Diorama Games: The Medusa Report | Review

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Diorama Games: The Medusa Report Review | An American nuclear physicist is found dead in the USSR at the height of the Cold War. What happened, and what does any of it have to do with Abby and her enigmatic father?

 

Number of Players: 1
Time Taken: 1.5 hours
Date Played: April 2023
Difficulty: Medium

 

The prequel to this game, The Vandermist Dossier, is one of those tabletop puzzle games I still talk about. In fact, when I sat down to review this game I noticed The Vandermist Dossier was still one of the six or so pinned games on our homepage, and trust me when I say I only pin games I really, really love.

So I was very unsurprised when I opened up The Medusa Report and immediately fell in love. Then, the game only got better and better as I played it. With each new reveal, each exciting detail, and each twist I thought to myself “Gosh, our industry needs a ‘Game of the Year’ award, so Diorama can win it” and I stand by that.

But I’m getting ahead of myself. What makes The Medusa Report so good? Well, for starters it was a lot of fun to pick up where The Vandermist Dossier left off. There’s something extra satisfying about meeting old characters again for a new adventure. Secondly, The Medusa Report was perfectly signposted. Signposting is a real bugbear of mine, and there’s nothing I like less than not knowing what to do next. Diorama has none of that, it’s clear exactly what to do in a perfectly lore-friendly, non game-breaking way. Each puzzle rolled seamlessly onto the next. Speaking of puzzles, these ones were *chef’s kiss* good. Well balanced, surprising, and delightful. Last but not least, it’s just such a beautiful game. Goddamn beautiful. Let’s dive into all of those points one by one.

 

 

Pick up where you left off…

The Medusa Report is a sequel to the very popular Vandermist Dossier. Like it’s predecessor, The Medusa Report will be available on Kickstarter to begin with, and then will likely be purchasable via their website in a little while. Whilst they’re sequential in ‘story’, I think both are probably fine to play as standalone. There’s a slight cliffhanger at the end of the first one, and the second references the people and places of the first, but otherwise they’re fairly self contained.

That except for the bonus puzzle! Oh yes, if you happen to have a copy of The Vandermist Dossier, you get extra content! Although I don’t want to spoil anything – so I’ll just leave that for you folks to discover yourself. Amusingly, I’d already passed my copy of The Vandermist Dossier to another writer (Rebecca) here at The Escape Roomer. Generally speaking, we like to get as many of us writers across playing a game when we review it. But thankfully, Rebecca lives (thanks to a fortunate move on my part) about a 15 minute walk away!

In terms of that story, in The Medusa Report, we return to the Vandermist family and pick up where we left off with the sister of our main character. Once again we’re rifling through documents and solving puzzles to try to uncover a singular thing: Where is Abigail Vandermist?!

 

 

Part Narrative Journey, Part Puzzle Solving

The Medusa Report is story-heavy, but that doesn’t necessarily mean puzzle-light. It has a good balance between the two. The experience begins when you read an envelope titled “Dear Detective” and then, in a lore-friendly way you’re ‘guided’ through the story through the medium of puzzles.

The game plays out in a linear format – meaning as you solve one puzzle, you’re signposted to the very next puzzle. It might be as obvious as one of the characters directly calling out that item in the dossier, or as subtle as something formatted in a way that looks eerily similar to the format of another item. Both are good and, as mentioned, I really appreciate good signposting. It can make or break a game. The Medusa Report has excellent signposting –  game designers take note!

For folks who wish to go ‘beyond’ the signposted game, there’s additional content in the experience. You begin with one goal: Find Abigail. But there are other goals woven throughout the game. Not to mention the ‘bonus’ meta content. I’m also imagining that since this game is the second in a trilogy, there’ll be even more hidden details which will come back in the third installment – but we shall see!

 

 

In terms of the ‘basic’ puzzles, the ones I encountered were brilliant. I say “I encountered” as even now I look over at my copy of the game and wonder if there’s more to find. Probably there is, but I’ll just have to figure that out myself at a later date. But for the purpose of this review, when I talk about the puzzles I’m talking about the main content of the game. All in, there’s probably around (or just under) 10 puzzles in the experience. Each one took me some 5 – 10 minutes to solve.

If I had to choose, my absolute favourite involved one where I had to return to something I already thought I’d “solved” and look at it again in a brand new way. However – it’s impossible to choose a favourite puzzle in this. They were all so good. I’m not going to say a single word about what the puzzles composed of because it’s best to go into this blind and let the ‘aha’ moments come to you. But just take my word for it when I say they were great. Objectively great puzzles.

 

 

A Visual Journey Through the Past

Last but not least, I want to talk about the aesthetics of The Medusa Report. As with The Vandermist Dossier, the whole thing is set in the world of spies – the CIA, the KGB, and some very interesting content from the USSR. It’s such a rich and fascinating era of history, lovingly recreated in print media. Every item in the case file, minus the fact it smelled so fresh and good (a strange thing to mention but hey!), genuinely felt like it were from the era. The graphic design is second to none, and the quality of the documents is absolutely flawless. It’s the kind of game I want to take everything out from it’s box and put it all in vintage frames and decorate my apartment with. Seriously, that beautiful!

 

 

The Verdict

If you couldn’t tell from the review so far, I loved The Medusa Report. It’s only April, but I’m pretty sure this is going to be one of my favourite games this year, just like The Vandermist Dossier was when I played that one too. With this impressive second game, Diorama Games are quickly cementing themselves as a household name worldwide, and I have no doubt that this game will be a hit in the puzzle community.

For this reason, we’re awarding The Medusa Report with our coveted “Badge of Honour“, which is only given out to games that excel in every category we ‘rate’ based on. I’d recommend this game for just about everyone – but for the best ‘overall’ experience, go back and play The Vandermist Dossier first! In fact, if you haven’t already, that’s the perfect way to spend your time from now until the game’s Kickstarter fulfilment.

Speaking of, The Medusa Report is available soon via Kickstarter here. Later, you’ll be able to purchase The Medusa Report directly from Diorama’s website here.

Please Note: We received this product for free in exchange for an honest review.

Prestige Escape Rooms: The Witch’s Lair | Review

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Prestige Escape Rooms: The Witch’s Lair | Our lovely game-designer, Francesca, has gone missing. The Witch’s Lair was the last room that she was working on. She was researching the history of witchcraft in Lowestoft in the 1600s. Whilst Francesca was designing the game, she changed. Just days before we were due to open the game, she vanished. We have decided with a heavy heart to open this game to the public in the hope that one of you will be able to find some clues about what could have happened to her.

