About nickbattell

Nick covers all escape rooms in and around Kent.

Hackers: Blood Over Baker Street | Review

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Blood Over Baker Street Review | Sherlock Holmes is missing. You are a group of journalists from The Strand magazine, sent to interview the world’s most famous detective. But you discover the remnants of a scuffle – his usually fastidious Victorian lair is in disarray. But there are clues that something is afoot, a nefarious game that pulls you into the depths of London and beyond. 

 

Date Played: 8th May 2022
Time Taken: ~1 hour
Number of Players: 4
Difficulty: Easy/Medium

 

An Escape Room? Nope… An Adventure Room!

Ok, so, where to begin?! Lets start at the beginning.  The rooms are also located within the same building as a really cool bar and beautifully themed adventure golf course – all run by Hackers. Its safe to say, we were all salivating whilst waiting to check in at reception, given quite how phenomenal this downstairs area looked. Making our way upstairs to the ‘adventure room’ area, we were greeted by an awesomely large waiting room packed with stacks of games to play whilst waiting for your game session. This certainly kept us entertained!

We were also greeted very warmly by our two hosts and first impressions always count so we knew we were in for something special!

Now onto the experience itself…

 

Walking through the first door, the initial area, although simplistic in nature given its Victoria London roots, gives the players just small glimpse of what is to come. Its safe to say, when Hackers themselves bill their rooms as “Adventure” as opposed to ” Escape”, they couldn’t be more honest! This room whets the appetite for adventure like nothing we’ve played before.

Sherlock Holmes has gone missing, and Dr. Watson… Well… He’s been replaced with a robot for reasons made very clear you you in a quirky and light-hearted video at the start. Your first challenge is to work out primary suspect behind Sherlocks disappearance. This was a really novel way of starting any escape room: the normal pressure of time didn’t feel as if it weighed heavy on our shoulders and it gave a nice, steady start into the experience with something for everyone to do in the room.

As ever from me, NO SPOILERS, however, we’d recommend you pay close attention to your briefing from the gamemaster. The way in which you deduct suspects is really clever and although we didn’t make mistakes in our deduction approach, it is very easy to slip up, so pay attention! It’s a clever display of modern technology merged with an exceptional Victorian theme, and expertly done in this first area.

 

But Then… Things Take a Bit of a Dark Turn

This room features a pretty spectacular storyline – so all we can say here is: Expect the unexpected!

Whereas other rooms put their puzzles are the centre of their escape room experience and then build a storyline up around it – Blood Over Baker Street takes the opposite approach. A rich and complex storyline with multiple characters and locations, with each puzzle serving as a mechanic to further the storyline along.

Yep, there are some dark moments (in both theme and atmosphere) but nothing that is there to scare or shock. In fact, my 11 year old came along and there were a few moments where he was a little on edge but nothing that would keep him awake at night!

Again, although we very much wish to stay away from spoilers, perhaps a few of the images from Hackers’ own website will give a sense of that eeriness we encountered…

 

 

Do You Need to be a Detective to Solve this Mystery?!

The short answer…. No!

All the puzzles in this game are short and sharp and won’t push the brain cells to work on overtime. This sits really well with the family approach that Hackers are taking! There is no need for any outside knowledge, if anything there are a number of puzzles in this game which are physical in their nature. With these physical puzzles, it certainly gives everyone there time to shine.

By that train of thought, don’t expect an overwhelming volume of ciphers, combination locks, taxing mathematical equations. Sure, there are a few, but the more physical, tangible style of puzzle takes precedence here. A refreshing break from the norm!

 

An Epic Adventure for the Eyes

Aesthetically, this room is certainly up there as one of the very best. The outstanding combination of attention to detail, lighting, sound effects, and some really inspired room transitions, mean it won’t be one we will forget in a while.

The experience starts in modest style, with a Victorian room as you would expect. Just don’t get too comfortable! As this game carries on, the design just seems to get more and more impressive. Every time we swung open a new door, or got down on our hands and knees to crawl to a new space, inevitably one of us (the first into the new room) would audibly say “Wow!”.

The puzzles also sat brilliantly within theme. Although the storyline definitely takes a few twists and turns and veers off in a direction none of us where expecting, the puzzles sit well within their environment. Not once was there any thinking of “hmm, not sure brightly coloured plastic balls were likely to sit within Sherlocks era”.

Care had really been taken to ensure that everything kept tightly on theme and it felt great!

Something that I found slightly different here to other rooms, is that is does have a very, very linear approach. The opposite would be a multi-faceted approach of giving team the opportunity to work on different puzzles at the same time – this wasn’t the case here. Beyond the first room, it was very much one puzzle after the next, after the next. Although there were a few moments where as a team we were bunched up working on each puzzle together, I actually didn’t mind as it gave me the opportunity to take in the love that had gone into designing this experience and really take stock of the phenomenal detail on show.

