Prestige Escape Rooms: The Witch’s Lair | Review

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Prestige Escape Rooms: The Witch’s Lair | Our lovely game-designer, Francesca, has gone missing. The Witch’s Lair was the last room that she was working on. She was researching the history of witchcraft in Lowestoft in the 1600s. Whilst Francesca was designing the game, she changed. Just days before we were due to open the game, she vanished. We have decided with a heavy heart to open this game to the public in the hope that one of you will be able to find some clues about what could have happened to her.

Date Played: January 2023
Time Taken: 58:58
Number of Players: 4
Difficulty: Medium

Another one of Prestige’s digital escape rooms in the bag. And… With just two minutes to share on the clock – that’s what I call a picture perfect finish! Sure, we might not be breaking any records with our time in The Witch’s Lair, but it’s always extra satisfying to finish on the clock perfectly.

 

Photo (c) Prestige Escape Rooms

 

The Witch’s Lair is the second of Prestige Escape Rooms we tried of an evening in January. Why am I writing this review in April? Well, the room was just so memorable, I really wanted to talk about it. For starters – there’s the frog. That. Frog. Secondly, the story was one of the most unique I’ve experienced. And last but not least, but puzzles were great fun.

We opted to play this room in the ‘digital’ format, which means when you check our you receive a code to play immediately. This code is hosted on Telescape and can be shared around with your teammates. Essentially it amounts to a digital, 360 degree, point-and-click version of the real life brick and mortar room. If for any reason you can’t travel to Lowestoft, playing from the comfort of your own home is second best. Or first best, if you’re a homebody that likes to play her escape rooms wrapped in a cosy jumper and a glass of wine, like me. It also gives me the opportunity to play with some of my favourite people – Alice and Ash of Escaping the Closet, and our friend Tasha.

Once we entered (the word ‘enter’ being quite loose here – more like logged on to) the Witch’s Lair we were immediately struck by the well-crafted and immersive atmosphere. I could tell through a screen that this escape room has a lot of love put into the decor and set design. Recreating the atmosphere of a Witch’s Lair in a digital format can’t be easy, but they were spot-on in creating a spooky and intriguing setting that immediately drew us into the game’s story. The atmosphere was eerie and dark, with an authentic witchcraft theme that made it feel like we were in the middle of the 1600s.

The story of this experience breaks the fourth wall a little and I love that. The game’s game designer Francesca has gone missing! After researching witches and history, something peculiar is afoot. After much deliberation the owners of the escape room decided that their best hope of finding Francesca is to open the escape room up to the public and see if anyone from the public can figure out what happened and save Francesca. Hold on a minute, is this for real? Haha!

What followed was an hour of puzzle solving. As a whole, the game was fairly linear – in that it felt like our team of four were working on the same things at the same time, occasionally breaking up into two smaller groups to puzzle out something in more detail. The room erred on the side of more lock heavy – there were all sorts, 4 digits, 5 digits, letter locks, and so on. Each time we unlocked a lock, we found more evidence to continue on the hunt for Francesca.

 

Photo (c) Prestige Escape Rooms

 

What I imagine happens in the in-person room was a little more magic that’s always a little harder to recreate on Telescape. There were a few moments when our actions triggered something open – but it would take us a second or two longer to figure out exactly what, rather than the magic of having a door swing open in front of us. But generally speaking, everything worked really well. The inventory system, the navigation, and of course the puzzle solving.

The highlight of the game for all of us was the frog. Actually, it’s funny, for most of the game I had my PC on silent – and the rest of my team kept saying “Can you guys hear a frog”. I thought everyone was losing their mind, until halfway through I decided to turn my volume up and declared loudly, “Wait! There’s a frog!!” Of course, the frog came to be very integral to the story, but also comic relief as we sped through the puzzles.

As a fun fact I learned after the experience from talking to THE Francesca by email (don’t worry, we saved her in the end!) was that in real life she’s terrified of frogs and toads, much like in the game. I particularly love that the designers created a scary room, featuring something they actually are afraid of. It’s a nice touch! I’m not sure if I have any tangible fears like that myself. Perhaps my greatest fear is the “never-ending existential worry about wasting ones own life”. Hey wait, maybe there’s a fun escape room theme in that!

Jokes aside, The Witch’s Lair was a really enjoyable room. Especially this ‘late’ into the trend of companies digitizing their escape rooms so people can play them remotely, to discover a new one that’s both refreshing and fun is a hidden gem to me. I’d recommend this escape room to anyone! Friends, families, newbies and experts alike. Just beware… The frog!

You can play The Witch’s Lair in person or digitally by booking via their website here.

 

Prestige Escape Room: Amnesia | Review

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You’ve woken up in an unknown room and you’re locked in. You can’t remember where you are or how you got there. Come to think of it, you can’t even remember your own name. You need to find out your true identify before you can escape.

Date Played: January 2023
Time Taken: 1hr 5 minutes
Number of Players: 4
Difficulty: Medium

Even though the lockdown of 2020 feels like a distant memory, I still enjoy getting together with Al, Ash and our friend Tasha of a weekend to play a few digital escape games. By now, we’ve played most of them. Unfortunately! But sometimes- juuuusttt sometimes, we come across a few, brand new hidden gems. This was exactly what we found when we stumbled across Prestige Escape Rooms – a UK-based escape room company who have used Telescape to digitize their physical escape rooms into point-and-click play at home experiences. Sign me up!