Date Played: January 2023
Time Taken: 58:58
Number of Players: 4
Difficulty: Medium

Another one of Prestige’s digital escape rooms in the bag. And… With just two minutes to share on the clock – that’s what I call a picture perfect finish! Sure, we might not be breaking any records with our time in The Witch’s Lair, but it’s always extra satisfying to finish on the clock perfectly.

 

Photo (c) Prestige Escape Rooms

 

The Witch’s Lair is the second of Prestige Escape Rooms we tried of an evening in January. Why am I writing this review in April? Well, the room was just so memorable, I really wanted to talk about it. For starters – there’s the frog. That. Frog. Secondly, the story was one of the most unique I’ve experienced. And last but not least, but puzzles were great fun.

We opted to play this room in the ‘digital’ format, which means when you check our you receive a code to play immediately. This code is hosted on Telescape and can be shared around with your teammates. Essentially it amounts to a digital, 360 degree, point-and-click version of the real life brick and mortar room. If for any reason you can’t travel to Lowestoft, playing from the comfort of your own home is second best. Or first best, if you’re a homebody that likes to play her escape rooms wrapped in a cosy jumper and a glass of wine, like me. It also gives me the opportunity to play with some of my favourite people – Alice and Ash of Escaping the Closet, and our friend Tasha.

Once we entered (the word ‘enter’ being quite loose here – more like logged on to) the Witch’s Lair we were immediately struck by the well-crafted and immersive atmosphere. I could tell through a screen that this escape room has a lot of love put into the decor and set design. Recreating the atmosphere of a Witch’s Lair in a digital format can’t be easy, but they were spot-on in creating a spooky and intriguing setting that immediately drew us into the game’s story. The atmosphere was eerie and dark, with an authentic witchcraft theme that made it feel like we were in the middle of the 1600s.

The story of this experience breaks the fourth wall a little and I love that. The game’s game designer Francesca has gone missing! After researching witches and history, something peculiar is afoot. After much deliberation the owners of the escape room decided that their best hope of finding Francesca is to open the escape room up to the public and see if anyone from the public can figure out what happened and save Francesca. Hold on a minute, is this for real? Haha!

What followed was an hour of puzzle solving. As a whole, the game was fairly linear – in that it felt like our team of four were working on the same things at the same time, occasionally breaking up into two smaller groups to puzzle out something in more detail. The room erred on the side of more lock heavy – there were all sorts, 4 digits, 5 digits, letter locks, and so on. Each time we unlocked a lock, we found more evidence to continue on the hunt for Francesca.

 

Photo (c) Prestige Escape Rooms

 

What I imagine happens in the in-person room was a little more magic that’s always a little harder to recreate on Telescape. There were a few moments when our actions triggered something open – but it would take us a second or two longer to figure out exactly what, rather than the magic of having a door swing open in front of us. But generally speaking, everything worked really well. The inventory system, the navigation, and of course the puzzle solving.

The highlight of the game for all of us was the frog. Actually, it’s funny, for most of the game I had my PC on silent – and the rest of my team kept saying “Can you guys hear a frog”. I thought everyone was losing their mind, until halfway through I decided to turn my volume up and declared loudly, “Wait! There’s a frog!!” Of course, the frog came to be very integral to the story, but also comic relief as we sped through the puzzles.

As a fun fact I learned after the experience from talking to THE Francesca by email (don’t worry, we saved her in the end!) was that in real life she’s terrified of frogs and toads, much like in the game. I particularly love that the designers created a scary room, featuring something they actually are afraid of. It’s a nice touch! I’m not sure if I have any tangible fears like that myself. Perhaps my greatest fear is the “never-ending existential worry about wasting ones own life”. Hey wait, maybe there’s a fun escape room theme in that!

Jokes aside, The Witch’s Lair was a really enjoyable room. Especially this ‘late’ into the trend of companies digitizing their escape rooms so people can play them remotely, to discover a new one that’s both refreshing and fun is a hidden gem to me. I’d recommend this escape room to anyone! Friends, families, newbies and experts alike. Just beware… The frog!

You can play The Witch’s Lair in person or digitally by booking via their website here.

 

Prestige Escape Room: Amnesia | Review

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You’ve woken up in an unknown room and you’re locked in. You can’t remember where you are or how you got there. Come to think of it, you can’t even remember your own name. You need to find out your true identify before you can escape.

Date Played: January 2023
Time Taken: 1hr 5 minutes
Number of Players: 4
Difficulty: Medium

Even though the lockdown of 2020 feels like a distant memory, I still enjoy getting together with Al, Ash and our friend Tasha of a weekend to play a few digital escape games. By now, we’ve played most of them. Unfortunately! But sometimes- juuuusttt sometimes, we come across a few, brand new hidden gems. This was exactly what we found when we stumbled across Prestige Escape Rooms – a UK-based escape room company who have used Telescape to digitize their physical escape rooms into point-and-click play at home experiences. Sign me up!

 

Promotional images by Prestige Escape Rooms

 

As with all Telescape games, we purchased our copy of the game online and quickly received a code – this code was then shared between the team, who all signed in and joined on from their personal devices. In Telescape, you can see everyone’s mouse as you click around the screen and move around the room. Pretty cool, and pretty close to being an in an actual escape room too.

So on with the experience, how did it go?

 

Where am I? Who am I?

With Amnesia game starts with you waking up in a mysterious room, with- you’re never gonna guess this– no memory of how you got there or even your own name. You soon discover that the only way out is to figure out your true identity and escape. It’s a classic escape room concept, but Prestige Escape Rooms has done an excellent job of adding their own personal flare to the genre. As you explore the room, you’ll find yourself learning more and more about who you actually are, through a series of cryptic notes you’ve written to yourself before the amnesia. It’s like Memento, but a lot less creepy!

What impressed us the most about “Amnesia” was the quality of the puzzles. It’s an escape room that errs on the side of ‘lock heavy’, but if you’re a regular reader, you’ll know I’m actually quite a fan of more traditional lock-based rooms. The puzzles invariably were centred around us finding a key, or a code – 3 digit, 4 digit, 5 digit, or letter locks. At times, we found a code and had to rush around trying it in multiple locks, but at other times the flow made sense and we knew exactly where to head with our code. On balance, the puzzles were well-designed and diverse, ranging from math challenges to observation puzzles to logic problems. There were also plenty of hidden clues and surprises throughout the room, which kept things interesting and exciting.

 

Promotional images by Prestige Escape Rooms

 

Another thing that really stood out to me about Prestige Escape Rooms was their attention to detail. The Telescape platform they use for their point-and-click games is top-notch, and the game flowed smoothly from start to finish. I really do love seeing whole 360s of rooms converted onto the screen, and they did really well transporting the atmosphere and excitement of their physical space. The inventory system was easy to use, and we appreciated that items we no longer needed were marked as used, so we didn’t waste time trying to use them again.

