About Sami

Sami is based between London and Edinburgh and is one of our Video Games editors.

Please, Don’t Touch Anything VR | Review

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Please, Don’t Touch Anything VR Review | Covering for a colleague taking a bathroom break, you find yourself in front of a mysterious console with a green screen monitor showing a pixelated live image of an unknown city. Also present is an ominous red button with the simple instruction to not touch anything! Push the red button once or press it many times. Your choices and actions will lead to outrageous consequences and over 30 unique puzzle endings.

Developer: Four Squares, BulkyPix
Date Played: June 2022
Console: Oculus
Number of Players: 1
Time Taken: ~2 hours

Every time I saw a warning on this game that read “Not for the faint hearted” I thought “Hah! How bad can this be?! It’s just a game where you’re sitting in front of a console pressing buttons.” Then I found myself worshipping Satan, being scared out my mind by demon standing behind me, and watching the human race get wiped out… Repeatedly.

That said, I still wouldn’t describe it as a horror game. I’d describe it as a fixed perspective escape room game. Which is a fancy say of saying “button pushing simulator”. It’s just you and the console, and a lot of different outcomes. Where most escape rooms just have one (you escape), this has multiple. But the idea is the same, you’re solving puzzles and performing actions in a small 2x2m room to achieve them all. And let me just say… It was some of the most fun I’ve had in VR in a long time!

 

 

About Please, Don’t Touch Anything

The original “Please Don’t Touch Anything” was a short pixel art game released by a Russian indie studio Four Squares for PC way back in 2015. It received a large amount of praise and the studio, in collaboration with Escalation Studios then went on to release a 3D version of the experience just a year later with virtual reality support. Later the game was launched on Nintendo Switch, and has continued to be met with praise for many years since.

Skip forward to 2022, and I’m idly scrolling through the Oculus store with a 30% off voucher in hand looking for a new title to try out. I wanted something short, fun, puzzley, a little bit creepy. After punching those filters into the search engine, there was one title that kept coming back to me: Please, Don’t Touch Anything. Well, of course I wanted to immediately touch it.

 

 

“I’ll be right back, don’t touch anything!”

The game begins with you in a small room with a large console in front of you. Your colleague appears at the door and says he’s popping out for a quick bathroom break and for the love of god, he implores you not to touch anything on the console. With a wave, he’s gone. It’s just you and the room. Oh, and a giant red button.

Amusingly, on my first playthrough I didn’t touch anything. My colleague appeared back from the bathroom and thanked me for being so diligent, and the game ended. I was immediately respawned into the room and it begun again. This time, I hit the big red button and triggered a nuclear apocalypse…

So far so good.

If you can tell from that brief description, Please, Don’t Touch Anything is a game of many many endings. Thirty endings to be exact. It’s best played with no expectations – you walk in, you press buttons, or you don’t, and you get a curious ending. The game restarts and you’re immediately hooked on a need to uncover every single one. What happens if you push this button? How do you get the hammer? Is that a UV blacklight? With each playthrough a new facet of the world reveals itself. How will you destroy civilisation this time? Or will you simply press a switch 50 times and nothing will happen. Perhaps you’ll make it your mission to clean up this (very messy) room. All valid game choices all with unique endings.

It’s also a game packed with many pop culture references. From TV, from films, and from other video games. Delightful nods to puzzlers past and some very creepy moments I’d only seen on the silver screen suddenly brought to live in VR. I love it!

 

 

Button Pushing Simulator Now in VR!

If you’re familiar with the original 2D version, there are enough changes in the VR/3D version to make the game feel innovative and fresh. Endings are different and things have been added. For the whole part, it’s a game that works well in both 2D and 3D but as a big fan of virtual reality I think it works really, really well in this medium. For starters, you’re pushing buttons and toggling switches and this feels extra immersive in virtual reality. Want to pick something up? You can simply bend down in real life and pick it up and manipulate it in real life.

In terms of controls, it’s not perfect, but that’s to be expected for an early VR experience. My hands in the game didn’t always move to where I wanted them to be and I found it was often quite tricky to stretch over objects and reach things. For the best gameplay, you need a large space to play in at home so that you can move around freely. You can play this standing up or sitting down. It might be slightly more immersive (and easy on your legs) to sit down, but I played it largely standing up. If you don’t have a large space, you can stay rooted to one spot and use the in-game mechanic to teleport around fairly easily too. No motion sickness here!

 

 

Where are the Puzzles?

Like any good puzzle game the primary ‘puzzle’ is figuring out what to do. Then figuring out how to do it to get the output you want. For sure, there are plenty of ‘classic’ puzzle mechanics the escape room enthusiast will recognise, like Morse Code or binary inputs, but it’s largely a game of sequence memorizing and inputting a variety of data pieces into your console creatively. You might find a 4 digit code on one playthrough that you suddenly remember 10 playthroughs later and input it. You might spot a symbol which ends up being a map to guide you around a grid of buttons. There are a few ciphers, and some very fun uses of black-light, and so on and so on.

