Scarlet Envelope: Holiday Greeting Cards | Review

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Scarlet Envelope Holiday Greeting Cards Review | Decipher Santa’s wish, solve multi-layered puzzles with Rudolf, THINK, and HAVE FUN!

Date Played: August 2023
Number of Players: 1
Time Taken: 20–30 minutes per card
Difficulty: Medium

It’s beginning to look a lot like Christmas… 🎶

Okay, so here in the UK, it’s pretty warm right now… Something, something heatwave this, that and the other. But that won’t stop me from being excited about the coming festive season! And so, in true festive style, Scarlet Envelope have kicked off the season early with their launch of a new Kickstarter experience: Holiday Greeting Cards! For me, Christmas really is all about solving puzzles together. So it’s no understatement to say I was really excited to get my hands on these and get stuck in!

So, Christmas Cards and puzzles? What is this all about and how does it work?

Well, Scarlet Envelope’s new Kickstarter is for a suite of festive greeting cards. The cards are your traditional, beautifully illustrated festive scenes complete with wreaths, snow, and Santa Claus iconography (yes, I really did just say “Santa Claus Iconography”, haha). But, hidden inside each illustration, if you look really closely, are the puzzles! To guide you, inside each card is a poem. Most Christmas cards say something kitschy like “wishing you festive tidings for the year” and most people don’t even read them… But this poem instead provides subtly hinted clues as to where to start and what type of thing you’re looking for – whether that be a reindeer name, a secret message from a cat, or a sweet festive message. So pay close attention!

As puzzle games, they’re great! But as Christmas cards, they’re also gorgeous. So a pretty perfect gift for puzzle people and puzzle muggles alike! But how did we get on with them? Let’s get into it…

 

Santa’s Wish

Your goal is to decipher Santa’s New Year’s wish hidden in a cheerful Christmas poem (the four words right before “And Happy New Year!”.)

Santa’s Wish is Scarlet Envelope’s first ‘Holiday Puzzle Card’, which is probably why you may already recognise the design. They launched this puzzle game a few years ago, and it’s enjoyed some success since then.

On the front of this card is a festive scene of ‘the night before Christmas’, with a roaring fireplace and stack of presents beneath the tree. Inside the card is a lovely poem about Christmas. But again, look closely and it holds the clue to solving the puzzles within. At it’s core then, there are four ‘puzzles’ and each one is looking for a single word output in order to complete the final line of a rather festive and puzzle-y poem. The puzzles are ‘hidden’ across the front, the back, and inside the card itself. The puzzles ranged from quick wins, to “okay I need a hint“, but overall this game fell on the more straightforward side – at least compared to some very outside the box thinking on the later cards in the series.

It’s a cute one, and a good introduction to the ‘series’. A few trickier moments pushed me into the hints section – but mostly to figure out if I was on the right track, or get a small nudge in the right direction.

 

 

Rookie Reindeer

Ho ho ho, welcome to your puzzle card adventure! To start, notice how the poem inside the card tells you that Junior Reindeer is about to begin his new job in Santa’s team. Six reindeer coworkers made a team-building puzzle game for him, with the answer being his new cool stage name. You can see the empty name tag with six letters waiting for you to fill them in!

In the second of the three puzzle cards, we turn to Santa’s workshop! Here, the senior reindeer have decided to take the day off. They’ve had enough! They’re on strike! *gasp* Thankfully there’s another reindeer who is able to fill in on the big night, but all he needs to start his job is a cool name. Taking a letter from each reindeer’s name gives him his new name – but which names, and which order?

In this puzzle card, there were a few additional steps more than in Santa’s Wish. Essentially, more puzzles to find and solve – one for each letter. But overall, these puzzles felt shorter and snappier than those in Santa’s Wish, meaning both cards took more or less the same time to solve. Most were traditional puzzles, but some took a more “outside the box” approach to figuring out the solution.

Funnily enough, I fell onto one puzzle first, which I later saw in the hints was the ‘most difficult’. This worked well for me to get the ‘hardest puzzle’ over with before diving into slightly easier ones.

For me, this one had the illustration I liked the most. I can’t tell you exactly why, it was just so bright and colourful and fun to spot the well-hidden details. Of which there were many! Or perhaps it’s just that I love big moons (and I cannot lie). Either way, out of the three, this will be the one I’ll place at the front of my festive mantlepiece when December comes round.

 

 

Clawy Christmas

Alert, naughty kitty on the loose! This Christmas, Santa’s furry friend has decided to “redecorate” – lighting up the tree (literally), creating unique wall art with her claws, and snacking on tinsel like in an all-you-can-eat buffet. But why is this usually purr-fect kitty behaving so claw-fully? Can you figure out what will turn her back into the angelic furball she usually is? Dive into this hilariously cute adventure, and let the festive feline fun begin!

Last, but by no means least, is Scarlet Envelope’s most recent card named Clawy Christmas. This card features a rather mischievous cat! Imagine a beautiful home all ready for the holidays… Completely destroyed by the claws of a pesky kitty. Yeah. There’s a reason I’m more of a dog person. *shakes fist at fictional cat*. But paired with the scene of festive destruction is one of the cutest opening lines,

“Have all the holiday fun you can get away with”

Now, full disclaimer, I played this card just before the final artwork was finalised. So whilst I did have a tiny struggle – I realise that these minor qualms had already been addressed in the final art pass – which looks absolutely gorgeous I might say!

But that aside, these puzzles are certainly the most entry-level of the three. They’re well sign-posted,  quick and easy solves, and involve fun interactions with the physicality of the shape of the card. There’s a playful narrative about the cat woven throughout the puzzles that culminates in a festive twist too. In all, I’d probably recommend this one more for an audience including kids and families – perhaps one for non-puzzle people to dip their toes into before jumping into the other two in the series.

Out of the three, this one was also my favourite, if that helps sway your opinions! 😉

 

 

The Verdict

One of my favourite things about all three cards – apart from the puzzles of course, was how lovingly illustrated they are. Although I played in August, each one felt fuzzy and warm and cosy as heck. I cannot stress enough how cute these are – even for non puzzle people. If these cards had zero puzzles inside them, I’d still love to buy some for friends and family because of how lovely they look on the mantlepiece. It really helps having a mix of fun puzzles, backed up by lovely illustrations. A round of applause for these!

