Happy 10th Birthday to clueQuest!

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It’s time to break out the yellow-and-black confetti because one of our favourite escape rooms is turning 10 this June.

As one of the longest running escape rooms in the UK, clueQuest has come a very long way since 2013. Founded by the Papp brothers – Gabor, Zoltan, Peter and Gergely, clueQuest has transformed from a little site in Tottenham Hale into one of the most popular and most beloved escape rooms in London, now located in Kings Cross.

When clueQuest first emerged nobody could have predicted the extraordinary journey that lay ahead. clueQuest invited the public to join forces with it’s signature yellow mouse Mr Q and embark on thrilling missions to protect the world. The debut escape room mission, PLAN52, tasked newly recruited “agents” with uncovering a double agent’s identity. Little did they know that this captivating adventure would become a monumental success, with over 170,000 people having played PLAN52 to date. It’s been nominated (and won) countless awards since then. And, remarkably, it can still be experienced today at clueQuest’s current home in King’s Cross.

Here on The Escape Roomer, we’re big fans of clueQuest. Not just their physical escape rooms like PLAN52, but we’ve also played all of the VR games they have on offer, and their Print+Cut+Play kept us sane through the global lockdown.

An EGGsciting adventure

You may also remember a few years ago The Escape Roomer was taken over by the evil, nefarious Doctor Black Sheep. For one week, the entire site was clueQuest yellow and Dr Blacksheep could be found across a number of hidden pages, causing mischief and mayhem.

 

 

Reflecting on the remarkable journey, CEO Gabor Papp remarked,

“clueQuest’s mission statement has always been to create happy memories for people. If companies were measured by how much laughter and happiness they contain, then clueQuest would be the most valuable place in London. We’re so proud of that as a business and as a family.”

To mark this momentous milestone, clueQuest is announcing they’ll be celebrating all year long. Each month, customers will have the chance to win one of many £1,000 gift cards. Each month will bring a new opportunity to win a prize. Be sure to keep an eye out on their website here.

Here at The Escape Roomer, we’re raising our glasses to toast the clueQuest team on their 10th birthday! Here’s to 10 fantastic years of escaping, excitement, and shared adventures 🥂

Gourmaze: The Time Traveller’s Space Bytes | Review

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The Time Traveller’s Space Bytes Review: Super computer G.P.S. has travelled back in time to better understand humans and find the missing data that’s causing it to glitch! You and your team of space cadets have been called upon to find this data on a journey through Space & Time. Along the way you will travel to different eras… expect to devour delicious pizza with the Romans, sip spectacular cocktails with movie stars & indulge on a sweet dessert in the Seventies. Buckle up and prepare yourself for an epic adventure!

Date Played: 6th June 2023
Time Taken: 47:45
Number of Players: 4
Difficulty: Easy
Location: Mayfair, London

I’ve said it before but I’ll say it again. Puzzles AND FOOD?! Sign me the heck up. Gourmaze is just about one of the most unique things you can do in the capital city. It’s the quintessential good vibes, special occasion, summer activity- and no, I’m not just saying that because I seem to always book and play Gourmaze on my birthday.

Team The Escape Roomer is on the quest!

The Time Traveller’s Space Bytes starts in a cute little pub in Mayfair – perfect for having a quick drink in before you get started on your mission. Like with many “outdoor puzzle hunts”, clues are delivered via a back and forth on your mobile device. In this case, Whatsapp. Every member of the team gets a link, joins the party, and when you’re all ready you type START to begin your delicious time travelling quest.

 

Gourmaze: Food Thats Outta This World

The story of the Time Traveller’s Space Bytes is fairly simple and fun. You’re guided by a robot called G.P.S. whose goal is to understand humans and what makes them tick. Unfortunately their data is incomplete, which is where you come in. You and your robot companion over the course of two, maybe three hours (if you eat slowly) must journey through the worlds of TV and film trivia, the musical world, religion, and of course food and drink. All the things that make the world turn round – and they can all be found here in London.

Our first clue arrived!

Unfortunately my player 2 and I had since moved out of London up to Edinburgh, and there’s absolutely nothing like this up north. So it was really nice returning to the capital and seeing how everything had changed. Over the course of our walk, we learned new things about our city, saw some seriously cool new streets and perhaps most importantly – discovered some new favourite places to eat and drink. As I write this, I’m back in Edinburgh and already missing the delicious smells and bustling hubub of some of the places our puzzle trail took us. How soon until I can come back to London and go back to all those places? The pizza is calling me!

 

Pizza is Calling, The Escape Roomer Answers

Gourmaze has been going for some time now and at the time of writing they have three puzzle trails available. One is themed around desserts, the other about Asian food. This one is all about pizza. My favourite! In terms of food it did not disappoint. In this review, we’re not allowed to disclose where the locations are – which is fair – the puzzles are all about actually finding them and saying the secret code to your waiter in order to get your food. We wouldn’t want to spoil the surprise. So instead of giving away their locations, I’ll just describe the food instead:

Our first stop – pizza!

Our first stop, piping hot and extra cheesy pizza in an absolutely gorgeous building. Probably the least likely building I would ever expect to find pizza in. But there it was, waiting to be taken out the oven and served to us.

Our second stop, a cheeky cocktail spot hidden excellently behind a bookcase. For real! If we didn’t know it was there – we wouldn’t have spotted it at all.

Have you ever tasted smoking popcorn?

Our final stop? Dessert! And to a place I’d actually been fortunate enough to pop into earlier that very same week and already knew exactly what I wanted to order. This final place was in an excellent spot for toasting our success with a drink or two, and for catching a train home after as the sun set over the city.

 

Bitesized Puzzles for the Hangry Mind

In terms of puzzles, Gourmaze won’t be for the hardcore enthusiast. I’ll be upfront about that for sure. They aren’t the most difficult puzzles – but here, I think that really works. There’s nothing worse than a HANGRY group of puzzlers, so we rather appreciated having a quick win to get food in us. One of the things this trail did do fairly well however was make use of the waiting time once we’d ordered our meal. In more than one case, we were given something physical with our order – a laminated piece of card, or paper we needed to solve. These were designed to be solved whilst we waited, or whilst we ate, and the solution would come in handy for our next stop.

Similarly, these weren’t overly challenging – in all cases we spotted what we needed to do and got on with it. What they lack in difficulty, they make up for in being well placed and fun to play. They used up otherwise quiet down time, and then once we did get back on our feet we found that the exact routes the puzzles took us were almost always unique and exciting lesser-trodden paths.

 

A puzzle with our pizza? Don’t mind if I do!

 

The Verdict

I really, really enjoy Gourmaze. Whenever people ask me for recommendations for something to do in London that’s a little bit different but still scratches that escape room itch, I think of Gourmaze first. It’s perfect for fans of food (I mean who of us isn’t?) and it’s perfect for puzzle enthusiasts as well. Whether it’s just a more fun way to do date night, or a full-blown corporate shindig, Gourmaze is a lovely way to celebrate.

My only caveat, and it’s really quite a small caveat, is Gourmaze does come with a hefty price tag. This trail is around £49.99 per person. Let’s assume the average pizza is about £14, the average cocktail about £10, and the average dessert around £8 (hey! I did say this was London, didn’t I?). Your total food, bought outside of the game probably only comes to about £32. Lets round it up to £35 when we include the service charge. Of course, you also get a discount at each of the locations for extra drinks and snacks, which we did go for… And perhaps most importantly you also get an excellently good fun puzzle game that takes you between each location. But this means you’re paying about £15 pp for the game, and about £35 pp for the food. I’ll let you be the judge of it – you know your own budget, and who knows how much food will cost by the time you’re reading this, what with the spiralling cost of living crisis. But for me, and considering I saved this for a special occasion (my birthday), it felt worth it! By comparison, the closest competitors are probably Hidden City (at around £25 pp but no food), or Street Hunt (£16.50 pp and also no food). For a more affordable Gourmaze alternative, The Sweet Escape is (at the time of writing) £27.99 pp, and the Talisman Treats £39.99 pp.

In any case, back to the review at hand. The Time Traveller’s Space Bytes was a fun, light-hearted and unique play on traditional outdoor puzzle trails. Gone are the days you have to plan your own food breaks into your day out – Gourmaze does it for you. I really can’t stress how much I enjoyed it. It’s not going to impress the hardcore puzzle enthusiast, but who among us isn’t a pizza enthusiast, and it absolutely ticks the box for them!

 

The Time Traveller’s Space Bytes can be booked by heading online here.

We were not charged for our experience but this does not affect our review.

The Complete Guide to Tulley’s Escape Rooms Sussex

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The Escape Room Adventures take you on a journey of discovery as you puzzle your way through the gameplay and unlock the many secrets within. The easiest room is Mutiny, our pirate-themed room, which is ideal for beginners, families, or a group with mixed experience. Our most challenging adventure room is Nethercott Manor – our haunted manor, which is a fast-paced challenge. We would recommend Dodge City, The Outfitters & our newest room SpellCraft for teams that have some previous escape room experience.

