Please, Don’t Touch Anything VR | Review

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Please, Don’t Touch Anything VR Review | Covering for a colleague taking a bathroom break, you find yourself in front of a mysterious console with a green screen monitor showing a pixelated live image of an unknown city. Also present is an ominous red button with the simple instruction to not touch anything! Push the red button once or press it many times. Your choices and actions will lead to outrageous consequences and over 30 unique puzzle endings.

Developer: Four Squares, BulkyPix
Date Played: June 2022
Console: Oculus
Number of Players: 1
Time Taken: ~2 hours

Every time I saw a warning on this game that read “Not for the faint hearted” I thought “Hah! How bad can this be?! It’s just a game where you’re sitting in front of a console pressing buttons.” Then I found myself worshipping Satan, being scared out my mind by demon standing behind me, and watching the human race get wiped out… Repeatedly.

That said, I still wouldn’t describe it as a horror game. I’d describe it as a fixed perspective escape room game. Which is a fancy say of saying “button pushing simulator”. It’s just you and the console, and a lot of different outcomes. Where most escape rooms just have one (you escape), this has multiple. But the idea is the same, you’re solving puzzles and performing actions in a small 2x2m room to achieve them all. And let me just say… It was some of the most fun I’ve had in VR in a long time!

 

 

About Please, Don’t Touch Anything

The original “Please Don’t Touch Anything” was a short pixel art game released by a Russian indie studio Four Squares for PC way back in 2015. It received a large amount of praise and the studio, in collaboration with Escalation Studios then went on to release a 3D version of the experience just a year later with virtual reality support. Later the game was launched on Nintendo Switch, and has continued to be met with praise for many years since.

Skip forward to 2022, and I’m idly scrolling through the Oculus store with a 30% off voucher in hand looking for a new title to try out. I wanted something short, fun, puzzley, a little bit creepy. After punching those filters into the search engine, there was one title that kept coming back to me: Please, Don’t Touch Anything. Well, of course I wanted to immediately touch it.

 

 

“I’ll be right back, don’t touch anything!”

The game begins with you in a small room with a large console in front of you. Your colleague appears at the door and says he’s popping out for a quick bathroom break and for the love of god, he implores you not to touch anything on the console. With a wave, he’s gone. It’s just you and the room. Oh, and a giant red button.

Amusingly, on my first playthrough I didn’t touch anything. My colleague appeared back from the bathroom and thanked me for being so diligent, and the game ended. I was immediately respawned into the room and it begun again. This time, I hit the big red button and triggered a nuclear apocalypse…

So far so good.

If you can tell from that brief description, Please, Don’t Touch Anything is a game of many many endings. Thirty endings to be exact. It’s best played with no expectations – you walk in, you press buttons, or you don’t, and you get a curious ending. The game restarts and you’re immediately hooked on a need to uncover every single one. What happens if you push this button? How do you get the hammer? Is that a UV blacklight? With each playthrough a new facet of the world reveals itself. How will you destroy civilisation this time? Or will you simply press a switch 50 times and nothing will happen. Perhaps you’ll make it your mission to clean up this (very messy) room. All valid game choices all with unique endings.

It’s also a game packed with many pop culture references. From TV, from films, and from other video games. Delightful nods to puzzlers past and some very creepy moments I’d only seen on the silver screen suddenly brought to live in VR. I love it!

 

 

Button Pushing Simulator Now in VR!

If you’re familiar with the original 2D version, there are enough changes in the VR/3D version to make the game feel innovative and fresh. Endings are different and things have been added. For the whole part, it’s a game that works well in both 2D and 3D but as a big fan of virtual reality I think it works really, really well in this medium. For starters, you’re pushing buttons and toggling switches and this feels extra immersive in virtual reality. Want to pick something up? You can simply bend down in real life and pick it up and manipulate it in real life.

In terms of controls, it’s not perfect, but that’s to be expected for an early VR experience. My hands in the game didn’t always move to where I wanted them to be and I found it was often quite tricky to stretch over objects and reach things. For the best gameplay, you need a large space to play in at home so that you can move around freely. You can play this standing up or sitting down. It might be slightly more immersive (and easy on your legs) to sit down, but I played it largely standing up. If you don’t have a large space, you can stay rooted to one spot and use the in-game mechanic to teleport around fairly easily too. No motion sickness here!

 

 

Where are the Puzzles?

Like any good puzzle game the primary ‘puzzle’ is figuring out what to do. Then figuring out how to do it to get the output you want. For sure, there are plenty of ‘classic’ puzzle mechanics the escape room enthusiast will recognise, like Morse Code or binary inputs, but it’s largely a game of sequence memorizing and inputting a variety of data pieces into your console creatively. You might find a 4 digit code on one playthrough that you suddenly remember 10 playthroughs later and input it. You might spot a symbol which ends up being a map to guide you around a grid of buttons. There are a few ciphers, and some very fun uses of black-light, and so on and so on.

In short, I think it’s a fantastic game for the escape room enthusiast to play. It’ll push everything you know about solving escape rooms to the limit, and then some. A unique game that doesn’t quit fit into any category box, but definitely one I think you, dear reader, will enjoy. Puzzles a-plenty.

 

 

The Verdict

I really, really enjoyed playing Please, Don’t Touch Anything. It’s tongue in cheek humour was the perfect setting for a quirky little puzzle game like this. When writing about any VR game I like to consider whether such an experience would be possible in any other medium other than VR. There’s nothing in it that wouldn’t necessarily be possible in another medium – the example being that it’s also available as a non-VR title, but it’s so much better in VR.

I’d not hesitate to recommend this to any other escape room enthusiast and I think it’s got a rightful place in the Oculus catalogue as a game puzzle fans should definitely check out.

Please, Don’t Touch Anything can be purchased for Oculus Quest 2 on the Oculus store page here.

