Overboard! | Review

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Overboard! Review | Overboard! is a whodunnit where you’re the one whodunnit. You have just eight hours to cover the evidence, mislead the witnesses, frame another suspect and escape … if you can!

Developer: inkle
Console Played On: Switch
Number Of Players: 1
Touchscreen Compatible: Yes

Do you like murder mysteries? Check ✅

Do you find pre-war dramatic irony; amusing? Check ✅

Do the tactics of dirt-flinging journalists excite you? Check ✅

Well if so, this whodunnit game might be for you.

(Overboard! is not to be confused with the 1997 PS1 Adventure game of the same name :D)

 

The Clock Is Ticking

July, 1935. Wealthy Malcolm Villensey’s fortune has been wiped out overnight. He and his starlet wife, Veronica, have escaped aboard the SS Hook for a new life in America—but Mrs. Villensey has other plans. And one little push is all it takes.

As Veronica, the game begins swiftly, by throwing you straight into the action. You push your husband off the SS Hook at night. You return to your cabin and wake up at 8am the next morning realising it wasn’t a dream. You have 8 hours before you arrive at New York to cover your tracks and convince the rest of the personnel on the ship that you are innocent.

 

 

No Crime Is Perfect

Finally! A game has come along where you play not as the detective of the whodunnit, but instead as the perpetrator. The core game loop involves either making decisions on either actions to take or choosing what is the best thing to say to whichever person you encounter depending on the time and where you are on the ship. There is a plethora of variables because of this, which creates a game that can be enjoyed in short-sharp bursts. You can complete the core game loop for the first time, in as quickly as 5 minutes; however the beauty lies in trying and trying again, looking for patterns to obtain a better or different ending that provides even more information for even further gameplay.

 

 

No One Is Innocent

Speaking of which, there are multiple scenarios that fall into 5 different ending types; 2 unsuccessful and 3 successful. But even if you find the most successful ending (which on its own, involves a large amount of research and playing finesse), that doesn’t necessarily mean your Overboard! journey ends there. The other characters on boat might have sordid secrets of their own that they are trying to hide(!), providing even more incentive to continue playing.

It all adds up in creating a robust package that has much, much more life to it; than initially meets the eye. The stellar script writing and character design creates a strong element of immersion and further invests the player into playing the core game loop multiple times. Many a time I was open-mouthed when I found a secret of an NPC that was juicy and scandalous.

The controls are at the base, a single action button and directional to choose where you go or what you say. It’s all it needs and it’s superb. There is touchscreen compatibility too for the Switch version, for further accessibility.

 

 

Jumping Overboard Isn’t Enough

Overboard! is priced at £11.39 on both Switch and Steam. For this I’d estimate somewhere around 20-50 plays, each clocking in between 5 and 30 minutes. Therefore, this could keep you occupied for anywhere between 2 and 10+ hours. It’s a large variance I appreciate, especially when you also consider the completionism factor, should you wish to see every scenario…or not. The game is easy to play, easy to put down, then pick back up. It also sucks you in super quickly, therefore I could very easily see many people ending up on the further end of my estimate spectrum. With all of this in mind, I’d argue that this price point is very good value for money.

 

 

For The Seasoned Starlet Or The Up-And-Coming Artist?

I can easily recommend this game to almost anyone of all playing experiences. It’s simple enough to get started with for beginner and even non-puzzler/escape room enthusiast types (the green text signposting after a first playthrough attempt, is a welcome feature), and enough underneath the surface to keep the seasoned escaper coming back for more.

Two warnings; firstly, this does have adult themes therefore, I wouldn’t recommend this to anyone under 18. Secondly, whilst the learning curve is balanced and accessible from the off, to be wholly successful in Overboard!; requires a lot of attention, multiple trials and most importantly time management. Thankfully, the ability to rewind a scene or start again from the beginning if a mistake is made during a run, proves all the more how accessible Overboard! is.

Rating

In the present day, where there’s an abundance of choice, when it comes to what to play; alongside a finite amount of time and money to take a risk on a purchase, Overboard! provides a low risk option that pulls you straight in and pays dividends, the more and more it’s played. I highly recommend it for its fantastic script writing, accessibility, striking, era-appropriate visuals and innovative mechanics on an old, tired theme that is in timely need of a change. Because of all of its merits, I am hereby awarding this whodunnit the Best In Genre badge.

Buy it and enjoy the ride.

Please Note: We received this experience for free in exchange for an honest review.

Kingston Escape Rooms: Rob the Bank | Review

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Rob the Bank Review | Angie knows who stole the family gold – it’s midnight and she backs her Ford Transit into the side of Harman’s Bank. You and your team have one hour to jump out and get the gold back. Will you find it? Will you make it out in time?

