The Gilded Carcanet Review | An ancient treasure has been said to be buried on a small island outside the coast of Turkey. Little is known about it and its existence has been heavily debated in the archeology community. Professor in archeology, Bartholomew Wilson, has always dismissed the idea as a myth. Until now.
Rating: Quite challenging and thoroughly enjoyable Completion Time: 45 minutes Date Played: 22nd June 2022 Party Size: 2 Recommended For: Graphic novel and treasure hunt fans
I’m currently sitting on a train from Edinburgh to London having just played The Gilded Carcanet, the newest printable escape room kit created by Escape Room Geeks. My partner and I decided to pack up the sheets of A4 so we could enjoy some puzzling on the journey, and we weren’t disappointed!
On turning the first page, we were thrilled to discover a comic book style introduction. As massive graphic novel fans, this was the perfect way to get us engaged with the story and excited to see the puzzle designs that lay ahead. The illustrations were beautiful, and the muted colour scheme really set the tone for the mysterious world we were about to enter.
First, game mechanics
The Gilded Carcanet is split into chapters, each containing a puzzle you have to solve before continuing the adventure. But this isn’t simply a “do a puzzle, turn the page” sort of game. You’ll have to refer back to previous pages and discovered items to progress in your search for the ancient treasure, which I love as it’s almost like you’ve got a trusty backpack filled with maps and journals ready to be investigated at any point.
You’re given a handy key which lets you know when you can discard certain pages, and when to continue turning. There are also icons which let you know when to fold and cut the paper, which luckily I read before we set off so I packed a pair of scissors for the road (train track?).
We were really impressed by the answer checker. You simply cross off letters in a grid you have used in your answer, and see if it matches a specified pattern. If it does, you’re right! The pattern could appear in many places in the grid though, so it’s not easy to simply guess the answer which could have been tempting if we were really stuck.
A lot of the puzzles are logic based, requiring your skills of deduction to find the correct answer. What was great though was that these puzzles often linked with codes, maps and even some jigsaw style conundrums so you’re always kept on your feet. My love for cyphers was also satisfied, with the secrets of many mysterious symbols needing to be cracked.
I particularly enjoyed the plan of the tomb and having to use your navigation and deduction skills to find a particular chamber. As well as tapping into various brain skills, you had to use several pages to get to where you wanted to be and it felt like a real achievement once you discovered the answer.
The Mystery Unfolds
This is a very typical treasure hunt story, but honestly that’s all that’s needed here. The illustrations let your imagination flow and the quality of the puzzles shone through. I loved how we were placed in the shoes of protagonist Bartholomew, meaning we had some great interactions with our companion, Oscar and received praise throughout the game for solving puzzles. A fictional pat on the back is always appreciated!
We thoroughly enjoyed this game. I think the age suggestion of 13+ is accurate as the puzzles can get quite complex, but they were actually the perfect level of difficulty for a train journey. Not too easy that we fly through it, but not so hard that we bang our heads against the teeny tiny lap tables. At $29, this is on the higher end of the scale for print at home games, but there are some great multi buy offers on their website if you want to treat yourself to a bundle. All in all, a brilliant game which I wouldn’t hesitate to recommend.
Ruff Bluff: A Furlock Holmes Mystery Review | Barker Street Detectives… An urgent request has come across my desk and I request you aid me in this investigation. A distressed Ms Barbara Fetcher requires our assistance with the case of The Missing Ruby Bone. Contained in this box you will find evidence gathered from the scene of the Ruby Bone’s disappearance. Identify the culprit of the theft and recover the priceless artefact. A particularly puzzling path awaits you inside…
Date Played: May-June 2022 Time Taken: ~4 hours Number of Players: 1 Difficulty: Challenging!
I knew Ruff Bluff would be something special as from the moment I received it I had it sitting in pride of place at the front of my board game shelf. Without fail every single person that visited our apartment in time between then and now, commented on the new addition:
“Ruff Bluff? Haha what’s that?” or “OMG are those dogs playing cards?” to “Furlock Holmes? I love it!”
Cue my whipping it off the shelf and spreading out the materials to gush to my friends and family about my favourite puzzles in the game. Even before the Kickstarter went live and the game was made available to the general public, this game is single handedly causing big ripples in my little community here in London, just by merit of it sitting on my shelf. The box is so appealingly light-hearted and funny with a picture of dogs all sitting round at a card game, and the name ‘Furlock Holmes’ suggests something puzzlingly brilliant.
…And that’s before I even start on what comes inside the box! But wait, I’m getting ahead of myself.
About Ruff Bluff: A Furlock Holmes Mystery
Furlock Holmes is the fox character created by escape room company Trapped Puzzle Rooms all the way over in the United States. Creators of Taco Tuesday (oh! I’ve heard of that one), and a whole host of digital, remote avatar and audio rooms, Trapped Puzzle Rooms isn’t as much of a household name here in the UK escape room community as it clearly is in the United States. But after playing their first foray into physical boxed rooms, I’m impressed – and only slightly regretful that this is the very first experience of theirs we’ve played. We missed out not playing all the others in lockdown!
In June 2022, the company put Ruff Bluff up on Kickstarter as a sequel to their existing ‘Furlock Holmes’ mystery, “Furlock Holmes Museum Mystery”. The original game is a web-based point-and-click mystery that follows the titular character Furlock Holmes as he investigates crimes around a fictionalised, vintage London. That said, there’s absolutely no requirement to have played the first game before diving right into Ruff Bluff. They’re completely different!
Ruff Bluff is a 6 – 12 hour mystery game. The complete experience is self-contained within a small box, with a handy answer-checker online. It’s best played over a couple of sessions, and the box is broken up into four parts to make it easy to stop and start between those. As a bonus, the website also saves your answers up until that point so you can pick up wherever you left off!
I took on this mystery over around ~3 days, with a week or so inbetween. I took on Part I at my desk on a funny Friday afternoon. The second part is much longer and much more manual which took a little time over another day. Then I whizzed through the final two parts an afternoon a few weeks later. This super well for me, and I’d definitely recommend taking a similar approach over two or three evenings.
