Phantom Peak | Review

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WELCOME TO PHANTOM PEAK

Welcome to Phantom Peak, known far and wide as the Venice of the West! In this fully-realised steampunk mining town, nothing is what it seems… What is hiding in the vestiges of the mines? What does the charismatic founder of corporate JONACO really seek in this sleepy town? Was the Blimp Crash really just an accident? Dine, shop, play games, go sightseeing, collect clues… explore the town and uncover its mysteries at your own pace for up to five hours in an immersive open-world adventure the likes of which you’ve never seen before!

Time spent: 5 hours
Date Visited:
August 2022
Party Size:
4
Mysteries solved:
7

First of all, an important note! I am not an immersive theatre fan. I have only been to one other Immersive Theatre show in London, and in general, I tend to steer away from anything immersive – I even hate live actors in escape rooms! Therefore this review is from my perspective, as a lover of escape rooms and mysteries, rather than immersive theatre. Keep an eye on our site though, as we will be sure to update this with the review from our resident immersive theatre lovers once they have had a chance to visit!

If you’ve become immersed in the Escape Room Industry at all you’ve probably heard the name “Nick Moran” crop up a few times. Nick is the genius behind “Sherlock: The game is now”, Hackers’ new rooms, and “Spectre & Vox”. Now he joins the creative team behind “Phantom Peak”, so we knew this was easily going to be one of the most mysterious immersive experiences in London, hopefully with the emphasis placed on the mysteries rather than the immersion!

So what is Phantom Peak? Phantom Peak is a cowboy / steampunk town that has recently opened in East London. On one hand, you can go and enjoy the food, drinks and various games around town. However, for the more curious amongst us, there are (currently) 16 different mysteries occurring in this small town, with many more set to come as the town expands in the future.

 

Entering Phantom Peak

 

 

The first thing to acknowledge is that, from the outside, Phantom Peak doesn’t look like much. Based a short walk from Canada Water station we found ourselves in a rather dusty car park, looking at a wooden fence. However, just before our entry time (11am) a couple of “townspeople” came out (including Nick himself) to give a bit more of an explanation of what to expect inside the town, and get us set up on our phones (which are crucial for this). We then answered a few questions to get our first trail assigned, and we were ready!

Unfortunately, rather than the nice, large double doors you see here, we were let in the smaller side door, which meant there was a bit of a backlog going in. However, once we were in our expectations were definitely met – we were presented with a real life “boardwalk” from the Wild West, leading to a lake, and even a cave. The set design is beautiful and fully realized, with no half-finished sets or rough finishes. There are so many big and small features of the town, it’s so worth just taking some time to look around. The attention to detail is fantastic, and due to the number of mysteries, you never know if or when something will be relevant! It lead to quite a few fun moments when we finally realised what a certain poster was alluding to, or immediately knew where to go next because we’d noticed something previously. The costumes that the cast were wearing were so beautiful without being over the top, and I also loved that a lot of the guests had also committed to the Wild West steampunk vibe – I’ll definitely need to make more effort next time!

 

Starting off on the right foot

 

 

As mentioned, a lot of Phantom Peak relies on following a mystery on your phone. You answer a few questions, get given the name of your trail, your initial story point, and a place to start and you’re off! These trails make use of the whole of the town, moving back and forth and venturing into a variety of locals. Luckily the people of the town tend to stick to their zones (whether that’s propping up the bar, running their store, or canvassing for votes), so once you know who’s who it’s easy to find them.

To unravel the mystery you will need to talk to a range of characters, utilise the various machines around town, and even do a bit of subtle sleuthing. I also want to give a shout out the gender neutrality of the names – the logical side of me knows this is so that actors can be switched in and out for the same character (which also shows how talented these actors are), but the liberal side of me is excited that at no point do you know whether the character you’re searching for is a man or woman, and even the titles are all gender neutral (‘post-person’, ‘supervisor’).

At one point I was scolded by the Saloon owner for saying I loved a ‘lady boss’, and she quite rightly told me it was just ‘boss’, no need to qualify it or bring gender into it! It was points like this that shows how brilliant the actors were – I really enjoyed talking to them, having fun with them, and have proper conversations with them that made it clear they weren’t just following a script. This aspect made them really feel like fully rounded characters.

It would’ve been nice if things you discovered in one trail (or ways you interacted) carried throughout the day, as at points we finish one trail and discover some sort of big twist, but 5 minutes later we’d talk to the same character and it would be as if it never happened. However, with such a large crowd I understand why this may have been a little challenging.

However we did find the phone aspect a little too hand-holdy in parts, particularly where the casts and clues were giving us some clear directions to follow, only to realise we had a few more questions to answer in the phone before we got to that point. However, it was also a nice safety net so we weren’t totally in the dark at any point, and the townsfolk were all very knowledgeable and ready to lend a clue if needed.

 

The Puzzle Posse

At this point, I need to talk about the mysteries themselves, because oh my word they were so much fun! If you are thinking the mysteries will just be about missing hats and rogue bandits you’re so wrong (mostly), and even the ones that started quite meekly had an interesting twist. There’s also one facet of every story that will appear quite quickly, and I absolutely loved this part of the town lore. I don’t want to ruin the surprise, but let’s just say the town has a clear mascot, which I adored and found so creative. The way it features in each story and throughout the town was so much fun and so creative.

The mysteries themselves weren’t that hard – for the most part, they involved talking to a townsperson, using one of the machines to find some information, or finding a hidden clue on a poster or in a certain location (which we were mostly guided towards). I would say don’t come into this expecting complex puzzles and the need to be Sherlock Holmes, but that’s ok! It wasn’t until we were discussing our experience for this review that we realised we didn’t really ‘solve’ all that much, but somehow we hadn’t noticed at the time because we were having so much fun. The story building was also thorough and immersive – we always knew why we were going somewhere, and what we were meant to be doing next.

In the end, we managed 7 trails, out of a possible 16 (so far). I’m not sure how you’d get over 8 (due to the nature of the questions), but apparently, I’m metagaming here, as I know some people managed 11 during the 5-hour slot! This included taking plenty of breaks for delicious food, necessary water, and of course a romantic (?) boat ride. You receive a souvenir at the end of each trail, but other than being a keepsake these didn’t appear to have been used for anything. I’d love to see these used for something in the future, or even have some form of souvenir ‘guidebook’ you could purchase to store them in (and therefore see all the uncompleted trails you have yet to do!). I’d also love some sort of specific souvenir to display on your person (such as a badge) so that as you wander around you can see what other people have done, and it might also give the characters more material to play with.

In terms of the machines, they were all fun and easy to use, but by the 3rd or 4th time using them the shine wore off a little. I think this could easily be solved by just not saying which machine needed to be used – we became familiar with what number of letters/numbers led to each machine fairly quickly, and then that would have added a small amount of puzzle solving to the puzzle instead. Either that or potentially making them a little more complex to use. In fact, it might have been nice to have some more complex trails to do – we did one that could potentially be called ‘adult’, but I think it would’ve been easy enough to tone down the content for a family.

Mystery trails aside, there was clearly a larger mystery at work in the town. We worked out enough (from the wider lore and stories) that something was a miss, but never worked out the overall mystery or how to solve it. I absolutely love this. There’s clearly a lot of wider lore that is dropped into each mystery if you pay attention, and many conversations to have. I’m not sure if there’s much ‘hidden’ around the town that wasn’t part of one of the 16 trails, but then again I wasn’t looking for anything in particular.

 

Rooting and Tooting

 

Of course, there is plenty more to do here when you want a break from a puzzle (especially as the time slots are 5 hours). There are 3 food stores (4 including Gelato) as well as a couple of bars. We tried the burgers, chips, and tacos and they were all absolutely delicious. I also have a ‘beer float’ from the Gelato stand, which was perfect on such a hot day.