We finished Amnesia it in just over an hour, which felt like a decent amount of time for the four of us given the puzzles we encountered. I assume that the physical room is a 60 minute room – meaning we went just over time, but thankfully the digital version does not punish you for taking your time. In terms of difficulty, we found it to be just right with a few moments of bafflement, but a clue or two to nudge us in the right direction.

We can’t wait to try out Prestige Escape Room’s physical escape rooms when we have the chance!

 

Amnesia can be played at Prestige Escape Rooms either in person, or online via Telescape.

Scarlet Envelope: Ashes of Persepolis | Review

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Ashes of Persepolis Review | Travel to Ancient Greece to solve a mystery of Persepolis, the priceless Persian city burned to ashes by Alexander the Great. The hero’s secrets are interwoven into an intricate puzzle guarded by Olympian Gods and an all-seeing Oracle. Only the mightiest can read Oracle’s cards to find out what really happened in Persepolis.

Completion Time: 1hr30
Date Played: February 2023
Party Size: 3
Difficulty: Hard

I have been waiting a very, very long time for a game that’ll pique the interest of my partner. You see: they’re not really into puzzle games. Their idea of a good time is a museum or two with a pub break in the middle. Don’t get me wrong, that sounds excellent, but after our museum and pub trips I love nothing more than sitting down to a puzzle or two. Anyway, there’s a good reason I play a lot of at-home escape rooms solo. That was until the wonderful duo behind Scarlet Envelope announced their latest game: Ashes of Persepolis.

Historical? Yay! Ancient Greece? Woohoo! Absolutely drop dead gorgeous graphics? Check, check, double check.

But why do I bring up my partner? Well, they studied this very topic at university for their Undergraduate and Masters. In short, I had a veritable expert playing next to me, and one just as enthusiastic for a game as I was!

 

 

History and Mythology Come to Life

In Ashes of Persepolis, we found ourselves completely immersed in the part-fiction, part-truth world of Ancient Greece. Similarly, the story of Ashes of Persepolis spares no detail. Throughout this game we experienced a captivating tale set in ancient Greece that weaved together myth and history to create a rich and immersive, puzzle filled world. The game is based on the mystery surrounding the burning of Persepolis, the Persian city that was destroyed by Alexander the Great in 330 BC.

Some Scarlet Envelope chapters are material-light and online-heavy, and others the opposite way around. In this one, there was a perfect balance. The envelope is thick, weighty, and filled with some of the prettiest little things you’ve ever seen. Peculiar, triangular shaped oracle cards, an enormous map of Ancient Greece on one side and stars on the other, and a few other trinkets that come into play as the game progresses. The game spares absolutely no detail, and is so gorgeous looking I’m genuinely considering hanging the map of Ancient Greece on my wall – yes! Really!

This story unfolds not just via the puzzles but also through cinematic content. You see, between each puzzle was a short, well put together video which revealed a little more of our strange quest each time. The videos add a sense of drama and intrigue, and provide a welcome respite between puzzles to sit back and relax. To play this game, we also Googled “Ancient Greek covers of modern songs” and let me tell you there are some fantastic ones out there. In short, the scene was set, candles lit, and we were well and truly immersed.

 

 

It’s all Greek to Me…

Once we got stuck in, we particularly enjoyed  doing unexpected things with the physicality and unique shapes of the oracle cards – though no spoilers here. You’ll have to play the game if you want to see exactly what I mean! My favourite of the puzzles was probably the one involving the aforementioned map of Ancient Greece, or a particular little delight moment whilst on the Artemis card (unsurprising, as they’re my favourite of the Greek gods). Each puzzle felt like a step forward in uncovering the mystery of Persepolis, and the video segments that followed were a great reward for solving them.

In terms of puzzles, well… This game was hard. Maybe the most difficult of the series yet. We also found the game to be slightly front-weighted in terms of difficulty, with the first few giving us the most difficulty. As the game unfolded, we found our rhythm eventually and it mellowed out from “wait, what?!” to a comforting level of challenging. If I had to give exact reasons why I believe we struggled (and I probably should, given this is a review), I’d say the following:

  1. When ordering your Scarlet Envelope you get to choose between easy or difficult. Though I’ve never confirmed with the creators (I fear their answer might be the opposite of what I expect), I assume I’m getting the difficult edition.
  2. Our third player was brand new to not just Scarlet Envelope, but tabletop puzzle games in general
  3. The lighting was low, and this game has a lot of small finnicky parts
  4. We lost one of the parts

Yes… You read that last one right.

Annoyingly, on the very first playthrough we lost a very important item – the item that would take us to the clues page. Emphasis on: We lost. It’s not impossible to solve without it, but we got very, excruciatingly, frustratingly stuck. We managed to bypass the clues page with a little guesswork and a little help from others, but came up against another issue when something else on that missing item proved to be vital to the gameplay. So we skipped that puzzle to the best that we could, and played on.

It was only a whole three days later when I finally found the missing piece. I can only assume it had fallen out when I first opened the envelope, and been brushed underneath a piece of furniture, because boy did we look at the time. Funnily enough the missing item was a coin. Where did I find it? Nestled against a few actual coins. I think my apartment is a ‘coin sink’ and somehow managed to suck in this pretend coin along with it. Hah.

I only mention it as – if it seems like we struggled on this game, it’s probably got more to do with my own losing of a vital piece. But thankfully the support team replied immediately (despite being in a very different time zone) and did their best to help at short notice. But if you’re reading this review and looking for advice before you start playing, my advice is: don’t lose anything.

 

 

The Verdict

Sure, but if we struggled so much – why do we still rate this game so highly? Well, its a very good game. What you get for the price with Scarlet Envelope is second to none, and Ashes of Persepolis might be one of their best looking tabletop experiences yet. I admire everything Scarlet Envelope create, and they’ve once again outdone themselves with Ashes of Persepolis. I can’t wait to see what they come up with next.

In terms of who we’d recommend this for… Probably only for more seasoned puzzlers – it’s better played as a part of the full Scarlet Envelope series, so by the time you get to this chapter you’re familiar with how the games work. Maybe invite your favourite history buff along (it helps, especially with the Greek language in the game), for the best experience.

In all, another solid addition to the Scarlet Envelope series.

 

Ashes of Persepolis can be purchased by heading to Scarlet Envelope’s website here.

Please Note: We received this experience for free in exchange for an honest review.