 

A Big (and Unexpected) Finale

This experience features no clock at all, so it is really difficult to keep track of time- although there is no actual allocated time to try and escape in. With this in mind there isn’t the normal escape room time pressure, however slowly but surely you could definitely feel some kind of pressure. This mostly came from the storyline ramping up dramatically as we went along. How would it end?! By the final section of Blood Over Baker Street, the tension had increased to a palpable state and clearly the four of us knew it was time to get our game on, and really push on.

Lets just say, discovering the culprit was half the battle, saving Sherlock was a whole-nother game!

 

The Verdict

A beautifully structured game, which, was not only visually stunning, but also had a really strong storyline and varied puzzles which were certainly different to the norm. An experience which would suit the whole family, and one where enthusiasts can get lost in an experience which doesn’t quite fit the normal “escape room” genre.

In terms of accessibility, there are some moments of crawling, and some steps to achieve the full experience. Get in touch with Hackers directly if you have any concerns.

In the worlds of a certain famous detective, booking this experience is elementary my dear Watson!

 

To book this experience, visit the Hackers Billericay website…
Hackers | Adventure Rooms – Escape Rooms – Mini Golf – Billericay, Essex

 

The Panic Room: Old Father Time | Review

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Old Father Time Review | It’s New Year’s Eve and Old Father Time – The master of the most powerful force of nature – has gone missing! Without him, the clocks won’t reset at midnight and the sands of time will run out – permanently!

The effects have already started – the forest creatures have started turning to stone, and in 60 minutes, the waves of time will cease to ripple and the rest of the world will follow suit! Start a new chapter and work together to explore a beautiful tree cabin straight from the pages of a fantasy novel to discover the secrets inside. A mystical fairy tale escape room awaits where time is more important than ever!

Date/Month Played: March 2022
Number of Players: 2
Time Completed: 56 Minutes 40 Seconds
Difficultly: Easy/Medium

 

First Impressions?! Wow!

Ok, as ever, lets kick off with that initial gasp of excitement as you walk through that first door – it really was one of them moments! The scenery in here is nothing short of phenomenal. Having read a few reviews about this room before, I knew we were in for something pretty special; and we really were!

Hearing comment of “Disney-like”, I felt that it maybe wouldn’t have stood up to that moniker, but the two of us just took a big intake of breath and soaked it all in. You really could be in a log cabin in the middle of the woods. The attention to detail is expertly done, with every little and cranny tastefully done.

Given a few complexities in the way the game play works, our fantastic GM Myles accompanied us into the room and gave us a few pointers as to things that we needed to be aware of. With in-room briefings the temptation is to start looking all around, however Myles was brilliantly attentive and kept us engaged – even with my very excitable and easily distracted 11 year old trying his best to get a head start in the game!

Following Myles’ briefing, the chimes of the grandfather clock ringing in our ears, we set to work on this beautiful room.

 

So, What’s the Story?!

Old Father Time has gone missing, and with it nature is slowly but surely disappearing. Our task was to try and locate, well, err –  time! This really was something straight out of an animated movie – I could definitely see this story on the big screen! The story really fits well with the remit of having a proper family-feel room. Simple to understand, beautifully narrated (more on than in a mo), and visually stunning. Big box ticked for us here!

Notice the references to “chapter”, “novel” and “fairy tale” in the introduction from the guys at The Panic Room? There’s a massive hint as to how this room unfolds! The whole experience revolves around a beautifully crafted book, which pulls the room together really well. It gives a great central focus to the narrative, especially important given the sheer amount of distractions in this room!

 

Perfectly Pitched Puzzles

Tangible puzzles is the name of the game here. Think lots of things to pick up and move. Lots of cute physical games, observational bits and a quirky audio puzzle which, despite being very musical myself, sent my head on a swivel and made me a little coo-coo!

It really is a room where there is a lot of movement and that plays into the surroundings really well. There aren’t long, drawn-out wordplay or mathematical games here. Short, sharp and snappy ones, which keep the gameplay flowing really well.

The target audience would certainly appreciate this approach – there’s nothing worse then just head scratching for an hour and not feeling the excitement of that clock ticking down, and those fantastic ah-ha moment!

Yep, there are quite a number of puzzles in this game, and when all was said and done, I don’t think I’d like to be the GM resetting this game! As well as a great number of tangible games, there are a few padlocks in here too. But, don’t just think basic key locks here – you have to appreciate quite how stunning this hardware is! No basic, Poundland locks here! Ill say no more, but they need to be seen to be believed. I was also introduced to a new type of lock here! Its a rarity to come across a different type of lock given the amount of rooms we’ve played, but it certainly grabbed my attention during the briefing!

 

Stumped?! Never fear, Stumpy is here!

I’ll be honest, I really thought that this would be the first room to defeat my 100% success rate – not because of the difficulty, but given that it was just me and my son. You may have seen in previous reviews that he is a bit of a superstar when it comes to logical puzzles, but this is the first room that we’ve played together as a 2!