 

 

As well as food and drink, there’s also a variety of fun carnival games, which are harder than they look, and you’ll need to beat 3 of them to become a real citizen of the town. Unfortunately, I only managed to earn one rosette, so I have no clue what happens when you have all three!

There are also a couple of events that only happen at a certain time, likely to give everyone a chance to explore the town a bit more first. I only took advantage of one of these, but will be sure to do the other next time! You can also browse the variety of shops for your variety of needs (and walk away with some nice souvenirs). The town itself was also completely accessible – everywhere was flat, which ramps up and down where necessary. We didn’t use any stairs and believe all the doorways were wide enough for a wheelchair. We were there for 5 hours, which was actually the perfect amount of time. I was personally getting a bit frustrated by my non-enthusiast friends who were taking lots of breaks, and definitely flagging by the end, but I admit I probably wouldn’t have wanted to stay much longer.

 

This town ain’t big enough…

I absolutely loved our time, and I will absolutely be returning, but there were definitely a few niggles here and there which will hopefully be ironed out as the experience expands. For a start, we heavily relied on my phone, which meant the battery ran down quickly. Luckily I had packed a portable charger, but even then I was down to 30% when we left. For such a phone-heavy experience, I was surprised by the lack of charging stations in the town – I can imagine some rentable power packs would be a big hit here!

The walkways are also quite narrow, so we often found ourselves walking slow behind a queue of people, or waiting a while to get into a shop. This died down at certain points throughout the day (down to events, food breaks, or just people leaving), but it was definitely a bit harder at the start. Staggered start times would solve this, but then of course it would be hard to monitor when people’s 5 hours were up. In a similar vein, there were times we were essentially following another couple doing the same trail, either waiting for them to finish their conversation with a character so we could have the same one, or just listening in. Sometimes this was fine, due to the occasional puzzle that needed some time to solve, but otherwise, we got into the groove of using those moments to grab another drink rather than following on their tail. I’m not sure what the plan is for the expansion, but I’d love to see some bigger areas, perhaps with new characters to talk to and new machines to use!

 

What’s the verdict?

 

 

This is hands down my favourite experience I’ve done in London. I’d even go so far as to say I’d rather come back here than go to another London escape room. At less than £40 for a ticket, which covers 5 hours, it’s a real steal on price too!

You can be as immersed as you want to, but the characters don’t necessarily approach you or force you to put on an accent if you don’t want to, which was great for my friends who were less sold on this aspect. The mysteries were just really fun stories, and although the puzzles weren’t that complex I don’t think you’d be disappointed because so much else is going on.

I will be recommending this to anyone and everyone, and cannot wait to return to Phantom Peak.

Tickets for Phantom Peak can be booked on their website

Layered Reality: The Gunpowder Plot | Review

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The Gunpowder Plot Immersive Review | London, 1605. A city divided. The fuse of rebellion is lit. The peace of the nation balances on a knife edge… Step into a world where spies and informants hide in every shadow. Your mission is to go undercover and unmask the mysterious figures behind history’s most infamous plot. But when you’re surrounded by ‘traitors’ who can you trust?

Date Visited: 17th July 2022
Number of Players: 3
Time Taken: ~120 Minutes

Remember, remember the 5th of November… Gunpowder, Treason and Plot! For I see no reason why Gunpowder Treason should ever be forgot.

The Gunpowder Plot Immersive is London’s newest immersive experience created by the award winning team behind War of the Worlds Immersive, and located in the iconic Tower of London vaults. From the very moment the experience was announced months ago, we were very excited. Layered Reality have built up an excellent reputation of blending immersive theatre, actors, jaw-dropping set design, all to tell brilliant stories.

As such, it’s not really your ‘typical’ escape room experience, but since most of us are big fans of the immersive, anything with Layered Reality’s name stamped on it is well worth checking out. Layered Reality experiences differ from other immersive theatre as your experience is guided by a series of actors around an environment and the story plays out around you as mostly-passive viewers. But unlike regular theatre, you’re thoroughly in the thick of it. Take care to notice all the little details and interact wherever you can. You won’t regret it.

But how did their newest immersive experience, Gunpowder Plot fare? In this joint review between Georgie, Mairi and Karen we’ll pick apart what worked, and what might not have worked so well, and who we recommend this for.

Let’s Dive into the Past…

 

Mairi: If in doubt where Gunpowder Immersive is located, look out for the enormous Tower of London. Yep, that one! This experience is located quite literally underneath, and accessible via a well-signed doorway near the All Hallows by the Tower church. It’s conveniently located right near a train station, many bus stops, and plenty of other iconic tourist attractions, cementing itself squarely on the “must see” list if you’re a tourist visiting London who also wants to sample some of the local history.

Georgie: From the moment we walked in, Gunpowder Plot felt immersive – we made our way down some stairs into the start of the vaults, where we were offered lockers and guided to the dungeon-esque themed bar. Once our group was called we were led to the ‘briefing room’, which is where the experience begins. Our host launched into a partially themed- partially factual briefing about who we were, where we were, and what to expect. She did a fantastic job of separating the initial, ‘admin’ information from the more dramatic introduction. This introduction really set the scene for the experience to come, and even as someone who knows the history fairly well, I learned some new facts about the context of the plot, and some of the reasoning behind it.

 

Remember, Remember…

Georgie: We were then guided through the experience by ‘the wick of rebellion’, which is in fact a firey-themed light that surrounds the doors to move through. Helpful to know where to go and this fitted really well with the theme in the dimly lit corridors!

From the first room, it is obvious what is meant by ‘immersive theatre’ – we found ourselves in the cells of the tower, meeting a prisoner and hearing his tale. He told his story through words, action, and the environment. Although you are not expected to be particularly active (which suited me well) and were largely there to observe.

This first room did an excellent job of laying out the story, why we were there and giving us a taste of how the rest of the experience would pan out. It was also a great introduction to the live actors, who were superb throughout. I will also say that despite all the many warnings we read in the waiver, there were no jump scares or unnecessary scare tactics, which I greatly appreciated!

Mairi: And what a story it is too! As we explored each environment in a larger group of around 12-20 people, the story of the Gunpowder Plot diverged a little from what I had expected, with brilliant consequences. We won’t go too much into the actual tale since there’s an element of choose-your-own adventure and some delightful moments of surprise, but we really enjoyed the story aspect of the experience. Characters flitted in and out of the experience and much later we’d be reunited by characters we thought we’d abandoned earlier.

 

…The 5th of November

Georgie: Throughout the experience the low lighting, small spaces and eerie soundtrack keep the sense of atmosphere and immersion. The actors did a great job of flawlessly handing over the narrative to subsequent characters, keeping the story moving and never leaving us alone for too long. The story was really engaging and fascinating as it developed, and they did a fantastic job of showing both sides of the story (and their rationale). The location itself is huge, with seemingly endless corridors and vaults to move through, with authentic sets and surprises round every corner.

Mairi: If the experience sounds large, I’d add that it is well paced! With a bar at the start, the end, and one right in the middle, the whole experience is broken up into ‘bitesized’ chunks. In particular, I loved the middle ‘rest’ area, a much needed break. Players were sorted into various tables made up of your own friends and family, and total strangers. We quickly realised there was no such thing as a stranger in this experience however, as we all jumped right into conversation, speculating about what would happen next and what had already been. With a plot this thick with backstabbing an intrigue, there’s a lot to mull over a pint (or two, if you have the time).

The Past meets The Future

Georgie: One of the features that sets this experience aside from others is the use of Virtual Reality (VR) technology. At 3 separate points we were asked to put on a VR headset to experience a facet of the story which would be hard to create otherwise, removing the headset to find the room somehow transformed or a new actor appeared. I have previously felt motion sick when using VR, but fortunately didn’t feel anything like that here, so I was able to full enjoy the experience.

