Compendium Bury: Laboratory, Bedlam, Wrong Turn | Review

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Date played: March 2022
Time taken: 48 minutes / 46 minutes / 45 minutes
Number of players: 2
Difficulty: Easy / Hard / Medium

As someone who lives in London, I don’t often get the chance to venture ‘up north’, but there are quite a few companies that are making a name for themselves! Just outside of Manchester (an easy tram ride away) is the small town of Bury, home to “Compendium Escapes”. We decided to tick off all their rooms at once, so here I’m covering the first three, and leaving their award-winning final room for a post of its own!

 

Compendium: Laboratory | Review

You and your friends have been given the challenge to find and steal a Laboratory’s TOP secret remedy needed to cure a deadly disease. You have been entrusted with all the information you need to gain entry to the lab but no idea how to find the antidote undetected and once inside you find yourselves trapped. Do you have what it takes to save lives and escape the lab with the antidote?

 

When we entered the lab we found ourselves in a relatively large, clean room with plenty of science-y artifacts lying around. The premise is simple; locate and recover the antidote for the deadly pandemic that is ravaging the planet (I swear this was launched long before Covid-19). We immediately split up and started searching for clues, locating a number of interesting items and numbers dotted about. The decor in the room was great – it played into the theme and there quite multiple times when something which initially appeared to be a prop turned into a key puzzle!

 

Image (c) Manchester Evening News

 

This room is often said to be the best room for families, and I can see why – the room is full of bright colours and varied puzzles, with most puzzles within reach of small hands and some exciting little spaces to explore. The only issue is that the one main puzzle in the room (to access the parts of the antidotes) would not be possible for younger children, and indeed was not possible for me at 5ft3! However, the GM handled this really well, and let us off as he could see we had made quite a few attempts, but just physically couldn’t manage it. If this had been later in the day I can imagine this would’ve made us quite frustrated, but as it was we brushed past it and chalked it up to a slightly annoying thing.

Accessibility (Spoilers!)

The location isn’t very physically accessible, being up some quite steep stairs, but the room itself has a chair to sit in and is well lit. There is some reliance on colour, and that pesky physical puzzle. Hints are given via a screen, so otherwise no reliance necessarily on hearing.

 

Compendium: Bedlam | Review

 

Bentham Asylum has been standing since the 1900’s. In 1950 Bentham was given the nickname BEDLAM because of the events that happened in those 50 years, In 1974 Cell p23 was mysteriously locked without an explanation as to why. Bedlam has secrets that need to be uncovered. You and your team are the top journalists in your field, you have been tasked with uncovering the secrets that are held behind Cell P23’s walls. Can you go undercover, get in the cell undetected and escape with all the documents that will uncover the secrets of BEDLAM? 

I am really not a horror fan. I am a massive coward, so the idea of doing not just one, but two ‘scary’ rooms was a little daunting. However, we spoke to the Compendium team prior to booking who assured me there would be no live actors or jump scares, so we went ahead and booked. Bedlam definitely fits into the ‘creepy’ and suspenseful area of ‘scary’, with atmospheric background music/sounds that felt extremely immersive. I actually found myself really enjoying this! The combination of dingy lighting, a chair with handcuffs, and random screams in the background helped set the mood and get the adrenaline running before any puzzles have taken place.

The room itself is very small – we played as a duo, and I’m not sure I would’ve wanted to play with anymore! Despite this, I was amazed by how much Compendium have fit into this space, and we were constantly surprised by certain discoveries. There are so many hidden areas carefully blended into the padded walls that we really had a sense of excitement and never knew what was coming next.

The puzzles were a fantastic example of thematic design – they all fit the theme perfectly, and to a certain extent helped carry the narrative too. They were fairly non-linear (I know there were a few puzzles I never saw), with a couple that also required some team cooperation.  None of the puzzles frustrated us, and all the logic made total sense. There were also some really interesting mechanisms used for these puzzles, but I don’t want to spoil anything!

Accessiblity (spoilers!)

Like all their rooms, this is very much not accessible. Obviously, you need to climb up some steep stairs to reach the room itself, but there is a chair within the room. There is the requirement for at least one team member to be happy with crawling and small spaces, although this really isn’t the room for anyone with claustrophobia given the general size. The room was fairly dim, but we found a torch which helped!

 

 

Compendium: Wrong Turn | Review

 

You and your friends are driving along route 66 when you notice your gas running low, a friend suggests to make a turn at the next set of crossroads to see if there is a gas station… you don’t find a gas station but decide to explore the one place you have discovered by taking that WRONG TURN…. Will you escape or will you spend your life regretting that wrong turn?

The third room we did at Compendium was another ‘scary’ room – this time we entered the home of a serial killer. Once again we confirmed there were no live actors or jump scares, but unfortunately, there were plenty of mannequins (which is my specific phobia). The team were great though, and removed what they could, giving my mum a warning of where others were so she could deal with them for me. That aside, this room was fantastically creepy in a different way to Bedlam. Rather than screams, the soundtrack was instead an old fashion song and commercial, and the room and set dressing were just off enough to be unsettling.

 

Image (c) Manchester Evening News

 

Rather than entering into the lair directly, we instead found ourselves in an old-fashioned kitchen off Route 66. At first glance, nothing seems amiss, but look a bit closer and you realise that maybe things are not as they appear. The set dressing here was excellent, with a lot of relevant props and accessories to investigate, but not so many that they would count as red herrings (and none dressed as puzzles). The difference between this room and the lair (when you discover it) is very stark, and quite horrific (as you might imagine).

The puzzles themselves were a bit trickier than the other rooms, but still had a great flow and were fairly non-linear. I really appreciated the need to hunt for items and keep track of these throughout the room, as well as the requirement to move between the kitchen and the lair. The space is also a lot bigger than initially anticipated, with a great sense of atmosphere. There were also some unique physical puzzles here, which I quite enjoyed!

Accessibility (spoilers!)

In terms of accessibility – again, steep stairs to the location, but chairs inside. There is a requirement to be able to crawl to reach the lair, and there are some smaller, darker spaces to be aware of. You will need to be able to differentiate colours for this room too.

 

Compendium, The Verdict

 

I think Compendium is a fantastic company, who clearly pay close attention to all aspects of room design. I have written a separate review about their final room, UI-55, which is currently my number 1 room. Out of these three, I enjoyed ‘Bedlam’ the most, followed by ‘Wrong turn’, but that’s probably my cowardice talking. I would say you shouldn’t be put off my the scary aspect of either room though, as they are worth playing!