So, the technical parts and the ‘what to expect’ out of the way, here’s how I got on…
The game is afoot (well… apaw)
This exciting, canine-themed mystery pushes players right into the deep end! There’s been a crime! A priceless Ruby Bone has gone missing from a poker match and it’s up to you, the players, to figure out whodunnit. There are seven suspects: the seven dogs who were sitting around the table playing cards. They are:
Austin Fetcher, a Husky with a very boopable nose
Pablo Diggbury, a professional Barkeologist
Barbara Fetcher, the furriest ball of floof I’ve ever seen
Darleen Haskel, a sleek looking Dalmatian
Julia Dripping, a very dribbly St Bernard from New Bark City
Renaldo Blurri, my personal favourite, a Greyhound with a bowler hat on
Richard Ruffington, a pup who shares my birthday!
The game starts with dossiers about each of these dogs. Who they were, where they’re from, and what job they do. Within these dossiers are a number of blanks, and that’s where the player comes in – to fill in the missing information by scouring the clues and looking for details.
This proves an excellent introduction to the game as players are encouraged to really get to know the characters and start making their own assumptions about whodunnit (which by the way, I guessed completely wrong until the very last minute – which is exactly what a good whodunnit should do!).
To help you out, this first portion of the box is absolutely packed with clues. They’re not single use either – throughout the game I found myself constantly referring back to details from the first part and small nudges within the dossiers. From stacks of $700 bills, to a whole deck of playing cards, to napkins, poker chips, postcards and drink matts. It’s an understatement to say there really is a lot going on in this box and I loved it. Each new object seemed to hide so many puzzles, but the game leads you through them gently in a way that doesn’t feel too overwhelming as you scour the evidence. It’s a real “pin everything up on an evidence board and take a step back” kinda game, and I really enjoyed this.
The second part of the game however was my absolute favourite. I don’t know why I’m so easily impressed by a jigsaw puzzle mechanic but hey, what can I say? I’m just a simple gal who likes complex jigsaw puzzles. The one in Ruff Bluff was absolutely brilliant. It’s the kind of puzzle in a game that even though your partner doesn’t want to take part they can’t help but slide over to help you put a piece or two into their place. Whats more, it fit so well with the story too!
With box one and box two out of the way, the final two chapters were the home-run in terms of puzzle solving. By this point, you know the characters and you know what’s what. All that’s left to do it solve the case.
Even though I literally just said one paragraph ago that the jigsaw was my favourite… I lied. The puzzle that came directly after the jigsaw puzzle was my favourite. This time definitely no spoilers because it was so much fun to open that Box 3 and realise what the game wanted me to do. So I’ll just leave it by saying it was a logic puzzle at it’s absolute finest. More games should include puzzles like this. No, seriously. Designers take note!
In short, if you can’t tell by my enthusiasm – I had a lot of fun with the puzzles in this game. I found them to be genuinely enjoyable to solve which is at it’s heart what all games should do. For sure, I used a couple of hints. Okay, okay maybe more than a couple of hints… But despite this the whole thing felt well balanced in terms of difficulty.
When you’ve eliminated the possible…
Puzzles aside, let’s talk about the theme. Ruff Bluff’s unique selling point is… Well… Dogs.
If you’re a cat person, look away now. This game is set in the canine universe and is not for you. In fact there aren’t many other animals at all, other than a pesky squirrel, and the occasional off-handed mention of a dog’s owner. For example, my favourite part in the whole game:
“My human recently dug up a part of my back-yard and put in some new plants. I didn’t feel like they did a very good job digging. So I spent the whole afternoon digging several dozen holes all of the yard. Not only did my human not appreciate my hard work, they got upset! – I Can Dig It”
“Dear Dig It, Humans never really understand all the hard work we do for them. Whenever they accidentally vacuum our fur off the couch, we have to take the time and shed more all over it. Whenever a jogger passes by our house, we bark and bark until they keep doing by. This is important work. My advice is to keep digging holes. Eventually you’ll dig one they like and they will reward you with lots of treats.”
As a dog person. In fact, possibly one of only two ‘dog people’ here at The Escape Roomer *grumbles at all the cat enthusiasts here*, I appreciated putting our four legged canine friends at the front and centre of an exciting mystery like this one.
And what a plot it is too. It’s exciting, has twists and turns, and more dog puns than you can shake a stick at. Again, this game is FUN.
I had a lot of fun playing Ruff Bluff: A Furlock Holmes Mystery and I’ve no doubt this one is going to go down as a ‘favourite’ of a lot of folks out there.
For me, the very best thing about the whole experience were the puzzles. I saw some delightful ones I’d never quite experience before and genuinely had fun solving them throughout the whole game. When the box first said it would take 6 – 12 hours, I don’t mind admitting I groaned a tiny bit. Now, having finished the game, it turns out 12 hours is not enough. I want more of the Furlock Holmes universe. Give me sequels! Give me more puzzles! For this reason I’ve chosen to award this game the coveted Puzzle Prize here on the Escape Roomer, for outstanding puzzle design. It’s well deserved.
My particular copy was an early access, pre-Kickstarter copy. As such some of the materials weren’t ‘final’ quality, there were one or two missing bits, and a few corrections to keep in mind. However this doesn’t affect the review whatsoever, since the creator was so helpful in explaining what to keep an eye out and these are things which are planned to be fixed by the time of publication. That’s why I’ve absolutely no hesitation in recommending this game to other players.
In terms of accessibility – it ticks the boxes with no puzzles reliant on colour or sound that could restrict accessibility for any players. The only thing to flag is that in one puzzle you may find yourself looking very closely for details, so potentially not for folks who might be hard of seeing. But otherwise appears to me to be a very accessible game all round. With easy to understand puzzles, I also have no qualms about saying it would be a great game for a family audience. It’s packed with dog puns and so long as you don’t mind the themes of gambling / drinking at a poker game, then you’ll be golden with Ruff Bluff.
E-Scape Rooms Detention Review | Your behaviour was unacceptable. Detention will teach you a lesson one way or another. It is up to you whether you stay here for the whole day or you can leave if you prove to be smart enough within the hour.
