Its 1978 and your evening at the 2P’s nightclub has ended in disaster! You hear rumours that the ‘King of Groove’ has been murdered! With all your belongings inside, there is no way for you and your friends to get home. You find another way in and you can’t help but have a snoop around. Your curiosity gets the better of you. What you are about to find inside is not groovy…
Date Played: February 2022
Time Taken: 47 Minutes 13 Seconds
Number of Players: 4
It really was time to get our groove on with this 1970’s disco extravaganza. A team of four of us were feeling funky so we headed on down to Ashford to see what the noise was all about. Safe to say, we came away feeling as high as Simon Cowell’s waistband!
Greeted warmly by our host, we were first escorted to a funky little briefing room. This clearly is where the fun begins. Yep, there is the normal health and safety stuff and “here is how a padlock works”, however the briefing also had a certain comical charm about it. As ever, no spoilers, however the tongue in cheek aspect works a treat, with little disco references thrown in for good measure, plus a certainly little prop which made us all giggle. This was certainly one of the more memorable briefings we’ve had the pleasure of that’s for sure.
So, tick boxes completed, we strutted our stuff down to the room itself.
Time to Get Our Groove On
As ever, the first thing that I look at within a room are the aesthetics. The initial room where you commence the game is a subtle understated affair which plays into the game perfectly. The puzzles are well hidden within the room, yet you have just enough to get you moving. But don’t be fooled – areas like this are often trickier than they appear. And this was one of them.
Worth knowing that there is a slightly different clue system within the first part of the game. Sadly we didn’t actually use it (insert my smug face here!), however I now wish we had, as it looked really cool, if a little disconcerting – but no spoilers, you’ll have to play the game itself to know what I mean here.
Something that we loved about this game in its entirety is the game play and flow of the room. At no point will you find yourself bunching up and having to all try and resolve a puzzle all together. There is a lot going on in this game and the designers have really cleverly been able to utilise this non-linear, multi-puzzle approach. At no point did we get the dreaded escapees block, where you just look blankly at one another and have absolutely no idea what to do!
Give me that Night Fever, Night Fever…
As you’d expect from me, music plays a huge part in how I review a room – safe to say we were humming the tunes from this room all the way home! The audio set up works really well. All the time you aren’t in the “main room”, you can here the subtle thump thump of the disco music playing in the background. Once you reach the disco however, expect to be singing and dancing along. Luckily, I am reliably informed that a recording of my dodgy dad dancing hasn’t been kept for future reference/abuse, however, the three adults in the team embarrassed my son somewhat!
The feel in the main area of this game is a real feast for the senses both audibly and visually. Music, lights – this makes for a very happy Nick!
Time to get our Puzzle On!
Now onto the puzzles. Where to begin?! There a lot of them and they all fitted the theme really well. Clearly when designing, the creators have thought long and hard about how to integrate as many disco and 70s themed props into the game; and they’ve done a cracking job in doing this.
What really sets the game apart from others is the way in which the puzzles integrate with the room. The joys of being set in a 70s disco means that everything is big and flashy and in your face – and that’s exactly how the games worked too. Don’t expect subtle “where do I find this” search the room-style puzzles here. You’ll see a lot to start off with, although be warned, you might not be able to access it straight away!
And when it comes to difficulty, we all agreed that this is a game which would be accessible to new comers and experienced players alike. For the first timers, the user-friendly game play, coupled with fantastically light hearted theming (although there has been a murder), and some really enjoyable puzzles, is a winner. Likewise, those that are a little more experienced would enjoy a room which doesn’t take itself too seriously. (There are also a few little Easter eggs to keep your eyes peeled for, which may reference a few other escape rooms!)
But Who Was the Murderer?!
Obviously I’m not going to tell you that! I can sort of tell you how we worked it out though; a number of the puzzles reveal specific traits about the murder. As you build an understanding of the suspects and their motives, slowly but surely you get to eliminate some until you reach your final verdict.
Having played murder style games before, you can often get to a verdict quite quickly – this wasn’t the case here – and in fact, you don’t know how to pin point and announce the murderer until you have solved the very final puzzle.
The game builds into a strong crescendo and this is where the team work really comes into play. Where the game play for this room allows you to separate for much of the game, paying attention to your team mates is imperative. Its easy to miss a clue so communication is key!
So did this Game Strut our Stuff – Yeah Baby!
(Sorry, couldn’t resist a little Austin Powers there!)
We all really enjoyed this one. A combination of strong theme, varied and well planned games, a solid flow and of course the light-hearted tongue in cheek approach, makes this a solid option for puzzlers new and experienced, young and old.
You wanna get your groove on?! Click the link below to book it for yourself… Pressure Point Escape Rooms, Ashford, Kent