Ubisoft announce their latest VR escape room: Save Notre Dame on Fire

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If any of your local escape rooms or VR cafes offer “VR escape rooms”, there’s a chance you’ll have spotted a game or two by the video game developer, Ubisoft. Well known in our industry for creating the (fantastic) Beyond Medusa’s Gate, The Dagger of Time and Escape the Lost Pyramid, Ubisoft have a reputation for high quality, cinematic escape experiences set in the video game universe(s) of Assassin’s Creed and Prince of Persia. Which is why when they announced last month that their newest VR escape room experience was set in present day France, we were surprised! Surprised, but still excited.

 

Save Notre Dame on Fire

In 2019 the Notre Dame cathedral in the centre of Paris, France caught fire and was almost destroyed by the blaze that lasted 15 hours. In their latest adventure, Save Notre Dame on Fire, Ubisoft have created a virtual reality puzzle experience that puts players in the shoes of the first responders and firefighters who were sent to the scene to put out the flames and save the historic building.

The player’s mission (should they choose to accept it), is to venture into the building and recover the “crown of thorns”, an incredibly precious relic stored within.

Where previous games in the Ubisoft VR experience were based on video games, this one is based on the film “Notre-Dame On Fire” by Jean-Jacques Annaud. The experience is supported by first hand accounts of the firefighters on the scene, and experts on the building’s architecture, history, and the events that unfolded in 2019.

 

 

After extensively researching the Notre Dame’s structure in order to recreate the building in Assassin’s Creed Unity, the video game developer had been actively involved in the reconstruction effort. After hearing of this, the film’s director Jean-Jacques Annaud contacted Ubisoft with a proposal to use their vast library on Notre Dame to create a new kind of virtual reality experience.

In an interview, Ubisoft’s Senior Vice President Deborah Papiernik explained that the company made the choice to create the game as an escape room VR experience rather than an at-home VR experience as a move to bring the game to the general public. She explained,

“Home VR is still growing, and we wanted to do something for the larger public… The social aspect is central to the experience”.

This also ensures that players who don’t have at-home VR equipment can still head to their local escape room and experience the game.

On Ubisoft’s website, they indicate that part of the profits will be contributed to the Notre Dame’s reconstruction:

“Part of the benefits will be donated to the organization in charge or reconstructing Notre-Dame de Paris, giving everyone a chance to contribute to its rebirth.”

 

 

Solve Puzzles, Escape the Building

Save Notre Dame on Fire is a virtual reality experience for 2 – 4 players and will last up to 1 hour long. Unlike traditional escape rooms however, there’s no timer. No big clock looming over the team. Instead players will be forced to work fast on their feet as the building quite literally collapses around them. Players will not only solve puzzles to rescue the crown of thorns, but they’ll also need to work together to extinguish the flames and escape the building once they’ve recovered the precious relic.

Throughout the game payers will explore the choir with the altar, the transept, the gallery of Chimeras, and the bell tower. Players will be expected to climb, run, jump, toggle switches, and use everything they can find to navigate the space. In deciding where to send the players around the physical experience, Papiernik recounted a story of one of the firefighter’s experience. He had grabbed the crown of thorns where it was exhibited, made it out, and then the cathedral told them “That’s not the real one, that’s the copy”.

“The real [crown of thorns] was hidden in a safe, unknown to most people, and retrieving it proved to be a puzzle worthy of an escape game!”

 

 

Where to Play Save Notre Dame on Fire

Presently, it is the intention of Ubisoft that the new game, Save Notre Dame on Fire will be a game available at all existing escape room and VR venues that offer Ubisoft escape games. This roll out has begun with a few companies around the UK already offering the new game, including Chesterfield VR. We expect to see the name pop up at a lot more escape rooms around the company, and if in doubt you can check out the full list on Ubisoft’s website here.

10 BETTER KNOWN games to look out for in the Cerebral Puzzle Showcase!

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The ‘Cerebral Puzzle Showcase‘ is now live! It’s running from the 19th to 23rd May 2022 this showcase is full of demos, live streams, and even discounts for plenty of puzzle games that are designed to make you think! As such, here at The Escape Roomer we’ve been a little obsessed with how much fun we’re having playing all the games. A few days ago we highlighted some of the best upcoming games being launched (or with playable demos) in the showcase, and yesterday we dug around for 8 of our favourite hidden gems.

There are a huge amount of games being showcased (over 100!), but here are 10 games you’ve probably heard of – and not to be missed!

 

Get Coding

Human Resource Machine & 7 Billion Humans

Human Resource Machine: Program little office workers to solve puzzles. Be a good employee! The machines are coming… for your job. From the creators of World of Goo and Little Inferno.

7 Billion Humans: Automate swarms of office workers to solve puzzles inside your very own parallel computer made of people. A thrilling follow up to the award winning Human Resource Machine. Now with more humans!

Why we’re excited: Coding may not see fun, but HRM did a great job of getting many of us excited back in 2015! The follow up seemed to pass us by, so we’re excited to take the chance to catch up with this little world and dust off our algorithm skills again!

 

Explore a Mysterious World

 

Myst

Welcome to Myst: a starkly beautiful island, eerily tinged with mystery and shrouded in intrigue. Journey to Myst Island and other stunning, long dormant locations – called “Ages”- and begin to unravel the mystery you have been thrust into. As you learn what happened on the island, you will find that you are playing a key role in an epic story whose ending has not yet been written. Explore deeper connections in these stunning and surreal Ages, uncover a story of ruthless family betrayal, and make choices that will affect both you, and the world of Myst itself.

Why we’re excited: Myst is the OG mystery game from years ago (the clue is in the title) and even though Mairi couldn’t crack it, we can’t wait to return! The atmosphere is really what sells Myst – it’s quiet, with sparse sounds and virtually no writing. You come across little puzzles and vignettes, which you need to solve by exploring the island and figuring out what happened. It’s beautiful and unsettling and is a classic for a reason.

 

Obduction

The strange worlds of Obduction reveal their secrets only as you explore, discover, coax, and consider their clues. As you bask in the otherworldly beauty and explore the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now. Make it home.

Why we’re excited: This is a successor for Myth, but instead of a mysterious island you’re now on a mysterious planet. We love the fact Cyan have incorporated the Sci-Fi trend into the franchise!