 

Promotional images by Prestige Escape Rooms

 

As with all Telescape games, we purchased our copy of the game online and quickly received a code – this code was then shared between the team, who all signed in and joined on from their personal devices. In Telescape, you can see everyone’s mouse as you click around the screen and move around the room. Pretty cool, and pretty close to being an in an actual escape room too.

So on with the experience, how did it go?

 

Where am I? Who am I?

With Amnesia game starts with you waking up in a mysterious room, with- you’re never gonna guess this– no memory of how you got there or even your own name. You soon discover that the only way out is to figure out your true identity and escape. It’s a classic escape room concept, but Prestige Escape Rooms has done an excellent job of adding their own personal flare to the genre. As you explore the room, you’ll find yourself learning more and more about who you actually are, through a series of cryptic notes you’ve written to yourself before the amnesia. It’s like Memento, but a lot less creepy!

What impressed us the most about “Amnesia” was the quality of the puzzles. It’s an escape room that errs on the side of ‘lock heavy’, but if you’re a regular reader, you’ll know I’m actually quite a fan of more traditional lock-based rooms. The puzzles invariably were centred around us finding a key, or a code – 3 digit, 4 digit, 5 digit, or letter locks. At times, we found a code and had to rush around trying it in multiple locks, but at other times the flow made sense and we knew exactly where to head with our code. On balance, the puzzles were well-designed and diverse, ranging from math challenges to observation puzzles to logic problems. There were also plenty of hidden clues and surprises throughout the room, which kept things interesting and exciting.

 

Promotional images by Prestige Escape Rooms

 

Another thing that really stood out to me about Prestige Escape Rooms was their attention to detail. The Telescape platform they use for their point-and-click games is top-notch, and the game flowed smoothly from start to finish. I really do love seeing whole 360s of rooms converted onto the screen, and they did really well transporting the atmosphere and excitement of their physical space. The inventory system was easy to use, and we appreciated that items we no longer needed were marked as used, so we didn’t waste time trying to use them again.

We finished Amnesia it in just over an hour, which felt like a decent amount of time for the four of us given the puzzles we encountered. I assume that the physical room is a 60 minute room – meaning we went just over time, but thankfully the digital version does not punish you for taking your time. In terms of difficulty, we found it to be just right with a few moments of bafflement, but a clue or two to nudge us in the right direction.

We can’t wait to try out Prestige Escape Room’s physical escape rooms when we have the chance!

 

Amnesia can be played at Prestige Escape Rooms either in person, or online via Telescape.

EscapeSC: Break the Internet | Review

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Break the Internet Review | Congrats! Your company’s new social media site, Sincere Screen, is about to get a big update! Nothing could go wrong…right?

Date Played: February 2023
Time taken: 30 minutes
Number of Players: 4
Difficulty: Medium

Escape SC are easily one of the most unique groups of people out there crating escape games because… Well… They’re a university group! Damn, I wish we’d had something like this when I was at university.

As such, it’s always a little hard to talk about the “Escape SC” style, because it changes year on year when new students join the club, and other graduate (hopefully onto a very successful career in game design themselves). But what the group does do consistently is create one, sometimes two new digital games each year, and if there’s one thread uniting all of them, it’s that they’re really, really good.

 

 

Break the Internet

Their latest adventure is called “Break the Internet” and poses you, the player, as an unpaid intern for a website about to launch a big social media campaign. Except, the files are corrupted. Too bad your boss is on holiday and can’t remember her password to the laptop she’s saved all the correct imagery on. It’s up to you to fix everything. Find those photos, fix the issues, or risk your internship. So, no pressure, hey.

The story is light-hearted and contains more than a bit of tongue-in-cheek humour! We’ve all had a dreadful internship like this where your bosses think they can just shunt their problems onto your plate whilst they go off on holiday. I’ve no doubt the students at Escape SC are also creating from the typical student experience of sacrificing a lot to get into university, get the best grades, only to be given the most menial and needlessly stressful job ever. Yeah, I’ve been there too.

Sandwiched between a few other more ARG-like games, my regular team of Escaping the Closet (Al, Ash and Tasha) got together to give Break the Internet a go on a calm Monday evening. I’d just finished up with work moments earlier, and was excited to dive into my second shift internship at Sincere Screen. A call from my new boss? Sitting somewhere sunny and sipping a cocktail. Ugh, the audacity of some people. Haha.

 

Web-solutely Good Fun

In terms of gameplay and puzzles, Break the Internet differs in earlier games by the team such as Science Splice in that we found it a little bit shorter and a little bit easier – but no less fun. We really enjoy the humour and topics they cover, good puzzles are just the icing on the cake. You start at your boss’s desk trying to crack her password based on a number of clues. Then, once you get into the computer, you’ve got to search around for the files to find what you need.

As you can imagine, many of the puzzles revolve around computers – there’s search and find, there’s mathematical puzzles, and there’s a fun amount of interactive ones too. What can I say, I love drawing on the screen. Hidden among those puzzles were memes and gems from the early internet era, neatly tied in with a very realistic “file hunt” game mechanic we enjoyed a lot.