The first two Virtual Reality segments are accompanied by a moving element, and again there were no fake scares, just excitement. The final experience allowed us to free roam a little more, although this wasn’t made clear so anyone not familiar with VR may not have known to do this. The VTs also featured an amazing performance by Tom Felton, who has proved what an incredible actor he was. In reality, and in the virtual space!

Mairi: Agree! Virtual Reality is something Layered Reality does really well! Unlike War of the Worlds Immersive however, I found there to be slightly more VR. Where Layered Reality’s first experience often creates more physical sets, like slides, or moments where you have to jump, due to the physical limitations of it’s location, Gunpowder Plot leans more into the VR. No bad thing – just a consideration! If any player struggles with VR, they can bypass these sections quite easily.

Finishing the Tale

Georgie: Just to jump back to the story, we’re going to attempt to talk about the ending without giving away too many spoilers, although given this story is over 400 years old I think you probably know what happens. The final room features the peak of the drama, followed by the final dramatic VR. From here we were guided to the exit, with a really excellent video explaining the factual and fictional aspects of the experience. I really enjoyed this little wrap up, and nod to the story.

Again, they did a great job of highlighting the contrasting moralities and beliefs at play, whilst mainting the elements of mystery we still don’t know about. There is a classic photo opportunity too, although this will cost you a little extra.

Mairi: One thing players may not be expecting however is that you are given a choice at one point in the game. I’m unsure how much this choice actually affects the ending – probably not at all since, well, we all know what happens. But convincing the rest of your team to make the ‘right’ choice will certainly ease your conscience, so you can emerge back into real life afterwards knowing that you did all you could.

“Poor old England to Overthrow”

Georgie: I had a great time, but there were a few small parts I didn’t like as much, which it’s worth being aware of ahead of time.

Firstly, there was little in the way of interaction – most of the time a character might ask you a simple yes or no question, or tell you something which you also immediately tell another character. It felt more like watching an (admittedly amazing) play than taking part ourselves. Where there was a decision, it definitely wasn’t unanimous and I think the cast could have done a better job of ensuring this was (something like raising hands, giving our group of strangers more than a minute to decide, or even just realising the signs for it not being unanimous). Even then, as Mairi mentions, I’m not convinced the decision had any bearing on the experience other than maybe a line or two spoken by an actor.

Mairi: Also, since this is The Escape Roomer, we have to mention the puzzles. There was also only one ‘puzzle’ in the whole experience so don’t go into this thinking it’ll be puzzly! Although, to be fair, that is one more puzzle than you’ll get in The War of the Worlds. For me, The War of the Worlds still takes the cake as my absolute favourite immersive experience in London, but Layered Reality have taken the same formula and done something slightly different to a different effect here.

Georgie: In terms of the VR, there could’ve been a bit more of a briefing about how to use it. For example, in the last area, you could move around – but none of us knew this fact and stayed rooted to the spot, potentially missing a part of the action.

Finally, Tom Felton’s performance was amazing, but all virtual. This wasn’t exactly surprising, knowing he’s currently appearing in a different play in the West End, but as he played such a key character it obviously presented a conundrum. Rather than subbing in a different actor and asking us to suspend our belief, we are instead presented with someone covering their face and using a speaker to broadcast Felton’s voice. Unfortunately, the effect was more of a robotic-cowboy-scarecrow rather than a heroic-villainous character, and it could have been handled better. It also got in the way of the final scene a little, which already felt fairly chaotic without this.

 

 

A Note on Accessibility

Mairi: If anyone has any hesitation on accessibility, Layered Reality have produced a full access guide here. Whilst the base experience doesn’t feel like it would be accessible to folks in a wheelchair for example, it’s worth noting they do offer special performances which are geared towards accessibility, such as the wheelchair performance. For any other requirements, they encourage players to reach out to them directly.

Mairi: There are a lot of stairs and small spaces to fit into, so a reasonable level of physicality is necessary. Most of the experience is dimly lit, with an atmospheric sound track. Most of the actors project well, although I admit I, as someone with hearing impairments, missed a few things I wouldn’t say this was necessarily essential. Given it was an extremely hot day, the rooms were nice and cool.

 

The Verdict

Mairi: Gunpowder Plot Immersive is a really unique experience. For me, it’s impossible not to compare it to The War of the Worlds which, I’ve said before and I’ll say again, is my favourite immersive experience in London. By contrast, Gunpowder Plot has a more mass-market appeal. From tourists wondering what Guy Fawkes night is all about, to locals who want to be immersed in history in an iconic building. It’s target audience is clear. Whilst that target audience might not necessarily be the overlap between escape room enthusiasts, I personally had a great time!

Georgie: Once I realized there would be no jump scares or unnecessary scares I was able to relax and enjoy myself. I had a really fun time – it was very immersive, did a fantastic job of bringing the characters and story to life, and was a very pleasant way to spend some time in a historic location. I’m not sure I would’ve felt the same had I paid the full price (around £70 per ticket), but then again I’m not sure what the average immersive theatre ticket goes for in London, and I imagine I enjoyed this more than I would enjoy them!

 

The Gunpowder Plot Immersive may be booked by heading to this website here.

Mamma Mia! The Party | Review

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Mamma Mia! The Party: Review | Feel transported to the island of Skopelos to dance, dine and have the time of your life! As the sun sets, you’ll take your seats at Nikos’ family-run taverna where you’ll enjoy a delicious four-course Greek meal before dancing the night away at a glittering ABBA disco. Plan your getaway with family and friends to Mamma Mia! The Party for the ultimate Greek holiday experience to remember.

 

Mamma Mia! Here we go again…

A few need-to-know facts about me which may inform this review:

  • I am in the top .5% of ABBA listeners according to my Spotify wrapped
  • The first dance at my wedding will be “I Do, I Do, I Do”
  • I think Mamma Mia 2: Here We Go Again is one of the greatest cinematic masterpieces of the last decade

 

Needless to say, I am the prime target audience for Mamma Mia: The Party. And I am pleased to report that my time in Skopelos more than lived up to my expectations.

My biggest shout out of the evening is the incredible staff who are working throughout the immersive experience. Every person I encountered was friendly, genuine, and quick on the trigger when asking if you’d like them to take a picture of you at the many photo opportunities. This is the perfect place for a night out that you can later post on Instagram. It comes as no surprise that this is a perfect and popular destination for hen-do’s.

We had fantastic seats right on the stage, so we enjoyed our fair share of attention from the performers. But from my perspective, it seemed like every seat in the house had an incredible view and were interacted with at some point. Even your waiter will be a talented performer who joins in on the song and dance.

 

 

We love dinner theatre

The ticket comes with a three course meal. As a serial theme party-thrower, a big pet peeve of mine is when a theatrical-dining experience does not have food that fits the theme. Luckily at Mamma Mia: The Party the delicious menu is straight out of Greece. From the mezze platter starter to the lamb (so good!), the food was delicious. Out of the entire menu, the only thing I didn’t absolutely love was the Lemon Cake which was served with yoghurt, but I’m not a yogurt fan, so your mileage may vary! I’d actually highly recommend getting the Vegan dessert option, donuts, which my friend ordered. They were delicious!

 

Mamma Mia: The Show

Let’s be honest, it’s Mamma Mia, we’re here for the ABBA, not the plot. There is a forbidden lovers storyline which served the many opportunities for song and dance well (we can’t always be finding our long lost father out of three potential candidates). There are various characters and a few side plots and diversions, my favourite of which was an invocation to Hecate, the goddess of witchcraft, that happens in a stunning sequence in the dark with an aerial artist. The aerial work in the show, done by Allie Ho Chee, is truly stunning. Her character Bella also has a really fun dance number earlier in the show. Bella and her partner Nina, played by Jessica Spalis, were highlights of the cast for me. They both brought great energy and immense physical talent to Skopelos!