In short, I think it’s a fantastic game for the escape room enthusiast to play. It’ll push everything you know about solving escape rooms to the limit, and then some. A unique game that doesn’t quit fit into any category box, but definitely one I think you, dear reader, will enjoy. Puzzles a-plenty.

 

 

The Verdict

I really, really enjoyed playing Please, Don’t Touch Anything. It’s tongue in cheek humour was the perfect setting for a quirky little puzzle game like this. When writing about any VR game I like to consider whether such an experience would be possible in any other medium other than VR. There’s nothing in it that wouldn’t necessarily be possible in another medium – the example being that it’s also available as a non-VR title, but it’s so much better in VR.

I’d not hesitate to recommend this to any other escape room enthusiast and I think it’s got a rightful place in the Oculus catalogue as a game puzzle fans should definitely check out.

Please, Don’t Touch Anything can be purchased for Oculus Quest 2 on the Oculus store page here.

Ubisoft announce their latest VR escape room: Save Notre Dame on Fire

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If any of your local escape rooms or VR cafes offer “VR escape rooms”, there’s a chance you’ll have spotted a game or two by the video game developer, Ubisoft. Well known in our industry for creating the (fantastic) Beyond Medusa’s Gate, The Dagger of Time and Escape the Lost Pyramid, Ubisoft have a reputation for high quality, cinematic escape experiences set in the video game universe(s) of Assassin’s Creed and Prince of Persia. Which is why when they announced last month that their newest VR escape room experience was set in present day France, we were surprised! Surprised, but still excited.

 

Save Notre Dame on Fire

In 2019 the Notre Dame cathedral in the centre of Paris, France caught fire and was almost destroyed by the blaze that lasted 15 hours. In their latest adventure, Save Notre Dame on Fire, Ubisoft have created a virtual reality puzzle experience that puts players in the shoes of the first responders and firefighters who were sent to the scene to put out the flames and save the historic building.

The player’s mission (should they choose to accept it), is to venture into the building and recover the “crown of thorns”, an incredibly precious relic stored within.

Where previous games in the Ubisoft VR experience were based on video games, this one is based on the film “Notre-Dame On Fire” by Jean-Jacques Annaud. The experience is supported by first hand accounts of the firefighters on the scene, and experts on the building’s architecture, history, and the events that unfolded in 2019.

 

 

After extensively researching the Notre Dame’s structure in order to recreate the building in Assassin’s Creed Unity, the video game developer had been actively involved in the reconstruction effort. After hearing of this, the film’s director Jean-Jacques Annaud contacted Ubisoft with a proposal to use their vast library on Notre Dame to create a new kind of virtual reality experience.

In an interview, Ubisoft’s Senior Vice President Deborah Papiernik explained that the company made the choice to create the game as an escape room VR experience rather than an at-home VR experience as a move to bring the game to the general public. She explained,

“Home VR is still growing, and we wanted to do something for the larger public… The social aspect is central to the experience”.

This also ensures that players who don’t have at-home VR equipment can still head to their local escape room and experience the game.

On Ubisoft’s website, they indicate that part of the profits will be contributed to the Notre Dame’s reconstruction:

“Part of the benefits will be donated to the organization in charge or reconstructing Notre-Dame de Paris, giving everyone a chance to contribute to its rebirth.”

 

 

Solve Puzzles, Escape the Building

Save Notre Dame on Fire is a virtual reality experience for 2 – 4 players and will last up to 1 hour long. Unlike traditional escape rooms however, there’s no timer. No big clock looming over the team. Instead players will be forced to work fast on their feet as the building quite literally collapses around them. Players will not only solve puzzles to rescue the crown of thorns, but they’ll also need to work together to extinguish the flames and escape the building once they’ve recovered the precious relic.

Throughout the game payers will explore the choir with the altar, the transept, the gallery of Chimeras, and the bell tower. Players will be expected to climb, run, jump, toggle switches, and use everything they can find to navigate the space. In deciding where to send the players around the physical experience, Papiernik recounted a story of one of the firefighter’s experience. He had grabbed the crown of thorns where it was exhibited, made it out, and then the cathedral told them “That’s not the real one, that’s the copy”.

“The real [crown of thorns] was hidden in a safe, unknown to most people, and retrieving it proved to be a puzzle worthy of an escape game!”

 

 

Where to Play Save Notre Dame on Fire

Presently, it is the intention of Ubisoft that the new game, Save Notre Dame on Fire will be a game available at all existing escape room and VR venues that offer Ubisoft escape games. This roll out has begun with a few companies around the UK already offering the new game, including Chesterfield VR. We expect to see the name pop up at a lot more escape rooms around the company, and if in doubt you can check out the full list on Ubisoft’s website here.

