Spencer is Puzzling: Lost in the Shuffle | Review

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Lost in the Shuffle Review | Boost your brain powers on your quest to become officially, legally, a genius!* Submit all 52 correct answers to access the final challenge, “Puzzle 53” (dun dun duhhhhhn!).

Completion Time: 4 hours
Date Played: 5th October 2022
Party Size: 3
Difficulty: Moderate

I often wonder how you officially become a genius. Is it when you’re accepted into Mensa? Or perhaps when you win an international Scrabble Tournament? No! It turns out the status of genius can be achieved only by solving puzzle 53 in Spencer Beebe’s latest game, Lost in the Shuffle.

“Give me puzzle 53!” I hear you cry.

Not so fast. First, you have to work your way through a deck of playing cards packed with 52 puzzles you must solve to reach your final test.

 

 

Ok I’m ready. Where do I start?

Good question. One of the things I absolutely loved about this game is that there are no outright instructions. You have to search for the puzzles before you even think about solving them. Some cards contain multiple puzzles and some puzzles need multiple cards, so finding the puzzles to solve is a puzzle in itself! Phew!

You’re not completely on your own though, when you first begin the game, you’re directed to a website where an introductory video with a surprisingly expressive new friend awaits, reassuring you that you’re about to have a lot of fun (which we did!) You’ll unlock more videos as you progress, which will slowly unravel the story behind Lost in the Shuffle. As well as the videos, the website also hosts the rules of the game, a code sheet and a brilliant hint system that I’ll touch on later. The website is also where you input all your solutions, and you can watch your brain matter increase as the puzzles become increasingly more difficult. Eventually your brain will reach the long awaited point where it’s ready to tackle the biggest puzzle of all.

 

 

Sounds like a big deal!

Deal?! Cards?! Get it?! (Sorry) But yes, these puzzles range from relatively simple to really quite difficult so solving them feels like a big achievement. I wish I’d been a fly on the wall watching our celebrations for some of the trickier ones.

There are puzzles to suit (!!) everybody, and because they can be done in any order, you can squirrel away with one puzzle while others work through another. Remember though, some cards are needed more than once! Some puzzles required logic, some observational skills, and some even a quick internet search. There’s also some hidden surprises which I won’t spoil, but they’re really impressive once the penny drops. One things for sure, so much heart has gone into this project and it shows. Every inch of the design of the play of this game has been thoroughly thought through and it’s a joy to experience.

Speaking of joy, seeing the answer sheet gradually fill up with correct answers is a very satisfying way to track your progress. What’s even better is that your answers are saved, so you can take a break whenever you need a log back in to where you left off. We were only forced to take a break because I realised it was past my bedtime on a work night…

 

 

Need a clue?

The online clue system is nice and easy. Simply click on the card you’re stuck on, and links to any of the puzzles that card is part of will be revealed. You can then gradually reveal hints, as little or as many as you like, and finally you have the option to reveal the answer if you wish.

 

The Verdict

I really enjoyed Lost in the Shuffle. It’s a wonderfully unique game which turns this common item we know and love into an innovative experience that provides hours of puzzle solving fun. You can take it with you anywhere, play solo or with others and go for as long or as little as you like at a time. The flexibility of the game and the puzzles within the box are a win, and I look forward to seeing more of Spencer Beebe’s imagination turning into a reality.

Lost in the Shuffle is now available on Kickstarter! Back it here, or head directly to Spencer’s page here.

Studio Stamp: On Circus Grounds | Review

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On Circus Grounds Review | 1883, Circus Maester in Dalfsen, the Netherlands. Right in the middle of his opening speech Nicolaas Maester collapses in front of the audience. The ringmaster of Circus Maester appears to have been murdered. It doesn’t take long for somebody to be arrested and for the case to be closed.