The best part of the theatrical experience of Mamma Mia: The Party was the immersion. I really enjoyed setting “The Party” on Skopelos, the island where Mamma Mia! was filmed. There’s a nice, uncomplicated meta-ness to the parameters of the world. You’ll find a series of informational posters by the complimentary coat check (as they said, it’s Greece so you’re going to be warm!) that include ferry times, maps and concert posters taking place on the island which was a lovely touch of immersion. 

 

Interactivity & World Building in Mamma Mia! The Party

While there’s no escape or puzzle elements to the show (unless you want to escape the music of ABBA and then we can’t be friends), the interactivity is some of the best I’ve experienced. Part of that is the ingeniously simple structure of the night: it is genuinely like you really are just attending a really great Mamma Mia themed party. Despite there being only a few set-up interactive moments, the way the show functions is that every interaction, be it with your waiter, the front of house, or the performers passing by, feels like an experience.

Overall, Mamma Mia: The Party was one of my favourite immersive experiences ever. The ticket prices are steep, but it’s a great value for an amazing and well thought out night out. And it’s certainly the closest I’m going to get to Greece this year!

 

Mamma Mia! The Party can be booked by heading to their website here.

‘The Boys’ Get the V | Review

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‘The Boys’ Are Back in Town

The Boys Get the V Review | To launch season 3 of the explosive comic book adaptation ‘The Boys’, streaming platform Amazon Prime and UK based immersive theatre big guns Swamp Motel team up for “a f**king diabolical immersive experience”. Warning – this one’s “not for pussies”. An immersive experience that might just literally blow your head off. It’s your chance to help Butcher and The Boys infiltrate Vought’s London HQ to smuggle out some contraband Temp V. Unless you get caught, in which case – you’re f*cked.

 

Date Played: 31st May 2022
Time Taken: 25 minutes
Number of Players: 2

 

 

Ultra-gory, scabrously sexy and liberally littered with expletives, the Amazon Prime adaptation of Garth Ennis and Darick Robertson’s ‘The Boys’ comic books has pushed buttons and boundaries since it started streaming in 2019.  Now back for a third series (with the first episode due to drop on Fri 3 June, then eps following weekly), this is a darkly cynical, gloriously grotesque and twisted take on the superhero genre and for just a few days London is playing host to an immersive version of its particular brand of death and debauchery. 

 

But what’s it all about?

At the heart of ‘The Boys’ is a gang of superpowered All American heroes, known as ‘the supes’ who regularly save the day, to the delight of an adoring public who lap up the media frenzy that surrounds the shiny, super-suited idols. But underneath the Supes sleek surface is a corrupt heart. These heroes are the manufactured products of the Vought Corporation who pump the Supes bodies full of a superhero serum known as V, and pump their already inflated egos to bursting point. The Supes may look like the good guys but in reality they’re a bunch of dark-hearted whack jobs who don’t care how many bodies they trample over in pursuit of sex, power and a dose of V.

Only a few people know the truth and this is where the real heroes, ‘The Boys’ come in.  Led by Billy Butcher (Karl Urban on his best beardy, sweary form) these guys have made it their personal mission to bring the Supes and the Vought Corporation to their knees.

 

And Why Do I Care?

Because to launch season 3 Amazon Prime has teamed up with immersive theatre geniuses, Swamp Motel, to create an experience which promises to be explosive. And very possibly bloody. And almost definitely sweary.

As a huge fan of the TV show and as an even bigger fan of Swamp Motel (whose trio of online ‘Isklander’ games were a highlight of 2 years of lockdown and whose immersive show/escape room ‘The Drop’ was a beautifully built thrill ride) I couldn’t wait to see what they’d concocted.

 

What’s the Plan, Stan?

Billy Butcher is in town and needs your help. He’s got intel that our very own Foreign Secretary has teamed up with the Vought Corporation to smuggle in doses of ‘temp V’ – a version of the Supe drug that’ll give anyone superhero powers for 24 hours. Butcher knows that getting hold of the temp V could even up the playing field as he and the boys take on those dangerous Supes. But he needs a local squad to break into Vought’s secret London base. He needs brave souls. And very probably dispensable ones too.

 

Inside Job

So after receiving a an email mission briefing from Butcher himself, me and a few brave/foolish/expendable (delete as applicable) teammates arrived at Vought’s London HQ to find there’d been an incident. A very gory incident. A random body parts and bloody puddles incident. A security guard with his intestines hanging out kind of incident. And when our ‘handler’ also met an explosively sticky end it was up to us to figure out how to infiltrate Vought’s security systems, navigate our way around some mutant Supes and get our hands on some samples of temp V. Severed hands and bloodied eyeballs might have played a part.

 

 

 

This brief immersive foray into the world of the Supes vs The Boys is just that, brief. We were in and out in 25 mins. And this definitely isn’t an escape room or puzzle hunt – apart from a couple of short-lived searches for security codes and/or information, the immersive element mostly involves walking round blood-splattered offices, picking your way over copious corpses and being shouted at and abused by Vought operatives, who, fair play to them, threw themselves into the roles with both gusto and a varied vocabulary of insults.

This is immersive action very much in the vein of the show – gory, darkly funny and rude. Very very very rude. Those of a sensitive disposition should stay well clear but fans of ‘The Boys’ will revel in the show’s standard level of sheer filth brought to technicoloured life. Even for a short-lived pop-up promo Swamp Motel’s high quality production build is as evident as ever, and the sheer scale of the enterprise is impressive with multiple sets spread throughout a roomy office block.  And the cast is committed, fast-witted and brave. Staged fight choreography is hard to pull off at close quarters but Swamp Motel’s team give it a game go at the event’s climax and the … erm … appendages, that some of the cast are asked to lug around takes supe-level chutzpah to carry off.

 

 

Despite being an official Amazon Prime season launch promo and an event that will inevitably appeal mostly to the show’s fan base, there was surprisingly, and disappointingly, little footage from the show itself featured.  A video briefing from Butcher or an abusive warning off from top Supe (and sleaze) Homelander would have been a nice touch.  A little more time to free roam the various sets and admire the details and Easter eggs that fans enjoy would also have been welcome, but with only 4 days of shows and very limited tickets it’s maybe no surprise that you find yourself unceremoniously dumped out on the street fairly quickly, insults still ringing in your ears.

 

The Verdict

Direct comparisons with Swamp Motel’s superb ‘Isklander’ and ‘The Drop’ games are probably unfair as ‘Get the V’ is a very different beast both in intent and execution.  This is very much a guided journey with limited scope for audience autonomy.  But it is also still a filthily funny immersive adventure into the gory, grimy world of ‘The Boys’, where expletives, exploding heads and dick jokes are common currency.  And while we might never get to sample the infamous ‘V’, this is a satisfyingly bawdy appetiser for those of us who are frothing at the mouth at the thought of season 3. 

The Boys is running for a limited time and can be booked by heading to their website here.

The Tomb Raider Live Experience | Review

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This summer London comes alive with a whole host of brand new not-quite-escape-room immersive experiences. From the Gunpowder Plot, to The Burnt City, and now the very latest: Tomb Raider the Live Experience. This week we were invited along before the doors officially open to try our hands at being Lara Croft for ourselves.

It was time to put on our shorts, tie our hair back, and leap into the action!

 

Photo (c) Tomb Raider the Live Experience

 

What is Tomb Raider the Live Experience?

First and foremost, what actually is Tomb Raider the Live Experience? To be sure, it’s not an escape room. Well, not quite anyway.

You and a team of up to 8 intrepid explorers (note, non-exclusive bookings) join Professor Lara Croft on an adventure that’ll take you quite literally around the world. You’re part of her university course and as her top 8 students, the fate of the world is in your hands! But beware, there are nefarious forces working against you.

Starting in Professor Croft’s study, you’re sucked in a whirlwind of adventure, first travelling to an icy cabin in Finland, then into a dangerously sinking ship, before disembarking (by portal, of course) into the heart of the jungle in Costa Rica. Throughout your adventure your goal is quite simple: Recover as many ‘Relics’ as possible. These relics are small orbs that fit within the palm of your hand. The maximum you can get is around 16.