Completion Time: ~1 hour Date Played: January 2022 Party Size: 4 Difficulty: Medium
About once a week, Al, Ash, our friend Tasha and myself like to meet up to play an online escape room together. This far into (or should I say ‘past’ at this point) lockdown, we’ve played hundreds. One of our favourite companies is E-Scape, creators of the fantastic The Alp and Sword of Drakul. But, stepping away from their fantastical and horror themed genres of the other two games, Detention is far more grounded in reality. It is set in a school. Your mission: Escape detention!
Back to School
Ever have nightmares where you’re suddenly back in school and you haven’t done your homework, or you have an exam to complete with no revision, or you’re due to give a presentation in front of the whole school but you’ve misplaced your trousers? No? Just me? Haha. Well the escape room “Detention” is kinda like all my school-related anxiety dreams rolled into one. I’m locked in a room at school and it’s packed with puzzled themed around various school subjects: Science, Maths, English, History and so on. If I can’t escape in time, I’ll be trapped in there… Maybe forever!
The room unfolds in a very non-linear fashion and, being built in Telescape, meant that all of the four of us could click around to take a closer look at anything in any order. Whilst it’s just one large, limited space of a detention room complete with desks, chairs, and a large chalkboard up at the front, it’s anything but small. We found that there were a huge amount of puzzles to grapple with in the experience. It was one of those rooms that probably no single one of us engaged with and solved every single puzzle, but we worked together in tandem towards a collective goal, breaking off into teams of two to work collaboratively on one or the other.
As with many Telescape games, during the gameplay you can see your fellow puzzlers’ cursor marks to see what they’re working on. It works well, as there are a number of magnifying glasses dotted around the physical space so you know exactly what you can and can’t click into and at any time in the sidebar you can see where others are. So when Al or Ash say “hey come look at this”, the software makes it easy to jump right to them. To input a code, you have a box at the bottom of your screen at any time to type letters and numbers in. This often triggered something to happen in the game, such as adding an object to our inventory or opening a lock.
Of the puzzles I encountered myself, I enjoyed them a lot. There were some that involved periodic tables, maps of our solar system, strange symbols on the walls, flags of the world, a large skeleton, hacking into our teacher’s computer, and so on. I’d rate the room at around a ‘medium’ difficulty and I’d definitely be lying if I said we weren’t stuck at all. Quite the contrary, several puzzles took us many tries to complete and one or two clues, but we got there in the end… And most importantly, we had a lot of fun in the process.
One thing E-Scape Rooms does really well is it’s ability to create drama. Completing puzzles often resulted in short, animated cut scenes that swept around the room in dramatic fashion. Every game they’ve made so far has been 3D modelled and inserted into Telescape creatively. Quite literally, the team are creating rich environments out of thin air, and as a hobbyist 3D modeller I am here for it and I love it. I mean, have you seen how shiny the floor is in this room? So nicely modelled! I need them to hook me up with those cool textures.
Detention is your classic play-at-home escape room from E-Scape rooms and although it’s not as magical as the fantastic The Alp and Sword of Drakul, it holds its own in the genre as a fun space packed with enjoyable puzzles to solve collaboratively with friends. Since lockdown has ended, I still appreciate games like this being made and put on the market as a way to stay connected with friends who don’t live in the same city as me. Detention is a perfect game like that and would be excellent for friends, family or just about anyone to play together.
Morgan’s Escape: The Lost Treasure Review | The rumours of William Kidd’s lost treasure turned out to be true. I have found it and enclosed it with your issue of Mystery Times as not to cause suspicion. The treasure itself is sealed and a four-digit code is required to access it. I could not risk sending the code but instead I have hidden it in the articles of your newspaper.”
Completion Time: ~45 mins Date Played: 4th June 2022 Party Size: 3 Difficulty: Easy-medium Recommended For: An extra layer of fun as part of a gift for your favourite escape game lover!
We love an escape game as much as the next escape roomer, but this weekend it was a special occasion; we were celebrating our friend Tasha’s birthday! We’d already planned a gift for her, but we decided that Morgan’s Escapes’ Lost Treasure Mystery would add an exciting, puzzle-y layer to her birthday prezzie! The Lost Treasure Mystery comes with everything you need including a flat pack box (optional sizes) to stash the lost treasure (aka gift for your fave puzzler), chain and 4 digit padlock.
The mystery itself arrives ready to play but you will need to assemble the flat pack box, put your gift inside, wrap it up and secure it with the chain and padlock. The recipient must then solve the mystery and decipher the code to unlock their gift.
So without further ado, and with much excitement for an afternoon of fun, we set up the present and invited Tasha round for birthday celebrations!
The Lost Treasure Mystery takes the form of a newspaper which is filled with clues and puzzles to work your way through, before pulling the various sections together to determine a final code to unlock William Kidd’s lost treasure (aka Tasha’s bday prezzie). However, to kick the game off, there is an introduction letter which sets the scene and brings you into the mystery of the game, as well as advising how to access hints as/when required. This is a great way to set up the game and after reading about William Kidd’s lost treasure and our opportunity to find it by solving the clues hidden within the Mystery Times newspaper, we were keen to get solving!
Time to get mysterious
Mystery Times, the newspaper containing everything we needed to work out the code to access William Kidd’s treasure, contains six pages jam packed with information! Given how much content was in the newspaper, we almost didn’t know where to get started, but we opted to go for the most logical route- chronologically from pages 1 to 6. However, there are several separate puzzles to complete and a lot of piecing together of information required, so we wouldn’t say you’d need to stick to this order!
We are always wary with play at home games that there could feel like there’s some limitations to the kinds of puzzles which can be created. However, we were pleased to see a real variety of puzzle types within the pages of Mystery Times, and enjoyed the opportunity to let different puzzles play to each of our strengths.
Of course, there were the classics that you would expect of a newspaper (if you’re not screaming CROSSWORDS, you must never have picked up a newspaper before!), but also some really unexpected types of puzzles, and clever ways of using the information provided within the pages. There was a lot of interesting information contained within the articles in the newspaper- we actually learnt about the well-known pirate William Kidd, as well as other seafarers.
We did need to sneak a cheeky clue to help us with one of the puzzles. When we did, we found that the clue system was easy to access via a QR code, and there were several levels of hints before the full solution was revealed which helped give us the slight nudge in the right direction we needed without being handed the answer prematurely.