Date Played: December 2022
Number of Players: 5
Time Taken: ~40 Minutes each
Difficulty: Expert!

Tulley’s gained its reputation for being one of the best companies in the country a few years ago and has managed to retain it when many others failed to move with the times, or unfortunately closed due to the pandemic. It had long been on my to-do list, but I had been prevented from trying any of their 5 games for a number of factors – namely location, cost, and the necessity to have an expert team to even attempt the rooms!

Luckily for me, the stars aligned at Christmas (well, boxing day) last year – my parter was gifted the day as part of a brand deal, my mum happened to be visiting us (as it was Christmas) and had a car, making transport that much easier, and I had confirmed the availability of the final two members to make us up to a team of 5 experienced players! It may not have been most people’s choice for how to spend their boxing day, but for us it was magical…

Tulley’s has 5 rooms, ranging in theme and complexity, so this is really going to be a whistlestop tour! I also want to highlight their amazing GMs who looked after us throughout the day – Adam, Dan, Ellie, Ed, Jamie, and Tyler – and of course their boss – Sooty the cat.

 

Dodge City

Dodge City in 2127 remains a stronghold of the wild west. The constant tussle between the Sheriff and local gunslingers means there’s opportunity abound for some creative bank robbery for those with wits and courage. As a member of the Notorious ‘Barn Door’ Gang you’ve been caught by the local sheriff breaking into the bank. Locked away with little hope, hired by an unnamed outlaw and facing the ruthless justice of the old west you’re left with only one option. As the sun sets the race is on to break out, reclaim your supplies, pull off the bank job of the century and get out of Dodge City.

Dodge City was our first room…and one of their hardest! Immediately on entering it’s obvious how Tulley’s have earned their reputation – the set design is amazing and extremely immersive, and there are surprises throughout the game. Even as a hardened spotter of fake doors and moving bookshelves, I soon gave up trying to anticipate what was coming next.

This room started with one of my favorite tropes – being separated! We were placed in separate cells, and this obviously required good communication from our newly assembled team, as well as a neat form of contact between us. We then progressed to all things cowboy and outlaw related. I don’t want to give away too much, but the set design and theming were amazing and definitely felt like you were progressing through Dodge City as you progressed through the room. There was only one point in which we were truly stuck, and this was largely due to a breakdown in communication and confusion over who a hint was intended for. Otherwise, this room was one of the most fun rooms we did all day, with some unique puzzles I’ve not seen before (or seen used in a different way), really appealing to different skills. As a team of 5, we only made it out with 4 minutes to spare, which was a great way to get the adrenaline going for the rest of the day!

Rating: 4/5

 

The Outfitters

It’s 1926 here in Chicago, and depression is still rife. Jobs are few and far between and the Prohibition has been in force for six years now. Everyone still drinks, nothin’ has changed. But now the mob control the streets, the supply and the money. The influence of the Outfit is far-reaching. Most of the cops are even under their control. Who can put them in the joint? You can, that’s who. The Commissioner has put together a special task force of straight, trusted cops and you’re on the team. You’ve spent the last few months infiltrating their network and now tonight is the night to get the evidence you need to put them away forever. But it won’t be easy, your cover might be blown! Do you have what it takes?

The natural progression from ‘cowboy’ is ‘mobster’, right? We moved almost straight from the Wild West into a mafia front in Chicago. We entered into an unassuming tailors shop, before discovering all was not what it seemed… The use of space at Tulley’s continued to be a lovely surprise, although the set felt a little more tired and rough around the edges in this room. That’s not to say it wasn’t good though – hidden information was the name of the game for Outfitters (what more could you expect from Gangsters), with themed puzzles and ’20s mechanisms running the room.

In this room, there were a few moments where mechanisms didn’t trigger or triggered when they shouldn’t have, and we were much less active than we had been in Dodge, with only a couple of us solving puzzles at a time. We managed to escape with a respectable 19mins remaining and an eagerness to sink our teeth into the next one (after lunch). Although this wasn’t a bad room, I’d say it was fairly average, and if this was the only room we’d done…I would have been disappointed.

Rating: 3/5

 

Spellcraft

The SpellCraft twins, Evilinda & Spellinda, two witches, two paths, two shops, two worlds, two journeys, their two magical worlds collide, and you find yourself in the middle of their story. SpellCraft will take you on a magical adventure, you’ll need to work together, but in the end there’s always a battle, will you escape and who will win?

Our next room was the newest room at Tulley’s, and the room that has quickly become a favourite of most players (myself included) – Spellcraft! When I first heard it was a magic-themed room my reaction was probably similar to many other enthusiasts – “not another one!”, “How is this going to be any different from all the other magic rooms?” , “why do people love this so much? What’s so good about magic?”

However, it was unlike any magic room I’ve done before, and has truly earned its place at the top of many lists. Firstly, you can tell from the waiting area that the set and story are going to be completely different from any other magic room. There are no “wizard school” or 4 “magical houses” that happen to be primary colours…

Instead, we were once more split into teams – this time “good” and “evil” – and given wands, which stayed with us and were used throughout the game. We were also given cauldrons to collect/carry things with us, which was a nice touch I’ve not experienced anywhere else. Inside the room, the set design was once more delightful and surprising. The set is huge, but of course, you don’t realise this at first. However, there is a truly magical mechanism within the room and we were transported again and again to extremely different settings and places. There were a lot of fun puzzles here too – some familiar, others less so, and the climax of the room brings together the two teams in a fierce battle of good and evil, which we obviously won.

Overall, while I can’t remember (or didn’t see) quite a few of the puzzles the experience itself blew me out of the water with the magic and joy I felt. As a team of 5, we escaped with 16 minutes remaining, and I enjoyed every second. This is an amazing room, one of the best in the country I’d say, and makes me excited to see what they do next.

Rating: 5/5

 

Mutiny

It’s the year of our Lord 1672, and you be right in the height o’ the golden age o’ piracy… After years of sailin’ the high seas, you and your crew have succeeded in your fair share of ambushes, and as a result – your ship is teemin’ with bounty. Yet you’re still suffering beneath the cruel wrath o’ Captain Starling – a notoriously bloodthirsty buccaneer, and your shipmates have decided you all shall take matters into your own hands. After all… you fought for the gold, so the gold is yours for the taking, aye? Once the old seadog has retreated to his berth for the night, you make your move. Get in, get the treasure and get out. You won’t have long before he starts to stir – and Starling shows no mercy to ANY soul…

After that amazing experience we needed to calm down a little, so found ourselves upon a ship in the easiest room. This was again misleading – although our initial perception was that of every other pirate game I’ve played (as we solved it as such, by guessing digits in combination locks and skipping steps), once we were out of the cabin we had clearly been played.

As you might expect for a ship, this game required more physicality than others, but these were more to reveal/solve puzzles than being the puzzle itself. There was one particularly unique feature of this room, which was fun to build and use, but otherwise, this was your average pirate room, just more polished and better executed. Ultimately we escaped with 22 mins left, and we had fun doing so, but we were looking forwards to the final room.

Rating: 3/5

 

Nethercott Manor

The old manor house is entwined with local legend, the living don’t remember the Nethercott’s, the family’s hay day was long ago. Local folk talked, whispers were heard, rumours began, lights were seen within. The Nethercott’s are long gone but something remains, an essence, a smell, a feeling, it’s in the fabric, in the walls, under the floor boards … it ticks, it creeks … take a trip into the past, uncover the family’s many secrets and glimpse their fleeting souls?

Finally, the room that put Tulley’s on the map (for me at least) – their largest and hardest (I think), as I didn’t even see half of the room – more like 1/3! It was also the one I was most nervous before, being a massive wimp and this being a haunted house. Nevertheless, I couldn’t pass the experience up, so I steeled myself and forged ahead. 

The atmosphere is obvious from the start, finding ourselves outside the front door of an abandoned house, with an atmospheric soundtrack doing nothing to ease my nerves. The immediate puzzles were fairly easy, clearly luring us into a false sense of security before we entered the manor itself.  Once inside, the set is appropriately dimly lit (until you’re able to find the fuse box at least), with many old-fashioned items of decor and themed puzzles attached. This is also when you get your first taste of the spirits that haunt the house, and it became clear that I was an easy mark for the GM. 

How scary?

For those of you of a similar disposition to me, I will just reassure you that nothing physically jumps out at you, but there are a lot of loud noises, which the GM can, and will, trigger whenever they feel like – especially if you are an obvious target stood next to the item in question.

This first room had the most frustrating puzzle I’ve seen in any room…ever. We found out afterwards that even the GMs will struggle to complete it, so usually, they take pity on the players and allow them to bypass it (ourselves included). Usually, this type of time sink would annoy me, especially in a room as large as this, but we actually addressed most of the room at the same time as this ‘puzzle’, and the GM clearly knew the right time to give us a nudge that gave us a chance of solving it, without feeling frustrated.