In our particular team, including us at The Escape Roomer and our new friends at Scare Tour, we managed to complete the challenge with a respectable 8 relics in the bag. Enjoyably, we also managed to complete several ‘hidden’ tasks, which was a very nice reveal by our host at the end – but no spoilers as to what those are, you’ll just have to wait and see! 8, or 16… It’s no easy feat! Different relics pose different challenges and some of those quite challenging indeed.

The main way players obtain relics is by solving escape-room style puzzles. Here at The Escape Roomer, we were big fans of these. We only wish we had more time in those sections of the game! Players can also expect to find them hidden around in odd places, as well as the chance to complete physical challenges to obtain those oh-so-shiny relics.

So is it an escape room? No, not really. You’re not escaping, you’re going on a scripted adventure. In some rooms there are puzzles to solve and goals to complete, but it’s a lot more than an escape room. Let’s get into that further.

 

Photo by Us

 

Crawling, Zipping and Leaping!

The best thing about Tomb Raider the Live Experience is the physicality of it. There are very few other experiences that require you to get quite so ‘down and dirty’ than this one- and yes, I mean that quite literally! I’m still brushing off sand from my knees and finding bits of bark in my hair a day later! Each time we rounded a corner and found a new, exciting looking physical challenge, my heart fluttered a little. What would they expect us to do next? Jump from a high height, fire another weapon, or get down on the floor?

For this reason however, there’s a big ol’ note on accessibility to mention. Whilst the best source of information is their own FAQ, our impression is that the experience as a whole isn’t suitable for folks with accessibility needs, or folks who might be pregnant. If any player does have any accessibility need and would like to to skip a section the actors are on-hand to help a player through or bypass it for them entirely. So, yes, you could skip whole sections. But since this is the centrepiece of the whole experience, you would be missing the star of the show!

Still unsure? From the main lobby there’s an enormous window overlooking the most physical part of the experience and all but a few of the ‘most physical’ challenges are visible before you even take part. So you could decide ahead of time what you’re comfortable with and what not.

For a spoiler free list of what physical challenges to expect – highlight the below:

  • A zipwire (~2m tall, 20m long)
  • A leap of faith, forwards or backwards (~2m tall)
  • An army-style obstacle course involving crawling and climbing
  • Ducking and crouching
  • Firing a bow and arrow
  • Crawling through a pitch black tunnel with stairs

Photo by Us!

 

…And Solving Puzzles?

As this is The Escape Roomer, we’re always looking out for fun puzzles to solve. Tomb Raider the Live Experience has plenty of them. In fact, too many puzzles as there was definitely not enough time to solve everything.

For the average escape room enthusiast, this may leave a slightly bad taste in your mouth. Since this is a timed event you’ll be able to spend no more than 10, maybe 15 minutes in each location and after interacting with the actor(s) in the room, there’s not much time left for solving puzzles. Each location can cater for up to 8 players at once, so whilst the spaces are large, a lot of people may be crowding around one thing.

Over the course of the entire experience, I solved one puzzle in it’s entirely. It was a great feeling. There were a further three that I was able to engage with but did not have enough time to solve. At one point I held a 4 digit lock in my hands and was just about to enter the last digit when the actor came over, took it from my hands, and hurried me along. Noooooo- I stare wistfully at the relic in the box just seconds away from me claiming it. For this reason I mention again, it may leave a slightly bad feeling for escape room enthusiasts, because we are enthusiasts because we love to solve puzzles. Being shown puzzles and having them whisked away wasn’t as fun as it could have been.

 

Photo (c) Tomb Raider the Live Experience

 

“Everything lost is meant to be found”

I am sure that fans of the Lara Croft franchise will love this experience. Personally, I’ve never played any of the Lara Croft games and so I don’t mind admitting that a lot of the story was lost on me. At any given moment, I wasn’t completely sure what was going on – and I could tell that I wasn’t alone. In our team consisting mostly of strangers there were more than a few blank looks as the actors asked us a question and we weren’t sure what or how to reply. Simple things like who we can trust and who we were up against might have done with a little more explaining – but as I say, hardcore fans familiar with the ins and the outs of the franchise likely won’t have that issue.

Part adventure game, part scripted – there’s a lot of actor interaction and each person we met along our journey played their role with gusto and enthusiasm! One or two actors perhaps a little too enthusiastically as increasingly aggressive orders were barked at us when we weren’t sure what we were supposed to do, but I’ll not fault the actors for teething issues on the first night.

 

The Verdict

Overall, we did had fun at Tomb Raider the Live Experience. It is a very physical experience with an on-site bar in a prime London location, making it a good spot for teambuilding activities or birthday parties. Tomb Raider the Live Experience comes in at £77 – £99 per person, though if you’re lucky you might just nab a “super off peak” ticket for £66.

Since we are ‘The Escape Roomer’, we have to ask whether we’d recommend it for escape room enthusiasts and to that I would say probably not. It’s a very fast-paced experience where teams are herded through impressive physical spaces, but that doesn’t leave much time for solving puzzles. There’s few things more dissatisfying in an escape room than not solving all the puzzles, but unlike a real escape room there’s no games master to explain ‘what you missed’ after. For every ‘yay’ moment of taking part in something physical, there were many more moments of confusion and dissatisfaction.

That said, if you’re looking for something ‘a little different’ and enjoy running, jumping and hopping around through the jungle, then this might be for you. In particular, we really enjoyed taking part in activities outside of our comfort zone. It’s not every Thursday night I get to climb ropes and leap off things backwards with my eyes shut. And hey, no matter what anybody says, I didn’t scream that loud. Okay, maybe a little bit loud.

For now, I think I’ll stick with Lara Croft on my video game consoles, but I’m excited to see if and how the experience will evolve in the future.

 

If you wish to try Tomb Raider the Live Experience for yourself, head to their website here.

Please Note: We received this experience for free in exchange for an honest review.

Witness for the Prosecution | Review

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Witness for the Prosecution Review | Step inside the magnificent surroundings of London County Hall and experience the intensity and drama of Agatha Christie’s gripping story of justice, passion and betrayal in a unique courtroom setting. Leonard Vole is accused of murdering a widow to inherit her wealth. The stakes are high – will Leonard survive the shocking witness testimony, will he be able to convince the jury, and you of his innocence and escape the hangman’s noose?

 

Agatha Christie’s Witness for the Prosecution has been intriguing amateur sleuths since 1925 when she first penned the story in her short story ​​”Traitor’s Hands”. Originally adapted into a stage play in 1953 by Christie, the play has seen the West End, Broadway and a film adaptation. This current production of Witness for the Prosecution takes place in the stunning London County Hall, which served as the headquarters of London’s local government until 1986. The play is performed in-the-round, with the site-specific courthouse setting allowing for very effective immersion during the courthouse scenes.

The show has been described as both immersive and interactive, so, as this is The Escape Roomer, my review will be in two parts. The first will look at the show as a piece of theatre and the second will focus on the immersive and interactive elements of Witness for the Prosecution.

 

London County Hall. Photo by Grace O’Kefe.

 

I originally had tickets for Witness for the Prosecution at the end of March 2020 (we all know how that turned out), so I was delighted to have the opportunity to see the play two years later. Director Lucy Bailey immediately establishes a superb level of tension in the nightmarish opening sequence, with Mic Pool’s sound design particularly getting my heart pounding before the courtroom is transformed into the play’s secondary setting: the accused’s barrister’s office. As an American who had spent one entire summer interning at a law firm, occasionally making it into the city’s courts, I was intrigued to see if there were any differences in the British legal system. My takeaway: it seems that we basically stole everything except for the wigs. 