There’s a logical sense of progression and linearity, but at times that linearity is taken quite far. What I mean is, at any given time all of us were working on the same puzzle at the same time. This is part in the way the game is set up, but also in the way that when one person clicks something it redirects for every player. So all of us were, quite literally, on the same page. Without being able to have different players move around different screens at once, we resorted to using screenshots of information from one area to solve another puzzle, and in more moments than not, one person did the bulk of the clicking, whilst the rest of us watched patiently.

If this isn’t an issue for you, then you won’t be bothered by this – and for us, we were doing this room at a more leisurely pace than we normally would, so though unusual, we still found it fun.

 

 

Surfing the Bright and Colourful World Wide Web

One of the things we enjoyed the most about Break the Internet were the visuals. Quite simply, this is a really lovely looking game. There’s a lot of care and effort gone into making it pop, from 3D graphics to illustrations, to a bright and poppy internet interface. As with previous games, Escape SC do a lot with a platform like Telescape, typically used for converting physical escape rooms to a digital format, instead Escape SC take the genre of a play at home escape room and create fictional worlds packed with details. It’s a lot of fun.

The team have also gone to the extra effort of having video portions where you’re introduced to the characters of the game, setting the story and breaking up the puzzle solving chunks.

 

The Verdict

Break the Internet is a fun game. We completed it quite fast – but we still reckon you get a lot of value for your money with this one – at the time of writing, it costs $7 USD to play Break the Internet, but we were kindly provided with a code for free. It would be best played in a smaller group, perhaps even best played solo. Some of the earlier Escape SC games are no longer available, so whilst I don’t know what the team’s plans are for this one – it’s best to play it sooner than later!

 

Escape the Internet is a digital game and can be booked by heading to Escape SC’s website here.

Wolf Escape Games: Hallows Hill | Review

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Wolf Escape Games: Hallows Hill Review | Can you solve all of the puzzles and unlock the dark secrets of Hallows Hill? Gather your team and play at home or over video chat!

Date Played: May 2022
Time Taken: 63 minutes
Number of Players: 4
Difficulty: Medium

Sometimes I play digital play-at-home escape rooms and I finish them thinking “wow, why wasn’t this made into an actual video game?!”. That’s not to say video games are anything ‘better’ or something designers should strive to create. Far from it. It’s just every single thing about Hallows Hill looked and played like a video game I’d expect to find on PC or on console. When they describe their game as “cinematic”, they’re not wrong…

From the beautiful 3D sets, to the point-and-click style of adventure with stylish cutscenes between it, to the music, the high fidelity, and general high budget feel of Hallows Hill, I was super impressed. In fact, it’s a wonder that Wolf Escape Games has completely flown under the radar as much as it has. We’d heard of it, because we make it our mission to hear about and play as many escape rooms as we possibly can. But by and large since the game launched in 2021 it hasn’t got the attention I think it deserved. So, lets go onto why!

 

 

About Hallows Hill

If you like ghost stories, you’ll love Hallows Hill. With a slight “choose your own adventure” twist, you find yourself plunged into an eerie mystery set in the old Hallows Hill household after, in our case, a patient under our care went missing. We chose this option, so I’m not sure if everyone will have the same reason to have to go and explore the old and clearly haunted house, but for whichever reason, you find yourself standing on the creaky porch of a dilapidated building. Your goal: Get in and get out quickly!

Throughout the way we were anchored to another character by a slick text-message interface. Harriet took the role of gentle GM, an automated series of messages that provides guidance and eggs you on through scarier moments. There were plenty of those, and plenty more where I was like “damn this job isn’t worth it lets just leave guys and find a new job”, but nope, on we ventured through the creaky house.

The further and further you go, the more restless the spirits become. Before long a mystery begins to unravel before your eyes over a series of ‘chapters’. A ghost story, a tale of children from decades ago, and a mysterious fire. But to achieve our goals (in our case, recover our patient), we had to push on.

*shudder*

 

 

Follow the Leader

The game has an unusual setup in that the leader must share their screen and other players can play along second-hand. We’re not the biggest fans of this style of gameplay as it always leaves one person feeling like they’re doing everything and everyone else more like passive observers. Without the freedom to click around yourself, it’s difficult to be as fully engaged with the person hosting. This time round, I was the ‘host’.

Mostly, it worked well. The technology was fairly seamless and anything I discovered on my screen would immediately populate into my team mates “backpacks” to take a closer look at. Occasionally there’d be a puzzle or two which only I could do. For example, a jigsaw. At these moments my team mates either watched me rapidly solving on screen, or moved on with a different puzzle. In another moment, a sound puzzle could only be controlled by me and the sound-sharing didn’t work as well as it might have done meaning it was a lot harder to solve than it might have been. But really those two things were just details in an otherwise smooth and logical puzzling experience.

One thing Hallows Hill did do really well was interweave the story into the puzzles. I love it when I see good Game Design done well like this! The solutions to puzzles told us about the characters and the ghostly happenings occurring in the building. It wasn’t the kind of game you could ignore the story in. The story was fundamental to the experience and handled very well.

 

Cinematic Level Graphic Design

Another thing Hallows Hill did really well was that ‘cinematic feel’. I literally cannot emphasise this enough, this game was absolutely beautiful. Maybe the most beautiful non-video game digital game I’ve ever played, and heck I’ve played a lot. The team really outdid themselves on the beautiful set design, atmospheric effects, music and cut-scenes. From the start to the finish I felt utterly immersed and seriously impressed.