Detective Mimo | Review

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Detective Mimo Review | There is a bright shining City hidden in the Kingdom of CAT called Shrimp, an amazing place with luxurious facilities such as Cat Beauty Salon, fish café and MEW Bank. Shrimp attracts thieves from whole country. The most mysterious and rich palace called MEW bank is the prime target. One day, a renowned thief proclaimed that he would invade the bank and loot all the gold. Shrimp needs detective Mimo, a policecat who has guarded the city bravely to stop the crime! After conquering obstacles and solving puzzles, Mimo finally met the thief, but, to her surprise, the thief told her another story that will change Mimo’s life forever.

Developer: Omescape
Date Played: May 7th 2022
Console: Mobile
Number of Players: 1
Time Taken: ~2 hours

When Detective Mimo first came out, I immediately downloaded it onto my phone.

That was around a year ago, and every single day I opened up my games folder (usually to play through the Rusty Lake series, or more recently the Escape Games with their adorable clay-motion style), the masked Cat Thief would be staring up at me egging me on to open up the game.

I knew that Detective Mimo would be one of those games that would become all-encompassing and all-consuming. I’d also heard on the grapevine that it required some outside the box mobile phone mechanics such as plugging your phone in to trigger an action, spinning and rotating the physical device and so on. A game like that couldn’t just be picked up and put down at will in a doctor’s waiting room. Nope, I wanted to sit down and give it my full and individed attention.

That day came on a Saturday morning spent cooped up at home as I waited for my occasional Player 2 to get ready to go out. I had a couple of hours and felt like immersing myself in a puzzle filled world of detectives… And cats!

 

 

Everyone’s Favourite Policecat, Detective Mimo

Detective Mimo is an impossibly brilliant game to try to explain. If I had to distill the essence of the experience down to just one sentence… I couldn’t. So here’s the long version:

Detective Mimo is a classic mobile point-and-click escape room adventure with some major twists. Players play as Detective Mimo herself, a cat detective on the case to track down and foil the mysterious Cat Thief’s plans to rob the city bank. If you’ve played any puzzle adventure games you’ll probably know the drill – look for items, solve puzzles, give items to characters, combine items, advance the game and so on and so on. But I’m not giving it the “Wow Award” for being extra innovative for this.

Nope, it’s what happens next that is the star of the show. Without going into too many spoilers, a point in the game comes when the player must start all over again. I suppose it’s not too much of a spoiler to admit since this is the part of the game the company’s marketing focuses on the most, for example, in the trailer. But rest assured that this 50% point is when things start to get really, really weird.

Fourth Wall?! What Fourth Wall?

The first part of the game is really just a precursor to the second part of the game, the point from which the fourth wall is broken and the whole essence of “what even is a game” and “what are we doing here” is cracked wide open. From this point, players find themselves dismantling the video game from the inside out, typing code, command strings, sneaking around hidden menus.

The game developers take full advantage of the medium too. The point-and-click style of gameplay becomes redundant at a point, this time you need to really think outside of the box and figure out what your mobile phone device can do. At times I was holding my phone in the weirdest angles, spinning it around on a table, rummaging around looking for my charger to plug it in, and even using the torch light on the back of it to help solve puzzles.

It was a brilliantly wild ride.

 

 

*Miow*

But it’s not all about the puzzles and the quirky gameplay, Detective Mimo is an all round solid game when it comes to the details too. From a lovely, hand-illustrated style of world complete with a whole host of feline characters, to a fun (and often very dramatic) sound track that had my partner asking several times what on Earth I was doing on my phone.

The narrative design is some of the best I’ve seen in any video game for a very long time, and with exciting character arcs condensed into such a short and snappy game, I was hooked from the very first second to the very last.

In fact, I only needed to take one break – at some point my partner was ready to go out and off we went and enjoyed a day of eating nice food and walking around – but the whole time I couldn’t shake that itch of wanting to get back home so I could find out what happened to Detective Mimo. Was she okay in my phone without me? Could I sneak a glance during a bathroom break? This game has that effect on you, and it’s powerful.

As a final note on this game’s extra-gameplay perks, there is a secret level which might just be my favourite puzzle sequence in any game ever. This to say, it’s worth investigating, if you can.

 

 

The Verdict

Detective Mimo, for all it’s charm, has shot up to my personal gold tier of “must play” escape room video games and I’m floored that it isn’t more popular and well known within this community. If you only download one more game on your mobile device ever, make sure it’s this one. My best advice? Don’t be like me and wait a whole 10 months from downloading it to actually playing it – carve out an hour or two and play it right away! I promise you.