But back to the puzzles… In some ways, having a little date stamp on the back reminding mewhich one was designed in 2020, which in 2022, and which now in 2023 was like a time capsule into Scarlet Envelope’s history. I am a really big fan of Scarlet Envelope. Not just as incredibly lovely and generous people, but also as talented puzzle designers and game creators. They’ve made one of my favourite games ever, and over the years they’ve made better and better games and puzzles. The way I played all three cards (in chronological order) reminded me of this, and it was like tracking a designer’s skill increasing over time.

So the verdict is, we love them! I would recommend these puzzle cards for just about anyone. They lean towards an easier puzzling-level, with a few real head-scratchers. They’d probably be appropriate for a particularly smart child, but as with all things Christmas, you’ll probably get the most out of them if you sit around with family and solve them together.

At the moment the Scarlet Envelope team is Kickstarting the three cards, so now is an excellent time to go ahead and back them if you want to see these (and I hope more in the future) come to life and made available to the general public.

 

 

If you want to purchase your own Puzzle Christmas Cards, you can back these directly on Kickstarter here. If you’re reading this after the Kickstarter has concluded, you should be able to find them directly on Scarlet Envelope’s website here.

Please Note: We were sent a complimentary preview copy of the Puzzle Christmas Cards. This does not affect the contents of our review.
Photos in this review are taken by us at The Escape Roomer. Please don’t use without permission! 🙂

Eleven Puzzles: Unsolved Case | Review

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A new lead turns up old doubts about an ‘Unsolved Case’. A trap, or a copycat killer? In this co-op puzzle game prequel to the award-winning Cryptic Killer series, put on your detective badges as you collaborate and communicate to crack the codes, solve the riddles, and catch the Cryptic Killer.

Date Played: April 2023
Number of Players: 2
Time Taken: 30 mins
Difficulty: Easy

Although we became very familiar with digital escape rooms over the course of the pandemic, it’s been a while since I’ve played one. Last year I covered “Parallel Lab” by Eleven Puzzles, and greatly enjoyed it, so when I saw they had just released a new (free!) game, I absolutely had to play it. This is actually the first part of a larger game set to be released soon, which is even more exciting!

 

 

The Premise

Much like their previous game, this game requires two players on separate devices. This game actually supports cross-device playing, which meant I was able to Skype my mum and play on my computer, while she used her iPad, which she is more used to than playing on a computer. Part of the reason I love the Eleven Puzzles games so much is their ease of play – you are not tied to what the other person is doing and are fairly free to roam and interact as you like, and the gameplay is pretty much just point and click, so no tricky key combinations to figure out – any difficulty is just about the puzzles themselves!

In ‘Unsolved Case’ we return to the partnership of Ally and Old Dog, who have just received a mysterious briefcase each in their own apartments. These apartments happen to be fairly similar, and hold all the clues needed to crack the case open…

 

 

The Puzzles

All the puzzles in this game require cooperation, not just one or two. However, they’re also unique and creative in the way they require this teamwork. Certain puzzles may require you to do the same thing, with different results, while others require the sharing the information. One thing I noted as we played was how well-balanced these puzzles were – I never felt like I was missing out on the ‘aha’ moments, and similarly didn’t feel I was encountering them all. If there was ever a puzzle where I felt my mum was having all the fun, there was soon to be a similar puzzle where the role was reversed (although different enough that it wasn’t a cut-and-paste).

example with minor spoiler

At one point there is a puzzle that required my mum to essentially work out a maze (I think), and all I did was click a button to go left, right or forward. However, there was also a similar puzzle where I had to figure out which ‘doors’ to open or close and all my mum had to do was click a button with specific colours on. It’s a great example of balancing the gameplay with similar experiences, without it feeling identical.

 

 

In fact, I thought a lot of the puzzles were really well done – they were all creative while still being logical, if not too simple. At each stage, there is a padlock to unlock the next part of the story, with icons clearly showing which puzzles to solve to find the numbers. This meant we knew what we were doing and worked our way through each, even directly affecting each other’s rooms while doing so, which was a really fun.

 

 

The Verdict

I really enjoyed playing this – the playability was easy, puzzles were fun and interesting and it’s got a neat, comic book style. It’s a shame it was so short, but as it’s free I think this is a minor point! I would also say it would’ve been nice if there were slightly more independent puzzles too, to make it slightly less linear and bring a little more freedom. Overall though this is a really fun game to play, especially if your teammate is long distance, and I can’t wait to play the full game when it’s released soon!

Unsolved Case is free to play, and available on Steam, Android or iOS.

 

Scarlet Envelope: Ashes of Persepolis | Review

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Ashes of Persepolis Review | Travel to Ancient Greece to solve a mystery of Persepolis, the priceless Persian city burned to ashes by Alexander the Great. The hero’s secrets are interwoven into an intricate puzzle guarded by Olympian Gods and an all-seeing Oracle. Only the mightiest can read Oracle’s cards to find out what really happened in Persepolis.

Completion Time: 1hr30
Date Played: February 2023
Party Size: 3
Difficulty: Hard

I have been waiting a very, very long time for a game that’ll pique the interest of my partner. You see: they’re not really into puzzle games. Their idea of a good time is a museum or two with a pub break in the middle. Don’t get me wrong, that sounds excellent, but after our museum and pub trips I love nothing more than sitting down to a puzzle or two. Anyway, there’s a good reason I play a lot of at-home escape rooms solo. That was until the wonderful duo behind Scarlet Envelope announced their latest game: Ashes of Persepolis.

Historical? Yay! Ancient Greece? Woohoo! Absolutely drop dead gorgeous graphics? Check, check, double check.

But why do I bring up my partner? Well, they studied this very topic at university for their Undergraduate and Masters. In short, I had a veritable expert playing next to me, and one just as enthusiastic for a game as I was!

 

 

History and Mythology Come to Life

In Ashes of Persepolis, we found ourselves completely immersed in the part-fiction, part-truth world of Ancient Greece. Similarly, the story of Ashes of Persepolis spares no detail. Throughout this game we experienced a captivating tale set in ancient Greece that weaved together myth and history to create a rich and immersive, puzzle filled world. The game is based on the mystery surrounding the burning of Persepolis, the Persian city that was destroyed by Alexander the Great in 330 BC.