Date Played: July 2022
Time Taken: ~2 hours
Number of Players: 3
Difficulty: Hard

 

A new Kickstarter game?! Argh! Take all of my money! 2022 has been an excellent year for Kickstarters honestly… From Ruff Bluff, to Unsolved Science, to PostCurious’ Light in the Mist, to Curious Correspondence’s Doomensions. But now we have another, just as exciting game to look forward to from the brilliant minds of Studio Stamp: On Circus Grounds. The best part of this one is that it’s already been released in Dutch as Meester, 1883 to rave reviews and a solid 8.7 on Board Game Geek.

From the moment our box arrived and I popped it open on our table, I knew we’d be in for something very special. A small box, yes, but an in calculable number of beautiful documents came pouring out. A locket, a little vial, scrolls upon scrolls. Studio Stamp’s attention to detail is *chefs kiss*, and we couldn’t wait to get stuck in.

 

 

Come One, Come All

Roll up, roll up, for Nicolaas Maester presents a circus night like no other. Enchanting dancers, lion tamers, fortune tellers, and death defying stunts… But tonight is not a night like any other. Tonight the ringmaster of the circus suddenly, in the middle of the show, collapses dead. The case goes cold, the evidence grows dusty on a shelf, and soon society forgets the curious case on the circus grounds. That is until the mysterious box packed with evidence arrives on your, the player’s, doorstep. Can you crack the cold case and identify the true culprit of that fateful night?

If you couldn’t tell, On Circus Grounds is a lot more in the category of “murder mystery” than “escape room”. For starters, you’re not really escaping anything. For seconds, the experience is all about deduction and paying close attention. There is a medley of characters each with motives as compelling as the other. But to succeed in this case you have to pay close attention to everything they write and every little detail about their person.

Sure, there are quite a few puzzles in the game too, and I think Studio Stamp does a good job of balancing puzzles against story, but more on that later! For now it’s important to know that you’re not looking for a specific number combination or word output. No, the puzzling is softer. In the introduction letter, the game sets out four key questions to answer:

  • Who murdered Nicolaas Maester?
  • What was their motive?
  • What object was used to commit the murder?
  • If applicable, how did the culprit gain access to it?

So, no pressure, hey!

 

 

Roll Up, Roll Up

I chose to play On Circus Grounds in a team of 3 players over a quiet evening, each of us with varying levels of experience in solving games like this, and each of us at various levels into our glass of wine. Given that circumstance, I will say that we definitely struggled with this game. We struggled first with who was who, and then with who did what, and after quite a bit of arguing we weren’t 100% sure on the ‘correct’ answer to input into the website in the end. It’s a murder mystery, but it’s a deeply complex one that should challenge even the most seasoned puzzle enthusiasts.

But the flip side is, this isn’t the first time our very specific team has struggled with a murder mystery case in a box, as regular readers might remember from The Fire in Adlerstein. So I will say perhaps murder mysteries just aren’t quite for us, and that’s okay.

But unlike all the other murder mysteries in a box we’ve ever played, this one had a LOT going for it. For starters, it’s packed with puzzles. A lot of the information is just given in plain text, but a lot more must be solved before it can be used. Think ciphers, folding puzzles, reading maps and so on. So there was never a boring moment in the whole game. For seconds, the quality of the materials was absolutely gorgeous. No, seriously. I kind of want to take the whole game and frame it, it’s that pretty! I’ve never encountered a box with such a consistent level of high quality materials and I cannot believe the retail price is under €50. For that money you get so much material, lovingly hand-made and hand packed, and beautiful to spread out over the table.

 

Puzzling through the Circus

So this is The Escape Roomer, we have to talk about the puzzles! Puzzles, there are plenty.

Overall, players can expect to encounter a few different ‘types’ of puzzles. But, this being a game consisting of mostly paper, these puzzles usually fell on the side of ‘cipher’ or word style puzzles which, if I have to admit, erred on the longer side to decode. In general, I can’t over-emphasise how much reading there is to do. We often found it hard to know exactly what to do to tease out the secret message or the secret author of the text, but a quick check of the hints page usually set us along the right way. That said, in many more moments we knew exactly how to decode a puzzle but found the contents of the text so lengthy we again consulted the hints to skip a little manual decoding time.