The team at ‘Compendium’ are also fantastic – we spent a long time chatting with them and they are top-notch. Given we booked all 4 rooms they’d actually ‘closed’ the place for the day, so we could be a bit relaxed about timings and decide when we wanted to play each room. This gave us time to grab refreshments between rooms, and decide on our lunch break, rather than either rushing out of one room and into the next, or else sitting around in a long gap. This was a little touch that was really appreciated and so unexpected. I also just enjoyed talking to them in general, as they are clearly passionate about what they do (which shines through in the rooms) and so we spent a while comparing and recommending rooms to each other! Compendium is definitely a must-visit for me.

These rooms can be booked on the Compendium Bury website.

Treasure Trails: Kidderminster | Review

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Treasure Trails: Kidderminster Review | Police intelligence has discovered a plot by international carpet thieves to target a unique collection of extremely valuable carpets secured for a charity event. The Midlands Crime Agency has put together a list of suspect volunteers… they need YOU, our best detectives to help catch the Carpetbaggers!

Kidderminster? Where’s That?

I can already hear you asking that question. First off, Kidderminster is my hometown. It is located in the West Midlands approximately 25 miles south-west of Birmingham.

More importantly however, the history and heritage. Kidderminster is historically known for two main things: carpet factories and Rowland Hill, the creator of the first ever postage stamp; The Penny Black.

Today, I have been tasked with undertaking Treasure Trails: Kidderminster. As a Kidderminster native, I have brought a friend (Alakazam) along, who is not from Kidderminster to help me. Is this a good idea? We shall find out!

One more thing… I made sure I was suitably dressed!

 

 

What’s Inside a Treasure Trails Booklet?

The adventure trail is formed as a nice, tidy, A5 size booklet. The first two pages have the introduction, briefing and safety notes, alongside the hint system for when you get stuck.

The objective is to deduct clue-by-clue, who is the Carpetbaggers insider and what weapon they used during the heist. On the back of the booklet are a list of suspects and potential weapons to eliminate.

The hint/answer system is text message based. Each clue in the booklet has a unique reference number to send. There, you receive the answer (up to a maximum of 3) with the details of where the answer lies.

There is also a bonus A3 activity sheet for children to fill in and play with outside of the trail itself, which is a welcome addition; what kid doesn’t like free stuff?!

 

 

The booklet also includes where to begin and where to park your car (if you arrived via car!).

Off we go to clue 1!

 

…Are We Going The Right Way?

Right off the bat with the first clue, we came across a stumbling block. We couldn’t access the area where the answer lay due to the building being cornered off by metal grate fencing. Not to worry we thought, we can at least look through the grating and see if we can find the answer we are looking for…

Again no sadly. The answer was covered by a large amount of wild foliage, it took our eyes to squint really hard to find the answer. See below: I’m not one for giving answers away but this one is nigh impossible to find without using the answer system at this point in time.

 

 

Moving on to clue 2, we had another stumbling block. Namely, this sign.

 

 

Ok so we weren’t drivers per se, but it did make be feel nervous passing this sign to get to the next clue. The answer to clue 2 was a little difficult to find due to erosion, however once we found what we needed we swiftly returned to the public pathway!

 

A Shaky Start But Uphill From Here!

From clue 3 onwards, its was mostly enjoyable. Clues involved walking around Kidderminster’s largest church site (and finding lush greenery round the back that I had never seen before!), walking along a canal and seeing Kidderminster’s oldest secular building. More importantly, both the old carpet factories and Rowland Hill are referenced towards the last half of the trail. In terms of theming and historical research, I can’t fault it. Furthermore, it gave me the gift of standing still and truly taking in the wonderful architectural designs and nuances of Kidderminster’s industrial history.  

The puzzles themselves are primarily observational (sharp eyes are required due to some erosion), alongside code-cracking. These are ideal for families as per the recommendation on the front of the booklet. The route that the trail takes you is mostly linear with the exception of the end…

 

The Last Leg Of The Trail

For the final four clues, the trail changed from being completely linear to more criss-cross. As a result of this, we struggled with where to go/what to look for and used up 2 of our 3 clue/answer limit. I feel that the last four clues could have been rearranged to be completed in a linear fashion and it wouldn’t have caused any problems with the endgame.

 

 

For The Kidderminster Native Or Newbie?

As it says on the trail’s booklet, this is perfect for families to do. It has a small learning curve, you just need to be ok with a look of looking around and occasionally, checking your phone online for some bits of outside knowledge. Furthermore, because there is a competition to win £100 in a monthly prize draw if you submit the correct suspect and weapon, the maximum amount of answers you can get from the clue system is 3. To get around this, I would suggest taking 2 (or more) phones with you to get more answers if required. This is especially important if obstacles like for clues 1 and 2 become more apparent.

As mentioned in the booklet also, please be advised that the trail has accessibility issues and is not recommended for wheelchair or pram/buggy users.

The trail is priced at £9.99 for approximately 2 hours of activity time plus the additional activity sheet included. This is a good price point overall.

 

 

The Verdict

Whilst I wholly appreciate the input of the trail’s design (ie: setting up the clues, using actual Kidderminster historical information and turning it into clues), there are some sustainability issues that will naturally occur in this town (or any for that matter) where routes can become blocked off, over the course of time. That being said, it is on the whole, a great way to spend 2 hours around a town with a rich depth of heritage.

 

If you want to play the Kidderminster Treasure Trail, head to their website here.

Please Note: We received this experience for free in exchange for an honest review.

Phantom Peak | Review

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WELCOME TO PHANTOM PEAK

Welcome to Phantom Peak, known far and wide as the Venice of the West! In this fully-realised steampunk mining town, nothing is what it seems… What is hiding in the vestiges of the mines? What does the charismatic founder of corporate JONACO really seek in this sleepy town? Was the Blimp Crash really just an accident? Dine, shop, play games, go sightseeing, collect clues… explore the town and uncover its mysteries at your own pace for up to five hours in an immersive open-world adventure the likes of which you’ve never seen before!

Time spent: 5 hours
Date Visited:
August 2022
Party Size:
4
Mysteries solved:
7

First of all, an important note! I am not an immersive theatre fan. I have only been to one other Immersive Theatre show in London, and in general, I tend to steer away from anything immersive – I even hate live actors in escape rooms! Therefore this review is from my perspective, as a lover of escape rooms and mysteries, rather than immersive theatre. Keep an eye on our site though, as we will be sure to update this with the review from our resident immersive theatre lovers once they have had a chance to visit!