EscapeSC: Break the Internet | Review

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Break the Internet Review | Congrats! Your company’s new social media site, Sincere Screen, is about to get a big update! Nothing could go wrong…right?

Date Played: February 2023
Time taken: 30 minutes
Number of Players: 4
Difficulty: Medium

Escape SC are easily one of the most unique groups of people out there crating escape games because… Well… They’re a university group! Damn, I wish we’d had something like this when I was at university.

As such, it’s always a little hard to talk about the “Escape SC” style, because it changes year on year when new students join the club, and other graduate (hopefully onto a very successful career in game design themselves). But what the group does do consistently is create one, sometimes two new digital games each year, and if there’s one thread uniting all of them, it’s that they’re really, really good.

 

 

Break the Internet

Their latest adventure is called “Break the Internet” and poses you, the player, as an unpaid intern for a website about to launch a big social media campaign. Except, the files are corrupted. Too bad your boss is on holiday and can’t remember her password to the laptop she’s saved all the correct imagery on. It’s up to you to fix everything. Find those photos, fix the issues, or risk your internship. So, no pressure, hey.

The story is light-hearted and contains more than a bit of tongue-in-cheek humour! We’ve all had a dreadful internship like this where your bosses think they can just shunt their problems onto your plate whilst they go off on holiday. I’ve no doubt the students at Escape SC are also creating from the typical student experience of sacrificing a lot to get into university, get the best grades, only to be given the most menial and needlessly stressful job ever. Yeah, I’ve been there too.

Sandwiched between a few other more ARG-like games, my regular team of Escaping the Closet (Al, Ash and Tasha) got together to give Break the Internet a go on a calm Monday evening. I’d just finished up with work moments earlier, and was excited to dive into my second shift internship at Sincere Screen. A call from my new boss? Sitting somewhere sunny and sipping a cocktail. Ugh, the audacity of some people. Haha.

 

Web-solutely Good Fun

In terms of gameplay and puzzles, Break the Internet differs in earlier games by the team such as Science Splice in that we found it a little bit shorter and a little bit easier – but no less fun. We really enjoy the humour and topics they cover, good puzzles are just the icing on the cake. You start at your boss’s desk trying to crack her password based on a number of clues. Then, once you get into the computer, you’ve got to search around for the files to find what you need.

As you can imagine, many of the puzzles revolve around computers – there’s search and find, there’s mathematical puzzles, and there’s a fun amount of interactive ones too. What can I say, I love drawing on the screen. Hidden among those puzzles were memes and gems from the early internet era, neatly tied in with a very realistic “file hunt” game mechanic we enjoyed a lot.

There’s a logical sense of progression and linearity, but at times that linearity is taken quite far. What I mean is, at any given time all of us were working on the same puzzle at the same time. This is part in the way the game is set up, but also in the way that when one person clicks something it redirects for every player. So all of us were, quite literally, on the same page. Without being able to have different players move around different screens at once, we resorted to using screenshots of information from one area to solve another puzzle, and in more moments than not, one person did the bulk of the clicking, whilst the rest of us watched patiently.

If this isn’t an issue for you, then you won’t be bothered by this – and for us, we were doing this room at a more leisurely pace than we normally would, so though unusual, we still found it fun.

 

 

Surfing the Bright and Colourful World Wide Web

One of the things we enjoyed the most about Break the Internet were the visuals. Quite simply, this is a really lovely looking game. There’s a lot of care and effort gone into making it pop, from 3D graphics to illustrations, to a bright and poppy internet interface. As with previous games, Escape SC do a lot with a platform like Telescape, typically used for converting physical escape rooms to a digital format, instead Escape SC take the genre of a play at home escape room and create fictional worlds packed with details. It’s a lot of fun.

The team have also gone to the extra effort of having video portions where you’re introduced to the characters of the game, setting the story and breaking up the puzzle solving chunks.

 

The Verdict

Break the Internet is a fun game. We completed it quite fast – but we still reckon you get a lot of value for your money with this one – at the time of writing, it costs $7 USD to play Break the Internet, but we were kindly provided with a code for free. It would be best played in a smaller group, perhaps even best played solo. Some of the earlier Escape SC games are no longer available, so whilst I don’t know what the team’s plans are for this one – it’s best to play it sooner than later!

 

Escape the Internet is a digital game and can be booked by heading to Escape SC’s website here.

Envelescape: Thornbright Mansion Chapter 1 | Review

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Envelescape Review: You and your party of property investors are eager to view the illustrious Thornbright Mansion that has just gone up for sale, but not everything is as it seems. Strange damages, missing documents, and cryptic notes alert you to something far more sinister inside this home.

Date Played: February 2022
Time Taken: 25 minutes
Number of Players: 3
Difficulty: Very Easy

Envelescape is probably best known for running a Kickstarter way back at the start of 2023. Fully funded within one hour, it ended up raising 71 593 CA$ which meant success – the project would be brought to live. Fast forward to a year later, and one of the creators reached out inviting us to play. Though I’d missed the Kickstarter myself (*shakes fist at the universe for always being broke in January*), I was excited to play the game in it’s fully realised, shiny, pop-up form.

Envelescape has done an excellent job of building up a community. From a team of fairly unknown game designers, to hit the big numbers in Kickstarter and be as popular as they have been in the months since, a big round of applause! To say we were excited would be an understatement. And so, on a bright Tuesday afternoon, I invited 2 of my favourite puzzlers round of an evening of ‘envelope’ games – Including Scarlet Envelope, Enigmailed, and Envelescape. For no particular reason, we went with Envelescape first. In hindsight this was the right thing to do, as Envelescape, being vastly easier and quicker to play than the other two, warmed up our brains in a fast paced 25 minutes.

I wasn’t sure if 25 minutes was right, since the Kickstarter suggested 60 – 90 minutes, so in true The Escape Roomer form, before writing the review I handed the game to one of my fellow writers here for a more balanced opinion. How long did they take? 15 minutes, solo. So, it’s a quick game. But why? Well, it’s easy – but is it too easy? Maybe yes. Let’s get into why.

 

Image (c) Envelescape

 

Welcome to Thornbright Mansion

Envelescape is a fairly non-linear game set in a small ‘pop-up environment’, representing the front hallway of Thornbright mansion. There’s a web-portal with six images on it, representing the six puzzles to be solved in the environment. You can more or less do these in any order, although the solutions for some of them may help with later ones. But in all, the flow of the game was straightforward. We looked at the 6 images, found where they were in the house, solved the puzzle, inputted our answer, and then opened an envelope. Inside each, a scrap of paper such as a letter, or a receipt. Some of these papers were puzzles in themselves, but most were narrative – carrying the story along. Rinse and repeat until you’ve solved all 6.