But when they weren’t lengthy ciphers, the puzzles were great fun! My favourite in the whole game involved a little jar of a curious concoction we needed to take to our kitchen and mix. Whilst it didn’t work perfectly (I blame the unseasonably hot weather we’ve had here in the UK), we understood how it worked and were delighted by the physicality of it. Any puzzle that surprises and delights is a double thumbs up from us.

Mostly, the puzzle output for each item in our box was looking for a connection between two people, or a motive and a person, or so on, but we got there in the end… Sort of, anyway! After 2 hours of sorting and resorting through everything we knew, drawing timelines and striking names off pieces of paper… We were ready to make our deduction! We promptly headed to the linked website to answer a few questions on a futuristic AI style of police database.

Only… We got it wrong!

Whoops… The wrong suspect sentenced to prison? Well this is a cold case and all the suspects are long gone. So, thankfully the game’s finale let us re-choose our answers until we finally got them correct, and we were able to experience the fun finale as it was intended.

 

 

The Verdict

So, we didn’t succeed, but I think that’s okay. Unlike traditional escape games in a box where the answer is super clear, murder mysteries deal in deduction and nuance and small details and meticulous note-taking. Which are all things we’re not so great at. But, the most important part was that we had fun playing the game. A lot of fun in fact! There was plenty for a team of 3 to get along with, and some brilliant moments of discussion between us as we ironed out details. The game is beautiful, the puzzles enjoyable, and I have no doubt this will be a fan-favourite for many armchair detectives for years to come. A round of applause for Studio Stamp, and I highly recommend checking this game out on Kickstarter.

 

On Circus Grounds can be purchased in Dutch via Studio Stamp’s website here. For the English version, back their Kickstarter.

Trapped Puzzle Rooms: Ruff Bluff: A Furlock Holmes Mystery | Review

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Ruff Bluff: A Furlock Holmes Mystery Review | Barker Street Detectives… An urgent request has come across my desk and I request you aid me in this investigation. A distressed Ms Barbara Fetcher requires our assistance with the case of The Missing Ruby Bone. Contained in this box you will find evidence gathered from the scene of the Ruby Bone’s disappearance. Identify the culprit of the theft and recover the priceless artefact. A particularly puzzling path awaits you inside…

Date Played: May-June 2022
Time Taken: ~4 hours
Number of Players: 1
Difficulty: Challenging!

I knew Ruff Bluff would be something special as from the moment I received it I had it sitting in pride of place at the front of my board game shelf. Without fail every single person that visited our apartment in time between then and now, commented on the new addition:

“Ruff Bluff? Haha what’s that?” or “OMG are those dogs playing cards?” to “Furlock Holmes? I love it!”

Cue my whipping it off the shelf and spreading out the materials to gush to my friends and family about my favourite puzzles in the game. Even before the Kickstarter went live and the game was made available to the general public, this game is single handedly causing big ripples in my little community here in London, just by merit of it sitting on my shelf. The box is so appealingly light-hearted and funny with a picture of dogs all sitting round at a card game, and the name ‘Furlock Holmes’ suggests something puzzlingly brilliant.

…And that’s before I even start on what comes inside the box! But wait, I’m getting ahead of myself.

 

 

About Ruff Bluff: A Furlock Holmes Mystery

Furlock Holmes is the fox character created by escape room company Trapped Puzzle Rooms all the way over in the United States. Creators of Taco Tuesday (oh! I’ve heard of that one), and a whole host of digital, remote avatar and audio rooms, Trapped Puzzle Rooms isn’t as much of a household name here in the UK escape room community as it clearly is in the United States. But after playing their first foray into physical boxed rooms, I’m impressed – and only slightly regretful that this is the very first experience of theirs we’ve played. We missed out not playing all the others in lockdown!