Psychological Mysteries

 

Return of the Obra Dinn

In 1802, the merchant ship Obra Dinn set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn’t met its rendezvous point at the Cape of Good Hope and was declared lost at sea. Early this morning of October 14th, 1807, the Obra Dinn drifted into port at Falmouth with damaged sails and no visible crew. As insurance investigator for the East India Company’s London Office, dispatch immediately to Falmouth, find means to board the ship, and prepare an assessment of damages. Return of the Obra Dinn is a first-person mystery adventure based on exploration and logical deduction.

Why we’re excited: While the art style may not look immediately exciting or appealing, and ‘logical deduction’ may not be everyone’s cup of tea, this game has so many rave reviews across social media and has amassed a cult following, including by our own Russ! The narrative has a hold on you and stays with players long past the game is done, so definitely set your expectations aside and give it a go!

 

Inscryption

Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards…

Why we’re excited: This is the only horror game in our lists, but as it literally mentions escape rooms in the description we couldn’t not feature it! We are intrigued about how this game will blend escape room puzzles with a deck builder, but from what we’ve seen of the game we can imagine it definitely has our attention!

Change the Game

 

Lightmatter

A first-person puzzler where shadows kill you. Watch your step or be swallowed by the darkness. Play Tunnel Vision Games’ love-letter to the genre. Use lateral thinking to solve mind-bending puzzles with lights, shadows, beams, platforms, and lightmatter.

Why we’re excited: Silence in the library anyone? This game is a great mix of sci-fi, puzzles and a tad of atmospheric pressure from the fear of darkness!

 

The Pedestrian

The Pedestrian is a 2.5D side scrolling puzzle platformer. You are The Pedestrian! Enter into a dynamic 3D world with stunning graphics and challenging puzzles. You play by rearranging and reconnecting public signs in order to explore and advance through each engaging environment.

Why we’re excited: We love the combination of platformer and puzzler, as well as both 2D and 3D elements! We also bet you’ll pay more attention to road signs after playing.

 

Gunpoint

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

Why we’re excited: Back to the pixel art! This game looks like a great mix of stealth, action and puzzles, with quick levels and interesting mechanics.

 

Baba is You

Baba Is You is a puzzle game where the rules you have to follow are present as blocks you can interact with. By manipulating them, you can change how the game works, repurpose things you find in the levels and cause surprising interactions!

Why we’re excited: Baba is you. You are baba. Baba is a bunny. We love the fact you control your own abilities, and change the environment, by moving blocks to change the rules. Maybe baba is you one minute, but baba is me the next…

 

You can sign up for all the news about the Cerebral Puzzle Showcase this week by heading to the Cerebral Puzzle Showcase website. Check out this post to read our top 8 new releases of the showcase, and this post to see 8 hidden gems you’ve got to check out.

8 HIDDEN GEMS to look out for in the Cerebral Puzzle Showcase!

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Today is launch day of the much anticipated ‘Cerebral Puzzle Showcase‘! Here at The Escape Roomer, we absolutely love a good puzzle game, and this Steam showcase is absolutely packed with them. Running from the 19th to 23rd May this showcase is full of demos, live streams, and even discounts for plenty of games that are designed to make you think!

There are over 100 games in this year’s showcase (too many to list here). Yesterday we shared our top 8 puzzle games launching or being demo-ed for free. Today, here are 8 hidden gems we’re particularly excited for:

 

🐉 Dungeon Time

 

Dungeons and Puzzles

Dungeon and Puzzles is a dungeon adventure themed Sokoban game. The movement and direction are restricted, and the adventurer’s ability can be changed by equipment at hand. Think through every step, destroy every monster and find a way to the end of the dungeon where the treasure awaits.

Why we’re excited: We love a dungeon crawler, but the added puzzle aspect takes this to the next level! This game has what you’d expect of a dungeon games – dungeons, monsters, and weapons! However, you really have to think through your decisions based on the movement and abilities they grant.

Fidel Dungeon Rescue

A critically acclaimed roguelite where you can REWIND to find the optimal path through monsters, treasure and secrets. Quick to play. No grinding. No filler. Deep gameplay.

Why we’re excited: This is a dungeon crawler with less emphasis on the ‘crawling’ – instead of repeatedly dying, reloading, dying reloading…in ‘Dungeon Rescue’ the whole point is to rewind time and do it better, which is a great concept and very ‘Groundhog Day’! Also, you’re a dog. What could be better?

 

🖱️ Point and Click

Creaks

The ground starts shaking, light bulbs are breaking – and something rather unusual is happening right behind the walls of your very room. Equipped with nothing but wit and courage, you slowly descend into a world inhabited by avian folk and seemingly deadly furniture monsters.

Why we’re excited: From cute to creepy, this game is a quintessential point and click with a touch of unnerving!

 

🗝️ Playing with Rooms

Hiding Spot

A difficult puzzle game about isolating yourself. Build a safe place, huddle up and get cozy.

Why we’re excited: This is the introvert’s dream. This whole game asks you to rearrange the room to create a little hiding spot for yourself. Sounds simple right? It seems like there is a lot more to this game than it appears!

 

Moncage

Moncage is a unique puzzle adventure game where you explore a fascinating world trapped inside a mysterious cube. With each face displaying a unique scene, you’ll have to leverage the illusions and discover the hidden links to solve the puzzle.

Why we’re excited: Everything revolves around you… Revolving a cube, which sounds simple but the beautiful scenes within and how they interact with each other is bound to get your scratching your head pretty quickly!

 

🧩 Puzzle Time

 

Carto

Carto is a charming adventure game wrapped around a unique, world-altering puzzle mechanic. Use this power to explore mysterious lands, help a quirky cast of characters, and guide Carto on her journey back to her family.

Why we’re excited: We love the cute art style and story mixed with interesting puzzle and adventure elements!

 

Cosmic Express

Plan the train route for the universe’s most awkward space colony!

Why we’re excited: There’s something comforting about planning a train route, so let’s take that to space to make it even more fun!

 

Yugo puzzle

Yugo Puzzle is a minimalistic, challenging, and satisfying puzzle game. You move jelly blocks left and right to combine them with the same color. It may sound easy, but it can be challenging. Enjoy lots of mind-blowing moments.