From this point, we barely saw each of our teammates again until close to the end of the room. I found myself with my mum solving a series of logic puzzles while being terrorised by the GM ghost. We also encountered a smell test, which worked well given we were in the kitchen. From what we saw afterwards, our teammates were working through similarly well-themed puzzles for their respective rooms, across a large variety of skills. 

The final puzzles were once more of the deductive style (my favourite), before quite a fun/creepy ending (depending on your perspective). We managed to escape with 9.34 left, which is quite an achievement given they used to sell this as an 80-minute room, and I know many people who didn’t manage to escape! This was definitely a great way to end the day, and almost my favourite room.

Rating: 5/5

 

 

Overall experience

The team at Tulley’s were fantastic, and the rooms were large and immersive, while still delivering high quality puzzles. We appreciated the drink offerings, and usually they serve food on the farm too. The introduction videos are also worth mentioning – very entertaining, and slightly unhinged, but they weave into an overall lore, which I’ve only seen a handful of other rooms do as effectively.

This is definitely a must-visit for any enthusiast. Although we could award this nearly all of our badges, we definitely think they’re most deserving of our “I believe” badge, for just how immersive and expansive their rooms were.

Accessibility

Minor spoilers

Audio – nearly all the rooms require some form of communication between players. Spellcraft, Nethercott and Dodge also featured audio puzzles/prompts, although not everyone will need to do these.

Vision – Nethercott, Mutiny and Outfitters all had fairly low lighting at points. Dodge required a small amount of colour identification, as did Nethercott and Outfitters.

Smell – Nethercott has a smell puzzle!

Spatial – In Dodge you start in a small cell, so if you have issues with space I recommend being the only person in yours. There are also some small spaces in Nethercott, Outfitters, Mutiny and Spellcraft, but none require all team members to enter. There are some smoke effects in Spellcraft, as well as Nethercott.

 

 

These rooms can be booked on the Tulleys website here

Natural History Museum: Mystery at the Museum – The Search for Dippy | Review

Mystery at the Museum: The Search for Dippy Review | The year is 1905 and you have been invited to a special preview of the newest display at the Natural History Museum – ‘Dippy the Diplodocus’.  But when you arrive the curators are in a panic and you realise something is amiss – you’ve found a note that tells you several parts of Dippy the Diplodocus are going to be stolen before the display opens!  Follow the clues around the Museum, question the suspects and track down the culprit before the King arrives for the display’s launch. Can you help the curators prevent a national scandal?

Date played: October 2022
Time taken: 90 mins
Number of players: 3
Difficulty: Easy-Moderate

 

Night at the Museum

 

Courtesy of the Trustees of the Natural History Museum London

 

Which of us wouldn’t leap at the chance to sneak around behind the scenes in a museum after the public have been ushered out and the doors locked behind them? And when that museum is London’s Natural History Museum in South Kensington the appeal is even greater.  London’s museums and galleries have long embraced the idea of late, after dark openings with extra access to exhibitions alongside bars and live music.  But the NHM’s ‘mystery’ evening might be the first time a museum has allowed eager ER enthusiasts and puzzle hunters to roam its corridors in search of suspects and solutions.  Trying to temper my excitement that, at nightfall and behind closed doors, the exhibits might come to life for me as they did for Ben Stiller, I headed down to South Ken to find out if my detectoring skills were up to solving the mystery at the museum.

Impressive Game Space

 

Courtesy of the Trustees of the Natural History Museum London

 

First up, wow.  Just wow.  When we arrive at dusk the Natural History Museum is looking glorious in the gloaming.  It really is a stunning piece of Victorian architecture which lives up to it’s ‘Cathedral of Nature’ epithet.  Entering under the main arch is thrilling when you realise that you’re really about to have this vast space to yourselves for the evening.  Well, you and probably 75 other people.  And only a few of the galleries.  But still.  You still feel… special.

But if there’s anything that’s guaranteed to make you feel insignificant rather than special it’s the humungous skeleton of a blue whale that greets you as you enter the central Hintze Hall.  Suspended dramatically from the ceiling and lit up in startling red, the whale certainly draws your attention.  There’s not much time, however, to feel the vast inferiority of the human species because as soon as you arrive a game card is pushed into your hand and you are whisked off to meet Inspector Lestrade.  The game, it seems, is already afoot.

 

Prehistoric Puzzling

 

One word of warning – although the publicity for this event promotes it as an ‘escape room-like game’, it is most definitely not an escape room.  Arrive expecting an ER and you will be disappointed.  Attempt to rummage around the museum, opening drawers and searching cabinets as you would in an ER and you’re likely to be expelled!  But while it isn’t an ER that doesn’t stop it being a whole heap of fun.

To get started you need to read the game card you were given on arrival.  It outlines the mystery that faces you.  The unveiling of the new exhibition featuring the skeleton of Dippy the Diplodocus is due to take place tomorrow.  But a suspicious note has been found, suggesting a crime will take place before the grand opening and which could plunge the museum into unwanted scandal.  The game card also gives you the names and brief bios of six suspects who have been ordered to stay in the museum by Lestrade until the case has been closed.

 

Courtesy of the Trustees of the Natural History Museum London

 

Lestrade also gives you a copy of the note and your next task is to decipher it.  This is really the only actual puzzle involved in the game and it’s not especially hard but does get you moving around the galleries that surround the main museum hall.  And stopping to ask a few of those suspects some penetrating questions along the way will also help your case solving.

Because this is mostly about interacting with those suspects.  It’s really a traditional ‘whodunnit’ and you will get the most out of your evening and the event if you spend time grilling the suspects (whose period costume makes them easy to spot) and honing your theories.  You can question them as often and for as long as you like, or listen in as other players ask their own questions.  Although they may tell you a few lies, they will also give you some nuggets of truth and if you can unpick their elaborate webs of accusations, fabrications, deflections and evasions, you might just be able to work out, in the words of Mr Sherlock Holmes himself, who had the “means, motive and opportunity” to commit the crime.

 

Dippy’s Dino Denouement

 

Once you’ve solved the opening puzzle, interrogated your suspects and worked out a convincing theory you can take your hypothesis and test it on Sherlock.  Holmes solved the mystery in 17 minutes himself so he’s happy to throw you a bone or two if you’re not quite on the mark.  And if, after a couple of guesses, you’re still not 100% correct, Holmes will take pity on you and give you the full story.  Because no-one wants to go home without knowing who really did design to destroy Dippy’s debut.

 

The Verdict?

 

Overall, if you approach this as a mystery solving game along the lines of a traditional murder whodunnit then you will have loads of fun.  The mystery is sufficiently knotty to keep you questioning suspects and untangling theoretical threads for well over an hour and, for the adults, there’s an in venue bar to keep your whistle wet and your mind sharp.  Full kudos to the actors playing the suspects who handle even the most obscure of questions with aplomb, keep in character throughout and manage to retain details of the multiple narrative threads all while dropping gentle hints and prods to get you moving in the right direction.  And the venue itself, the access to certain areas of it after hours and when it’s empty of tourists, is worth the price of admission alone.

A few minor niggles.  Any expectations of difficult tradition ER puzzling will be disappointed and I think, personally, that they should remove the reference to an ‘escape room-like game’ from promotional material and instead focus on the massive positive of it being a strong mystery-solving evening.   Those ER players who don’t enjoy engaging with live performers will want to steer clear as well.  Talking to the actors throughout is the only way to play this game.

There were also some weaknesses in communication that left us unaware we had to take our final conclusions to Holmes to be checked.  It was only when we eavesdropped on other groups that we realised.  And there’s no satisfyingly dramatic conclusion when the culprit is officially unmasked.  Because the event has a staggered start time with groups arriving and getting started throughout the evening, everyone reaches their final answer at different times.  Once we’d reported to Holmes, that was it.  Game no longer afoot.  So the evening sort of petered out.

We had a fun evening though.  Not too strenuous on the little grey cells, but a nice little mystery to solve in a fantastic location.

 

This event runs for a limited number of days in October and November. Book via the Natural History Museum website here.

 

Courtesy of the Trustees of the Natural History Museum London

Local Bonus

If you want to get into a suitable detective frame of mind before the game, or want to continue afterwards, then I highly recommend a visit to the Evans and Peel detective agency (about a 15 minute walk away).  A secret speakeasy bar with a fantastic, and inventive, cocktail menu, you need to provide a good cover story before you can gain access.  The more imaginative and bonkers the better.  It’s advised to book.

