Emergency Exit: The Studies of Dr. Becker | Review

Image

The Studies of Dr. Becker Review | You are invited to spend an hour with the famous Dr. Becker at Boleskine Lodge Practice. He is currently with another patient and will be with you shortly. In the meantime make yourself at home and enjoy his hospitality and his study – a beautiful place decorated with his bizarre collection of strange and wonderful things. But do not dig too deeply as things are not always as they seem in this place, after all it is well known that some of his previous guests are still there after volunteering to help with his studies. Dr. Becker has a past which is questionable at best and not everyone agrees with his methods.

Completion Time: About 1 hour
Date Played: January 2022
Party Size: 4
Difficulty: Medium

What’s your favourite scary movie?

What’s everyone’s favourite thing about horror movies? Scream…Halloween.. the many, many Friday 13ths!…Yes, it’s the sequels! Everyone loves returning to that creepy place they have become so familiar with from the original film that sparked the cult following. Well, what Emergency Exit have created with ‘The Studies of Dr Becker’ feels very reminiscent of this. Dr Becker is the third part of what is now a trilogy of escape games focused around Crowley Manor, the infamous house of Aleister Crowley.

Now, you may or may not know the name Aleister Crowley. In case you don’t, he was a real English Occultist in the 20th Century, and boy did he enjoy dabbling in creepy stuff! The lore around his mysterious life is a fittingly creepy setting for a series of scary escapes. The trilogy centres around Crowley Manor where the In:Theory investigators decide to sneak in to snoop around and find out what’s going down, and unfortunately find themselves WAAAAAAY in over their heads!

We came across Emergency Exit while we were in lockdown during COVID last year when everyone was looking to virtual means to get their escape fix, and The Beast was receiving rave reviews from the escape community. We managed to convince our friends Tasha and Mairi (aka the scaredy cats) to join us for this scary adventure (after all how bad can a virtual scare be?!) and we all loved the thrill of it (despite the varying degrees of fear we experienced). Since lockdown easing, Emergency Exit have reopened their doors to in-person bookings and created the third part of the trilogy, The Studies of Dr Becker. While we were super keen to return to the Crowley Manor story, we wanted to continue the story with the team we started out with. Therefore we were excited to find out that Dr Becker has recently been made available to play online too, and got the gang back together (virtually)!

Online games work well for us as a team still as geography does not favour in-person rooms. With us in the North, and Mairi based in London, we love to still plan in a regular escape in the online world. Recently it’s been a lot of Telescape rooms, which we love. But what better way to brighten up a gloomy Friday evening that by dabbling in the occult. The hosted virtual game, played through Zoom, is really immersive and arguably offers even more than the in-person experience. Not only do you get to play the room in full, but you get the additional fun of working with the In:Theory team to solve the room.

Previously on…

Emergency Exit have put a lot into putting on a show in their rooms; hosting the game on Zoom requires 2 people who you interact with (the In:Theory team) and the story is extremely important. While each of the games are playable as a standalone, the overarching story is really cohesive and adds an extra layer of enjoyment knowing the backstory.

Previously in Crowley Manor: The In:Theory team managed to accidentally summon Surgat, Demon of Locks (very apt). Woopsie! Let’s see what happens to them next…

What happens to them next? They find themselves in Boleskine Lodge Practice, under the care of creepy Dr Becker, who is ‘treating’ them to help them forget their experiences in Crowley Manor. However, Dr Becker’s practices are…questionable….and there’s more to why he wants you to forget the demonic apparitions. Why’s that I hear you ask? Well, you’ll have to play to find out more, but let’s just say, Boleskine Lodge Practice ever so conveniently happens to be attached to Crowley Manor. That is to say, the In:Theory team STILL haven’t managed to escape Crowley Manor yet!

Lights, camera…is that someone’s BUM?

This is where you rejoin the In:Theory team as the voices inside your host’s head. Interacting with the hosts is one of our favourite parts about the Emergency Exit rooms (a bit because if any bad stuff were to happen in the room, it was happening to them and not us). But they really MAKE the experience; not only do you get to explore the room and solve puzzles, instructing your host as to what they should look at or do next, but the story is really brought into it’s own by James and Liam. James was our main host, and Liam is the dedicated cameraman. And boy is he dedicated to his role, ensuring that no matter what the occult throws his way, you always have a clear view of what’s going on around the space you’re in. And they’re funny! A bit of light relief from bantering with your hosts works really well to lighten the mood after a period of tension.

There are some pre-recorded sections which are transitioned into smoothly and which helped to accentuate the story with dramatic ‘cut scenes’. This includes an extremely dramatic conclusion to the story, which we enjoyed. While we’re sure the in-person experience is equally fun to play, we really feel like the Emergency Exit team have NAILED the online hosted escape room! The way it runs feels so reminiscent of a horror movie, but with the added element of choosing the decisions the characters make and, of course, what we all came here for in the first place- puzzle solving! For this reason, we’ve decided to award it the Immersion Badge!

The puzzles are all well-fitting with the theme and add an element of mystery, as they are well-integrated into the demonic, occultish storyline. Fear not, there is plenty to do in terms of puzzling in this room, you just also get the added bonus of a suspenseful horror movie setup!

The Verdict

We would really recommend playing The Studies of Dr Becker (and its predecessors if you haven’t yet). We are sure that an in-person visit would be equally fun but we can’t stop raving about the online hosted experience. At £20pp (for a four player team), this is a great way to spend your Friday night.

Please note that there are some creepy sections and mild gore, but these are generally not too scary so don’t let this put you off. We mentioned afterwards that we felt this was less scary than The Beast, but we enjoyed it just as much!

The Studies of Dr. Becker, either the live or remote avatar version, can be booked by heading to E-Exit’s website here.

Play Dead London: The Elf Who Stole Christmas | Review

Image

The Elf Who Stole Christmas Review | In the run up to Christmas, Santa’s workshop is in chaos! There’s so much to do and to make matters worse… SOMEONE has stolen Santa’s Naughty and Nice List! Can you solve the mystery and work out which Elf it was?! This family friendly mystery will be great fun and a way of our detectives young and old to test their interrogation skills!