Why we’re excited: Sometimes the most simple-looking games have the most interesting mechanics, and we’re looking forward to getting our head around this one!

 

You can sign up for all the news about the Cerebral Puzzle Showcase this week by heading to the Cerebral Puzzle Showcase website. Check out this post to read our top 8 new releases of the showcase, and keep an eye out for another up-coming post where we’ll be detailing some of the fan favourite games in the Cerebral Puzzle Showcase.

8 DEMOS & NEW RELEASES to play for free the Cerebral Puzzle Showcase!

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Here at The Escape Roomer we are often recommending various puzzle video games we’ve found, so you can imagine how excited we were when we heard about the upcoming ‘Cerebral Puzzle Showcase‘! Running from the 19th to 23rd May this showcase takes place on Stream and will be full of demos, live streams, and even discounts for plenty of puzzle games that are designed to make you think!

The showcase will feature over 100 puzzle games, so too many to list here. But we’ve searched through the list and picked out 8 extra special new releases and demos that escape room enthusiasts should look out for in the Cerebral Puzzle Showcase.

Unreleased Puzzle Games You Can Demo for Free

Escape Academy

 

Welcome to Escape Academy. Train to become the ultimate Escapist. Solve Puzzles. Hack Servers. Meet the Faculty. Brew the perfect cup of tea. Escape Rooms in single player or co-op with a friend – local or online!

Why we’re excited: This is an escape room as a video game… It should be obvious! The graphics and sets look fantastic, puzzles look intriguing and the ability to co-op both virtually and locally is really exciting!

 

Akurra

Explore ancient puzzle filled islands, meet strange new friends, and unlock epic secrets in an atmospheric world with a retro aesthetic. Experience a creative new take on a classic puzzle genre in the open world puzzle adventure Akurra!

Why we’re excited: The pixel art style is giving us Pokemon Blue vibes and the puzzles are giving Zelda temple vibes. This is taking us right back and we are here for it.

Paper trail

Paper Trail is a top-down puzzle adventure about leaving home, set in a paper world. You must fold and tear your way through a diverse, populated paper world. As you progress, new gameplay opportunities emerge, enhanced by the folding mechanics. Drag objects, shine lights, and push boulders across the paths you create through folding.

Why we’re excited: The puzzle mechanics intrigue us here, as well as the beautiful art style. We bet the story is going to take us on a journey too!

How to Say Goodbye

How to say goodbye is a narrative puzzle game inspired by illustrated books. Move the elements of décor and manipulate reality to help a group of ghosts wandering between two worlds reach the “other side”. But beware of the evil spirits that will try to keep you prisoner…

Why we’re excited: (At the risk of sounding repetitive) The puzzle mechanics seem very intriguing… From an eerie art style, you just know this title is going to be a beautiful and impactful story!

 

Storyteller

With Storyteller you are the one writing the stories! Start with a title, characters and settings and create your own twist on stories familiar and new.

Why we’re excited: The art style looks fun, and although the game play looks simple there are many many different iterations and stories you can create! It’s a recipe for replayability.

 

New Games Launching at the Cerebral Puzzle Showcase

 

Frequency Dissonance

You’ve been stationed on planet Omega for 24 years now, guarding, observing and maintaining the station. Finally, a signal is picked up by the radio. The empire calls. Your cooperation will decide fates.

Why we’re excited: Don’t let the simple art and mechanics deceive you – this game has 6 alternate endings and mysteries to uncover! We can’t wait!

 

We are definitely the baddies

 

The emperor is kicking you out of the planet. But that should worry an evil space overlord such as yourself. Build a huge factory, extract resources, fend off the locals, and escape with all you can grab before the deadline. Create a network of pipes and factories that are likely to be terrible for the environment but great for your pockets.

Why we’re excited: We love the pixelized art style, but intrigued about a game that timeboxes the gameplay to 1hr – just like an escape room!

Jelly is Sticky

Explore a world of colorful jelly blocks that can be deformed and stuck together. Use them in surprising, unexpected ways to build clever contraptions and solve delightful puzzles.

Why we’re excited: This one is more of a traditional puzzle game than others on this list, but it’s still full with lots of fun elements! Not only are you playing with jelly, contraptions and obstacles, but every jelly has a different property which you need to use to your advantage!

You can sign up for all the news about the Cerebral Puzzle Showcase this week by heading to the Cerebral Showcase website

Keep an eye out for our upcoming posts where we’ll be covering the best hidden gems, and more well-known games at the showcase.

Detective Mimo | Review

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Detective Mimo Review | There is a bright shining City hidden in the Kingdom of CAT called Shrimp, an amazing place with luxurious facilities such as Cat Beauty Salon, fish café and MEW Bank. Shrimp attracts thieves from whole country. The most mysterious and rich palace called MEW bank is the prime target. One day, a renowned thief proclaimed that he would invade the bank and loot all the gold. Shrimp needs detective Mimo, a policecat who has guarded the city bravely to stop the crime! After conquering obstacles and solving puzzles, Mimo finally met the thief, but, to her surprise, the thief told her another story that will change Mimo’s life forever.

Developer: Omescape
Date Played: May 7th 2022
Console: Mobile
Number of Players: 1
Time Taken: ~2 hours

When Detective Mimo first came out, I immediately downloaded it onto my phone.

That was around a year ago, and every single day I opened up my games folder (usually to play through the Rusty Lake series, or more recently the Escape Games with their adorable clay-motion style), the masked Cat Thief would be staring up at me egging me on to open up the game.

I knew that Detective Mimo would be one of those games that would become all-encompassing and all-consuming. I’d also heard on the grapevine that it required some outside the box mobile phone mechanics such as plugging your phone in to trigger an action, spinning and rotating the physical device and so on. A game like that couldn’t just be picked up and put down at will in a doctor’s waiting room. Nope, I wanted to sit down and give it my full and individed attention.

That day came on a Saturday morning spent cooped up at home as I waited for my occasional Player 2 to get ready to go out. I had a couple of hours and felt like immersing myself in a puzzle filled world of detectives… And cats!