Completion Time: 51 minutes
Gold Bars Stolen: 59
Date Played: 21st November 2021
Party Size: 2
Difficulty: Tricky!

Think you know heist rooms? Think again!

Confidently, after playing a lot of heist themed escape rooms together, I teamed up with my good friend Bianca to take on another. By this point, we’re debating putting “expert bank robbers” on our CVs. But Rob the Bank at Kingston Escape Rooms proves how unexpected (and delightful) even a familiar theme of robbing a bank can be!

Grab the Cash, Get Out

Rob the Bank is an escape room that is available at a number of sites within the Know Escape franchise including at Gatwick, Bishop’s Stortford, Maldon and Chesterfield Escape Rooms respectively. In many cases the rooms are similar but each site has the freedom to get creative and Rob the Bank is a perfect example – so expect the unexpected.

At Kingston Escape Rooms, your experience starts in the back of a van- yes, literally! A short introductory video later, a wild ride and BOOM! You crash the van into the side of the bank! From here it’s up to you to sneak in and steal back your family gold. Emphasis on the word ‘sneak’, as it’s imperative to be quiet. Amusingly the bank security guards we were hiding from didn’t hear the van crash into the wall but they did hear me giggling a few times.

So, How Do You Rob a Bank?

What sets Rob the Bank apart from other bank heist escape rooms are the puzzles. They really ask the question: how do you rob a bank? This escape room’s answer is… Dare I say it, quite realistic.

Photo: Bianca / Shiny Life

In terms of puzzles, you can expect a lot of interaction with actors. This sort of thing always makes me nervous. I’m rather heavy and noisy, so you can imagine I get caught by security guards often. But, did we expect to be in fits of laughter and have to sing and cry our way out of puzzles? Certainly not!

The level of theatre that has gone into the room is absolutely fantastic, and our brilliant live actor Braedyn should be given an Oscar for her equal parts thrilling and comedic performance as the security guard (and a pair of glasses – these guards are not the most observant!).

To explain too much more would be inching into spoiler territory, so we’ll just leave with these words of wisdom if you’re planning to book the room yourself: expect the unexpected, think outside the box, and most importantly: have fun!

The Verdict

With so many exciting twists and turns in this room it’s possibly one of the most “fun” escape rooms I’ve done in a long time. Considering the fairly large space, we’d recommend this room would be perfect for a team of 2 – 4. I counted an impressive 6 separate ‘areas’ you’ll end up exploring over the course of the hour. Within that there are a few tight spaces and a few moments where only one person is playing an active role in solving a puzzle and the rest are watching, but it’s an otherwise well balanced and fast paced, exciting experience.

In the end, this room isn’t about the fastest time to escape – it’ll take all teams a fairly similar time to escape. Too fast and the games masters will slow you down a little, too slow and a friendly nudge will keep you on track. It’s also not about stealing the most gold, though again that’s another thing your team will be measured on at the end. Nope, the real winners are any team that got stuck in and enjoyed themselves to the fullest. It’s a game you’ll really bond with your co-players (or ruin friendships for life – as our host recounted a very funny team story from a few weeks earlier), and excellent for beginners and hardcore enthusiasts alike.

We’ve chosen to award this room our ‘Best in Genre’ badge. What does this mean? It means it’s one of the best bank heist themed room we’ve played. A special shout out to our hosts Dave and Braedyn, and Frank for inviting us to play!

Rob the Bank can be booked at Kingston Escape Rooms by heading to their website here.

Ratings

Escapologic Leicester: Operation Magnus | Review

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Escapologic: Operation Magnus Review | The year is 1942, World War 2 rages on. You are an elite spy deep undercover at the operations bunker of the infamous splinter cell group known as SPYKE. The group has reached an agreement with the mysterious Magnus, an aerospace engineer, and he has agreed to develop a new super weapon that could change the tides of war and leave devastation in its wake.

Completion Time: 35 minutes
Date Played: 11th September 2021
Party Size: 4
Difficulty: Moderate

Woohooo! It’s road trip time! 🚗

For the longest time I’ve been playing online escape rooms with Team Escaping the Closet and our friend Tasha, but now that the UK is starting to open up after a long lockdown – we’re finally able to meet in person! The first stop on our escape room travel itinerary? Escapologic in Leicester – the midpoint between London and Sheffield.

There we took on two rooms, first Reactorvate followed by Operation Magnus, where we were greeted by the enigmatic Games Master Destiny.