In June 2022, the company put Ruff Bluff up on Kickstarter as a sequel to their existing ‘Furlock Holmes’ mystery, “Furlock Holmes Museum Mystery”. The original game is a web-based point-and-click mystery that follows the titular character Furlock Holmes as he investigates crimes around a fictionalised, vintage London. That said, there’s absolutely no requirement to have played the first game before diving right into Ruff Bluff. They’re completely different!

Ruff Bluff is a 6 – 12 hour mystery game. The complete experience is self-contained within a small box, with a handy answer-checker online. It’s best played over a couple of sessions, and the box is broken up into four parts to make it easy to stop and start between those. As a bonus, the website also saves your answers up until that point so you can pick up wherever you left off!

I took on this mystery over around ~3 days, with a week or so inbetween. I took on Part I at my desk on a funny Friday afternoon. The second part is much longer and much more manual which took a little time over another day. Then I whizzed through the final two parts an afternoon a few weeks later. This super well for me, and I’d definitely recommend taking a similar approach over two or three evenings.

So, the technical parts and the ‘what to expect’ out of the way, here’s how I got on…

 

 

The game is afoot (well… apaw)

This exciting, canine-themed mystery pushes players right into the deep end! There’s been a crime! A priceless Ruby Bone has gone missing from a poker match and it’s up to you, the players, to figure out whodunnit. There are seven suspects: the seven dogs who were sitting around the table playing cards. They are:

  • Austin Fetcher, a Husky with a very boopable nose
  • Pablo Diggbury, a professional Barkeologist
  • Barbara Fetcher, the furriest ball of floof I’ve ever seen
  • Darleen Haskel, a sleek looking Dalmatian
  • Julia Dripping, a very dribbly St Bernard from New Bark City
  • Renaldo Blurri, my personal favourite, a Greyhound with a bowler hat on
  • Richard Ruffington, a pup who shares my birthday!

The game starts with dossiers about each of these dogs. Who they were, where they’re from, and what job they do. Within these dossiers are a number of blanks, and that’s where the player comes in – to fill in the missing information by scouring the clues and looking for details.

This proves an excellent introduction to the game as players are encouraged to really get to know the characters and start making their own assumptions about whodunnit (which by the way, I guessed completely wrong until the very last minute – which is exactly what a good whodunnit should do!).

To help you out, this first portion of the box is absolutely packed with clues. They’re not single use either – throughout the game I found myself constantly referring back to details from the first part and small nudges within the dossiers. From stacks of $700 bills, to a whole deck of playing cards, to napkins, poker chips, postcards and drink matts. It’s an understatement to say there really is a lot going on in this box and I loved it. Each new object seemed to hide so many puzzles, but the game leads you through them gently in a way that doesn’t feel too overwhelming as you scour the evidence. It’s a real “pin everything up on an evidence board and take a step back” kinda game, and I really enjoyed this.

 

 

The second part of the game however was my absolute favourite. I don’t know why I’m so easily impressed by a jigsaw puzzle mechanic but hey, what can I say? I’m just a simple gal who likes complex jigsaw puzzles. The one in Ruff Bluff was absolutely brilliant. It’s the kind of puzzle in a game that even though your partner doesn’t want to take part they can’t help but slide over to help you put a piece or two into their place. Whats more, it fit so well with the story too!

With box one and box two out of the way, the final two chapters were the home-run in terms of puzzle solving. By this point, you know the characters and you know what’s what. All that’s left to do it solve the case.

Even though I literally just said one paragraph ago that the jigsaw was my favourite… I lied. The puzzle that came directly after the jigsaw puzzle was my favourite. This time definitely no spoilers because it was so much fun to open that Box 3 and realise what the game wanted me to do. So I’ll just leave it by saying it was a logic puzzle at it’s absolute finest. More games should include puzzles like this. No, seriously. Designers take note!

In short, if you can’t tell by my enthusiasm – I had a lot of fun with the puzzles in this game. I found them to be genuinely enjoyable to solve which is at it’s heart what all games should do. For sure, I used a couple of hints. Okay, okay maybe more than a couple of hints… But despite this the whole thing felt well balanced in terms of difficulty.