Piecing it all together
As mentioned before, you need to piece lots of different bits of information together from different sections of the Mystery Times. This overarching puzzle is a fab way to make this a really cohesive game. It was really fun to pull together the various elements to determine the correct path to choose to help work out the final code to access William Kidd’s treasure. And then for the final layer of excitement- opening the treasure up! Being able to input the code into a padlock to access the ‘treasure’ brings the tactile experience of an escape room in the comfort of your own home, and with the extra fun of getting to keep what’s in the treasure box.
We enjoyed this game and think it is a great way to add an extra layer of fun to any gift-giving situation! The game took us a little under an hour so is a great extra part of a gift (and also you can organise it so you can play it with the gift recipient- FUN!!).
If you’re not sure what to get for that next upcoming birthday, we would suggest a Chocolateral Bar wrapped up as William Kidd’s treasure using this Kidd- so much puzzling fun in one celebration event!
Micro Macro Crime City Review | MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you’ll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?
Completion Time: ~4 months Date Played: Early 2022 Party Size: 1 – 3 Difficulty: Easy – Medium
Micro Macro Crime City is, dare I say it, one of the best things I own. It takes pride of place on my board game shelf, I have been playing it non-stop since I received it as a Christmas present in 2021, and it’s the first game I whip out when friends come round for board game night. Sadly, several months later I have now completed the game. The rest of 2022 is looking bleak and crimeless and I’m already wondering what I’ll do with my life post-Micro Macro.
All jokes aside, it’s a fantastic game and I couldn’t wait to flip over the very final card in the very final mission to be able to say I completed the whole thing. It really took me back to days as a kid where my parents would be at fancy dinner parties and I’d be hiding in a corner somewhere with a copy of Where’s Wally. I haven’t felt that kind of joy since becoming an adult.
*sheds a tear*
Image (c) Micro Macro
About Micro Macro Crime City
So why are we reviewing the game on The Escape Roomer? True, it’s not really an escape room. But it is a deductive detective game absolutely packed with puzzles and we review plenty of those.
The general flow of Micro Macro Crime City is as follows, you open up a case and read the first card in that case. It has a picture of a crime and a short description of what the crime is, for example a murder or a heist, or some other nefarious deed. Essentially, it tells you what you’re looking for and vaguely where to start, such as the Market Place or by the Pier. Once you’ve found what you’re looking for, you head to the next card in the deck and you flip that over to find your next question. For example, “where was the victim before they got killed” and then “who was the victim meeting” and so on and so on. Over the course of a number of cards you slowly retrace back in time and put together the pieces surrounding the case. If you prefer more of a challenge, the game suggests that players only read the first card and instead try to figure out the case for themselves.
Each case takes a comfortable amount of time to solve. The earliest in the game, rated 1 or 2 stars by the game’s internal difficulty rating, are easy and take just a few minutes. The most difficult (5 stars) could take 15 minutes and upwards. Towards the end of the game many of the cases take so many delightful twists and turns I found myself using coins and odd objects around my apartment to mark ‘places’ in the map where significant parts of the case occurred, just to keep track.
Because of the structure of individual cases, it’s very easy to pick up and put down – provided you have a large enough playing area of course (29.5 inches x 43 inches). For me, this made it such a fun past time. If I had a spare half an hour on a Sunday afternoon I’d put the kettle on, make a cup of tea, and play through a case or two. When friends came over I’d whip it out and suggest an earlier case. Even if I’d already played them I’d usually forgotten by that time and could play along again. The game is never too demanding, if you want to complete it in one session you could, or you can pace it out like I did over four whole months.
We’d recommend this game for a maximum of 3 players at a time, this is for a purely functional reason – when too many heads are pouring over the map it’s very easy to bump into one another or block each other’s light. The optimal number is probably 1, but I always prefer to play games with friends. It is also worth double-y mentioning that if the name weren’t a giveaway, the theme is definitely not suitable for children under a certain age. I’m not sure what that age is, I’ll let parents make that choice for themselves, but despite the cartoon characters there’s plenty of murder afoot in this city.
A Modern Where’s Wally Game
What is most impressive about this game is how it does so much with such a limited amount of materials. The only thing you receive is a large map and a number of cases. Thats it, the rest of the game is up to you. No dice, no turns, just you and your friends pouring over a map trying to spot tiny details. And yet it is so unbelievably fun! The artwork in particular is absolutely fantastic and unbelievably detailed. By now I’m sure I’ve spotted every detail, and yet even writing this review when I glance over the map beside me I notice something new.
Since the whole thing is in white line art, I’m impishly tempted to colour it in. Conversely, unlike many escape games this one is easily playable multiple times – you could keep yours pristine and sell or trade on once you’ve finished.
Again, I hate to sound like a broken drum but this game? You just can’t beat it. *ba dum dum tsk*
It’s the most fun I’ve had so far this year and sure, it’s only April, but I’m fairly sure Micro Macro Crime City is going down in my personal hall of fame. I never, ever want to get rid of the box and I’m already planning which of my friends I can buy copies for later in the year. It is worth every single penny. For sure, it was a Christmas gift, but going back to it there’s almost no price too high I would have played for this game and at it’s current retail price (~£20) it’s a steal for the amount of fun you’ll have.
Currently Micro Macro are working on new games including a kids version with a little less murdery undertones. The website also has a number of extra content to tide you over until new releases come out, which can be viewed here.
As a final note, I’ve decided to award this game the special The Escape Roomer Badge of Honour, awarded to games we thought were incredible. For it’s sheer innovation, puzzliness, and literal months worth of fun contained in such a small box, Micro Macro Crime City is something very special and I cannot recommend it enough.
If you want to purchase Micro Macro, you can head to their store here.
Mob Treasure Review: The missing treasure of New York City beer baron Dutch Schultz has captivated countless treasure hunters. On his deathbed, the infamous mobster rambled on incoherently for hours, possibly revealing the location of his hidden millions. The cache has never been recovered. Could the information in Mob Treasure contain new clues to finding the final resting place?
