Spencer is Puzzling: Lost in the Shuffle | Review

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Lost in the Shuffle Review | Boost your brain powers on your quest to become officially, legally, a genius!* Submit all 52 correct answers to access the final challenge, “Puzzle 53” (dun dun duhhhhhn!).

Completion Time: 4 hours
Date Played: 5th October 2022
Party Size: 3
Difficulty: Moderate

I often wonder how you officially become a genius. Is it when you’re accepted into Mensa? Or perhaps when you win an international Scrabble Tournament? No! It turns out the status of genius can be achieved only by solving puzzle 53 in Spencer Beebe’s latest game, Lost in the Shuffle.

“Give me puzzle 53!” I hear you cry.

Not so fast. First, you have to work your way through a deck of playing cards packed with 52 puzzles you must solve to reach your final test.

 

Spencer is Puzzling Lost in the Shuffle

 

Ok I’m ready. Where do I start?

Good question. One of the things I absolutely loved about this game is that there are no outright instructions. You have to search for the puzzles before you even think about solving them. Some cards contain multiple puzzles and some puzzles need multiple cards, so finding the puzzles to solve is a puzzle in itself! Phew!

You’re not completely on your own though, when you first begin the game, you’re directed to a website where an introductory video with a surprisingly expressive new friend awaits, reassuring you that you’re about to have a lot of fun (which we did!) You’ll unlock more videos as you progress, which will slowly unravel the story behind Lost in the Shuffle. As well as the videos, the website also hosts the rules of the game, a code sheet and a brilliant hint system that I’ll touch on later. The website is also where you input all your solutions, and you can watch your brain matter increase as the puzzles become increasingly more difficult. Eventually your brain will reach the long awaited point where it’s ready to tackle the biggest puzzle of all.

 

 

Sounds like a big deal!

Deal?! Cards?! Get it?! (Sorry) But yes, these puzzles range from relatively simple to really quite difficult so solving them feels like a big achievement. I wish I’d been a fly on the wall watching our celebrations for some of the trickier ones.

There are puzzles to suit (!!) everybody, and because they can be done in any order, you can squirrel away with one puzzle while others work through another. Remember though, some cards are needed more than once! Some puzzles required logic, some observational skills, and some even a quick internet search. There’s also some hidden surprises which I won’t spoil, but they’re really impressive once the penny drops. One things for sure, so much heart has gone into this project and it shows. Every inch of the design of the play of this game has been thoroughly thought through and it’s a joy to experience.

Speaking of joy, seeing the answer sheet gradually fill up with correct answers is a very satisfying way to track your progress. What’s even better is that your answers are saved, so you can take a break whenever you need a log back in to where you left off. We were only forced to take a break because I realised it was past my bedtime on a work night…

 

 

Need a clue?

The online clue system is nice and easy. Simply click on the card you’re stuck on, and links to any of the puzzles that card is part of will be revealed. You can then gradually reveal hints, as little or as many as you like, and finally you have the option to reveal the answer if you wish.

 

The Verdict

I really enjoyed Lost in the Shuffle. It’s a wonderfully unique game which turns this common item we know and love into an innovative experience that provides hours of puzzle solving fun. You can take it with you anywhere, play solo or with others and go for as long or as little as you like at a time. The flexibility of the game and the puzzles within the box are a win, and I look forward to seeing more of Spencer Beebe’s imagination turning into a reality.

Lost in the Shuffle can be purchased on Spencer is Puzzling here.

Please Note: We received this experience for free in exchange for an honest review.

Arcadium Adventures: A Most Mysterious Convention | Review

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Arcadium Adventures: A Most Mysterious Convention Review | Chapter One in Arcadium’s Most Mysterious Cases, now you can enjoy more of the intrigue, the mysteries and the stories from wherever you are! This experience is a most enjoyable way to spend an afternoon or evening at home and can even be used as greeting card or gift.

Date Played: August 2022
Time Taken: ~1 hr
Number of Players: 2
Difficulty: Comfortable

After taking a long break – mostly spent moving house from London to Edinburgh – I was excited to return back to the world of puzzle games! They say absence makes the heart grow fonder, right? Well this saying is definitely true for all things escape room, board game and a combination of the two (like this one).

Having settled down, I couldn’t wait to invite fellow puzzler Rebecca round for an afternoon of puzzling. The very first game in our list came all the way over from Arcadium Adventures in Australia. Arcadium Adventures is a brick-and-mortar escape room based in Brisbane who specialise in all things magic and mystery. For book lovers and adventure afficionados, they also have a series of “play at home escape rooms” whose names all begin with “A Most Mysterious…”

Over the course of two hours, broken in the middle by lunch, we played through both Chapter One and Chapter Two of Arcadium Adventures’ series. Here’s how we got on:

 

 

A Mysterious Box Arrives

The first thing to note about Arcadium Adventures is the boxes they arrive in… So small, yet so much fun! Chapter One was about the size of a small paperback, so it fit perfectly through my letterbox. It’s a good quality box, very sturdy and lightweight. However, if you wanted to play the game but didn’t want to pay postage, the company also offers the games as digital downloads. I’m assuming these would be a PDF version of all the printed materials we received. A few items may need to be printed out, but mostly there’s no reason it couldn’t be played online.

Inside, we opened it up to discover a wealth of different pieces of paper and clippings all that related to our mystery at hand. A black envelope sealed with a wax stamp titled “Begin Here” points to where (and how) to get started. Inside this envelope was an introductory, expositional piece. Our mission, should we choose to accept it, was simple:

 

ARCANACON – The Annual Mystery Convention

ARCANACON is the fictional (awww!) annual mystery convention and sadly we were not able to attend this year. However, the organisers of ARCANACON have sent us a letter with a secret message. Across the materials about the convention is a puzzle to be solved. If we manage to solve everything, we’ll uncover the secret message.

