Scarlet Envelope: Holiday Greeting Cards | Review

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Scarlet Envelope Holiday Greeting Cards Review | Decipher Santa’s wish, solve multi-layered puzzles with Rudolf, THINK, and HAVE FUN!

Date Played: August 2023
Number of Players: 1
Time Taken: 20–30 minutes per card
Difficulty: Medium

It’s beginning to look a lot like Christmas… 🎶

Okay, so here in the UK, it’s pretty warm right now… Something, something heatwave this, that and the other. But that won’t stop me from being excited about the coming festive season! And so, in true festive style, Scarlet Envelope have kicked off the season early with their launch of a new Kickstarter experience: Holiday Greeting Cards! For me, Christmas really is all about solving puzzles together. So it’s no understatement to say I was really excited to get my hands on these and get stuck in!

So, Christmas Cards and puzzles? What is this all about and how does it work?

Well, Scarlet Envelope’s new Kickstarter is for a suite of festive greeting cards. The cards are your traditional, beautifully illustrated festive scenes complete with wreaths, snow, and Santa Claus iconography (yes, I really did just say “Santa Claus Iconography”, haha). But, hidden inside each illustration, if you look really closely, are the puzzles! To guide you, inside each card is a poem. Most Christmas cards say something kitschy like “wishing you festive tidings for the year” and most people don’t even read them… But this poem instead provides subtly hinted clues as to where to start and what type of thing you’re looking for – whether that be a reindeer name, a secret message from a cat, or a sweet festive message. So pay close attention!

As puzzle games, they’re great! But as Christmas cards, they’re also gorgeous. So a pretty perfect gift for puzzle people and puzzle muggles alike! But how did we get on with them? Let’s get into it…

 

Santa’s Wish

Your goal is to decipher Santa’s New Year’s wish hidden in a cheerful Christmas poem (the four words right before “And Happy New Year!”.)

Santa’s Wish is Scarlet Envelope’s first ‘Holiday Puzzle Card’, which is probably why you may already recognise the design. They launched this puzzle game a few years ago, and it’s enjoyed some success since then.

On the front of this card is a festive scene of ‘the night before Christmas’, with a roaring fireplace and stack of presents beneath the tree. Inside the card is a lovely poem about Christmas. But again, look closely and it holds the clue to solving the puzzles within. At it’s core then, there are four ‘puzzles’ and each one is looking for a single word output in order to complete the final line of a rather festive and puzzle-y poem. The puzzles are ‘hidden’ across the front, the back, and inside the card itself. The puzzles ranged from quick wins, to “okay I need a hint“, but overall this game fell on the more straightforward side – at least compared to some very outside the box thinking on the later cards in the series.

It’s a cute one, and a good introduction to the ‘series’. A few trickier moments pushed me into the hints section – but mostly to figure out if I was on the right track, or get a small nudge in the right direction.

 

 

Rookie Reindeer

Ho ho ho, welcome to your puzzle card adventure! To start, notice how the poem inside the card tells you that Junior Reindeer is about to begin his new job in Santa’s team. Six reindeer coworkers made a team-building puzzle game for him, with the answer being his new cool stage name. You can see the empty name tag with six letters waiting for you to fill them in!

In the second of the three puzzle cards, we turn to Santa’s workshop! Here, the senior reindeer have decided to take the day off. They’ve had enough! They’re on strike! *gasp* Thankfully there’s another reindeer who is able to fill in on the big night, but all he needs to start his job is a cool name. Taking a letter from each reindeer’s name gives him his new name – but which names, and which order?

In this puzzle card, there were a few additional steps more than in Santa’s Wish. Essentially, more puzzles to find and solve – one for each letter. But overall, these puzzles felt shorter and snappier than those in Santa’s Wish, meaning both cards took more or less the same time to solve. Most were traditional puzzles, but some took a more “outside the box” approach to figuring out the solution.

Funnily enough, I fell onto one puzzle first, which I later saw in the hints was the ‘most difficult’. This worked well for me to get the ‘hardest puzzle’ over with before diving into slightly easier ones.

For me, this one had the illustration I liked the most. I can’t tell you exactly why, it was just so bright and colourful and fun to spot the well-hidden details. Of which there were many! Or perhaps it’s just that I love big moons (and I cannot lie). Either way, out of the three, this will be the one I’ll place at the front of my festive mantlepiece when December comes round.

 

 

Clawy Christmas

Alert, naughty kitty on the loose! This Christmas, Santa’s furry friend has decided to “redecorate” – lighting up the tree (literally), creating unique wall art with her claws, and snacking on tinsel like in an all-you-can-eat buffet. But why is this usually purr-fect kitty behaving so claw-fully? Can you figure out what will turn her back into the angelic furball she usually is? Dive into this hilariously cute adventure, and let the festive feline fun begin!

Last, but by no means least, is Scarlet Envelope’s most recent card named Clawy Christmas. This card features a rather mischievous cat! Imagine a beautiful home all ready for the holidays… Completely destroyed by the claws of a pesky kitty. Yeah. There’s a reason I’m more of a dog person. *shakes fist at fictional cat*. But paired with the scene of festive destruction is one of the cutest opening lines,

“Have all the holiday fun you can get away with”

Now, full disclaimer, I played this card just before the final artwork was finalised. So whilst I did have a tiny struggle – I realise that these minor qualms had already been addressed in the final art pass – which looks absolutely gorgeous I might say!

But that aside, these puzzles are certainly the most entry-level of the three. They’re well sign-posted,  quick and easy solves, and involve fun interactions with the physicality of the shape of the card. There’s a playful narrative about the cat woven throughout the puzzles that culminates in a festive twist too. In all, I’d probably recommend this one more for an audience including kids and families – perhaps one for non-puzzle people to dip their toes into before jumping into the other two in the series.

Out of the three, this one was also my favourite, if that helps sway your opinions! 😉

 

 

The Verdict

One of my favourite things about all three cards – apart from the puzzles of course, was how lovingly illustrated they are. Although I played in August, each one felt fuzzy and warm and cosy as heck. I cannot stress enough how cute these are – even for non puzzle people. If these cards had zero puzzles inside them, I’d still love to buy some for friends and family because of how lovely they look on the mantlepiece. It really helps having a mix of fun puzzles, backed up by lovely illustrations. A round of applause for these!

But back to the puzzles… In some ways, having a little date stamp on the back reminding mewhich one was designed in 2020, which in 2022, and which now in 2023 was like a time capsule into Scarlet Envelope’s history. I am a really big fan of Scarlet Envelope. Not just as incredibly lovely and generous people, but also as talented puzzle designers and game creators. They’ve made one of my favourite games ever, and over the years they’ve made better and better games and puzzles. The way I played all three cards (in chronological order) reminded me of this, and it was like tracking a designer’s skill increasing over time.

So the verdict is, we love them! I would recommend these puzzle cards for just about anyone. They lean towards an easier puzzling-level, with a few real head-scratchers. They’d probably be appropriate for a particularly smart child, but as with all things Christmas, you’ll probably get the most out of them if you sit around with family and solve them together.

At the moment the Scarlet Envelope team is Kickstarting the three cards, so now is an excellent time to go ahead and back them if you want to see these (and I hope more in the future) come to life and made available to the general public.

 

 

If you want to purchase your own Puzzle Christmas Cards, you can back these directly on Kickstarter here. If you’re reading this after the Kickstarter has concluded, you should be able to find them directly on Scarlet Envelope’s website here.

Please Note: We were sent a complimentary preview copy of the Puzzle Christmas Cards. This does not affect the contents of our review.
Photos in this review are taken by us at The Escape Roomer. Please don’t use without permission! 🙂

Escape Room Cottage Tewkesbury | Review

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Escape Room Cottage Tewkesbury | A holiday cottage cross escape room – Can you solve the puzzles, unravel the story, and gain the prize… all in one long weekend? The house is filled with puzzles and clues, all woven together into a story for you to discover. 