With such an impressive game from the Omescape Games team, I just hope they’ll work on another one. A sequel perhaps? I’d love to see more from Detective Mimo and her nemeses. Or perhaps an alternate reality detective genre set in the canine kingdom instead?

Whatever it’ll be, I’m eagerly awaiting returning to the fantastically brilliant puzzle game worlds this company creates.

 

Detective Mimo can be played on all mobile devices. Head to the website to download it here.

VRCave: Space Station Tiberia | Review

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Space Station Tiberia Review | Become a member of the Space Station Tiberia crew and to save the planet from a unavoidable catastrophe in this free-roaming VR Escape room! Enjoy the unprecedented level of immersion: walk around the room (up to 4 people) and use your logic and teamwork to succeed. Don’t expect this to be an easy task. The clock is ticking and the challenge you’re about to face is very real.

Date Played: November 2021
Number of Players: 2
Time Taken: 35 minutes
Difficulty: Hard!

Space Station Tiberia is free-roam virtual escape room that is available at a number of locations across the UK (and the world!). We originally played it at DNA VR, a fantastic little VR arcade located in the new build near Battersea Power Station. You can read more about this venue in our guide here. In this review, I want to reflect both the general experience of this game (that’s likely identical wherever you play it), and our specific visit to DNA VR.

 

Image (c) DNA VR

 

About DNA VR

DNA VR is one of London’s first VR arcades and is home to a whole host of arcade games, including one of the most impressive escape room suites we’ve seen in the UK! including a range of original, free-roam titles.

On a quiet Monday evening in November, we visited their brand new site in the beautiful riverside arches at Battersea Power Station to find out what all the hype is about. We were greeted by Games Master Chris our enigmatic host for the hour. As the previous group was just finishing off their session, it gave us a chance to explore the venue and find out all about the exciting games they have on offer.

As well as all of the Ubisoft escape room games, you can play a number of other free-roam and fixed position VR experiences, including this one.

 

 

About Space Station Tiberia

Space Station Tiberia is an exciting, fast-pace virtual reality ‘escape room’ that places you, a team of astronauts on a space station, in the unenviable position of stopping a meteor from crashing into Earth and destroying the planet. You have just 35 minutes, but the only problem is your Meteor Defense Platform is broken – no pressure, hey!

Throughout this experience you have two goals:

  1. Fix the space station!
  2. Stop the asteroid

The game begins inside a very clean and clinical space station. A lot more high tech and comfortable than the ISS – so we must be living in the near future! After an initial ship-fixing first 20 minutes, you spend your last 10 outside the ship in a very cool outro sequence fighting off asteroids.

The best thing about Space Station Tiberia is that it is free roam. normally in VR escape rooms you’re fixed in one spot. Sure, you can sometimes teleport location but largely the puzzles come to you. In this game, you could move freely throughout the room in any direction. We had to crouch down, stretch up, and peer around corners to succeed in this room. oh- and of course we bumped into each other quite a fair few times! Haha!

 

 

But let me tell you, it is hard! Though unfortunately, not in a good way where we walked out satisfied that we’d solved a lot of puzzles. It was obtusely difficult. For starters, outside information was required which is a big no-no in escape rooms. I was lucky to be playing with someone who knew the answer, but otherwise we may have needed to skip that puzzle. Secondly, it made use of VR in an unconventional way. Small spoiler incoming – one of the puzzles required you to balance objects on top of each other to reach a high up place, a nearly impossible feat in virtual reality and didn’t really quite us to ‘solve’ anything either.

That said, if we look at the experience less like an escape room and more like a general VR game, then it makes a little more sense and becomes more enjoyable. It’s a fairly solid first-generation (if such a thing exists in the VR world) escape room that challenges small teams to perform quite manual puzzles around a space ship. There are more than a few action-centric scenes of shooting asteroids and lifting and throwing things around, but mostly it’s enjoyable to be in a sci-fi environment unlike anything else you can play ‘in real life’.

 

After Space Station Tiberia…

We finished the ‘escape room’ with a little extra time on the clock and were invited by our games master Chris to play another, much shorter experience: The Hospital of Horrors

“Not sure I like this”, my player two uttered from the other side of the room as we descended a rickety old lift into a pitch black basement. As the lights came on we realised we were surrounded by spiders…

Overall we both loved Hospital of Horrors a lot more than Space Station Tiberia. It’s a truly creepy experience that really pushes what is possible in VR and one we’d definitely recommend everyone try. So not quite an escape room but if you’re looking for something unique in VR then this is where it’s at!

Player beware, you’re in for a scare!

 

 

The Verdict

We had a great time at DNA VR, it’s a great venue and our host was fantastic. Did we love Space Station Tiberia? Honestly, not particularly, but I do like the genre of escape room in VR and I really, really liked that this one was free roam. It gives the player a chance to do some very cool actions and solve puzzles that simply wouldn’t be possible in real life. But hey, there are better experiences to try out in VR (some of those also available at DNA VR!) if you want to do something very special.