Some Scarlet Envelope chapters are material-light and online-heavy, and others the opposite way around. In this one, there was a perfect balance. The envelope is thick, weighty, and filled with some of the prettiest little things you’ve ever seen. Peculiar, triangular shaped oracle cards, an enormous map of Ancient Greece on one side and stars on the other, and a few other trinkets that come into play as the game progresses. The game spares absolutely no detail, and is so gorgeous looking I’m genuinely considering hanging the map of Ancient Greece on my wall – yes! Really!

This story unfolds not just via the puzzles but also through cinematic content. You see, between each puzzle was a short, well put together video which revealed a little more of our strange quest each time. The videos add a sense of drama and intrigue, and provide a welcome respite between puzzles to sit back and relax. To play this game, we also Googled “Ancient Greek covers of modern songs” and let me tell you there are some fantastic ones out there. In short, the scene was set, candles lit, and we were well and truly immersed.

 

 

It’s all Greek to Me…

Once we got stuck in, we particularly enjoyed  doing unexpected things with the physicality and unique shapes of the oracle cards – though no spoilers here. You’ll have to play the game if you want to see exactly what I mean! My favourite of the puzzles was probably the one involving the aforementioned map of Ancient Greece, or a particular little delight moment whilst on the Artemis card (unsurprising, as they’re my favourite of the Greek gods). Each puzzle felt like a step forward in uncovering the mystery of Persepolis, and the video segments that followed were a great reward for solving them.

In terms of puzzles, well… This game was hard. Maybe the most difficult of the series yet. We also found the game to be slightly front-weighted in terms of difficulty, with the first few giving us the most difficulty. As the game unfolded, we found our rhythm eventually and it mellowed out from “wait, what?!” to a comforting level of challenging. If I had to give exact reasons why I believe we struggled (and I probably should, given this is a review), I’d say the following:

  1. When ordering your Scarlet Envelope you get to choose between easy or difficult. Though I’ve never confirmed with the creators (I fear their answer might be the opposite of what I expect), I assume I’m getting the difficult edition.
  2. Our third player was brand new to not just Scarlet Envelope, but tabletop puzzle games in general
  3. The lighting was low, and this game has a lot of small finnicky parts
  4. We lost one of the parts

Yes… You read that last one right.

Annoyingly, on the very first playthrough we lost a very important item – the item that would take us to the clues page. Emphasis on: We lost. It’s not impossible to solve without it, but we got very, excruciatingly, frustratingly stuck. We managed to bypass the clues page with a little guesswork and a little help from others, but came up against another issue when something else on that missing item proved to be vital to the gameplay. So we skipped that puzzle to the best that we could, and played on.

It was only a whole three days later when I finally found the missing piece. I can only assume it had fallen out when I first opened the envelope, and been brushed underneath a piece of furniture, because boy did we look at the time. Funnily enough the missing item was a coin. Where did I find it? Nestled against a few actual coins. I think my apartment is a ‘coin sink’ and somehow managed to suck in this pretend coin along with it. Hah.

I only mention it as – if it seems like we struggled on this game, it’s probably got more to do with my own losing of a vital piece. But thankfully the support team replied immediately (despite being in a very different time zone) and did their best to help at short notice. But if you’re reading this review and looking for advice before you start playing, my advice is: don’t lose anything.

 

 

The Verdict

Sure, but if we struggled so much – why do we still rate this game so highly? Well, its a very good game. What you get for the price with Scarlet Envelope is second to none, and Ashes of Persepolis might be one of their best looking tabletop experiences yet. I admire everything Scarlet Envelope create, and they’ve once again outdone themselves with Ashes of Persepolis. I can’t wait to see what they come up with next.

In terms of who we’d recommend this for… Probably only for more seasoned puzzlers – it’s better played as a part of the full Scarlet Envelope series, so by the time you get to this chapter you’re familiar with how the games work. Maybe invite your favourite history buff along (it helps, especially with the Greek language in the game), for the best experience.

In all, another solid addition to the Scarlet Envelope series.

 

Ashes of Persepolis can be purchased by heading to Scarlet Envelope’s website here.

Please Note: We received this experience for free in exchange for an honest review.

Department of Magic: Prophecies Quest | Review

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Prophecies Quest Review | As the last hope for the magical world you must collect The Prophecies and use them before it’s too late. The Dark Lord has hidden The Prophesies so you must find them in The Department Of Mysteries before using them to defeat him. You need to hurry, The Dark Lord is on his way and only you can stop him.

 

Completion Time: 32 minutes (out of a possible 50)
Date Played: January 2023
Party Size: 4
Difficulty: Easy

Having moved to Edinburgh a little over 6 months ago, you’d have thought I’d have played all of the rooms here by now? Well, not quite. There are a few that have been on my radar that I’ve been saving for a special occasion. Department of Magic was just one of those places, and the occasion of two of our loveliest escape room friends from home in London coming up for a weekend to visit was just the ticket to finally book it.

Sandwiched between the potion mixing cocktail experience at the bar portion of Department of Magic, and a trip round the corner to Cocktail Geeks (currently running a Lord of the Rings themed experience), we had an hour to spend. Without haste, we got ourselves booked into to play the more popular of the two games at this hidden wizard-themed speakeasy: Prophecies Quest.

Wands at the ready, witches and wizards…

 

Let the Magic Begin!

If you think of Edinburgh escape rooms, the chances are Department of Magic isn’t on your radar. But let me tell you why it should be. Located a stone’s throw from Edinburgh Castle is a mysterious little black door located at the bottom of a little rickety iron staircase. Behind this door is a tavern lifted straight of a storybook. The walls are lined with peculiar magic trinkets, and on each table is a gaggle of magicians brewing the most brightly coloured, bubbling, fizzing and smoking potions- I mean, cocktails.

This is the Department of Magic. It’s best known for it’s ‘pub’ portion. With advance booking, you can grab a table for normal drinks, or one of their special brew-your-own potions, which are fairly reasonably priced for how exciting they ended up being. We did book ourselves into one of their sessions in advance, but it ended up being about the same price as if we’d have just booked for a normal table and ordered off the menu. But in truth, we weren’t really here for the cocktails… We were here foe the escape room out the back.