Date Played: November 2021
Time Taken: 60 minutes
Number of Players: 1 (with 12 random online strangers!)
Difficulty: Easy-Medium

Who, who, who not Ho Ho Ho!

I’ll start this review of with a bit of a disclaimer! – I have never actually played an online zoom “murder mystery” style game before, so had no idea what to expect. When I say I was blown away, I mean I really was BLOWN AWAY!

First thing to mention is the storyline; a really simple affair – someone has stolen Santa’s Naughty and Nice List. It is for you and your team of detectives to work out who did it! Now, Line of Duty this isn’t BUT it pitches perfectly at the target audience – families, work get togethers etc. You don’t want something too taxing – this storyline certainly made the whole thing massively fun!

A photo of the cast pre-lockdown!

So, “how does it work?!” I hear you cry

Simple! You and your team will each be given a specific Zoom login via email which will take you directly to Santa’s grotto in the North Pole. (Ok, well maybe not his actual grotto, but the Zoom backgrounds looked fantastic!). Here you will be joined by Detective Sleigh Bells who will assist you on your mystery!

Detective Sleigh Bells is on hand throughout the game to give you subtle hints to the identity of the culprit and provide additional evidence which has been supplied as you get into the depths of this ever-evolving mystery. The awesome actor who plays Detective Sleigh Bells certainly has a challenge on her hands in being able to manage the game, the numerous players (I believe I was playing with 12 other strangers!), plus the team of naughty elves, who are our suspects! She done an amazing job in juggling all this at the same time plus staying in character.

The Naughty Elves – I Tip My Hat To You!

Speaking of staying in character, this is where the game excels! How the ladies managed to carry this out was beyond me, however you are also joined by a team of naughty elves within your zoom call. Each has a very unique personality and specific job role within the North Pole (I won’t ruin the surprise by telling you their names, but needless to say, they are just as creative as the rest of the game!).

Evidence is mainly provided by Detective Sleigh Bells within the main forum of the game, however cleverly, the Zoom chat is then taken into breakout sessions where you have direct conversation with the elves and have the chance to really interrogate them about their whereabouts, their relationships and their roles. Each actor was phenomenal in staying wholly in character (despite my best efforts to put them off, or tell silly jokes to take them off their stride!). Even though the game is aimed on the humorous side, this hasn’t affected the depth of each individual characters back story – and their improv game was off the scale! Quick wit, on point, clearly not scripted, I tip my hat to each of these ladies in being able to make comedy characters fully believable and allow me to spend an hour just generally being silly and forgetting about the world!

There’s no need to be a Sherlock!

Of course, in spite of this being a comedic online adventure, you still do have to pay attention to what is going on! There are subtle hints here and there which you should jot down in case you need them to build up your case. You certainly don’t need to be the next Sherlock Holmes however! The evidence is quirky, including some cool audio and visual clues, the occasion sing song (which clearly I sung at the top of my lungs!), however make sure to listen closely when discussing directly with the elves. The massive benefit of playing as a large team (even though I knew no one I was playing with), is that you all build up your file of evidence and then collectively come up with your final suspect. There’s no pressure to succeed but you’ll certainly be fully invested after just five minutes of playing this game!

Sooooo much fun!

I’m often sceptical about things that portray themselves to be “humorous or hilarious” but this game certainly succeeded! I’m never the best on video chats, and despite having almost 2 years of non-stop video chats at my office, I’ve always found myself to be a little self-conscious in front of the camera – not here however! Within minutes, I was happily talking to the other players, liaising with the detective and the elves and generally having an absolutely fabulous time. At no point did I feel embarrassed and I came away from playing the game with a massive smile on my face.

Our game finale was suitably fun and we were pitched off into breakout rooms to divulge our evidence before coming all back together to present it, and acknowledge who we felt was the culprit. And between us, I’m happy to say – we succeeded!

There are very few games that I have played within the last three years of reviewing, that leave a lasting impression. This however is one of them. A proper murder-mystery style game, with a brilliant level of immersion, impressive acting, some cool tech elements with audio and visuals and generally just an overwhelming level of fun. I’d urge families, friends and work colleagues to all come together to play this game. It gave me the festive cheer I didn’t realise I was missing!

To book this experience and see what other experiences Play Dead London are running, head to Design My Night

Ratings

Wizards Against Lizards Online | Review

Image

Wizards Against Lizards Review | You are invited to join the Wizards Against Lizards Remote Intelligence Agency. Teams of WALRIA agents are working together online to investigate, infiltrate and finally defeat the Annunaki Menace! You are welcome to join WALRIA as a passive observer but your team will require at least one active agent, as there are mysteries to be solved, and challenges to be met.

Date Played: 23rd August 2021
Number of Players: 13
Difficulty: Easy
Time Taken: 1hr 45 minutes

I absolutely love finishing an immersive experience and thinking “Woah, what the heck was that?!”

You know the ones I mean… Those once in a lifetime experiences that are met with blank expressions from your friends after you confusingly try to explain them the following day.

“Well err, you know how so many world leaders are actually Lizards hell bent on human suffering, well last Saturday I teamed up with some Wizards on Zoom and we basically infiltrated the Lizard HQ and…”

Okay so maybe it’s better I let the trailer do the talking:

I couldn’t wait to play the cult classic Wizards Against Lizards after picking up a Play Pass at RECON 2021. As part of the fun of the annual Room Escape Convention, there’s an optional Play Pass upgrade which gives you access to a number of live escape room events. Honestly, it was worth it for Wizards Against Lizards alone and I’ve still got heaps more games to play on the Play Pass!

Absurdist, Surreal, Immersive Theatre… On Zoom!

How to describe Wizards Against Lizards? It’s totally bizarre. In a good way. For sure it’s not your typical escape room game, but in amongst the conspiracy theory fun are plenty of puzzles to keep you on your toes. There’s also one theatrical sequence that is very close to an escape room at heart, making it a pretty well balanced game for all audiences.

The story goes that you join the ancient secret wizard organisation WALRIA (Wizards Against Lizards Remote Intelligence Agency) to go up against an equally ancient, but very evil lizard enemy: The Annunaki! Since you yourself are not a wizard (awwww), you’re able to successfully go where wizards cannot and infiltrate their top secret organisation. The first plan of order, pitch a brilliant business idea to one of the lizard leaders and get them on your side. Once you’re in, stop the sacrifice!