 

 

Everyone’s Favourite Policecat, Detective Mimo

Detective Mimo is an impossibly brilliant game to try to explain. If I had to distill the essence of the experience down to just one sentence… I couldn’t. So here’s the long version:

Detective Mimo is a classic mobile point-and-click escape room adventure with some major twists. Players play as Detective Mimo herself, a cat detective on the case to track down and foil the mysterious Cat Thief’s plans to rob the city bank. If you’ve played any puzzle adventure games you’ll probably know the drill – look for items, solve puzzles, give items to characters, combine items, advance the game and so on and so on. But I’m not giving it the “Wow Award” for being extra innovative for this.

Nope, it’s what happens next that is the star of the show. Without going into too many spoilers, a point in the game comes when the player must start all over again. I suppose it’s not too much of a spoiler to admit since this is the part of the game the company’s marketing focuses on the most, for example, in the trailer. But rest assured that this 50% point is when things start to get really, really weird.

Fourth Wall?! What Fourth Wall?

The first part of the game is really just a precursor to the second part of the game, the point from which the fourth wall is broken and the whole essence of “what even is a game” and “what are we doing here” is cracked wide open. From this point, players find themselves dismantling the video game from the inside out, typing code, command strings, sneaking around hidden menus.

The game developers take full advantage of the medium too. The point-and-click style of gameplay becomes redundant at a point, this time you need to really think outside of the box and figure out what your mobile phone device can do. At times I was holding my phone in the weirdest angles, spinning it around on a table, rummaging around looking for my charger to plug it in, and even using the torch light on the back of it to help solve puzzles.

It was a brilliantly wild ride.

 

 

*Miow*

But it’s not all about the puzzles and the quirky gameplay, Detective Mimo is an all round solid game when it comes to the details too. From a lovely, hand-illustrated style of world complete with a whole host of feline characters, to a fun (and often very dramatic) sound track that had my partner asking several times what on Earth I was doing on my phone.

The narrative design is some of the best I’ve seen in any video game for a very long time, and with exciting character arcs condensed into such a short and snappy game, I was hooked from the very first second to the very last.

In fact, I only needed to take one break – at some point my partner was ready to go out and off we went and enjoyed a day of eating nice food and walking around – but the whole time I couldn’t shake that itch of wanting to get back home so I could find out what happened to Detective Mimo. Was she okay in my phone without me? Could I sneak a glance during a bathroom break? This game has that effect on you, and it’s powerful.

As a final note on this game’s extra-gameplay perks, there is a secret level which might just be my favourite puzzle sequence in any game ever. This to say, it’s worth investigating, if you can.

 

 

The Verdict

Detective Mimo, for all it’s charm, has shot up to my personal gold tier of “must play” escape room video games and I’m floored that it isn’t more popular and well known within this community. If you only download one more game on your mobile device ever, make sure it’s this one. My best advice? Don’t be like me and wait a whole 10 months from downloading it to actually playing it – carve out an hour or two and play it right away! I promise you.

With such an impressive game from the Omescape Games team, I just hope they’ll work on another one. A sequel perhaps? I’d love to see more from Detective Mimo and her nemeses. Or perhaps an alternate reality detective genre set in the canine kingdom instead?

Whatever it’ll be, I’m eagerly awaiting returning to the fantastically brilliant puzzle game worlds this company creates.

 

Detective Mimo can be played on all mobile devices. Head to the website to download it here.

The Altas Mystery (VR) | Review

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The Atlas Mystery Review | Explore the haunted halls of the infamous Atlas Theater, a 1940’s era movie palace that played host to a shocking Hollywood tragedy. Solve intricate puzzles, discover startling artifacts, and evade sinister forces to uncover the twisted truth behind the theater’s dark history.

Developer: Top Right Corner
Date Played: April 2022
Console: Oculus Quest 2
Number of Players: 1
Time Taken: 3 hours

The Atlas Mystery… Just, wow!

This is one of those games that I’ve been aware of for a long time. As frequent readers might know, I’m a game developer in my day job so I spend time on (read as: doom-scroll) “game dev twitter” a lot. Given the overlap with “escape room twitter” it wasn’t long before I spotted The Atlas Mystery. Let’s just say it ticks a lot of boxes for me. Virtual reality, 1940s noire, an old abandoned movie theatre, a grisly murder… And ghosts?! Ugh, a thousand times yes please!

 

 

The Atlas Mystery is a classic escape room game in every sense of the word. Whereas other ‘escape room VR games’ do things in virtual reality that simply would not be possible in real life, The Atlas Mystery takes another approach: it pushes the players to do exactly things they would do in real life, but in a virtual setting. Funnily enough, this style of gameplay was oddly refreshing. I found myself pushed to gently twisting dials with a shaky hand, holding up film negatives to the light, unplugging and rewiring complex panels, and even using a handheld shovel to scoop freshly popped popcorn into a cup. Yes, really!

 

Alone in the Atlas Theatre…

I’ve played many real life escape rooms that don’t even come close to the spooky atmosphere that The Atlas Mystery creates. It’s a vast space, and no matter how much you squint there are certain dark corners that remain eerily shrouded in shadow. In particular, near the start of the game I found myself standing behind a counter faded with a completely dark, unknown space beyond the barrier. Having replayed the game a few times now, I’m sure there’s nothing out there in the dark – but there’s no other feeling quite like it standing there, convinced shadows of bad omens are just inches away if only you reach your fingertips out into the dark.

*shudders*

In particular, I loved being about to run around such a huge space uninhibited. Okay, okay, spooky shadows aside, this video game truly felt like you had an enormous space to play around with. A whole lobby area, plenty of side rooms, a lift taking you to other floors with winding corridors, and film rooms a-plenty. The best part? None of this space felt dead in any way whatsoever. Even the long stretches of corridor felt well placed to build up nerves to a state of heightened tension. Then, at the end, each new room was packed with exciting puzzles and objects to interact with.

 

 

Is that a gun?!

One of the absolute best reasons to play The Atlas Mystery however has a clue in it’s name.

Yes, that’s right… The ATLAS!

No, no, I’m kidding. The MYSTERY.