Change the tide of war

Operation Magnus is your classic World War 2 room with a couple of tasteful changes (namely, no awkward references to the axis forces, instead you’re fighting SPYKE). The story goes that you are a secret agent deep undercover in the enemy’s operations bunker. SPYKE is on the brink of developing a new super weapon that could seriously change the tides of war and leave huge global devastation in it’s wake.

It’s up to you to gather the intel on the inner workings of this weapon for the allied forces. You have another agent on the inside who has left you clues behind in their bunker, but you must not blow their cover.

No pressure, eh?

The most wonderful thing about this room is how well they’ve themed the room. For starters, you really are in a deep underground bunker. I’m not sure what the original use of the building was, but we emerged into our escape room into a strangely dark, slightly musty tiled bunker space. Nope, I don’t think this is just really creative set design, the room feels incredibly genuine. It seems so funny to mention it, but I loved how dusty the space was too. Real nooks and crannies, I even think I spotted a spider.

From the era-appropriate props (clues delivered by a real WWII phone, need I say more?), to the smell, to the tiled walls, to the coldness- if you’d transplanted this exact escape room into a “life during world war two” museum, I wouldn’t be in the slightest bit surprised! And not a single broken prop either!

Another great thing about the physical escape room space is how large it is. It might just be the first escape room I’ve played with a whole staircase in it and multilayered areas. We found ourselves running up and down stairs, crawling through rickety doors, discovering hidden passageways. Some areas were a little bit of a squeeze for our team of 4, but nothing we couldn’t handle by dividing and conquering the puzzles.

Operation Magnus Puzzles

In terms of puzzles, there was a good mix to challenge us! The game got off to a slow start as we struggled to find the one thing which could start us on our way – but from reading other reviews, it seems like this beginning trips up a lot of teams, so don’t be afraid to ask for a clue so early! Once we got into the flow of things, we were off to a flying start!

Players can expect to encounter a lot of mimetic puzzles such as searching and finding, rummaging around the clues, and of course… No World War Two room would be complete without a couple of maps and a Morse Code puzzle or two.

The only thing to highlight is that there were a lot more red herrings than expected. In truth, I’m not a fan of any red herrings in an escape room unless they add to the story, but Operation Magnus had more than a fair few that didn’t have much connection. At the end of the game our Games Master Destiny was very helpful to walk us through the whole room from start to finish – but we had a lot of “what about this object” and “we never used this” questions. Examples of such red herrings included hidden openings in the wall, a key we never used, and some clear signposts to use particular objects when those objects weren’t involved in the game at all.

That said, if you don’t mind the occasional red herring or two, there’s still more than enough in this room to have a lot of fun! The attention to detail is second to none, and the puzzles challenging, tactile and delightful.

Operation Magnus – The Verdict

The real pièce de résistance of Operation Magnus is without a doubt the ending.

Oh my God that ending!

It takes the biscuit as one of the most impressive escape room endings in any room ever. I really don’t want to describe what it is bat the risk of giving away any spoilers, but anyone reading this review looking forward to booking it, you’re in for a treat!

It’s with a lot of pleasure I’m awarding this one a “Best in Genre” badge. Alongside Escape Plan’s Roll out the Barrel, Operation Magnus is probably one of the best World War Two themed rooms in the entire country. I’ve played a lot of World War Two rooms (it’s probably my most-played genre, come to think of it), but Operation Magnus ticks so many boxes and the designers have really outdone themselves on this one. It’s something special and not to be missed.

Operation Magnus can be booked at Escapologic Leicester by heading to their website here.

Ratings

Cryptology: The Complete Guide

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Cryptology goes beyond just an escape room, this is an immersive experience. Search for secrets, discover clues and hints, then solve puzzles to reach the unique goal. Every game at Cryptology is different with tailor-made themes and bespoke challenges. With fantastic game flow, handcrafted set design, and unique puzzles – their games are admired by enthusiasts, gamers, families, and friends alike. Their games are immersive and rewarding and they pride themselves on great customer service and banter too.

Why Cryptology?

We at Escaping the Closet are HUGE fans of the Cryptology Rooms, and can proudly say that we have played all of their rooms across both locations as well as previous rooms that are now decommissioned (boo 😭 ). Cryptology rooms combine unique themes, innovative puzzles and exciting use of technology to provide some of our favourite escape experiences we have come across among all of the hundreds that we’ve played!

As we have so much to say about Cryptology, we thought it would be best to bundle it all into one big review to showcase just how amazing Cryptology is and why, if you haven’t already, you should check them out for what we can guarantee to be a brilliantly immersive escape experience!

