Danger in the Deep Review | Using all your secret agent training, you need to navigate your way through the deserted sub, crack the shutdown code, disable the warheads, and locate the enemy agent. All in two hours! There are 14 interactive and interlinked puzzles, and the detailed instructions, helpful hints and easy-to-follow game format ensure that both novices and experts are guaranteed an immersive, high octane experience. Let the countdown begin!
Completion Time: 1.5 hours
Date Played: 24th February 2022
Party Size: 4
From the moment the postman knocked on my front door and handed me Professor Puzzle’s newest game “Danger in the Deep”, I knew this was going to be something quite special. A great quality box covered in bright poppy colours and themed around one of my favourite ‘settings’ for an escape game: the submarine!
For this reason, it took me a little longer than usual to get round to playing it. Since the box was explicitly one-use I wanted to make sure and gather the A-Team over an evening, pour us some ice cold, suitably submarine themed cocktails, and tackle the adventure together. Danger in the Deep was well-worth the wait and an exciting mid-week excursion for us all onto the Retiarius: A submarine primed and armed to the teeth with nuclear warheads. No pressure, hey!
About Danger in the Deep, the Escape Room Game
The year is 19?? and as the country’s most successful secret agent, you’ve finally tracked down your arch nemesis: Agent Proteus onboard the nuclear submarine Retiarius. But, as your initial mission briefing indicates, it’s a trap and the submarine is being remotely piloted by Proteus. Oops. Your mission is two-fold:
- Disarm the nuclear warheads
- Escape the submarine!
- Track down where Proteus is really hiding
If that sounds like a lot… Well, it is! But you do have up to 120 minutes to complete all your objectives. Though (don’t tell anyone) you’re not actually on a timer, so if you take much longer than this then no stress. But in any case it’s a great rule of thumb to set aside at least 2 hours in your game night and have plenty of snacks handy. Once you’re trapped in the Retiarius, there’s no going back!
Fun Fact: A Retiarius literally translates to “net man” (wow, my Latin classes finally came in use) and refers to gladiators who carry the three-pronged trident.
Danger in the Deep is played in a pretty unique way. At first, I was a little overwhelmed There is a lot in the box for sure! But once you’ve read through the simple, one page explainer it makes a lot of sense. Your box contains:
- A “How to Play” Guide
- A “Training Manual” for the Engineering Deck, the Living Quarters and the Control Room
- Blueprints for the whole ship
- A deck of cards
- A UV Torch
- A field radio
- A mysterious “do not open until instructed” envelope
You begin the game by drawing a specific card from a deck of cards, the other side of which sets up your first puzzle. From here you move seamlessly between all of the other materials in the box – from the booklets, to the blueprints, to the other objects as instructed in search of the answer. Once you have your answer you’re looking for the corresponding symbol. You then find this symbol on the answers page, scratch off the foil underneath, an the game tells you which card to draw next.
The story unfolds fairly linearly. You begin in a specific area of the submarine and move to the next sequentially as you follow along via the blueprints. It felt pretty immersive to enter each new area and have a peek into the lives of the employees who worked on the submarine through a series of photographs of the spaces, notice boards, lockers and floor plans. All the while we were grounded with a sense of where we were in the ship and what our immediate objective was. I loved that the game was guided by the cards but otherwise you had a wealth of information to pour over (and spread out within your group) to contend with. We never once felt lost or confused.
Solving the Submarine
In terms of puzzles, this is where Danger in the Deep really shone! We’ve put this at the “medium” difficulty level as some of the puzzles really clicked right away, others had us scratching our heads for ages – then eventually looking at the clues, and others were a real “aha! That’s awesome!” moment once we finally got them right.
Difficulty aside, what Professor Puzzle does really well is create high quality and incredibly tactile puzzles. By that, I mean despite beginning with a lot of paper, the actions you make and the things you construct with the paper are so utterly delightful at every turn, it’s hard not to smile the whole game through.
There was a huge range in ‘styles’ of puzzle too, meaning quite literally: there’s something for everyone. Off the top of my head we encountered several different types of ciphers, some really fun logical deduction puzzles, plenty of searching-and-finding, some maths, some folding, some map reading, and so on. Every time one of us picked up a new object from the game box and started leafing through it our minds raced at the puzzling possibilities. Little details we’d spotted in the first 10 minutes suddenly came into play an hour later, and we found ourselves returning to different parts of the submarine armed with new tools and knowledge.
My favourite puzzle in the game came towards the ending of the game. No spoilers here, but we finally got to use a fun item that had been staring me in the face for the whole experience. It had a healthy balance of “roleplay”, forcing you to do an action to solve a puzzle which felt like you were really there in the game, and finally tied up those last unanswered questions in a satisfying way.
Is Danger in the Deep Replayable?
Well, technically no. But I just know this is going to be a “regularly asked question”, so I’ll be super upfront and share my thoughts. For starters, it’s an escape room game so once you’ve solved everything once, you already know the answers! So there’s no fun in playing again, unless you have a really short-term memory!
Secondly, Danger in the Deep requires you to cut things up and semi-destroy other things. Similarly, in order to reveal answers, you’ll need to scratch off little metal panels which cannot be, well, un-scratched.
Is it possible to play without doing these two things? Maybe. Should you? Probably not! To get the best experience, just do what the game tells you to and try not to worry about it. But if you’re dead set on preserving Danger in the Deep (I get it, it’s a beautiful game and I’d love to keep mine too!), then it is possible to photocopy those destructible elements. I’m personally a very careful escape game player and it breaks my heart to destroy anything, so I managed to solve all the destructible parts without cutting up a single thing. The creators don’t recommend it, and in hindsight, neither do I.
I absolutely loved Danger in the Deep! No, seriously, it may just be one of my game highlights of the year so far. It’s got 5 stars almost across the board from me, and I’ve also decided to award it the special “Puzzle Prize” badge for having some seriously cool puzzles in there I’ve never seen before but were brilliant fun to play.
Professor Puzzle’s Danger in the Deep can be purchased on Amazon. Head to this link for Amazon UK.
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