When your game session begins, a mysterious wizard in a long dark cloak approaches you and asks if you’re the chosen ones here to save the world.

“Yessir!” we exclaimed, before following her through the door in the back and into the briefing area.

 

 

Fortune Favours the… Wise!

Before entering the escape room, we allocated a captain, and that captain looked at four great wizarding traits – Wisdom, Bravery, Cunning, and… Well, I forgot the fourth one, as people often do. We chose wisdom, and were given a special item for it, which would come into use later.

Them, in a flurry of magic, the bookcase swung open and we were off to a flying start!

Prophecies Quest is an unusual escape room for a number of reasons. Firstly, it’s a multi-room experience, but you have full run of the area. You don’t need to complete any particular room in order. Secondly, there are no locks. Everything is done with magic. Impressive – but probably a lot of work for our games master listening out for us saying the exact correct spell, or performing the exact correct action!

Beyond those two details, the room was your standard magical room. Players can expect potions, spell casting, dragons, dark wizards, the whole shebang. Just like in a pirate room I hope to see treasure maps and chests and the odd skull here and there, by now we’re familiar with rooms set in the wizarding world, and Prophecies Quest was a classic, well executed example. Notably, one that took good care not to tread too heavily on any particular well known IP. Kudos to them!

 

A celebratory drink for afterwards!

 

A Spellbinding Escape?

The room’s uniqueness was also it’s strength. We were very, very fast out of the room (almost record breaking in fact, there were just a few seconds in it), but I think on reflection it wasn’t really a room designed for competitive folk trying to break a record. It was a room all about fun. And on that note, it succeeded.

I absolutely love rooms that make you hop around on one foot and hum your favourite song, or make you flap around like chickens and crouch down on all fours. I love rooms that make you roleplay what you’re actually doing, so that you live and breathe and feel what you’re doing. Prophecies Quest did that really well, and it’s a shame it’s an 18+ room (well, the whole venue is) because this would be an excellent one for families.

Ultimately, this escape room is best played between a round of cocktails. I would expect 99% of players to go into this room having just come from the bar, so none of the puzzles are incredibly puzzling. Many of them require physical actions and working together in a silly way. So whilst it won’t necessarily challenge the most hardcore escapers, it will encourage you to have fun, and that’s a double thumbs up from me.

 

 

The Verdict

Well worth visiting! I’m surprised Department of Magic isn’t more popular. Not that it isn’t, just that I hadn’t heard any other enthusiasts recommend it on a visit to Edinburgh – but I want to change that right here and now. Add Department of Magic onto your trip, and for extra fun, book yourself in for their cocktail brewing experience for a perfect, photo finish to your evening.

Finally, a shout out to our host for the escape room, who was the fantastic Hannah. She let us know that she usually runs their other room (which we’ll definitely be returning to play), but today she ran our room instead and never once broke character, providing fantastic help, encouragement, and a thorough brief and debrief after. Escape rooms can sink or swim by their team’s hosting ability, and Hannah did a superb job!

 

Prophecies Quest can be booked at Department of Magic in Edinburgh.

Scarlet Envelope: Dinner with Anonymous | Review

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Dinner With Anonymous Review | “First course – peanut stew, main course – your dirty lies with a tahini dressing.” Five honourable guests have been blackmailed to dine with Anonymous, a charming psycho claiming to know everyone’s dark secrets. In a twisted turn of events, you find yourself in Anonymous’ basement, kidnapped and challenged to answer two questions: “Who is Anonymous? And what have these five people done to piss them off?”

Completion Time: ~60 minutes
Date Played: January 2023
Party Size: 2
Difficulty: Hard

It has been a long, long time since I’ve last played a Scarlet Envelope game and I have to say – I’ve missed it! Scarlet Envelope are one of those monthly subscription types I used to save up and play with my good friend Bianca. However since moving to Edinburgh, I hadn’t had the chance to pick up and play with anyone new. That is, until today. Apparently, if you can believe this, it’s been a whole year since I played the last in the series: Screaming Venice Art Heist. A lot can happen in a year, but it’s nice to have that feeling of returning home when you pick up a puzzle game that is both exciting in its newness and familiar in it’s reliability.

 

 

A Collaboration between Scarlet Envelope & Keith, of USB Escape

The first, and most exciting thing about Dinner with Anonymous is that this is the first (but hopefully not the last) collaboration between Scarlet Envelope and Keith Dozois of USB Escape… And it shows! You can see the metaphorical fingerprints of both creators all over this game. There’s the physical, tactile experience of Scarlet Envelope combined with the horror themes of USB escape, married together with fantastic audio visuals which I’ve come to expect from both creators.

On a personal level, it was a lot of fun watching the two creators collaborate, their partnership unfolding over Instagram, and creating funny gems like this one 👇

 

But onto the actual game, how did it play?

 

You Have Been Kidnapped…

Dinner with Anonymous starts with the startling news that you have been kidnapped! Notorious serial killer with their eyes set on 5 unique victims has you in their clutches, but you have one shot at escaping. If you can figure out the name of the killer and exactly why everyone is being picked off one by one, they’ll let you go. If not, it looks like you’ll be on the menu next… So no pressure!

We spilled out all the contents of the envelope onto our table and got stuck in. At first glance, Dinner with Anonymous was a much lighter envelope than some of the others. The reason for this is because most of the game takes place online and that’s the first puzzle – how to get to the homepage to get started. With a slightly rocky start trying a few ‘hidden’ websites and deciphering details we found a little too early, we eventually made our way to the correct landing page and the game begun.

With a fantastic cinematic quality, the game begins by you being greeted by the serial killer themselves. An individual with a large TV on their head, cooking a horrific looking dish, blood splattered everywhere, and threatening you next. Hehe… Well, I did say it was a horror game, didn’t I?

 

 

There are 8 videos in total over the course of the game, so even if it does seem on the lighter side, it’s no less meaty (no pun intended) than any of the previous in the series. In fact, the web portal and video portions were some of my favourite in the whole game. They played brilliantly, added a level of tension, elevated the otherwise already satisfying tabletop puzzle game into something extra special.