Of the six puzzles, we found most of them self contained, and very easy. For example – light spoilers incoming – one of the puzzles was a riddle written on the floor. This riddle wasn’t well hidden, in fact, due to the way we opened the game, it was actually visible to us from the beginning. It was also a well known riddle we’d seen countless times before. Before we read the introduction, one of our party had already solved the riddle, citing that they’d seen it on one of those Facebook “Can you solve this brainteaser” posts earlier that same week. What you see is what you get. In this specific case, the whole puzzle was contained within the one riddle, and this rule held more or less the same for the remaining 5. No secret step 2, and no hidden layers.

At the 10 second mark of the game, we were 1/6th of the way through the game… That’s got to be a record, right?

“But what about the story, the materials, the fun factor?” I hear you ask!

 

Paper Ghosts, or Something Scarier?

Since we solved all the puzzles quickly, the bulk of our gameplay was spent reading the materials. Between the three of us, we took turns reading each of the materials in silly voices, putting on affectations of the characters in the house. The house was full of curious characters, and we loved bringing them to life. For sure, there isn’t a huge amount of reading. There’s an introduction, and then the additional information supplied by the materials in the envelopes… But despite the few materials in this game, the creators managed to communicate the story quite well! A certain aura of the creepy, the mysterious, and a touch of the macabre. A mysterious old house, and you – a team of property investors coming to investigate. But with documents missing, and strange scratches in the wall… What is going on?!

Well… I don’t know.

Unfortunately this is the first chapter, so we were left with more questions than answers by the end. A cliff hanger? Gasp!

I have a theory about what is really going on in the house, and if I’m right, I have to congratulate the authors on seeding little clues in this first chapter. But until that time, we’re left wondering.

 

Image (c) Envelescape

 

A Physical, Tactile Experience

So how does Envelescape look? How does it feel? Well, it’s a small tactile pop-up room that fits down into a small envelope. It’s made from a sturdy card stock and glossy laminate. Our particular copy of the game had to travel a really long distance from Canada to the UK. It had some slight damage on arrival – bent card, and the envelopes inside looked like they’d jostled around a little too much. But I can’t fault the creators for that since that’s outside of their control.

In terms of illustrations… Envelescape is super bright and visually very fun! The illustrator did a really lovely job of bringing a spooky old house to life, with a blocky, cell-shaded cartoon-like veneer. It’s really pretty. I love pop-up games, and I doubley love them when you can tell the creators have put a lot of love into making them visually impressive.

However, if you want to really enjoy and take in the lovely illustrations, you’ll have to be quick. There was no mechanic in the game to keep the pop-up scene open, and so one of us always had to keep their hands on the game holding it open manually whilst the other two people solved. We tried using our mobile devices and pins to keep it open, but the process was a little clunky, and the game didn’t feel built for anything other than holding it open with your hand. In the end, taking some photographs and viewing them from our mobile device rather than try to wield the pop-up scene worked best for us. For a pop-up game, this was a little disappointing and felt like a big oversight. For such an impressive and good looking game – I want to show it off! It would look beautiful open on my board game shelf, and it should really stay open on its own. Perhaps there’s an opportunity in the future for the company to sell a stand and pushpins to use to keep their game open?

But that brings me to the second thought our team had, and that was: Why pop-up?

Don’t get me wrong, I love pop-up games, but we definitely felt that besides looking ‘behind’ objects, there wasn’t anything in the game that particularly lent itself to pop-up mechanics, and the pop-ups themselves were fairly basic. A pop-up flight of stairs, and two cupboards. The rest was a flat illustration. According to the Kickstarter, the game was designed to recreate the physical feeling of being in an escape room, but we thought that besides one moment in the game (a moment we accidentally bypassed anyway) the game didn’t need to be pop-up at all. It would have worked just as well on a single, printed piece of paper, or as a digital point and click game.

If that sounds like a criticism, it isn’t meant to be. I love that they had a cool idea and decided to render it in something that (at the time) not a lot of companies were doing, it makes Envelescape unique and marketable. But pop-up environments are meant to be immersive. They’re unique and rich with opportunities for really creative puzzles that don’t fit into other mediums. I would love to see Envelescape take better advantage of this and create puzzles that only work in this environment.

 

The Verdict

This game has a lot of good points, and an equal number of areas we felt slightly disappointed in. I think we all thought the game had more potential, however any company’s first game is always going to be a bit of test run (I would probably die of embarrassment if someone wrote a review today of the first few games I designed and published) . With this first chapter of what I hope is a long and successful series, the creative team probably knows what works and what doesn’t work, and I’ve no doubt they’ll carry the learnings well into the next. I’m actually really excited to see what Envelescape do in the future. It’s clear the company has fantastic ideas, a dedicated and talented team, their first game was fun – it just needed more. And players wanting ‘more’ of a game is an excellent problem to have!

As a final note to this whole review, as someone who is a game designer who works on pop-up puzzle games myself, I thought long and hard about asking one of my co-writers to lead on this review instead. But after weighing up the pros and cons (and since all of us who played broadly agree on the verdict), I decided that actually my background gives me a good experience, perspective and a certain authority to talk about pop-up puzzle games as a medium. What works, what doesn’t work – and what has big potential. I recognise the hard work Envelescape have put into Thornbright Mansion (god knows it’s hard making a game like this) and I would applaud them for it. I’m excited to see what they come up with next.

So do we recommend this game? Yes! Support the company. Support creative people with a vision and the drive to create it. Support pop-up games. If you want to support Envelescape, consider buying Chapter 1 on their website here.

Please Note: We received this experience for free in exchange for an honest review.

EscWelt: Orbital Box Constructor & Space Box | Review

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“3D Puzzle Orbital Box is a new form of intellectual logic game designed to play the story and scenarios of the EscapeWelt quest. After assembling the constructor, get to the secret compartment with your loved ones without leaving home! Double the fun! A thrilling experience, tricky traps, and intricate puzzles of the quest room await you. 3D Puzzle Orbital Box is designed by experienced engineers who have developed unique puzzles and multi-level challenges.”

EscWelt

 

Completion Time: 1 hour each (to solve), 2 hours (to construct)
Date Played: December 2022
Party Size: 1
Difficulty: Hard

Love ERs?  Love flat pack furniture DIY? Want to meld the two into an afternoon’s entertainment and/or frustration (depending on your level of dexterity and patience)? Then the Orbital Constructor set is ideal for you.