So…we thought long and hard about how best to do Cryptology justice when writing this (almost felt like a puzzle in itself!! – can we collect dream keys for this?). We decided that we just have to tell you about the highlights from each and every room of theirs to date- we can promise that there is something in there to suit everyone’s preferences!

Overall

In their own words…”Before the boom of escape rooms across the country, Cryptology opened in Nottingham city centre in July of 2015. It was conceived after playing mediocre escape games across the country and recognising a niche in being able to stand out.”

Cryptology currently has two branches open: their flagship in Nottingham, and one very conveniently in our hometown of Sheffield. They previously also had a branch in Barnsley, which is unfortunately now closed (think that’s more to do with Barnsley not exactly being a hub for escape rooms than anything else…), but LUCKILY we managed to pop over to Barnsley and play both the rooms which were on offer before it closed.

Mark and Simon, the owners of Cryptology, are just the kind of people you want to be creating escape rooms- enthusiastic, imaginative, creative and also practical. You can tell from their rooms and all the clever tech that they know what they’re doing! They are also a lot of fun (we have had some very funny moments in all the games they have run for us) and have a team around them that reflect their own values and enthusiasm for good escape rooms, meaning that the calibre of the experience is equally high every visit!

So onto the main attraction- the rooms!!!! We are going to break this down by location, and then the order in which we played the rooms.

Sheffield

Our first experience of Cryptology was in Sheffield when we got super excited to hear that a new escape room brand was just opening right in the middle of West Street! (5 mins walk from uni?! Incredible! Let’s get booked in IMMEDIATELY!!!!).  And boy are we pleased to have such a brilliant brand of escapes right on our doorstep!

First Contact

⭐️⭐️⭐️⭐️⭐️

The game that introduced us to Cryptology- and what a game it was! We played this with our friends and regular escape companions, Tasha and Rach, and all four of us LOVED it! There was simply so much to do! In this game, you are tasked with boarding the TRSS Caelus to find out what happened to the crew of the spaceship orbiting Mars whose communication has ceased…

What Cryptology does brilliantly is immersion, which you’ll soon see as a common theme from all of the games. In this case you really do leave Earth, truly feeling like you are on board a spaceship. The set, tech and lighting all contribute towards this, offering a vibe that fits somewhere between Dr Who and Red Dwarf! Of course this room is super high tech. It’s amazing how well the space is used, and how all the puzzles make sense with the theme and storyline, which of course is the best way to make a game totally immersive!

Now for our favourite aspect- the timer and clue system is so perfectly integrated into the room (part of the crew, part of the ship…. I know that’s a pirate ship reference rather than a spaceship reference, but it kinda works here…). The timer countdown is completely congruous and the clue system is so interactive, you can fully have a conversation with your game master through the ship’s computer, adding to the fun! When you reach a certain point in the mission, you are faced with a choice- this enables three different final puzzle sequences of varying difficulty. We’d recommend making your choice based on the time you have left on the clock, as this enables a satisfying ending for most teams to be able to complete the game at an appropriate difficulty level. We opted for the most challenging ending and, thankfully, managed to complete the full mission and make first contact (YAY!)

We thought this was such a good game to showcase the fun of an escape room that Ash even replayed it! She chose this as the room to take a group of escape newbie friends to when they came to visit! (Don’t worry, there was no cheating to snatch a new record time- Ash held back on solving anything, leaving that to her pals so they could get the full enjoyment and take the full time!) One of the great things about this room was the sheer volume to get done, as well as the decision making aspect leading to a multi-choice ending, meaning that Ash had a chance to focus on different puzzles than the first time around when she played!

The Mysterious Case of Hugh Dunnitt

⭐️⭐️⭐️⭐️

This was a room we were eagerly awaiting the opening of- after playing First Contact and gushing about how much we had enjoyed it, Simon told us about the plans for Sheffield’s second room, Hugh Dunnitt. So it was on our list before it had even been built, and we got in to play it within a few weeks of its opening! Suffice to say that it did not disappoint, and offered more of the brilliance we had become accustomed to from Cryptology’s rooms.

A murder mystery with a fabulous twist, this room offers a great mix of puzzle solving and ‘things to do’. The storyline is a big part of the room and unfolds as you progress through, so you know more at the end than the mystery you start off with.

This is a really fun room with the ‘things to do’ element of the room meaning everyone can get really stuck in and feel properly involved. The clue system, as with Cryptology’s other rooms, is interactive and funny, and perfectly designed to fit in with the room’s story and theme, making it a thoroughly immersive experience. Additionally, as you progress through the room the pressure ramps up to encourage you to get everything solved in time. This is cleverly done and Hugh Dunnitt is a really enjoyable and commendable room!