Sounds simple? Well, not so fast. Our team ended up with a little more danger than we bargained for – but a no less hilarious and fantastic experience nonetheless.

Our Wizard guides Mildred and Leanne

How to Stop the Lizard People

To stop the lizard people, you have three easy tasks:

  1. Complete your training
  2. Infiltrate the lizards
  3. Stop the sacrifice!

In terms of how the game plays out, it’s all drive via a series of actors (shout out to our host Leanne) on Zoom. The game requires a lot of active audience participation – so many not be the best for a smaller team who prefer to keep quiet. Have at least one person on the team who loves improvising, or some Dutch Courage to help. You never know when being able to talk yourself out of a stick situation with the lizards will come in handy!

In terms of puzzles, hardcore enthusiasts probably won’t be challenged by the game. There are a few very puzzle-y moments in the story but they’re there to serve the narrative and won’t take too long to crack. With the exception of one part that felt very close to a remote avatar escape room, largely players can expect to scour documents and read source material in search of clues.

I particularly enjoyed the moment where we took to Google Maps to discover something new. There’s also one meaty logic puzzle that our sub-team didn’t quite crack in time, but overall nothing too challenging!

The real Fun Factor to Wizards Against Lizards isn’t the puzzles, but it’s those moments of brilliant improvisation and how the actors react to what you say! Early in the game your team needs to come up with a suitably lizard-y pitch to get you in their good books. We got to think of the worst possible business idea, create a presentation, and then pitch it on the fly. Hilarious!

Wizard Training: Perform our best “Lizard Awkward Waving” impression…

The Verdict

Wizards Against Lizards is such a hidden gem and an all round hit escape room experience that’ll go down as a cult classic for sure. What started as a real life adventure played in and around the UK can now be played online via Zoom and the world is a lot better off for it.

It plays on pop culture with just a dash of light-hearted conspiracy theory to create a surreal romp around the lizard world, hosted by several fantastic wizards (and one sinister lizard).

We’ve decided to award it the Badge of Honour (right) for ticking so many boxes and is an absolute “must play” while you still can!

Wizards Against Lizards can be booked directly on their website here.

Ratings

Hourglass Escapes: Evil Dead 2™ Dead by Dawn Official Remote Escape | Review

Image

Evil Dead 2™ Dead by Dawn Escape Room Review | Seems your leader decided to break into the old Knowby cabin and can’t escape…You and your team must guide him via his ghost gear technology through this misadventure so he can escape and find a way return the evil dead to their realm and escape before the cabin is sucked into the time-space vortex forever.

Date Played: 19th September 2021
Number of Players: 4
Difficulty: Medium
Time Taken: 55 minutes

The nights are getting longer and there’s a definite chill in the air… You know what that means? Spooky season is almost upon us! 💀

I’ve had Evil Dead 2™ Dead by Dawn: Official Escape Room on my to-play list since way back in Spring. But somehow playing a game based on one of the most iconic horror movie franchises in the world didn’t feel right on the eve of summer. So here we are, kicking off the beginning of autumn as we mean to go on: playing a brilliantly chilling game!

Evil Dead 2™ Dead by Dawn Official Escape Room is real life room converted into a remote avatar hosted escape room by the creative geniuses at Hourglass Escapes. One of the common threads in other reviews of the two versions are along the lines of “this was amazing but it would have been even better played in person”. Honestly? I agree! But since we’re not likely to visit the United States any time soon (thanks global panini!), playing wonderful escape rooms from all corners of the globe via Zoom is the next best thing.

The Story of Evil Dead 2™ Dead by Dawn

It is highly recommended you watch the film(s) before playing this escape room! Don’t get me wrong, it absolutely can be played as a standalone spooky experience, but you’ll get so much more out of the experience – such as spotting all the brilliant Easter Eggs – if you watch the film first.

No time? No worries! Here’s a 5 minute version to catch you up:

Unfortunately none of us had watched the films beforehand (heyy, I’m no good with horror!), but this didn’t hinder our enjoyment of the experience in the slightest. Our host, Seth, was kind enough to give us the full run-through of every hidden detail after the game. It’s evident a lot of love and care has done into making Evil Dead 2™ Dead by Dawn Live Escape Room as true to the original film as possible. Speaking of the story…

Way back in 1987, Ash Williams and his girlfriend visited an abandoned cabin and accidentally summoned a troupe of Kandarian demons (of course!). After one of them swallowed the soul of his girlfriend, Ash went to awesome lengths to defeat the demons using the Book of the Dead. Unfortunately this obliterated the whole cabin and himself…

…Until now! The cabin mysteriously resurfaces in Hourglass Escapes. It’s up to you to help Ash get home. Remotely. Via Zoom of course. It’s Shemp, our funny yet slightly clueless ghost-busting host, doing all the heavy lifting.

Image (c) Hourglass Escapes

Welcome to the Gnostic Research of the Occult, Omens, Vampires, and Yetis… GROOVY!

To get ready to play the Evil Dead 2™ Dead by Dawn live game, you first need to get into character. Yep, just like in The Rise of the Mad Pharaoh, your booking email will contain a link to some character sheets for you and your team. It’s up to you to decide who you’d like to play as, get all dressed up, and perhaps even mix a cocktail or two (yep, your handy pre-game cheat sheet also has some recipes and drinking games to play).

For this challenge, we went as the following:

The Kandarian Historian – Played by Grace, the Kandarian Historian has discovered some information on the Cult of Kandar in her most recent archaeological dig. However she was contacted by G.R.O.O.V.Y. Ghost Hunting company to deal with some Kandarian demons before she could take her research further.

The Psychic – All week the cards were telling me (Mairi) about a foreboding future of hellfire and undeath- but tbh, when aren’t they?! This morning I felt a chilling shift in the integrity of the veil between the worlds. Being a certified medium, of course I followed the trail and discovered a team of ghost hunters.

The Skeptic – Whilst bored at work, Nick found himself scrolling through Craigslist. One day he discovered a job posting that claimed to guarantee interaction with the paranormal. “This ought to be good for a laugh”, Nick thought!