Once we’d figured out what to do, we were off to a flying start. The gameplay that follows is fairly linear. The first puzzle gives you a clue to the next puzzle, then the next, and so on. Each one uses both the TV and the physical ephemera in the envelope to be solved. Then of course there is also a meta puzzle that uses secret details you found throughout the game and comes together for the big finale.

 

 

Scarlet Envelope, But Make it Difficult

When ordering from Scarlet Envelope you get to choose the difficulty level of your game:

  • Starter
  • Experienced

Since I don’t remember specifying which difficulty I’m on, I assume I’m getting the latter. Because, well, these games are tricky and it saves a little pride if I assume they’re tricky because it’s “Experienced” and I’m not just losing my puzzle solving marbles.

Dinner with Anonymous was no exception, and after spilling out the contents of the envelope over Rebecca’s table, we weren’t sure where to begin. I would go so far as to say it might be the trickiest of the games in this series I’ve played so far. For each individual puzzle we used at least one clue, and in a few cases we even ended up revealing the solution.

In terms of those puzzles, there was a fun mix of them. My favourite by far was one that involved a certain recipe. Can I say the puzzle made me feel physically sick? And in all the best ways possible! However that was also the one we used the most hints on to get to the correct solution in the end. This game also benefitted from a few details hidden in plain sight… Without wanting to give any spoilers, I love it when something you’ve been holding in your hand suddenly turns out to conceal something brilliant, in a place you’d never have thought to look.

If I had only one criticism of the game it would probably be that – it was a little tricky, and the signposting of where to begin at the start felt less than I’d had on previous games. But overall, despite finding it trickier than usual, we had an absolute blast playing through.

 

 

Michelin Star, or Food Fail?

Overall, I really enjoyed Dinner with Anonymous. It’s up there as one of my favourites of Scarlet Envelope – and that’s saying a lot from me since I don’t enjoy horror at all. I went in with an open mind and a horror-enthusiast, expecting a fun little game and instead getting something far more atmospheric and mysterious. The combination of two powerhouse Canadian creators mean that this game is something quite unique, and I hope this means there’ll be more collaborations on the horizon for Scarlet Envelope in the future.

In terms of who I’d recommend this for… I’ll start by saying who I don’t recommend this for: Kids. It’s creepy, very creepy. Some kids will probably be fine with that, but I’m a bit of a wimp myself and it certainly sent shivers down my spine. For any horror enthusiasts, Dinner with Anonymous is a must-play and a standout game in the genre. It would be good as a standalone, or as part of the full Scarlet Envelope series. In short, a big thumbs up from me.

As I write this, next to me on my desk I have the next instalment: Ashes of Persepolis ready to go. After spending a whole year without playing a single Scarlet Envelope game, my appetite is once again truly whet and I can’t wait to get cracking on the next.

 

If you’d like to play Dinner with Anonymous yourself, you can purchase it via Scarlet Envelope’s website here.

Please Note: We received this experience for free in exchange for an honest review.

Hunt a Killer: Whodonut | Review

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Fred Jackson Jr., the co-owner of Do Not Not Donut was killed behind the counter while opening up the shop. You will assume the role of a deputized detective trying to finish the work of ace investigator, Detective Frage. Along the way, you’ll put the pieces together to reveal the crime scene, answer the lingering questions in the Detective’s Notebook, and choose the right pieces from the Answer Board to fill in the blanks and solve the case.

Completion Time: 4 hours
Date Played: November 2022
Party Size: 2
Difficulty: Moderate

Fun fact about me: I love jigsaw puzzles!

Although, having been in the escape room industry for some time, I’m beginning to think that’s not so uncommon around here. Entering into the great unknown, hunting through a large amount of information, following your unique method for success, ‘competing’ as a team and ultimately solving the ‘puzzle’? It can sound a lot like what happens inside an escape room and I am here for it.

So when Hunt a Killer reached out about their new murder mystery jigsaw puzzle, I was intrigued. The concept wasn’t new, but I’d never tried one myself. Jigsaw puzzles AND solving puzzles?! Sign me up.

 

 

What is an Escape Room Jigsaw Puzzle?

In Whodonut, the gameplay officially begins when you open the box and spill out all the jigsaw pieces onto your table.

The jigsaw part, for me at least, was 99% of the gameplay, and took me several hours over a couple of days. Made extra difficult due to the fact you have no reference picture, your only knowledge was that it was a scene from within a donut shop moments after a horrific crime had taken place. By piecing together the puzzle, the clues would slowly reveal themselves and you’d be able to crack the case.

Except, on successful completion of the game, we realised some of the pieces were blacked out. Oh no! Vital information missing. This was where our detective notebook came into play. In Whodonut, the detective’s notebook explains the case and, at the end of each section, asks a question. The answer to the question could be found in the jigsaw we’d constructed, and gave us a single letter answer: A, B, C, D and so on. This then corresponded with an additional section hidden in the jigsaw box with push-in windows. For behind each of those doors were those missing pieces.

The goal is therefore quite simple: Answer the questions to get a letter, to push open a door, to get the missing piece. Rinse and repeat.

For sure, it’s not as puzzle-y as say, Ravensburger’s Jigsaw Puzzles (which, after playing this one I immediately rushed out to purchase as I wanted to experience more of this kind of puzzle and jigsaw cross-over), but it does provide many hours of satisfying gameplay. If you’re a fan of puzzles anyway, why not add a little murder mystery into the mix to make the whole thing more exciting?

 

 

Cracking the Case, One Piece at a Time

As mentioned, the gameplay split was around 99% of the time spent constructing the jigsaw and 1% of the time solving the case. For the first half, my player two flitted in and out of the game, occasionally helping to construct. As such, it’s a game best played solo or in a couple who have the time to dedicate over a couple of days. In short, just like a real jigsaw is.

Once the jigsaw was constructed, the game was over in a matter of 30 minutes or less. The reason for this was a combination of it being a fairly straightforward case, and having just spent so much time staring at the pieces, most of the questions we were able to figure out quite quickly from noticing small details.

We had a little back and forth, trying to decipher some nuance with exact wording in the notebook, but nothing overly challenging. Searching through the completed image was also a fun experience, as the scene is rendered in a beautiful visual illustration complete with delicious looking donuts… And a lot of blood!