Evans and Peel Detective Agency, 310c Earls Ct Rd, London SW5 9BA

 

TED X Marriott: The Curiosity Room | Review

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The Curiosity Room London Review | Sparking curiosity from the start, guests embark on the adventure immediately upon entry to the room. The entire room is a puzzle box waiting to be solved. Puzzle elements have been seamlessly hidden within the décor; solving them all will lead guests to a grand finale and series of surprises and rewards. The puzzles have also been customized to the three destinations, featuring and celebrating local landmarks, culture, and more. Guests will uncover hidden messages, hunt for puzzle pieces, and experience elements of the room in unexpected and delightful ways. The room’s Curiosity Journal serves as the guide and connection to the one-of-a-kind in-room journey, with hints available in case guests need a helpful hand. When the final challenge has been completed, guests receive a certificate of completion and can celebrate with a complimentary dessert in the hotel’s restaurant.

Completion Time: 1 hour
Date Played: 2nd October 2022
Party Size: 6
Difficulty: Easy

As escape room enthusiasts we often travel to experience the escape room scene in other cities. Escape rooms and travel go hand in hand… So its surprising that no one had really capitalised on this until TED teamed up with Marriott Hotels to bring a unique escape room twist to their hotel rooms. “The Curiosity Room” is the first of these experiences, a collaboration of immersive experience and physical, in-person hotels and is popping up at the Marriott Hotels in San Francisco, Bangkok and right here in London. We couldn’t wait to try it!

Our First Impressions of the Curiosity Room

When we arrived it was very clearly the 5-star service you would expect from London Marriott Hotel County Hall. The staff were all very polite and welcoming, and once we entered the room it was so immaculate and beautiful. The initial starting point was immediately obvious, in a very tantalising way, so we were soon off searching the room for further clues and admiring the beauty within.

 

 

TED X Marriott on Puzzles

In terms of puzzles, those in The Curiosity Room were quite linear, but this worked fairly well given this is very much a self-guided room. Clues were given via a journal and a web page, which provided an increasing level scale of hints until finally giving the answer. We found many ‘wow’ moments throughout but often realized we had come to a puzzle too early, so put it back until that point arose.

For traditional escape room players, this was one of the slight negatives in the room. All escape room players know how to search for clues, but this proved detrimental here (despite the first puzzle requiring you to search), as often it meant jumping ahead, potentially confusing the story or ruining the surprise of a later puzzle.

That said, many of the puzzles themselves were actually quite unique and exciting to discover. There weren’t too many jumps in logic, and even as a team of experienced players we still found ourselves excited by many of the techniques used. It was certainly more puzzle-y than I had anticipated going in, which was a bonus! They clearly put a lot of thought and passion into these puzzles, which were all varied and interesting; mixing physical, hands-on puzzles with wordy brainteasers. The fact this room isn’t timed is also a nice touchs – we were able to slow down and really enjoy each puzzle together as a team. This will also appeal to families staying in the room, as many of the puzzles used physical elements to trigger/solve the puzzles.

 

A ‘Hotel’ly New Escape Room

In terms of the room itself, The Curiosity Room is first and foremost a room to stay in. It was beautifully decorated with a large mural of London (by artist Caleb Morris) on the wall, which was a nice touch to the theming and almost outshone the amazing view from the window. The use of space was really well thought out, although the puzzles were largely contained to the sleeping area. It may have been nice to see the puzzles extend to more of the physical space. But we understand the physical limitations.

On the other hand, we felt that although it’s called ‘The Curiosity Room’ there weren’t that many elements that played with this theme. There were a few books about London and one or two puzzles which might have been fun for younger players to figure out, but otherwise not too many things that taught us new things or sparked our curiosity about London itself.

 

A Note on Technical Issues

In our particular playthrough, there were some technical issues which stopped us for over an hour. Not the worst thing in the world, as we enjoyed the opportunity to simply relax on the very comfy beds and have a chat to each other while the staff fixed those issues. But in general, technical issues like the ones we experienced do hamper an escape room’s flow.

As we were amongst the first teams to play the room, it’s not surprising that there were issues or that it took time for them to be fixed. We imagine, or rather we hope it will be much smoother in the future!

When everything did work the technical elements were impressive and would have thrown up some sweet little surprises if our mechanical issues hadn’t pre-empted them. Teething issues aside, we think it’s clearly a high-quality room and high-quality production.

 

The Curiosity Room: The Verdict

Before discussing the verdict of the room, we need to mention the elephant in the room. The price, which will likely be the biggest barrier for any escape room enthusiasts interested in playing. One night at the London Marriott Hotel County Hall is a minimum of £405, and I believe you have to book this room for at least 2 nights. It does sleep 4 (and it’s a very high-quality room with a glorious London view), but that’s obviously quite a bit of commitment, especially as you can’t pay to play the game element of the room alone. To reiterate, you do have to book to stay overnight in order to experience The Curiosity Room.

If you remove the price element, this was a really fun and special room. The Curiosity Room is targeted at families, so the level of puzzling isn’t overly challenging but the combination of quirky interactions with the room itself and some lovely ‘wow’ moments it’s definitely a great overall experience. And if you’re an escape room player with a sweet tooth there’s an added attraction.  Solve the puzzles and you’ll win a sharing dessert from the London Marriott Hotel County Hall’s restaurant, Gillray’s Steakhouse and Bar, where you can also indulge in locally sourced steaks and, if all that puzzling has left you with a thirst, choose from over 100 gins.

If you were considering staying somewhere for a similar budget anyway then we’d definitely recommend this. Similarly, we would recommend checking it out if they ever opened any slots for just the escape room alone, but otherwise, I count myself lucky that I had a chance to play!

 

The Curiosity Room can be booked on the London Marriott Hotel County Hall website.

Please Note: We received this experience for free in exchange for an honest review.

The 10 Best Non-Escape Room Things to do in London

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Now I know what you’re thinking.

Why are we The Escape Roomer, writing an article about the best things to do in London which AREN’T escape rooms? Probably for the same reason as you’re reading this – we have all been burdened with various friends, relatives, and co-workers who want to do ‘something fun’ in the city, but aren’t that into escape rooms! Can you believe it?

Not to worry though – we have you covered. Here are our top 10 things to do in the capital in the summer of 2022 that will scratch that immersive, co-operative itch for you, without resorting to locking your loved ones in a room for an hour.

First up…

 

Monopoly Lifesized

 

Image (c) Monopoly Lifesized

I’m personally not a fan of Monopoly – it’s one of my least favourite games and I can’t think of the last time I played an actual game. However, Monopoly Lifesized is in fact nothing like monopoly… Or at least it has none of the bad parts.

For starters, the board has been grown to actual size but reduced to only 12 properties. You play as a team of up to 6, facing up to 3 other teams. Every other turn you role the dice, land on a property, and enter the mini-room to complete a challenge! These challenges are very escape room-esque and vary square to square. Unlike other experiences you may be familiar with, you have a decent amount of time to play and enjoy these – and get your head around them! Plus did we mention there’s a themed bar and restaurant on-site?

We had an absolute blast and will definitely be returning. The only downside? The price runs a little high when compared to escape rooms, and given the experience is still only an hour.

Location: Tottenham Court Road

Price: From £49 per person

Website: https://www.monopolylifesized.com

The Grid

 

The Grid is what you get when you cross an escape room with cocktails and honestly, what’s not to love?! Our Chief Mairi recently visited this mashup from We Are Lollipop, and you can read our glowing review here! There are many similar cocktail/puzzle experiences across London for example the recently opened H-Division, but The Grid is our favourite and is as close to a physical escape room you can get. It’s got an underground rabbit warren of cyberpunk-like environments, wacky bubbling cocktails, a host of brilliant characters, and a slide.

Location: Southwark

Price: From £32 per person, which includes 2 cocktails and a welcome drink of your choice each!

Website: https://www.thegrid.london/home

Hidden City Outdoor Puzzle Trails

 

Photo (C) Hidden City

One of our favourite things to do in London on a sunny day is an outdoor puzzle trail. We recently covered off our favourites in a post here, so for the purposes of this article we’ll just mention one of our personal favourites – Hidden City. These are the first trails I did pre-pandemic and I love everything about them… From discovering hidden facets of busy streets, to exploring completely new areas where there’s is mystery around every corner.

I particularly enjoy Hidden City for how they integrate the real world into their trails and the style of puzzles. Plus they almost always offer a delicious treat for teams who manage to solve all the puzzles and make it to the finish line. If you’ve only got a day or two in London and want to be guided around by Sherlock Holmes or an Evil Queen whilst exploring the great outdoors, then look no further.

Location: Various

Price: £25 per player

Website: https://www.inthehiddencity.com/

Draughts Board Game Café

 

 

If you prefer something a little less active, why not try out one of the many board game cafés London has dotted around. The best known and one of my personal favourites is Draughts Waterloo. Based in Leake Street tunnels, Draughts is perfectly placed for transport, serves some delicious food and drinks and have quite literally hundreds of games in their library. I love the atmosphere here, and it’s one of my favourite places for a fun time with friends. When you visit, be sure to ask them what puzzle games they have available! Draughts’ second venue is located in Hackney.