The Ghost Hunter – It’s been three weeks since Rebecca informed everyone online whom they should call if there are preternatural happenings within their community, and yet the business’ phone has never left the proverbial hook. After investigating, Rebecca realised she was being outshined by G.R.O.O.V.Y. ghost hunting company… But hey, they are hiring!

There were two further roles that were available, but since we played as a team of 4 we left them un-claimed: The Detective and The Realtor. Whilst there are 6 characters available, it’s worth knowing that you do not need to play with a party of 6. The benefits each character gets (such as specialist equipment) will actually all be handled by your trusty host, Shemp. So really, these are just for fun!

An Escape Room for Halloween

In terms of scenery, no attention to detail has been spared in the construction of this room. It takes place over several large spaces, closely mirroring (though slightly smaller) the original cabin from the movies. I counted at least 4 unique spaces, and that’s not even including puzzles hidden inside walls, beneath floorboards and so on! Impressive all round!

Since the game unfolds in a non-linear way (meaning any puzzle can be solved in any order), you’ve ample time to explore your surroundings. Supporting the live avatar in Zoom is a simple online interface that allows you to take a closer look at any object. When our avatar found something of interest, he instructed us to input a code, allowing us to view (or manipulate) the object further.

It’s fairly clear the game has been built for a real life audience – so if you ever get the chance to visit in person, you absolutely should! However it’s been converted well for the at-home audience. The more tactile puzzles have largely been simplified to make sense in the virtual world, and any jump scares were slightly numbed by playing the game over Zoom. Despite the changes, it’s still a brilliantly immersive experience and a must-play for any Evil Dead fans.

Photo (c) Hourglass Escapes

The Verdict

It’s a real stand out in the escape room world! With October just around the corner, I expect this one to book out quickly – so if you’re planning on a spooky night in with friends from afar, definitely include the Evil Dead 2™ Dead by Dawn room in your plans and book early to avoid disappointment!

We escapes with around 15 minutes left on the clock and no hints used – though our host’s gentle nudges were greatly appreciated!

If you’re not a fan of horror, check out Hourglass Escape’s Rise of the Mad Pharaoh, or The Navigators and the Call From Beyond games instead.

The Evil Dead 2™ Dead by Dawn Official Remote Escape Room can be booked directly from Hourglass Escape’s website here.

Ratings

Headlock Escape Rooms: The Keeper & The Fungus Among Us | Review

Image

Headlock Escape Rooms: The Keeper and the Fungus Among Us Review | The Keeper has awakened. This only happens every 1,000 years when the evil Paxillus is released from his mushroom prison. Your team, The Guardians, must help our hero defeat this dreaded Mushroom King and save the people of this land.

Date Played: 13th September 2021
Number of Players: 4
Difficulty: Medium
Time Taken: 80 minutes

One day, roughly 10 months ago, Joel (one of the creative geniuses behind Cracking Christmas and The Wizard’s Apothecary) was suddenly struck by the following pun:

I put the fun in fungi

Joel immediately turned to his partner and said, “OK we need to make a musical escape room out of this.

I put the fun in Fungi

The rest as they say, is history! Which is how our team consisting of Mairi, Al, Ash and Tasha came to be playing a remote avatar game curiously titled ‘The Keeper & The Fungus Among Us‘ one Monday evening. We had no idea what to expect, but within 5 minutes we were crying with laughter and within 10 minutes we were singing along to all the musical parts.

Keeper? Fungus? What’s Going On?

The Story of The Keeper & The Fungus Among Us is fairly simple…

In a mysterious land far, far away, the evil Mushroom King Paxillus awakes from a 1,000 year slumber and swears to turn every resident of the peaceful Toadstool Village into mushrooms. But not all is lost! To meet Paxillus’ challenge is a hero for all ages: The Keeper. This millennium, The Keeper is a curious, slightly sassy, five legged spider.

Through this puppet adventure, it was our job as players to guide The Keeper through the trials and tribulations, journeying across the land and solving puzzles.

Not ‘Mush Room’ For Error

In terms of game structure and puzzles, The Keeper & The Fungus Among Us follows the loose format of:

  • Exciting video introducing what is happening
  • An area of gameplay, with about 1-5 linear puzzles to solve
  • Collect some cool and unique items which’ll be used later
  • A (more often than not) musical outro

The types of puzzles players will encounter vary, but they’re also brilliantly creative and not something you’d encounter in a typical escape room style game. We found ourselves navigating puzzles which felt a lot more at home in an adventure RPG video game, such as rotating cubes in specific orders, or attacking a gang of street fighters in a very specific combination to ensure they could all be defeated in the right order and that you also wouldn’t run out of health.

It’s like the creators have taken a genre of video game, added puzzles, transposed the experience onto a miniature scene, and run the whole thing as a 90 minute escape room! And so many unique sets all built in a very small area no less! To call it creative would be the understatement of the year.

World’s Most Unique Digital Escape Room?

…Yeah, we’d say so.

There’s quite literally nothing quite like this on the market, and believe us – we’ve played a lot! It’s a cross between an adventure video game, a Dungeons and Dragons one shot campaign, a musical like Rocky Horror Picture Show, a hand puppet performance, and a kids TV show from the early 00s. If you like any of the aforementioned media, you’ve got to book this. Seriously, you won’t regret it. Go in with an open mind and an ambivalence towards mushrooms.

Joel and his partner have built the experience themselves from scratch and make use of several unique sets and a lot of wonderful video trickery to produce an all round fantastic immersive experience-come-show. At the end of our adventure, he took us behind the scenes showing us not only a few of the endings we didn’t unlock, but also exactly how much love and toil goes into setting up such an amazing set.

This is what good puzzle games are. They’re created by folks who love the escape room industry and put their absolute everything into making fun content for the rest of us to enjoy. Joel has nailed it, and The Keeper & The Fungus Among Us will go down in cult escape room history for may years to come. Make sure you book it while you still can, you’ll kick yourself some day, decades down the line when Joel has retired, if you don’t.

The Keeper & The Fungus Among Us can be booked by heading to Headlock Escape Rooms’ website here.

The Keeper & The Fungus Among Us Ratings

Meridian Adventure Co.: The Traveler’s Guide to Little Sodaburg | Review

Image

The Traveler’s Guide to Little Sodaburg Review | In the unlikely event something goes awry, you’d probably be embroiled in a comedy conspiracy across the town and its websites, cooperating with your group in live games, puzzles, and challenges and maybe even saving the world.