I’m never one to be too clue-happy and will try everything before giving in, but here I dropped the guard a little bit and let my son be the one asking for clues! To be fair, he is as stubborn as me, but did wander over to our clue system, (named Stumpy!) on a few occasions. Clues appear on a screen and were beautifully subtle. They gave just enough hint without giving us the answer. Myles had also acknowledged on one occasion where we had gotten a little confused and got us back on track with a little nudge in the right direction.

 

Those A-HA Moment!

Something which needs a special mention, and as a general rule for all rooms we have played at The Panic Room, is those A-ha moment! By that I mean, something that the designers do really well, is actually have a very obvious effect when you have completed a puzzle. For example, you punch in a specific code and a door opens – but here the door REALLY opens, or you get an audio queue showing that you have been successful. I really hate moments in rooms when you know you have been successful in completing something but then you cant find what effect that this has had elsewhere. This room was fantastic in being able to have a strong cause and effect approach.

 

The Verdict

You mean, the glowing review above still has you asking if we liked this room?! Of course we did. Its a cracking combination of outstanding scenery, some great innovate puzzles, brilliant immersion and something which stimulates the senses from beginning to end. Be it grown up, kid, experienced or novice, you really can’t go far wrong with this!

 

Fancy saving time yourself?! Click the link and book Old Father Time at The Panic Room now!…Old Father Time – The Panic Room Gravesend

Pressure Point: The Moonlit Wild | Review

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The Moonlight Wild Review | An ancient story is known that the god of wealth, Eltari, once hid a valuable treasure deep in the jungle. Eltari hid the treasure to protect human kind from the greed, hatred and self indulgence that will be consumed upon possession of this magical artefact. The story goes that those who possess this treasure will be given limitless wealth for eternity. Many explorers have attempted to seize this treasure but no-one has ever been able to solve Eltari’s mythological puzzles that pave the way to the infinite magic that he created.

Do you and your team believe you have what is necessary to take on a god? 

 

Date Played: February 2022
Time Taken: 45 Mins 19 Secs
Number of Players: 4
Difficulty: Medium

How often do you really get that wow factor from walking into a room? I mean honestly?!

The Moonlit Wild was one of the few escape rooms which really took my breath away! Here’s a summary of why…

 

Outstanding Set Design!

Without doubt, The Moonlit Wild is certainly one of the most aesthetically pleasing rooms I’ve ever played. The scenery really is that good. I’ve always had concerns over how authentic an escape room can really be when its meant to look like the great outdoors; but this really did tick the box…

Think deep dark forest, leaves, bark covered floors, perfectly set lighting. It is a certain ‘pinch yourself’ type room, where the creativity around the set demonstrates what is sure to be a fantastic room.

As the game evolves, the setting continues to grow more and more impressive, with trees, wildlife, water and so much more; I would question anyone who said that they weren’t blown away by it.

Immersion continues to be the name of the game with this room as (no pun intended) the whole scene is lit beautifully, which provides just an appropriate amount of light. Not too dark to actually read anything but also dim enough to make for a really well done atmospheric adventure.

Finally, the subtle soundtrack. What can I say? This really is a feast for the senses.

For this reason we’ve chosen to award the room our special “Diamond Badge

 

The Moonlit Wild Brings Out My Inner Child!

Of course, we then have the main feature of every escape room; the puzzles. Our team all agreed that the puzzles in this room are really well put together and sit within the theme really well. As opposed to the more obvious “here is a puzzle” stance taken in their other room Murder on the Dancefloor, here we find much more subtle puzzles that are really well disguised, so your search senses are really needed in this room. I was like a kid in a candy shop!

Look high and low on this one – there really are puzzles everywhere. So try and question everything you see, and hear! Sure, there are a handful of more blatant games in this room but one of the huge positives is how they have thought long and hard about how the games integrate within the environment.

There are also a huge amount of puzzles within this room – its easy to sit back and think you are progressing at quite a pace in this room, however do not be fooled. The gameplay keeps you on your toes and you’ll find yourself doing both solo and team puzzles galore, so its a wise idea to keep communicating; there are some moments where communication is literally everything, so keep your wits about you!

Expect a real mix of puzzles here too – there’s nothing too physical, generally there is quite a lot of observational based bits going on here, which I personally adore. There a handful of lock bits, but predominately expect very well delivered puzzles, where the electronics have been superbly hidden so the game just flows without any “what the hell do I do now” moments.

In terms of difficultly, I would suggest that this is slightly harder than the Murder on the Dancefloor game, however still has the same level of accessibility – whereby anyone could really pick it up and enjoy a fantastic game.

 

A Game Which Flows as Beautifully as a Freshwater Stream!

Where this game excels over many others is the way in which the game flows. There is always something to do, always something to look at, and there aren’t any real “sticky” moments where things grind to a halt based on someone’s experience or understanding – this is also where having a strong games master came into play.

For this game, Vicky was our games master and she really was a delight. Having done a very thorough and engaging intro to the room (in a very cool looking Moonlit Wild briefing room), she also presented us with clues at just the right time. Clues were always subtle, didn’t give too much away, but often guided us to a potential location within the room where we might have missed something in the beautiful scenery.