Date played: July 2023
Time taken: Played over a long weekend (Fri-Sun) with approx 10-12 hours of puzzling
Number of players: 4
Difficulty: Moderate-Hard (different puzzle levels available)

 

A Weekend of Puzzles

Playing escape room games is a bit like (I imagine) being addicted to drugs.  That first game you play gives you a massive, excited, cerebral high, sending you back out into the world buzzing.  It feels so good that you’re soon back, searching for a repeat of that high and, for a while, each new game also gives you the sought after buzz.  But it’s not long before one game at a time isn’t enough.  The comedown after a single game sends you scurrying to book a second straight away and pretty soon you’re booking escape room days of five or six games in a row.  By this point you are a fully fledged ER addict.  So when an opportunity to actually live in an escape room, where you can eat, drink, shower and sleep surrounded by puzzles, comes along, it doesn’t take much persuasion to hand over your cash for a full weekend of ER highs.

And at the Escape Cottage in Tewkesbury a weekend of highs is exactly what you get.

 

Escape Cottage?  What Is That?

The Escape Cottage in Tewkesbury is an AirBnB property run by the lovely (and very responsive) Caroline and Rich.  And honestly, the cottage itself and Tewkesbury would be more than worth the price of the weekend.  The cottage is really a three floor house right in the centre of medieval Tewkesbury.  It is a little jewel box of a property, filled with eclectic, quirky and lovely artwork, sculptures and books, that can accommodate up to 5 guests across three bedrooms (a double, twin and single) and with three separate bathrooms.  It is beautifully decorated, luxuriously comfortable and spacious and has everything you need for a weekend break, including a fully equipped kitchen. It sits in the heart of the lovely town of Tewkesbury, which is rammed with characterful, wonky, beamed medieval and Tudor buildings, as well as narrow, atmospheric lanes and alleys and a stunning Medieval abbey.  Tewkesbury was the site of a key battle in the War of the Roses, commemorated throughout the town with colourful banners representing the many warring families, and there are plenty of self-guided walks around the key historic sites available.  And even if history is not your thing, Tewkesbury’s location as a point where the River Avon and the River Severn meet, creating the Severn Ham nature reserve, means there are wonderful riverside and country walks also on the cottage’s doorstep.  Also just outside the cottage door are a great variety of independent cafes, restaurants, pubs and shops.  There’s no private parking at the cottage (though a cheap long stay car park is a few mins walk away) but, honestly, once you’ve arrived everything you could possibly need for a weekend is all within walking distance.

 

Yes, Yes, Sounds Lovely, But What About The Escape Room?

 

 

TBH I wasn’t sure what to expect of the escape room element when I booked the cottage.  I thought that perhaps, in order to appeal to the widest audience possible, the puzzles might be too simplistic for my team of experienced ER nerds, or that it would simply consist of nothing but padlocked boxes dumped in a room.  Oh how wrong could I be?  The puzzling element of the cottage blew our minds and vastly exceeded every expectation we had by miles and miles and miles.

The puzzling starts even before you’ve arrived, as in your welcome email your host sets up the story behind your weekend adventures and gives you the first puzzle that will give you the code for the property’s keybox.  OK, this puzzle IS fairly simple but then you don’t want your guests to spend hours sitting outside your property wondering how on earth to get inside!  But once inside, the puzzle world expands and the house becomes a treasure trove of clues, secret messages, mysterious locked boxes and intriguing artifacts.  While areas of the house that are definitely NOT part of the puzzle world are clearly marked (by locked doors and stickers), and you are told before arrival that most clues will be straightforward to find so “you won’t need to pull everything off the walls and disembowel the furniture” there is an element of ‘searching’ needed to get puzzling properly.  And inspiration and clues can strike at any time – even an innocent mid-puzzle trip to the loo can suddenly reveal a detail hidden up until then.

 

 

There is a clear narrative thread to the puzzles, and hints and clues are found in letters and postcards discovered as you move through the property.  My advice is to read them carefully because at the end of the puzzles you will have to make a decision based on all you’ve read beforehand.  While that narrative winds its way throughout the game play, once you’ve reached a certain point (I won’t say what as it’d ruin the excitement of the discovery for future players), the order in which you tackle the various puzzles no longer matters.  Through some very clever tech, you can choose which puzzles you want to focus on, or jump around between the different ones if something stumps you and you need to think about something else instead.  From that ‘certain point’ mentioned above hints are easily available if needed, but hosts Caroline and Rich are also accessible via phone or AirBnB messages if you really get stuck.

The variety of puzzles is impressive – there are some purely physical ones, as well as ones for the mathematician in your group, or the music-loving team member or the crossword obsessed player, the logic puzzle solver or that player who just enjoys a good jigsaw.  There are some lovely little moments of puzzling and discovery magic that delighted my entire team and had us squealing with excitement, racing up and down the stairs, or just saying “wow” repeatedly.  As a team we’ve pretty much seen and played it all before, but there were some elements here that had us genuinely surprised and excited.  And to stop the puzzle-hardened obsessives from simply locking themselves inside for an entire weekend, also built into the experience is an outdoor puzzle/treasure hunt that takes you through much of medieval Tewkesbury, giving you puzzling pleasure, a tour of the town and a dose of fresh air all rolled into one.  My team failed to find a part of the initial set up for this treasure hunt but still had a lovely time wandering the streets of the town and managed to find all the answers we needed.

 

 

And there are differing levels of involvement and commitment to the weekend too.  You can choose to take things at a leisurely pace, solving just a handful of puzzles that get you to a certain narrative point, or you can keep going and solve more, or, as we did, commit to the completionist experience and make sure you’ve solved every single thing in the house including the few ‘bonus’ puzzles.  Overall I think our team of four puzzled hard for around 10-12 hours in the cottage (but we also squeezed in 11 other escape rooms in Cheltenham and Worcester, on the Friday, Saturday and Sunday) so you can take your time, enjoy the luxurious cottage space and the beautiful town it’s in, and still play through most of puzzles on offer.

In other words, this escape room cottage experience can be enjoyed by anyone who likes to puzzle.  There’s enough to keep a diehard ER enthusiast busy and satisfied, while a relative newbie or a family group could also play and have an absolute blast of a weekend.  In short, this escape room cottage surpassed my expectations by a (beautiful) country mile and is amazing value for money, given the loveliness of the house and town and the sheer quantity of puzzles squeezed in.  Would 100% highly recommend to pretty much anyone and everyone.

 

 

A Note on Accessibility

The listing on AirBnB makes it clear that this is an old house split over 3 floors with only stairs for access, so unfortunately it may not suit those with mobility issues, especially as the puzzle-solving requires quite a lot of going up and down across all three floors.  Some of the puzzles use colours or sound so may be harder for those with restricted vision, colour blindness or hearing loss.

 

Full details of the cottage and how to book are here.

 

Photos in this review are either (c) Cottage Owners (from AirBnB), or Karen Myers, Jake Andrews, Jane Blackwell.

Mystery Guides: The Midnight Body Snatcher (Edinburgh) | Review

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Old Town Edinburgh Treasure Hunt Review| In 1695, Edinburgh’s Old Town was haunted by a mysterious grave robber known as the ‘Midnight Body Snatcher’, who when supply ran out.. turned his hand to murder!

Date Played: July 2023
Time Taken: 3 Hours
Number of Players: 2
Difficulty: Easy

Here at the Escape Roomer we all kinda have that one thing we write about “the most”. For example, I actually don’t write about (or play) nearly as many escape rooms as my co-writers. But what I do obsessively play are outdoor puzzle trails. The moment I spot a new one on the market, come rain or shine I’m out there with a pen and paper ready to explore. There’s just something so much fun about combining puzzles with exploring an urban space. You get to see things in a new light, you learn historical facts, and you get a pretty fun work out too…

*cough cough*

…Well, this particular trail gave me quite literally the work out of my entire life. But even that was kind of cool in itself!

So when I heard about Mystery Guides, I had to get my hands on one. They sounded absolutely awesome. And you know what? They were! But wait, I’m getting ahead of myself. Let’s go back to the start.

 

So, what are Mystery Guides all about?

Mystery Guides is a company based out of Portsmouth. They’ve got that small, independent feel, and you can tell the creator really loves what he does. Fast forward a few years from their foundation and now Mystery Trails has setup popular trails in many, if not most major cities around the UK. Luckily for me, one of those trails is in Edinburgh.