Date Played: 9th September 2021
Number of Players: 3
Difficulty: Easy
Time Taken: 1hr 30min

On a quiet, rainy Thursday evening here in the UK our team (consisting of Alice, Nick and Mairi) all logged in to our virtual tour of the small town of Little Sodaburg. Little Sodaburg is a relaxed seaside town, home to a beautiful castle ruin, a great river, and the factory of the universe’s most popular soda drink (that’s fizzy pop to us Brits).

In this self-described Choose-Your-Own-Advent-Tour, we could explore any part of the town we wanted, hosted by our enigmatic Sodaburg tour guide (Jessica Lachenal). So off we ventured, fully expecting to enjoy a fun hour long walk around the town then return home in time for tea. What could possibly go wrong?

The Traveler’s Guide to Little Sodaburg

Little Sodaburg was founded in the late 1300s and prides itself in it’s town slogan of “The Town With the Effervescent Essence“. This reputation comes from the largest employer in the area: Wahoo Fizz! The factory sits proudly in the North East of the town, truly putting this whole area on the map! Folks just can’t get enough of Wahoo Fizz!

Little Sodaburg also famous for having a very small, cute and fluffy dog mayor, who got to wave at on our tour!

Hello there Little Arfarf! 👋

But hold on a moment. I hear you asking:

This isn’t actually just a tour of the town, right?!

No! This is a brand new at-home escape room experience from the geniuses at Meridian Adventure Co.

Time Travel is Fishy Business

Your true goal in The Traveler’s Guide to Little Sodaburg is to uncover a terrible secret about the town and if you can, reverse it and save the world. To help you, you have the power of time travel. Sounds strange. Bare with me on this one.

What begins as a lovely tour around a peaceful town quickly devolves into a web of fishy conspiracy spanning hundreds and thousands of years. We found ourselves plunged into an immersive, theatrical experience like no other! We raced through history to find clues and other details on a series of detailed web pages and interactive online elements, all whilst chatting to a cast of quirky characters including a cleaning robot and some fishy world leaders.

Beyond this, the less said about The Traveler’s Guide to Little Sodaburg the better. The experience is utterly wacky! We had no idea what to expect going in, and at every moment in the story no idea what could possibly happen next. To an extent… Whatever would happen next was up to us! It’s a Choose-Your-Own-Advent-Tour, remember!

On the one hand, for sure it’s a linear story with a neat beginning, middle and end. But considering, it felt very unscripted. If we’d suddenly done something unexpected, Sodaburg would have adapted around us. Perhaps its one of the best examples of interactive fiction (or at least, simulated so) in the at-home escape room industry today!

GIF (c) Meridian Adventure Co

Getting Around Little Sodaburg

Let’s talk about the technology for a moment. To create this whirlwind adventure, Meridian Adventure Co have built a browser based digital interface and wow – it’s robust! The game offers inbuilt video chat, and each activity automatically adjusts to support the number of players (2-6, in case you were wondering).

There are a number of components to the gameplay. As well as your video chat, players have multiple text inputs, and the game provides a series of links all players must visit. At first I assumed these were just static links we all had to look at separately. However, as the game progresses it becomes apparent that these links we’re given are completely collaborative!

The whole feeling of the game, with it’s choose-your-own direction, interactive elements, and unique web pages had the feeling of an adventure played out on Roll20. There were realtime maps with characters moving around the screen, and clickable interfaces that sent items and keywords to one another via otherwise regular looking websites. The cherry on top? This game involves Time Travel. Revisiting a website which I’d assumed we didn’t even need anymore reverted it to a different era version of the site. What a fun Easter Egg!

For sure, if I’m putting my cynical hat on for a second, this is a Games Mastered game. There’s probably a little bit of smoke and magic going on behind the scenes that us players don’t see. But this experience was nothing if not utterly immersive and delightful at every turn.

Puzzler’s Guide to Little Sodaburg

In terms of puzzles and difficulty, we found The Traveler’s Guide to Little Sodaburg on the easier side. This works perfectly for a game like this however, giving players time to easily move through puzzle-roadblocks and get into the brilliant narrative and gameplay. In short, the puzzles serve the gameplay and are at a level accessible to all rather than being difficult for difficult’s sake.

Typically in our review we’d give a couple of notes about what sort of puzzles to expect, so you know to look out for in case of accessibility. But again, to admit any of the puzzles here would be spoiling the fun. So we’ll say this: expect to work together in your team. Expect to hack and dig through the internet. Expect interactivity at all times. But most importantly expect to really enjoy yourself.

The Verdict


The Traveler’s Guide to Little Sodaburg is easily one of the best games we’ve played. Period.

It’s hard to still be impressed this far into lockdown, hundreds of ‘at home escape games’ later… And yet every single element of Little Sodaburg was delightful and innovative. It’s funny, it’s light-hearted, and it’s packed with hidden details. There’s also a strong element of self awareness. For all the fun in the game, it leaves you with an important message about the global climate crisis too.

If you only play one more at home game ever again in your whole life, make sure it’s The Traveller’s Guide to Little Sodaburg.

Thanks for reading our The Traveler’s Guide to Little Sodaburg review.
The game can be booked directly on their website here.

Ratings

Choose Your Own DEADventure – The Case of the Clown in the Woods | Review

Image

A body has been found in the woods. A body dressed as a clown. Who would want him dead and why? It is time to call in Detective Slaughter and Constable Butcher of the RCI “Remote Control Investigations” Department. A new initiative to bring audience interactions to the front of the case. Every great investigator has their tech support back at the office. The guys in the chair. The boys in the back. Ethan Hunt has Luther and Benji. Jack Bauer has Chloe O’Brien. Even Annika Rice had a team in the studio. And we have you.

Detective Slaughter & Co. on the case!

The last thing I expected to do on a Sunday afternoon was to solve a thrilling murder case via Zoom, livestreamed as Detective Slaughter & Constable Butcher chased down witnesses and killers through muddy parks and alleys in London… But teamed up with 8 other individuals this is exactly what we did! Play Dead London‘s latest online murder mystery is equal parts creative and very unique and themed around a rather curious case of a dead clown.