Completion Time: 6 hours Date Played: May 2022 Party Size: 2 Difficulty: Medium
The word gangster has evolved over time. It’s altered to such a degree that upon hearing it uttered nowadays you could be forgiven for conjuring up any one of several images, ranging from a brooding Al Capone (Snorky to his friends) through to the once-relentless Honey G. I even ate a burger a few years back that was boldly labelled as ‘gangster’ because it was topped with spaghetti sauce and was apparently impossible to refuse. It was okay. 6/10. Would probably eat again.
Here in Mob Money, we’re going classic. It’s dabbling in the 1930s public enemies-era of gangsters and mobsters – think Bonnie and Clyde and Machine Gun Kelly – and it’s Dutch Schultz’s famous stash that we’re tasked with locating.
It’s a solid theme. Crux Club has already shown it can successfully create workable and inventive puzzles using far more difficult settings in Rap Star – reviewed here – so our hopes were high going in. Compared to the world of rap, mob culture is teeming with conundrum potential (organised crime over organised rhyme, if you will) and it really doesn’t take long after opening the book to fully appreciate that.
Well, I say book… Tome might be more accurate. It’s a surprisingly bulky product and promises a lot on initial viewing. A quick riffle through the pages reveals scant glimpses of a huge variety of puzzles as well as the fact that a slice of the heft is due to the full clues and solutions being included at the back. In that sense it’s a fully contained experience. While clues are also available online, a gentle nudge or complete answer to any individual puzzle is always to hand regardless of your Wi-Fi status. Though, unless your knowledge of New York mob culture is genuinely god-tier, solving everything without leaning too heavily on those back pages is going to require a bit of help from Mr Google.
Mob Treasure Inspiration
“A boy has never wept… nor dashed a thousand kin. You can play jacks, and girls do that with a soft ball and do tricks with it. Oh, oh, dog biscuit, and when he is happy he doesn’t get snappy.”
Those were the final words of the real-life Dutch Shultz before he died in 1935. These surreal mutterings have been interpreted by some as a coded message revealing the location of a hidden stash that, depending on which legend you choose to believe, may still be tucked away somewhere in New York. People have really searched for it. Now we’re looking for the very same thing within this book. Lines are being gently blurred in Mob Treasure, which helps deliver more immersion than you might expect from a pile of completely monochrome text and illustrations. Discovering the inclusion of actual locations and people that surrounded Shultz during his bootlegging days causes the experience to feel wider reaching than it really is. A clever element that we loved, but this ever-present theme won’t let you forget it’s there, so be prepared if you’re only in it for the puzzles. You’re going to have to walk the walk and – especially – talk the talk if you want to stand a chance of solving some of these pages.
On the subject of solving, as the weight of the book suggests, there’s a lot to mull over here. Depending on exactly what you count as a puzzle, you’re facing roughly 75 total and they come in wealth of forms with surprisingly little true repetition. Structure-wise, the book is divided into 15 shortish sections of five/six puzzle chunks. Each individual teaser provides you with a number, word or phrase that ultimately combine to help with the gatekeeping puzzle at the end of each chapter. It’s perfect for tackling piecemeal and 45 minutes an evening over the course of a week saw our team of two track down Shultz’s cash using only a couple of clues to help us over some of the less logical obstacles.
Mob Treasure is stuffed with of a lot of solid, creative puzzles and a few outstanding ones. It’s the hope of more of the latter that ultimately pulls you forward into the next chapter. While clearly different from each other in terms of presentation, the more plentiful standard conundrums can occasionally end up feeling a little samey if you try to consume too much in one sitting. That’s only natural with so many puzzles crammed in, of course, but taking the book a chapter or two at a time is the recommendation.
The team at Crux Club have committed to the theme totally which offers an impressive level of immersion. While delving into the places, people and lingo of the New York mob is required for some puzzles, we ended up reading a fair number of unrelated articles about Mr Shultz and his antics wholly unprompted. It didn’t necessarily help us with the completion of puzzles, but it was a welcome novelty to have interesting real-world events already pre-built around the mystery we were trying to solve.
Case 01: The Object Review | Unsolved Science is a challenging cooperative tabletop mystery game for 1-4 players. But instead of locks and puzzles, in this mystery, science IS the game mechanic. Perform real experiments. Analyze weird data. Become the scientist to figure out why a mysterious object could spell disaster for the world.
Completion Time: 2hr Date Played: 20th January 2022 Party Size: 2 Difficulty: Medium
I was so exited when this game arrived on my doorstep. I’m by no means a science expert, but the idea of performing experiments and analysing data is completely my jam. Then mix that with solving a mystery?! Hand me a white coat and goggles because I’m ready to play.
This game has clearly been made with a passion for making science fun at it’s heart. The materials are of a really high quality, and allow you to become immersed in the story as though you are receiving components directly from the Planetary Protection Strategy Service. We get a letter, name badges (with space for achievement stickers), a progress tracker, an evidence board, 3 yellow investigation envelopes, an answer envelope and most excitingly, a mysterious object!
Once all the materials have been laid out and we’ve found 4 small clear containers from the cupboard (finally a use for our leftover Gu indulgences), we open the letter to reveal our mission. A mysterious object has fallen into the hands of a questionable intelligence organisation, and they believe it could change the world. But can they be trusted? It’s up to us to uncover the secrets of their puzzling discovery.
Let the Experiments Begin
Using both the instructions and the progress board, the order in which you need to perform the experiments and analyse the data is made really clear which I appreciated. Within each envelope are several experiments, designed to gradually reveal information and test your ever growing knowledge as you progress. You track your findings on the evidence board, which is really useful for remembering the wave of new facts you’re learning, and to refer back to later in the game.
The experiments are a mix of physical tasks and observations as well as analysing a range of photos, charts and various media found online. There’s no need to navigate away from any of the online materials provided, Unsolved Science have created an online portal of information where you can search for key words to help as part of your investigation. I’d really encourage you to use this regardless of your scientific knowledge, as it’s essential in discovering the true nature of the mysterious object.
We really enjoyed the wide range of experiments provided, and found it was a lot closer to solving puzzles than we expected. Asking ourselves why certain patterns or differences were occurring required logic and reason, and discovering the answer was just as satisfying as unlocking a padlock!