The format of a Mystery Guide is fairly straightforward. With your order you’ll receive a physical, printed clue book. These books are lovingly illustrated and come packed with puzzles that guide you around the city. With each new puzzle section, there’s a snippet of map showing you where to go next, the actual clue to be solved, and then a snippet of story. In our case, this was in the form of diary entries. Many clues also had local information about the history of the area, or useful tidbits about local businesses / street names / and fun facts.

The games are very much intended for single-use, as you’ll need to write all over them to solve the puzzles.

 

 

The Midnight Body Snatcher

In our case, the Old Town Edinburgh Treasure Hunt was a story about “The Midnight Body Snatcher”. Set in the cold winter of 1695 where the streets of the city were gripped by tales of a shadowy body snatcher. In true Burke and Hare fashion, we were hot on the heels of a body snatcher trying to figure out exactly who they are thanks to environmental clues.

I say “hot on the heels”, but what I actually mean was that we were playing in 2023. A new piece of evidence in the 300 year cold case has proven to be the key we need to figuring out who the body snatcher was. The fact he’s probably been dead for centuries didn’t detract from the real sense of urgency to solve the case. And for that, it was a lot of fun.

In terms of gameplay, the Midnight Body Snatcher sort of plays out like a logic grid. Well, sort of anyway. There isn’t too much ‘logic grid’ to it, but the idea is there are:

  • Five suspects
  • Five symbols
  • Five colours
  • Five items of jewellery

And with each puzzle solved you can eliminate one of these. The puzzles were a mix of more well known puzzle styles, and ones that were totally unique to the environment. But, in most cases we arrived at a landmark and had to use the physicality of the landmark to solve. Sometimes that meant looking at a plaque, other times it meant counting the letters, or getting up close and personal with a particular landmark to try to find a hidden detail on it.

At first I was a little surprised the categories of “symbol” and “jewellery” felt… Well… Quite random. But then as we neared the finale it all fell into place beautifully with the local history, in a satisfying and fun climax.

 

Puzzling around Edinburgh City

I played this game in a team of two with my co-writer Rebecca. The game arrived, and no sooner than it did we made a plan to play together on the next Sunday. The fact the weather forecast said it was due to rain all day almost put a dampener on our plans – but not quite. Because it turned out the weather forecast was completely and utterly wrong, as it was a beautiful sunny day. So sunny, we even stopped for ice cream!

If we had just one criticism about the whole experience, it would have more to do with the city than the game, and that was: THE HILLS. I’m writing this review days later and my calves are still aching. Yes, yes, Edinburgh is a hilly city. I live here and I’ve made my peace with it. But The Midnight Body Snatcher took us up and down and up and down and up and down. The whole thing takes place within a fairly small “central city” area. The beautiful old town around the Royal Mile. We began at the Royal Mile, then went up, then down, then back up to the Royal Mile, then back down the other side, then back up the Royal Mile. It’s a good job I don’t skip leg days at the gym.

But one of the good things about Mystery Guides is that the experience is entirely self-led. If you need to take a break, you can. In fact, our trail offered three opportunities to take a break in pub stops.

 

 

The Verdict: Mystery Guides Edinburgh

We really enjoyed Mystery Guides’ Edinburgh Trail. There’s fewer pleasures in life than spending time in the sunshine with a friend.

We’d in particular recommend it for families – it struck just the right balance of educational vs fun in an almost Horrible Histories style, and we felt the style of puzzles that pushed us to search about the physical environment would go down a hit with a younger audience. We would also recommend setting aside a full day for this. It does recommend around 3 hours to finish, but there’s so much to see and so many wonderful places you might want to stop and stay a while in. Plus that will definitely break up the hill-climbing!

 

 

The Old Town Edinburgh Treasure Hunt can be purchased from Mystery Guides website here.

Note, we were not charged for our experience but this does not affect our review in the slightest.

Clue Cracker: Mega Bite | Review

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Mega Bite Review | Yo dudes and dudettes! Put down your Boom Box and step into a world beyond your wildest imagination, where the lines between reality and the virtual world blur. You’ll be transported through a Zombie arcade game and thrown into a carbonic, mad-capped world that will have you on the edge of your seat. MEGA BITE is not your average escape game. It’s a multi-dimensional experience that will push you to your limits. You’ll have to use your wits, skills and teamwork to escape this fantastical world and make it back to reality.

Date Played: 6th July 2023
Time Taken: 53 mins 13 seconds
Number of Players: 4 (3 adults, 1 child (12)) 
Difficulty: Easy to Medium

Ok, so, lets cut to the chase here – if you’d spotted my Facebook and Instagram posts on the day we played this game, I simply said five key words – YOU.MUST.PLAY.THIS.GAME!

And here is why….

 

 

Firstly, if you’ve played Clue Cracker games before, you already know that you are in for a treat. Having played Jail Break, Diamond Dogs and Temple Quest here, there has become a certain expectation that they create high quality immersive experiences, on a level only dreamt of by other companies.  Clue Cracker have a very obvious style which is visible across all of their games in terms of decoration, puzzles and game flow.

But before I pinpoint how this game exceeds all expectations, lets talk customer service…

 

The Warmest of Welcomes at Clue Cracker

Clue Cracker has two separate locations within Tunbridge Wells. Their original is based at The Shuffle House, a beautifully appointed restaurant with some food to die food – so Id highly recommend that after a brain taxing hour in an escape room. Their newer location is literally just over the road (so no excuse to still not grab a bite to eat!) and houses both Temple Quest and their newest addition Mega Bite.

The reception at Clue Cracker is quirky yet practical. Some big comfy sofas, a handful of lockers and a two player arcade machine – this kept my son Fin quiet for a good twenty mins whilst we chatted with owner Ben.

Now, lets be honest here, as an owner, you’d expect a certain level of enthusiasm and pride in your product, however chatting with Ben for the first time was a complete delight. As we were there for opening day, there’s no doubt that this would have been a very stressful day, and as the last team of the day at 9.15pm, I wouldn’t have been surprised to be met with a slightly bemused GM and owner who was ready for the clock to hit home time – but this couldn’t be further from the truth. Ben was engaging, genuine, humorous and thoughtful; clearly proud of the creation we were about to face. And, he had every right too, as he guided up down to the brightly coloured neon entrance to the room.

 

Up Down, Left Right and START!

Given that this is a brand new room, we were yet to have seen any reviews, and the website is a little sketchy in terms of a full disclosure about the game, we were chomping at the bit with anticipation not knowing behind what was behind the door. Quick normal pre-game health and safety talk, and game rules completed, Ben accompanied us into the room.

However, this game started very differently to how we were expecting – its tricky to go into detail without creating a spoiler here, so forgive my approach… He guided us around the initial room with some do’s and don’ts, quickly followed by a phrase that all owners must dread to say to their teams on opening day “Ah crap, this is embarrassing. Day one of opening, and the main feature of the room isn’t bloody working. Give me a minute and I will see if I can fix it

…..And with that, he walked off and shut the door.

Bemused, we looked at each other, until it dawned on us – ooohhhh, that’s what we need to do to escape! Game On!

 

Visually Mind Melting

Now with a theme which is so called 80’s Zombie Arcade, you’d expect bright, loud, neon. And that’s exactly what you get! As you can see from the images kindly supplied by the guys at Clue Cracker in this review, you are immersed into a wacky world of 80’s animation, with a booming sound track, with a little hint of Stranger Things. You truly are thrown back in time, and its truly wonderful. Its quirky, unapologetic approach is a full blown attack on the senses, which fills the brief and then some! All this, whilst keeping the same Clue Cracker style that is seen across all their games.

There are some truly remarkable aspects of technology in this room, more than a handful of wow moments that will take your breath away, and some brilliant surprises that you are unlikely to have encountered anywhere else.