This play at home murder mystery game puts you at the heart of a mystery that isn’t at all what it seems at first glance. You join a Zoom call with a number of strangers (or friends, if you book your ticket together), and are introduced to Detective Slaughter. You’re on their taskforce and they’ve just received a call about a really unusual death in a nearby park.

Not wanting all these detectives muddying the crime scene (or more likely to do with the *cough* global panini), you join remotely from the RCI (Remote Control Investigations) HQ whilst Constable Butcher plays your eyes and ears in a real-life location. But that’s not to say you don’t get to do any detective work – quite the opposite – it’s your role to choose where Butcher goes and what Butcher does. You also have the important job of interviewing each of the suspects in turn.

It’s like Zoom was built for murder mysteries

This is where the video conference platform, Zoom, really comes into it’s own – it’s almost like it was made for murder mysteries. At key points in the game as a collective group, you all get to vote on the next action with a very handy ‘pop-up’ on screen. To be more specific, your detective will reach a crossroads:

Should we:

  • Stop to investigate the mysterious old tree
  • Or follow the suspect on foot

How you vote will change the outcome of the whole adventure – choose to go one way and not the other and you may miss out on a clue which cracks the whole case. The decision is yours.

Further into the game the list of suspects started to grow. Play Dead London mentioned in advance that we’d be split off into breakout rooms at points in the game, but what this really meant was that we’d be able to interview suspects in a private room in real time. Very cool, and a lot more interactive than I’d expected it to get!

The Case of the Clown in the Woods

So what is the case exactly? The Case of the Clown in the Woods begins at the discover of the body and ends with around eight actors together, ready for your final verdict as you make the most important vote of the night and point a finger at the culprit. After searching the body, Constable Butcher discovers a number of objects that lead to new locations and you quickly discover that this clown is working at a nearby travelling circus. There’s mystery afoot and a tangled web of lies following the clown as you’ll meet their colleagues, love interest, business partner and so on.

When it comes to this case, you’ll get out as much as you put in…. And honestly? I struggled! But I did get the answer correct at the end, with a little bit of brain power and elbow grease. It’s all about social deduction and asking the right questions to the right witnesses – neither of which I did correctly, so lucky guess or gut feeling either way, I’ve the making of a detective within me that’s for sure.

A round of applause for the cast!

The absolute highlight of the show was interacting with the actors! Each cast member of this 8-member crew played a fantastic role in building suspense and setting the scene. I absolutely loved the extravagance of it all – from chanting at poor Constable Butcher to run faster as he sped through the open space, to the twists and turns each new person brought to the story.

In particular, I loved the actors who played the roles at Police HQ and TP Barnuts, the latter of which a commanding and slightly terrifying circus leader with excellent lipstick. But each and every character brought their own brand of hilarious, larger than life special sauce to the show. A round of applause!

Photo (c) Play Dead London pre-lockdown!

Recommended For…

Let’s face it, returning to work or big social gatherings isn’t going to immediately go back to how it was pre-lockdown for a very, very long time. So I’d recommend this game for anyone looking for something a little bit different for an office team building event, or a party with a big group of friends… From the comfort of your own home!

If you’re neither of those groups and are just really into murder mysteries *cough* like I am, you can book a single or a household ticket instead and join a group of strangers for the ‘main show’ before splitting off into your private breakout rooms to interview the suspects.

In either case, it’s a really great way to spend an evening and I can’t emphasise enough how much fun I had with Play Dead London. Did I mention they also do real-life mysteries? That’s one to watch out for when they return later in the year!

You can book a ticket to play The Case of the Clown in the Woods over on Design My Night, or see what other shows they have running on Play Dead London.

Mystery Mansion Regina: Night Terrors | Review

Image

After finding one of his childhood drawings, Alex is suddenly plagued by nightmares of the “Sleepyman”. Seeking to rid himself of these nightmares, Alex turns to a hypnotherapist. Playing the role of his subconscious, you will need to help Alex figure out what is causing his nightmares… before it’s too late.

Ratings

Theming: 5/5
Puzzles: 4/5
Decor: 4/5
Immersion: 5/5
Difficulty: 3/5

Overall: 4/5 ⭐

The Scariest Sunday of the Summer…

So, it’s one of the HOTTEST Sunday afternoons we have had in the UK for a while. Outside is bright, sunny and warm. But inside, we are just beginning our 5 hour escape room adventure with Mystery Mansion Regina, an escape room company based in Regina, Canada. Night Terrors is the first part of the ‘Sleepyman’ trilogy (click here for our review of D’Viles Curio Shoppe and Sleepy Man). Players are introduced to Alex, a boy plagued by mysterious nightmares, and your mission is to find out what is causing these strange disturbances. 

The Game

You are tasked with playing Alex’s subconscious, guiding him through the room to solve puzzles and riddles, each taking you a step closer to discovering what is going on, and finding out who is the mysterious figure plaguing Alex’s dreams. This works particularly well on the online platform, with the first-person view of the gamesmaster tying in nicely with the idea that you are in Alex’s mind. Mystery Mansion Regina have cleverly set up the game to really play on this idea, with special catchphrases and an ingenious clue system: it’s definitely unique! 

The room is pitched at a solid ‘creepy’; there are unsettling stories of children disappearing, and allusions to a slenderman-style villain tip-toeing behind every locked door. We really enjoyed the atmosphere created in the room – the background music supplied in the Telescape software worked really well alongside the live zoom call (this is definitely a game to play in headphones!). The puzzles themselves are spread across the live call and the Telescape software, with parts that players can manipulate and other parts that you rely on Alex putting together for you. We liked this – the combination of the two platforms is quite seamless, it certainly didn’t feel clunky switching between the two. 

Image taken from Mystery Mansion Regina (https://mysterymansionregina.ca/online-escape-rooms/)

The puzzles themselves were the right level of challenging and there were plenty of them! We love a room with variety, and we were not disappointed with what Night Terrors had to offer. We are particular fans of puzzles that appear to players at the start of a room (almost teasing you to solve them!), but do not become clear until later in your gameplay. This leads you to some proper A-HA moments, as you finally realise what it is you’ve been looking at for so long!