The key to solving the mystery of the game is to answer a number of important questions correctly to unlock the best ending online. These questions ask you to dig deep, and take a good look at the evidence you’ve acquired to find the right solution. They are each assigned a difficulty level which gives you a good indication of how much information you need to answer it. We found we didn’t answer the hardest difficulty questions until the very end of the game, so don’t worry if you feel behind at any point, the a-ha moments will come!
If you’re feeling stuck, there is an excellent clue system provided with three levels of hints to help you on your way. There is also an answers envelope, which you can compare your findings to but which will not reveal the answers to the dig deep questions.
But what is the Mysterious Object?!
Obviously, I’m not going to tell you. But I really enjoyed the story behind this game, and I’d like to know what happens next! I don’t know if any follow up games will be a continuation of this story, but the ending certainly left me wanting more.
We absolutely loved playing The Object and found it to be the perfect balance of scientific discovery, fun and mystery. Don’t be fooled into thinking science experiment kits are just for kids, this game is designed primarily for adults and we had an absolute blast while discovering facts we didn’t know before. Unsolved Science have created a unique, exciting new addition to add to the tabletop mystery game community and I can’t wait to see what they come up with next. We’ve also chosen to award it the special “Wow Award” for being an especially innovative game!
The Unsolved Science Kickstarter
If you’re interested in playing Unsolved Science’s Case 01, the game will be available in early 2022 via Kickstarter. You can sign up for news and updates by heading to Unsolved Science’s website here.
The Mysterious Museum Review | You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day at the museum is quickly derailed by an incredible adventure! Can you solve the mysteries of the museum and find a way out? Difficulty Level: 2 of 5. This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.
Completion Time: 1 hour Date Played: February 2022 Party Size: 4 Difficulty: Medium
EXIT the Game is one of the best known escape rooms “in-a-box” series in the world. As such, they’re fairly reliable. Going into any experience you know what you’re getting. About 1 hour’s worth of fun, there’ll be a cipher wheel-style disc, several destructible materials, and typically a little booklet with it too. The Mysterious Museum is no different. Except for once, I didn’t buy this game myself! A friend received it as a Christmas gift, and knowing how much I enjoy escape room games, she brought it over to our regular board game night in the hopes of puzzling it out.
We sandwiched this game inbetween two others, intending for it to be our “short and sweet” collaborative refresher between two other bulkier games. It was anything but. Sometimes games come along that others find perfectly straightforward and just don’t click for you. The Mysterious Museum was this for us.
But let’s get into why.
Puzzling at the Florence History Museum
Our story began at the Florence Museum of Science and Technology, a setting mysteriously hinted at by the front cover of this game’s box – a partially open door from which light pours out. At the beginning, you have an idea that your goal might be about tracking down sunken treasure – a mission quite suggestively similar to The Sunken Treasure. But it wasn’t long until we realised the actually this adventure would be quite different. For starters, it revolved around time travel.
Yep, we kept an eye out to make sure we didn’t accidentally step on a bug and change the course of history!
But it’s not just the past. The game takes players all through history – past, present, and future. A museum is an excellent setting for such a tale of time travel, and it was a fun theme to set a puzzle game such as this one in. Did I mention it looks brilliant too? I’m a sucker for lovely artwork, and EXIT has an abundance of beautiful illustrations.
How to solve EXIT the Game
Solving EXIT the Game escape rooms follows a similar formula, and The Mysterious Museum is no different. Each box contains:
Riddle Cards – These are given a letter and generally speaking are worked through in ABC order
Answer Cards – These have a corresponding letter to the riddle cards and, you guessed it, they give the answer if needed
Help Cards – Each help card is denoted by a symbol which you can find on the puzzle you’re working on somewhere (often it’s quite hidden – so look closely)
A Book – This sets the scene and guides you through the story
A Cipher Wheel – To check your answers, a cipher wheel is used. In The Sunken Treasure this cipher wheel is covered in cute sea critters – very sweet!
A bunch of cool looking misc. items – in The Sunken Treasure, you get a whole host of cool things including some very shiny looking gems!
To play, you get up your game with your Help Cards stacked according to symbol, and your Riddle / Answer cards in their own stack. The book guides you through the story to solve each puzzle, find the correct symbols, run it through the cipher wheel and progress.
In terms of difficulty as indicated, we found this game quite hard indeed! Hesitant to take any clues, and a couple of glasses of wine at board game night in, the game didn’t quite click for us. The linear nature of this particular game also meant that once we became stuck, the game ground to a halt. With 4 players playing, a few of us struggled to keep interest up, and the whole game amounted to a slow puzzling session. Even those we were sure we had correct ended up requiring an additional logic leap we hadn’t made.
That said, in hindsight and in asking a few other friends, we might be alone in finding this one tricky. For sure, the company themselves rate this game somewhere towards Novice on the difficulty scale. So don’t let our struggles put you off giving it a go if the game otherwise appeals to you!
On the flip side, this game contained several very delightful puzzles which were some of my all time favourites. In particular, I enjoyed moments of physical manipulation. Furthermore, the EXIT team always make full use of the box. Though no spoilers about exactly what I’m talking about – you’ll just have to wait and see for yourself!
On balance, The Mysterious Museum has some strong pros (such as the theme and the quality) but let down by the puzzles and flow. So in a nutshell, it wasn’t my favourite EXIT game. I am however a big enthusiast when it comes to their other games, so I’ve no doubt this is just a small blip with particularly styled puzzles that our team struggled with on the day.
The Mysterious Museum can be purchased from all good board game retailers.
Curse of the Dark Review | Investigate the mystery of a doomed village and its cursed castle in this thrilling escape room game! You couldn’t resist the allure of Mordengraf: a remote mountain village, overshadowed by an imposing Gothic castle and haunted by a spate of mysterious disappearances. Could there be truth in the hushed whispers of a ‘creature’ stalking the area? As you look for answers, your investigation takes a sinister turn. Captured by an unseen force, you must escape the castle’s dungeon or become the creature’s latest victim. But you only have three hours before the creature resumes its hunt.
