has gone missing! Without him, the clocks won’t reset at midnight and the sands of time will run out – permanently!

The effects have already started – the forest creatures have started turning to stone, and in 60 minutes, the waves of time will cease to ripple and the rest of the world will follow suit! Start a new chapter and work together to explore a beautiful tree cabin straight from the pages of a fantasy novel to discover the secrets inside. A mystical fairy tale escape room awaits where time is more important than ever!

Date/Month Played: March 2022
Number of Players: 2
Time Completed: 56 Minutes 40 Seconds
Difficultly: Easy/Medium

 

First Impressions?! Wow!

Ok, as ever, lets kick off with that initial gasp of excitement as you walk through that first door – it really was one of them moments! The scenery in here is nothing short of phenomenal. Having read a few reviews about this room before, I knew we were in for something pretty special; and we really were!

Hearing comment of “Disney-like”, I felt that it maybe wouldn’t have stood up to that moniker, but the two of us just took a big intake of breath and soaked it all in. You really could be in a log cabin in the middle of the woods. The attention to detail is expertly done, with every little and cranny tastefully done.

Given a few complexities in the way the game play works, our fantastic GM Myles accompanied us into the room and gave us a few pointers as to things that we needed to be aware of. With in-room briefings the temptation is to start looking all around, however Myles was brilliantly attentive and kept us engaged – even with my very excitable and easily distracted 11 year old trying his best to get a head start in the game!

Following Myles’ briefing, the chimes of the grandfather clock ringing in our ears, we set to work on this beautiful room.

 

So, What’s the Story?!

Old Father Time has gone missing, and with it nature is slowly but surely disappearing. Our task was to try and locate, well, err –  time! This really was something straight out of an animated movie – I could definitely see this story on the big screen! The story really fits well with the remit of having a proper family-feel room. Simple to understand, beautifully narrated (more on than in a mo), and visually stunning. Big box ticked for us here!

Notice the references to “chapter”, “novel” and “fairy tale” in the introduction from the guys at The Panic Room? There’s a massive hint as to how this room unfolds! The whole experience revolves around a beautifully crafted book, which pulls the room together really well. It gives a great central focus to the narrative, especially important given the sheer amount of distractions in this room!

 

Perfectly Pitched Puzzles

Tangible puzzles is the name of the game here. Think lots of things to pick up and move. Lots of cute physical games, observational bits and a quirky audio puzzle which, despite being very musical myself, sent my head on a swivel and made me a little coo-coo!

It really is a room where there is a lot of movement and that plays into the surroundings really well. There aren’t long, drawn-out wordplay or mathematical games here. Short, sharp and snappy ones, which keep the gameplay flowing really well.

The target audience would certainly appreciate this approach – there’s nothing worse then just head scratching for an hour and not feeling the excitement of that clock ticking down, and those fantastic ah-ha moment!

Yep, there are quite a number of puzzles in this game, and when all was said and done, I don’t think I’d like to be the GM resetting this game! As well as a great number of tangible games, there are a few padlocks in here too. But, don’t just think basic key locks here – you have to appreciate quite how stunning this hardware is! No basic, Poundland locks here! Ill say no more, but they need to be seen to be believed. I was also introduced to a new type of lock here! Its a rarity to come across a different type of lock given the amount of rooms we’ve played, but it certainly grabbed my attention during the briefing!

 

Stumped?! Never fear, Stumpy is here!

I’ll be honest, I really thought that this would be the first room to defeat my 100% success rate – not because of the difficulty, but given that it was just me and my son. You may have seen in previous reviews that he is a bit of a superstar when it comes to logical puzzles, but this is the first room that we’ve played together as a 2!

I’m never one to be too clue-happy and will try everything before giving in, but here I dropped the guard a little bit and let my son be the one asking for clues! To be fair, he is as stubborn as me, but did wander over to our clue system, (named Stumpy!) on a few occasions. Clues appear on a screen and were beautifully subtle. They gave just enough hint without giving us the answer. Myles had also acknowledged on one occasion where we had gotten a little confused and got us back on track with a little nudge in the right direction.

 

Those A-HA Moment!