This game has a really well-thought out storyline in it that, whilst I glazed over at the start, I found myself retracing my steps to pick up every little scrap of paper I found to piece together the story in my head. It’s an eerie sort of murder mystery, and I won’t go into spoilers, but I will say it’s well worth the read. There’s been a terrible and grisly Hollywood tragedy, will you be able to figure it out?

 

 

Crack the Codes, Unlock the Doors

In terms of difficulty, I personally found The Atlas Mystery definitely to be on the hard side. I believe a well-seasoned escapist may solve this in around an hour, but I took well over 3 hours over a couple of days. I found the game so difficult in fact there were a few moments I thought I might put the headset down and call it quits. But no sooner than I’d wake up the next morning, I’d already find myself itching to return to those eerie, empty halls of the film theatre in search of a clue I may have missed.

Some of that ‘difficulty’ comes down to the controls however, which is an issue hard to overcome in virtual reality. On more than one occasion I’d have the correct tool but be unable to ‘place’ it carefully enough that the result would trigger. A good example of this are the keys, and there’s a fair few keys in this game. Encountering these hiccups, I’d assume I’d got the puzzle incorrect, and move on trying many more things before returning to try again. With many interactable objects in this game there’s a certain “sweet spot” to touching them that I found very easy to miss. Despite that, I congratulate the development team on their originality in this space. VR is not an easy medium to create a game in (take it from me, I’ve worked on plenty!) and their commitment to making each object feel real within your hand is fantastic.

Besides, once you get the hang of the little movement quirks in the game, it’s easy enough to pick up.

As a final note on control and movement, since you can move around either by teleportation or with the joystick, I’d probably also put this at the “medium” risk of motion sickness. Remember – teleportation is often a lot more comfortable for new VR users, so if you plan on spending a long time in The Atlas Mystery, it’s best use the teleportation function!

 

The Verdict

For a while, I wasn’t sure where The Atlas Mystery’s dice would fall for this review. It was a slow burning game that took a while to get me hooked on it, but once it did I kept coming back for more. The puzzles were challenging, but immensely satisfying once you finally figure them out and by the end of the game… Could it be… I actually wanted more?! A lot more! More floors, more environments, more story, and most of all more puzzles.

I would say it’s not a perfect game. But I think the developers still did an exemplary job creating a fun and lengthy escape room that felt full of- well, life is the wrong word, but full of unease. I enjoyed spending time in The Atlas Mystery and I definitely think it would appeal to the average escape room enthusiast. With a lack of really good VR escape room games out there, The Atlas Mystery will fit well into the existing catalogue and will be sure to be a cult favourite among enthusiasts.

 

 

The Atlas Mystery can be played on Oculus, and Steam VR. To chose your platform, head to their website here.

M9 Games: Vereda | Review

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Vereda Review | Vereda is a 3d escape room puzzle adventure. Play as a secret agent assigned a mission to recover a secret dossier set in an unusual town. Explore areas and take in your surroundings. Use all of your puzzle solving skills to make your way through the town and recover the missing dossier. As a secret undercover agent used to adventure and mystery you are tasked with your latest mission to infiltrate a town guarding a top secret dossier. What the dossier contains is not known, your sole focus is just to find and recover it. What you are not prepared for is the lengths the dossier has been protected. It’s down to you to use all your experience to solve the puzzles and contraptions that block your way.

Developer: M9 Games
Date Played: 1st April 2022
Console: Steam
Number of Players: 1
Time Taken: 49 minutes

April first?! Wait, that’s April Fools! In an effort to hide myself from all of the April Fools’ jokes floating around, I booted up my PC and sat down to play a brand new escape room game from indie game developer M9 Games: Vereda. I wasn’t sure what to expect, but I’d seen a few reviews doing the rounds in the escape room community, so was excited to try out the game for myself at last.

Vereda takes a single player on a short (probably less than an hour) escape room puzzle adventure. You play a secret agent and your one goal is to recover a mysterious dossier. That mysterious dossier is locked behind doors and doors worth of increasingly curious puzzles. Pushing mysterious switches to make giant pillars in a back alley move, and rearranging cards on tables to unlock doors… It’s, interesting! Certainly a game to get the cogs moving.

 

 

Meet the Developer, Chris at M9 Games

The most important thing to know about Vereda is that it is a passion project of solo game developer Chris, who got in touch with us at The Escape Roomer with an invitation to try the game. Since the lockdown, Chris has turned his hand to creating video games full time – from early point and click and 2D exploration games, Vereda is M9 Games’ first fully 3D escape room adventure for PC and (we hope soon) console. Presently, it can be downloaded on Steam (where I played) or on mobile devices. For the full and most up to date list, check the website here.

Okay, okay so enough background. How was it? Vereda was… Decent! I don’t think it will be winning any awards, but as a game developer myself I admire the drive and creativity that has gone into pulling this fun experience together, and I hope it’s the first of many Chris and his studio creates. Take it from me, making a video game is REALLY HARD. It’s hard enough when you have a whole studio made up of narrative designers, puzzle/level designers (oh hey that’s my job), 3D and 2D artists, programmers, and so on. So when I heard that Chris was doing this all by himself, I had nothing but a huge amount of respect.

 

 

Enter Vereda, a Noir World of Secret Agents…

In terms of visuals, I love the whole back-alley, dark and dirty, vintage vibe of video games like L.A. Noire, Overboard, or Inspector Waffles. For me, Vereda had that feel and it was very exciting to move through the unique spaces in search of puzzles and… A way out!

After a cinematic sequence where a mysterious grey car drives through deserted street after deserted street, players spawn into a locked room with a few desks and scraps of paper on the desks. There are drawers to be unlocked, documents to read, and a big door tantalisingly waiting for me to find a key for it! Ooooh boy, I love a mysterious setup.

The assets were largely store-bought, but it would be grossly unfair of me to call it an asset flip. No, everything that was put into the game was put in with purpose and felt right at home. I would have preferred to see original art, of course. The setting was ripe for something a little more unique, but the developer did well with the resources he had available to himself. The game came together visually consistently and definitely managed to create a dingy atmosphere of a seedy criminal underworld.

 

 

 

Secret Agents, and Puzzles!