As a really amazing side note, showing quite how engaged she was with our game, when we finished playing, she had discussed quite how impressed she was with my son and how good is appeared to be at rooms – so much so that she had written down all the puzzles he had completed himself within this game and listed them off to him – both a proud dad moment, and a smile through gritted jealous teeth from me!

 

What’s the Story?!

Now this might sound really odd, as normally I’m a sucker for having a really strong storyline within a game; but here the storyline really didn’t make that much odds to me. From beginning to end we all appreciated that we needed to locate the hidden golden artefact within the Moonlit Wild, and Vicky had done a great job in introducing the story during our briefing.

However when faced with the outstanding scenery, wealth of puzzles and brilliant immersion, the depth of the storyline feel into insignificance as we were all having far too much fun to really worry! That’s not to take away the great level of detail and depth that has gone into producing this experience  – I think we were just having too much fun to care!

 

Our Verdict

Bloody brilliant! Nothing much more to add than that. The Moonlight Wild ia really fun room, with one of the best sets I’ve ever played in, an array of puzzles which can be accessible to all, a fully engaged GM who clearly cared about our experience and a game play which flows better than most others could dream of. Great job Pressure Point!

 

If you want to book The Moonlight Wild at Pressure Point, head to their website here.

Pressure Point: Murder on the Dancefloor | Review

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Its 1978 and your evening at the 2P’s nightclub has ended in disaster! You hear rumours that the ‘King of Groove’ has been murdered!  With all your belongings inside, there is no way for you and your friends to get home. You find another way in and you can’t help but have a snoop around. Your curiosity gets the better of you. What you are about to find inside is not groovy…

 

Date Played: February 2022
Time Taken:  47 Minutes 13 Seconds
Number of Players: 4
Difficulty: Easy/Medium

 

It really was time to get our groove on with this 1970’s disco extravaganza. A team of four of us were feeling funky so we headed on down to Ashford to see what the noise was all about. Safe to say, we came away feeling as high as Simon Cowell’s waistband!

Greeted warmly by our host, we were first escorted to a funky little briefing room. This clearly is where the fun begins. Yep, there is the normal health and safety stuff and “here is how a padlock works”, however the briefing also had a certain comical charm about it. As ever, no spoilers, however the tongue in cheek aspect works a treat, with little disco references thrown in for good measure, plus a certainly little prop which made us all giggle. This was certainly one of the more memorable briefings we’ve had the pleasure of that’s for sure.

So, tick boxes completed, we strutted our stuff down to the room itself.

 

 

Time to Get Our Groove On

As ever, the first thing that I look at within a room are the aesthetics.  The initial room where you commence the game is a subtle understated affair which plays into the game perfectly. The puzzles are well hidden within the room, yet you have just enough to get you moving. But don’t be fooled – areas like this are often trickier than they appear. And this was one of them.

Worth knowing that there is a slightly different clue system within the first part of the game. Sadly we didn’t actually use it (insert my smug face here!), however I now wish we had, as it looked really cool, if a little disconcerting – but no spoilers, you’ll have to play the game itself to know what I mean here.

Something that we loved about this game in its entirety is the game play and flow of the room. At no point will you find yourself bunching up and having to all try and resolve a puzzle all together. There is a lot going on in this game and the designers have really cleverly been able to utilise this non-linear, multi-puzzle approach.  At no point did we get the dreaded escapees block, where you just look blankly at one another and have absolutely no idea what to do!

 

 

Give me that Night Fever, Night Fever…

As you’d expect from me, music plays a huge part in how I review a room – safe to say we were humming the tunes from this room all the way home! The audio set up works really well. All the time you aren’t in the “main room”, you can here the subtle thump thump of the disco music playing in the background. Once you reach the disco however, expect to be singing and dancing along. Luckily, I am reliably informed that a recording of my dodgy dad dancing hasn’t been kept for future reference/abuse, however, the three adults in the team embarrassed my son somewhat!

The feel in the main area of this game is a real feast for the senses both audibly and visually. Music, lights – this makes for a very happy Nick!

Time to get our Puzzle On!

Now onto the puzzles. Where to begin?! There a lot of them and they all fitted the theme really well. Clearly when designing, the creators have thought long and hard about how to integrate as many disco and 70s themed props into the game; and they’ve done a cracking job in doing this.

What really sets the game apart from others is the way in which the puzzles integrate with the room. The joys of being set in a 70s disco means that everything is big and flashy and in your face – and that’s exactly how the games worked too. Don’t expect subtle “where do I find this” search the room-style puzzles here. You’ll see a lot to start off with, although be warned, you might not be able to access it straight away!

And when it comes to difficulty, we all agreed that this is a game which would be accessible to new comers and experienced players alike. For the first timers, the user-friendly game play, coupled with fantastically light hearted theming (although there has been a murder), and some really enjoyable puzzles, is a winner. Likewise, those that are a little more experienced would enjoy a room which doesn’t take itself too seriously. (There are also a few little Easter eggs to keep your eyes peeled for, which may reference a few other escape rooms!)