If you’ve become immersed in the Escape Room Industry at all you’ve probably heard the name “Nick Moran” crop up a few times. Nick is the genius behind “Sherlock: The game is now”, Hackers’ new rooms, and “Spectre & Vox”. Now he joins the creative team behind “Phantom Peak”, so we knew this was easily going to be one of the most mysterious immersive experiences in London, hopefully with the emphasis placed on the mysteries rather than the immersion!

So what is Phantom Peak? Phantom Peak is a cowboy / steampunk town that has recently opened in East London. On one hand, you can go and enjoy the food, drinks and various games around town. However, for the more curious amongst us, there are (currently) 16 different mysteries occurring in this small town, with many more set to come as the town expands in the future.

 

Entering Phantom Peak

 

 

The first thing to acknowledge is that, from the outside, Phantom Peak doesn’t look like much. Based a short walk from Canada Water station we found ourselves in a rather dusty car park, looking at a wooden fence. However, just before our entry time (11am) a couple of “townspeople” came out (including Nick himself) to give a bit more of an explanation of what to expect inside the town, and get us set up on our phones (which are crucial for this). We then answered a few questions to get our first trail assigned, and we were ready!

Unfortunately, rather than the nice, large double doors you see here, we were let in the smaller side door, which meant there was a bit of a backlog going in. However, once we were in our expectations were definitely met – we were presented with a real life “boardwalk” from the Wild West, leading to a lake, and even a cave. The set design is beautiful and fully realized, with no half-finished sets or rough finishes. There are so many big and small features of the town, it’s so worth just taking some time to look around. The attention to detail is fantastic, and due to the number of mysteries, you never know if or when something will be relevant! It lead to quite a few fun moments when we finally realised what a certain poster was alluding to, or immediately knew where to go next because we’d noticed something previously. The costumes that the cast were wearing were so beautiful without being over the top, and I also loved that a lot of the guests had also committed to the Wild West steampunk vibe – I’ll definitely need to make more effort next time!

 

Starting off on the right foot

 

 

As mentioned, a lot of Phantom Peak relies on following a mystery on your phone. You answer a few questions, get given the name of your trail, your initial story point, and a place to start and you’re off! These trails make use of the whole of the town, moving back and forth and venturing into a variety of locals. Luckily the people of the town tend to stick to their zones (whether that’s propping up the bar, running their store, or canvassing for votes), so once you know who’s who it’s easy to find them.

To unravel the mystery you will need to talk to a range of characters, utilise the various machines around town, and even do a bit of subtle sleuthing. I also want to give a shout out the gender neutrality of the names – the logical side of me knows this is so that actors can be switched in and out for the same character (which also shows how talented these actors are), but the liberal side of me is excited that at no point do you know whether the character you’re searching for is a man or woman, and even the titles are all gender neutral (‘post-person’, ‘supervisor’).

At one point I was scolded by the Saloon owner for saying I loved a ‘lady boss’, and she quite rightly told me it was just ‘boss’, no need to qualify it or bring gender into it! It was points like this that shows how brilliant the actors were – I really enjoyed talking to them, having fun with them, and have proper conversations with them that made it clear they weren’t just following a script. This aspect made them really feel like fully rounded characters.

It would’ve been nice if things you discovered in one trail (or ways you interacted) carried throughout the day, as at points we finish one trail and discover some sort of big twist, but 5 minutes later we’d talk to the same character and it would be as if it never happened. However, with such a large crowd I understand why this may have been a little challenging.

However we did find the phone aspect a little too hand-holdy in parts, particularly where the casts and clues were giving us some clear directions to follow, only to realise we had a few more questions to answer in the phone before we got to that point. However, it was also a nice safety net so we weren’t totally in the dark at any point, and the townsfolk were all very knowledgeable and ready to lend a clue if needed.

 

The Puzzle Posse

At this point, I need to talk about the mysteries themselves, because oh my word they were so much fun! If you are thinking the mysteries will just be about missing hats and rogue bandits you’re so wrong (mostly), and even the ones that started quite meekly had an interesting twist. There’s also one facet of every story that will appear quite quickly, and I absolutely loved this part of the town lore. I don’t want to ruin the surprise, but let’s just say the town has a clear mascot, which I adored and found so creative. The way it features in each story and throughout the town was so much fun and so creative.

The mysteries themselves weren’t that hard – for the most part, they involved talking to a townsperson, using one of the machines to find some information, or finding a hidden clue on a poster or in a certain location (which we were mostly guided towards). I would say don’t come into this expecting complex puzzles and the need to be Sherlock Holmes, but that’s ok! It wasn’t until we were discussing our experience for this review that we realised we didn’t really ‘solve’ all that much, but somehow we hadn’t noticed at the time because we were having so much fun. The story building was also thorough and immersive – we always knew why we were going somewhere, and what we were meant to be doing next.

In the end, we managed 7 trails, out of a possible 16 (so far). I’m not sure how you’d get over 8 (due to the nature of the questions), but apparently, I’m metagaming here, as I know some people managed 11 during the 5-hour slot! This included taking plenty of breaks for delicious food, necessary water, and of course a romantic (?) boat ride. You receive a souvenir at the end of each trail, but other than being a keepsake these didn’t appear to have been used for anything. I’d love to see these used for something in the future, or even have some form of souvenir ‘guidebook’ you could purchase to store them in (and therefore see all the uncompleted trails you have yet to do!). I’d also love some sort of specific souvenir to display on your person (such as a badge) so that as you wander around you can see what other people have done, and it might also give the characters more material to play with.

In terms of the machines, they were all fun and easy to use, but by the 3rd or 4th time using them the shine wore off a little. I think this could easily be solved by just not saying which machine needed to be used – we became familiar with what number of letters/numbers led to each machine fairly quickly, and then that would have added a small amount of puzzle solving to the puzzle instead. Either that or potentially making them a little more complex to use. In fact, it might have been nice to have some more complex trails to do – we did one that could potentially be called ‘adult’, but I think it would’ve been easy enough to tone down the content for a family.