 

 

Puzzles… This Ain’t Pacman

When first chatting with Ben prior to the game, he discussed the need for this game to have a much more family friendly approach which is accessible to all. As enthusiasts, this concerned us a little as I didn’t want to smash the door down, be there for 30 mins and walk away without the brain getting a decent work out. But, never fear! Our concerns were alleviated when hit with puzzle number one! We all know what happens to those of us who have played far too many games – you get a bit puzzle blinded and “oh, i’ve seen this before” overthinking brain kicks into gear. And that’s exactly what happened to us! Don’t be fooled by the animations, visuals and outstanding effects in this room; there’s clearly moments when the brain cells need a work out!

Every puzzle fitted into the theme perfectly. The loud, bright animated approach isn’t just the set design, but the puzzles too. The game is very tangible so there’s lots to pick up and move around. There is very little to read, which for a family friendly game is perfect – you’re never stuck in bits of paper and you’re not hunting around for tricky maths equations. Its all big, chunky and impactful. But, don’t forget to search – look high, look low and question everything. Its easy to be bamboozled by the colours in here, but the colours may well be the thing that help you!

 

Sorry Alan Sugar, Atari Has Nothing on This

Whilst there is no doubt this is 100% a family friendly game, with puzzles galore, team work is the name of the game.  One area of games that often gets overlooked, is the manner in which they flow; including how you work as a team. A great aspect of this game is how is separates you at moments and then pulls you back together – many puzzles need open discussions, where as others can be a solo mission. At no point did you really feel like you were completely lost, but similarly, the flow of the game meant that it challenged everyone enough to get a subtle hint to push you on your way.

Speaking of hints, the clue systems in this game were a lot of fun. A well loved “character” from the 80’s may likely make an appearance, and well, you may well need the help of another character in the game, who has a bit of an issue of his own too.

One thing that Clue Cracker have done well in, particularly in both Temple Quest and Diamond Dogs, is heighten the sense of pressure nearing completion of the game. And Mega Bite follows that same pattern. Don’t expect to just open a door at the end and walk out, with the obligatory “well done for escaping” comment from your GM here. Expect full blown action, sweat dripping, music booming-type escape, with a huge smile on your face.

 

Mega Bite: The Verdict

I think if you have read this far, you can clearly see quite how amazed we were by this game. Our de-brief for every game we’ve played in the car on the way home, usually revolves around  one key subject “what would you change?”. And guess what, this is the first game we’d played where there was absolutely nothing! The customer service, game play, puzzles, theming, technology, effects, ticked every single box with a huge green permanent marker!

I often try to not get drawn into the “what’s your favourite room” conversations, as it often depends on the context. One place may have strong puzzles to make it a favourite, one might be due to the immersion, others might be how visually simulating it is. However, this room has to feature in every single one of them categories.

Clue Cracker have always been a company that, within their games, haven’t taken themselves too seriously, and upon each new room, that continues to demonstrate their enthusiasm, passion and devotion to their craft. This room, yet again shows, that the love of the game, produces a lovely game. And, without doubt, I leave you with the same five words that we started with… YOU.MUST.PLAY.THIS.GAME!

 

To book this game, visit: Mega Bite – Clue Cracker Games

Turbo Button: Floor Plan 2 | Review

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Floor Plan 2 Review | A comedy adventure inspired by escape rooms, packed with more puzzles than you can fit in an elevator. On your first day of work, the boss sends you on an errand to retrieve a lost treasure that will turn the company’s fortunes around. And good news: it’s somewhere in the building! Just use the elevator down the hall. Oh, and by the way, each floor is a gateway to another world, nobody speaks your language, and time and space are fluid.

Developer: Turbo Button
Date Played: Summer 2022
Console: Oculus
Number of Players: 1
Time Taken: 6-8 hours

Listen, I LOVE Floor Plan 2.

That’s it. That’s the review. Stop what you’re doing, grab your VR headset and give it a download.

It’s one of those games that even though I finished months and months ago sometimes I just log into it for fun.

We’ve mentioned Floor Plan 2 in other posts, such as this one (which is somehow still our most read article on this whole website by a massive margin), but somehow it flew under our radar to write a full review until now.

So, full disclosure, we as The Escape Roomer were given a code to play. Unfortunately for personal reasons the specific reviewer who was assigned to the game wasn’t able to complete the review. The months rolled on and regrettably Floor Plan 2 slipped down in our priority list. Until one day I sat down and thought to myself – hey, I could really do with a fun escape room VR game right now. I DMed the original reviewer assigned, since they were one of the only other people I knew with a VR headset and passion for puzzles, and the name Floor Plan 2 came up. So I went off and purchased a copy.

So whilst this review isn’t comped exactly, this review was sparked by an “oh my god this game is so fun why haven’t we reviewed it yet” …”oh wait” moment. As such, it’s a completely honest and unbiased and perhaps a little over-excited verdict on Turbo Button’s Floor Plan 2. The verdict? It’s fantastic and I love it.

 

Are you ready to climb the corporate ladd- I mean, elevator?

So yes, I love this game, but equally I’d be lying if I said that some moments in this game didn’t frustrate me so much I wanted to virtually slap the stick of butter out of the strange little creatures’ hand and shout at my CEO. But good art should make you feel raw, visceral emotions, right? Which also brings me to the other big thing I wanted to say about this game: It’s comedy. It’s surreal. It’s mind-bendingly bizarre yet also so surprisingly recognisably corporate too.

It reminds me a lot of those point and click puzzle adventures from the 90s and 00s. You know the ones I mean – where you wander around locations picking up objects and combining them in surprising ways to create unimaginable outcomes all in the name of puzzle solving. Floor Plan 2 is similar in a way – you collect objects as you go, and then eventually you’ll find a use for the object – and it definitely won’t be how you expected it!

But this is where the puzzles get much more interesting than anything else we’ve encountered. Floor Plan 2 is in VR… So throw all your preconceived notions about how games work out the window. For starters, your mode of transport is an elevator (or lift, here in the UK) taking you between floors of a large sky scraper. Some objects can’t be taken in the elevator, so how are you supposed to get them to the floor above or below? Well there in lies one of the first big puzzles.

 

 

Okay… So it’s an office block? I get it.

Do you? Because I’m not sure I do! Because the things you find in the office block are bizarre. Try a nightclub chicken party. A bathroom that rotates 360 degrees. An ancient Egyptian tomb. Outer space. A bumblebee kingdom. It’s bright, it’s colourful, and it’s a joy to spend time in. Floor Plan 2 is playful in its environment design, and even more playful with it’s puzzles and absolutely nothing can be taken for granted. Not even gravity. For all of these reasons and more, I absolutely adore this game.

My favourite moment in the game is the moment that first sold me on the idea of the game. It’s you, you’re sitting behind a desk, and people come to you with their problems. They scoot up on chairs and express their issues to you in loud voices that sound like someone going “bleh bleh bleh” into the microphone. No shade, I think its hilarious. You with your little name badge and boring desk job solve their problems. After all, this is Puzzl Corporation, and your company’s motto is to solve any problem.

 

 

At some point, you get promoted and gain access to the elevators, and this is where the game ‘really’ begins. Cue all the bizarre gravity defying chickenery.

The puzzles themselves are a mixed bag in terms of difficulty. There are some real tricky moments where you’re pulling your hair out, and many other moments where you walk in and have a sense of exactly what you need to do. Overall I’d probably say it’s a little bit too tricky – for the light-hearted, almost childlike environment, there were a few times where I almost put my headset down and didn’t return. But the difficulty of the puzzles makes for a longer, and much more satisfying game when you do eventually solve it all.

In all, the base game lasts about 1-2 hours for the core game, but after which an “overtime” remixed version of the experience is unlocked in which players can explore freely and try out new versions of old puzzles. One of the things you can do in “overtime” is hunt for missing pets, scattered throughout the building. Doing this unlocks new hands you can try out. Yes – really. A “totally not painful procedure” where you stick your hands into a loud machine and your hands come out completely different…

Do with that information whatever you will, but I had a blast!

 

 

A Comfortable Ride in the Elevator?

As with all VR games, I like to mention comfort – because VR isn’t everyone’s cup of tea. Floor Plan 2 gives the players a fixed position teleportation system. Since most of the game happens in the elevator, you’d do well to make space in your floor to move freely about the elevator – maybe 2×2 meters to be safe. Beyond this, when the elevators open you can teleport to a fixed space within the room outside. In this way, it’s one of the least nauseating games in VR, and very suitable for people prone to VR sickness. You could even play the game sitting down, if you wanted to.