 

But Who Was the Murderer?!

Obviously I’m not going to tell you that! I can sort of tell you how we worked it out though; a number of the puzzles reveal specific traits about the murder. As you build an understanding of the suspects and their motives, slowly but surely you get to eliminate some until you reach your final verdict.

Having played murder style games before, you can often get to a verdict quite quickly – this wasn’t the case here – and in fact, you don’t know how to pin point and announce the murderer until you have solved the very final puzzle.

The game builds into a strong crescendo and this is where the team work really comes into play. Where the game play for this room allows you to separate for much of the game, paying attention to your team mates is imperative. Its easy to miss a clue so communication is key!

 

So did this Game Strut our Stuff – Yeah Baby!

(Sorry, couldn’t resist a little Austin Powers there!)

We all really enjoyed this one. A combination of strong theme, varied and well planned games, a solid flow and of course the light-hearted tongue in cheek approach, makes this a solid option for puzzlers new and experienced, young and old.

 

You wanna get your groove on?! Click the link below to book it for yourself… Pressure Point Escape Rooms, Ashford, Kent

 

Christopher Edge: Escape Room | Review

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Christopher Edge: Escape Room Review | When twelve-year-old Ami arrives at The Escape, she thinks it’s just a game – the ultimate escape room with puzzles and challenges to beat before time runs out. Meeting her teammates, Adjoa, Ibrahim, Oscar and Min, Ami learns from the Host that they have been chosen to save the world and they must work together to find the Answer. But as he locks them inside the first room, they quickly realise this is no ordinary game. From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape seem endless. Can Ami and her friends find the Answer before it’s too late?

Read Time: 1.5 hours
Date Played: Early 2022
Recommended For: Children Aged 9 – 12

 

 

Now, here is the deal. Would I call myself much of a reader? Nope. Would I say I’m the kind of guy who has a few quiet evenings in and loves nothing more than getting lost in a good book? Nope. Has this book changed my perspective somewhat?! Yep!

In a very different approach to the content I normally cover, here I find myself reviewing a book. Not just any book of course, but a book by Christopher Edge aptly titled “Escape Room”. Clearly something definitely worth us checking out at The Escape Roomer. Since the target audience is younger folks and kids, I quickly put my hand up to volunteer myself and I’m very glad I did!

As ever, with every review I will try desperately to not give any spoilers. If you’re still unsure after reading our summary, you can also head to this link to read the first chapter of the book and find out if it’s for you.

 

 This is The Escape…

 

The main focus for me when taking a look at a book, much like in a physical escape room, is immersion. I’m looking for whether I can get a real feel for the atmosphere, the characters, the tension, and so on. With Escape Room, the answer to that question is a resounding yes! For sure, I’m always a little sceptical about genres of books which place you into a wholly unfamiliar environment. However Escape Room manages to hook you in very quickly. Literally after the first few pages of this one, you find yourself drawn towards Ami, the lead character, who this fantastic story revolves around. Slowly but surely, the remaining escape room team are introduced to you. Each given a fitting explanation of their look and personality.

The peril of this book is evident from beginning to end.  Those continual cliff hanger moments when you just cannot put it down. Whilst I’d say this book is aimed towards children in later primary or early secondary years, I found myself personally engrossed in the ever evolving plot with real curve balls thrown in from time to time.

 

 

Don’t Think of this Book in Terms of Escaping from a Room

Speaking of the curve balls, one part of the book really stood out to me. Don’t just think about this as being a book solely based on escaping a room. Closing one chapter, turning the page, opening the next door within the “room” brings a completely new environment each time. Honestly, this book has all the makings of being developed into one of them escape room movie franchises – think big budget, think danger, think excitement!

Whilst this isn’t an escape room puzzle book per se, it certainly has a little sprinkling of clues which the reader can pick up on and appreciate how “rooms” within the storyline can be escaped from.

Be prepared for the heart strings to be pulled at from time to time. The amount of peril our characters find themselves in is relentless, so be prepared for a bit of an emotional rollercoaster. Constantly escaping from danger, only to be thrust back into it again. There is really no let up for our band of escapees!

 

A Fitting Ending for a Puzzling Journey

The ending of this book is a fitting resolve to Ami’s journey. Clearly from my description above, this is certainly a book where nothing is quite as it seems; so be prepared! My only hope is that there is more to come on this escape room journey. A sequel perhaps? Nudge nudge.

Christopher Edge has a whole host of brilliant books for children, including The Many Worlds of Albie Bright, the Infinite Lives of Maisie Day, and the Longest Night of Charlie Noon. Each of these are equal parts curious and quizzical, transporting kids into magical worlds. We think that any book aimed at the younger audience that introduces them to escape rooms is a double thumbs up in our book. We’d definitely recommend this book for a younger audience, and especially as a birthday or Christmas gift (perhaps tie it into a voucher for an escape room or two and really get them hooked!) But don’t let the target audience put you off if you’re past-teenage years either, because it’s got buckets of charm and I, as an adult, thoroughly enjoyed reading it too.