 

For this reason we’ve decided to award Hallows Hill the Diamond Badge. This badge is awarded to games that were visually stunning and it’s a no brainer. *chefs kiss* for gorgeous set design. If this were a video game company and you told me it was a triple-A studio, I’d not be surprised in the slightest.

 

 

The Verdict

We had a lot of fun playing Hallows Hill and the best part? We finished 18th on the global leader board. Yay! I’ll take that with pride! We used one hint on a puzzle that indeed seems to stump most people judging by reading other reviews. It was a classic sound puzzle, and I’ll take the hit on that one – I’m just not that great with sound puzzles.

Now it is technically a scary game. Think spooky ghosts and eerie moments of tension. But even if you’re no good with frights, I’d still encourage you to try Hallows Hill out. There are no jump scares and it’s well worth it for the visuals and graphic fidelity alone. From fun puzzles to an immersive atmosphere, Wolf Escape Games have totally outdone themselves and I’m now eagerly awaiting to see if they’ll create any more games.

 

Hallows Hill can be booked by heading to Wolf Escape Games’ website here.

Mystery Mansion Regina: The Detective’s Office (Point-and-Click) | Review

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The Detective’s Office (Point-and-Click) Review | In 1951, Private Investigator Rick Murphy was investigating a case involving a stolen priceless necklace. Suddenly, Rick vanished without a trace. Step into his office and uncover what happened to him.

Date Played: May 2022
Number of Players: 4
Time Taken: 41 minutes
Difficulty: Medium

Even though the world has pretty much returned back to ‘normal’ when it comes to going in person and playing physical escape rooms, I get a little excited when a company located somewhere all the way on the other side of the world releases a new digital escape game. Even better when it’s Mystery Mansion Regina (a company we already absolutely love), and a physical room that’s well-loved by enthusiasts in Canada. For that brief hour at my computer screen with Al, Ash and Tasha, we get to be transported into the physical location in Regina, ready to help crack an old cold case, a stolen necklace, and a vanished private investigator. I love it!

 

Photo (c) Mystery Mansion Regina

 

About The Detective’s Office

The Detectives Office is actually a prequel to another in-person game at Mystery Mansion Regina: The Adventurer’s Club, and is also based at their brick and mortar site in Regina. Usually for 6-8 players max, the online version is built with Telescape and allows you to host up to 10 players, or even more if you wanted to split across multiple play sessions. As with other Telescape games, the Detective’s Office has been faithfully recreated with a 360 degree camera meaning you can click around the explore the environment as if physically there.

Throughout the experience you’ll see the other players on your team moving around with their cursor. Or in our case, clicking frantically on everything. Which is a good note for this game – be sure to click on absolutely everything, as everything interactable is relevant! Also unlike the physical escape room, we had access to a folder titled “Investigation Resources” which we could check at any time. This contained all the objects we’d discovered so far on our investigation – old photographs, newspaper clippings, and scraps of paper with cryptic clues on them.

In terms of the physical space, it’s about what you’d expect from a 1950s detective’s office. It’s dimly lit, has a large ‘investigation board’ mounted on the wall, and is packed with vintage furniture like old lamps, typewriters and briefcases to be unlocked. As we explored further we discovered hidden hiding spots, false walls and plenty of locks hiding secrets inside drawers and boxes dotted around too. After all, this is not just a simple stolen necklace case anymore – it’s also a missing person case. So finding out everything we possibly could about the investigator himself was paramount to the success of our own investigation.

 

 

Can you Crack the Case?

Now, onto the puzzles! I really enjoyed playing the puzzles in The Detective’s Office. Creatively well themed to the environment and almost always involved searching and finding hidden details and secret spaces.

As a whole, the experience is anchored around the investigation board where you have a number of suspects and details about them. As the game progresses you add in more details about the suspects you find, pinning them to the board each time until a complete picture of the crime is formed. They’re a shifty looking bunch of people and one of them surely committed the crime. But who? That’s for you to find out!

I also enjoyed the wealth of locks we uncovered. No, no, this isn’t just your keys and padlocks – there were 3 and 4 digit codes, as well as push-pin padlocks, and fun turn left, turn right dials that clicked open satisfyingly when we completed them. When a lock did pop open, a small video of that action happening in real life played for all of us, providing a fun positive feedback loop of confirmation of our success. That’s a rather technical way of saying it was fun seeing our pre-recorded ‘Games Master’ performing the actions in our place! A nice touch to bring the room to life and remind you it’s a physical space.

 

 

The Verdict

The Detective’s Office is a fun little game that you can play digitally from anywhere in the world for a fraction of the price of the in-person physical room. We really enjoyed playing it – it’s high quality and enjoyable, something we expect from all Mystery Mansion Regina experiences by now. Furthermore, we also got this game at a discount cost as they were running a special promotional weekend for it, and so the value for money for us at least was absolutely exceptional.

I’d recommend The Detectives Office for anyone looking for an escape room to play from home. If you can get to the real, physical room, then why not? But if you can’t, this is a great second-best option for enthusiasts and regular players alike.

 

The Detective’s Office can be booked to play any time by heading to their website here.

E-Scape Rooms: Detention | Review

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E-Scape Rooms Detention Review | Your behaviour was unacceptable. Detention will teach you a lesson one way or another. It is up to you whether you stay here for the whole day or you can leave if you prove to be smart enough within the hour.