Something which needs a special mention, and as a general rule for all rooms we have played at The Panic Room, is those A-ha moment! By that I mean, something that the designers do really well, is actually have a very obvious effect when you have completed a puzzle. For example, you punch in a specific code and a door opens – but here the door REALLY opens, or you get an audio queue showing that you have been successful. I really hate moments in rooms when you know you have been successful in completing something but then you cant find what effect that this has had elsewhere. This room was fantastic in being able to have a strong cause and effect approach.

 

The Verdict

You mean, the glowing review above still has you asking if we liked this room?! Of course we did. Its a cracking combination of outstanding scenery, some great innovate puzzles, brilliant immersion and something which stimulates the senses from beginning to end. Be it grown up, kid, experienced or novice, you really can’t go far wrong with this!

 

Fancy saving time yourself?! Click the link and book Old Father Time at The Panic Room now!…Old Father Time – The Panic Room Gravesend

Hidden City: Moriarty’s Game | Review

Image

Moriarty’s Game Review | Professor James Moriarty invites you to celebrate the finest minds in London by solving his mysterious challenge, which he has personally prepared. Succeed, and he promises to make you an offer you can’t refuse…

Rating: Fun – but for the best experience, wait until lockdown is over
Completion Time: 3 hours
Date Played: April 2021 ~ April 2022
Party Size: 4
Location: Baker Street, Marylebone, Mayfair

So, I’m probably one of the few people in London who doesn’t generally recommend Hidden City. The company has a very dedicated following of puzzle enthusiasts and most people will recommend them as creators of the very best outdoor walking trails in London. For me, my un-enthusiasm boils down to one very important detail – I played most of Hidden City’s game during the global pandemic.

As I’ll repeat from my other review of The Enchanted Mirror, I had fond memories of playing Hidden City games that involved indoor locations BEFORE the pandemic. These walking games often take you into famous landmarks to discover cool and unusual facts, and pubs and cafes to whisper secret codewords to the staff and receive packs of information. At the end of each Hidden City game players often receive an edible prize. SERIOUSLY AWESOME!

…Except, that during lockdown their trails remained live and bookable, but all of the exciting bells and whistles that make Hidden City so special were removed. For obvious reasons… It was a global pandemic. But without those bells and whistles it became hard to justify the high price on the market. The cost per player was £19, reduced from £25 during the lockdown, which took away the sting a little bit. But, regardless, they’re still on the more expensive side of the London puzzle trail market, and I couldn’t in good conscience recommend them during the lockdown. Another shame, given the only thing us enthusiasts could do during the lockdown was walk around outside…

All this is to say that after writing a review for The Enchanted Mirror (lockdown version), I decided not to make the same mistake twice. Since I knew in my heart that a mid-lockdown version of the game wasn’t representative, I went ahead and booked Moriarty’s Game TWICE. First in May 2021, and then again in April 2022. It’s simply not fair for me to judge a game at a time when the business hosting the game was struggling the most. Companies still need to make money, and I’m glad that selling their treasure trails, even if they were a reduced version of them, meant that they could survive the pandemic and reopen the original, brilliant experience. But I wanted to mention all this as I have a slightly unique view of the game, and I’m reminded of this quote:

“If you can’t handle me Moriarty’s Game at it’s worse, you don’t deserve me Moriarty’s Game at my best”

So, without further adieu, let’s talk about Moriarty’s Game…

 

About Moriarty’s Game

Moriarty’s Game: The Professor’s Invitation is an outdoor walking trail that sets off from Marylebone and takes around 3 hours to complete. 2 hours if you’re super fast, and up to 4 if you’re not in a rush and want to take in the sights. Beginning outside The Marylebone on Marylebone High Street, the adventure takes teams across London, past amazing sights and down curious little alleyways in an effort to prove yourself worthy to Sherlock’s Nemesis himself, James Moriarty.

To help you out, you have a direct line of contact via text message during the game. I don’t want to give too many spoilers since this game offers several multiple choice elements, but I will say that at any time you’re either talking to Moriarty, Watson, Sherlock, or the Metropolitan Police. That is, depending on whose side in the game you take. This contact is mostly cryptic puzzles for you to solve taking you on a walk. Occasionally your correspondent will send you into a local business:

“Time for you and your team to send the stealthiest of you into the location…”

At each location we would often be handed a physical pack with physical items covered in puzzles to be solved. In our first lockdown playthrough, all of the locations were shut so no packs – all QR codes! In the second, just one of these locations was shut, but a handy QR code sent us a digital version of the physical pack which helped us along our way. We also found ourselves phoning mysterious numbers and speaking or listening to recordings from various characters from the story. All in all, thoroughly immersive. Occasional nods of “make sure you weren’t followed” added an extra dimension of “oh my god those people look suspicious” and hurrying through the shadows.