The ARCANACON Radio was also available to us which, we were pleasantly surprised to discover wasn’t just music but also a true radio-style broadcast that occasionally interrupted our play with fun messages. We also had access to a webpage which provided recipes, a chatbot, additional hints, and a place to input our answers.

The creators of Arcadium Adventures really outdid themselves with all the little extra details, and we appreciated those a lot! They added an extra level of immersion to the whole experience. I only hope that one day ARCANACON will be a real life thing we can actually attend. Now that would be fun!

 

 

Puzzles & Papercraft

In terms of the puzzles, the structure of the game was quite simple. Every puzzle was tackled in isolation and every puzzle gave a digit output that at the end of the game would be strung together to reveal the secret message. Whilst this is a fairly common ‘secret message delivery system’ regular players will recognise from other games out there, Arcadium Adventures required a 23 digit code. The more digits, the more room for error… And there was a little bit of error on our part. Such as accidentally mixing up the order of two puzzles, or making small typos when relaying the 23 digits. But nothing we couldn’t overcome after a few attempts.

In terms of those individual puzzles, there was a range of different puzzle types. There were some folding puzzles, plenty of cipher puzzles, puzzles where you had to overlay one material onto another, logic puzzles, and so on and so on.

Overall we’d probably say that both the game’s puzzles and it’s overall input wasn’t particularly innovative. For starters, we both agreed that every puzzle in the game we’d seen somewhere else before – but that does come with the territory when you play hundreds and hundreds, so I can’t fault them there. But more than this there was an overall sense of the objects being quite random, and their solutions feeling a little forced. There’s a lot of discourse in the industry I won’t get into here about mimetic and diegetic puzzles, so I’ll just distil that down into “the vibes” were a little off.

But that’s not to say we didn’t have fun, and this would be an excellent introductory game to somebody who has never played a “play at home escape room”. The creators should be very proud for building a well balanced and enjoyable puzzle game.

 

Image (C) Arcadium Adventures

 

The Verdict

Overall, I was pleasantly surprised by the first of the Arcadium Adventures games. It was good for at least an hour’s worth of puzzling fun, set within a quirky story about a mystery convention, and really pushed us to think outside of the box on some of the puzzles. It’s a great quality box with a wealth of fun details inside. As mentioned, we’d recommend this game for beginners who want to try their hand at a ‘play at home escape room’. It’s a good level of difficulty to be challenging in parts and satisfying in others.

There is room for improvement for sure, but as the company continues to make more adventures like these I’ve no doubt they’ll get better!

 

A Most Mysterious Convention can be purchased from Arcadium Adventures’ shop here.

Please Note: We received this experience for free in exchange for an honest review.

Studio Stamp: On Circus Grounds | Review

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On Circus Grounds Review | 1883, Circus Maester in Dalfsen, the Netherlands. Right in the middle of his opening speech Nicolaas Maester collapses in front of the audience. The ringmaster of Circus Maester appears to have been murdered. It doesn’t take long for somebody to be arrested and for the case to be closed.

Date Played: July 2022
Time Taken: ~2 hours
Number of Players: 3
Difficulty: Hard

 

A new Kickstarter game?! Argh! Take all of my money! 2022 has been an excellent year for Kickstarters honestly… From Ruff Bluff, to Unsolved Science, to PostCurious’ Light in the Mist, to Curious Correspondence’s Doomensions. But now we have another, just as exciting game to look forward to from the brilliant minds of Studio Stamp: On Circus Grounds. The best part of this one is that it’s already been released in Dutch as Meester, 1883 to rave reviews and a solid 8.7 on Board Game Geek.

From the moment our box arrived and I popped it open on our table, I knew we’d be in for something very special. A small box, yes, but an in calculable number of beautiful documents came pouring out. A locket, a little vial, scrolls upon scrolls. Studio Stamp’s attention to detail is *chefs kiss*, and we couldn’t wait to get stuck in.

 

 

Come One, Come All

Roll up, roll up, for Nicolaas Maester presents a circus night like no other. Enchanting dancers, lion tamers, fortune tellers, and death defying stunts… But tonight is not a night like any other. Tonight the ringmaster of the circus suddenly, in the middle of the show, collapses dead. The case goes cold, the evidence grows dusty on a shelf, and soon society forgets the curious case on the circus grounds. That is until the mysterious box packed with evidence arrives on your, the player’s, doorstep. Can you crack the cold case and identify the true culprit of that fateful night?

If you couldn’t tell, On Circus Grounds is a lot more in the category of “murder mystery” than “escape room”. For starters, you’re not really escaping anything. For seconds, the experience is all about deduction and paying close attention. There is a medley of characters each with motives as compelling as the other. But to succeed in this case you have to pay close attention to everything they write and every little detail about their person.

Sure, there are quite a few puzzles in the game too, and I think Studio Stamp does a good job of balancing puzzles against story, but more on that later! For now it’s important to know that you’re not looking for a specific number combination or word output. No, the puzzling is softer. In the introduction letter, the game sets out four key questions to answer:

  • Who murdered Nicolaas Maester?
  • What was their motive?
  • What object was used to commit the murder?
  • If applicable, how did the culprit gain access to it?

So, no pressure, hey!

 

 

Roll Up, Roll Up

I chose to play On Circus Grounds in a team of 3 players over a quiet evening, each of us with varying levels of experience in solving games like this, and each of us at various levels into our glass of wine. Given that circumstance, I will say that we definitely struggled with this game. We struggled first with who was who, and then with who did what, and after quite a bit of arguing we weren’t 100% sure on the ‘correct’ answer to input into the website in the end. It’s a murder mystery, but it’s a deeply complex one that should challenge even the most seasoned puzzle enthusiasts.