Similarly, the graphics are bright and colourful but very simple shapes – so I never experienced any game breaking or lagging issues on my device (Oculus Quest 2). It runs smoothly, feels comfortable to play, and is a fun experience start to finish.

 

Floor Plan 2: Backside Story

So why am I writing this review now exactly? Well, at the time of writing Floor Plan 2 had just released a brand new, FREE upgrade called Backside Story.

When an ancient elevator awakens and the experts are busy, it’s up to you and the PuzzScouts to retrieve the lost treasures that lie within.

I already owned the game, so all I needed to do was hit update, pop my headset on, and I was immediately transported back into Puzzl Corporation. And yes, I immediately started grinning from ear to ear! I was BACK! Back in this wacky, ridiculous, wonderful world of Floor Plan 2 for all new puzzles in all new locations. In this upgrade, players are contacted by a member of the PuzzScouts who needs help. You’re sent into a brand new elevator in search of three specific items hidden across 6 new locations.

In the new locations, there’s a Dungeons and Dragons themed maze with wizards and knights, there’s a circus tent with definitely-rigged games to play, and there’s a cockroach hotel room of corridors and locked doors to be accessed. In all these three locations, the elevator now gives you the ability to go “behind the scenes” on them. These are new locations in and of themselves, and the key to success with these puzzles will be seamlessly interacting with the front – and the back of the same location to succeed.

 

 

If you don’t already own Floor Plan 2 and wanted to buy it, this upgrade will be available with your purchase. However be mindful that the game will now be slightly more expensive overall (just a $5 increase).

In any case, I really love that the developers added this in. It patches a lot of things from the base game including plenty of accessibility options, which I love, but more importantly it added a huge amount of gameplay for free. The addition added an extra hour or two onto the base game (or in my case, at least 3 because I got very very stuck on one particular moment and spent days faffing!) is no small feat! It’s not so common that developers finish a game, and then return and add more content to the game just because they want to make it an even better game, but I applaud them for it.

 

 

Floor Plan 2 (and Backside Story) – The Verdict

I’ve said it before and I’ll say it again, but Floor Plan 2 is a world that is an absolute joy to spend time in. It’s like a cross between a classic escape room and a game like Job Simulator, but more fun than both of those. When people ask me what VR games I recommend, this one comes up again and again. For goofy silly fun, but actual brain-boggling puzzles that really make you scratch your head – or rather, scratch the top of your VR visor.

For the absolute silliness and bonkers attitude of this game, we’ve decided to award it the special “Fun Factor” badge – awarded to games which are extra fun to play. You can read more about our award badges here.

FUN FACTOR All games are fun, but look out for the Fun Factor badge on any review that goes all out on fun!

 

Floor Plan 2 is available on Oculus and Steam VR.

P.S. Whilst we did receive a copy for free, the reviewer in this case (me) is not the recipient of that free copy.

PostCurious: Light in the Mist | Review

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Light in the Mist Review | Your friend’s mysterious disappearance results in the discovery of an unusual item, leading you to embark on a journey through time and memory. In this narrative puzzle adventure by PostCurious and Jack Fallows, an intimate coming-of-age story is told through an object that serves as a tarot deck, a puzzle game, and a work of art.

Number of Players: 1 – 4
Time Taken: 6 Hours
Date Played: May – June 2023
Difficulty: Medium

Why, oh why do I leave the very best games to play very last on my to-play pile!? If I texted any of my puzzle friends right now and said “Hey have you played Light in the Mist? It’s really good” I’d be laughed out of the WhatsApp chat. To be honest, I think it’s because I either buy them and keep them on my shelf for years waiting for the perfect opportunity to play it, or don’t purchase them at all thanks to extortionate extra-EU shipping fees games have these days *wipes tears with the UK flag*

Light in the Mist is one of those really good games I played very late. But in this case, it wasn’t me but a friend who bought it. And little known to me til I ended up chatting to the creator, PostCurious actually has distributors in the UK so shipping fees are… Surprisingly affordable!

Hey, better late than never, eh?

I first got my hands on a copy when my super lovely friends at Escaping the Closet and I boarded a ferry from Hull to Rotterdam en route to play a weekend of escape rooms in the Netherlands. We were sitting lazily on the top deck of the ship, listening to the drone of a singing-dancing-castanet playing ferry performer, when Ash suddenly reached into her bag and brought out a little box. “Oh hey, I brought a game! Shall we play?” She plonked a copy of Light in the Mist down on the slightly sticky plastic table, brushing aside the remains of dinner. And, as the boat left the port and sailed off into the deep water of the channel, we all started playing Light in the Mist.

 

 

I didn’t get a chance to finish the game until a month later, when I bought myself a copy and, completely forgetting where we’d ended up on the ferry, I started again from scratch in the comfort of my own home. So in short, at the time of writing, I’ve played Light in the Mist not once but twice… And you know the strangest part? Both playthroughs felt completely different. I understood the story in a different way. Different things happened to me. I collected different items. I learnt different things. Wow!

 

There really is something weird about these woods, you know?

Light in the Mist can’t be described as a game so much as it is described as a “puzzletale“. It’s a character driven narrative story, but the medium isn’t pages and ink, it’s told through a deck of tarot cards.. And of course, puzzles. As you work your way through the deck you choose which cards to draw in an almost choose-your-own adventure flow of the dreamlike meandering story. To navigate through the tarot cards, you solve each tarot card’s puzzle. Each solved puzzle will take you to a new page in the book and you’re encouraged from there to go at your own pace and follow your intuition. You’ll collect items, loop back on yourself sometimes, and uncover more and more with every metaphorical step you take through the woods.

With each puzzle solved you, the players, get a glimpse into the life of your friend Sam. You see, Sam is missing in these woods and the only item you have to guide you back to her is this deck of tarot cards. What follows is a story that unfolds non-linearly. It’s compelling, intimate, and in some parts quite upsetting.

Over the course of the game, which is around 5 or more hours (but I think I came in at at least 6), you’ll build up a complete picture of Sam. There are some trigger warnings at the start of the guide contained in the box, but it’s all handled gracefully and with respect. I believe somewhere in the trigger warning it mentions the intention of the game is to help tell painful stories, so nothing is in there for fun, it’s all essential to the story.

 

 

The woods are lovely, dark and deep

I don’t know why but the whole time playing this game I had this poem going loops in my head. I love this poem. I also have a tattoo inspired by the poem, which features a little path curving through the woods (DM me and I’m sure I’ll be happy to share it the tattoo, haha). But all this to say, I had ~ that vibe ~ in my mind when playing the game. Not in a small part thanks to the illustrations by the ever fantastic Jack Fallows of Cryptogram Puzzle Post, who was PostCurious’ collaborator on the project.

On each new tarot card a new scene loosely inspired by the usual tarot imagery. Yet Light in the Mist takes place in a deep and dark woods, and Fallows has rendered these scenes absolutely beautifully. Dark trees rising from the mist, a shining moon hanging in the sky, and soft lights that glow from the depths in colours more vivid than I thought possible to print on the card.

These woods for sure are lovely, dark and deep.

DIAMOND BADGE awarded to the most visually appealing experiences!

Given how beautiful this game is, we’ve also decided to award it a special “diamond badge”, awarded to puzzle games which are beautifully visually amazing. You can read more about our award badges here.

 

 

Last but not least, the puzzles

It says a lot when it takes me this long into a review to even mention the puzzles. But what can I say? There’s just so much else about this game I wanted to talk about first.

The puzzles in Light in the Mist are varied. As a designer myself I usually like to mention some kind of “puzzle arc” or the overall “gameplay flow” in my review, but Light in the Mist presents a peculiar challenge in that it’s a non-linear game. Meaning players can tackle the puzzles in any order they want to. They might encounter a difficult one first, followed by an easy one. They might ramp up logically in terms of easy – medium – difficult. Or they might do something else entirely. I can’t say.