Completion Time: ~1 hour
Date Played: January 2022
Party Size: 4
Difficulty: Medium

About once a week, Al, Ash, our friend Tasha and myself like to meet up to play an online escape room together. This far into (or should I say ‘past’ at this point) lockdown, we’ve played hundreds. One of our favourite companies is E-Scape, creators of the fantastic The Alp and Sword of Drakul. But, stepping away from their fantastical and horror themed genres of the other two games, Detention is far more grounded in reality. It is set in a school. Your mission: Escape detention!

 

Back to School

Ever have nightmares where you’re suddenly back in school and you haven’t done your homework, or you have an exam to complete with no revision, or you’re due to give a presentation in front of the whole school but you’ve misplaced your trousers? No? Just me? Haha. Well the escape room “Detention” is kinda like all my school-related anxiety dreams rolled into one. I’m locked in a room at school and it’s packed with puzzled themed around various school subjects: Science, Maths, English, History and so on. If I can’t escape in time, I’ll be trapped in there… Maybe forever!

The room unfolds in a very non-linear fashion and, being built in Telescape, meant that all of the four of us could click around to take a closer look at anything in any order. Whilst it’s just one large, limited space of a detention room complete with desks, chairs, and a large chalkboard up at the front, it’s anything but small. We found that there were a huge amount of puzzles to grapple with in the experience. It was one of those rooms that probably no single one of us engaged with and solved every single puzzle, but we worked together in tandem towards a collective goal, breaking off into teams of two to work collaboratively on one or the other.

 

 

As with many Telescape games, during the gameplay you can see your fellow puzzlers’ cursor marks to see what they’re working on. It works well, as there are a number of magnifying glasses dotted around the physical space so you know exactly what you can and can’t click into and at any time in the sidebar you can see where others are. So when Al or Ash say “hey come look at this”, the software makes it easy to jump right to them. To input a code, you have a box at the bottom of your screen at any time to type letters and numbers in. This often triggered something to happen in the game, such as adding an object to our inventory or opening a lock.

Of the puzzles I encountered myself, I enjoyed them a lot. There were some that involved periodic tables, maps of our solar system, strange symbols on the walls, flags of the world, a large skeleton, hacking into our teacher’s computer, and so on. I’d rate the room at around a ‘medium’ difficulty and I’d definitely be lying if I said we weren’t stuck at all. Quite the contrary, several puzzles took us many tries to complete and one or two clues, but we got there in the end… And most importantly, we had a lot of fun in the process.

One thing E-Scape Rooms does really well is it’s ability to create drama. Completing puzzles often resulted in short, animated cut scenes that swept around the room in dramatic fashion. Every game they’ve made so far has been 3D modelled and inserted into Telescape creatively. Quite literally, the team are creating rich environments out of thin air, and as a hobbyist 3D modeller I am here for it and I love it. I mean, have you seen how shiny the floor is in this room? So nicely modelled! I need them to hook me up with those cool textures.

 

 

The Verdict

Detention is your classic play-at-home escape room from E-Scape rooms and although it’s not as magical as the fantastic The Alp and Sword of Drakul, it holds its own in the genre as a fun space packed with enjoyable puzzles to solve collaboratively with friends. Since lockdown has ended, I still appreciate games like this being made and put on the market as a way to stay connected with friends who don’t live in the same city as me. Detention is a perfect game like that and would be excellent for friends, family or just about anyone to play together.

 

Detention can be booked by heading to E-Scape’s website here.

Eleven Puzzles: Parallel Lab | Review

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Parallel Lab Review | The detectives are following Cryptic Killer’s trail. After escaping Cryptic Killer’s trap, the detectives thoroughly investigated the area where they had been held. Sadly they have found nothing that could move their case closer to catching the killer… Or so they thought.

Date Played: May 2022
Number of Players: 2
Time Taken: 2 hours
Difficulty: Medium

 

Image courtesy of Eleven Puzzles

 

Over the past 2 years, we’ve all become quite familiar with digital escape rooms, and I personally have had hit or miss experiences with them. After a few disappointing experiences, I decided to give virtual rooms a miss unless I was playing by myself, which means I didn’t play the first instalment of this series by Eleven Puzzles (that said, you can read what Rebecca and Mairi thought about the first instalment over in our review).

Fortunately for me, Eleven Puzzles reached out and invited us to play their latest digital escape room-style experience in exchange for a review (this review, in fact), and I was definitely intrigued by the premise and drawn in by the art style!

 

A very friendly parrot! | Image courtesy of Eleven Puzzles

The Premise

If the name hasn’t quite given it away yet, this virtual room requires at least two players, on separate devices. This is because you will each be exploring a slightly different version of the same room, and communicating to solve various puzzles. As you are independent, you are free to explore without being tied to the other person’s screen which was my main bugbear of other digital games. I loved the free roam aspect, but reliance on communication as there is no way to complete the puzzles otherwise. I assume this would be the same for any number of players and is definitely a huge positive.