The real question: Was Whodonut fun? Absolutely yes. I really enjoy jigsaws, and I doubly enjoy jigsaws when I don’t have a reference image, and I triply enjoy jigsaws when theres a final step after the final piece is placed in.

 

 

The Verdict

Hunt a Killer’s Whodonut was a delightful surprise that offered a lot of fun over a couple of days. They add their own unique twist to the “escape room jigsaw” genre and show off their strengths in creating a fun murder mystery that is also accessible to relative newbies to the genre.

Given the nature of this being a ‘murder’ mystery I wouldn’t recommend it to younger folks. There are some dark themes and even darker images that might just put people off their donuts for a while.

But overall, I wouldn’t hesitate to buy another and give it as a gift to either the jigsaw lovers or puzzle enthusiasts in my life. Hunt a Killer have done an excellent job and I look forward to what else they make in the future!

 

To purchase Whodonut for yourself, head directly to Hunt a Killer’s website here.

Please Note: We received this experience for free in exchange for an honest review.

Spencer is Puzzling: Lost in the Shuffle | Review

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Lost in the Shuffle Review | Boost your brain powers on your quest to become officially, legally, a genius!* Submit all 52 correct answers to access the final challenge, “Puzzle 53” (dun dun duhhhhhn!).

Completion Time: 4 hours
Date Played: 5th October 2022
Party Size: 3
Difficulty: Moderate

I often wonder how you officially become a genius. Is it when you’re accepted into Mensa? Or perhaps when you win an international Scrabble Tournament? No! It turns out the status of genius can be achieved only by solving puzzle 53 in Spencer Beebe’s latest game, Lost in the Shuffle.

“Give me puzzle 53!” I hear you cry.

Not so fast. First, you have to work your way through a deck of playing cards packed with 52 puzzles you must solve to reach your final test.

 

 

Ok I’m ready. Where do I start?

Good question. One of the things I absolutely loved about this game is that there are no outright instructions. You have to search for the puzzles before you even think about solving them. Some cards contain multiple puzzles and some puzzles need multiple cards, so finding the puzzles to solve is a puzzle in itself! Phew!

You’re not completely on your own though, when you first begin the game, you’re directed to a website where an introductory video with a surprisingly expressive new friend awaits, reassuring you that you’re about to have a lot of fun (which we did!) You’ll unlock more videos as you progress, which will slowly unravel the story behind Lost in the Shuffle. As well as the videos, the website also hosts the rules of the game, a code sheet and a brilliant hint system that I’ll touch on later. The website is also where you input all your solutions, and you can watch your brain matter increase as the puzzles become increasingly more difficult. Eventually your brain will reach the long awaited point where it’s ready to tackle the biggest puzzle of all.

 

 

Sounds like a big deal!

Deal?! Cards?! Get it?! (Sorry) But yes, these puzzles range from relatively simple to really quite difficult so solving them feels like a big achievement. I wish I’d been a fly on the wall watching our celebrations for some of the trickier ones.

There are puzzles to suit (!!) everybody, and because they can be done in any order, you can squirrel away with one puzzle while others work through another. Remember though, some cards are needed more than once! Some puzzles required logic, some observational skills, and some even a quick internet search. There’s also some hidden surprises which I won’t spoil, but they’re really impressive once the penny drops. One things for sure, so much heart has gone into this project and it shows. Every inch of the design of the play of this game has been thoroughly thought through and it’s a joy to experience.

Speaking of joy, seeing the answer sheet gradually fill up with correct answers is a very satisfying way to track your progress. What’s even better is that your answers are saved, so you can take a break whenever you need a log back in to where you left off. We were only forced to take a break because I realised it was past my bedtime on a work night…

 

 

Need a clue?

The online clue system is nice and easy. Simply click on the card you’re stuck on, and links to any of the puzzles that card is part of will be revealed. You can then gradually reveal hints, as little or as many as you like, and finally you have the option to reveal the answer if you wish.

 

The Verdict

I really enjoyed Lost in the Shuffle. It’s a wonderfully unique game which turns this common item we know and love into an innovative experience that provides hours of puzzle solving fun. You can take it with you anywhere, play solo or with others and go for as long or as little as you like at a time. The flexibility of the game and the puzzles within the box are a win, and I look forward to seeing more of Spencer Beebe’s imagination turning into a reality.

Lost in the Shuffle can be purchased on Spencer is Puzzling here.

Please Note: We received this experience for free in exchange for an honest review.

Studio Stamp: On Circus Grounds | Review

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On Circus Grounds Review | 1883, Circus Maester in Dalfsen, the Netherlands. Right in the middle of his opening speech Nicolaas Maester collapses in front of the audience. The ringmaster of Circus Maester appears to have been murdered. It doesn’t take long for somebody to be arrested and for the case to be closed.

Date Played: July 2022
Time Taken: ~2 hours
Number of Players: 3
Difficulty: Hard

 

A new Kickstarter game?! Argh! Take all of my money! 2022 has been an excellent year for Kickstarters honestly… From Ruff Bluff, to Unsolved Science, to PostCurious’ Light in the Mist, to Curious Correspondence’s Doomensions. But now we have another, just as exciting game to look forward to from the brilliant minds of Studio Stamp: On Circus Grounds. The best part of this one is that it’s already been released in Dutch as Meester, 1883 to rave reviews and a solid 8.7 on Board Game Geek.

From the moment our box arrived and I popped it open on our table, I knew we’d be in for something very special. A small box, yes, but an in calculable number of beautiful documents came pouring out. A locket, a little vial, scrolls upon scrolls. Studio Stamp’s attention to detail is *chefs kiss*, and we couldn’t wait to get stuck in.

 

 

Come One, Come All

Roll up, roll up, for Nicolaas Maester presents a circus night like no other. Enchanting dancers, lion tamers, fortune tellers, and death defying stunts… But tonight is not a night like any other. Tonight the ringmaster of the circus suddenly, in the middle of the show, collapses dead. The case goes cold, the evidence grows dusty on a shelf, and soon society forgets the curious case on the circus grounds. That is until the mysterious box packed with evidence arrives on your, the player’s, doorstep. Can you crack the cold case and identify the true culprit of that fateful night?