We managed to escape in time, and set the fastest escape time at the time (we know we played shortly after it’s grand opening so it may well have been beaten several times over by now!) 

Side note- we recommended this room to a couple of different escape newbie friends of ours in Sheffield and both groups managed to escape in time, thoroughly enjoyed their experience and already want to do more escape rooms, so success all round- and let the addiction commence!😉

Welcome to your Afterlife

⭐️⭐️⭐️⭐️

Afterlife is a room which was originally run by X-it games, based in Shipley, and we had been meaning to venture up there…then COVID happened of course, scuppering our plans! However, during the lockdowns Cryptology announced the exciting news that they would be opening Afterlife right here on our doorstep in Sheffield! Opportunity knocked, and of course what could we do but get ourselves booked in for as soon as we possibly could upon its opening?! (but you’ve just spent the past however many months being locked in and the first thing you want to post-lockdown is lock yourself in somewhere?! HELL (and purgatory and heaven) YES!) Our lovely friend and regular escaping companion, Tasha, kindly treated us to play Afterlife as a joint birthday present, and boy was it a great way to celebrate our birthdays!

As a mortal, to enter your afterlife, you must first die. How you die is your choice but all must enter through the void of transcendence. Only the brave will follow the light, crawl out of the grave and go to hell and back. Logical thinking and teamwork is what you need to ensure that when your hour is up your name is found in the Book of Life.

In Afterlife, a brilliant journey through purgatory, hell and then heaven has been created, and the set is completely immersive; through the amazing decor you are authentically transported to each setting; each being completely different in style, surroundings and the overall vibes.

Starting as it means to go on is a unique setup to throw you straight into the confusion that is the Afterlife. Led into the Afterlife by the Grim Reaper herself, and greeted by a creepy companion advising you of what has happened once locked into the otherworldly realms that come with death, you have to listen carefully in order to move on and find out what happens next…

Purgatory sets you up with a multi-faceted puzzle, combining elements from all around the room in order to successfully get ourselves out of purgatory. You have to combine riddles, logic, physical and mathematical puzzles in order to find the solutions needed to escape purgatory… just watch out for those red herrings(!)

Unfortunately, escaping purgatory leads you straight into the pits of hell! And the puzzles in this section seemed to almost be tailored to our own personal escape room hell- SEARCHING! However, we managed to overcome the puzzles in spite of our demons and successfully solved the spooky puzzles. We did end up brute forcing one part of a puzzle, through the process of elimination, when our searching skills failed us. But we got there which was a relief, since after hell comes heaven!

YES! But, before you can enter and sign your name in the Book of Life, it turns out you’ve been locked out of heaven and have to prove your worth by showing off your puzzling escape room skills! We did have a moment of hesitation here, unsure whether we were cut out to be angels when we couldn’t manage to unlock the pearly gates, but fortunately we figured it out and managed to get our hands on the coveted Book of Life, and proudly sign Escaping the Closet’s name where it belongs!

Afterlife was brilliantly atmospheric and a triumphant return to Cryptology Sheffield. We managed to successfully make it out with 25 mins to spare (Our lovely host, Robyn, told us that this was the record so far, which we were pretty chuffed with!) We’re pleased that we weren’t left to wander the Afterlife for all eternity…plenty more time for plenty more escapes YAY!!

Nottingham

Nottingham is only about an hour’s journey from where we live in Sheffield, and makes for a great day out as it’s filled with great food places (a big + for us, shout-out to the Pudding Pantry), and loads of escape room opportunities! It’s therefore one of our favourite go-to day trip spots! We’ve done all their rooms here, and had a blast every time.

Dreamscape

⭐️⭐️⭐️⭐️⭐️

After loving their Sheffield and Barnsley (😢) rooms, we decided to pay a visit to Cryptology Nottingham and were highly looking forward to seeing what they had to offer.

Our host, Sam, met us at the door, dressed suitably for a slumber…we were introduced to the game, told to expect a very fast-paced and frantic experience, especially with only two of us, to manage the mammoth task of collecting up to 20 dream keys across 5 dream rooms!!

The rooms were incredible – Dreamscape plays out like an escape room fan’s actual dream, with a huge volume of puzzles, all focussing on different strengths, and a great flow between each of the dreams! Each dream was so different from the previous and the types of puzzles in each room were SO cleverly tied into the feel of the dream you find yourself in. We spent most of the game working separately to try and tackle the volume of puzzles we were faced with – but we did come together a few times for some particularly tricky bits! We tried to separate according to our strengths (but in hindsight it was probably whoever got to the puzzle first! 😅). 