There was one particular puzzle at the end of the game that really stood out to us all. The interaction between Telescape and the Zoom call is used wonderfully, to create an intense and extremely immersive atmosphere, which can be difficult in a virtual room. It certainly had us looking over our shoulders to double check that no-one was creeping up behind us.

The Story

The storytelling across the trilogy is immense, we got thoroughly pulled into the ‘Sleepyman’ saga. Night Terrors does a good job at introducing you to the Sleepyman universe, channeling some strong Buffy vibes. One of our party ,Tasha, noticed a niche reference to ‘Sabrina’ during our gameplay, which the host informed us was the first time anyone had noticed the link! We think this says more about Tasha than it does about the room (haha!) – although it did make it it feel more ‘real’. Always good fun in a horror themed room.

The end of Night Terrors leads very nicely onto the second and third games. As a side note, we strongly recommend that you play all of these in order as it makes it SO much better. In fact, doing them all back-to-back, as we did, is definitely the optimal way to experience the trilogy.

Of the four of us, two of us had nightmares after this game, which I think says a lot about the experience that we had!

The horror, the decoration, the technology… It all clicked together so well! Night Terrors does a brilliant job of sucking you in, and leaves you eager to find out what happens next. When we think back to this Sunday, it’s been one of our favourite online experiences and definitely scratched the escape room itch: we were thoroughly immersed! If you get the chance, it is so worth giving these a go. 

After all, it’s only a dream, right?

Image taken from Mystery Mansion Regina (https://mysterymansionregina.ca/online-escape-rooms/)

You can play Night Terrors with Mystery Mansion Regina for a cost of $25.00/person (plus tax). They recommend 2+ players, aged 14+. You’ve got 75 minutes to find out who is haunting Alex’s nightmares…

https://mysterymansionregina.ca/online-escape-rooms/

Mystery Mansion Regina: D’Vile’s Curio Shoppe | Review

Image

Local paranormal Youtuber, Estelle Jacobs, was searching for her missing boyfriend, Alex. Shortly after visiting D’Vile’s Curio Shoppe, Estelle vanished without a trace. It’s time to venture inside the Curio Shoppe through a live video feed and find out the truth about Estelle’s disappearance…

Rating: Creepy!
Completion Time: 67 minutes
Date Played: 13th June 2021
Party Size: 4
Recommended For: Horror fans! (14+)

Things are getting creepier and creepier in the Sleepy Man trilogy at Mystery Mansion Regina…

*shudders*

In what was one epic sugar-fuelled horror game marathon, team Escaping the Closet and I took on the Sleepy Man trilogy – a series of remote avatar games centred around their fictional nightmare, the Sleepy Man. The games in this series in order are:

The Story So Far…

In Night Terrors, the first in the series, we played as Alex’s subconscious – one of the victims who mysterious vanished after complaining of nightly Sleepy Man visits. In D’Viles Curio Shoppe we continued the story alongside streamer Livestreamer1337 (Sam) after hearing the mysterious rumours of Alex’s disappearance. Alex’s girlfriend Estelle was last seen at the mysterious Curio Shoppe and in a jovial ‘Buzzfeed Unsolved’ kinda way we came along for the ride with one goal in mind: capture some ghosts on camera!

…Wait, wait, sorry. Seems like I missed the brief. Our goal was to of course bring the missing people home.

But I wouldn’t say no to helping Livestreamer1337 go viral on Twitch either.

The Experience

D’Vile’s Curio Shoppe is played via a combination of:

  • Controlling a live avatar on Zoom, and
  • Your inventory system and 360 degree view of the room on Telescape

You’ll need your sound turned on (and up!) for this game, as both the live avatar and the Telescape work together to create a creepy, almost surround-sound experience. For the large part, Telescape played a supporting role allowing multiple players to be looking at different things at once. Personally, playing over two devices anyway, I spent more time on the Zoom call than rummaging through my inventory, but it was very helpful to have both handy.

Occasionally the Zoom call broke into an almost seamless video transition using Telescape and every single time I had to half close my eyes expecting a massive jump scare but thankfully this remote avatar room’s currency is creepy-scare, not necessarily jump scare. Unless you count– oh wait, I won’t spoil that! You’ll know it when you see it 😉

The Theming

D’Viles Curio Shoppe is the only game in the trilogy that exists in the real world too. What I mean is, it’s a live escape room at Mystery Mansion Regina which can be played at their physical location.

This is worth mentioning as the other two games in the trilogy are actually at a different, remote-avatar only location located at another site. There’s a few noticeable differences between D’Viles Curio Shoppe due to the fact this room has to cater to both audiences, but nothing suffers for it! It’s more of an interesting detail, and very cool that the company have adapted the existing and new experiences to work seamlessly together.

In terms of theming of this room, your host Sam takes you into a very curious looking shop – Estelle’s last known location. It becomes quickly very clear that this is no ordinary shop. Or should I say… Shoppe! From the mysterious tarot cards plastered on the wall to the decidedly creepy fortune teller box in one corner. On the shelves I spotted nothing less than a real monkey’s paw, some cursed trinkets, skulls, and other absolutely horrifying things that I definitely want to purchase for Halloween.

The whole room is also bathed in a rather mysterious purplish light that sets a very creepy shadow on otherwise innocuous items. There’s real tension in the air. Anything could happen. It also doesn’t help that everywhere are warning signs not to touch anything, and yet touch everything we did!

Definitely cursed now. Yep.

We were delighted and surprised to discover that this is not just a one-room experience. But the less I say about how the second space is discovered, the better. This room is packed with surprises and it’s best to go in with an open mind!

The Puzzles

In terms of puzzle difficulty, D’Vile’s Curio Shoppe is slightly more difficult than Night Terrors. That said, we didn’t need to ask for any clues, but our host Sam (real name Owen) was helpful enough to gently nudge us in the right direction when we needed it.

Players can expect to encounter puzzles involving ciphers, keys, number locks, and some very interesting use of tarot cards too! None of the puzzles were stand-out brilliant and I did get the impression that a lot of them would be best experienced in the live room, but I think the true enjoyment of the room is the narrative storytelling and hosting, rather than interrogating the puzzles. We weren’t playing it to be dazzled by mechanical puzzles, we were playing to be spooked- and it succeeded!