Completion Time: 3+ hours Date Played: 6th May 2022 Party Size: 3 Difficulty: Medium
It was only a little while ago that I had the pleasure of playing through Professor Puzzle’s “Danger in the Deep” so when I heard that they had another escape game out but double the length, I jumped at the opportunity. The former is easily one of my favourites of 2022 so far, and I was eager to see how their sequel would perform. It was time to dim the lamps, light some candles, pour some red wine (because of course, vampires), and crack open the game.
The story goes that you, an investigator, receive a mysterious letter from someone known only as “J”. A monster lurks in the castle at the corner of a village and many of the villagers blame the monster for the recent disappearances. Your job is simple: investigate and get to the bottom of the mystery. But before long you find yourself sucked into the castle and soon to become the monster’s next victim. That is, unless you can puzzle your way out!
How to Play Curse of the Dark
Curse of the Dark is nothing if not very ambitious. Written in large letters on the front of the box is a total play time of “180 minutes” which of course, can (and probably should) be split into two parts at 90 minutes each. Our team of 3-4 players decided that we’d set aside an entire evening to complete the experience. From 6pm on a dark and stormy Saturday evening we sat down to a bottle (okay, maybe two bottles) of red wine, plenty of snacks and spooky music in the background.
180 minutes? Pfft. We ended up concluding the game with a successful win at around midnight 🤯
This would put the game in more comfortably at 6 hours long, but even I’ll admit that’s a bit silly. The point being is this game, despite the recommendation, be enjoyed at any pace by any sized group and is definitely the most fun when you break it up with wine and snack breaks. So long as your goal is to have fun, you can’t go wrong with Curse of the Dark. So don’t be worried if you take a lot longer than the recommended time.
Where Curse of the Dark differs from *checks notes* pretty much every other escape game I’ve ever played, is it’s fantastic use of space. It’s somewhere between a tile-based, almost “worldbuilding” game with Cluedo, and Unlock! mixed in. As a team of intrepid investigators, you reveal and place new tiles that build up an immense, sprawling castle around your movements as the game progresses. Past the halfway mark and you’ve already strayed into 3D territory with an enormous stained glass window and not one but two brilliant tall towers standing at either edge of the board. Until we flipped each new tile it was impossible to know where our story would take us, but each room was as fantastical as the previous and each twist and turn as exciting as if we were watching a movie.
Visually, this game is gorgeous. Each tile is a top-down view of a specific room, but as mentioned the game occasionally forays into 3D, building up a complete picture of an enormous ‘spooky castle’. I happen to know *taps nose* that each tile was modelled in 3D on a computer and then rendered top-down to create a large but well proportioned environment. The edges of each tile often had an overlap or matched up directly to where the next room was. Only a few times did we need to slide the whole model across because we’d built too close to the edge, but thankfully figuring out how to lay out your castle isn’t one of the puzzles. There’s a handy guide as you go.
See the Day Turn into Night…
In terms of puzzles, there are 22 in the game, but if that number sounds low I can assure you it is not. Curse of the Dark is big. No, I don’t think you understand. It’s packed with possibly hundreds of pieces, cards, tiles and objects. We found that throughout our experience, objects we’d discovered earlier in the game often didn’t come into play until hours later – resulting in more than a little panicked rummaging throughout the boxes. So a fair warning when we say that this game is big – it’s worth keeping track of what you’ve used and are still to use.
By the end of the game we found that there were a few cards we hadn’t drawn from the deck, but thankfully the game has a very robust clue system to keep you on track if you’re unsure. On only one occasion did we accidentally brute force a puzzle, and only then we realised this because we’d left a card we’d needed to solve the puzzle in the deck without spotting it. This goes to show that the puzzles whilst not too difficult nor too easy, seem well pitched for an enthusiast to comfortably potter through.
Throughout the experience, my favourite puzzles involved anything that was 3D – what can I say? It’s a lot of fun picking up the great big bell tower and pretending you’re King Kong as you push and pull bricks out haphazardly. Other puzzles take you away from the physicality of the game and onto a simple web-based application which worked well, but the bulk of it took place via a system of cards and ’tiles’. As with many games, there were some puzzles we got right away, but plenty more we needed to use hints (a scratch-off system). In each we were looking for a secret hidden symbol to proceed.
…Through the Darkness, There’s the Light
In terms of the question of age rating and accessibility , Professor Puzzle recommends 14+. In terms of theme, I’m not so sure about that. There’s the odd splatter of blood and an allusion to nefariousness, but it’s ultimately quite a light-hearted, Vampire themed romp and nothing I wouldn’t have loved as a kid. The real question is whether or not somebody is able to sit still for the full 3 hours and remain engaged and interested – so I’ll leave that at the discretion of parents.
There are a few puzzles that involve sound, so someone who is able to hear well is recommended, but I believe it may be possible to solve those with the visuals. Some of the scenes are darker and will involve Similarly there are some moments in the game where colour is referenced, but if I remember correctly, none of the solutions hinge upon being able to identify colours, so it’s also colour-blind friendly.
Unlike previous games in Professor Puzzle’s catalogue, Curse of the Dark comes with a free download of the printable elements of the game. This means that after destroying certain components during your gameplay, you can print them off at the end to reset the game perfectly back to the beginning. In an era of being more environmentally conscious, I commend the creators for making this game not single-use, and encouraging folks to re-gift it on. That said, I won’t be giving up my copy of Curse of the Dark any time soon. Oh no, by contrast I plan to reassemble some of the coolest 3D components and put them on my shelf in pride of place.
If you can’t tell from my gushing, the verdict is we really did have a great time playing Curse of the Dark. From the fantastically fun puzzles that consistently manage to surprise me, to the beautiful visuals (2D and 3D), to a very spooky vibe that made our board game night perfect. There were a great many “a-ha!” moments, so many I’m sure my co-players got sick of my insisting “wow thats a clever puzzle” by the end of it. For that reason, we’ve chosen to award it our Badge of Honour which is awarded to games that achieve five stars from us across the board, and it’s well deserved too.
For sure it will attract a slightly more niche audience than other games in the Professor Puzzle catalogue coming in at ~3 hours of gameplay. Compared to other ‘escape room in a box’ games you see on the high street, this one is three times the length. But in this way it’s also excellent value for money.