The County Hall is a stunning venue that immediately transports you into the drama and sets the stakes as life or death. My seat in the courtroom stalls was perhaps the comfiest theatre seat I’ve had the pleasure to sit in for two hours. As the performance is in-the-round, you are basically guaranteed to have a great view, although note that there are quite a few flights of stairs to get up to the seats in the galleries.

 

The cast of Witness for the Prosecution. Photo by Ellie Kurttz.

 

Christie’s script is well-paced and timeless, touching on issues of class, gender relations and xenophobia, without ever feeling dated despite being a period piece. The introduction to the case is in the defendant’s barrister’s office, who, as portrayed by Jonathan Firth, has all the wit, vivacity and presence that you’d expect of one of Christie’s detectives. Our defendant Leonard Vole’s arc is actually a very interesting examination of male vulnerability, the role is played with a great deal of sensitivity and range by Joe McNamara throughout the piece.

Witness for the Prosecution is at its best during the courtroom scenes, which allows the site-specific setting as well as its full company of actors to shine. There are many non-speaking characters in the play as various members of the court. In particular, I found myself drawn to the court stenographer, played by Lorna Lowe, who fittingly was an attorney before training at Lamda. Without drawing focus, her reactions to the scandalous court proceedings added a level of realism that reminded me of my time spent observing court cases. 

As this is Agatha Christie, of course, this is no mere courtroom drama, it is also a mystery. Christie’s clever plotting leads us through several twists and turns, and if you’ve managed to remain unspoiled, trying to solve the case alongside the characters is a great deal of fun. Although my guest and I had different guesses of ‘whodunnit’, I must admit we were both entirely wrong. Leave it to Agatha Christie to be ten steps ahead of us even half a century later. Overall, Witness for the Prosecution is a gripping murder mystery and a beautifully-executed piece of theatre.

 

The cast of Witness for the Prosecution. Photo by Ellie Kurttz.

 

Immersion and Interactivity

Sorry Brecht, but the appeal of immersive theatre appears to be here to stay. Over the past few decades, immersion and interactivity have become increasingly prevalent buzzwords in the entertainment industry. The terms are often conflated, but as readers of The Escape Roomer, I hope you’ll indulge me with a brief, very nerdy examination of the two terms. I turn to my favourite scholarly article on the subject (yes, I do have a favourite): Catherine Bouko’s “Interactivity and Immersion in a media-based performance” from 2014. If you are a nerd like me, I highly recommend reading the whole article, but here is my cliff notes version of my understanding of her definitions:

There are three levels of immersion: the first involves the breaking down of the “fourth wall” between performers and actors, the second has the audience placed within an environment and narrative, and the third (which is nearly impossible to achieve without VR or similar technology) sees the audience experiencing confusion between reality and fiction.

A clear definition of interactivity and its varying degrees is more elusive: the baseline for interactivity involves some form of reaction to the participant from the performance, more advanced interactivity allows the audience to make choices that will affect the narrative in a predetermined way, while the final stage of interactivity allows the audience to affect the narrative in unforeseen ways beyond the control of the performance. It’s actually very rare for experiences that we might describe as interactive to reach the later stages of interactivity, as most interactive experiences have a predetermined outcome (or outcomes).

In a way, all live theatre is in some sense both interactive and immersive, as actors on stage feed off the energy and reactions of the audience, allowing the audience to interact with the performance and audience members often feel immersed in a production through the magic of live theatre. That being said, this is The Escape Roomer, so let’s break down how much immersion and interactivity you can expect in Witness for the Prosecution. 

 

The cast of Witness for the Prosecution. Photo by Ellie Kurttz.

 

Is Witness for the Prosecution Immersive or Interactive?

Witness for the Prosecution certainly has immersive elements, chief among them being its site-specific setting. According to the very trusty source of an uncited claim on Wikipedia, “it was always Christie’s wish to see the play in a site-specific location”, and if that is indeed true, you can easily see why: it is a stunningly effective way to bring you into the world of the play. This immersion is slightly undercut during the times when setting switches, despite the set changes being beautifully realised through direction, lighting and sound. While Christie’s script is tightly woven as is, it would be interesting to see a version of the play that was adapted to take place entirely in the courtroom.

The interactive elements of the play are limited to the VIP Jury tickets who decide the fate of the accused. Notably, the tickets come with a reminder that “as a member of the Jury you must shut out from your minds everything except what will take place during the trial”, which seems quite a difficult task as the entire performance plays out in front of you. I was not a member of the jury, so I cannot truly attest to the level of interactivity of the experience. That being said, from my outside perspective, there seemed to be some limit to the amount of influence they had on how the play unfolds. That being said, it seems like an excellent VIP theatrical experience, where you become part of the show and have an increased level of immersion: throughout the play, witnesses, solicitors and the judge speak directly to the jury, the jury has a brief moment to deliberate and the jury foreman gets to announce the verdict. 

Taking this all into account, if asked specifically about the level of immersion and interactivity, I would describe Witness for the Prosecution as a really fantastically executed site-specific piece of theatre that creates a heightened level of theatrical immersion. If you are interested in more immersion, as well as elements of interactivity, I’d recommend going for the VIP Jury tickets. And of course, as with any Agatha Christie mystery, the audience gets to put on their detective hats and decide for themselves: whodunit?

 

Witness for the Prosecution can be booked at London County Hall here.

Please Note: We received this experience for free in exchange for an honest review.

Jeff Wayne’s The War of the Worlds Immersive | Review

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It’s not theatre, or cinema. It’s not an escape room, theme park ride or VR game. Yes, there are pyrotechnics, projections, holograms and special effects. But this is quite different to an arena show (there are only 8-12 tickets per performance). As London’s multi-award winning, top-rated “immersive night out,” this event combines them all.

Jeff Wayne’s The War of the Worlds Immersive Experience

In an unassuming period building on Leadenhall Street, just a short walk from Bank Station and dwarfed by nearby skyscrapers, a whole new world can be discovered. This building houses Jeff Wayne’s War of the Worlds Immersive Experience, but until you stick your head through the door and notice the enormous Martian towering over the bar, you’d never have believed it!

This live immersive experience has been in London since 2019 but thanks to the pandemic (an event not too dissimilar from the death and destruction the story itself tells), it’s been shut for most of 2020 and 2021. The moment tickets came back on sale, we re-downloaded the album and started getting ready for our very own Martian adventure.

Photo (c) Jeff Wayne’s The War of the Worlds Immersive

What to Expect at War of the Worlds Immersive

There’s no denying that Jeff Wayne’s The War of the Worlds Immersive is a huge experience, and bookers should be prepared to have their socks blown off over the course of the 2 hour event.

For starters, there are 24 unique scenes. Typically when reviewing escape room experiences, we mention how many unique spaces, or ‘rooms’ there are in an experience. I didn’t think I could be any more impressed after 221B’s five spaces, but The War of the World’s Immersive Experience has 24 unique spaces in it.

Players are guided through each of these 24 scenes, scattered through time and space, to tell the story of the Martian invasion of Earth. You’ll find yourself running through trenches with huge robots up above, slipping down slides, scampering across rickety bridges, entering VR areas such as on a boat or up in a hot air balloon. This thing is huge.

The Earth Under The Martians by Fluid based on originals by Peter Goodfellow, Geoff Taylor and Michael Trim

Of all the areas, the VR sequences were definitely some of the most impressive and they worked well to transport players from one area into another seamlessly. For example, at one point you sit down in a boat, don your headset, and off the boat gentle sails through London. By the time you emerge at the other end of this VR sequence (a bit wet and rather terrified), a clever lighting change gives the impression of being in an entirely different location. Quite clever, really!

According to the creators (Layered Reality) populating the immersive world they’ve created are 17 live actors too. These actors dip and out of your experience, setting the scene and guiding you along the way.

On the day we attended, it was this particular batch of actor’s final show day – and it was a lovely (albeit unexpected) treat to be joined by the bar after our experience by the actors themselves, who were absolutely fantastic.