Overall

D’Vile’s Curio Shoppe is a brilliantly spooky game that has near-mastered the art of creating tension and a sense of unease in all the players! I (Mairi) am not a horror game fan typically, but D’Vile’s Curio Shoppe was a perfect balance that left me feeling like:

…Without actually making me scream or cry. Bravo!

Of the three in the trilogy, it’s not my favourite, but it NOT to be missed if you want the full experience, start to finish. Oh, and good luck getting to sleep after this one!

D’Vile’s Curio Shoppe (virtual) can be booked for $25 CAD pp on Mystery Mansion Regina’s website here.

Mystery Mansion Regina: Sleepy Man | Review

Image

It’s time to face your fears and end the nightmare.

Rating: Brilliant!
Completion Time: 73 minutes
Date Played: 13th June 2021
Party Size: 4
Recommended For: Horror fans! (14+)

Be careful, children… The Sleepy Man is coming.

*shudders*

Mystery Mansion Regina knocked it out of the park with their brilliant ‘finale’ to the Sleepy Man trilogy and, despite the swelteringly hot weather we had in the UK this weekend, horror games never fail to send a shiver down my spine! We were also super excited to have booked for the opening weekend…. Which I suppose makes us one of the first teams to take on the evil demonic entity that is The Sleepy Man!

In this case thank goodness we did a good job banishing him. I was worried he might make a surprise appearance in my dreams last night. It’d be a funny explanation as to why I can’t make it into work the next day:

“Ahh sorry I was dragged to hell hope that’s okay see you Tuesday instead.”

The Story

Sleepy Man is the final part of the a three-room story that is told through multiple characters interacting with the same space (both physical and err, astral). The first two games of the series are:

In Night Terrors, you play as Alex’s subconscious – one of the victims who mysterious vanish after complaining of nightly Sleepy Man visits. In D’Viles Curio Shoppe you continue the story alongside streamer Livestreamer1337 (Sam) after hearing the mysterious rumours of Alex’s disappearance. Alex’s girlfriend Estelle was last seen at the mysterious Curio Shoppe and in a jovial ‘Buzzfeed Unsolved’ kinda way, your team and Sam hop along to investigate.

The game Sleepy Man comes in after… You guessed it… Sam also goes missing. This time his producer Jesse is hot on the trail. You’d think Jesse would know better, huh? I’d probably just call the police but hey! Then we wouldn’t get to go on such a fun adventure.

This is where the story sets up for the scariest game in the trilogy.

The Experience

Sleepy Man is played on two screens via Zoom and Telescape. On Zoom, you control your life avatar as they navigate the room: “Pick up this please Jesse”, “Put your hand into that dark hole”, “Poke the severed tongue please.” You know, just normal escape room stuff. On Telescape, you have access to your inventory – anything you’ve picked up along the way, and a map of the rooms.

The experience will flick between both Zoom and Telescape several times throughout the game. For example, the host may say “here let me take a quick video and send it to you for a close up”, or they may take a photograph of something that you can examine more closely in your own time.

This was surprisingly immersive and worked well, but it does mean you’ll want to play on 2 screens or devices for the best experience – and be sure to mute yourself if you don’t have headphones!

Another interesting thing about the experience, which I haven’t seen done in any other live avatar escape room game yet, were the fact there are two hosts in this game. We were hosted by Elijah and Owen, playing Jesse and Sam respectively.

At a few points in the story you’ll be looking at 2 live camera feeds – each with half of a puzzle on it. This means directing two hosts to complete tasks and even more information to take in. At other points both hosts will be on the screen at once interacting with each other and the environment together. I really enjoyed this – it was creative and clever, fitting well within the story Mystery Mansion Regina have created.

The Theming

Mystery Mansion Regina have two sites – one on Albert Street and another in a building they only use for remote avatar escapes. Sleepy Man is located in the latter and with such a large space to explore we practically had virtual free run of the whole site. Parts of the game take place outside, parts inside the ‘escape room’ and parts in the in-between liminal spaces joining the game together.

As there are no customers in this location, I found a lot of the props were very good quality and things that wouldn’t work if you had customers going through the environment daily worked beautifully here. An example is to compare it to D’Viles Curio Shop which is a real life escape room you can play on-site at Mystery Mansion Regina. Many of the more valuable and fragile items are behind glass (well, it makes sense! It is a curiosity shop!). In Sleepy Man, you could break things, squeeze into small places, and interact with hyper realistic body parts- yes! Really!

This experience has around 5 or 6 distinct ‘spaces’. To explain what those spaces are would be a spoiler, but you can be sure that the creepy atmosphere and decoration is consistent throughout. I’m fairly sure I’ve had nightmares that resemble the interior spaces of this escape room.

*shudder*

The Puzzles

Of the three games in The Sleepy Man trilogy, the titular game (this one) is probably the most difficult. However, I preface that with mentioning that we chose to play all three games back to back from around 4pm – 9pm… So, it could have been tiredness.

The style of puzzles in this game differs from Night Terrors and D’Viles Curio Shoppe – in this game it’s less about finding keys and cracking digit code locks, and more much intuitive:

“OK so we’ve found this item, what could we do with it that makes sense?”

Another style of puzzle which, although present in the earlier games, really came into it it’s own here was the idea of castling spells. You find many spells as you explore the area and by the end you’ll need to cast every single one of them. Each requires items and secret spell words, so we generally knew what we were looking for at each point. I also think magic puzzles just work so much better via Zoom than in a real life escape room and there were done very well too!

Besides these, players can expect to encounter a range of puzzles that’ll challenge the whole team. There’s ciphers, sorting puzzles, locks and keys, search and find puzzles… And so on, and so on. With 90 minutes on the clock, you’ll have plenty do to! But hurry – the Sleepy Man is coming.

Overall

We really enjoyed Sleepy Man. It was an excellent conclusion to the horror trilogy and despite my ‘not being good’ with scary escape rooms, this one was easy to digest on a sunny Sunday afternoon. Each game in the series brings a fresh level of creativity and I love that they can be played from anywhere in the world! I hope more escape rooms continue the trend of designing for ‘play at home’ in the future.

Sleepy Man can be booked for $25 CAD per person on Mystery Mansion Regia’s website here.

Ratings