But the flip side is, this isn’t the first time our very specific team has struggled with a murder mystery case in a box, as regular readers might remember from The Fire in Adlerstein. So I will say perhaps murder mysteries just aren’t quite for us, and that’s okay.

But unlike all the other murder mysteries in a box we’ve ever played, this one had a LOT going for it. For starters, it’s packed with puzzles. A lot of the information is just given in plain text, but a lot more must be solved before it can be used. Think ciphers, folding puzzles, reading maps and so on. So there was never a boring moment in the whole game. For seconds, the quality of the materials was absolutely gorgeous. No, seriously. I kind of want to take the whole game and frame it, it’s that pretty! I’ve never encountered a box with such a consistent level of high quality materials and I cannot believe the retail price is under €50. For that money you get so much material, lovingly hand-made and hand packed, and beautiful to spread out over the table.

 

Puzzling through the Circus

So this is The Escape Roomer, we have to talk about the puzzles! Puzzles, there are plenty.

Overall, players can expect to encounter a few different ‘types’ of puzzles. But, this being a game consisting of mostly paper, these puzzles usually fell on the side of ‘cipher’ or word style puzzles which, if I have to admit, erred on the longer side to decode. In general, I can’t over-emphasise how much reading there is to do. We often found it hard to know exactly what to do to tease out the secret message or the secret author of the text, but a quick check of the hints page usually set us along the right way. That said, in many more moments we knew exactly how to decode a puzzle but found the contents of the text so lengthy we again consulted the hints to skip a little manual decoding time.

But when they weren’t lengthy ciphers, the puzzles were great fun! My favourite in the whole game involved a little jar of a curious concoction we needed to take to our kitchen and mix. Whilst it didn’t work perfectly (I blame the unseasonably hot weather we’ve had here in the UK), we understood how it worked and were delighted by the physicality of it. Any puzzle that surprises and delights is a double thumbs up from us.

Mostly, the puzzle output for each item in our box was looking for a connection between two people, or a motive and a person, or so on, but we got there in the end… Sort of, anyway! After 2 hours of sorting and resorting through everything we knew, drawing timelines and striking names off pieces of paper… We were ready to make our deduction! We promptly headed to the linked website to answer a few questions on a futuristic AI style of police database.

Only… We got it wrong!

Whoops… The wrong suspect sentenced to prison? Well this is a cold case and all the suspects are long gone. So, thankfully the game’s finale let us re-choose our answers until we finally got them correct, and we were able to experience the fun finale as it was intended.

 

 

The Verdict

So, we didn’t succeed, but I think that’s okay. Unlike traditional escape games in a box where the answer is super clear, murder mysteries deal in deduction and nuance and small details and meticulous note-taking. Which are all things we’re not so great at. But, the most important part was that we had fun playing the game. A lot of fun in fact! There was plenty for a team of 3 to get along with, and some brilliant moments of discussion between us as we ironed out details. The game is beautiful, the puzzles enjoyable, and I have no doubt this will be a fan-favourite for many armchair detectives for years to come. A round of applause for Studio Stamp, and I highly recommend checking this game out on Kickstarter.

 

On Circus Grounds can be purchased in Dutch via Studio Stamp’s website here. For the English version, back their Kickstarter.

Please Note: We received this experience for free in exchange for an honest review.

The Goonies: Escape With One-Eyed Willy’s Rich Stuff | Review

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The Goonies: Escape with One-Eyed Willy’s Rich Stuff takes players on an epic adventure through the trap-filled caverns of Astoria, Oregon. Using the treasure hunting skills of the Goonies, players will navigate their way to finding One-Eyed Willy’s rich stuff! Can you get the gang to the Inferno, nab the treasure, and get to freedom all while staying one step ahead of the nefarious Fratelli family?

Completion Time: 3-4 hours
Date Played: August 2022
Party Size: 4
Difficulty: Medium

It’s widely reported that Cyndi Lauper hated her song The Goonies ‘R’ Good Enough. Lauper had recorded it specifically for The Goonies but ended up leaving it off her album and even refused to play it live for a while. To be honest, when I first thought back to the film, I barely remembered the track ever being present. However, I recently stumbled upon a cover by Radical Face that, on first listen, instantly made me recall the movie. It’s a great version of the song. I recommend giving it a listen. Though, I probably like it so much because of the connection to the film. That’s nostalgia for you, I guess.

Nostalgia is certainly a powerful tool. Being able to take a beloved brand and attach it to your product is certain to raise its appeal for many and that’s exactly what this Coded Chronicles game has had the opportunity to do with one of the best-loved movies of the 80s. The Goonies is a film that I remember fondly. Not only for its epic content, but because it was part of my childhood. A time when I was likely forming my passion for puzzles and escapes. A time when I innocently thought a pair of wind-up teeth on a spring could hold the weight of child. A time when I didn’t creak like an Ent whenever I attempted to move before 7:30am. Needless to say, I was looking forward to this…

Getting Started

Comedy, adventure, fiendish traps, implausible gadgets, catchphrases that would be bellowed for decades to come… the Goonies had it all, and on setting up Escape with One-Eyed Willy’s Rich Stuff it’s clear that a lot of what made the film so memorable has been replicated within the box. The styling and inclusion of so many familiar elements set the scene well and instantly reassures that this treasured IP will be treated well.

Getting started is simple. Like the film itself, you start out with only an old (laminated) map, a suspiciously shaped (cardboard) doubloon, and a sense of adventure. Unlike the film, you also have small tokens representing the characters, a pile of mystery envelopes that vary in pudginess, and narrative journals for each of the titular Goonies.