Typically in ‘The Verdict’ I like to recommend who I’d buy this for. The answer for this one is simple: everyone. I could see myself playing this with family members old and young, enthusiasts and newbies alike. I’ve no doubt it’ll be a big hit for Professor Puzzle and can’t wait to see what they come up with next.
Puzzle Rap Star Review | Crank that beat up, grab the mic and show em’ whatcha got! Puzzle Rap Star is a new puzzle book that will challenge you to prove you got what it takes to level up in the rap game. To play, examine the images and text on each page then bend your mind to crack the codes. You’ll use what you learned to crush your competition in complex meta puzzle rap battles.
Completion Time: ~4 hours Date Played: May 2022 Party Size: 1 Difficulty: Medium
“Rapping” is not a theme I ever thought I’d encounter here at The Escape Roomer. In fact, I don’t know what category to place this in. It’s also not really a genre I would ever go for myself. For this article I tried to come up with some names of rappers in order to make rap-based-puns, but I got as far as “Eminem” then dismissed him as someone whose peak in the rap industry was a decade before I was born…
…All this to say, I know nothing about rap. But what I do know about is puzzles!
About the Puzzle Rap Star Book
What began as a Kickstarter by Jan-Luc of Crux Club earlier this year has now come to life in the form of a satisfyingly weighty puzzle book. That’s no joke on the ‘weightiness’, for this puzzle book contains well over sixty puzzles in it spread across six chapters.
The book has a compelling brightly coloured front cover, but is black and white inside. On the one hand, this is great for accessibility (not a colour-puzzle to be found), but on the other hand makes for grey-reading in an otherwise usually quite colourful genre.
At the start of the book you’re offered a QR code with music to listen along to. It’s just the one song with a general hip-hop beat that does help with some of the rhythm based puzzles, but not my cup of tea so I didn’t keep it on long. At the end of the book, you have your hints. This meant that (besides the QR code) the entire experience was self contained. This worked very well, meaning it’s exactly the sort of book you could bring with you on a long trip without internet connection.
Nothing Rhymes with Puzzle…
I would also say that the language in this book is very much for the American audience. For starters it’s set in Brooklyn, but just the cultural symbols of things like “tater tots” which we just don’t have over here. This proves a problem in a puzzle book as you’re never quite sure what is stylistic rap music language and what is an actual puzzle. Was “tater tot” some kind of cryptic clue I needed to solve? An anagram? A rhyme? Nope, just a processed potato based dish. Whoops! Who knew? Typos aside (for which there were a few I was sure were deliberate, like palendrome instead of palindrome), the language proved exhausting.
The language was a problem for sure, but it raises a bigger problem since most of the book was reliant on specifically slang from a very specific region and era of slang in Brooklyn. If I know one thing about slang it’s that it goes out of date fast. There’s just a few years between my brother and I and the slang we use is very different. I worry that in 5-10 years the sentences in this book I found difficult may become even more so, as they’re removed from the era they were formed in. Or maybe they’ll have a timeless confusion:
“baby-bat saw this bee when taking a spookie dookie. Gotta stay careful cause he couldn’t see, k?”
Whether ten years in the past, the future, or the present, I’m not sure I’ll ever understand that that phrase from the book means.
But linguistic quirks aside, the story follows you, a young rap star keen to make their name in the rap scene. Along the way you meet weird and wonderful characters like “Craz” and “Shotz Doc Menace” ** (whose name flipped between the spelling Shots and Shotz interchangably) and “Buttah Thug” who join you on your quest to find the mystical Book of Rhymes which is the holy grail of rap music – a list of perfect rhymes so that you may “spit good bars” (another amusing linguistic quirk I had to google and I’m sure I’m still misusing it).
Your journey goes through the stages from “Sick Flow”, to “Street Cred” through to “Top Player”, “Dope Hooks” and so on, as you climb the ranks in your own personal rags to riches story. All to culminate in a very sweet ending – one I literally said “Aww” out loud when I finally got to.
Puzzle Your Way to the Top
I’ve said all I can say about the problems of language in Puzzle Rap Star, but now onto the positives – the puzzles! Where this book really shines is in it’s puzzles.
Being set in the rap music world, there’s an abundance of language puzzles – as there should be. I’m a sucker for good ones that revolve around beats and rhythm, and this experience had buckets of them. But it wasn’t all language, there were spatial reasoning puzzles, logic grid puzzles, mathematical puzzles, creative ciphers, and even puzzles that involved some fun physical manipulation of the book. Each puzzle felt well balanced and fit in it’s respective universe. In short, it made sense why I was solving each puzzle, to what ends, and most importantly: it was fun!
With such a varied range, I never once found myself bored. The best thing about the format is how it’s possible to pick it up and put it down whenever you please with easy breaks in the form of puzzle chapters.
One of my favourite puzzles (and this is no surprise if you’re a regular reader) was the “Murdah Board”. Cringe spelling aside, this was your classic logic grid puzzle but was complex enough to be packing a few delightful surprises in it, and long enough to last one evening’s session as I sat cross legged on my sofa, pencil in hand, puzzling through the whodunnit.
Puzzle Rap Star is a puzzle book with a very niche theme, but the creators have managed to pull it off with an enjoyable puzzle game. As I say, it’s never a theme I would personally go for and I can’t imagine that the “escape room enthusiast” and “rap music enthusiast” Venn diagram is larger than a handful of people. Add in the hyper-specific “Brooklyn” rap world into the Venn diagram and your target audience is single figures.
But I commend the creator for doing something that had never been done before!
For me personally, sitting in my apartment on the other side of the world in London, UK with a google search history packed with bizarre slang terms, American cultural icons from the last few days, playing Puzzle Rap Star was… Really weird. I learnt a lot about the culture of rap music.
But the puzzles were a lot of fun. Like, a lot of fun! They were creative and delightful and there were some brilliant moments of “a-ha!”. In particular I loved the use of beats and rhythm. I would absolutely love to see the creators apply the same level of puzzle creativity to a different, more universally accessible theme. Which, apparently the have already with the “Mob Treasure” game I’m very, very much looking forward to.
As a final note, the book is currently available for purchase on Amazon US. Shipping to the UK incurs an additional VAT and Shipping Fee.