Photo (c) Jeff Wayne’s The War of the Worlds Immersive

Our Experience of the Apocalypse

Currently, you can only book The War of the World’s Immersive Experience in a team size that’s a multiple of 2 – so 2, or 4, or 6 etc. We went as a team of 4 on a quiet Sunday evening and were 8 other players for the show.

The show sizes are small and intimate, and it felt like the team had gone to good lengths to ensure everyone’s safety… Especially in light of the global pandemic. Masks were worn at all times and there were plenty of places along the experience to sanitise your hands, as well as regular cleaning of the equipment inbetween every group.

We weren’t sure what to expect, but what few expectations we did have were totally blown out of the water. Equal parts terrifying, and tense and thrilling, the experience jumped from scene to scene to scene in a fast paced retelling of the War of the Worlds. The story has been lovingly recreated by the Layered Reality team and stunned us from start to finish. Even now, days later, I’m still thinking about it and remembering some small detail in one of their amazingly intricately designed sets.

Was it fun? Oh yes, absolutely! It was incredible.

Was it worth the price? Well, this part is a little bit trickier to answer. The website says tickets start at £40, but we were unable to find any session in the next few months for less than £70 per person. This likely due to Christmas, and peak times – but we can’t help but compare it to escape rooms! This comes in at around double the cost of an average escape room. At this price point, it’s still absolutely worth it. So far, so good, except the experience is definitely geared towards making you spend even more. With two bars on-site that you are required to spend time in, and your team photo costing an extra £12, this puts the price more on the £100 per person range. Slightly cost prohibitive, but they have gone above and beyond making it worth the price. The verdict? Definitely worth it!

…And yes, we definitely did order a drink before to calm our nerves, and a celebratory drink afterwards… Or two… Or three!

Team The Escape Roomer about to enter The War of the Worlds Immersive

The Spirit of Man Bar & Restaurant

We’ve mentioned that there are two bars on this immersive adventure, and with both stocking a fantastic range of delicious cocktails, they’re well worth the trip! In the first, The Spirit of Man, customers are greeted by an enormous Martian towering over the tables pumping coloured steam into the dining area on a rotation times to the music.

The second bar is appropriately named The Red Weed Bar and is located at the 50% mark of your immersive experience. At this point, the Martians have truly taken over the world and those humans left are in hiding… Hiding in the sickly red world the Martians have created. Creepy!

Presently, the bar is offering it’s Christmas menu complete with themed food and cocktails. Whilst we were there we tried:

Christmas Eve of War

The Christmas Eve of War

A delicious concoction of: Dry vermouth, cointreau, disaronno, lemon juice & blackberry syrup. This comes in a martini-style glass and is decorated with blackberries and raspberries. This is one of their winter exclusive cocktails.

The Martiantini

Martiantini

Available all year round, the Martiantini contains Vodka, melon liqueur, green apple liqueur, lime, sugar & cherries.

Not into cocktails? Fear not – both menus also sport a range of regular beers, wines, and non-alcoholic beverages too.

The Verdict

Jeff Wayne’s War of the Worlds Immersive is like nothing else you can experience in London right now and I’m still humming along to the tunes and remembering small but delightful moments days later. My only real regret is not going in the first few months – oh why did I wait so long! *shakes fist at the global pandemic*

It’s a great experience for families, couples, or for a special occasion for that sci-fi fan in your life.

How soon is too soon before I can book another ticket, eh?

Tickets for Jeff Wayne’s The War of the Worlds Immersive Experience can be purchased on their website here.

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Swamp Motel: The Drop | Review

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At the centre of London’s criminal underworld lies a centuries-old secret. In 1912, two Bloomsbury bookbinders created a luxurious jewelled binding for a book that became known as The Great Omar. Hugely valuable, the book found a buyer and was packed safely aboard a boat bound for New York. On the 15th of April 1912 the HMS Titanic sank, leaving the book forever lost at sea. Its secrets were never recovered.

Until now. In an unassuming building in London, a sea of secrets is waiting to be revealed. Enter a hidden world as you descend into the dark underbelly of international crime and prepare yourselves to face The Drop.

Will you beat the villain, or become one?

Completion Time: ~ 90 minutes
Date Played: 10th November 2021
Party Size: 4

About one in every ten articles I write, I find myself writing then deleting and re-writing the opening lines over and over. Trying to explain how amazing Swamp Motel’s latest immersive experience “The Drop” is one of those times. I mean, where do we even begin?

In an exciting race against the clock, The Drop transports players to the criminal underworld of London in search of a long lost and highly valuable book. For those 90 minutes, we were the stars in our own action thrilled drama and my heart didn’t stop pounding once. The Drop is an experience like no other and if you’re fans of escape-room type immersivity, it’s unmissable.

The Drop | Photo by Mark Senior

Introducing Swamp Motel

Swamp Motel is an award-winning immersive theatre company, best known for creating Plymouth Point, The Mermaid’s Tongue, The Kindling Hour – now known collectively as the Isklander Trilogy. Most recently the team was also involved in creating Panic: The Experience in collaboration with Amazon Prime. The Drop marks a departure from their at-home genre however, with it’s first live, in-person experience since lockdown.

Located at 55 Aldgate High Street, The Drop takes place in an unassuming office building owned by ‘Hopkins Stearne’ – oh hey, I recognise that name from Isklander! We knew we were in for a treat.

What to Expect in The Drop

The Drop takes place in small intimate teams of 2 – 4 players and is strictly limited to 20 sessions per day. It’s somewhere between playing an escape room, experiencing live immersive theatre, and starring in the latest James Bond film. In my case, a shorter, rounder, blue haired James Bond – but let’s suspend our disbelief for a moment and run with it.

Players arrive at the mysterious Hopkins Stearne offices, are greeted by the receptionist, and then told to head into the lift and up to Floor 3. It’s very hard to tell where your game begins (or ends, for that matter) but it’s all part of the immersive world Swamp Motel have created to feel a little lost and apprehensive.

So let’s address the elephant in the room: Lifts. If the trailer weren’t a giveaway, The Drop largely takes place inside a lift. Or an elevator, for our American audience. If you are claustrophobic there is a safe word, but one thing that is important to keep in mind is that The Drop is just a game and as realistic as it may seem, you aren’t in any danger.

The Drop | Photo by Mark Senior

What followed was 90 minutes of a whirlwind adventure that took us through several jaw-dropping physical spaces. To me, the highlight of the experience was how much attention to detail went into each set. Swamp Motel take blurring the boundaries of what is real and what is fiction very seriously, and this is no more evident than in the spaces they create.

At times the story was a little hazy. It’s easy to forget why you were there or who each character was. But I think that’s a natural sacrifice of having a fast-paced game: sometimes those small jigsaw pieces which come together to make a whole picture at the end are lost in the noise.

But if you are narrative driven, then keep in mind that your quest is to retrieve the book of The Great Omar, assumed lost to sea in 1912 when the HMS Titanic sank. The catchy tag line of the experience is “Will you beat the villain, or become one?” which perfectly sets the stage for the shady, criminal underbelly you’ll encounter. After all, sometimes the best way to beat a villain is to become one yourself!

The Drop | Photo by Mark Senior

“Not gonna lie I’m a little bit stressed…”

In terms of the puzzles, they were a little on the easier side and largely weighted towards the beginning of the experience. That said, being on the ‘easier’ side is no criticism and worked really well for a fast-paced experience like this. In each unique area there was at least one puzzle to be solved, not to mention the brilliant meta puzzle of cracking the whole case and figuring out what is going on.

Whilst we don’t want to spoil anything for any players, we will mention that these puzzles felt right at home in an escape room but had the added benefit of being extra mimetic – meaning they weren’t solving codes for the sake of it, everything made sense in the universe.

Thankfully, in case you get stuck, you have a near constant line of communication between various live actors and Swamp Motel staff who take a Games Master role in co-ordinating the experience and nudging teams along who may be struggling. Compared to escape rooms where phones are not allowed in the room, The Drop actually requires you to have fully charged phones – you’ll need them!