Location: Waterloo or Hackney

Price: Cover price is £6 per player

Website: https://www.draughtslondon.com/

Electric Gamebox

 

Photo (c) Electric Gamebox

Board games not your thing? Prefer something a little more active? Then you should check out Electric Gamebox! Electric Gamebox have absolutely exploded in size recently. Going from one small venue in London Southbank to hundreds across the UK and the USA. The Southbank venue has a special place in our heart as it’s the venue we’ve played at, but wherever your nearest site is located you’ll be sure to find an excellent a variety of games, from puzzles to physical, all played out in a 3D space using a visor. We had great fun making absolute fools of ourselves and we were all kept on our toes throughout.

Location: Southbank or Wandsworth

Price: From £11 for children, £16 for adults (Off-peak)

Website: https://electricgamebox.com/

Otherworld VR

 

Photo (c) OtherWorld

Take things a step further and go fully immersive in VR. Otherworld is my favourite VR venue – the location is suitably sci-fi themed, with individual pods and even fancy Japanese toilets. It’s an excellent spot to take larger groups and there’s sure to be something for everyone. There are an abundance of games to play from first-person shooters to relaxing painting games and even some puzzle games. If VR is your thing then they also offer a loyalty programme where you can convert your virtual points for real-world food and drinks! Closer to Battersea, you can also check out DNA VR. A similar concept, and just as fun for a trip to a fantastical alternate world.

Location: Hackney or Victoria

Price: From £11 (Off-peak)

Website: https://www.other.world/vr-games

SENSAS, A Multi-Sensory Experience

 

Team The Escape Roomer at SENSAS

If you’re looking for something even more unique and varied, check out ‘SENSAS’. This is a multi-sensory experience where for two hours, you will embark on a series of challenges like nothing else in the world. Whilst nothing like an escape room, you’ll certainly be pushed to your limits with a series of zones all designed to test your senses: Taste, Touch, Smell, Sight and Sound. Was it fun? Did we have a good time? Would we recommend it? The answer to all of these questions with SENSAS is a resounding YES. In addition, by surpassing yourself, you will collect a number of SENSAS Charms which will be converted into a donation that SENSAS makes for its partner charity supporting people with disabilities. Have fun and do good in the world? We love it.

If you’re looking for something similar but more relaxed, why not head to Dreamachine – similarly touted as an immersive, sensory experience, but for this one only your mind will be moving!

Location: Vauxhall

Price: £34 per adult

Website: https://london.sensas.top/

Try One of London’s Many Theatre Shows

 

 

London is well known for the West End, so if you’re looking for a perfect non-escape room activity, you can’t go wrong by heading to see a show! To appeal to your sense of mystery, we recommend the world’s longest-running play: The Mousetrap. This is the classic murder-mystery play, written by the Queen of Murder Mystery herself.

If you prefer your mystery plays even more interactive, we also recommend another Agatha Christie play – ‘Witness for the Prosecution‘, which brings the audience into the play via the set design.

Finally, if something a bit more light-hearted (and family-friendly) is what you’re looking for I highly recommend checking out ‘The Play That Goes Wrong’ – one of the funniest and cleverest plays out there. Fun fact; one of the original creators is also one of the creators of ‘The Mystery Agency‘ play-at-home escape rooms!

Evans & Peel Detective Agency

 

Photo (c) Evans and Peel Detective Agency

If you want drinks with a side of deception, Evans & Peel is the place for you! This is possibly one of the best speakeasies in London (and their website boasts that they serve they officially serve the World’s Best Old Fashioned – we can attest, it’s delicious!), but still a relatively unknown hidden gem for many! Put on your best dress and conjure up an excellent case to take to the detectives and if they deem it interesting enough, the bookcase will swing out and you’ll be invited into the hidden bar. When we visited, we took the case of the missing whiskey bottle and pointed the finger at the second group of friends joining us. You can either choose to do nothing more than enjoy the atmosphere, live music and refreshments, or throw yourself head first into the ‘mystery’ you’ve created by interacting with the hosts, the detectives and other visitors around you.

Location: Chelsea

Price: Cocktails are around £12

Website: https://www.evansandpeel.com/

Other Immersive Experiences in London this Summer

 

Photo (c) Phantom Peak

Immersive theatre isn’t everyone’s cup of tea but there’s no doubting that there are some outstanding immersive theatre events taking place in London this summer. We’re particularly looking forward to Phantom Peak, the wild west town with a mystery that’s due to open in August. If that’s not your thing, over in the centre of Camden Market you’ll find Tomb Raider: The Live Experience inspired by the infamous Lara Croft video games (though take note, it’s heavy on physical activity and light on puzzles). At the Tower of London there’s a brand new immersive experience by the creators of the brilliant War of the Worlds Immersive, this time themed around Guy Fawkes and called The Gunpower Plot featuring Tom Felton! Finally, one of the highest-rated companies, Punchdrunk, is back with their Trojan-inspired experience. You can’t go wrong with Punchdrunk, so it’s sure to be something special.

 

With that, we conclude our roundup of the best non-escape room things do to in London this summer.

Have we missed your favourite activity? Let us know in the comments below.

13 of the best outdoor puzzle trails to play in London

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Inspired by Georgie’s recent article on great team building experiences in London, I found myself looking back on all the outdoor puzzle walking trails I’ve done in London in search of the hidden gems I’d recommend above all others. Being the capital means there’s a hub of fantastic puzzle game creators using the rabbit warren of tight alleyways, historical buildings and local curiosities as their blank canvas for creating innovative and exciting games. I myself even designed a game for the (unfortunately) now-retired company Locked City back before lockdown.

 

London Outdoor Puzzle Trails by Area

If you’re in London and looking to get your puzzle fix whilst sightseeing, look no further! Here we have split each of our favourite walking trails by geographical area.

 

West

Hidden City – The Enchanted Mirror

Start Location: South Kensington Station Arcade
Areas Covered: Kensington
Length: 3-4 hours
Distance: 4 Miles

Website

The story of The Enchanted Mirror is a classic fairy tale of good vs evil in a quest to discover a mysterious enchanted mirror. The Queen sets you a challenge to best her. A challenge of your wits and cunning but, since so many before you have failed and disappeared, you’ll need more than a little help if you’re to best her and save the land once and for all.

 

The Escape Roomer plays The Enchanted Mirror

 

Secret City Trails – Hampstead

Start Location: Belsize Park Train Station
Areas Covered: Hampstead
Length: 2-3 hours
Distance: 2.5 Miles

Website

This playful walk across London’s Hampstead sharpens your senses and encourages you to appreciate the most wonderful – and often hidden – details around you.

 

Hidden City – Moriarty’s Game

Start Location: 93 Marylebone High Street
Areas Covered: Marylebone, Mayfair
Length: 3-4 hours
Distance: 1 Mile

Website

Moriarty’s Game is a must for fans of Sherlock Holmes. Follow in Sherlock’s footsteps as you go into physical locations, discover hidden clues, choose your allegiance, and crack the case Watson has given you. Hidden City is immersive like no other outdoor game you can play in London and is well worth playing.

 

Treasure Trails – London’s Little Venice

Start Location: Paddington
Areas Covered: Little Venice
Length: 2-3 hours
Distance: 3 Miles

Website

Treasure Trails is fantastic if you’ve got kids, and the best part is the whole thing is completely offline. You’ll be sent a booklet ahead of time packed with puzzles to take you from location to location. If you solve the whole quest, you’ll be entered into a monthly prize draw too!

 

Londons Little Venice

 

Central

Hidden City – The Hunt for the Cheshire Cat

Start Location: 91 The Strand
Areas Covered: Strand, Charing Cross, Waterloo
Length: 3-4 hours
Distance: 3 Miles

Website

The Hunt for the Cheshire Cat is the walking puzzle tour that made me discover my new favourite pub in all of London – but no spoilers, you’ll just have to play the whole thing yourself to find out where that is! Follow the cat through London’s alleyways, going into landmarks and cafes to speak secret codes and find secret items along the way.

 

AIM Escape – Operation Mindfall

Start Location: Temple
Areas Covered: Temple
Length: 2-3 hours
Distance: ~

Website

 

 

Secret City Trails – Picadilly Circus

Start Location: Criterion Theatre
Areas Covered: Picadilly Circus, Trafalgar Square, Houses of Parliament
Length: 1.5 – 2.5 hours
Distance: 1.3 Miles

Website

This playful walk across London’s vibrant neighbourhoods sharpens your senses and encourages you to appreciate the most wonderful – and often hidden – details around you.

 

The Secret City – Secrets of the Squares

Start Location: Picadilly Circus
Areas Covered: Picadilly Circus, Soho
Length: 2.5 – 3.5 hours
Distance: 2.8 Miles

Website

A cryptic trail through the bustling parts of central London and a great spot for tourism, shopping, and eating out.