 

 

One thing I did notice about playing it twice and by noticing some other teams passing alongside us, their noses buried in their phones, is that there isn’t just one route to the game. Notably, a few key places and indoor locations must be visited in order to progress, but the roads that take you between those can (and probably will) be completely different from the next team. Different clues, different sights, and different riddles. This surprised me, but also delighted me – it meant that playing it twice felt refreshing, and I can easily see how great this would be to play in competition with another team.

At one point during the game, the second time we played I mean, something really cool happened. We were wandering around a street and one of us spotted something curious poking out of a hedgerow. It was a business card… Sherlock Holmes’ business card. No, seriously. Whilst I’m now quite sure this was co-incidence, since this was not an item we found at any point on our experience (I believe the place that we would have picked it up was shut, and so instead we had another puzzle to solve) it still added a whole new level of immersion that… No joke… Blew our minds! Props to whoever accidentally, or on purpose left that business card tucked into a hedgerow because it was very cool indeed.

In terms of the route, I don’t want to give too many spoilers so I’ll just speak in very general terms – we started near Marylebone in a lovely location next to a farmer’s market. The route took us around Mayfair and up towards Oxford Street and Regent’s Street, finally ending somewhere near Fitzrovia. In short, it’s a very ‘fancy’ area of London and not one I’d normally hang out in but it was great to explore it with fresh eyes.

 

Team The Escape Roomer stopping for a cheeky drink

 

Is Hidden City Wheelchair Accessible or Dog Friendly?

One of the biggest considerations when playing an outdoor walking game is accessibility. For this, I’m going to mention two things – wheelchair, and dog friendly, since these are two questions we get asked a lot.

On the first point, our particular route was not particularly wheelchair friendly. We encountered plenty of steps, but perhaps if you get in contact with the team they may be able to advise.

On the topic of dog friendly, being able to bring your four-legged friends is one of the biggest pulls about opting to play an outdoor walking trip over say, a physical escape room. Most physical escape rooms in London will not allow dogs in side – so visitors to the city, plan accordingly!

(As a total side note, if any fellow enthusiasts are visiting the city and need someone to shower their dog in cuddles for an hour whilst they’re in an escape room… I’m your girl!)

When we played, we had a dog with us. I wouldn’t say the experience was or wasn’t dog friendly in either way. There are plenty of locations where you are encouraged to take a seat. At some of the places, we took the dossier with us and went along our way, but I don’t think they would have turned us away if we had taken a seat. The final location insists that you take a seat and this place is dog friendly – they even brought out a little bowl of water for our thirsty four legged friend, which was a nice touch!

So is it dog friendly? Yeah, kinda! Wheelchair friendly? Not particularly.

 

 

The Verdict

The first time I played Moriarty’s Game, I didn’t enjoy it. At the risk of sounding like a broken record, it was very expensive, all of the fun things were shut, and our game actually broke towards the end – our texts started going into a loop and the game randomly sent us to the start. We weren’t able to get in touch with anyone from support until days later. Oof, not good.

However, everyone has their bad day. Sometimes that bad day turns into a bad year when the world plunges into lockdown. So, I chose not to review the game at the time, as it wasn’t representative of what people’s actual experience would be.

It seems like waiting for the pandemic to end was well worth the wait, because the experience we got when we were able to book the game a second time was almost flawless. A beautiful sunny day, perfectly working tech, and getting to meet lovely people in fantastic places. We left the experience with a big ol’ grin on our faces and already made plans to book another.

So the verdict? I really, really enjoyed the game. I really recommend it. Despite everything, I am a fan of the company.

Yes, yes, it is still a really expensive game. Easily the most expensive in the market and about the same cost as an escape room ticket. But for that price you’re getting easily over 3 hours worth of fun and you’re getting some lovely keepsakes and pretty fun prize at the end too!

 

 

Moriarty’s Game can be booked by heading to Hidden City’s website here.