All in all, a book where your sucked into the environment, thrust into a wonderful world of intrigue with the hope that this endearing gang of strangers can hopefully save the world!

 

 

Click here to get started with Escape Room:

https://www.welcome-to-the-escape.com/

Escape Hub: Inbound | Review

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Escape Hub: Inbound Review | Word from France, you have one hour to get TOP SECRET British intelligence to safety. Axis air strikes are INBOUND. Climb and Crawl through the rubble of this bombed street of York.

Date Played: 2019
Time Taken: ~1 hour

Please note, this review was originally posted on Kent Escape Room Reviews.

About Escape Hub

Escape Hub is located within the Royal Star Arcade on Maidstone High Street. Conveniently situated in the town centre, this is a real hidden gem.  

Occupying much of the upper floor of the shopping arcade, its large glass frontage gives a great first impression. It comfortable seating area and friendly staff put you right at ease. The reception area also includes leader boards for each of the rooms and some puzzles, so get your competitive juices flowing! 

All members of the team here are very welcoming and its clearly evident that they care about their customers needs. Escorting you to the entrance to your room, your host gives you a quick briefing on what is about to begin. 

So without further adieu, here’s what to expect from Inbound:

On the Brink of War – Inbound

This room, summed up in one word – AWESOME!

Now the thought of running into a war zone as an escape room initially didn’t appeal to me until I started to read the write up provided by the Escape Hub website – when the words “Smoke” and “Crawling” were added to the mix, my ears pricked up and we booked only a few weeks after the room opened – And I was certainly not disappointed. 

The aim of this game is to obtain three British Intelligence secrets and escape. Based in war time, the scale of this room is pretty unbelievable. There is more than one large space to explore, giving the sensation of real depth and care to detail. Without spoiling the game, the way in which the designers have created this room is nothing short of genius. From the space, to the added atmosphere provided by a soundtrack, it’s a thumbs up from us.

The theme of ‘the war’ is a real hook in this escape room and impressed us a lot. We feel it would wow even the most seasoned of escapists, making it a fantastic stand out room in the genre. Think: The Great Escape.

The puzzles seem to be never ending and the effects within the room add that extra something to complete this masterpiece. Players can expect to encounter a fair deal of padlocks – which is no bad thing in an escape room, especially when it fits into the theme. Sure, in the war the boxes and munitions probably would have been locked down with a padlock… Or two… Or three.

But overall one of my favourite things were the unexpected twists and turns in this room, combined with thoroughly challenging moments. Everything is however achievable, after all we did escape! For those wondering how to get the best success from the room, I would suggest sometimes taking a step back and looking at things at face value – don’t try and overthink it! We often do ourselves! My advice would be to keep it simple and you will smash it!

A massively enjoyable experience, with a great theme, smart use of space and great effects. If you haven’t tried this room yet – you must! 

Would I recommend this room?

Yes, definitely. ​

Who would I recommend it to? 

The game is suitable for all to enjoy however not particularly easy for first timers, so maybe tried the Escape Hub’s other rooms first! It is also not wheelchair accessible, so keep this in mind when you book.

How many players would I recommend?

I would suggest that 4 players is the perfect number for this game. ​

Suitable for Children?

Given the war theme, I would suggest not and although there is nothing gruesome to worry about, the room doesn’t particularly lend itself to under 12s. ​

Inbound can be booked by heading to Escape Hub’s website here.

Epic Escapes: Escape Room In a Box (Piracy) | Review

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You have just 60 minutes to escape. The clock is ticking. Teamwork, creativity, logic, and attention to detail will be needed to race against the clock.

Completion Time: 1 hour
Date Played: 2021
Party Size: 2
Recommended For: For a party

This was our second outing from the Epic Escapes game box and yet again it didn’t disappoint.

What is an Escape Room in a Box?

Just as a quick recap from our first game ‘Crime‘: Initially, the prospect of an “Escape Room in a Box” really got the juices flowing. On our first occasion opening the box, we were immediately blown away with the quality of the contents. The hardware contained within the box is of great build quality and it is evident that a great amount of effort has been put into perfecting the contents. The box also contains a volume of consumable items and a large number of clear to follow, fool-proof instructions. 

The box contains three different at home escape room experiences:

  • Crime (reviewed by Mairi & Nick)
  • Piracy (this one)
  • Hijack (next on our list!)

Each game differs slightly in difficulty level and as we had already mastered the “easier” Crime game, this time we went for medium difficulty experience – Piracy. Some of the materials were re-used from earlier games, and some of the materials were brand new. This made for a similar experience between the three games, but each spun in their own unique way.