 

East

Street Hunt – Colombia’s Finest

Start Location: Shoe Lane Library
Areas Covered: Blackfriars, Temple, St. Pauls
Length: 2 hours
Distance: ~

Website

One of my personal favourites on the list, Colombia’s Finest is a fantastically unique walking puzzle game from up and coming Street Hunt games. If you like your coffee with a dash of sinister organisation, illicit drug trade, and of course murder, then it’s a great day out!

The Escape Roomer takes on Colombia’s Finest

 

AIM Escape – Operation Mindfall

Start Location: Monument
Areas Covered: Monument, Tower of London
Length: 2-3 hours
Distance: ~

Website

Operation Mindfall is without a doubt in my mind one of the most creative and high-tech outdoor games on the market. AIM Escape’s version in particular takes you through some of the most beautiful parts of London but through the eyes of the super secret spy organisation W.I.S.E. It’s perfect for tourists and locals alike!

 

Treasure Trails – A Tale of Two Bridges

Start Location: Tower Bridge
Areas Covered: Tower Bridge, London Bridge
Length: 2-3 hours
Distance: 3 Miles

Website

Treasure Trails is fantastic if you’ve got kids, and the best part is the whole thing is completely offline. You’ll be sent a booklet ahead of time packed with puzzles to take you from location to location. If you solve the whole quest, you’ll be entered into a monthly prize draw too!

 

Honorary Mentions

CluedUpp – The Ripper

Start Location: Multiple!
Areas Covered: Multiple!
Length: 2-3 hours
Distance: 3 Miles

Website

CluedUpp gets an honorary mention on this page because it’s not tied to one specific location. In fact, you can play CluedUpp from practically anywhere in the world. There are a number of ‘events’ running at a number of cities where teams are encouraged to dress up, solve puzzles, and crack cases. We played The Ripper at Kensington and had a great time (although it probably wouldn’t challenge enthusiasts).

 

Team The Escape Roomer taking on The Ripper

Foxtrail – Lancelot

Start Location: St. Pauls
Areas Covered: St. Pauls, Borough
Length: 4+ hours
Distance: 5 Miles

Website

Foxtrail is now sadly retired but was easily my favourite outdoor adventure game in all of London, and I keep it on the list in the hopes that it will one day return! Foxtrail is easily the most ambitious walking trail, with boxes and interactable hidden across the capital. Your ticket also includes a boat ride and several stops, making it a must-do!

Team The Escape Roomer plays Foxtrail

 

That’s all for our list! Have we missed your favourite? Let us know in the comments below.

Phantom Peak | Review

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WELCOME TO PHANTOM PEAK

Welcome to Phantom Peak, known far and wide as the Venice of the West! In this fully-realised steampunk mining town, nothing is what it seems… What is hiding in the vestiges of the mines? What does the charismatic founder of corporate JONACO really seek in this sleepy town? Was the Blimp Crash really just an accident? Dine, shop, play games, go sightseeing, collect clues… explore the town and uncover its mysteries at your own pace for up to five hours in an immersive open-world adventure the likes of which you’ve never seen before!

Time spent: 5 hours
Date Visited:
August 2022
Party Size:
4
Mysteries solved:
7

First of all, an important note! I am not an immersive theatre fan. I have only been to one other Immersive Theatre show in London, and in general, I tend to steer away from anything immersive – I even hate live actors in escape rooms! Therefore this review is from my perspective, as a lover of escape rooms and mysteries, rather than immersive theatre. Keep an eye on our site though, as we will be sure to update this with the review from our resident immersive theatre lovers once they have had a chance to visit!

If you’ve become immersed in the Escape Room Industry at all you’ve probably heard the name “Nick Moran” crop up a few times. Nick is the genius behind “Sherlock: The game is now”, Hackers’ new rooms, and “Spectre & Vox”. Now he joins the creative team behind “Phantom Peak”, so we knew this was easily going to be one of the most mysterious immersive experiences in London, hopefully with the emphasis placed on the mysteries rather than the immersion!

So what is Phantom Peak? Phantom Peak is a cowboy / steampunk town that has recently opened in East London. On one hand, you can go and enjoy the food, drinks and various games around town. However, for the more curious amongst us, there are (currently) 16 different mysteries occurring in this small town, with many more set to come as the town expands in the future.

 

Entering Phantom Peak

 

 

The first thing to acknowledge is that, from the outside, Phantom Peak doesn’t look like much. Based a short walk from Canada Water station we found ourselves in a rather dusty car park, looking at a wooden fence. However, just before our entry time (11am) a couple of “townspeople” came out (including Nick himself) to give a bit more of an explanation of what to expect inside the town, and get us set up on our phones (which are crucial for this). We then answered a few questions to get our first trail assigned, and we were ready!

Unfortunately, rather than the nice, large double doors you see here, we were let in the smaller side door, which meant there was a bit of a backlog going in. However, once we were in our expectations were definitely met – we were presented with a real life “boardwalk” from the Wild West, leading to a lake, and even a cave. The set design is beautiful and fully realized, with no half-finished sets or rough finishes. There are so many big and small features of the town, it’s so worth just taking some time to look around. The attention to detail is fantastic, and due to the number of mysteries, you never know if or when something will be relevant! It lead to quite a few fun moments when we finally realised what a certain poster was alluding to, or immediately knew where to go next because we’d noticed something previously. The costumes that the cast were wearing were so beautiful without being over the top, and I also loved that a lot of the guests had also committed to the Wild West steampunk vibe – I’ll definitely need to make more effort next time!

 

Starting off on the right foot

 

 

As mentioned, a lot of Phantom Peak relies on following a mystery on your phone. You answer a few questions, get given the name of your trail, your initial story point, and a place to start and you’re off! These trails make use of the whole of the town, moving back and forth and venturing into a variety of locals. Luckily the people of the town tend to stick to their zones (whether that’s propping up the bar, running their store, or canvassing for votes), so once you know who’s who it’s easy to find them.

To unravel the mystery you will need to talk to a range of characters, utilise the various machines around town, and even do a bit of subtle sleuthing. I also want to give a shout out the gender neutrality of the names – the logical side of me knows this is so that actors can be switched in and out for the same character (which also shows how talented these actors are), but the liberal side of me is excited that at no point do you know whether the character you’re searching for is a man or woman, and even the titles are all gender neutral (‘post-person’, ‘supervisor’).

At one point I was scolded by the Saloon owner for saying I loved a ‘lady boss’, and she quite rightly told me it was just ‘boss’, no need to qualify it or bring gender into it! It was points like this that shows how brilliant the actors were – I really enjoyed talking to them, having fun with them, and have proper conversations with them that made it clear they weren’t just following a script. This aspect made them really feel like fully rounded characters.

It would’ve been nice if things you discovered in one trail (or ways you interacted) carried throughout the day, as at points we finish one trail and discover some sort of big twist, but 5 minutes later we’d talk to the same character and it would be as if it never happened. However, with such a large crowd I understand why this may have been a little challenging.

However we did find the phone aspect a little too hand-holdy in parts, particularly where the casts and clues were giving us some clear directions to follow, only to realise we had a few more questions to answer in the phone before we got to that point. However, it was also a nice safety net so we weren’t totally in the dark at any point, and the townsfolk were all very knowledgeable and ready to lend a clue if needed.

 

The Puzzle Posse

At this point, I need to talk about the mysteries themselves, because oh my word they were so much fun! If you are thinking the mysteries will just be about missing hats and rogue bandits you’re so wrong (mostly), and even the ones that started quite meekly had an interesting twist. There’s also one facet of every story that will appear quite quickly, and I absolutely loved this part of the town lore. I don’t want to ruin the surprise, but let’s just say the town has a clear mascot, which I adored and found so creative. The way it features in each story and throughout the town was so much fun and so creative.

The mysteries themselves weren’t that hard – for the most part, they involved talking to a townsperson, using one of the machines to find some information, or finding a hidden clue on a poster or in a certain location (which we were mostly guided towards). I would say don’t come into this expecting complex puzzles and the need to be Sherlock Holmes, but that’s ok! It wasn’t until we were discussing our experience for this review that we realised we didn’t really ‘solve’ all that much, but somehow we hadn’t noticed at the time because we were having so much fun. The story building was also thorough and immersive – we always knew why we were going somewhere, and what we were meant to be doing next.

In the end, we managed 7 trails, out of a possible 16 (so far). I’m not sure how you’d get over 8 (due to the nature of the questions), but apparently, I’m metagaming here, as I know some people managed 11 during the 5-hour slot! This included taking plenty of breaks for delicious food, necessary water, and of course a romantic (?) boat ride. You receive a souvenir at the end of each trail, but other than being a keepsake these didn’t appear to have been used for anything. I’d love to see these used for something in the future, or even have some form of souvenir ‘guidebook’ you could purchase to store them in (and therefore see all the uncompleted trails you have yet to do!). I’d also love some sort of specific souvenir to display on your person (such as a badge) so that as you wander around you can see what other people have done, and it might also give the characters more material to play with.