In one moment involving a text-chat, an “Are you okay?” message popped through. By this point most our the group were occupied with solving puzzles or trying not to get killed. So the most calm and collected in our group coolly typed back his response:

“yeah I’m not gonna lie I’m a little stressed”

In hindsight, I think that completely sums up the entire The Drop experience. From start to finish there’s no relief from the action. You’re on your toes and moving fast – and we loved every second of it!

The Drop | Photo by Mark Senior

The Verdict

To reveal too much more about the game would take away from the amazing experience. Expect the unexpected – The Drop is packed with twists and turns and some brilliant reveals. So what we’ve mentioned in this review is just a part – and a small part at that – of what you can expect when you play.

After the game we were very lucky to be invited to the press reception where we got a chance to talk to the creators of the show. It made me realise that they had a huge vision in mind when they put the experience together, and really pushed the boundaries on what is possible in a live immersive experience.

Tickets to The Drop are £39.95 and the game runs from now until December 31st, 2021. With such a limited number of spaces, you’ll regret it if you miss it! Be sure to book The Drop quickly before it sells out!

The Drop can be booked on www.thedropexperience.co.uk

Ratings

The Egg Assembly: Routes | Review

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You’re a stranger here, who you trust is a choice. So, choose. When your friend goes unexpectedly missing, you are the one tasked with finding the answers. But, in a dangerous world of high-stakes dealings, rapidly eroding ancient lands, and volatile shifting alliances, do you have what it takes to untangle the web?

Rating: Unique!
Completion Time: 1 hour
Date Played: 3rd June 2021
Party Size: 2
Recommended For: The environmentally conscious

I really wasn’t sure what to expect when I saw the words environmental crime thriller… But heck, I think that’s the best way to go into this interactive show. Routes was so immersive and exciting. I felt on edge from the moment it started, asking myself whether I should be there and what kind of difference I could make to this story as it unfolded precariously around me.

At it’s core, Routes is a cross between the video game “Papers, Please”, a theatre performance, and a play at home escape room. The idea is deceptively simple – one of your friends Axle is missing. He’s left behind a trail of breadcrumbs but, due to the sensitive nature of his work, you can’t alert the authorities yet. Instead you’ve got to access his laptop and see what you can dig up in his files and password protected documents. Your main aim is to find out what happened to your friend. Is he alive? Where could he be? But you must hurry, the connection will only last 1 hour!

The ‘keep a low profile’ aspect was actually what made this game brilliant for me. You see, Axle has a day job at the Ministry of Parks and Preservation. Applications for logging permits come in at regular intervals, as do emails from his boss and other colleagues. You’ve got to approve forms, reject forms, and most importantly try not to do anything out of character.

For this reason I’m glad it only lasted an hour as I made the ‘mistake’ of not even reading the new employee induction document and I probably let through a LOT of dodgy logging permits. Oops! That explains the angry emails from my boss.

For sure, it is less a traditional ‘escape room’ style experience, Routes feels more like a discovery game – a treasure trove of information as you dig further and further into the rich landscape they’ve created. It’s intriguing each time you crack a password and access a USB, or another hidden folder – but all the while you’re pulled back into the ‘present day’ as *ping* a new email from your boss comes through.

The video content you find and discover weaves a tapestry of a story tackling big environmental issues and, after choosing your own ending, the game also leaves us with a startling message which, despite the fictional setting, grounds us in the real life disaster that is deforestation.

Overall, it’s utterly charming and excellently designed to give a sense of tension all the while easing you slowly into the story. Lately I’ve been super impressed by escape room-style games and immersive theatre designed by young people and Routes is no different. 23 young creatives at the Egg Assembly have put together this performance piece in a comparatively short amount of time and honestly… They’ve aced it!

A day later I’m left wondering if I did make the right decision in the end. Thankfully, the game will let you replay as many times as you like in the same day any time between 2pm – midnight. Will you make a different choice the second time round? Will you discover something new? It’s worth giving it a go!

Routes is running from the 1st – 31st of June and tickets can be purchased from Theatre Royal Bath for £10.

Kaleider: The Money Live | Review

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The Money. Theatre where YOU the audience is in charge. Kaleider, one of the world’s leading companies in extraordinary live arts, presents The Money®. The show that can lead to some incredible acts of kindness, some moments of madness and always a fascinating conversation about the value of money and what is important.

It is May 2021 and theatres are finally allowed to reopen after an agonisingly long second-lockdown. So, when I was invited to some see (or should I say play) The Money Live, I absolutely jumped at a chance to be in another space other than the four walls of my apartment… And what a show to return to!

With a super limited run of only 8 weeks, The Money is a show you’ve absolutely got to try and catch before it ends.

How does it work?

The idea behind The Money is deceptively simple and yet makes for fantastic entertainment! At the start of the show there is a pot of money, a judge, and a timer counting down from 60 minutes. It’s our job (the audience) to decide how we spend this pot of money. Fail and we get nothing!

Watch… Or Play?

The audience is divided into 2 types of players:

  1. The Players – those at the centre of the action, they are deciding how to spend the money.
  2. The Silent Witnesses – unless they ‘buy in’, these players cannot influence the decision

The Rules

  • The money cannot be split between Players
  • The money cannot be spent on a charity
  • The money cannot be used for anything illegal
  • How, when and where the money will be spent must be unanimously agreed on by all Players
  • The Silent Witnesses cannot influence Players in any way whatsoever
  • …Unless they spend £20 to ‘buy in’ to the game. Then they may have a say in what happens to the money
  • If the timer runs out and no decision is made, the money rolls over to the next show

My Experience

We played on a warm, sunny bank holiday Sunday, so it was absolutely no surprise that the first suggestion was to spend the pot of money at a nearby pub to get drinks for everyone. Quickly, this idea was shot down in the favour of more charitable suggestions, building to a climax near the end where the timer read just 5 minutes and still no unanimous decision had been made… *gasp*

I played The Money as a Silent Witness which, unsure of exactly how the game would run (or what I’d spend the money on) made a lot of sense. This didn’t mean we weren’t a part of it however. At any point in the game Silent Witnesses can chuck their £20 note onto the table and ‘buy in’ as a Player.

In our game, a lot of people bought in. Probably around 5 or 6… Bringing the pot up by a healthy £120! The atmosphere was electric though. Even after vowing not to buy in, my hand was hovering over my wallet at so many points in the game. There’s a real pull to throw yourself into the ring and see if you can win the money for yourself, or even just to have a voice to argue with someone you disagree with. THAT is the pull of the game.

In all, the experience felt a lot like a social experiment. A lot of questions were thrown around about the value of money – how could we make a meaningful impact with the money? How can we judge a deserving cause? Are we even the right people to make that decision? There was something oddly Kafka-esque about the whole spectacle. I loved it!

Photo (c) The Money Live

London County Hall

Even though The Money Live has been run all around the world including in Australia, Nigeria and China, Kaleider could not have picked a better venue in London than the London County Hall. This venue has also hosted the infamous “Witness for the Prosecution” play pre-lockdown, and it makes sense! The tall vaulted ceiling and cold marble really lends itself to an atmosphere of being judged.

The Conclusion

In our showing, we unanimously chose to spend the money on a musician to perform in COVID-19 wards in North Wales. I say unanimously, but as a Silent Witness I quietly thought that some of the other Players gave better suggestions. But unless I was prepared to put my money where my mouth was, I had to stay quiet!

All in all, the experience was really different and I highly recommend giving it a go if you’re in London (or indeed another city it’s showing at). In just 60 minutes you’ll see the best and the worst of the human race, feel very frustrated, feel sympathetic, feel thankful, but most of all will exit the theatre wondering the big question: “What would I spend the money on?”

Tickets for The Money Live can be purchased for £20 on The Money’s website.