 

 

When you’ve eliminated the possible…

Puzzles aside, let’s talk about the theme. Ruff Bluff’s unique selling point is… Well… Dogs.

If you’re a cat person, look away now. This game is set in the canine universe and is not for you. In fact there aren’t many other animals at all, other than a pesky squirrel, and the occasional off-handed mention of a dog’s owner. For example, my favourite part in the whole game:

“My human recently dug up a part of my back-yard and put in some new plants. I didn’t feel like they did a very good job digging. So I spent the whole afternoon digging several dozen holes all of the yard. Not only did my human not appreciate my hard work, they got upset! – I Can Dig It”

“Dear Dig It, Humans never really understand all the hard work we do for them. Whenever they accidentally vacuum our fur off the couch, we have to take the time and shed more all over it. Whenever a jogger passes by our house, we bark and bark until they keep doing by. This is important work. My advice is to keep digging holes. Eventually you’ll dig one they like and they will reward you with lots of treats.”

As a dog person. In fact, possibly one of only two ‘dog people’ here at The Escape Roomer *grumbles at all the cat enthusiasts here*, I appreciated putting our four legged canine friends at the front and centre of an exciting mystery like this one.

And what a plot it is too. It’s exciting, has twists and turns, and more dog puns than you can shake a stick at. Again, this game is FUN.

 

 

The Verdict

I had a lot of fun playing Ruff Bluff: A Furlock Holmes Mystery and I’ve no doubt this one is going to go down as a ‘favourite’ of a lot of folks out there.

For me, the very best thing about the whole experience were the puzzles. I saw some delightful ones I’d never quite experience before and genuinely had fun solving them throughout the whole game. When the box first said it would take 6 – 12 hours, I don’t mind admitting I groaned a tiny bit. Now, having finished the game, it turns out 12 hours is not enough. I want more of the Furlock Holmes universe. Give me sequels! Give me more puzzles! For this reason I’ve chosen to award this game the coveted Puzzle Prize here on the Escape Roomer, for outstanding puzzle design. It’s well deserved.

My particular copy was an early access, pre-Kickstarter copy. As such some of the materials weren’t ‘final’ quality, there were one or two missing bits, and a few corrections to keep in mind. However this doesn’t affect the review whatsoever, since the creator was so helpful in explaining what to keep an eye out and these are things which are planned to be fixed by the time of publication. That’s why I’ve absolutely no hesitation in recommending this game to other players.

In terms of accessibility – it ticks the boxes with no puzzles reliant on colour or sound that could restrict accessibility for any players. The only thing to flag is that in one puzzle you may find yourself looking very closely for details, so potentially not for folks who might be hard of seeing. But otherwise appears to me to be a very accessible game all round. With easy to understand puzzles, I also have no qualms about saying it would be a great game for a family audience. It’s packed with dog puns and so long as you don’t mind the themes of gambling / drinking at a poker game, then you’ll be golden with Ruff Bluff.

 

Presently, Ruff Bluff: A Furlock Holmes Mystery can be purchased by backing Trapped Puzzle Rooms’ Kickstarter here.

If you want to see what other games they have available, check out their website.

Unsolved Science: Case 01 The Object | Review

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Case 01: The Object Review | Unsolved Science is a challenging cooperative tabletop mystery game for 1-4 players. But instead of locks and puzzles, in this mystery, science IS the game mechanic.
Perform real experiments. Analyze weird data. Become the scientist to figure out why a mysterious object could spell disaster for the world.

Completion Time: 2hr
Date Played: 20th January 2022
Party Size: 2
Difficulty: Medium

I was so exited when this game arrived on my doorstep. I’m by no means a science expert, but the idea of performing experiments and analysing data is completely my jam. Then mix that with solving a mystery?! Hand me a white coat and goggles because I’m ready to play.