Yes, of course, the gang’s all here. Brand, Andy, Mouth, Stef, Data, Mikey, Chunk and Sloth all feature and each has their own ability that you’ll need to take advantage of should you want to get your mitts on the rich stuff. That in mind, although Goonies is playable solo, it felt apt that I formed my own posse – one of whom possessed their own unique skill of having never watched the film, making the Truffle Shuffle something of a new experience. This ultimately proved savvy as some of the more verbose characters demand a fair amount of reading and dividing the journals between the group allowed for roles to be played, the work to be split, and the scenarios to form more naturally.

Playing The Goonies: Escape with One-Eyed Willy’s Rich Stuff

These narrative journals are at the core of this game. You want Mikey to explore an element of a recently revealed tunnel? You add his character number to the respective area code and read that section of his journal. You want Brand to use a knife to cut a rope? You add his character number to the combined item digits and read his related excerpt to discover what happens next. Combine/take/lift the wrong thing and odds are the Fratelli gang will move closer to your location and eventually cause a penalty to be added when you arrive at the end of the third and final act.

As mentioned, while everyone gets a time to shine. Some characters are used far more/better than others. Stef’s sassy ‘explain’ ability, for example, feels a little bolted on and is usually unnecessary once Mikey has swept through and explored everything thoroughly. However, the way Data’s quirky gadgets are implemented is a highlight as these are activated through separate puzzle cards that you can use when the situation suits. While occasionally essential for progress, they can also help by slowing down the Fratelli family and moving them away from your location if you use them in the right place. An excellent way of making use of one of the more unique characters who has true abilities beyond generically picking up and using things.

The Verdict

The Goonies is an amazing way to spend 3-4 hours and, thanks to some convenient breaks that are built into the story, it’s easy to cut the experience into chunks if you prefer to take smaller bites. Some smart puzzles really pull the rug from under you at times, which is a wonderful feeling when you’re searching for codes and not expecting anything more tangible. Even the player among us who had never seen the film was impressed with the overall theming and high-quality puzzles. Nostalgia helps, but it’s not the only trick Escape with One-Eyed Willy’s Rich Stuff has crammed up its sleeve. It’s excellent in its own right and certainly worth experiencing with a gaggle of your closest puzzle/adventure loving pals.

Head to The Op’s website to purchase the game for yourself.

Wolf Escape Games: Hallows Hill | Review

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Wolf Escape Games: Hallows Hill Review | Can you solve all of the puzzles and unlock the dark secrets of Hallows Hill? Gather your team and play at home or over video chat!

Date Played: May 2022
Time Taken: 63 minutes
Number of Players: 4
Difficulty: Medium

Sometimes I play digital play-at-home escape rooms and I finish them thinking “wow, why wasn’t this made into an actual video game?!”. That’s not to say video games are anything ‘better’ or something designers should strive to create. Far from it. It’s just every single thing about Hallows Hill looked and played like a video game I’d expect to find on PC or on console. When they describe their game as “cinematic”, they’re not wrong…

From the beautiful 3D sets, to the point-and-click style of adventure with stylish cutscenes between it, to the music, the high fidelity, and general high budget feel of Hallows Hill, I was super impressed. In fact, it’s a wonder that Wolf Escape Games has completely flown under the radar as much as it has. We’d heard of it, because we make it our mission to hear about and play as many escape rooms as we possibly can. But by and large since the game launched in 2021 it hasn’t got the attention I think it deserved. So, lets go onto why!

 

 

About Hallows Hill

If you like ghost stories, you’ll love Hallows Hill. With a slight “choose your own adventure” twist, you find yourself plunged into an eerie mystery set in the old Hallows Hill household after, in our case, a patient under our care went missing. We chose this option, so I’m not sure if everyone will have the same reason to have to go and explore the old and clearly haunted house, but for whichever reason, you find yourself standing on the creaky porch of a dilapidated building. Your goal: Get in and get out quickly!

Throughout the way we were anchored to another character by a slick text-message interface. Harriet took the role of gentle GM, an automated series of messages that provides guidance and eggs you on through scarier moments. There were plenty of those, and plenty more where I was like “damn this job isn’t worth it lets just leave guys and find a new job”, but nope, on we ventured through the creaky house.

The further and further you go, the more restless the spirits become. Before long a mystery begins to unravel before your eyes over a series of ‘chapters’. A ghost story, a tale of children from decades ago, and a mysterious fire. But to achieve our goals (in our case, recover our patient), we had to push on.

*shudder*

 

 

Follow the Leader

The game has an unusual setup in that the leader must share their screen and other players can play along second-hand. We’re not the biggest fans of this style of gameplay as it always leaves one person feeling like they’re doing everything and everyone else more like passive observers. Without the freedom to click around yourself, it’s difficult to be as fully engaged with the person hosting. This time round, I was the ‘host’.

Mostly, it worked well. The technology was fairly seamless and anything I discovered on my screen would immediately populate into my team mates “backpacks” to take a closer look at. Occasionally there’d be a puzzle or two which only I could do. For example, a jigsaw. At these moments my team mates either watched me rapidly solving on screen, or moved on with a different puzzle. In another moment, a sound puzzle could only be controlled by me and the sound-sharing didn’t work as well as it might have done meaning it was a lot harder to solve than it might have been. But really those two things were just details in an otherwise smooth and logical puzzling experience.

One thing Hallows Hill did do really well was interweave the story into the puzzles. I love it when I see good Game Design done well like this! The solutions to puzzles told us about the characters and the ghostly happenings occurring in the building. It wasn’t the kind of game you could ignore the story in. The story was fundamental to the experience and handled very well.

 

Cinematic Level Graphic Design

Another thing Hallows Hill did really well was that ‘cinematic feel’. I literally cannot emphasise this enough, this game was absolutely beautiful. Maybe the most beautiful non-video game digital game I’ve ever played, and heck I’ve played a lot. The team really outdid themselves on the beautiful set design, atmospheric effects, music and cut-scenes. From the start to the finish I felt utterly immersed and seriously impressed.