If you couldn’t tell, On Circus Grounds is a lot more in the category of “murder mystery” than “escape room”. For starters, you’re not really escaping anything. For seconds, the experience is all about deduction and paying close attention. There is a medley of characters each with motives as compelling as the other. But to succeed in this case you have to pay close attention to everything they write and every little detail about their person.

Sure, there are quite a few puzzles in the game too, and I think Studio Stamp does a good job of balancing puzzles against story, but more on that later! For now it’s important to know that you’re not looking for a specific number combination or word output. No, the puzzling is softer. In the introduction letter, the game sets out four key questions to answer:

  • Who murdered Nicolaas Maester?
  • What was their motive?
  • What object was used to commit the murder?
  • If applicable, how did the culprit gain access to it?

So, no pressure, hey!

 

 

Roll Up, Roll Up

I chose to play On Circus Grounds in a team of 3 players over a quiet evening, each of us with varying levels of experience in solving games like this, and each of us at various levels into our glass of wine. Given that circumstance, I will say that we definitely struggled with this game. We struggled first with who was who, and then with who did what, and after quite a bit of arguing we weren’t 100% sure on the ‘correct’ answer to input into the website in the end. It’s a murder mystery, but it’s a deeply complex one that should challenge even the most seasoned puzzle enthusiasts.

But the flip side is, this isn’t the first time our very specific team has struggled with a murder mystery case in a box, as regular readers might remember from The Fire in Adlerstein. So I will say perhaps murder mysteries just aren’t quite for us, and that’s okay.

But unlike all the other murder mysteries in a box we’ve ever played, this one had a LOT going for it. For starters, it’s packed with puzzles. A lot of the information is just given in plain text, but a lot more must be solved before it can be used. Think ciphers, folding puzzles, reading maps and so on. So there was never a boring moment in the whole game. For seconds, the quality of the materials was absolutely gorgeous. No, seriously. I kind of want to take the whole game and frame it, it’s that pretty! I’ve never encountered a box with such a consistent level of high quality materials and I cannot believe the retail price is under €50. For that money you get so much material, lovingly hand-made and hand packed, and beautiful to spread out over the table.

 

Puzzling through the Circus

So this is The Escape Roomer, we have to talk about the puzzles! Puzzles, there are plenty.

Overall, players can expect to encounter a few different ‘types’ of puzzles. But, this being a game consisting of mostly paper, these puzzles usually fell on the side of ‘cipher’ or word style puzzles which, if I have to admit, erred on the longer side to decode. In general, I can’t over-emphasise how much reading there is to do. We often found it hard to know exactly what to do to tease out the secret message or the secret author of the text, but a quick check of the hints page usually set us along the right way. That said, in many more moments we knew exactly how to decode a puzzle but found the contents of the text so lengthy we again consulted the hints to skip a little manual decoding time.

But when they weren’t lengthy ciphers, the puzzles were great fun! My favourite in the whole game involved a little jar of a curious concoction we needed to take to our kitchen and mix. Whilst it didn’t work perfectly (I blame the unseasonably hot weather we’ve had here in the UK), we understood how it worked and were delighted by the physicality of it. Any puzzle that surprises and delights is a double thumbs up from us.

Mostly, the puzzle output for each item in our box was looking for a connection between two people, or a motive and a person, or so on, but we got there in the end… Sort of, anyway! After 2 hours of sorting and resorting through everything we knew, drawing timelines and striking names off pieces of paper… We were ready to make our deduction! We promptly headed to the linked website to answer a few questions on a futuristic AI style of police database.

Only… We got it wrong!

Whoops… The wrong suspect sentenced to prison? Well this is a cold case and all the suspects are long gone. So, thankfully the game’s finale let us re-choose our answers until we finally got them correct, and we were able to experience the fun finale as it was intended.

 

 

The Verdict

So, we didn’t succeed, but I think that’s okay. Unlike traditional escape games in a box where the answer is super clear, murder mysteries deal in deduction and nuance and small details and meticulous note-taking. Which are all things we’re not so great at. But, the most important part was that we had fun playing the game. A lot of fun in fact! There was plenty for a team of 3 to get along with, and some brilliant moments of discussion between us as we ironed out details. The game is beautiful, the puzzles enjoyable, and I have no doubt this will be a fan-favourite for many armchair detectives for years to come. A round of applause for Studio Stamp, and I highly recommend checking this game out on Kickstarter.

 

On Circus Grounds can be purchased in Dutch via Studio Stamp’s website here. For the English version, back their Kickstarter.

Please Note: We received this experience for free in exchange for an honest review.

Edinburgh Treasure Hunts: Sherlock’s Secret Challenge | Review

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Edinburgh Treasure Hunts Review | Arthur Conan Doyle has left you a letter. Not just a letter! A challenging puzzle that could reveal to you the secret behind his famous character: Sherlock Holmes. That is, if you prove to be a puzzle-solving mastermind first.

Completion Time: ~3 hours
Date Played: 16th July 2022
Party Size: 3
Location: Edinburgh New Town > Edinburgh West End
Difficulty: Moderate

I’ve lived in Edinburgh for over 12 years, so you’d think I’d have explored the whole city by now, right?! Wrong!

It turns out treasure hunts are now my favourite way to discover the hidden secrets of your surroundings – and you get to do it whilst solving puzzles and getting some steps in! The games from Edinburgh Treasure Hunts are the highest rated hunts in Edinburgh, and I’d like to tell you why this is a spot they deserve.

The brains behind the operation is the incredible Sabi, company director, game designer and Edinburgh tour guide. Their knowledge and passion shone through when we met them outside the Conan Doyle pub, gazing over at the street where the creator of Sherlock Holmes Arthur Conan Doyle was born. It was an apt setting for the journey ahead of us, and hearing some of the history of a street I walk by weekly was an exciting start.

 

Team Escape Roomer takes on Sherlock’s Challenge

The Challenge

Out task was to channel Sherlock Holmes and master the power of deduction to find the secret that lies behind his character. To do this, we were handed a locked backpack, a beautifully illustrated map and a mysterious letter from beyond the grave. You’d better believe spooky voices were used to narrate the tale! We were then left to solve the first puzzle, and our walking adventure begins!