 

The Puzzles

“Parallel Lab” is based in a series of rooms as you progress further into the lab and dive deeper into the story. There are 3 or 4 puzzles in each room, and it’s pretty clear where they are. By working together methodically we were able to get through each of them, but the answers aren’t always straightforward. Eleven Puzzles did a great job of presenting unique and interesting puzzles that were at the perfect level of difficulty – no hand-holding, no super obvious puzzles, and no tenuous leaps in logic. However, they’re also very supportive – allowing you to use hints with no penalties, and offering you a number of hints and nudges before revealing the answer – very similar to the increase in hints you’d get in a ‘real’ escape room!

I have to say I really enjoyed the puzzles in this game. Although there were a couple which we struggled with, they also brought a great sense of satisfaction when we’d had that brain wave – most of the time we just weren’t communicating enough! They were all perfectly suited for the room they were in and addressed a number of different skills and techniques.

My only critique of the puzzles was that they felt a little imbalanced at times – I found myself waiting for my teammate to complete something tricky on their side, but were unable to do anything on my side in the meantime. Later on, this was reversed – I was working on something a little more in-depth, and my teammate had to wait.

 

One of the rooms | Image courtesy of Eleven Puzzles

The playability

Technology-wise this ran extremely smoothly and easily. The game is played in a browser, so we hopped on a Skype call and logged in fairly quickly. The initial instructions were brief but informative, and ultimately the technology provided no barrier to playing. My only qualm with the setup is that I would have loved to see some of the puzzles my partner did!

 

The Verdict

I thoroughly enjoyed this game. I went in with fairly low expectations but was absolutely blown away. The interactivity and independence are a real positive, and the puzzles themselves were just as good as any physical room. I’m not sure how well this would work for a larger team, as you may end up talking over each other, but certainly paying £15 for 2 players is more than worth it.

 

Parallel Lab can be purchased by heading to Eleven Games’ website here.

Please Note: We received this experience for free in exchange for an honest review.

Edaqa’s Room: Office | Review

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Edaqa’s Room Office Review | As a long day draws to a close, you look forward to going home. Just submit your work report and you’ll be done. Maybe one last cup of coffee is on order.

Date Played: April 2022
Number of Players: 4
Time Taken: 1 hour
Difficulty: Medium-Hard

Here at The Escape Roomer we absolutely love Edaqa’s Room. Just like many other people in the world have spent their lockdown making sourdough starters, or playing Wordle – we’ve been getting together regularly and diving into the wonderful world of Edaqa’s Room. Each time a new game is released, team The Escape Roomer made up of Mairi, Al, Ash and our friend Tasha get together to puzzle it out of a Sunday night. Playing the latest game, Office, was no exception!

If the name weren’t a giveaway, this time Edaqa’s Room has created an escape room throw back to office life. It’s been years since I’ve personally been in an office and I won’t be going back to one any time soon, so it was extra curious playing a digital puzzle game set in one where your sole goal is to make a cup of coffee. Like technology of bygone days, stepping foot into a virtual office felt like foreign territory. Equal parts nostalgic and curious “hey, what is this machine? a photocopier? what’s that?!”

In short, the perfect environment for an escape room. Here’s how we got on…

 

 

Sit Back, Relax, and Enjoy the Coffee!

Office by Edaqa’s Room takes place inside an office setting. As I’ve come to really enjoy about all of this company’s games, there’s a charming cartoon style of artwork that accompanies the point-and-click gameplay mechanic. Tap around the environment to poke, point and prod at the decor and in real-time you’ll see your other team members doing the same.

At first players spawn in front of their office desk, complete with pots of pens and pencils, your computer monitor, and very cryptic notes in front of you and on the pin-board. As you progress through the game you can explore other areas of your office and come up against other office-y quirks. There’s a lot of tongue-in-cheek humour in this experience, just like 90s point-and-click video games (a comparison I’ve made more than once about Edaqa’s Room), you often find yourself clicking random things just for the amusement of seeing the reaction.

From it’s consistently fun graphics, to reliably upbeat humour, to simple story that doesn’t leave too much to the imagination… You always know what you’re getting with Edaqa’s Room an I absolutely love that! It was a well-deserved puzzlingly good evening after a long week, ironically, at work.

 

 

Puzzling Through the Office

But one of the things that really stood out to me about this game however was the puzzles. It’s not often our team of four take a full hour to complete a game but really – there was just so much to do and each puzzle was so challenging! Whilst you can solve the game solo, it’s a lot more fun in a team. Occasionally the game will require you checking between two disparate pieces of information which is where having a team comes into play.

Thankfully, no matter how big sized your team is, everyone is on the same page. Throughout the game pop ups will appear at the top of your screen letting you know what your team mates are up to.

“Alice has solved the post-it note puzzle” and “Tasha has added a cup to the inventory” and so on. Great for keeping on track, and eliminates the oh-so-common “hey has anyone solved this thing yet?” question.

One of my favourite puzzles I’ve ever played in an Edaqa’s Room game also occurred in Office, and I’m still grinning thinking about it as I write up this review days later. Amusing then that this was the puzzle I personally spent the longest on throughout the whole game, and it was eventually solved by Ash not me! This was the post-it note puzzle, and when you know, you’ll know!

 

 

The Verdict

I can’t compliment the creators enough, they’ve got a formula to make ‘good escape room games’ and they consistently nail it every single time. Above everything, what I loved about Office was how fun it was. Office is light-hearted, silly, humorous and… FUN! From a carnival, to your first day on the job, to a curious old lady, to a quest to make a cup of coffee… I cannot wait to see what they come up with next.