But what I can say is that players can expect to encounter a range. When I played in a team of 4, we seemed very well matched to play together, as different puzzle types played to our comparative strengths. However when I played solo, I had much more of a challenge. At least, with the ones I had left to solve. Without a second person or two to rely on for support, I found myself spending more time looking at the hints and mulling over different theories before I’d eventually crack the codes.

Nothing felt too insurmountable. There were frustrating moments, and other moments where the puzzle just clicked the moment I flipped the cards out. In the end, it balanced out to be satisfying across the course of the game, and with each puzzle being so surprising and varied never once did I ger bored or feel like I’d already seen something similar.  But it is a unique aspect to the game in that people might end up playing it in an order which isn’t necessarily conductive to satisfying gameplay. Notice I said MIGHT. My gameplay experience was fine, but it’s just something to watch out for.

 

 

A Mystical Convergence of Puzzles and Palms

When we were done – on the ferry I mean – I grabbed the deck of cards and started to read everyone’s tarot more traditionally. There’s something super cool about having a game that also doubles as something else when you’re done. In Light in the Mist’s case, it’s a deck of tarot cards that yes, you can read as a tarot. Not only does this give way to some lovely arcana imagery, but it also means you’ll be able to keep and treasure the deck once you’ve completed the game.

For the purposes of this review – not that I really know what I’m talking about – I decided to do a card reading for you. Yes, you reading this! I thought really hard about the type of person who might be reading our review. Who you are, what your hopes and dreams are, and where you’re going in live. Then I asked the special Light in the Mist tarot deck if they had any special message I should share with you. I drew:

  • The Queen of Swords (upright)
  • The Three of Cups (upright)
  • The Knight of Swords (upright)

The Queen of Swords generally refers to independence, perception and organisation in one’s life. The Knight of the same suit usually means ambition, haste, and communication. Inbetween these two cards we have the Three of Cups, which indicates groups coming together to focus on a common emotional goal – a sense of community and the sense of getting involved emotionally. When the Queen and the Knight of swords appear together it seems pretty significant. Court cards usually mean specific people, and because the two in the suit are side by side it probably means two connected people.

 

 

Now I’m not sure I really believe in this tarot stuff, but there’s a clear message shouting out to me in these three cards, and that is: Get together your two people, your real people-people (friends, family, whoever they are to you) and come together for a common goal – such as solving a puzzle together, and you’ll all grow closer together emotionally. If I sit back and think about that for myself then yeah, I do have two people I usually play puzzle games with, they are connected, and one of them is more perceptive and one is more the ambitious type. We usually play games together and it does bring us closer together emotionally. They’re my community. It’s nice to think of it in that way.

I’m not gonna say the cards are saying to go out and buy this particular game – but if you are here for a recommendation. Well then. This one ain’t bad.

 

 

Light in the Mist | The Verdict

There is a really good reason PostCurious and Light in the Mist are so well known for their puzzle games. Sometimes the pressure of expectation can make a game fall flat, but somehow Light in the Mist avoids that and still pulls itself off as a perfectly well-rounded, beautiful and thoughtful experience.

I would recommend this for, well, pretty much anyone. It’s not traditional in any sense, but with the rules it breaks, PostCurious and the team have executed it near-flawlessly to create a compelling experience. Part puzzle, part story. A round of applause and a standing ovation from us at The Escape Roomer.

Unlike many other games, Light in the Mist is regiftable – though I’m equally sure you’ll want to keep this one for yourself. There’s one destructible element, however this element is provided twice just in case you want to regift it and keep it pristine. At a price point of around £30 GBP (£37 with UK shipping), it’s on the slightly expensive side for what is essentially just a deck of cards. But as someone who has spent close to that on a particularly pretty deck of tarot cards that doesn’t contain any puzzles, I think you’re getting an excellent value from Light in the Mist. There is also a collectors edition available for £90. Do with that information whatever you will.

 

Light in the Mist can be purchased by heading to PostCurious’s website here.

All photos in this article belong us at The Escape Roomer for the purposes of this review. Please seek permission before using them.

 

Gourmaze: The Time Traveller’s Space Bytes | Review

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The Time Traveller’s Space Bytes Review: Super computer G.P.S. has travelled back in time to better understand humans and find the missing data that’s causing it to glitch! You and your team of space cadets have been called upon to find this data on a journey through Space & Time. Along the way you will travel to different eras… expect to devour delicious pizza with the Romans, sip spectacular cocktails with movie stars & indulge on a sweet dessert in the Seventies. Buckle up and prepare yourself for an epic adventure!

Date Played: 6th June 2023
Time Taken: 47:45
Number of Players: 4
Difficulty: Easy
Location: Mayfair, London

I’ve said it before but I’ll say it again. Puzzles AND FOOD?! Sign me the heck up. Gourmaze is just about one of the most unique things you can do in the capital city. It’s the quintessential good vibes, special occasion, summer activity- and no, I’m not just saying that because I seem to always book and play Gourmaze on my birthday.

Team The Escape Roomer is on the quest!

The Time Traveller’s Space Bytes starts in a cute little pub in Mayfair – perfect for having a quick drink in before you get started on your mission. Like with many “outdoor puzzle hunts”, clues are delivered via a back and forth on your mobile device. In this case, Whatsapp. Every member of the team gets a link, joins the party, and when you’re all ready you type START to begin your delicious time travelling quest.

 

Gourmaze: Food Thats Outta This World

The story of the Time Traveller’s Space Bytes is fairly simple and fun. You’re guided by a robot called G.P.S. whose goal is to understand humans and what makes them tick. Unfortunately their data is incomplete, which is where you come in. You and your robot companion over the course of two, maybe three hours (if you eat slowly) must journey through the worlds of TV and film trivia, the musical world, religion, and of course food and drink. All the things that make the world turn round – and they can all be found here in London.

Our first clue arrived!

Unfortunately my player 2 and I had since moved out of London up to Edinburgh, and there’s absolutely nothing like this up north. So it was really nice returning to the capital and seeing how everything had changed. Over the course of our walk, we learned new things about our city, saw some seriously cool new streets and perhaps most importantly – discovered some new favourite places to eat and drink. As I write this, I’m back in Edinburgh and already missing the delicious smells and bustling hubub of some of the places our puzzle trail took us. How soon until I can come back to London and go back to all those places? The pizza is calling me!

 

Pizza is Calling, The Escape Roomer Answers

Gourmaze has been going for some time now and at the time of writing they have three puzzle trails available. One is themed around desserts, the other about Asian food. This one is all about pizza. My favourite! In terms of food it did not disappoint. In this review, we’re not allowed to disclose where the locations are – which is fair – the puzzles are all about actually finding them and saying the secret code to your waiter in order to get your food. We wouldn’t want to spoil the surprise. So instead of giving away their locations, I’ll just describe the food instead:

Our first stop – pizza!

Our first stop, piping hot and extra cheesy pizza in an absolutely gorgeous building. Probably the least likely building I would ever expect to find pizza in. But there it was, waiting to be taken out the oven and served to us.

Our second stop, a cheeky cocktail spot hidden excellently behind a bookcase. For real! If we didn’t know it was there – we wouldn’t have spotted it at all.

Have you ever tasted smoking popcorn?

Our final stop? Dessert! And to a place I’d actually been fortunate enough to pop into earlier that very same week and already knew exactly what I wanted to order. This final place was in an excellent spot for toasting our success with a drink or two, and for catching a train home after as the sun set over the city.

 

Bitesized Puzzles for the Hangry Mind

In terms of puzzles, Gourmaze won’t be for the hardcore enthusiast. I’ll be upfront about that for sure. They aren’t the most difficult puzzles – but here, I think that really works. There’s nothing worse than a HANGRY group of puzzlers, so we rather appreciated having a quick win to get food in us. One of the things this trail did do fairly well however was make use of the waiting time once we’d ordered our meal. In more than one case, we were given something physical with our order – a laminated piece of card, or paper we needed to solve. These were designed to be solved whilst we waited, or whilst we ate, and the solution would come in handy for our next stop.

Similarly, these weren’t overly challenging – in all cases we spotted what we needed to do and got on with it. What they lack in difficulty, they make up for in being well placed and fun to play. They used up otherwise quiet down time, and then once we did get back on our feet we found that the exact routes the puzzles took us were almost always unique and exciting lesser-trodden paths.