Mystery trails aside, there was clearly a larger mystery at work in the town. We worked out enough (from the wider lore and stories) that something was a miss, but never worked out the overall mystery or how to solve it. I absolutely love this. There’s clearly a lot of wider lore that is dropped into each mystery if you pay attention, and many conversations to have. I’m not sure if there’s much ‘hidden’ around the town that wasn’t part of one of the 16 trails, but then again I wasn’t looking for anything in particular.

 

Rooting and Tooting

 

Of course, there is plenty more to do here when you want a break from a puzzle (especially as the time slots are 5 hours). There are 3 food stores (4 including Gelato) as well as a couple of bars. We tried the burgers, chips, and tacos and they were all absolutely delicious. I also have a ‘beer float’ from the Gelato stand, which was perfect on such a hot day.

 

 

As well as food and drink, there’s also a variety of fun carnival games, which are harder than they look, and you’ll need to beat 3 of them to become a real citizen of the town. Unfortunately, I only managed to earn one rosette, so I have no clue what happens when you have all three!

There are also a couple of events that only happen at a certain time, likely to give everyone a chance to explore the town a bit more first. I only took advantage of one of these, but will be sure to do the other next time! You can also browse the variety of shops for your variety of needs (and walk away with some nice souvenirs). The town itself was also completely accessible – everywhere was flat, which ramps up and down where necessary. We didn’t use any stairs and believe all the doorways were wide enough for a wheelchair. We were there for 5 hours, which was actually the perfect amount of time. I was personally getting a bit frustrated by my non-enthusiast friends who were taking lots of breaks, and definitely flagging by the end, but I admit I probably wouldn’t have wanted to stay much longer.

 

This town ain’t big enough…

I absolutely loved our time, and I will absolutely be returning, but there were definitely a few niggles here and there which will hopefully be ironed out as the experience expands. For a start, we heavily relied on my phone, which meant the battery ran down quickly. Luckily I had packed a portable charger, but even then I was down to 30% when we left. For such a phone-heavy experience, I was surprised by the lack of charging stations in the town – I can imagine some rentable power packs would be a big hit here!

The walkways are also quite narrow, so we often found ourselves walking slow behind a queue of people, or waiting a while to get into a shop. This died down at certain points throughout the day (down to events, food breaks, or just people leaving), but it was definitely a bit harder at the start. Staggered start times would solve this, but then of course it would be hard to monitor when people’s 5 hours were up. In a similar vein, there were times we were essentially following another couple doing the same trail, either waiting for them to finish their conversation with a character so we could have the same one, or just listening in. Sometimes this was fine, due to the occasional puzzle that needed some time to solve, but otherwise, we got into the groove of using those moments to grab another drink rather than following on their tail. I’m not sure what the plan is for the expansion, but I’d love to see some bigger areas, perhaps with new characters to talk to and new machines to use!

 

What’s the verdict?

 

 

This is hands down my favourite experience I’ve done in London. I’d even go so far as to say I’d rather come back here than go to another London escape room. At less than £40 for a ticket, which covers 5 hours, it’s a real steal on price too!

You can be as immersed as you want to, but the characters don’t necessarily approach you or force you to put on an accent if you don’t want to, which was great for my friends who were less sold on this aspect. The mysteries were just really fun stories, and although the puzzles weren’t that complex I don’t think you’d be disappointed because so much else is going on.

I will be recommending this to anyone and everyone, and cannot wait to return to Phantom Peak.

Tickets for Phantom Peak can be booked on their website

Studio Stamp: On Circus Grounds | Review

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On Circus Grounds Review | 1883, Circus Maester in Dalfsen, the Netherlands. Right in the middle of his opening speech Nicolaas Maester collapses in front of the audience. The ringmaster of Circus Maester appears to have been murdered. It doesn’t take long for somebody to be arrested and for the case to be closed.

Date Played: July 2022
Time Taken: ~2 hours
Number of Players: 3
Difficulty: Hard

 

A new Kickstarter game?! Argh! Take all of my money! 2022 has been an excellent year for Kickstarters honestly… From Ruff Bluff, to Unsolved Science, to PostCurious’ Light in the Mist, to Curious Correspondence’s Doomensions. But now we have another, just as exciting game to look forward to from the brilliant minds of Studio Stamp: On Circus Grounds. The best part of this one is that it’s already been released in Dutch as Meester, 1883 to rave reviews and a solid 8.7 on Board Game Geek.

From the moment our box arrived and I popped it open on our table, I knew we’d be in for something very special. A small box, yes, but an in calculable number of beautiful documents came pouring out. A locket, a little vial, scrolls upon scrolls. Studio Stamp’s attention to detail is *chefs kiss*, and we couldn’t wait to get stuck in.

 

 

Come One, Come All

Roll up, roll up, for Nicolaas Maester presents a circus night like no other. Enchanting dancers, lion tamers, fortune tellers, and death defying stunts… But tonight is not a night like any other. Tonight the ringmaster of the circus suddenly, in the middle of the show, collapses dead. The case goes cold, the evidence grows dusty on a shelf, and soon society forgets the curious case on the circus grounds. That is until the mysterious box packed with evidence arrives on your, the player’s, doorstep. Can you crack the cold case and identify the true culprit of that fateful night?

If you couldn’t tell, On Circus Grounds is a lot more in the category of “murder mystery” than “escape room”. For starters, you’re not really escaping anything. For seconds, the experience is all about deduction and paying close attention. There is a medley of characters each with motives as compelling as the other. But to succeed in this case you have to pay close attention to everything they write and every little detail about their person.

Sure, there are quite a few puzzles in the game too, and I think Studio Stamp does a good job of balancing puzzles against story, but more on that later! For now it’s important to know that you’re not looking for a specific number combination or word output. No, the puzzling is softer. In the introduction letter, the game sets out four key questions to answer:

  • Who murdered Nicolaas Maester?
  • What was their motive?
  • What object was used to commit the murder?
  • If applicable, how did the culprit gain access to it?

So, no pressure, hey!

 

 

Roll Up, Roll Up

I chose to play On Circus Grounds in a team of 3 players over a quiet evening, each of us with varying levels of experience in solving games like this, and each of us at various levels into our glass of wine. Given that circumstance, I will say that we definitely struggled with this game. We struggled first with who was who, and then with who did what, and after quite a bit of arguing we weren’t 100% sure on the ‘correct’ answer to input into the website in the end. It’s a murder mystery, but it’s a deeply complex one that should challenge even the most seasoned puzzle enthusiasts.