 

If you want to book an experience at DNA VR, head to their website here

Please Note: We received this experience for free in exchange for an honest review.

Oxenfree | Review

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Oxenfree Review | Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you. YOU determine every aspect of Alex’s story while exploring Edwards Island, uncovering the base’s dark past, and changing the course of your friends’ lives.

Developer: Night School Studio
Date Played: December 2021
Console: Nintendo Switch
Number of Players: 1
Time Taken: 4 hours

I’m so glad I managed to squeeze in one last video game in 2021, and I’m especially glad it was this one. Because Oxenfree has swooped in at the very last minute and takes the title of being my favourite game played in this entire year. No joke! After originally launching in 2016, it’s one of those games that has been on my wishlist for years. With the Christmas break comes more time off to finally work through my ‘to-play’ pile, and all I can do now is regret that it took me 5 whole years to pick it up!

But, it seems like I’ve played it just in the nick of time – for Oxenfree II – Lost Signals is due to release some time in 2022. If you’ve ever wanted to play Oxenfree but needed a sign, this is your sign.

“Alle alle auch sind frei”

Contrary to popular belief, Oxenfree is not about Oxen. You’ll free exactly zero Ox in this short, supernatural thriller. The phrase actually comes from a German nursery rhyme, “alle alle auch sind frei” or olly olly oxen free” here in the UK which loosely means “all are free” in both translations.

This sets the scene for the game which is mixed up in supernatural horror of submarine vessels, abandoned military outposts and lots and lots of lost radio wave signals. You play a group of late-teen high schoolers sneaking off to the abandoned Edwards Island, an old military outpost with no phone signal for an annual party.

With phrases like “supernatural thriller”, “terrifying turn” and “ghostly rift” packed into the game’s description, it’s fair to guess that the evening goes horribly, horribly wrong. The main character Alex quickly uncovers a sift in the space time continuum and lets through malevolent voices of the dead (or undead) leak into the radio waves. The five friends must work together, solve puzzles, and escape the island before dawn, but nobody will return quite the same person they left.

What I wasn’t expecting was just how scary Oxenfree actually is. It’s not your classic ‘jump in your seat’ horror game, but the kind of slow paced but horrific ghost story of Victorian parlour novels. It chills to the bone.

Unlock Doors… With Radio Waves?

One of the cool things about playing Oxenfree from an escape room enthusiast point of view, is how we approach the puzzles. The first thing of note was the method of unlocking the numerous locked doors across Edward Island. That is, by radio.

At the start of the game you’re told by one of the other characters that mobile phones don’t work so everything runs off the radio. As such, you’re given a handheld radio that can receive information. Pretty handy, given there are information boards around the island that can be listened to if only you tune into the right frequency. The radio also picks up all sorts of random chatter, distant waves from the mainland, and snippets of conversation that don’t mean much.

Around halfway through the game you discover a very unique use of your handheld radio – opening doors. It seems as if many locks on the island can be triggered by simply turning to the correct frequency. It’s not a puzzle I’ve ever seen before, but it worked so well in Oxenfree. Your handheld radio becomes not only your only lifeline to your friends and the outside work, but also your skeleton key.

But that’s not all, as a player you’ll also need to navigate through time loops, explore a vast map, recall information scattered to the wind, and of course solve the mystery. There’s a huge mystery at the centre of Oxenfree and whilst there’s no real way to “win” the game, you can certainly lose if you end the game and haven’t fully made sense of what just happened.

Like Ships that Pass in the Night

Like the famous phrase “like ships that pass in the night”, your slow meandering through the world of Oxenfree feels like a ship on the ocean. Your radio is your beacon light, but more often than not lures you into the rocks to crash and die than serves as your saviour.

To give too much detail would spoil the story, but it’s important to reiterate that if you race (or should I say pace quickly) through the game at the minimum (4-5 hours) you won’t get to see the real ending. On my first play through I did exactly that. Followed by lots of Googling questions. I then played Oxenfree a second time, and noticed a lot more and took more time in each location to explore the details. There were questions I hadn’t known I needed to ask, and alternate endings that changed the meaning of the game entirely.

If I had one piece of criticism of the game it would be the pace. Your character walks very slowly. After spending 10 minutes walking to the top of a hill, the characters would have a short conversation and I’d have to turn right back around again for the long walk back. But on the other side, the pacing works so well for a narrative driven game like this. Each dialogue choice you make and each path you take in the game to get from A to B has consequences. As the clock slowly creeps from midnight towards dawn, there’s a sense of timelessness as if the night will last forever.

The Verdict

Oxenfree is an incredibly powerful game and an example of fantastic storytelling in video games. From the gorgeous, moody artwork, to the eerie music that you can’t quite get out of your head even once you’ve put your console to sleep. It’s a supernatural mystery game that will stick with me for a long time.