 

For this reason we’ve decided to award Hallows Hill the Diamond Badge. This badge is awarded to games that were visually stunning and it’s a no brainer. *chefs kiss* for gorgeous set design. If this were a video game company and you told me it was a triple-A studio, I’d not be surprised in the slightest.

 

 

The Verdict

We had a lot of fun playing Hallows Hill and the best part? We finished 18th on the global leader board. Yay! I’ll take that with pride! We used one hint on a puzzle that indeed seems to stump most people judging by reading other reviews. It was a classic sound puzzle, and I’ll take the hit on that one – I’m just not that great with sound puzzles.

Now it is technically a scary game. Think spooky ghosts and eerie moments of tension. But even if you’re no good with frights, I’d still encourage you to try Hallows Hill out. There are no jump scares and it’s well worth it for the visuals and graphic fidelity alone. From fun puzzles to an immersive atmosphere, Wolf Escape Games have totally outdone themselves and I’m now eagerly awaiting to see if they’ll create any more games.

 

Hallows Hill can be booked by heading to Wolf Escape Games’ website here.

ESC WELT: House of the Dragon | Review

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House of the Dragon Review | An aging Japanese carpenter felt abandoned by his son who had left home and started a family of his own.  But when a dragon came to the carpenter in his dreams and told him he still had time to bond with the grandchildren he’d never seen, the carpenter designed and built a wooden toy.  The toy was a puzzle box that children alone couldn’t open so children, parents and grandparents worked together to solve the mystery of the ‘House of the Dragon’.

Date played: May 2022
Time taken: 60-90 mins
Number of players: 1
Difficulty: Medium

 

Puzzle Box Joy

First up, I love wooden puzzle boxes. They are beautiful little works of art.  I had a money box as a kid that was a simplified puzzle box with panels that you had to slide around to find a hidden drawer with a key, then do some more sliding to find the keyhole.  I loved it, even when I’d done that sliding so many times it was no longer a puzzle.  I guess that was when the ER bug first bit, even though there was no such thing as ERs at the time.  It also explains the little jolt of joy I get in ERs like those by ‘Escape Plan’ where they use cute little wooden puzzle boxes in place of the ubiquitous padlocks. So much of the pleasure I get from ERs is that they are safe spaces for adults to indulge in childlike play and I guess wooden puzzle boxes are a direct, visceral link between adult me and the little kid I once was.

Which is a very long winded and philosophical path to saying that when EscWelt asked us to review their latest puzzle, House of the Dragon, I jumped at the chance.  I hadn’t played an EscWelt game box before, though had taken on similar puzzles by iAdventure, so was excited to unbox it.

 

Handmade Heaven

‘House of the Dragon’ looks and feels lovingly hand-made, a fact confirmed by a signed slip inside the box from the EscWelt bod who put it together.  In keeping with the Japanese theming and narrative, with the back story laid out on a paper insert, the puzzle box takes the form of a miniature pagoda, crafted from sustainable birchwood.  There’s lovely carved detailing and beautiful etching on every side, with cherry blossom tumbling down one side, and a dragon wrapped around the roof.  Each side and each section has a unique design and feel and a quick scan around the box gives you the sense of multiple puzzle elements.

But Where Do I Start?

But that’s where I came a bit unstuck.  The iAdventure games I’d played previously had a handy ‘start’ etched somewhere on them to give you a clue where to begin. ‘House of the Dragon’ doesn’t.  It’s clearly designed to be trickier and that’s no bad thing but it can also lead to frustration.  Maybe because I’m singularly dense, or maybe because I was playing alone, with no-one to bounce ideas off, I just couldn’t spot an obvious ‘way in’ to the sequence of puzzles.  So I spent a lot of time just turning the box around and around in my hands trying to get an insight into where to start. Which is ok for a while but my patience did erode fairly quickly.

 

Let It Flow

Eventually after a bit of wiggling of box parts, I made the first step and after that things flowed a little more, although you still have to be a bit experimental and willing to try some random poking around, in some cases literally.  After the first element was solved and I’d done a bit of Japanese language translation, I realised I was looking for a specific sequence (of what I won’t say coz spoilers).  And from then on, the puzzle flow around the box was more satisfying and fairly slick.  Constrained by the size of the box, there aren’t a huge number of puzzle elements and I probably took longer figuring out where to start than I did actually solving it all but the sheer physicality of the puzzling is very satisfying.  And, like in any good ER, the revelation at the end is worth all the effort that preceded it.

 

The Verdict?

My minor niggles would be that lack of a clearing start point and the fact that the playability of the box is impacted by some parts being too stiff and some too lose.  In some case parts don’t move easily, meaning you feel like you haven’t solved that element when you actually have.  Some parts also move but have no function other than looking pretty.  On my box the roof element rotated so I spent ages thinking there must be a significance to that.  But there wasn’t.

However, these are minor issues in a puzzle box that is beautiful to behold.  The tactile physicality of the box is the true selling point.  When you can’t get hands on with an ER out in the real world, and online or paper ER type games just aren’t hitting the right spot then a puzzle box like ‘House of the Dragon’ is a treat.  Sliding panels, buttons to push and pull, secret doors and secret codes.  All in the comfort of your own home.

There’s a QR code system to get access to EscWelt’s tips and hints on the puzzle box and once you’re done and found out the secret at the heart of the labyrinth, there’s also a resetting video so you can play again or pass the box on to someone else.  Maybe you could even hide a little treat inside and see how long it takes someone else to get inside ‘The House of the Dragon’.