In terms of the machines, they were all fun and easy to use, but by the 3rd or 4th time using them the shine wore off a little. I think this could easily be solved by just not saying which machine needed to be used – we became familiar with what number of letters/numbers led to each machine fairly quickly, and then that would have added a small amount of puzzle solving to the puzzle instead. Either that or potentially making them a little more complex to use. In fact, it might have been nice to have some more complex trails to do – we did one that could potentially be called ‘adult’, but I think it would’ve been easy enough to tone down the content for a family.

Mystery trails aside, there was clearly a larger mystery at work in the town. We worked out enough (from the wider lore and stories) that something was a miss, but never worked out the overall mystery or how to solve it. I absolutely love this. There’s clearly a lot of wider lore that is dropped into each mystery if you pay attention, and many conversations to have. I’m not sure if there’s much ‘hidden’ around the town that wasn’t part of one of the 16 trails, but then again I wasn’t looking for anything in particular.

 

Rooting and Tooting

 

Of course, there is plenty more to do here when you want a break from a puzzle (especially as the time slots are 5 hours). There are 3 food stores (4 including Gelato) as well as a couple of bars. We tried the burgers, chips, and tacos and they were all absolutely delicious. I also have a ‘beer float’ from the Gelato stand, which was perfect on such a hot day.

 

 

As well as food and drink, there’s also a variety of fun carnival games, which are harder than they look, and you’ll need to beat 3 of them to become a real citizen of the town. Unfortunately, I only managed to earn one rosette, so I have no clue what happens when you have all three!

There are also a couple of events that only happen at a certain time, likely to give everyone a chance to explore the town a bit more first. I only took advantage of one of these, but will be sure to do the other next time! You can also browse the variety of shops for your variety of needs (and walk away with some nice souvenirs). The town itself was also completely accessible – everywhere was flat, which ramps up and down where necessary. We didn’t use any stairs and believe all the doorways were wide enough for a wheelchair. We were there for 5 hours, which was actually the perfect amount of time. I was personally getting a bit frustrated by my non-enthusiast friends who were taking lots of breaks, and definitely flagging by the end, but I admit I probably wouldn’t have wanted to stay much longer.

 

This town ain’t big enough…

I absolutely loved our time, and I will absolutely be returning, but there were definitely a few niggles here and there which will hopefully be ironed out as the experience expands. For a start, we heavily relied on my phone, which meant the battery ran down quickly. Luckily I had packed a portable charger, but even then I was down to 30% when we left. For such a phone-heavy experience, I was surprised by the lack of charging stations in the town – I can imagine some rentable power packs would be a big hit here!

The walkways are also quite narrow, so we often found ourselves walking slow behind a queue of people, or waiting a while to get into a shop. This died down at certain points throughout the day (down to events, food breaks, or just people leaving), but it was definitely a bit harder at the start. Staggered start times would solve this, but then of course it would be hard to monitor when people’s 5 hours were up. In a similar vein, there were times we were essentially following another couple doing the same trail, either waiting for them to finish their conversation with a character so we could have the same one, or just listening in. Sometimes this was fine, due to the occasional puzzle that needed some time to solve, but otherwise, we got into the groove of using those moments to grab another drink rather than following on their tail. I’m not sure what the plan is for the expansion, but I’d love to see some bigger areas, perhaps with new characters to talk to and new machines to use!

 

What’s the verdict?

 

 

This is hands down my favourite experience I’ve done in London. I’d even go so far as to say I’d rather come back here than go to another London escape room. At less than £40 for a ticket, which covers 5 hours, it’s a real steal on price too!

You can be as immersed as you want to, but the characters don’t necessarily approach you or force you to put on an accent if you don’t want to, which was great for my friends who were less sold on this aspect. The mysteries were just really fun stories, and although the puzzles weren’t that complex I don’t think you’d be disappointed because so much else is going on.

I will be recommending this to anyone and everyone, and cannot wait to return to Phantom Peak.

Tickets for Phantom Peak can be booked on their website

Layered Reality: The Gunpowder Plot | Review

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The Gunpowder Plot Immersive Review | London, 1605. A city divided. The fuse of rebellion is lit. The peace of the nation balances on a knife edge… Step into a world where spies and informants hide in every shadow. Your mission is to go undercover and unmask the mysterious figures behind history’s most infamous plot. But when you’re surrounded by ‘traitors’ who can you trust?

Date Visited: 17th July 2022
Number of Players: 3
Time Taken: ~120 Minutes

Remember, remember the 5th of November… Gunpowder, Treason and Plot! For I see no reason why Gunpowder Treason should ever be forgot.

The Gunpowder Plot Immersive is London’s newest immersive experience created by the award winning team behind War of the Worlds Immersive, and located in the iconic Tower of London vaults. From the very moment the experience was announced months ago, we were very excited. Layered Reality have built up an excellent reputation of blending immersive theatre, actors, jaw-dropping set design, all to tell brilliant stories.

As such, it’s not really your ‘typical’ escape room experience, but since most of us are big fans of the immersive, anything with Layered Reality’s name stamped on it is well worth checking out. Layered Reality experiences differ from other immersive theatre as your experience is guided by a series of actors around an environment and the story plays out around you as mostly-passive viewers. But unlike regular theatre, you’re thoroughly in the thick of it. Take care to notice all the little details and interact wherever you can. You won’t regret it.

But how did their newest immersive experience, Gunpowder Plot fare? In this joint review between Georgie, Mairi and Karen we’ll pick apart what worked, and what might not have worked so well, and who we recommend this for.

Let’s Dive into the Past…

 

Mairi: If in doubt where Gunpowder Immersive is located, look out for the enormous Tower of London. Yep, that one! This experience is located quite literally underneath, and accessible via a well-signed doorway near the All Hallows by the Tower church. It’s conveniently located right near a train station, many bus stops, and plenty of other iconic tourist attractions, cementing itself squarely on the “must see” list if you’re a tourist visiting London who also wants to sample some of the local history.

Georgie: From the moment we walked in, Gunpowder Plot felt immersive – we made our way down some stairs into the start of the vaults, where we were offered lockers and guided to the dungeon-esque themed bar. Once our group was called we were led to the ‘briefing room’, which is where the experience begins. Our host launched into a partially themed- partially factual briefing about who we were, where we were, and what to expect. She did a fantastic job of separating the initial, ‘admin’ information from the more dramatic introduction. This introduction really set the scene for the experience to come, and even as someone who knows the history fairly well, I learned some new facts about the context of the plot, and some of the reasoning behind it.

 

Remember, Remember…

Georgie: We were then guided through the experience by ‘the wick of rebellion’, which is in fact a firey-themed light that surrounds the doors to move through. Helpful to know where to go and this fitted really well with the theme in the dimly lit corridors!

From the first room, it is obvious what is meant by ‘immersive theatre’ – we found ourselves in the cells of the tower, meeting a prisoner and hearing his tale. He told his story through words, action, and the environment. Although you are not expected to be particularly active (which suited me well) and were largely there to observe.

This first room did an excellent job of laying out the story, why we were there and giving us a taste of how the rest of the experience would pan out. It was also a great introduction to the live actors, who were superb throughout. I will also say that despite all the many warnings we read in the waiver, there were no jump scares or unnecessary scare tactics, which I greatly appreciated!

Mairi: And what a story it is too! As we explored each environment in a larger group of around 12-20 people, the story of the Gunpowder Plot diverged a little from what I had expected, with brilliant consequences. We won’t go too much into the actual tale since there’s an element of choose-your-own adventure and some delightful moments of surprise, but we really enjoyed the story aspect of the experience. Characters flitted in and out of the experience and much later we’d be reunited by characters we thought we’d abandoned earlier.

 

…The 5th of November

Georgie: Throughout the experience the low lighting, small spaces and eerie soundtrack keep the sense of atmosphere and immersion. The actors did a great job of flawlessly handing over the narrative to subsequent characters, keeping the story moving and never leaving us alone for too long. The story was really engaging and fascinating as it developed, and they did a fantastic job of showing both sides of the story (and their rationale). The location itself is huge, with seemingly endless corridors and vaults to move through, with authentic sets and surprises round every corner.

Mairi: If the experience sounds large, I’d add that it is well paced! With a bar at the start, the end, and one right in the middle, the whole experience is broken up into ‘bitesized’ chunks. In particular, I loved the middle ‘rest’ area, a much needed break. Players were sorted into various tables made up of your own friends and family, and total strangers. We quickly realised there was no such thing as a stranger in this experience however, as we all jumped right into conversation, speculating about what would happen next and what had already been. With a plot this thick with backstabbing an intrigue, there’s a lot to mull over a pint (or two, if you have the time).

The Past meets The Future

Georgie: One of the features that sets this experience aside from others is the use of Virtual Reality (VR) technology. At 3 separate points we were asked to put on a VR headset to experience a facet of the story which would be hard to create otherwise, removing the headset to find the room somehow transformed or a new actor appeared. I have previously felt motion sick when using VR, but fortunately didn’t feel anything like that here, so I was able to full enjoy the experience.