But the flip side is, this isn’t the first time our very specific team has struggled with a murder mystery case in a box, as regular readers might remember from The Fire in Adlerstein. So I will say perhaps murder mysteries just aren’t quite for us, and that’s okay.

But unlike all the other murder mysteries in a box we’ve ever played, this one had a LOT going for it. For starters, it’s packed with puzzles. A lot of the information is just given in plain text, but a lot more must be solved before it can be used. Think ciphers, folding puzzles, reading maps and so on. So there was never a boring moment in the whole game. For seconds, the quality of the materials was absolutely gorgeous. No, seriously. I kind of want to take the whole game and frame it, it’s that pretty! I’ve never encountered a box with such a consistent level of high quality materials and I cannot believe the retail price is under €50. For that money you get so much material, lovingly hand-made and hand packed, and beautiful to spread out over the table.

 

Puzzling through the Circus

So this is The Escape Roomer, we have to talk about the puzzles! Puzzles, there are plenty.

Overall, players can expect to encounter a few different ‘types’ of puzzles. But, this being a game consisting of mostly paper, these puzzles usually fell on the side of ‘cipher’ or word style puzzles which, if I have to admit, erred on the longer side to decode. In general, I can’t over-emphasise how much reading there is to do. We often found it hard to know exactly what to do to tease out the secret message or the secret author of the text, but a quick check of the hints page usually set us along the right way. That said, in many more moments we knew exactly how to decode a puzzle but found the contents of the text so lengthy we again consulted the hints to skip a little manual decoding time.

But when they weren’t lengthy ciphers, the puzzles were great fun! My favourite in the whole game involved a little jar of a curious concoction we needed to take to our kitchen and mix. Whilst it didn’t work perfectly (I blame the unseasonably hot weather we’ve had here in the UK), we understood how it worked and were delighted by the physicality of it. Any puzzle that surprises and delights is a double thumbs up from us.

Mostly, the puzzle output for each item in our box was looking for a connection between two people, or a motive and a person, or so on, but we got there in the end… Sort of, anyway! After 2 hours of sorting and resorting through everything we knew, drawing timelines and striking names off pieces of paper… We were ready to make our deduction! We promptly headed to the linked website to answer a few questions on a futuristic AI style of police database.

Only… We got it wrong!

Whoops… The wrong suspect sentenced to prison? Well this is a cold case and all the suspects are long gone. So, thankfully the game’s finale let us re-choose our answers until we finally got them correct, and we were able to experience the fun finale as it was intended.

 

 

The Verdict

So, we didn’t succeed, but I think that’s okay. Unlike traditional escape games in a box where the answer is super clear, murder mysteries deal in deduction and nuance and small details and meticulous note-taking. Which are all things we’re not so great at. But, the most important part was that we had fun playing the game. A lot of fun in fact! There was plenty for a team of 3 to get along with, and some brilliant moments of discussion between us as we ironed out details. The game is beautiful, the puzzles enjoyable, and I have no doubt this will be a fan-favourite for many armchair detectives for years to come. A round of applause for Studio Stamp, and I highly recommend checking this game out on Kickstarter.

 

On Circus Grounds can be purchased in Dutch via Studio Stamp’s website here. For the English version, back their Kickstarter.

Please Note: We received this experience for free in exchange for an honest review.

Layered Reality: The Gunpowder Plot | Review

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The Gunpowder Plot Immersive Review | London, 1605. A city divided. The fuse of rebellion is lit. The peace of the nation balances on a knife edge… Step into a world where spies and informants hide in every shadow. Your mission is to go undercover and unmask the mysterious figures behind history’s most infamous plot. But when you’re surrounded by ‘traitors’ who can you trust?

Date Visited: 17th July 2022
Number of Players: 3
Time Taken: ~120 Minutes

Remember, remember the 5th of November… Gunpowder, Treason and Plot! For I see no reason why Gunpowder Treason should ever be forgot.

The Gunpowder Plot Immersive is London’s newest immersive experience created by the award winning team behind War of the Worlds Immersive, and located in the iconic Tower of London vaults. From the very moment the experience was announced months ago, we were very excited. Layered Reality have built up an excellent reputation of blending immersive theatre, actors, jaw-dropping set design, all to tell brilliant stories.

As such, it’s not really your ‘typical’ escape room experience, but since most of us are big fans of the immersive, anything with Layered Reality’s name stamped on it is well worth checking out. Layered Reality experiences differ from other immersive theatre as your experience is guided by a series of actors around an environment and the story plays out around you as mostly-passive viewers. But unlike regular theatre, you’re thoroughly in the thick of it. Take care to notice all the little details and interact wherever you can. You won’t regret it.

But how did their newest immersive experience, Gunpowder Plot fare? In this joint review between Georgie, Mairi and Karen we’ll pick apart what worked, and what might not have worked so well, and who we recommend this for.

Let’s Dive into the Past…

 

Mairi: If in doubt where Gunpowder Immersive is located, look out for the enormous Tower of London. Yep, that one! This experience is located quite literally underneath, and accessible via a well-signed doorway near the All Hallows by the Tower church. It’s conveniently located right near a train station, many bus stops, and plenty of other iconic tourist attractions, cementing itself squarely on the “must see” list if you’re a tourist visiting London who also wants to sample some of the local history.

Georgie: From the moment we walked in, Gunpowder Plot felt immersive – we made our way down some stairs into the start of the vaults, where we were offered lockers and guided to the dungeon-esque themed bar. Once our group was called we were led to the ‘briefing room’, which is where the experience begins. Our host launched into a partially themed- partially factual briefing about who we were, where we were, and what to expect. She did a fantastic job of separating the initial, ‘admin’ information from the more dramatic introduction. This introduction really set the scene for the experience to come, and even as someone who knows the history fairly well, I learned some new facts about the context of the plot, and some of the reasoning behind it.

 

Remember, Remember…

Georgie: We were then guided through the experience by ‘the wick of rebellion’, which is in fact a firey-themed light that surrounds the doors to move through. Helpful to know where to go and this fitted really well with the theme in the dimly lit corridors!

From the first room, it is obvious what is meant by ‘immersive theatre’ – we found ourselves in the cells of the tower, meeting a prisoner and hearing his tale. He told his story through words, action, and the environment. Although you are not expected to be particularly active (which suited me well) and were largely there to observe.

This first room did an excellent job of laying out the story, why we were there and giving us a taste of how the rest of the experience would pan out. It was also a great introduction to the live actors, who were superb throughout. I will also say that despite all the many warnings we read in the waiver, there were no jump scares or unnecessary scare tactics, which I greatly appreciated!