To play Oxenfree, head to the developer’s website and choose your platform here.

The Best VR Escape Rooms on Oculus Quest 2

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When in-person escape rooms are closed, or you simply prefer the option of playing escape rooms in your pyjamas – the Oculus Quest is here! With a fast growing library of fantastic escape room style puzzle games that feel as realistic as if you were standing in the centre of a real room, Oculus is the must-have console in an escape room enthusiast’s collection. Here’s a round up of some of our favorite escape room games available on the Oculus Quest 2.

Have a PSVR? Check out this list instead.

Last updated January 2022.

The Room VR: A Dark Matter

If you ask anyone in the escape room industry to recommend you a video game, chances are you’ll hear the name “The Room” thrown around a lot. It’s the quintessential escape room game now available on Oculus. Players are transported into a series of steampunk-come-Victoriana spaces to solve escape room puzzles. The premise is deceptively simple, yet Fireproof Games does it so well. Read more in our review of The Room VR: A Dark Matter here.

A Fisherman’s Tale

Play as a wooden fisherman doll living in a lighthouse, who goes about his daily routine and builds another wooden lighthouse doll in an even smaller lighthouse. It’s basically Simulation Theory: The Game. Now with extra maritime references. But jokes aside, A Fisherman’s Tale is a fantastically charming escape room puzzle game that blurs the boundaries of fiction and reality. Read more in our review here.

A Rogue Escape

Escape the planet or die… and die… and die trying. A Rogue Escape is a fantastically challenging VR escape room experience developed by Spare Parts Oasis. Trapped on an alien planet you’ve taken control of a mechanical submarine. Too bad you don’t know how to pilot it. Read more in our review of A Rogue Escape VR here.

I Expect You To Die (1 & 2)

Speaking of dying… No list of VR escape rooms would be complete without mentioning the iconic I Expect You To Die and it’s sequel from Schell Games. Play as an international super spy and solve puzzles to collect information from the enemy. But one small mistake and you’ll definitely die. Good luck!

Floor Plan 2

If you prefer your escape rooms a little more absurdist, then it’s definitely worth checking out Turbo Button’s Floor Plan 2. More puzzle game than escape room, you play a new employee at Puzzl Corporation and must travel between floors exploring and most importantly, solving bizarre puzzles.

Red Matter

Setting a new standard when it comes to immersion and graphics, Red Matter is a tense space-horror escape room adventure and one of the most highly rated puzzle games on the Oculus. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian base on Rhea, one of Saturn’s moons. Your mission: to investigate a shady top secret research project.

Have we missed your favourite VR escape room on this list?

Let us know in the comments below!

The Best VR Escape Rooms on PSVR

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When in-person escape rooms are closed, or you simply prefer the option of playing escape rooms in your pyjamas – the PSVR is here! As a long standing Playstation fanatic (wait, it isn’t normal to collect and display every console back to PS1 in your living room?), I couldn’t wait to get my hands on a PSVR. Several years later, I’ve played through and rounded up a collection of some of the most fantastic escape room style games you can find on the PSVR.

Prefer Oculus? Check out this list.

Last updated January 2022.

The Room VR: A Dark Matter

If you ask anyone in the escape room industry to recommend you a video game, chances are you’ll hear the name “The Room” thrown around a lot. It’s the quintessential escape room game now available on PSVR. Players are transported into a series of steampunk-come-Victoriana spaces to solve escape room puzzles. The premise is deceptively simple, yet Fireproof Games does it so well. Read more in our review of The Room VR: A Dark Matter here.

Statik

Challening but not too frustrating, Statik is a perfect example of a well balanced escape room game. Statik is a VR game about solving puzzles in a place you don’t know, with a person you don’t recognise, and hands that aren’t completely yours. Good luck!

A Fisherman’s Tale

Play as a wooden fisherman doll living in a lighthouse, who goes about his daily routine and builds another wooden lighthouse doll in an even smaller lighthouse. It’s basically Simulation Theory: The Game. Now with extra maritime references. But jokes aside, A Fisherman’s Tale is a fantastically charming escape room puzzle game that blurs the boundaries of fiction and reality. Read more in our review here.

I Expect You To Die (1 & 2)

Speaking of dying… No list of VR escape rooms would be complete without mentioning the iconic I Expect You To Die and it’s sequel from Schell Games. Play as an international super spy and solve puzzles to collect information from the enemy. But one small mistake and you’ll definitely die. Good luck!

Floor Plan

If you prefer your escape rooms a little more absurdist, then it’s definitely worth checking out Turbo Button’s Floor Plan. More puzzle game than escape room, you play a new employee at Puzzl Corporation and must travel between floors exploring and most importantly, solving bizarre puzzles.