There are also some more overarching puzzles that come together for the end of the experience to make your final escape – we loved the finale and were really impressed with how Cryptology brought everything together for a cohesive and satisfying finish. Overall, a jam-packed experience, with no quiet moments and the most puzzles we have EVER seen! The theme itself and the gameplay was completely original and unique, we would highly recommend making the journey to play. Sam was also a lovely game master, who did a great job of making the experience immersive from start to finish!

We were also super pleased to get the fastest duo time of 52:20 and 15 dream keys! This was our first ever 5⭐️ rated room and Ash reckons this is her favourite room EVER! 😁

Cypherdyne v1.5

⭐️⭐️⭐️

You and your team have been selected to take part in a legendary Cypherdyne interview. A challenging and disarming hour-long interview that is rumoured to not just separate the wheat from the chaff but discard the chaff entirely. Unsure what to expect, the promise of a great job in this dire economy is enough for you to face whatever escape challenge the CEO has set for you. Your career may be unlocked and explode with opportunity!

A brilliant birthday present from Al to Ash was a Cryptology voucher and when the opportunity finally arose for us to be able to return to escaping, we booked in a mammoth escape-a-thon to play out the remaining Cryptology rooms we had; Cypherdyne, Rameseize and Daylight Robbery. We thought Daylight Robbery would be the showstopper so saved that for last, and dove straight in with Cypherdyne v1.5. After all, what would you rather be doing on a day off from work than a job interview?!

Cypherdyne’s interview felt like what those ‘think outside the box’ questions Oxbridge candidates get challenged with in their interview processes… there was no obvious interview task, that was for us as the candidates to figure out as part of the process. We had to crack security codes, find hidden doorways and mess with the computer hardwiring to stand a chance of being hired by Cypherdyne.Thankfully we had our heads screwed on and managed this all!

Although the room starts off appearing rather innocuous, there are the usual high-tech touches  that Mark and Simon are so great at including in their rooms, which enable their puzzles to stand out from other escape rooms we’ve played. Although this is not our favourite Cryptology room, it is still commendable and well worth playing when you pay Cryptology a visit! Overall we’d give Cypherdyne v1.5 a 3.5/5 rating.

Rameseize

⭐️⭐️⭐️⭐️

Next up in our Cryptology-a-thon was Rameseize, which we want to give an award to for the best name for an Egyptian themed room! As you may expect, with this room you are tasked with ransacking Rameses’ tomb to ‘seize’ three ancient relics before your rival treasure hunters catch you up and bury you alive in the tomb to claim the treasure for themselves. As usual, no pressure then hey!

Rameseize has a great variety of puzzles that are all completely in keeping with the Egpytian theme, and the immersion is top notch as always thanks to Cryptology’s high standards of decoration for their games.

There were some very cool and clever elements to this room! We were given a number of items at the start of the game to help us with the challenges ahead and liked how important these were to get us going, and keep coming back to throughout the game. Communication was key in this room, in particular for a puzzle near the end of the tomb heist! Playing as just a pair, we were very grateful of how well we work together in these kinds of situations as we needed to be on our game- Rameseize is the sort of room that can be played by large group sizes due to the size and volume of puzzles to get through in the time.

We enjoyed the challenge and liked how the tech used in this room worked to make the space feel like a booby-trapped tomb this time- even though it was very clever modern-day tech, it made us feel transported to a cursed tomb! A really fun game and although Egypt is a common escape room theme, it feels really fresh in Rameseize, and we’re sure you’ll enjoy it no matter how many other Egyptian escape rooms you’ve previously played (plus you get to carry round a very cool staff!)

Daylight Robbery

⭐️⭐️⭐️⭐️⭐️

Onto the final Cryptology Nottingham room in existence (we are waiting for the scary room that we hope is to come…!), and our second heist of the day. This time, it wasn’t a cursed pyramid, but a high-security bank.

Cryptology are always great at creating a really immersive, authentic space for their rooms, but Daylight Robbery is SOMETHING ELSE! The Nottingham Cryptology HQ is in an old bank and so the brilliance of Daylight Robbery is that this bank heist takes place in an ACTUAL BANK VAULT.

Similar to Dreamscape, Daylight Robbery is a room which can cater to teams of all sizes and abilities as this is another ‘collect as much as you can’ challenge! Only this time it’s not dream keys we’re after, but as much valuable swag stowed away in the bank as possible! You can keep track of how much you have managed to get your hands on throughout the game by scanning each item before bagging it up for a quick getaway, to keep a running total value.