 

‘House of the Dragon’ and other puzzle box games from EscWelt can be bought at their online store or at other online retailers. 

Please Note: We received this experience for free in exchange for an honest review.

Enigmailed: Nightjar | Review

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Nightjar Review: An anxious mind, struggling to sleep, listens to the crepuscular call of birds as their insomnia continues to plague them. Will this innocuous jar filled with secrets be the key to escaping their torment?

Date Played: February 2022
Time Taken: ~40 minutes
Number of Players: 1
Difficulty: Hard

Nightjar is my personal holy grail of the escape room-in-a-box world and that makes it incredibly tricky to write a review for it. My brain is saying “lets be analytical and explain to our dear readers what the game is all about” and my heart is screaming in excitement that I actually own a copy sitting on my desk in pride of place. I imagine if I ever achieve my dream of getting hold of Tale of Ord (not likely) it’ll be much the same way.

 

 

Enigmailed’s Nightjar – A Rare Puzzle Game

Nightjar is a small boxed puzzle game, possibly the world’s smallest, as it fits entirely into a small jar around 10x10x10cm. There were only around ~55 copies ever made. The first batch was a part of the annual puzzle game Secret Santa group, where game designers from all around the world are tasked with creating a mystery game for another recipient around the world. Nightjar became something of a cult project thanks to a podcast series the game’s creator, Step of Enigmailed, made to document the game design process. The game was available as a bonus, extremely limited add-on in follow-up Kickstarter, Pouroboros. The game then later cropped up in a charity auction, selling for £110. Then, for a final time 50 or so extra copies were released mysteriously in a ‘blind game drop’ under the name EASTWOOD on April 1st, 2022. Nobody knew that Nightjar would be one of the two games released (the other is ‘Mangetout’ which I sadly haven’t played but definitely will and review soon. Shout out to my chaotic life for making it as yet impossible). Despite the hush-hush around what the games would be, the mystery drop release sold out very quickly. There goes the final batch of Nightjar… For now! A moment’s silence please.

So, that’s a long roundabout way of saying it’s a rare game and for me, a very very coveted one. If my apartment was on fire, I’d run past all my photo albums and holiday trinkets and make sure Nightjar got out safely first. As far as I’m aware, the creator has plans to make just a few more copies which will be released in similarly mysterious fashion. But for the most part, Enigmailed have moved on to other (very exciting) projects.

The second thing to note about Nightjar that adds to it’s rarity is that it is single-play. Almost every component in the game is destroyed, making it impossible to replay. Believe me, I tried to be extra careful. There’s also no reset pack. So of those ~55 copies ever made. Let’s say 90% of them were played. Which leaves… A very small number of this game out in the wild. Oof, my heart aches! I haven’t yet seen any of these games go up for sale, but I’ve no doubt whichever seller does will fetch a high price. But don’t do that. Keep it. Putting all the rarity and speculation aside, Nightjar was a genuinely very fun game and if anyone has a copy I’d encourage them to play it, enjoy it, and let it live on in your memory. Besides, you’ll have the jar to keep as a memento, like I have.

So, the history of Nightjar out of the way… Tell me about the game!

 

 

From Dusk to Dawn

If you didn’t know Nightjar was a puzzle game, you’d never be able to tell.

Your first impressions would be “oh, this is a jar of marmite”.

Then you’d realise something was up, you’d open it, and think “oh, this is a jar of sleep-aid things”.

Then you’d move on with your life and never realise just how brilliant the combination of objects hidden within the jar are. Yes, yes, they are just sleep aid things. But in true Enigmailed fashion there’s a riddle, inside an enigma, wrapped in a mystery locked inside. I won’t give any spoilers as to exactly what can be found inside except to say it’s a small medley of things you might turn to if you were having difficulty sleeping. You might dim the lights and pour yourself a cup of tea, you might try to block out the world outside, and you might use some nice smells to help you drift off. You might do anyway. Might… Might… Might.

In terms of quality, Nightjar is handmade in very small batches, so there’s a lot of attention to detail and care gone into the game. There’s a mix of real-life objects modified to suit the puzzle game, and further materials which are handmade or printed from scratch.

 

 

Falling Asleep is the Yeast of Your Problems…

The gameplay of the game is such that you can start with any object inside the jar and each object will lead to the next, and the next, and so on. It’s a puzzle loop that, when solved correctly, should bring you full circle over the course of 30 – 60 minutes.

It’s a quiet, introspective game best played in a team of 1. Probably also best played in the evening before drifting off to sleep yourself. But that’s not to say the puzzles were easy. Far from it, in fact! I always seem to find Enigmailed puzzle games on the harder side. I don’t know if that’s just me, or if they genuinely are. Cut to several years worth of playing them and I finally think I’m beginning to understand what type of answers the puzzles are looking for – and yet I still spent a good amount of time puzzling and wracking my brain over a few. At the time of writing there wasn’t a clue system (this may have changed), but Step was on hand to offer a little nudge if I needed it.

Above anything else, from the moment I opened up the jar to the very final puzzle I solved, Nightjar captured my imagination. It’s ability to set such a powerful theme, tell such a lovely story, and engross me with some brilliant fun puzzles with such a tiny number of materials squeezed into such a small jar is second to none. Yes, I had to use a magnifying glass a few times, but it was well worth it.

 

The Verdict

Normally at this time in a review I’d talk about who we recommend this game for and where it can be purchased, but with Nightjar that’s a little tricky. Firstly, I’d recommend it for everyone. Secondly, if you want a copy, you’ll have to try to convince Step to make you one, or scour the various Facebook forums for anyone selling theirs. Good luck in your quest, it’s well worth the reward at the end.