As a host, you’re in charge of the following:

  • Resetting locks for particular codes
  • Hiding certain items inside the locked boxes they provide
  • Hiding all items for your teammates to find around your room

To help you set up there’s a really handy checklist provided in the Instructions leaflet. This tells the host what to do and in what order, such as “hide this on a windowsill” or “reset this lock to XYZ”. The whole setup takes around 30 minutes, 60 if you’re being very thorough. I didn’t personally want to overcomplicate anything, so I ‘hid’ things in very obvious places such as poking out from behind plant pots or on tables.

Suez Canal Boat Disaster… No, Not That One!

A nice clear challenge card contained within the box sets the story up nicely – passing through the Suez Canal in your merchant navy oil tanker, a last minute captain has locked you and the rest of the crew in his quarters and now it appears the boat is going off course. You remember that the former captain had built an emergency escape mechanism years back. Now you must solve the puzzles in order to unlock the escape hatch and get the ship back on track!

We really like the story and its certainly not one we had seen before – which is very refreshing! Since 2021, the Suez canal has been on the news a lot, but this game predates it by at least a year. But it’s a funny co-incidence. The story was strong yet very different to the first game, Crime – which is very much suited to the home environment, whereas in this story setting up more of a boat theme will only add to the story.

With this in mind, we played the game in a different room in the house, the lights were turned off, and I had soft white led lighting as well as a very loud countdown clock (found on Youtube!) to add tension and compliment the story. Doing it in a different room from the first time we played, meant different hiding places and a real different feel to the game.

The puzzles in this game stick strictly to the theme and really add to the game play – expect to encounter the kinds of objects and documents you would find on an oil tanker hidden around your room. For an escape room at home, we were delighted at the tactility of playing with padlock puzzles and 3 or 4 digital codes. Although there isn’t a huge quantity of puzzles within the game, perhaps 4 or 5 total, they are all very strong – 2 in particular we really liked. We all agreed that the difficultly level of the puzzles was a little trickier than our first Epic Escapes outing and is a great follow on. 

One puzzle threw the team completely, however the box comes complete with a set of handy hint cards. Having a glance at these set the guys back on track and we smashed through the puzzles. A word of warning though – there is a black light puzzle in this particular game. by the time Mairi got round to playing it, her battery had run completely dead in the light provided by the game, meaning that puzzle needed to be skipped.

The Verdict

In times of lock down, a game like this is a real solid substitute to get your escape room fix. The qualify of the product is strong, particularly in terms of design and hardware. The story is very different to others so gives this experience a very different feel to Epic Escapes first puzzle we played. All in all, a really good experience. Looking forward to playing the third instalment from the starter box – Hijack! 

Escape Room in a Box (3 in 1) can be purchased on Epic Escapes’ website here.

The Panic Room: CSI Stranglehold | Review

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CSI Stranglehold Review | Blood has been spilt across the streets of London! ‘The Eastside Strangler’ has yet to be caught, leaving a gruesome trail of bodies in his wake at a breakneck pace. You don’t have much time before he strikes again! Be swift and sure, follow in the footsteps of the previous detective on the case and finally bring justice to his neck of the woods!

Date Played: 2020
Time Taken: ~1 hour

An outstanding example of what a great online detective game should be. A game which will test your powers of deduction which is guaranteed to be a winner with everyone!

Your mission, if you choose to accept it – A string of murders have been committed throughout London, known to have been carried out by the mysterious Eastside Strangler. In an unrelated event, the detective on the case has passed away. You will be picking up his case files, reviewing the evidence and seeing if you can solve the crimes!

We really love the story line. One of the great things that The Panic Room manage to do in all their games, is have an overarching simplicity to their stories. They then build in fantastic detail which provides believable characters and makes their games an experience as opposed to just a series of puzzles – this game is certainly proof of all this!

Another huge positive to this game is the level of audio and video content. The quality is very strong, the characters are given an extra dimension and all of the audio/video clues serve a great purpose in building the gameexperience. Be sure to download the audio soundtrack to play in the background for this game – it adds some great tension! 

In terms of game puzzles, these certainly vary in difficulty which mean that this game can certainly be a real favourite for family, friends and enthusiasts alike! The games are based around the detectives notebook as the primary focus, where he has scribbled and jotted notes. These notes are subsequently reference points throughout the game. We really enjoyed this aspect, as on their own, the notebook “scribbles” mean absolutely nothing – when coupled with the various evidence files, you begin to unravel the crimes and you find yourself with a good number of light bulb moments! All puzzles are brilliantly compiled and stick strictly to the theme. 

As with the other Panic Room CSI games, there are on screen clues available to be revealed if you get stuck or need a subtle nudge in the right direction. The first hint is normally more cryptic, followed by others which are a little easier to follow. This is a great way of pushing you along the game without spoiling it. If you are still really stuck, you can also reveal the answer – but try not to, everything is possible to answer and you will get a much greater sense of achievement!

An honourable mention certainly goes to the finale of this game. Using all your powers of deduction you have to work out the culprit. Over the final few puzzles, the tension certainly ramps up into the finale crescendo. The “pay off” finale video is brilliant and pulls the story together perfectly. 