The Unboxing

This game has clearly been made with a passion for making science fun at it’s heart. The materials are of a really high quality, and allow you to become immersed in the story as though you are receiving components directly from the Planetary Protection Strategy Service. We get a letter, name badges (with space for achievement stickers), a progress tracker, an evidence board, 3 yellow investigation envelopes, an answer envelope and most excitingly, a mysterious object!

Once all the materials have been laid out and we’ve found 4 small clear containers from the cupboard (finally a use for our leftover Gu indulgences), we open the letter to reveal our mission. A mysterious object has fallen into the hands of a questionable intelligence organisation, and they believe it could change the world. But can they be trusted? It’s up to us to uncover the secrets of their puzzling discovery.

Let the Experiments Begin

Using both the instructions and the progress board, the order in which you need to perform the experiments and analyse the data is made really clear which I appreciated. Within each envelope are several experiments, designed to gradually reveal information and test your ever growing knowledge as you progress. You track your findings on the evidence board, which is really useful for remembering the wave of new facts you’re learning, and to refer back to later in the game.

The experiments are a mix of physical tasks and observations as well as analysing a range of photos, charts and various media found online. There’s no need to navigate away from any of the online materials provided, Unsolved Science have created an online portal of information where you can search for key words to help as part of your investigation. I’d really encourage you to use this regardless of your scientific knowledge, as it’s essential in discovering the true nature of the mysterious object.

We really enjoyed the wide range of experiments provided, and found it was a lot closer to solving puzzles than we expected. Asking ourselves why certain patterns or differences were occurring required logic and reason, and discovering the answer was just as satisfying as unlocking a padlock!

Dig Deep

The key to solving the mystery of the game is to answer a number of important questions correctly to unlock the best ending online. These questions ask you to dig deep, and take a good look at the evidence you’ve acquired to find the right solution. They are each assigned a difficulty level which gives you a good indication of how much information you need to answer it. We found we didn’t answer the hardest difficulty questions until the very end of the game, so don’t worry if you feel behind at any point, the a-ha moments will come!

If you’re feeling stuck, there is an excellent clue system provided with three levels of hints to help you on your way. There is also an answers envelope, which you can compare your findings to but which will not reveal the answers to the dig deep questions.

But what is the Mysterious Object?!

Obviously, I’m not going to tell you. But I really enjoyed the story behind this game, and I’d like to know what happens next! I don’t know if any follow up games will be a continuation of this story, but the ending certainly left me wanting more.

The Verdict

We absolutely loved playing The Object and found it to be the perfect balance of scientific discovery, fun and mystery. Don’t be fooled into thinking science experiment kits are just for kids, this game is designed primarily for adults and we had an absolute blast while discovering facts we didn’t know before. Unsolved Science have created a unique, exciting new addition to add to the tabletop mystery game community and I can’t wait to see what they come up with next. We’ve also chosen to award it the special “Wow Award” for being an especially innovative game!

The Unsolved Science Kickstarter

If you’re interested in playing Unsolved Science’s Case 01, the game will be available in early 2022 via Kickstarter. You can sign up for news and updates by heading to Unsolved Science’s website here.

The ‘Book of Dreams’, a Puzzle Book Collaboration Launches on Indiegogo in Support of Doctors Without Borders

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For the past six months something very exciting has been brewing among some of our favourite escape room creators. We’d heard rumours- well no, more like whispers that a mysterious book like no other was being written by an A-team of puzzle creators.

So when the news of “The Book of Dreams: A Puzzle Anthology” finally dropped, we could not wait to find out more! But the wait is nearly over, as it’s with great excitement that we announce the Book of Dreams launches on Indiegogo on the 17th of March 2022 at 6.30PM GMT.

Intended as a “love letter” to the global escape room community, twelve respected puzzle game and escape room creators have come together to make one fantastic story told across twelve parts and absolutely packed with puzzles.

No matter your experience level, the Book of Dreams has been designed to suite players of all puzzling prowess. So there’s quite literally, something for everyone!