Mairi: And what a story it is too! As we explored each environment in a larger group of around 12-20 people, the story of the Gunpowder Plot diverged a little from what I had expected, with brilliant consequences. We won’t go too much into the actual tale since there’s an element of choose-your-own adventure and some delightful moments of surprise, but we really enjoyed the story aspect of the experience. Characters flitted in and out of the experience and much later we’d be reunited by characters we thought we’d abandoned earlier.

 

…The 5th of November

Georgie: Throughout the experience the low lighting, small spaces and eerie soundtrack keep the sense of atmosphere and immersion. The actors did a great job of flawlessly handing over the narrative to subsequent characters, keeping the story moving and never leaving us alone for too long. The story was really engaging and fascinating as it developed, and they did a fantastic job of showing both sides of the story (and their rationale). The location itself is huge, with seemingly endless corridors and vaults to move through, with authentic sets and surprises round every corner.

Mairi: If the experience sounds large, I’d add that it is well paced! With a bar at the start, the end, and one right in the middle, the whole experience is broken up into ‘bitesized’ chunks. In particular, I loved the middle ‘rest’ area, a much needed break. Players were sorted into various tables made up of your own friends and family, and total strangers. We quickly realised there was no such thing as a stranger in this experience however, as we all jumped right into conversation, speculating about what would happen next and what had already been. With a plot this thick with backstabbing an intrigue, there’s a lot to mull over a pint (or two, if you have the time).

The Past meets The Future

Georgie: One of the features that sets this experience aside from others is the use of Virtual Reality (VR) technology. At 3 separate points we were asked to put on a VR headset to experience a facet of the story which would be hard to create otherwise, removing the headset to find the room somehow transformed or a new actor appeared. I have previously felt motion sick when using VR, but fortunately didn’t feel anything like that here, so I was able to full enjoy the experience.

The first two Virtual Reality segments are accompanied by a moving element, and again there were no fake scares, just excitement. The final experience allowed us to free roam a little more, although this wasn’t made clear so anyone not familiar with VR may not have known to do this. The VTs also featured an amazing performance by Tom Felton, who has proved what an incredible actor he was. In reality, and in the virtual space!

Mairi: Agree! Virtual Reality is something Layered Reality does really well! Unlike War of the Worlds Immersive however, I found there to be slightly more VR. Where Layered Reality’s first experience often creates more physical sets, like slides, or moments where you have to jump, due to the physical limitations of it’s location, Gunpowder Plot leans more into the VR. No bad thing – just a consideration! If any player struggles with VR, they can bypass these sections quite easily.

Finishing the Tale

Georgie: Just to jump back to the story, we’re going to attempt to talk about the ending without giving away too many spoilers, although given this story is over 400 years old I think you probably know what happens. The final room features the peak of the drama, followed by the final dramatic VR. From here we were guided to the exit, with a really excellent video explaining the factual and fictional aspects of the experience. I really enjoyed this little wrap up, and nod to the story.

Again, they did a great job of highlighting the contrasting moralities and beliefs at play, whilst mainting the elements of mystery we still don’t know about. There is a classic photo opportunity too, although this will cost you a little extra.

Mairi: One thing players may not be expecting however is that you are given a choice at one point in the game. I’m unsure how much this choice actually affects the ending – probably not at all since, well, we all know what happens. But convincing the rest of your team to make the ‘right’ choice will certainly ease your conscience, so you can emerge back into real life afterwards knowing that you did all you could.

“Poor old England to Overthrow”

Georgie: I had a great time, but there were a few small parts I didn’t like as much, which it’s worth being aware of ahead of time.

Firstly, there was little in the way of interaction – most of the time a character might ask you a simple yes or no question, or tell you something which you also immediately tell another character. It felt more like watching an (admittedly amazing) play than taking part ourselves. Where there was a decision, it definitely wasn’t unanimous and I think the cast could have done a better job of ensuring this was (something like raising hands, giving our group of strangers more than a minute to decide, or even just realising the signs for it not being unanimous). Even then, as Mairi mentions, I’m not convinced the decision had any bearing on the experience other than maybe a line or two spoken by an actor.

Mairi: Also, since this is The Escape Roomer, we have to mention the puzzles. There was also only one ‘puzzle’ in the whole experience so don’t go into this thinking it’ll be puzzly! Although, to be fair, that is one more puzzle than you’ll get in The War of the Worlds. For me, The War of the Worlds still takes the cake as my absolute favourite immersive experience in London, but Layered Reality have taken the same formula and done something slightly different to a different effect here.

Georgie: In terms of the VR, there could’ve been a bit more of a briefing about how to use it. For example, in the last area, you could move around – but none of us knew this fact and stayed rooted to the spot, potentially missing a part of the action.

Finally, Tom Felton’s performance was amazing, but all virtual. This wasn’t exactly surprising, knowing he’s currently appearing in a different play in the West End, but as he played such a key character it obviously presented a conundrum. Rather than subbing in a different actor and asking us to suspend our belief, we are instead presented with someone covering their face and using a speaker to broadcast Felton’s voice. Unfortunately, the effect was more of a robotic-cowboy-scarecrow rather than a heroic-villainous character, and it could have been handled better. It also got in the way of the final scene a little, which already felt fairly chaotic without this.

 

 

A Note on Accessibility

Mairi: If anyone has any hesitation on accessibility, Layered Reality have produced a full access guide here. Whilst the base experience doesn’t feel like it would be accessible to folks in a wheelchair for example, it’s worth noting they do offer special performances which are geared towards accessibility, such as the wheelchair performance. For any other requirements, they encourage players to reach out to them directly.

Mairi: There are a lot of stairs and small spaces to fit into, so a reasonable level of physicality is necessary. Most of the experience is dimly lit, with an atmospheric sound track. Most of the actors project well, although I admit I, as someone with hearing impairments, missed a few things I wouldn’t say this was necessarily essential. Given it was an extremely hot day, the rooms were nice and cool.

 

The Verdict

Mairi: Gunpowder Plot Immersive is a really unique experience. For me, it’s impossible not to compare it to The War of the Worlds which, I’ve said before and I’ll say again, is my favourite immersive experience in London. By contrast, Gunpowder Plot has a more mass-market appeal. From tourists wondering what Guy Fawkes night is all about, to locals who want to be immersed in history in an iconic building. It’s target audience is clear. Whilst that target audience might not necessarily be the overlap between escape room enthusiasts, I personally had a great time!