Red Matter

Setting a new standard when it comes to immersion and graphics, Red Matter is a tense space-horror escape room adventure and one of the most highly rated puzzle games on the PSVR. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian base on Rhea, one of Saturn’s moons. Your mission: to investigate a shady top secret research project.

Have we missed your favourite VR escape room on this list?

Let us know in the comments below!

Old Man’s Journey | Review

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Old Man’s Journey, a soul-searching puzzle adventure, tells a story of life, loss, and hope. Interacting with the world around you, you’ll shape the landscape to create the old man’s path forward. Experience heartache and hope as you embark on a heartfelt journey through a sunkissed world.

Time Played: 108 minutes
Console: PC, Switch, PS4, Xbox
Recommended For: A relaxing puzzle game with beautiful mechanics

An old man, living alone atop a hill, receives a letter in the post and immediately packs up his bags and ventures out on an epic journey across wild terrain, the sea, by train, and perched on the back of a truck. Through the trials on his old bones we learn about his life, his hopes and his dreams through a series of flashbacks. The puzzle mechanics are a simple yet tool to tell this heartbreaking story without a single word. I’m not crying… YOU’RE CRYING!

In the Steam Summer Sale I picked up 30 new titles I’d never heard of before, and Old Man’s Journey was one of them. I didn’t really know what to expect – it was one of my ‘wildcard’ purchases from the “Puzzle” category, and looking at the multitude of excellent reviews I knew I’d found a hidden gem.

 

 

I’d move mountains for this old man

…No seriously, that’s how you play this game. Have you ever been in a long car drive daydreaming out the window as the hills rise and fall over the landscape? It’s easy to imagine a figure running along the top of them, leaping from hill to hill as the perspective shifts. This is how the puzzles work in Old Man’s Journey. He’s a lone figure moving across the beautiful landscape alone, on a journey that you’ll not understand until the game’s climax. The side scroller gameplay makes it easy to pick up and master quickly.

It’s a puzzle mechanic I’ve never seen before, making Old Man’s Journey an instant classic in my eyes. Totally original and executed to perfection! Sure, there are other games where moving parts of the landscape is a central mechanic, but pulling and pushing hills out of the way in this whimsical side scroller felt altogether fresh.

Just as the puzzles start to feel repetitive, the game does mix it up a little. Each new area brings with it new challenges – such as encountering sheep which must be safely moved out of the way to let you pass, or fences which must be knocked down. Some of my favourite parts of Old Man’s Story were the ‘travel sequences’, where our old man character hops on a train or the back of a pickup truck and speeds through the landscape gracefully.

 

 

I’m not crying… You’re crying!

What I loved most about Old Man’s Journey, no surprise, was the story. It’s equal parts heart warming and heart breaking. As a player, besides shifting the landscape to make the old man’s journey possible, you’re largely left in the dark about the who, what and why, making it feel like you’re going on the journey of discovery with the characters.

At points, the titular characters takes breaks in his walk and reflects on life through a series of flashbacks, each recalling a moment in his life. We see his life as a young man, meeting his first love, starting a family, building his own home and, at points in our own story, the landscape changes to match the mood. There’s a sense of spring youthfulness at the start, and stormy trouble at the old man reflects on sadder moments in his life.

The developers have also added a language-less touch to the whole experience too, making the game powerful for every audience, regardless of language. What I mean by this is there are no words. No written dialogue, no conversation, heck even the buttons aren’t labelled – it’s all intuitive.

It’s excellent environmental storytelling: expressions, weather, colours, and painterly landscapes of the past. Just like this old man is, all are solitary, sad and quiet.

 

 

 

Who should play this?

You should play this if you, like me, keep forgetting to ring your grandparents, or elderly parents. It’s a really straightforward puzzle game and easy to get the hang of – so a great one for puzzle enthusiasts and beginners alike. Old Man’s Journey has also now been released for mobile too, so there’s no excuse not to check it out.

Personally, I played this on PC. I felt a little bit under the weather and wanted to sit back, enjoy some Art (with a capital A!) and solve some simple puzzles. At around 60 minutes long, it’s on the shorter side. You could complete this game in the same length of time it takes to complete an escape room, or more likely wait in line at the doctors.

This makes it a great game to check out if you’ve only an hour or two to spare, want simple mechanics and beautiful graphics. Play Old Man’s Story for a sense of peace and a meaningful message. This game is undemanding, moving and utterly brilliant.

 

Purchase Old Man’s Journey on the website.

Indie Detective Game Hides a Bitcoin Prize for Players to Discover | News

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Your beard has been stolen! You and your loyal dog Leo must investigate the people and places of Beardsville to solve the crime. Uncover conspiracies, find new beards, and don’t forget to pick up the groceries in this charming town of bearded intrigue.