In terms of puzzles, there’s a lot of discourse in the escape room world about mimesis and diegesis which I won’t go into here, so instead I’ll regurgitate the words of Errol Elumir,

A puzzle is diegetic if it fits the theme and reality of its game universe. A puzzle is mimetic if its existence and its solution reflect the reality of its game universe.

 

There were many types of puzzles in Vereda, and largely they seemed to follow a trajectory of diegetic at the start, fizzling out towards neither mimetic nor diegetic at the end. But that’s not to say they weren’t fun!

At the start of the game I began looking for tools like screwdrivers, or missing buttons in order to fix panels to unlock gates. Exciting! Towards the middle of the game, there were some riddles and colour puzzles and a very unique puzzle involving levers and giant pillars in the middle of an alleyway. Which is… Well, I suspend my disbelief.

As the game came to it’s climax, I encountered puzzles that I’d call neither diegetic nor mimetic, such as piecing together jigsaw puzzles to get puzzles that look like a pigpen cipher, to mysterious tarot cards being placed on an electrical panel, to an infuriatingly tricky picture slider puzzle, and something about phases of the moon.

 

 

Okay, okay I don’t want to sound harsh – because the puzzles were fun! But this is all to say I enjoyed the first half of the game a lot more, but as the game progressed the puzzles felt slightly more detached from the context of the game and felt like they were in there to provide unique things to solve. But in truth, I would have been happy to keep looking for broken panel buttons, or deciphering mysterious graffiti, because those made sense in the world. There’s no hard and fast rule about what puzzles a video game should have in them and of course, loads of fantastic games have puzzles in them that have no relation to the environment at all. But for me there was a slight disconnect between the puzzles and the environment that the creator had so carefully set up.

In terms of difficulty, Vereda comes in on the easier side. It’s a short and sweet game that is possible to complete in around 20 minutes if you’re feeling speedy. 40 minutes if you play through comfortably with a glass of wine in your hand *glances down at hand*

This puts it at about the same length of time a real life escape room takes, but this is a tiny, tiny fraction of the price. And since it’s a video game that is out on mobile or PC, you can play it in your pyjamas. Win win.

 

The Verdict

For all of the reasons above, I’ve given it a 3 stars out of 5. For the average escape room enthusiast, that might be a little generous, but I thought it was a really promising game with some ‘noire’ vibes. Vereda had all the makings of being something special, and for a solo game dev project I am seriously impressed. Sure, it felt a little rough around the edges and felt slightly short on a few points but nobody comes into any industry fully formed. If Chris and M9 Games continues to create puzzle games with the same enthusiasm in the future then I have absolutely no doubt that the company will do well. The world needs more escape room games.

My lasting thought is that after playing the game I would honestly love to see this designer build a physical escape room. Vereda in video game format was a decent indie escape room game. Vereda in a real life warehouse? Take my money now!

If you want to purchase Vereda for yourself or keep up with M9 Games, you can check out their website here.

VRCave: Space Station Tiberia | Review

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Space Station Tiberia Review | Become a member of the Space Station Tiberia crew and to save the planet from a unavoidable catastrophe in this free-roaming VR Escape room! Enjoy the unprecedented level of immersion: walk around the room (up to 4 people) and use your logic and teamwork to succeed. Don’t expect this to be an easy task. The clock is ticking and the challenge you’re about to face is very real.

Date Played: November 2021
Number of Players: 2
Time Taken: 35 minutes
Difficulty: Hard!

Space Station Tiberia is free-roam virtual escape room that is available at a number of locations across the UK (and the world!). We originally played it at DNA VR, a fantastic little VR arcade located in the new build near Battersea Power Station. You can read more about this venue in our guide here. In this review, I want to reflect both the general experience of this game (that’s likely identical wherever you play it), and our specific visit to DNA VR.

Image (c) DNA VR

About DNA VR

DNA VR is one of London’s first VR arcades and is home to a whole host of arcade games, including one of the most impressive escape room suites we’ve seen in the UK! including a range of original, free-roam titles.

On a quiet Monday evening in November, we visited their brand new site in the beautiful riverside arches at Battersea Power Station to find out what all the hype is about. We were greeted by Games Master Chris our enigmatic host for the hour. As the previous group was just finishing off their session, it gave us a chance to explore the venue and find out all about the exciting games they have on offer.

As well as all of the Ubisoft escape room games, you can play a number of other free-roam and fixed position VR experiences, including this one.

About Space Station Tiberia

Space Station Tiberia is an exciting, fast-pace virtual reality ‘escape room’ that places you, a team of astronauts on a space station, in the unenviable position of stopping a meteor from crashing into Earth and destroying the planet. You have just 35 minutes, but the only problem is your Meteor Defense Platform is broken – no pressure, hey!

Throughout this experience you have two goals:

  1. Fix the space station!
  2. Stop the asteroid

The game begins inside a very clean and clinical space station. A lot more high tech and comfortable than the ISS – so we must be living in the near future! After an initial ship-fixing first 20 minutes, you spend your last 10 outside the ship in a very cool outro sequence fighting off asteroids.

The best thing about Space Station Tiberia is that it is free roam. normally in VR escape rooms you’re fixed in one spot. Sure, you can sometimes teleport location but largely the puzzles come to you. In this game, you could move freely throughout the room in any direction. We had to crouch down, stretch up, and peer around corners to succeed in this room. oh- and of course we bumped into each other quite a fair few times! Haha!

But let me tell you, it is hard! Though unfortunately, not in a good way where we walked out satisfied that we’d solved a lot of puzzles. It was obtusely difficult. For starters, outside information was required which is a big no-no in escape rooms. I was lucky to be playing with someone who knew the answer, but otherwise we may have needed to skip that puzzle. Secondly, it made use of VR in an unconventional way. Small spoiler incoming – one of the puzzles required you to balance objects on top of each other to reach a high up place, a nearly impossible feat in virtual reality and didn’t really quite us to ‘solve’ anything either.