But before you can start nabbing other people’s valuable possessions, you have to infiltrate the bank to reach the vault. This involves a series of puzzles before negotiating the classic laser trigger alarm system- one of the most fun sections to encounter in any room and make you feel like you’re in your favourite spy film (or St Trinian’s- we won’t judge if this is your fave film using laser alarms!).

Again, as just a pair, in a room that can cater to large group sizes, we had our work cut out for us, and although we feel we made a valiant effort, there were some internal vaults we didn’t even manage to get into- testament to just how vast this game really is! The separate vaults were all thematically grouped so there was an opportunity for everyone to be able to puzzle to their strengths! These included music, logic, maths, spatial awareness, searching, physical puzzles, using technology and much more, and often the swag itself was a clue to help solve a puzzle! There was simply so much to do that even the most experienced, full-sized, team is not likely to manage to take home the FULL jackpot!

We managed to retrieve over ¾ of a million pounds, so we feel that although we aren’t the best robbers in the bank, we could make a reputable name for ourselves… then again ‘Robbing the Closet’ doesn’t have quite the same ring to it as ‘Escaping the Closet’, so maybe we’ll stick to our day job (we WISH escaping was our full-time day job! We can dream….!)

Mark was our host for Daylight Robbery and once we’d completed the game, he did a brilliant debrief with us, showing us how we could’ve accessed the vaults we didn’t make it into and the puzzles within this, and even showing us a really well-hidden easter egg in the room! If anyone has played Daylight Robbery and successfully found this themselves during their gameplay we would love to hear from you! He also told us about the potential plans for a future room which we are INCREDIBLY excited about and can’t wait for news on this development!

Barnsley (branch now closed)

Although the Barnsley branch is now closed and so it’s no longer possible to play these rooms, we couldn’t leave them out as both were brilliant and deserve the recognition too!

HMS Cypher

⭐️⭐️⭐️

We played this one knowing the Cryptology brand having played a few already and therefore expecting good things! We took a group of friends to join us for this one, and we were all kept really busy on board HMS Cypher!

HMS Cypher, takes you on board a WW2 battleship, and as always, you get fully immersed, feeling as if you are on deck of the ship from both the setting and the puzzles. In terms of the puzzles, think morse code, maps, co-ordinates and walkie talkies, everything makes sense that it is there. You know that you are deciphering messages being sent to the ship, following instructions to set the right course for the ship, all to keep everything ship shape.

We really enjoyed this game and while it isn’t one of their showstopper rooms, it was a lot of fun and really demonstrates the solidly good rooms we have come to expect from their brand. We’d give HMS Cypher a solid 3.5/5 and we were very sad to see it close!

Insanctuary

⭐️⭐️⭐️⭐️⭐️

Last but by no means least is Insanctuary. Although Insanctuary no longer exists, we hold it very fondly in our memories as it was such a brilliant game. In Insanctuary, you were tasked with exploring an abandoned facility to try to find out what has happened to everyone. This was a creepy theme and it was executed brilliantly; the decor was really creepy and effective, black gunk creeping through the cracks in the walls, giving the room IMMENSE Stranger Things vibes. This set Al and our teammate Rach on edge, leaving Ash to be the brave one- always the first to be pushed into a room in case anything scary jumped out at us (it didn’t!).

You had to piece the various clues together, get into all of the patients’ abandoned rooms and log into the corrupt scientists’ computer system to find out just what was going on! Turns out there was a rift between different worlds and the disappeared people had ended up being sucked into the other world. So, like no big deal… But seriously, this final room was spectacular- the decoration was so effective in creating an otherworldly sci-fi/horror vibe and although this room was not scary, it felt like the kind of room that could easily have been made terrifying if that was the intention!

We had a great time playing Insanctuary, and hope that Simon had fun hosting us; we had a lot of banter with him through the room’s clue system (which certainly gave some comic relief to scaredy cat Rach to help her through the game!). At one point, UV lighting was used and it highlighted some shoe graffiti Alice had lovingly added to Ash’s SHOES in UV security pen without her knowing! In the most escape room-y way possible, the hidden message of ‘I <3 escape rooms’ was written boldly on Ash’s trainers so Simon got to see the extent of our escape room addiction! Definitely lost any remaining street cred at that point…but we saved the world from the otherworldly portal rift, so who are the real winners, hey!

We loved this room and were very sad to hear that the Barnsley branch had closed and with it, Insanctuary! It truly is a shame that no more teams get the opportunity to play it! But it really is a commendable room and one that we will always remember fondly!