I’ve waxed lyrical about my love for wooden puzzle boxes before when I reviewed EscWelt’s House of the Dragon.  And I still get real childlike pleasure from finding them in IRL escape rooms, especially in any of the brilliant games at Escape Plan where carefully themed and hand-crafted puzzle boxes frequently replace the erstwhile padlock. So I was first with my hand up when EscWelt asked us to take a look at two of their other puzzle games – Orbital Constructor and Space Box.

 

Where to Start?

Orbital and Space Box sit alongside EscWelt’s range of hand built, complex 3D puzzles and you can buy them already set up and ready to go.  But if you fancy a double challenge you can also buy their ‘constructor’ kits and do the building yourself.  Which is what I sat down to do one grey day in that confusing nowhere time between Christmas and New Year.  From the very start it’s easy to see why EscWelt is proud of its reputation for quality hand-built puzzles because right from the get-go it was obvious that putting the Orbital together was going to be some mean feat.

 

 

With the box open, the sheer number of pieces of laser cut puzzle parts was suddenly quite daunting, as was the rather hefty instruction/build manual that accompanied them.  The puzzle pieces come in 6 sheets and my childish, ‘I don’t need to read the instructions’ instinct meant I wanted to start popping out all the parts straight away.  I can only say this is very much not a good idea.  Resist the popping urge.  The pieces are numbered but sometimes the numbers are on the surrounding sheet rather than the piece itself so had I given into my initial instinct I would have had one big pile of pieces and no clue which was which.  Thankfully I did actually read the instructions (my late DIY loving dad would be so proud of me!) and realised that I needed to do this build in an organised and coherent fashion.

 

DIY Puzzling

The actual build process is fairly simple if you follow the instruction manual carefully.  For those with middle aged eyesight like me the writing and the pictures are pretty small and you do have to be able to see the detail as some pieces are very similar and can fit in ‘wrong’ places.  But if you pay attention, double check you’ve got the right piece facing the right way, then it’s a step by step process clearly laid out.  There’s no glue, sticking, cutting or similar involved as all the pieces slide or click into place.  The only extra you might want to have on hand is a candle as some of the parts that you’ll need to slide or rotate when playing the actual game will be easier to move if they’ve been waxed.  (This is one part of the instructions I missed and it did make it difficult to move a few integral parts later on).

 

 

Once you’ve done all the construction you’re left with a substantial little box that has a hinged opening lid and space inside to fit a gift or surprise if you intend to hand this on to someone else to solve.  You insert a couple of ‘keys’ and the box is locked until either you or your giftee has solved the 3D challenges that it poses.

 

 

You might think that having built the box from scratch, the ER puzzle-solving part of the Orbital box would be spoiled or far too easy.  But it’s really not.  Yes, you might already know that you need to slide a few pieces around, rotate a disc or two but that’s all the help the construction process gives you.  Once the box is locked, getting back into it is still a challenge.  The puzzle part is similar to EscWelt’s other 3D challenges, and other similar products on the market – figure out where to start to generate a code that you can enter into a certain part of the box to release the lid and plunder the goodies in side.  The only thing missing for me with the Orbital was the narrative element.  When I played ‘House of the Dragon’ there was a leaflet explaining a brief narrative reason for the game but my instructions for the Orbital didn’t include anything similar.  When I had to go to the EscWelt’s website for a hint in solving the box (see, I told you it wasn’t easy even after you’ve built it yourself!) I realised there was supposed to be a space theme but, for me, that isn’t clear in the box itself.  That’s a minor niggle though.  The box can be played simply as a collection of mechanical puzzles to solve and is just as enjoyable.

I also played EscWelt’s Space Box (already constructed) at the same time.  The mechanics are very similar to Orbital (and House of the Dragon) and will feel familiar if you’ve played any 3D challenges before.  Both offer enough of a challenge to get you thinking (finding the point to start can take a while) but aren’t so thorny that you get frustrated and give up.  And the EscWelt’s website offers video hints to help you on your way if you do get stuck.

 

Final Thoughts 

As I said at the start, I love a puzzle box and these from EscWelt are satisfyingly challenging to solve.  If I’m honest, I think I’d skip the ‘construction’ part in future, I’d rather get straight to the puzzles, but if you’re of a model making mind then this is a good way to get two fun hobbies out of one item.

Please Note: We received this experience for free in exchange for an honest review.

Scarlet Envelope: Dinner with Anonymous | Review

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Dinner With Anonymous Review | “First course – peanut stew, main course – your dirty lies with a tahini dressing.” Five honourable guests have been blackmailed to dine with Anonymous, a charming psycho claiming to know everyone’s dark secrets. In a twisted turn of events, you find yourself in Anonymous’ basement, kidnapped and challenged to answer two questions: “Who is Anonymous? And what have these five people done to piss them off?”

Completion Time: ~60 minutes
Date Played: January 2023
Party Size: 2
Difficulty: Hard

It has been a long, long time since I’ve last played a Scarlet Envelope game and I have to say – I’ve missed it! Scarlet Envelope are one of those monthly subscription types I used to save up and play with my good friend Bianca. However since moving to Edinburgh, I hadn’t had the chance to pick up and play with anyone new. That is, until today. Apparently, if you can believe this, it’s been a whole year since I played the last in the series: Screaming Venice Art Heist. A lot can happen in a year, but it’s nice to have that feeling of returning home when you pick up a puzzle game that is both exciting in its newness and familiar in it’s reliability.

 

 

A Collaboration between Scarlet Envelope & Keith, of USB Escape

The first, and most exciting thing about Dinner with Anonymous is that this is the first (but hopefully not the last) collaboration between Scarlet Envelope and Keith Dozois of USB Escape… And it shows! You can see the metaphorical fingerprints of both creators all over this game. There’s the physical, tactile experience of Scarlet Envelope combined with the horror themes of USB escape, married together with fantastic audio visuals which I’ve come to expect from both creators.

On a personal level, it was a lot of fun watching the two creators collaborate, their partnership unfolding over Instagram, and creating funny gems like this one 👇

 

But onto the actual game, how did it play?

 

You Have Been Kidnapped…

Dinner with Anonymous starts with the startling news that you have been kidnapped! Notorious serial killer with their eyes set on 5 unique victims has you in their clutches, but you have one shot at escaping. If you can figure out the name of the killer and exactly why everyone is being picked off one by one, they’ll let you go. If not, it looks like you’ll be on the menu next… So no pressure!

We spilled out all the contents of the envelope onto our table and got stuck in. At first glance, Dinner with Anonymous was a much lighter envelope than some of the others. The reason for this is because most of the game takes place online and that’s the first puzzle – how to get to the homepage to get started. With a slightly rocky start trying a few ‘hidden’ websites and deciphering details we found a little too early, we eventually made our way to the correct landing page and the game begun.