If you’re interested in getting into Game Design, Nightjar and it’s associated podcast are a 101 on fantastic game design, thinking outside the box, and creating puzzles out of unexpected everyday objects. As a game designer myself, if I ever create a game that is 1/10th as good as Nightjar, then I’ll consider my life a success. A round of applause for Step and Enigmailed. But even if you don’t play Nightjar, give the podcast a listen and subscribe to Enigmailed’s newsletter anyway. They’re both brilliant and will both give an insight into the weird and wonderful mind of the creators of this game.

 

Nightjar is no longer for sale but you can read about the project here.

Escape Tales: The Book of Rituals | Review

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The Book of Rituals is an interactive puzzle book. As an adept of alchemy, you will learn the secrets of elements and alchemical ingredients to perform powerful rituals. Start your mystical journey now and become a Master of ancient magic!

Completion Time: 10-12 hours
Date Played: June 2022
Party Size: 2
Difficulty: Medium

 

Water and alcohol are among the more recognisable ingredients you might find in sun cream. There are many others, but I can’t pronounce them, so it seems wrong to copy the spelling from the back of a bottle and expect someone else’s brain to do the work. H.A. Milton Blake is credited with its creation and – as the Crown paint colour chart places my skin tone somewhere between ‘Writing Paper’ and ‘Fresh Coconut’ – I’m very glad he put in the hours. I was in Spain while I battled with the Book of Rituals. It was 38 degrees. Never has the combination of those ingredients been so needed. Or so I thought…

 

 

Blake dabbled in chemistry, of course, and in the Book of Rituals we’re instead dealing in the more archaic branch of ‘shoving-stuff-together-to-see-what-happens’ known as alchemy. Water and alcohol are still very important here. So are 29 other ingredients, and each requires a puzzle to be solved to learn its true name and value. All these ingredients will be required if you want to tackle the 13 daunting rituals that cover the final pages with any hope of success. Only then will you fully understand this mysterious book.

I say mysterious as this is not your book. At least, you’re not the first owner. Someone else has contributed to these pages packed with elements, ingredients and rituals. Footnotes, ramblings, corrections and improvements have been jotted down to aid you in solving the puzzles and avoiding the supposed corruption the book threatens. A sort of Half-Blood Prince’s Advanced Potion-Making/Darkhold hybrid if you fancy a couple of popular culture reference stickers to slap on the cover.

 

Taming the Book of Rituals

The format is simple but fulfilling. Each element poses a puzzle. The top right corner will let you know which other ingredients (if any) you need to have solved already to put that puzzle together. These may well be later in the book, so there’s no order to speak of. You tackle them in whatever sequence you’re able to with the ingredients you have available. The inclusion of a question mark in your required ingredients list means that the book itself must be used in some way – and these puzzles are a true highlight of this beautifully put together and well-thought-out title.

Each correct solution you enter into the slick website will reward you with a true name and number to write into the fold out section on the back cover. Gradually filling it in is satisfying, but reliance on the site to get to these answers does means that an internet connection is required to make progress. The same website also holds any hints you might need, as well as occasional further information on the formatting of answers.

As you go backwards and forwards through the pages adding your own notes and mistakes to the ones already put in place by the previous owner, it does feel chaotic and immersive. That’s the point. Errors and ruined pages are almost inevitable – something that’s recognised by the creators by way of copies of the key puzzle tables and grids being repeated at the back of the book. Perfect for additional attempts once the originals become indecipherable.

 

The Verdict

The focus in the Book of Rituals is definitely on quality. 45 honed puzzles that, at times, require a huge amount of thinking is certainly preferable to an inconsistent dump of teasers that goes on forever. There’s zero fat on this book. No filler. The puzzles are so well-designed that you know that each is solvable without huge leaps of logic, meaning the temptation to dip into the hints felt non-existent.

I think that’s close to the highest praise I can give. There’s no need to rush. It’s never too daunting or boring. Hints were the last thing on my mind over the week it took me to slowly chip my way through. For those that have done a lot of puzzle books then, sure, there are a few well-trodden ideas contained within, but that’s simply the limitations of the format. What we have here are clever puzzles, laid out in an excellent way, that are sure to provide plenty of entertainment to those that like a challenge.

You can purchase the Book of Rituals here.

Mystery Mansion Regina: The Detective’s Office (Point-and-Click) | Review

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The Detective’s Office (Point-and-Click) Review | In 1951, Private Investigator Rick Murphy was investigating a case involving a stolen priceless necklace. Suddenly, Rick vanished without a trace. Step into his office and uncover what happened to him.

Date Played: May 2022
Number of Players: 4
Time Taken: 41 minutes
Difficulty: Medium

Even though the world has pretty much returned back to ‘normal’ when it comes to going in person and playing physical escape rooms, I get a little excited when a company located somewhere all the way on the other side of the world releases a new digital escape game. Even better when it’s Mystery Mansion Regina (a company we already absolutely love), and a physical room that’s well-loved by enthusiasts in Canada. For that brief hour at my computer screen with Al, Ash and Tasha, we get to be transported into the physical location in Regina, ready to help crack an old cold case, a stolen necklace, and a vanished private investigator. I love it!

 

Photo (c) Mystery Mansion Regina

 

About The Detective’s Office

The Detectives Office is actually a prequel to another in-person game at Mystery Mansion Regina: The Adventurer’s Club, and is also based at their brick and mortar site in Regina. Usually for 6-8 players max, the online version is built with Telescape and allows you to host up to 10 players, or even more if you wanted to split across multiple play sessions. As with other Telescape games, the Detective’s Office has been faithfully recreated with a 360 degree camera meaning you can click around the explore the environment as if physically there.

Throughout the experience you’ll see the other players on your team moving around with their cursor. Or in our case, clicking frantically on everything. Which is a good note for this game – be sure to click on absolutely everything, as everything interactable is relevant! Also unlike the physical escape room, we had access to a folder titled “Investigation Resources” which we could check at any time. This contained all the objects we’d discovered so far on our investigation – old photographs, newspaper clippings, and scraps of paper with cryptic clues on them.