So, that’s it- all of the Cryptology rooms on offer (and then some). We have loved all of our experiences playing Cryptology’s games and we hope to see lots more of the same clever, immersive, high-tech, story driven games from them in future! We will be first in line for any and every new game they bring out, because they are one of the most reliably good brands we know! 

So what are you waiting for? Get booking your very own Crypt-athon, you won’t regret it!

You can find out more and book to play Cryptology’s games

Escape Plan: Roll Out the Barrel | Review

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It’s 1945 and the Air Commodores at RAF Tangmere have secured a barrel of ale of the highest quality, which they shipped in secretly last night under the cover of darkness. Whilst they are planning a jolly good knees-up for the senior officers, you and the rest of the squadron face an austere Victory Day celebration. But the Air Commodores have been called away to Sector Control and there’s a window of opportunity to break in, find the stash and roll out the barrel!

Rating: Delightful
Completion Time: 47:50
Date Played: 5th June 2021
Party Size: 4
Recommended For: Adventure Seekers! Larger groups, teambuilding, beginners.

For a game set during World War II… It’s surprisingly light hearted and funny! But wait, I’m getting ahead of myself. Roll Out the Barrel isn’t technically set during World War II. It’s set the day after. Your mission? Throw the best party for the troops you possibly can. Everyone knows the best parties involve obscene amounts of booze which is why three intrepid troops and myself just broke into our officer’s top secret bar cabin to steal all their barrels. It’s party time!!

Our Experience

“What are you doing for your birthday?” a friend asks.
“Playing an escape room with YOU. Let’s book it!” I reply.

Escape Plan is right around the corner from my apartment and surrounded by brilliant places to eat. It’s actually situated inside Rich Mix, an arts centre I’ve been to many times (it’s famous in London for championing media by underrepresented groups and so puts on a lot of incredible cinema and music shows!). In any case, it was a no brainer for a sunny Saturday morning after a breakfast of cake.

After chatting with the owners, we were also invited to play a second game right after this one (The Adventure Begins), with a short break for chai tea in the Indigo cafe upstairs.

The Atmosphere

Note, for this review I’m not calling it “the theming”. No, that’s too boring to describe Roll Out the Barrel. What this escape room does best is create atmosphere.

Originally created as a Christmas pop-up, Escape Plan have kept the game running as an all year round ‘lets celebrate everything’… A great way to celebrate lockdown easing, or if you’re me, celebrate my birthday weekend. As such there’s no real sense of peril, just an up-beat and excited game with a tongue-in-cheek motive to prepare the best party. Distantly, the all clear sirens sound and with a piano and happy chattering accompanying the room, the atmosphere is delightful.

The environment you play in is wonderfully themed – in fact, one of the best World War II themes I’ve ever seen.

*pause*

Okay well I haven’t done a lot of World War II rooms, but if I HAD this would be the best. I say that because the props were wonderfully appropriate, complete with real aged barrels, a real plane propeller, and hidden cupboards and doors that are a delight to discover.

The Puzzles

In terms of difficulty, Roll out the Barrel is about a ‘medium’ difficulty. We didn’t use any hints, but our GM Django helpfully nudged us in the right direction when we faltered. The other thing to note is that it’s a non-linear room, meaning there are plenty of puzzles that can be tackled by different people at different times before coming together for the finale.

This game has two rooms, which isn’t a spoiler for me to say, as you’re told right at the start your job is to find the hidden bar though I did find it funny that whilst walking into the room we spotted the ‘exit’ door that said “Definitely not a hidden secret bar.” on it.

“Hey guys, I think it’s over there.”

The puzzles you’ll find in both rooms are brilliant though. It’s a very padlock-heavy room, with the one central anchor to the game (stealing the barrel of booze) requiring at least 6 locks to achieve. All things given, this works well in the setting, so I’m not complaining. I love a good lock.

As well as locks, played can expect to encounter spatial awareness puzzles, musical puzzles, many chests to unlock in creative ways, playing card puzzles, and a good old fashioned logic puzzle too. It’s a great room for a larger team and at no point were any of us just standing around.

Overall

Roll out the Barrel was a fantastically fun room, and made for a perfect birthday weekend. In particular, the wealth of ‘stuff to do’, quality of props, and helpful London location makes this a brilliant game for a larger group of friends or even a team of co-workers out on a team building exercise.

Of the two we played together at Escape Plan (The Adventure Begins being the other), this was my easy favourite. It’s a MUST DO for the next time you’re in London, and especially if there’s a History buff in your team. They’ll love it to pieces.

Roll Out the Barrel can be played in Escape Plan Shoreditch for £79 – £120 per team by heading to Escape Plan’s website here.

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