I’d recommend this game for anybody reeling from spending too much time in their office, friends, family, or even co-workers will enjoy playing this together.

 

Office by Edaqa’s Room can be booked and played by heading to this link here.

Please Note: We received this experience for free in exchange for an honest review.

Online Escape Rooms Ireland: Spirit Seekers – The Dullahan | Review

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The Dullahan Review | The Dullahan was the original “Headless Horseman”, and not the cute pumpkin-headed variety from the Disney movie!  The Dullahan is a grotesque and horrible creature who claims souls (kills people).  He carries a whip made from a human spine and he uses it to blind anyone who sees him (gross!).  Can you find a way to rid the village of the Dullahan before he returns at nightfall?

Date Played: 13th March 2022
Number of Players: 4
Time Taken: 35:40
Difficulty: Medium

Online Escape Rooms Ireland is one of those companies that when I hear they’ve announced a new game, I’m first in the digital queue to play. When we first got out hands on a link, an ill-timed holiday meant we had to push playing back a few weeks, but it was well worth the wait. The Dullahan is another fantastic instalment in the Spirit Seekers series and one that is even better than the first.

 

 

About Spirit Seekers Ireland

Spirit Seekers Ireland is a series of escape rooms from the creative duo Connor and Sarah of Online Escape Rooms Ireland and their physical site, Escape Rooms Shannon whose video on their About Us page is one of my favourite things on the internet. The idea behind Spirit Seekers Ireland was to pay respectful homage to local landmarks and legends of interest in Ireland through the medium of escape rooms. You play as ghost hunters sent to explore a number of real life locations through the interface (Telescape) and… You guessed it… Catch ghosts!

In The Clare Abbey, you explore a church which is riddled with various ghosts. Armed with a ghost hunting kit and various tools (EMPs, audio recorders etc.) you must catch evidence of ghosts on camera. In this game, The Dullahan, the experience takes a slightly creepier turn as you’re in hunt of a very specific local legend: a Dullahan.

 

 

The Dullahan *Shudders*

According to local legend, a Dullahan is essentially a headless horsemen – the kind you see across cultures and ghost stories for centuries. What makes him unique to Ireland is the myth that he uses a whip made of the spine of humans as a weapon, and that he can claim people’s souls by calling out their name. It’s said that when the dullahan stops riding, a person will die.

So it’s no surprise that we needed to stop this once and for all, we can’t have any more people dying in this village, so team Al, Ash, Tasha and myself were put on the case to catch him. If we needed any help we could consult the SALMON OF KNOWLEDGE (love it!). He’s cute, but he’s only there for emergencies.

 

“OMG! I’ve found a pig”

…A statement I think I said several times whilst playing this game because of how excited I was to whip the 360 degree camera around and come face to face with a sweet little piggie.

But jokes aside, The Dullahan is a great game that takes place on Telescape – meaning you’ve a 360 view of a number of locations and a map you can use to guide yourselves through the game. What I loved about this was that it really is based on a real location and one I kinda want to visit myself if I’m ever in the area just for how quaint the cobbled paths and dry stone walling is. We explored the church ruins and cemetery, a stone cottage, a white cottage, a school, a pig sty, a blacksmith and a caravan – each place more delightful and fun to explore than the previous.

In terms of puzzles, The Dullahan isn’t perfect, no – I always take some small issue with found puzzles (of which there were a few), mainly because I never ever remember to bring my headphones along to a digital escape room and tend to spend the whole thing muted. This game was no different and we encountered several sound-based puzzles which I handed the reigns over to Al & Ash to solve in tandem.

But whatever issue I have with sound puzzles, it’s all but made up by how much fun the puzzles were to solve overall. In my opinion, Online Escape Rooms Ireland does “fun” very well and it’s always a joy to hear they’ve a new escape room experience launched. Players can expect to encounter typical escape room puzzles such as digit codes, moving options to make patterns, listening to sounds and translating them, some cool ciphers, matching puzzles and so on. Nothing breaks the mould but that’s okay.

 

 

The Verdict

Another really sold escape room experience from Online Escape Rooms Ireland, and another nail in my “I really want to visit this part of the world post-pandemic” coffin. Despite the ghostly and supernatural themes, this wasn’t a scary game in the slightest. There are some spooky vibes, but I don’t think particularly young players would be put off. Most young people I know would love the idea of a whip made of bones… Me though? *shudder*

Accessibility Notes: In terms of accessibility, as there are some sound puzzles you’ll need one person who is able to hear clearly, but to my best knowledge there aren’t any other accessibility flags to raise at this stage.

We’d recommend this experience for just about anyone but particularly folks who want to engage with beautiful places in Ireland and local Irish folklore through the medium of puzzles. Through brilliant games like this I’m learning more about the folklore of my own near-ancestral home, but I think I’ll probably make my granny shriek if I start talking about dullahan over our next tea party.

 

 

The Dullahan can be booked by heading to Online Escape Rooms Ireland’s website here. Please Note: We received this experience for free in exchange for an honest review.

itstravelti.me: Wanted: Time Traveller’s Assistant | Review

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Wanted: Time Traveller’s Assistant | itstravelti.me is a free puzzle, it’s like the online equivalent of a multi-part escape room. But with time travel. Navigate through 6th Century China, Egyptian zork-style tombs and the ’90s to help the time traveller, Agent 14, complete their mission and return to safety. The puzzle is split into three parts, each part will take roughly 30 minutes – 3 hours. There’s no time limit, take as long as you want to solve it, you can take a break and return where you left off at any time.