In terms of the physical space, it’s about what you’d expect from a 1950s detective’s office. It’s dimly lit, has a large ‘investigation board’ mounted on the wall, and is packed with vintage furniture like old lamps, typewriters and briefcases to be unlocked. As we explored further we discovered hidden hiding spots, false walls and plenty of locks hiding secrets inside drawers and boxes dotted around too. After all, this is not just a simple stolen necklace case anymore – it’s also a missing person case. So finding out everything we possibly could about the investigator himself was paramount to the success of our own investigation.

 

 

Can you Crack the Case?

Now, onto the puzzles! I really enjoyed playing the puzzles in The Detective’s Office. Creatively well themed to the environment and almost always involved searching and finding hidden details and secret spaces.

As a whole, the experience is anchored around the investigation board where you have a number of suspects and details about them. As the game progresses you add in more details about the suspects you find, pinning them to the board each time until a complete picture of the crime is formed. They’re a shifty looking bunch of people and one of them surely committed the crime. But who? That’s for you to find out!

I also enjoyed the wealth of locks we uncovered. No, no, this isn’t just your keys and padlocks – there were 3 and 4 digit codes, as well as push-pin padlocks, and fun turn left, turn right dials that clicked open satisfyingly when we completed them. When a lock did pop open, a small video of that action happening in real life played for all of us, providing a fun positive feedback loop of confirmation of our success. That’s a rather technical way of saying it was fun seeing our pre-recorded ‘Games Master’ performing the actions in our place! A nice touch to bring the room to life and remind you it’s a physical space.

 

 

The Verdict

The Detective’s Office is a fun little game that you can play digitally from anywhere in the world for a fraction of the price of the in-person physical room. We really enjoyed playing it – it’s high quality and enjoyable, something we expect from all Mystery Mansion Regina experiences by now. Furthermore, we also got this game at a discount cost as they were running a special promotional weekend for it, and so the value for money for us at least was absolutely exceptional.

I’d recommend The Detectives Office for anyone looking for an escape room to play from home. If you can get to the real, physical room, then why not? But if you can’t, this is a great second-best option for enthusiasts and regular players alike.

 

The Detective’s Office can be booked to play any time by heading to their website here.

Escape Room Geeks: The Gilded Carcanet | Review

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The Gilded Carcanet Review | An ancient treasure has been said to be buried on a small island outside the coast of Turkey. Little is known about it and its existence has been heavily debated in the archeology community. Professor in archeology, Bartholomew Wilson, has always dismissed the idea as a myth. Until now.

Rating: Quite challenging and thoroughly enjoyable
Completion Time: 45 minutes
Date Played: 22nd June 2022
Party Size: 2
Recommended For: Graphic novel and treasure hunt fans

I’m currently sitting on a train from Edinburgh to London having just played The Gilded Carcanet, the newest printable escape room kit created by Escape Room Geeks. My partner and I decided to pack up the sheets of A4 so we could enjoy some puzzling on the journey, and we weren’t disappointed!

On turning the first page, we were thrilled to discover a comic book style introduction. As massive graphic novel fans, this was the perfect way to get us engaged with the story and excited to see the puzzle designs that lay ahead. The illustrations were beautiful, and the muted colour scheme really set the tone for the mysterious world we were about to enter.

 

 

First, game mechanics

The Gilded Carcanet is split into chapters, each containing a puzzle you have to solve before continuing the adventure. But this isn’t simply a “do a puzzle, turn the page” sort of game. You’ll have to refer back to previous pages and discovered items to progress in your search for the ancient treasure, which I love as it’s almost like you’ve got a trusty backpack filled with maps and journals ready to be investigated at any point.

You’re given a handy key which lets you know when you can discard certain pages, and when to continue turning. There are also icons which let you know when to fold and cut the paper, which luckily I read before we set off so I packed a pair of scissors for the road (train track?).

We were really impressed by the answer checker. You simply cross off letters in a grid you have used in your answer, and see if it matches a specified pattern. If it does, you’re right! The pattern could appear in many places in the grid though, so it’s not easy to simply guess the answer which could have been tempting if we were really stuck.

 

Puzzle Selection

A lot of the puzzles are logic based, requiring your skills of deduction to find the correct answer. What was great though was that these puzzles often linked with codes, maps and even some jigsaw style conundrums so you’re always kept on your feet. My love for cyphers was also satisfied, with the secrets of many mysterious symbols needing to be cracked.

I particularly enjoyed the plan of the tomb and having to use your navigation and deduction skills to find a particular chamber. As well as tapping into various brain skills, you had to use several pages to get to where you wanted to be and it felt like a real achievement once you discovered the answer.

 

The Mystery Unfolds

This is a very typical treasure hunt story, but honestly that’s all that’s needed here. The illustrations let your imagination flow and the quality of the puzzles shone through. I loved how we were placed in the shoes of protagonist Bartholomew, meaning we had some great interactions with our companion, Oscar and received praise throughout the game for solving puzzles. A fictional pat on the back is always appreciated!

 

 

The Verdict

We thoroughly enjoyed this game. I think the age suggestion of 13+ is accurate as the puzzles can get quite complex, but they were actually the perfect level of difficulty for a train journey. Not too easy that we fly through it, but not so hard that we bang our heads against the teeny tiny lap tables. At $29, this is on the higher end of the scale for print at home games, but there are some great multi buy offers on their website if you want to treat yourself to a bundle. All in all, a brilliant game which I wouldn’t hesitate to recommend.

The Gilded Carcanet can be played by heading to Escape Room Geeks website here.