Georgie: Once I realized there would be no jump scares or unnecessary scares I was able to relax and enjoy myself. I had a really fun time – it was very immersive, did a fantastic job of bringing the characters and story to life, and was a very pleasant way to spend some time in a historic location. I’m not sure I would’ve felt the same had I paid the full price (around £70 per ticket), but then again I’m not sure what the average immersive theatre ticket goes for in London, and I imagine I enjoyed this more than I would enjoy them!

 

The Gunpowder Plot Immersive may be booked by heading to this website here.

Mythologic Escape Rooms: The Game | Review

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Mythologic Escape Rooms, The Game Review | Can you escape our Jumanji style escape room?

Date Played: 2019
Team Size: 4

Mythologic Escape Rooms have two locations which are based just off Gillingham High Street, one in an upstairs unit above some retail outlets. With a blacked out front door, with some cool graphic design explaining what to expect inside, and large Mythologic sign, the unassuming building houses two escape rooms which really pack a punch. The other a large double fronted shop with HUGE Mythologic sign, certainly making it difficult to miss!

Greeted at the door by the owners/designers Michelle and Chris, the welcome could not have been warmer. Both waiting areas are open and airy, with a comfortable reception area, we are offered a comfortable seat and somewhere to lock away our belongings. Water is readily available and there is well appointed lavatory area (which also has a number of essential personal hygiene products, such as deodorants etc. which is a lovely personal touch)

A briefing commences within the reception area and the disclaimers are all signed on digital tablets (which makes the hassle of pens and paper disclaimers feel like a distant nightmare)!

It is clearly evident from chatting to the owners that they are passionate about their rooms and obviously their customer service, which was faultless. We were made to feel at home with their personal yet professional touch.

 

 

Enter The Game

Are you ready to play the ultimate board game? Who isn’t? Its quite simply. All you have to do is find the pieces of the game, complete the challenges the game gives you to win the gem. Sounds easy right? Wrong! This room is an absolute team favourite on the Kent escape room scene.

Creativity is an understatement – this room has been carefully crafted and works well throughout the experience which can be loved by all members of the family young and old. Attention to detail is second to none and as you continue through the room, you will be blown away.

The room contains a number of puzzles and riddles that many of the team hadn’t seen before and this is a real plus. The room houses a great mix of different styles including physical games, riddles, padlocks and electronic games.

 

 

The Verdict

This is certainly a room where paying attention is key – communicate with your team and listen closely to the what you see and hear. Don’t be lulled into a false sense of comfort in this room and the time ticks away quicker than you think. This is certainly a room that the team and I will not be forgetting in a hurry – for a great hours worth of entertainment, this is sure to be a real family favourite.

Would I recommend this room?

For sure! A great theme and a strong combination of puzzles make this a sure fire hit!

Who would I recommend it to?

Anyone! Great for beginners through to experienced escapists, it will get the escape room juices flowing

How many players would I recommend?

Around 4-5, taking into consideration the size of the room and number of puzzles inside

Suitable for Children?

Yes, perfect for them as it contains a great movie theme, plus games and activities they can get involved in.

The Game can be booked at Mythologic Escape Rooms by heading to their website here.

Mythologic Escape Rooms: CSI: Time’s Up | Review

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CSI: Time’s Up Review | You and your team of detectives have been called to a local bar, A murder has been committed and we need you to solve the case.

Date Played: 2019
Team Size: 4
Difficulty: Medium

Mythologic Escape Rooms have two locations which are based just off Gillingham High Street, one in an upstairs unit above some retail outlets. With a blacked out front door, with some cool graphic design explaining what to expect inside, and large Mythologic sign, the unassuming building houses two escape rooms which really pack a punch. The other a large double fronted shop with HUGE Mythologic sign, certainly making it difficult to miss!

Greeted at the door by the owners/designers Michelle and Chris, the welcome could not have been warmer. Both waiting areas are open and airy, with a comfortable reception area, we are offered a comfortable seat and somewhere to lock away our belongings. Water is readily available and there is well appointed lavatory area (which also has a number of essential personal hygiene products, such as deodorants etc. which is a lovely personal touch)

A briefing commences within the reception area and the disclaimers are all signed on digital tablets (which makes the hassle of pens and paper disclaimers feel like a distant nightmare)!

It is clearly evident from chatting to the owners that they are passionate about their rooms and obviously their customer service, which was faultless. We were made to feel at home with their personal yet professional touch.

 

 

Time to Release Your Inner Detective!

Its time to release your inner detective! Lets face it, television and movies are packed with awesome CSI murder mysteries, so why not be part of your very own. This is a really strong outing from the Mythologic team which we massively enjoyed!

The story (I will be as vague as what is presented on the Mythologic website so that there are no spoilers!), is that the HQ have called and given you and your team the lowdown on a murder. All you have is a crime scene, a chalk outline of a body, a missing murder weapon and no idea of who committed the crime. Can you crack the case?! When we read this before visiting it really got the imagination juices flowing wondering what we were going to be presented with. It’s safe to say we were not disappointed when the door opened and we went inside. Again, no spoilers as to what your crime scene actually is! You’ll just have to play it yourself and find out.

Walking in, apart from the initial great surprise about our setting, the first thing that hit us was the apparent simplicity of what we faced – as many of our reviews have mentioned before – do not be fooled by what appears to be simple! Those that have this initial simplistic approach are often the best games – and that is certainly 100% true of this game! I am pretty sure when you walk through the door you’ll say exactly like we did – “Where the hell do we start?!”

Armed with a clever piece of tech, and a clipboard, your mission is to utilise your detective skills to locate the right pieces of evidence to build your case and present this to HQ in order to solve this murder. What we really liked about this approach is that the game brilliantly combined an old school murder mystery with some classic escape room puzzles. Its not purely a case of locating the evidence at face value – there are strategically thought out puzzles which pace this room really well. The game evolves really well, and the evidence is presented in a way which doesn’t allow your team to jump to any conclusions until the final piece is located.

Puzzling Through the Crime

All the puzzles stuck brilliantly to the theme in this room. Nothing was out of place – it was a real highlight of this fantastic room.