 

A puzzle with our pizza? Don’t mind if I do!

 

The Verdict

I really, really enjoy Gourmaze. Whenever people ask me for recommendations for something to do in London that’s a little bit different but still scratches that escape room itch, I think of Gourmaze first. It’s perfect for fans of food (I mean who of us isn’t?) and it’s perfect for puzzle enthusiasts as well. Whether it’s just a more fun way to do date night, or a full-blown corporate shindig, Gourmaze is a lovely way to celebrate.

My only caveat, and it’s really quite a small caveat, is Gourmaze does come with a hefty price tag. This trail is around £49.99 per person. Let’s assume the average pizza is about £14, the average cocktail about £10, and the average dessert around £8 (hey! I did say this was London, didn’t I?). Your total food, bought outside of the game probably only comes to about £32. Lets round it up to £35 when we include the service charge. Of course, you also get a discount at each of the locations for extra drinks and snacks, which we did go for… And perhaps most importantly you also get an excellently good fun puzzle game that takes you between each location. But this means you’re paying about £15 pp for the game, and about £35 pp for the food. I’ll let you be the judge of it – you know your own budget, and who knows how much food will cost by the time you’re reading this, what with the spiralling cost of living crisis. But for me, and considering I saved this for a special occasion (my birthday), it felt worth it! By comparison, the closest competitors are probably Hidden City (at around £25 pp but no food), or Street Hunt (£16.50 pp and also no food). For a more affordable Gourmaze alternative, The Sweet Escape is (at the time of writing) £27.99 pp, and the Talisman Treats £39.99 pp.

In any case, back to the review at hand. The Time Traveller’s Space Bytes was a fun, light-hearted and unique play on traditional outdoor puzzle trails. Gone are the days you have to plan your own food breaks into your day out – Gourmaze does it for you. I really can’t stress how much I enjoyed it. It’s not going to impress the hardcore puzzle enthusiast, but who among us isn’t a pizza enthusiast, and it absolutely ticks the box for them!

 

The Time Traveller’s Space Bytes can be booked by heading online here.

We were not charged for our experience but this does not affect our review.

Escapable: The Great Loudini | Review

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The Great Loudini is a one-of-a-kind adventure that combines the thrill of an escape room with the wonder of live magic performances.  You have been tasked by Harry Houdini himself to help retrieve one of his stolen diaries. Taken by the imposter that is ‘The Great Loudini’… However that’s not all,  Loudini has been working on a way to predict the future! Can you retrieve the diary in time and help Houdini secure his place, as the greatest magician of all time…

Completion Time: ~50 minutes
Date Played: 12th May 2023
Party size: 4
Difficulty: 3.5 out of 5 

After returning from our epic escape room holiday in the Netherlands, we were a bit worried that rooms in the UK would not be able to measure up to the leaderboard topping rooms we had played the week previous. However, we struck gold with our visit to Escapable in Wakefield, where we had an all round magical evening celebrating Ash’s birthday. 

The Great Loudini was an escape room that has been blowing up the recommendation pages, and since it launched we’d spotted plenty of shout-outs to Tom and the team via the various enthusiast Facebook pages. So naturally, we were very excited to see what Escapable had in store for us! 

Take your seats for the Magic Show!

Upon arriving at the venue, we were greeted by our Games Master Tom, who appeared very much in character as a magician apprentice for ‘The Great Loudini!’. We are such big fans of an immersive start and arriving at Escapable did not disappoint. From there, we were taken through to the theatre to where Loudini would be performing. Our Games Master then gave us a glimpse into the fun we could expect from this experience, drawing us in with some of the best live magic any of us had ever experienced. Seriously, live magic in an escape room? We love it!

The Great Loudini was so much fun and truly jaw dropping (huge shout out to Tom for his magic abilities, I have so many questions!). After we’d had our minds blown with some magical mischief, we were blindfolded to sneak through to Loudini’s room. Our first mission would be to sneak into his dressing room to see if we could find Houdini’s stolen diary!

 

 

Perfectly Puzzling Puzzles 🪄

Once we were released into the room to explore, we were delighted to find the room’s physical space and decor very much on theme. Everything in the room was well through out and had a purpose, there were references to magic everywhere, and even some very special hidden surprises! As a group of four, we totally clicked with this room and would recommend this as the perfect size. With this group, the puzzles flowed beautifully, and they were delivered on theme in a satisfying way. 

With a typical group of four, we tend to split to tackle different parts of the room at different times, but with The Great Loudini, we found ourselves coming back together on purpose, just so we could all experience the puzzles on offer. Not to mention tyring to figure out exactly how on Earth some the puzzles had come to be… It literally could only be magic! In The Great Loudini we also came up against a couple of absolutely stand out puzzles, and more than one we’d be left feeling beyond-perplexed as to just what we’d witnessed.

 

 

Knock Knock! Who’s There? It’s Tom.

Throughout the experience, Tom returned to us a number of times (in character), to provide some additional information about Loudini, and to provide us with some ‘tools’ we would need to complete some of the puzzles in the space. These ‘tools’ were presented wonderfully. It’s not exactly a live-actor room, but those touchpoints of interaction were some of the most pleasant interaction with a live actor any of us had ever experienced. These interludes were spaced out perfectly well, and didn’t feel clunky or disruptive in the slightest. Each one was a welcome ‘break’ from the puzzling and into the magical narrative of this superb experience. 

Without giving away too many spoilers, one of the most unique moments of the room was when one of the final puzzles left us all feeling very confused, as we questioned the loyalty of our own as the puzzle and solution was revealed (looking at you Tasha!). It was the best way to finish the experience, and had us all laughing and discussing for many hours after how we had managed to locate the missing diary. 

Escapable: Above and Beyond

Since we were playing on Ash’s actual birthday, I (Al) had reached out to Tom earlier in the month to ask if he had any particularly magical ways of producing cake. Anyone who knows us knows that cake is an integral part of our lives, not just for a birthday! Tom was wonderful and obliged in surprising the birthday girl with an excellent magic trick that yes – actually produced cake too! 

Having played The Great Loudini, we can see why this room has skyrocketed in popularity with the UK escape room community. It was just so different! It was lively, it was funny, it was packed with brilliant puzzles and a smooth and seamless logical flow we all love to see. I cannot recommend this room more, we had an absolute blast.

If you want to play The Great Loudini in Wakefield it can be booked on Escapable’s website here.

 

Diorama Games: The Medusa Report | Review

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Diorama Games: The Medusa Report Review | An American nuclear physicist is found dead in the USSR at the height of the Cold War. What happened, and what does any of it have to do with Abby and her enigmatic father?

 

Number of Players: 1
Time Taken: 1.5 hours
Date Played: April 2023
Difficulty: Medium

 

The prequel to this game, The Vandermist Dossier, is one of those tabletop puzzle games I still talk about. In fact, when I sat down to review this game I noticed The Vandermist Dossier was still one of the six or so pinned games on our homepage, and trust me when I say I only pin games I really, really love.

So I was very unsurprised when I opened up The Medusa Report and immediately fell in love. Then, the game only got better and better as I played it. With each new reveal, each exciting detail, and each twist I thought to myself “Gosh, our industry needs a ‘Game of the Year’ award, so Diorama can win it” and I stand by that.

But I’m getting ahead of myself. What makes The Medusa Report so good? Well, for starters it was a lot of fun to pick up where The Vandermist Dossier left off. There’s something extra satisfying about meeting old characters again for a new adventure. Secondly, The Medusa Report was perfectly signposted. Signposting is a real bugbear of mine, and there’s nothing I like less than not knowing what to do next. Diorama has none of that, it’s clear exactly what to do in a perfectly lore-friendly, non game-breaking way. Each puzzle rolled seamlessly onto the next. Speaking of puzzles, these ones were *chef’s kiss* good. Well balanced, surprising, and delightful. Last but not least, it’s just such a beautiful game. Goddamn beautiful. Let’s dive into all of those points one by one.