Now, it was 9am so it did take a while for our brains to wake up and figure out the first challenge – but once we clocked it we were on our way to unlocking the backpack and discovering the next puzzle, all of which are hidden in various containers. Once you’ve solved a puzzle, you’ll be directed by the clues to your next location. The game was really easy to navigate due to the numbered clues and the fact that certain items weren’t unlocked until they were needed for the puzzle in front of you.

 

Help! We Need a Hint!

Am I going to continue blaming the fact I’m not an early riser for my slow puzzle solving skills that morning? Probably. But we did get super stuck. There was an amazing moment when we realised half of what we had to do, yet we still completely overthought to the point we were googling different cypher types. We should add that Google is not needed at any point in the game.

Lucky for us, this meant we got to experience the hint system which was me calling Sabi and sheepishly asking for help. My biggest tip for this hunt is

Easier said than done though, so we got a response immediately, and proceeded to kick ourselves to the next clue.

 

 

Once You Have Eliminated the Impossible…

In terms of puzzles, there were 2 styles of padlock to unlock: The familiar 4 digit combination and a date lock which I’d never seen before!

The puzzles were a really nice mix which tested everything from your observational skills to decoding hidden messages. My favourite involved a few steps to find a particular piece of text in your surroundings and use that to unlock some cyphered text. I also loved the navigational aspect, it encouraged you to spot things you wouldn’t have thought to look at otherwise. Overall, they were quite difficult, so I recommend that if doing this with a family to take slightly older kids, 13+ I’d say would keep the game enjoyable for everyone. For a game aimed at a much younger audience, definitely try out Edinburgh Treasure Hunts’ other trail, Fantastic Creatures.

 

 

The Case of the Final Problem

I loved the location of the end of the game. It felt like everything came together really nicely and you discover some really interesting history about the story of Sherlock Holmes. There’s a really nice touch which I imagine is quite satisfying by the end of the day. You’re then directed to a safe place to drop the backpack near the end location and the centre of town so you can rest your legs and debrief!

I will say, it’s quite the walk and towards the end we clambered up a big hill.

In the end, we took just over three hours to complete the game (but we did stop for a cold drink as it was so warm!)

 

 

It’s almost Fringe time!

The festival is almost upon us, and we’re all ready to grab our highlighters and circle our top picks of the programme – Sherlock’s Secret Challenge should be one of them! Why? The City of Edinburgh is your venue, and you’re in charge of making sure the story unfolds. If you’re visiting Edinburgh for the Fringe, I’d really recommend taking half a day to pop on your deerstalker to take a stroll and discover some hidden gems.

 

All of Edinburgh Treasure Hunts’ games can be booked by heading to their website here.

Please Note: We received this experience for free in exchange for an honest review.

Escape Tales: The Book of Rituals | Review

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The Book of Rituals is an interactive puzzle book. As an adept of alchemy, you will learn the secrets of elements and alchemical ingredients to perform powerful rituals. Start your mystical journey now and become a Master of ancient magic!

Completion Time: 10-12 hours
Date Played: June 2022
Party Size: 2
Difficulty: Medium

 

Water and alcohol are among the more recognisable ingredients you might find in sun cream. There are many others, but I can’t pronounce them, so it seems wrong to copy the spelling from the back of a bottle and expect someone else’s brain to do the work. H.A. Milton Blake is credited with its creation and – as the Crown paint colour chart places my skin tone somewhere between ‘Writing Paper’ and ‘Fresh Coconut’ – I’m very glad he put in the hours. I was in Spain while I battled with the Book of Rituals. It was 38 degrees. Never has the combination of those ingredients been so needed. Or so I thought…

 

 

Blake dabbled in chemistry, of course, and in the Book of Rituals we’re instead dealing in the more archaic branch of ‘shoving-stuff-together-to-see-what-happens’ known as alchemy. Water and alcohol are still very important here. So are 29 other ingredients, and each requires a puzzle to be solved to learn its true name and value. All these ingredients will be required if you want to tackle the 13 daunting rituals that cover the final pages with any hope of success. Only then will you fully understand this mysterious book.

I say mysterious as this is not your book. At least, you’re not the first owner. Someone else has contributed to these pages packed with elements, ingredients and rituals. Footnotes, ramblings, corrections and improvements have been jotted down to aid you in solving the puzzles and avoiding the supposed corruption the book threatens. A sort of Half-Blood Prince’s Advanced Potion-Making/Darkhold hybrid if you fancy a couple of popular culture reference stickers to slap on the cover.

 

Taming the Book of Rituals

The format is simple but fulfilling. Each element poses a puzzle. The top right corner will let you know which other ingredients (if any) you need to have solved already to put that puzzle together. These may well be later in the book, so there’s no order to speak of. You tackle them in whatever sequence you’re able to with the ingredients you have available. The inclusion of a question mark in your required ingredients list means that the book itself must be used in some way – and these puzzles are a true highlight of this beautifully put together and well-thought-out title.

Each correct solution you enter into the slick website will reward you with a true name and number to write into the fold out section on the back cover. Gradually filling it in is satisfying, but reliance on the site to get to these answers does means that an internet connection is required to make progress. The same website also holds any hints you might need, as well as occasional further information on the formatting of answers.

As you go backwards and forwards through the pages adding your own notes and mistakes to the ones already put in place by the previous owner, it does feel chaotic and immersive. That’s the point. Errors and ruined pages are almost inevitable – something that’s recognised by the creators by way of copies of the key puzzle tables and grids being repeated at the back of the book. Perfect for additional attempts once the originals become indecipherable.

 

The Verdict

The focus in the Book of Rituals is definitely on quality. 45 honed puzzles that, at times, require a huge amount of thinking is certainly preferable to an inconsistent dump of teasers that goes on forever. There’s zero fat on this book. No filler. The puzzles are so well-designed that you know that each is solvable without huge leaps of logic, meaning the temptation to dip into the hints felt non-existent.

I think that’s close to the highest praise I can give. There’s no need to rush. It’s never too daunting or boring. Hints were the last thing on my mind over the week it took me to slowly chip my way through. For those that have done a lot of puzzle books then, sure, there are a few well-trodden ideas contained within, but that’s simply the limitations of the format. What we have here are clever puzzles, laid out in an excellent way, that are sure to provide plenty of entertainment to those that like a challenge.

You can purchase the Book of Rituals here.