In terms of the puzzles another huge positive is that this game is accessible to all. There is no big, elaborate, over thought-out puzzles in this – everything is punchy and pulls on the old school methods of number locks, letter locks and keys. There are a few tech related puzzles but these really enhance the whole gaming experience.Given this, its certainly a game that families and those newer to the world of escape rooms would love, as there is nothing too advanced. Likewise, enthusiasts will thrive on the excellent combination of escape room and murder mystery with a well established, ever-developing story line.

 

Its very easy to be complacent in this room – it doesn’t feel hugely pressured in the early stages but that does mean its really easy to let time run away with you. About 20 minutes in we glanced at the clock and was shocked about how little we felt we had achieved. I’d suggest being strategic in this room – communicate with your team and teamwork is certainly the key to success here. Once we had come up with a better game plan as to how to tackle this room, we really got into the flow!

What we really liked about this game was simply how the game flowed. The right evidence at the right time. The evolving and increasing depth of story is very strong. How you collect evidence is done in a really clever way and you would be forgiven to feeling like a pro detective by the time you’ve finished!

 

The Verdict

The Mythologic team continue to develop a brilliant and diverse set of escape rooms and this is no exception. We all agreed that we would highly recommended this room to all. With a brilliant combination of murder mystery coupled with old school styling, really strong puzzles and a great theme – make sure you add this one to the to-do list. Very different from many other escape room experiences, this is sure to be one you wont forget.

 

Would I recommend this room?

Certainly! A really clever mix of murder mystery and old school escape styling

Who would I recommend it to?

Newcomers and families will be sure to love this. Likewise those more advanced will certainly appreciate the outstanding creativity that has gone into this.

How many players would I recommend?

4 is a great team number for this game as there is generally plenty of space to play and enough to keep everyone occupied.

Suitable for Children?

Yeah, completely fine. Understandably there might be some things which are slightly too advanced for younger guests to appreciate, however there is nothing scary or offensive

CSI: Time’s Up can be booked by heading to Mythologic’s website here.

The Goonies: Escape With One-Eyed Willy’s Rich Stuff | Review

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The Goonies: Escape with One-Eyed Willy’s Rich Stuff takes players on an epic adventure through the trap-filled caverns of Astoria, Oregon. Using the treasure hunting skills of the Goonies, players will navigate their way to finding One-Eyed Willy’s rich stuff! Can you get the gang to the Inferno, nab the treasure, and get to freedom all while staying one step ahead of the nefarious Fratelli family?

Completion Time: 3-4 hours
Date Played: August 2022
Party Size: 4
Difficulty: Medium

It’s widely reported that Cyndi Lauper hated her song The Goonies ‘R’ Good Enough. Lauper had recorded it specifically for The Goonies but ended up leaving it off her album and even refused to play it live for a while. To be honest, when I first thought back to the film, I barely remembered the track ever being present. However, I recently stumbled upon a cover by Radical Face that, on first listen, instantly made me recall the movie. It’s a great version of the song. I recommend giving it a listen. Though, I probably like it so much because of the connection to the film. That’s nostalgia for you, I guess.

Nostalgia is certainly a powerful tool. Being able to take a beloved brand and attach it to your product is certain to raise its appeal for many and that’s exactly what this Coded Chronicles game has had the opportunity to do with one of the best-loved movies of the 80s. The Goonies is a film that I remember fondly. Not only for its epic content, but because it was part of my childhood. A time when I was likely forming my passion for puzzles and escapes. A time when I innocently thought a pair of wind-up teeth on a spring could hold the weight of child. A time when I didn’t creak like an Ent whenever I attempted to move before 7:30am. Needless to say, I was looking forward to this…

Getting Started

Comedy, adventure, fiendish traps, implausible gadgets, catchphrases that would be bellowed for decades to come… the Goonies had it all, and on setting up Escape with One-Eyed Willy’s Rich Stuff it’s clear that a lot of what made the film so memorable has been replicated within the box. The styling and inclusion of so many familiar elements set the scene well and instantly reassures that this treasured IP will be treated well.

Getting started is simple. Like the film itself, you start out with only an old (laminated) map, a suspiciously shaped (cardboard) doubloon, and a sense of adventure. Unlike the film, you also have small tokens representing the characters, a pile of mystery envelopes that vary in pudginess, and narrative journals for each of the titular Goonies.

Yes, of course, the gang’s all here. Brand, Andy, Mouth, Stef, Data, Mikey, Chunk and Sloth all feature and each has their own ability that you’ll need to take advantage of should you want to get your mitts on the rich stuff. That in mind, although Goonies is playable solo, it felt apt that I formed my own posse – one of whom possessed their own unique skill of having never watched the film, making the Truffle Shuffle something of a new experience. This ultimately proved savvy as some of the more verbose characters demand a fair amount of reading and dividing the journals between the group allowed for roles to be played, the work to be split, and the scenarios to form more naturally.

Playing The Goonies: Escape with One-Eyed Willy’s Rich Stuff

These narrative journals are at the core of this game. You want Mikey to explore an element of a recently revealed tunnel? You add his character number to the respective area code and read that section of his journal. You want Brand to use a knife to cut a rope? You add his character number to the combined item digits and read his related excerpt to discover what happens next. Combine/take/lift the wrong thing and odds are the Fratelli gang will move closer to your location and eventually cause a penalty to be added when you arrive at the end of the third and final act.

As mentioned, while everyone gets a time to shine. Some characters are used far more/better than others. Stef’s sassy ‘explain’ ability, for example, feels a little bolted on and is usually unnecessary once Mikey has swept through and explored everything thoroughly. However, the way Data’s quirky gadgets are implemented is a highlight as these are activated through separate puzzle cards that you can use when the situation suits. While occasionally essential for progress, they can also help by slowing down the Fratelli family and moving them away from your location if you use them in the right place. An excellent way of making use of one of the more unique characters who has true abilities beyond generically picking up and using things.

The Verdict

The Goonies is an amazing way to spend 3-4 hours and, thanks to some convenient breaks that are built into the story, it’s easy to cut the experience into chunks if you prefer to take smaller bites. Some smart puzzles really pull the rug from under you at times, which is a wonderful feeling when you’re searching for codes and not expecting anything more tangible. Even the player among us who had never seen the film was impressed with the overall theming and high-quality puzzles. Nostalgia helps, but it’s not the only trick Escape with One-Eyed Willy’s Rich Stuff has crammed up its sleeve. It’s excellent in its own right and certainly worth experiencing with a gaggle of your closest puzzle/adventure loving pals.

Head to The Op’s website to purchase the game for yourself.