With a fantastic cinematic quality, the game begins by you being greeted by the serial killer themselves. An individual with a large TV on their head, cooking a horrific looking dish, blood splattered everywhere, and threatening you next. Hehe… Well, I did say it was a horror game, didn’t I?

 

 

There are 8 videos in total over the course of the game, so even if it does seem on the lighter side, it’s no less meaty (no pun intended) than any of the previous in the series. In fact, the web portal and video portions were some of my favourite in the whole game. They played brilliantly, added a level of tension, elevated the otherwise already satisfying tabletop puzzle game into something extra special.

Once we’d figured out what to do, we were off to a flying start. The gameplay that follows is fairly linear. The first puzzle gives you a clue to the next puzzle, then the next, and so on. Each one uses both the TV and the physical ephemera in the envelope to be solved. Then of course there is also a meta puzzle that uses secret details you found throughout the game and comes together for the big finale.

 

 

Scarlet Envelope, But Make it Difficult

When ordering from Scarlet Envelope you get to choose the difficulty level of your game:

  • Starter
  • Experienced

Since I don’t remember specifying which difficulty I’m on, I assume I’m getting the latter. Because, well, these games are tricky and it saves a little pride if I assume they’re tricky because it’s “Experienced” and I’m not just losing my puzzle solving marbles.

Dinner with Anonymous was no exception, and after spilling out the contents of the envelope over Rebecca’s table, we weren’t sure where to begin. I would go so far as to say it might be the trickiest of the games in this series I’ve played so far. For each individual puzzle we used at least one clue, and in a few cases we even ended up revealing the solution.

In terms of those puzzles, there was a fun mix of them. My favourite by far was one that involved a certain recipe. Can I say the puzzle made me feel physically sick? And in all the best ways possible! However that was also the one we used the most hints on to get to the correct solution in the end. This game also benefitted from a few details hidden in plain sight… Without wanting to give any spoilers, I love it when something you’ve been holding in your hand suddenly turns out to conceal something brilliant, in a place you’d never have thought to look.

If I had only one criticism of the game it would probably be that – it was a little tricky, and the signposting of where to begin at the start felt less than I’d had on previous games. But overall, despite finding it trickier than usual, we had an absolute blast playing through.

 

 

Michelin Star, or Food Fail?

Overall, I really enjoyed Dinner with Anonymous. It’s up there as one of my favourites of Scarlet Envelope – and that’s saying a lot from me since I don’t enjoy horror at all. I went in with an open mind and a horror-enthusiast, expecting a fun little game and instead getting something far more atmospheric and mysterious. The combination of two powerhouse Canadian creators mean that this game is something quite unique, and I hope this means there’ll be more collaborations on the horizon for Scarlet Envelope in the future.

In terms of who I’d recommend this for… I’ll start by saying who I don’t recommend this for: Kids. It’s creepy, very creepy. Some kids will probably be fine with that, but I’m a bit of a wimp myself and it certainly sent shivers down my spine. For any horror enthusiasts, Dinner with Anonymous is a must-play and a standout game in the genre. It would be good as a standalone, or as part of the full Scarlet Envelope series. In short, a big thumbs up from me.

As I write this, next to me on my desk I have the next instalment: Ashes of Persepolis ready to go. After spending a whole year without playing a single Scarlet Envelope game, my appetite is once again truly whet and I can’t wait to get cracking on the next.

 

If you’d like to play Dinner with Anonymous yourself, you can purchase it via Scarlet Envelope’s website here.

Please Note: We received this experience for free in exchange for an honest review.

Hunt a Killer: Whodonut | Review

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Fred Jackson Jr., the co-owner of Do Not Not Donut was killed behind the counter while opening up the shop. You will assume the role of a deputized detective trying to finish the work of ace investigator, Detective Frage. Along the way, you’ll put the pieces together to reveal the crime scene, answer the lingering questions in the Detective’s Notebook, and choose the right pieces from the Answer Board to fill in the blanks and solve the case.

Completion Time: 4 hours
Date Played: November 2022
Party Size: 2
Difficulty: Moderate

Fun fact about me: I love jigsaw puzzles!

Although, having been in the escape room industry for some time, I’m beginning to think that’s not so uncommon around here. Entering into the great unknown, hunting through a large amount of information, following your unique method for success, ‘competing’ as a team and ultimately solving the ‘puzzle’? It can sound a lot like what happens inside an escape room and I am here for it.

So when Hunt a Killer reached out about their new murder mystery jigsaw puzzle, I was intrigued. The concept wasn’t new, but I’d never tried one myself. Jigsaw puzzles AND solving puzzles?! Sign me up.

 

 

What is an Escape Room Jigsaw Puzzle?

In Whodonut, the gameplay officially begins when you open the box and spill out all the jigsaw pieces onto your table.

The jigsaw part, for me at least, was 99% of the gameplay, and took me several hours over a couple of days. Made extra difficult due to the fact you have no reference picture, your only knowledge was that it was a scene from within a donut shop moments after a horrific crime had taken place. By piecing together the puzzle, the clues would slowly reveal themselves and you’d be able to crack the case.

Except, on successful completion of the game, we realised some of the pieces were blacked out. Oh no! Vital information missing. This was where our detective notebook came into play. In Whodonut, the detective’s notebook explains the case and, at the end of each section, asks a question. The answer to the question could be found in the jigsaw we’d constructed, and gave us a single letter answer: A, B, C, D and so on. This then corresponded with an additional section hidden in the jigsaw box with push-in windows. For behind each of those doors were those missing pieces.

The goal is therefore quite simple: Answer the questions to get a letter, to push open a door, to get the missing piece. Rinse and repeat.

For sure, it’s not as puzzle-y as say, Ravensburger’s Jigsaw Puzzles (which, after playing this one I immediately rushed out to purchase as I wanted to experience more of this kind of puzzle and jigsaw cross-over), but it does provide many hours of satisfying gameplay. If you’re a fan of puzzles anyway, why not add a little murder mystery into the mix to make the whole thing more exciting?

 

 

Cracking the Case, One Piece at a Time

As mentioned, the gameplay split was around 99% of the time spent constructing the jigsaw and 1% of the time solving the case. For the first half, my player two flitted in and out of the game, occasionally helping to construct. As such, it’s a game best played solo or in a couple who have the time to dedicate over a couple of days. In short, just like a real jigsaw is.

Once the jigsaw was constructed, the game was over in a matter of 30 minutes or less. The reason for this was a combination of it being a fairly straightforward case, and having just spent so much time staring at the pieces, most of the questions we were able to figure out quite quickly from noticing small details.