Completion Time: ~1hr30
Date Played: February 2021
Party Size: 4
Difficulty: Hard

There’s something incredibly exciting about seeing a listing on Craigsli- I mean, Daveslist for a Time Traveller’s apprentice. Just like in the 2012 film starring Aubrey Plaza, Mark Duplass and Jake Johnson, I too was answering a mysterious call from the internet to embark up on an adventure like no other. I can’t quite put my finger on it, but that is definitely the coolest thing ever.

So when we received a mysterious email from one of the creators of Wanted: Time Traveller’s Assistant, we were very excited indeed! Al, Ash, Tasha and myself got together on one of our weekly puzzle-solving Sunday nights and all agreed to open the introductory link at the same time to get started.

Safety not Guaranteed…

Wanted: Time Traveller’s Assistant is a web-based ARG (alternate reality game). Not much is known about it, except that’s it free and it begins right here. As an ARG, it isn’t any sense of the word ‘traditional’. By that, I’m comparing it to other escape room type games usually hosted on Telescape where you’re pointing around the room and clicking on objects to interact with them. Instead, you navigate through a series of web pages.

To guide you along the way is ‘The Time Traveller’ / Agent 14 who is caught in various eras throughout history including 6th Century China, ancient Egypt and the ’90s. Thanks to modern technology, they’re able to communicate directly with you via a handy one-way chatbot.

Because of the ARG nature, it’s not the most suitable game for playing with friends via video chat – which is exactly what we did. It’s definitely more suited to solo play, or playing with people in the same room. But if you do choose to play with friends online, you can always share your screen or read the text-heavy segments out loud.

In terms of technology, Wanted: Time Traveller’s Assistant was really unique. A lot of ARGs are on the basic side, but the creators have pulled out all the stops to make something unique and fun to play. At each time it felt immersive, almost like we were really talking to some pour soul at the other end of the interface. Plus, no surprise to say we loved the 90s aesthetic. Ahh… The internet of my childhood! *wipes tear from eye*

The team has done a lot with just a little text and created a digital world I really wanted to explore more and dig deeper into. I am impressed!

Part One – 6th Century China

The game begins in 6th century China with a mysterious puzzle about the zodiac years. Your goal is simple – figure out when the heck your Time Travelling companion is stuck! We whizzed through this puzzle using a clue or two and plenty of Google and before long we were on a roll. Onwards and upwards to Part Two!

Part Two – Ancient Egypt

The second part of Wanted: Time Traveller’s Assistant was maybe one of my favourite puzzle levels in any digital game for a long time. But heck, it was difficult! Players are presented with a text-based input to communicate with the Time Traveller who is in a maze. You’ll need to draw the maze as you instruct your companion to progress because the maze gets more complex the further in you go.

Along the way we encountered different chambers, different mini puzzles, and some delightful roleplay elements. I like a good maze as much as the next person, but it turns out I enjoy directing someone else through a maze even more so! Especially when the maze is full… Of cats!

One of the fun things about playing this game with other players is we all ended up in different parts of the maze. “Wait, where the heck are you? how do I get there?!” we called to each other back and forth as each of us exclaimed they’d found something different. Here working together really helped. The maze was not quite as daunting when we divided and conquered it.

Part Three – We Have No Idea!

Wait, what?

That’s right – we couldn’t actually progress to the third section of the game. The puzzle ‘gating’ the third section of the game we found insurmountably difficult between the four of us. It’s a common type of puzzle (no spoilers here) that two of our party were comfortable solving, but the ramp up in difficulty combined with the fact it was already quite late on the Sunday evening when we arrived at it meant we gave up after ~20 or so minutes and put the game to one side.

This particular puzzle is probably uniquely and logically solvable, but again not well suited to playing with a group of four players over video call since it’s very much a solo-puzzle. I later went back and did have a second attempt in my own time after printing the puzzle out and pouring over it over breakfast a few days later. But I came up against the same issue, not being able to pass beyond this point. I don’t consider myself particularly bad at solving this kind of puzzle but this particular iteration just didn’t click for me.

But I don’t just a game for my own personal shortcomings. So I couldn’t solve one puzzle – that’s on me. Up until this point we had a great time playing.

The Verdict

Wanted: Time Traveller’s Assistant is a really unique ARG experience quite unlike anything else I’ve played in a very long time! It had it’s delightful moments – and an equal number of moments where we were banging our collective heads against the desk. But hey, a balance in a game like this is good, right?

In our particular playthrough, it was a little bit disappointing not to be able to fully finish the game but as I say, that may be an issue with us and not with the game – I’ll let other players judge! But for that reason it’s hard to comment on the complete story line. What we saw was a lot of fun, but how did it end? Argh! I want to know! *shakes fist at the sky*

Do we recommend it? Well, it’s not quite an escape room, no, but it’s incredibly unique and well worth a try… Especially as at the time of writing it’s completely free. Yep, you read that right. For a game that is at least 2 hours worth of puzzling goodness, you can’t go wrong. Give it a go! See if you can succeed where we failed!

Wanted: Time Traveller’s Assistant can be played for free by heading to this link here.