We think that this a real masterpiece of an online detective game. Filled with great puzzles, stacked with outstanding audio/video content with a fantastic simple, yet highly detailed, story line. Be sure to have a go at CSI:Stranglehold as this is not one to miss! It will leave you gasping for air!  

CSI: Strangehold can be purchased from The Panic Room’s website here.

Ratings

The Panic Room: CSI Mafia Murders | Review

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CSI Mafia Murders Review | A shooting has happened at the Mafia operated Bonnetti VIP Lounge! The Family has given you approximately 1 hour to investigate the crime scene uninhibited, but you’ll need to solve the case before the police arrive to brush it all under the rug!

Date Played: 2020
Time Taken: ~1 hour

A top-notch online murder mystery experience, where your inner detective will be tested and your enjoyment will thrive. 

Your mission – a robbery and multiple murders have occurred and “the family” wants to know who it was. It is your job to help the family (said in my best New York Italian accent) work out who did the job before the cops track them down, so you can handle them in your own special way! An old friend managed to gain access to the evidence locker at police HQ and now with it in your hands its time to track them down! 

Safe to say, we loved the story. A real true crime case, which doesn’t just tick the “you are a detective” box; its adds this brilliant twist of actually beating the cops to crack the case. It evolves brilliantly and as the evidence stacks up, so does the tension.  

The first thing to mention is the brilliant opening video. It sets the scene very well, tells the story, adds some great imagery and really gives the game its feel. Then add in the New York Italian soundtrack to your game and your atmosphere is complete. 

The puzzles within the game are also very strong – each evidence pack is a puzzle on its own however, don’t just read it as an answer to open the next lock – read a little further into it. Why? Well lets just say, in order to solve the mystery you need to have your detective hat on and not just look at things at face value. The puzzles aren’t hugely difficult on their own for more experienced gamers,  and the experience lends itself well to families with older children (I would say 10 years plus given the subject matter) and keen enthusiasts who love a who done it mystery. Likewise, getting your friends and work colleagues together over video conference software for this would be brilliant.

Another great point in this game is the quality of the evidence which vary vastly from puzzle to puzzle. Some are audio clues, others visual, others are video based. The written documentation is clear yet detailed enough to provide just the write amount of red herrings, so keep a clear head and you will be bound to succeed. If stuck some well structured clues are sat on each web page and you also have the option to reveal the answer – only use this as a last resort – everything is achievable and you’ll certainly get a much greater sense of fulfilment! 

The finale builds the game very well and pulls on all your powers of deduction from the previous puzzles to work out what has unfolded during the robbery. From your exhaustive list of suspects, who actually did it?! We really enjoyed this detective element in the story and makes the game more like an experience than just a set of online puzzles to answer and move on to the next. You can click back and forth through all the evidence once open just in case you have missed anything, but a keen eye will certainly be able to deduce the suspects as you progress through the game.  

When all is said and done, its safe to say we loved this game. Its a very well rounded, well produced online game, with stacks of strong puzzles and a great story line. A great game for enthusiasts and new comers alike, this online experience certainly put the bullet in our gun!  

CSI Mafia Murders can be purchased on The Panic Room’s website here.

Ratings

The Panic Room: Mansion Impossible | Review

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Mansion Impossible Review | Geoff the ghost has been stuck in this mansion for many many years, never being able to solve the mystery of what is keeping him inside. You have entered the mansion yourself and find that you too are now stuck and need to solve the puzzles and escape the mansion before midnight!

Date Played: 2020
Time Taken: ~1 hour

This child friendly online game is sure to be a hit with all the family, with some spooky challenges and ghastly goings on! 

Trapped within a huge mansion, you stumble upon a friendly helpful ghost! He knows the secrets of the mansion and the clues hidden inside its walls. Escape before the clock strikes 12 or be locked inside forever! 

The first thing that strikes you is the child friendly appearance of the audio and visual elements of the game, however still providing enough substance for parents to really enjoy the game too. The story line sits brilliantly with children, and the ghost is a great touch to add a little drama to the game without being scary or adding too much tension! Also, be sure to download the backing track to the game – it provides that extra atmosphere which the family will love! 

Similarly, the game play is also very simple to follow – work your way through the rooms of the mansion, solving the riddles and puzzles in each room. Don’t be fooled – just because this game is aimed at a younger audience, doesn’t mean that your own grey-matter is going to be tested! For more experienced gamers many of the puzzles are self explanatory (although, like me, I am sure you will find yourself over thinking them!). The whole family are sure to bring something to the table with this game as the puzzles are well varied and created with the user in mind. Some well placed clues provide just enough of a hint to get you through should you need them! 

There are some particularly strong puzzles in this game which I really enjoyed – a personal favourite is the final puzzle which really pulls together the rest of the game and gives a solid resolution to what you have found in order to escape the mansion – it is also very different to most other online puzzles in not being the normal “enter number/word” answer.    

All-in-all, a beautifully created, well thought-out online game, which provides a great atmospheric experience for the family all to enjoy! 

Mansion Impossible can be purchased on The Panic Room’s website here.

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