We had a little back and forth, trying to decipher some nuance with exact wording in the notebook, but nothing overly challenging. Searching through the completed image was also a fun experience, as the scene is rendered in a beautiful visual illustration complete with delicious looking donuts… And a lot of blood!

The real question: Was Whodonut fun? Absolutely yes. I really enjoy jigsaws, and I doubly enjoy jigsaws when I don’t have a reference image, and I triply enjoy jigsaws when theres a final step after the final piece is placed in.

 

 

The Verdict

Hunt a Killer’s Whodonut was a delightful surprise that offered a lot of fun over a couple of days. They add their own unique twist to the “escape room jigsaw” genre and show off their strengths in creating a fun murder mystery that is also accessible to relative newbies to the genre.

Given the nature of this being a ‘murder’ mystery I wouldn’t recommend it to younger folks. There are some dark themes and even darker images that might just put people off their donuts for a while.

But overall, I wouldn’t hesitate to buy another and give it as a gift to either the jigsaw lovers or puzzle enthusiasts in my life. Hunt a Killer have done an excellent job and I look forward to what else they make in the future!

 

To purchase Whodonut for yourself, head directly to Hunt a Killer’s website here.

Please Note: We received this experience for free in exchange for an honest review.

Enigmailed: Puzzle Wrapping Paper | Review

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This is paper guaranteed to be recycled – as a seasonal puzzle game! What can you do for the loved one in your life who likes solving problems, adores a challenge, or even thinks they are the smartest in the room?

Completion Time: 1 – 2 hours
Date Played: November 2022
Party Size: 1
Difficulty: Moderate

Well, my first present is wrapped and waiting to be placed under the Christmas Tree. You know what that means? It’s beginning to look a lot like Christmas!

If you’re a regular reader, you’ll know Enigmailed is one of my favourite places for puzzles. From their individual games, wacky Kickstarter campaigns, to consistently fantastic Chocolateral series (puzzles, and chocolate? Um, yes please!). So, when I placed a large order before Christmas, I was surprised to find an extra goodie arrived in the package: A few sheets of wrapping paper.

In typical Enigmailed fashion, this is not ordinary wrapping paper. This wrapping paper is quite literally packed with puzzles. No, no, I don’t think you understand. Literally. Packed.

But with such excellent wrapping paper, I had to wrap equally excellent gifts up in it. So I suppose all those Chocolateral bars I’d just bought should probably now be sent off to friends instead of eating them all myself like a chocolate fiend… Ahh well!

 

 

Ho ho hope I can solve all these…

The first thing that struck me with each sheet of wrapping paper is how well the puzzles are laid out. Most wrapping papers print little pictures of snowmen or Christmas trees. This wrapping paper does as well, but hidden within each of those illustrations… A puzzle!

Some of the puzzles are spread out over multiple images hidden around and others are a little more self contained. For such a compact, A2 sheet of wrapping paper, there’s a lot of puzzle for your money. In fact, there are 12 puzzles to solve. They are:

  • The Hexagon Jigsaw
  • The Backwords
  • The Sphere String
  • The Buried Treasure
  • The Crossblock
  • The Net Maze
  • The Antlerbet
  • The Tree Gift
  • The Michael Bauble
  • The Star Crossed
  • The Holly Wood
  • The Poppers

Once solved, each of these puzzles gives a single word answer: A festive word, for a festive wrapping paper.

In terms of difficulty… Listen, I always find Enigmailed games err on the harder side. However, this wrapping paper broke that rule slightly in that I found each individual puzzle fairly straightforward to crack. A few easy wins, and a few which took longer to think through. I didn’t do them all in one go, but I did solve most of them solo – all in all, maybe an hour’s worth of puzzling? Maybe a little longer? It’s a ‘game’ best played dipping in and out of and tackling when you need a break from eating Mince Pies and playing Christmas music.

My favourite of the puzzles was probably “Buried Treasure” or “Poppers”, which were functionally similar to solve – and the two I attempted first! Several others ramp up in difficulty, but as you progress you’ll begin to see patterns and understand how the game flows.

 

 

Reuse & Regift this Puzzle Wrapping Paper

The second thing I was struck by is what good quality the wrapping paper is! It arrives neatly folded in a protective sleeve, and each sheet is A2 in size and 115gsm silk paper in quality. The colours are bright and poppy – even more so than I’ve been able to capture in these photos, making it a perfect paper to use with yellow or black ribbon. The first gift I tried to wrap with it (a large board game) the paper came in a little too small. I could have used two sheets, but then I pivoted to something more appropriately sized so I could use the one sheet per gift.

The wrapping paper comes in sheets say, rather than a whole roll, as you’ll need to use the entire sheet to solve the puzzles – some details might be hidden elsewhere on the sheet, so if you cut a sheet in half you risk it becoming unusable. For that reason, pick a gift that uses one sheet in it’s entirety for the best puzzling effect for your recipient!

Then of course, the best thing about this? It’s totally reusable. The paper is such good quality it’s unlikely it’ll tear between gifts, and after wrapping, it folds back down into a neat stack to be popped in a cupboard and used again next year. Whilst I’m giving my sheets away this year, wrapping up a set of lovely puzzley presents for friends… I’m quietly hoping those friends will save the paper and wrap their own gifts up in it next year too. Perhaps the sheets will make their way back to me by this time next year, who knows.

 

 

The Verdict

Given the Christmas theme of the puzzles, this wrapping paper is only really good for Christmas – but it’s incredibly good value. For at least one, if not two hours worth of puzzling fun for yourself and for your lucky recipient, it’s well worth elevating a fairly normal gift into something extraordinary. With your order, you receive 3 sheets of high quality, brilliantly reusable A2 wrapping paper. Christmas mornings won’t quite be the same again, not least of all because I’ll be instating the rule “all puzzles must be solved before you can open your gift”. So better get puzzling before you hit the Bucks Fizz this year.

All in all, I am so excited to give gifts wrapped up in this wrapping paper as gifts. In fact, I’m more excited for them to see the wrapping paper than unwrap what is inside. No wrapping paper has ever made me feel that way about gift giving, and honestly? I think this wrapping paper will be a regular feature of my gift giving for years to come.

I’d recommend buying the wrapping paper as part of the Chocmas Lucky Dip bundle presently priced at £19.50. In this bundle, you get:

  • Three sheets of wrapping paper in a protective sleeve
  • Three different puzzling bars
  • A handmade puzzle ornament for your tree

You can buy this, and more, by heading to Enigmailed’s website here.