That said, if we look at the experience less like an escape room and more like a general VR game, then it makes a little more sense and becomes more enjoyable. It’s a fairly solid first-generation (if such a thing exists in the VR world) escape room that challenges small teams to perform quite manual puzzles around a space ship. There are more than a few action-centric scenes of shooting asteroids and lifting and throwing things around, but mostly it’s enjoyable to be in a sci-fi environment unlike anything else you can play ‘in real life’.

After Space Station Tiberia…

We finished the ‘escape room’ with a little extra time on the clock and were invited by our games master Chris to play another, much shorter experience: The Hospital of Horrors

“Not sure I like this”, my player two uttered from the other side of the room as we descended a rickety old lift into a pitch black basement. As the lights came on we realised we were surrounded by spiders…

Overall we both loved Hospital of Horrors a lot more than Space Station Tiberia. It’s a truly creepy experience that really pushes what is possible in VR and one we’d definitely recommend everyone try. So not quite an escape room but if you’re looking for something unique in VR then this is where it’s at!

Player beware, you’re in for a scare!

The Verdict

We had a great time at DNA VR, it’s a great venue and our host was fantastic. Did we love Space Station Tiberia? Honestly, not particularly, but I do like the genre of escape room in VR and I really, really liked that this one was free roam. It gives the player a chance to do some very cool actions and solve puzzles that simply wouldn’t be possible in real life. But hey, there are better experiences to try out in VR (some of those also available at DNA VR!) if you want to do something very special.

If you want to book an experience at DNA VR, head to their website here.

Oxenfree | Review

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Oxenfree Review | Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you. YOU determine every aspect of Alex’s story while exploring Edwards Island, uncovering the base’s dark past, and changing the course of your friends’ lives.

Developer: Night School Studio
Date Played: December 2021
Console: Nintendo Switch
Number of Players: 1
Time Taken: 4 hours

I’m so glad I managed to squeeze in one last video game in 2021, and I’m especially glad it was this one. Because Oxenfree has swooped in at the very last minute and takes the title of being my favourite game played in this entire year. No joke! After originally launching in 2016, it’s one of those games that has been on my wishlist for years. With the Christmas break comes more time off to finally work through my ‘to-play’ pile, and all I can do now is regret that it took me 5 whole years to pick it up!

But, it seems like I’ve played it just in the nick of time – for Oxenfree II – Lost Signals is due to release some time in 2022. If you’ve ever wanted to play Oxenfree but needed a sign, this is your sign.

“Alle alle auch sind frei”

Contrary to popular belief, Oxenfree is not about Oxen. You’ll free exactly zero Ox in this short, supernatural thriller. The phrase actually comes from a German nursery rhyme, “alle alle auch sind frei” or olly olly oxen free” here in the UK which loosely means “all are free” in both translations.

This sets the scene for the game which is mixed up in supernatural horror of submarine vessels, abandoned military outposts and lots and lots of lost radio wave signals. You play a group of late-teen high schoolers sneaking off to the abandoned Edwards Island, an old military outpost with no phone signal for an annual party.

With phrases like “supernatural thriller”, “terrifying turn” and “ghostly rift” packed into the game’s description, it’s fair to guess that the evening goes horribly, horribly wrong. The main character Alex quickly uncovers a sift in the space time continuum and lets through malevolent voices of the dead (or undead) leak into the radio waves. The five friends must work together, solve puzzles, and escape the island before dawn, but nobody will return quite the same person they left.

What I wasn’t expecting was just how scary Oxenfree actually is. It’s not your classic ‘jump in your seat’ horror game, but the kind of slow paced but horrific ghost story of Victorian parlour novels. It chills to the bone.

Unlock Doors… With Radio Waves?

One of the cool things about playing Oxenfree from an escape room enthusiast point of view, is how we approach the puzzles. The first thing of note was the method of unlocking the numerous locked doors across Edward Island. That is, by radio.

At the start of the game you’re told by one of the other characters that mobile phones don’t work so everything runs off the radio. As such, you’re given a handheld radio that can receive information. Pretty handy, given there are information boards around the island that can be listened to if only you tune into the right frequency. The radio also picks up all sorts of random chatter, distant waves from the mainland, and snippets of conversation that don’t mean much.

Around halfway through the game you discover a very unique use of your handheld radio – opening doors. It seems as if many locks on the island can be triggered by simply turning to the correct frequency. It’s not a puzzle I’ve ever seen before, but it worked so well in Oxenfree. Your handheld radio becomes not only your only lifeline to your friends and the outside work, but also your skeleton key.

But that’s not all, as a player you’ll also need to navigate through time loops, explore a vast map, recall information scattered to the wind, and of course solve the mystery. There’s a huge mystery at the centre of Oxenfree and whilst there’s no real way to “win” the game, you can certainly lose if you end the game and haven’t fully made sense of what just happened.

Like Ships that Pass in the Night

Like the famous phrase “like ships that pass in the night”, your slow meandering through the world of Oxenfree feels like a ship on the ocean. Your radio is your beacon light, but more often than not lures you into the rocks to crash and die than serves as your saviour.

To give too much detail would spoil the story, but it’s important to reiterate that if you race (or should I say pace quickly) through the game at the minimum (4-5 hours) you won’t get to see the real ending. On my first play through I did exactly that. Followed by lots of Googling questions. I then played Oxenfree a second time, and noticed a lot more and took more time in each location to explore the details. There were questions I hadn’t known I needed to ask, and alternate endings that changed the meaning of the game entirely.

If I had one piece of criticism of the game it would be the pace. Your character walks very slowly. After spending 10 minutes walking to the top of a hill, the characters would have a short conversation and I’d have to turn right back around again for the long walk back. But on the other side, the pacing works so well for a narrative driven game like this. Each dialogue choice you make and each path you take in the game to get from A to B has consequences. As the clock slowly creeps from midnight towards dawn, there’s a sense of timelessness as if the night will last forever.

The Verdict

Oxenfree is an incredibly powerful game and an example of fantastic storytelling in video games. From the gorgeous, moody artwork, to the eerie music that you can’t quite get out of your head even once you’ve put your console to sleep. It’s a supernatural mystery game that will stick with me for a long time.

To play Oxenfree, head to the developer’s website and choose your platform here.