 

 

Pick up where you left off…

The Medusa Report is a sequel to the very popular Vandermist Dossier. Like it’s predecessor, The Medusa Report will be available on Kickstarter to begin with, and then will likely be purchasable via their website in a little while. Whilst they’re sequential in ‘story’, I think both are probably fine to play as standalone. There’s a slight cliffhanger at the end of the first one, and the second references the people and places of the first, but otherwise they’re fairly self contained.

That except for the bonus puzzle! Oh yes, if you happen to have a copy of The Vandermist Dossier, you get extra content! Although I don’t want to spoil anything – so I’ll just leave that for you folks to discover yourself. Amusingly, I’d already passed my copy of The Vandermist Dossier to another writer (Rebecca) here at The Escape Roomer. Generally speaking, we like to get as many of us writers across playing a game when we review it. But thankfully, Rebecca lives (thanks to a fortunate move on my part) about a 15 minute walk away!

In terms of that story, in The Medusa Report, we return to the Vandermist family and pick up where we left off with the sister of our main character. Once again we’re rifling through documents and solving puzzles to try to uncover a singular thing: Where is Abigail Vandermist?!

 

 

Part Narrative Journey, Part Puzzle Solving

The Medusa Report is story-heavy, but that doesn’t necessarily mean puzzle-light. It has a good balance between the two. The experience begins when you read an envelope titled “Dear Detective” and then, in a lore-friendly way you’re ‘guided’ through the story through the medium of puzzles.

The game plays out in a linear format – meaning as you solve one puzzle, you’re signposted to the very next puzzle. It might be as obvious as one of the characters directly calling out that item in the dossier, or as subtle as something formatted in a way that looks eerily similar to the format of another item. Both are good and, as mentioned, I really appreciate good signposting. It can make or break a game. The Medusa Report has excellent signposting –  game designers take note!

For folks who wish to go ‘beyond’ the signposted game, there’s additional content in the experience. You begin with one goal: Find Abigail. But there are other goals woven throughout the game. Not to mention the ‘bonus’ meta content. I’m also imagining that since this game is the second in a trilogy, there’ll be even more hidden details which will come back in the third installment – but we shall see!

 

 

In terms of the ‘basic’ puzzles, the ones I encountered were brilliant. I say “I encountered” as even now I look over at my copy of the game and wonder if there’s more to find. Probably there is, but I’ll just have to figure that out myself at a later date. But for the purpose of this review, when I talk about the puzzles I’m talking about the main content of the game. All in, there’s probably around (or just under) 10 puzzles in the experience. Each one took me some 5 – 10 minutes to solve.

If I had to choose, my absolute favourite involved one where I had to return to something I already thought I’d “solved” and look at it again in a brand new way. However – it’s impossible to choose a favourite puzzle in this. They were all so good. I’m not going to say a single word about what the puzzles composed of because it’s best to go into this blind and let the ‘aha’ moments come to you. But just take my word for it when I say they were great. Objectively great puzzles.

 

 

A Visual Journey Through the Past

Last but not least, I want to talk about the aesthetics of The Medusa Report. As with The Vandermist Dossier, the whole thing is set in the world of spies – the CIA, the KGB, and some very interesting content from the USSR. It’s such a rich and fascinating era of history, lovingly recreated in print media. Every item in the case file, minus the fact it smelled so fresh and good (a strange thing to mention but hey!), genuinely felt like it were from the era. The graphic design is second to none, and the quality of the documents is absolutely flawless. It’s the kind of game I want to take everything out from it’s box and put it all in vintage frames and decorate my apartment with. Seriously, that beautiful!

 

 

The Verdict

If you couldn’t tell from the review so far, I loved The Medusa Report. It’s only April, but I’m pretty sure this is going to be one of my favourite games this year, just like The Vandermist Dossier was when I played that one too. With this impressive second game, Diorama Games are quickly cementing themselves as a household name worldwide, and I have no doubt that this game will be a hit in the puzzle community.

For this reason, we’re awarding The Medusa Report with our coveted “Badge of Honour“, which is only given out to games that excel in every category we ‘rate’ based on. I’d recommend this game for just about everyone – but for the best ‘overall’ experience, go back and play The Vandermist Dossier first! In fact, if you haven’t already, that’s the perfect way to spend your time from now until the game’s Kickstarter fulfilment.

Speaking of, The Medusa Report is available soon via Kickstarter here. Later, you’ll be able to purchase The Medusa Report directly from Diorama’s website here.

Please Note: We received this product for free in exchange for an honest review.

Z-Escape: The Library of Enchantment | Review

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The Library of Enchantment Review: Ever wanted to step inside a story? The Library of Enchantment is a fun-filled thrilling family-friendly escape room, full of seafaring adventures, time travelling tricks and a pesky old bookworm who’s always up to meddlesome mischief! Join us for an enchanting experience that requires your puzzling skills, logic, persistence and, most of all, teamwork. Can you help capture Billi the bookworm and put the chaos right before the Library Inspector arrives within the hour?

Completion time: about 50 minutes
Date Played: 8th April 2023
Party size: 4
Difficulty: 3.5 out of 5 

We were lucky enough to be asked to come and try out Z-Arts newest addition to their arts centre, to see if we could help restore calm within the library walls before the (gasp) ‘Library Inspector’ arrives! 

Z-Arts: First things first – the Z-Cafe! 

First things first, let’s talk about the Arts Centre itself. It was super easy to get to (accessible very easily from the tram or walking distance to the city centre). The space was wonderful: all bright colours and smiling faces. Put simply, there is so much going on in here and the atmosphere is very welcoming.

We started off by checking out the café (well, of course), where we got a coffee and a (vegan!) cake for £4.50. The perfect way to fuel up and get our heads in the game, before the main event. For this escape room, we invited Al’s parents along for the ride – so technically we fit the bill. We were a ‘family’ playing the escape room, some adults and some ‘kids’ (us!). Having played in this size group, I would say 4 is the perfect number for this game. It allows everyone to have something to do, but also making sure you have enough people to get through all the different spaces within the allocated 60 minute slot.

 

Photo (c) Lizzie Henshaw

 

Talk about ‘Reading the Room’…

Our first impressions were excellent. The game opened up brilliantly, beginning long before you even got through the main door, which is always a nice touch. It also started with a puzzle that was very much on theme, helping to get us into the swing of things right from the start. Throughout the game, we were welcomed into a number of different spaces, guided by our lovely host, El, who provided us with a new book each time for each room, to help us with where to go next. Each one of these books matched the theme of the new rooms we found ourselves in, and it was a really nice touch that tied the whole thing together in a neat, comprehensive package.

Having a host in the room with us throughout the experience was something that we haven’t come across before. Usually we want to play with just our team, or more likely desperately wanting the non-members of our team to be out of the room – as from our experience, actors in the room are usually a form of demon, ghost, or other unwanted presence to make us jump! However, and most importantly, as this room is built to be suitable for children to complete the experience alone, the presence of a games master throughout definitely makes sense. El was brilliant throughout our escape room experience. They knew exactly when to step back and let us puzzle on, and knew the perfect moment when we needed a slight nudge in the right direction. 

 

 

Quite the seamless room transition!

From start to finish the escape room felt well balanced. The puzzles were varied and exciting – there were physical puzzles, there were logical puzzles, we did some searching, we did some ‘pondering’. We were kept very busy throughout the whole experience, moving through the different spaces to finish all our tasks in order to proceed to the next room. No spoilers, but one of the room transitions was up there with the most fun we have had moving from room to room!! Even Al’s dad had a go, and judging by his smile – he absolutely loved it!

Whilst Z-Arts have pitched this as a family friendly escape (which it definitely is), we think puzzle lovers, both adults and children alike, will have an absolute blast playing The Library of Enchantment. We know from experience that central Manchester is not the *best* place to find escape rooms, so Z-Arts have created a very, very welcome addition to the escape room scene, and one we wholeheartedly recommend! 

 

 

The Verdict: A real hidden gem! 

If you like puzzles, you appreciate set design, and you want a challenge that will fill up the full hour slot for most teams, we would 100% recommend getting yourself to the Library of Enchantment!

You can book your session directly on Z-Art’s website, and tell them The Escape Roomer sent you!

Please Note: We received this experience for free in exchange for an honest review.