Launching on August 2nd, Who Stole My Beard is a brand new detective video game packed with puzzles and inspired by the retro point-and-click adventure games of the 80s and 90s.

Set in the town of Beardsville, this lighthearted puzzle adventure follows you and your dog, Leo as you awake one morning to find your beard stolen! This wouldn’t normally be a problem, except that this is a town where going beardless is very illegal. Your task is to explore the town, look for clues, uncover conspiracies, and crack the case of who stole your beard.

The puzzles you solve will grant you fake beards (to help dodge the authorities) and unlock new areas and characters to explore. At the game’s core, it’s a story of social conformity told through dad joke style humour – which makes sense: The game’s creator is a solo indie game developer, Neil Collier, who explained that he was inspired by his young daughter who used to endlessly laugh at his “I want my beard back” jokes. Add a dash of heartwarming homage to their family pet Leo, and you’ve got the beginnings of this wacky detective adventure story.

 

 

An Online Bitcoin Treasure Hunt

Unlike most self-contained detective stories, Where is my Beard has a major twist: there’s a real life bitcoin treasure hunt hidden in the game!

In a recent post on Reddit, Neil explained,

“I got converted to Bitcoin about a year ago and love it. So, in the game you can find 12 scraps of paper each of which has 1 word on it…which together comprise the seed phrase to an Electrum Wallet with real Bitcoin in it for the lucky first person to open it.”

 

As if the Steam tag of “escape room” weren’t already exciting enough, players can take part in the meta bitcoin hunt and win a real life monetary prize themselves. Each new clue to the treasure hunt will be released weekly in the game and provide some guidance as to the order. It’s a challenge, within a challenge – and one that sounds extremely intriguing for escape roomers and bitcoin enthusiasts alike!

So, whether you’re playing for the puzzles or just here to support an interesting new game… One thing for sure is that this is a curious hidden gem worth checking out.

Oh… Did we mention it’s got time travel in it too?

 

Who Stole My Beard can be purchased on Steam for 10% off during it’s launch sale from the 2nd of August.

Will Die Alone | Review

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Some memories aren’t meant to stay. We are our memories and our experiences. What happens if you delete some of them? If you change your past and, thus, your future?

 

I discovered the indie video game Will Die Alone by pure chance one day zoom-scrolling Twitter: A brand new game from Arianna Ravioli, a Game Design Masters student at IULM Italy. I was immediately pulled in by the trailer – call it morbid fascination at the title or just a sense of “wow this is different”, and couldn’t hit the download button fast enough.

 

Blessed are the forgetful, for they get the better even of their blunders…

Will Die Alone is a little bit like stepping into the sci-fi world of Eternal Sunshine of the Spotless Mind. It’s a world where people can choose to erase certain memories from their lives – harmful ones, such as after a breakup, or forgetting a particularly rough childhood. This time you’re playing as the corporation that performs these procedures, but with riots at your doorstep things aren’t as peachy as the marketing would have it.

You play a lowly employee logging into their computer each day to perform the tiring task of erasing your customer’s memories. In this way, the experience was a little bit like Routes (a performance from Bath Theatre that premiered last month). You play via a computer screen, with the following:

  • The Daily News Bulletin
  • Memos from your boss (ugh leave me alone!)
  • A calendar counting down the days until you can quit (haha nice!)
  • Each day’s case file

 

 

Right or Wrong Choice?

With just a few days of ‘work’ to tell the story, Arianna does a wonderful job. Each day a new news bulletin sets the scene of the world, and periodic messages from your boss in increasing levels of emotion tell a counterpart story of the company itself. You’re trying to keep your head down and finish your work, but your character cannot shy from the truth that with each memory deleted a life is irreversibly changed forever.

Whilst you can see a projection into your client’s futures to find out if you made the right choice, often there is no right choice. A client is doomed from the start and no amount of deleted memories will change that. Forcing you to question the procedure entirely! What good does it do?

On my first playthrough, I’m confident I chose the ‘correct’ choices, but the ending was no less painful, in a different way, than on my second where I decided to make all the wrong choices and see what difference it made.

 

 

Powerful Storytelling Through Simple Graphics

One of the best things about Will Die Alone is it’s storytelling with such a simple user interface. You don’t need the flashiest of graphics, and this game does wonders with simple illustrations and a computer screen.

From start to finish Will Die Alone was a joy to play. A powerful short story from an extremely creative and talented game designer. The game also had a special magic for me, it’s no secret I’ve got a large tattoo from Eternal Sunshine of the Spotless Mind on my right arm, and logging into my Dewitt Corp console to erase memories felt like being at the centre of a similar story.

Whilst not the typical ‘escape room’ style of video game we typically cover on this website, Will Die Alone is a game full of surprises and choices that will stay in your mind for a very long time after.

You can play Will Die Alone for free (*donations appreciated) on itch.io