Once Upon a Time…

The story of The Book of Dreams follows Lucy, a young girl who becomes trapped inside her dreams. Just like any great adventure, our hero must travel through each of the dreams and solve the riddles and puzzles in order to escape her sleepy fate.

“Once upon a time, on a warm summer evening, that seemed like any other evening that came before it, 10 year old Lucy climbed into bed. After a long and exciting day, she was ready for a long rest, and fell asleep,  Little did she know, that her adventure was just about to begin”

Above: The team at Sherlocked showing off the Augmented Reality aspects of their chapter.

Meet The Team Behind The Book of Dreams

The Book of Dreams has been produced by Lee Ballan and created by twelve creators from around the world. Each creator represents something unique about the escape room industry – whether it be digital games, online puzzle hunts, physical, award winning escape rooms, or tabletop puzzle games.

All connected with their immense love of this industry of ours!

Meet…

Anna and Ace Ellett – BlueFish Games
Errol Elumir – Cryptex Hunt
Phil Hill –  Cryptic Enigmas
Charlie Bond and James Hamer-Morton – Deadlocked
Khiara Foss and Logan Giannini – Enigma Emporium
Summer Herrick – Locurio
Elyssa and James Warner – Paruzal Games
Rita Orlov – PostCurious
Anna Lysova and Lisa Levina – Scarlet Envelope
Francine Book, Victor Van Doorn and Terry Brochard – Sherlocked
Nick Moran – Time Run, Spectre & Vox
Midnight Quests – The Pyramid

100% Profits Donated to Doctors Without Borders

Initially the project was planned to be announced later in the year, but the creators have decided that because of the situation in Ukraine, the project is being pulled forward in order to donate 100% of the profits to Doctors Without Borders.

Doctors Without Borders are an international, medical humanitarian organisation working in more than 70 countries around the world. Their medical teams act fast to save people’s lives in conflict zones, natural disasters and epidemics – including in Ukraine.

How to get involved

The Indiegogo campaign goes live today, and you can head to the page here or “Like” their Facebook page to receive all updates on the project.

Here at The Escape Roomer, we cannot wait to pledge and learn more about the project as it unfolds! See you in your dreams, puzzlers…

Spectre & Vox announce an additional 500 copies for those who missed the Kickstarter

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The hottest Kickstarter game of 2020 was undoubtedly the mysterious Spectre and Vox. Created by two British escape room veterans Nick Moran, the former Creative Director of live escape rooms like Time Run and Sherlock: The Official Live Game, and Glen Hughes, the founder of Tandem Set and Scenery.

The game is an enormous 3D Haunted House escape room with over 296 individual pieces. Backers could pick up a copy of the game for £119 or more and the whole project was funded in just under 3 hours, with the finished funding total of over £250,000.

GIF (c) Spectre & Vox

How to Purchase A Copy of Spectre & Vox

For most, the Kickstarter was the only chance to get the game, meaning there’s very likely only around 1,800 copies of the game being created.

That was until in a recent post on Kickstarter the Spectre and Vox team announced that they are creating and selling an additional 500 extra copies of the game to be shipped after the Kickstarter backers are fulfilled.

These additional games will retail at £250 and they will be available to purchase directly from the Spectre and Vox website ‘within the next couple of weeks’.

The link to purchase isn’t live yet, but you can go ahead and bookmark their homepage right here:

https://www.spectreandvox.com/

Image (c) Spectre & Vox

Estimated Delivery Date

As it stands, the Kickstarter is currently running slightly behind schedule. Originally, the game was scheduled to be fulfilled in March 2021 but unfortunately due to countless reasons (strict lockdown restrictions in the UK, the big B (ending in -rexit), the Suez Canal catastrophe, and a billion more things that happened in 2021), the deadline has been pushed back.

Their current ‘final’ deadline is 21st of March 2022 and things are looking great for this deadline. Meaning the game will be in your hands within the next couple of months, and any folks purchasing a copy of the game at full retail price can expect theirs a little while later.

Delays or no delays, Spectre and Vox will likely be worth the wait.