The first two Virtual Reality segments are accompanied by a moving element, and again there were no fake scares, just excitement. The final experience allowed us to free roam a little more, although this wasn’t made clear so anyone not familiar with VR may not have known to do this. The VTs also featured an amazing performance by Tom Felton, who has proved what an incredible actor he was. In reality, and in the virtual space!

Mairi: Agree! Virtual Reality is something Layered Reality does really well! Unlike War of the Worlds Immersive however, I found there to be slightly more VR. Where Layered Reality’s first experience often creates more physical sets, like slides, or moments where you have to jump, due to the physical limitations of it’s location, Gunpowder Plot leans more into the VR. No bad thing – just a consideration! If any player struggles with VR, they can bypass these sections quite easily.

Finishing the Tale

Georgie: Just to jump back to the story, we’re going to attempt to talk about the ending without giving away too many spoilers, although given this story is over 400 years old I think you probably know what happens. The final room features the peak of the drama, followed by the final dramatic VR. From here we were guided to the exit, with a really excellent video explaining the factual and fictional aspects of the experience. I really enjoyed this little wrap up, and nod to the story.

Again, they did a great job of highlighting the contrasting moralities and beliefs at play, whilst mainting the elements of mystery we still don’t know about. There is a classic photo opportunity too, although this will cost you a little extra.

Mairi: One thing players may not be expecting however is that you are given a choice at one point in the game. I’m unsure how much this choice actually affects the ending – probably not at all since, well, we all know what happens. But convincing the rest of your team to make the ‘right’ choice will certainly ease your conscience, so you can emerge back into real life afterwards knowing that you did all you could.

“Poor old England to Overthrow”

Georgie: I had a great time, but there were a few small parts I didn’t like as much, which it’s worth being aware of ahead of time.

Firstly, there was little in the way of interaction – most of the time a character might ask you a simple yes or no question, or tell you something which you also immediately tell another character. It felt more like watching an (admittedly amazing) play than taking part ourselves. Where there was a decision, it definitely wasn’t unanimous and I think the cast could have done a better job of ensuring this was (something like raising hands, giving our group of strangers more than a minute to decide, or even just realising the signs for it not being unanimous). Even then, as Mairi mentions, I’m not convinced the decision had any bearing on the experience other than maybe a line or two spoken by an actor.

Mairi: Also, since this is The Escape Roomer, we have to mention the puzzles. There was also only one ‘puzzle’ in the whole experience so don’t go into this thinking it’ll be puzzly! Although, to be fair, that is one more puzzle than you’ll get in The War of the Worlds. For me, The War of the Worlds still takes the cake as my absolute favourite immersive experience in London, but Layered Reality have taken the same formula and done something slightly different to a different effect here.

Georgie: In terms of the VR, there could’ve been a bit more of a briefing about how to use it. For example, in the last area, you could move around – but none of us knew this fact and stayed rooted to the spot, potentially missing a part of the action.

Finally, Tom Felton’s performance was amazing, but all virtual. This wasn’t exactly surprising, knowing he’s currently appearing in a different play in the West End, but as he played such a key character it obviously presented a conundrum. Rather than subbing in a different actor and asking us to suspend our belief, we are instead presented with someone covering their face and using a speaker to broadcast Felton’s voice. Unfortunately, the effect was more of a robotic-cowboy-scarecrow rather than a heroic-villainous character, and it could have been handled better. It also got in the way of the final scene a little, which already felt fairly chaotic without this.

 

 

A Note on Accessibility

Mairi: If anyone has any hesitation on accessibility, Layered Reality have produced a full access guide here. Whilst the base experience doesn’t feel like it would be accessible to folks in a wheelchair for example, it’s worth noting they do offer special performances which are geared towards accessibility, such as the wheelchair performance. For any other requirements, they encourage players to reach out to them directly.

Mairi: There are a lot of stairs and small spaces to fit into, so a reasonable level of physicality is necessary. Most of the experience is dimly lit, with an atmospheric sound track. Most of the actors project well, although I admit I, as someone with hearing impairments, missed a few things I wouldn’t say this was necessarily essential. Given it was an extremely hot day, the rooms were nice and cool.

 

The Verdict

Mairi: Gunpowder Plot Immersive is a really unique experience. For me, it’s impossible not to compare it to The War of the Worlds which, I’ve said before and I’ll say again, is my favourite immersive experience in London. By contrast, Gunpowder Plot has a more mass-market appeal. From tourists wondering what Guy Fawkes night is all about, to locals who want to be immersed in history in an iconic building. It’s target audience is clear. Whilst that target audience might not necessarily be the overlap between escape room enthusiasts, I personally had a great time!

Georgie: Once I realized there would be no jump scares or unnecessary scares I was able to relax and enjoy myself. I had a really fun time – it was very immersive, did a fantastic job of bringing the characters and story to life, and was a very pleasant way to spend some time in a historic location. I’m not sure I would’ve felt the same had I paid the full price (around £70 per ticket), but then again I’m not sure what the average immersive theatre ticket goes for in London, and I imagine I enjoyed this more than I would enjoy them!

 

The Gunpowder Plot Immersive may be booked by heading to this website here.

Breakin’: War on Horizon Alpha | Review

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War on Horizon Alpha Review | With the expansion of the human race on other planets, an oppressive regime has risen to power and instated a dictatorship on the Colonial Republic, the dreaded Alpha One faction. You and your team are part of a rebel alliance trying to overthrow the regime and reinstate democracy. A massive assault will take place on the Horizon Alpha space station, serving as the Alpha One headquarters, which aims to destroy it, thus sparking a revolution on all planets. Your mission is to infiltrate the station and deactivate the shields in time so that the assault may be successful. Without the shields down, the entire offensive will become a suicide mission. Good luck, you are the galaxy’s only hope!

Date Played: June 2022
Time Taken: 55 minutes
Number of Players: 2
Difficulty: Medium

It’s official! I’ve now played every single escape room at Breakin’. Which is why I can safely say that War on Horizon Alpha is the most “meh”. Don’t get me wrong, I love a sci-fi theme. Even more love for a sci-fi theme that’s clearly inspired by Star Wars. But there was something about this one that didn’t just click for us. A little tired, a little broken, and more than a few puzzles that I’m still not sure I understand even now, weeks after playing. That’s okay, not every room is for every person. I preferred Wizarding School or Heist Plan, but you might prefer this one.

 

Never Underestimate a Droid

The first thing you’ll notice when you walk into War on Horizon Alpha is an enormous R2D2. Or should I call it the IP skirting D2R2? Haha. The second thing you’ll notice is a huge amount of buttons. War on Horizon Alpha is a single-room escape room so pretty much everything you’ll interact with is right in front of you and it’s… A lot! There’s an enormous panel of buttons and screens and 99.9% of the buttons do absolutely nothing and there’s not much to indicate which are the ones you’ll need and which aren’t. Oh dear!

But, once the first hurdle of figuring out where to start (which we ended up spending our first clue on 10 minutes in), we were off to a flying start! As with most Breakin’ rooms, this one was fairly linear which suited our team of 2 quite well. We worked together on everything and progressed at a steady pace through the spaceship.

 

 

The cool thing about the room was the sci-fi vibe of it. It was a bit of a tight space but it was also clear a lot of care and attention to detail had gone into the set once upon a time, which by now is the good quality set design I expect from Breakin’. They know how to make a good atmosphere. Think neon glowing lights and blinking buttons and a fun musical track that ramped up in excitement as we headed towards the climax of the game.

We asked for a record breaking number of clues and many more of those clues either led to puzzles that were broken or things we found so illogical we had to be given the answers for them. We also wasted a good 20 or so of our minutes ‘solving’ a puzzle that was on full display but wouldn’t actually activate something until the very end of the game. So when we then got to the end we looked up at the camera like “we’ve already done this please don’t make us do it again“.

Once our GM had taken pity on us and given us the final answer, the game came to an abrupt halt and our host appeared to ask how we found it. We asked a million and one questions about all the things that didn’t make sense (there were a lot), had our photo taken, and were hurried out of the building without so much of a goodbye. It wasn’t the usual Breakin’ experience I’m used to, but everyone has an off day and every room loses it’s magic eventually.

 

 

The Verdict

Overall, not my favourite room. Lost points for puzzles and general wear and tear, but earns points for a fun sci-fi theme. I felt a little bad about it as we booked this room for my birthday and as one of the final rooms to play in London before moving out of the city. But as I say not every room will click with every team and that’s just the luck of the draw when you try a new room!

If you love Star Wars and sci-fi themes and a particular style of puzzle, you’ll probably love this. We’d loved everything else at Breakin’ so far, but this one was a miss for us. So if you do book this room, be sure to book a couple of others at Breakin’ at the same time to experience the full magic the company has to offer!

 

War on Horizon Alpha can be played by booking on Breakin’s website here.