The Detective’s Office (Point-and-Click) Review | In 1951, Private Investigator Rick Murphy was investigating a case involving a stolen priceless necklace. Suddenly, Rick vanished without a trace. Step into his office and uncover what happened to him.
Date Played: May 2022 Number of Players: 4 Time Taken: 41 minutes Difficulty: Medium
Even though the world has pretty much returned back to ‘normal’ when it comes to going in person and playing physical escape rooms, I get a little excited when a company located somewhere all the way on the other side of the world releases a new digital escape game. Even better when it’s Mystery Mansion Regina (a company we already absolutely love), and a physical room that’s well-loved by enthusiasts in Canada. For that brief hour at my computer screen with Al, Ash and Tasha, we get to be transported into the physical location in Regina, ready to help crack an old cold case, a stolen necklace, and a vanished private investigator. I love it!
Photo (c) Mystery Mansion Regina
About The Detective’s Office
The Detectives Office is actually a prequel to another in-person game at Mystery Mansion Regina: The Adventurer’s Club, and is also based at their brick and mortar site in Regina. Usually for 6-8 players max, the online version is built with Telescape and allows you to host up to 10 players, or even more if you wanted to split across multiple play sessions. As with other Telescape games, the Detective’s Office has been faithfully recreated with a 360 degree camera meaning you can click around the explore the environment as if physically there.
Throughout the experience you’ll see the other players on your team moving around with their cursor. Or in our case, clicking frantically on everything. Which is a good note for this game – be sure to click on absolutely everything, as everything interactable is relevant! Also unlike the physical escape room, we had access to a folder titled “Investigation Resources” which we could check at any time. This contained all the objects we’d discovered so far on our investigation – old photographs, newspaper clippings, and scraps of paper with cryptic clues on them.
In terms of the physical space, it’s about what you’d expect from a 1950s detective’s office. It’s dimly lit, has a large ‘investigation board’ mounted on the wall, and is packed with vintage furniture like old lamps, typewriters and briefcases to be unlocked. As we explored further we discovered hidden hiding spots, false walls and plenty of locks hiding secrets inside drawers and boxes dotted around too. After all, this is not just a simple stolen necklace case anymore – it’s also a missing person case. So finding out everything we possibly could about the investigator himself was paramount to the success of our own investigation.
Can you Crack the Case?
Now, onto the puzzles! I really enjoyed playing the puzzles in The Detective’s Office. Creatively well themed to the environment and almost always involved searching and finding hidden details and secret spaces.
As a whole, the experience is anchored around the investigation board where you have a number of suspects and details about them. As the game progresses you add in more details about the suspects you find, pinning them to the board each time until a complete picture of the crime is formed. They’re a shifty looking bunch of people and one of them surely committed the crime. But who? That’s for you to find out!
I also enjoyed the wealth of locks we uncovered. No, no, this isn’t just your keys and padlocks – there were 3 and 4 digit codes, as well as push-pin padlocks, and fun turn left, turn right dials that clicked open satisfyingly when we completed them. When a lock did pop open, a small video of that action happening in real life played for all of us, providing a fun positive feedback loop of confirmation of our success. That’s a rather technical way of saying it was fun seeing our pre-recorded ‘Games Master’ performing the actions in our place! A nice touch to bring the room to life and remind you it’s a physical space.
The Detective’s Office is a fun little game that you can play digitally from anywhere in the world for a fraction of the price of the in-person physical room. We really enjoyed playing it – it’s high quality and enjoyable, something we expect from all Mystery Mansion Regina experiences by now. Furthermore, we also got this game at a discount cost as they were running a special promotional weekend for it, and so the value for money for us at least was absolutely exceptional.
I’d recommend The Detectives Office for anyone looking for an escape room to play from home. If you can get to the real, physical room, then why not? But if you can’t, this is a great second-best option for enthusiasts and regular players alike.
Exciting Escapes Croydon: Change the Record Review | It’s 1998, and a seemingly innocent looking Record Shop is actually a front for a spy network determined to destabilise the British government. While the owner is out and the shop remains empty, the opportunity presents itself to upset their plans…. Your Mission: Get in, get the documents that are hidden cleverly inside, and then get out before the owner returns. Oh, and don’t get too distracted by the awesome 90’s soundtrack too!
Date Played: 12th June 2022 Number of Players: 4 Time Taken: 30 Minutes Difficulty: Tricky!
Ahhh, the 90s… A time of AOL’s slow dial up tones, Y2K panic, the Spice Girls, Tamagotchis and Blockbuster. I mean, I don’t actually remember most of these things, but it’s okay the era lives on nostalgically in my mind. Which is why when my brilliant escape room buddy Marissa invited me to come and play an escape room that had a 90s theme, I leapt at the idea. This would surely be my time to shine?!
On a sunny Sunday morning we booked ourselves in to play Exciting Escapes Croydon’s 90s themed, “secret agents in a record shop” room called Change the Record. After filling our stomach with brunch from the nearby Breakfast Club in Boxpark, we were off to a flying start and ready to solve some puzzles!
About Exciting Escapes Croydon
Exciting Escapes are a small chain of escape rooms located in Croydon, Portsmouth, Basingstoke and Southampton. Of these, Change the Record can also be found in Southampton – though with one key variation: it’s set in the 80s instead of the 90s.
Located in a sleepy shopping centre, you’d be forgiven if you walked right past Exciting Escapes several times. Sure, there are signs around the centre for an escape room – but the front door itself is actually a carefully disguised tailor shop. They’ve spared no expenses recreating something that looked and felt like it was directly out of Kingsman. The walls are lined with suits of all sizes and there in the centre is a rickety old desk where your Games Master sits, waiting to welcome you into the site.
Team Escape Roomer at a mysterious tailor shop…
Once we’d arrived, we were led into a secret second room for our briefing. It was a simple room with a simple premise – to tell you that this whole organisation and tailor shop is a front for MI5. This briefing was given over a video recording that lasted just a few minutes, during which time we could sign the waiver and explore the various leader board times we had to beat.
From the briefing room we emerged into a much more modern space and were lead downstairs a series of steel steps to a rather curious looking front door that looked perfectly in place for a record shop in 1998. Here, our adventure began. Before entering the room the final words our Games Master left us with was a warning not to get too distracted by the background music. This is after all, a record shop. A warning I very quickly ignored as Britney Spears started playing over the speakers.
We stepped out into a very convincing record shop adorned with bright yellow walls, colourful musical murals, and plenty and plenty of CDs, VHS tapes and vinyl records to pour over. All hiding their own puzzles we couldn’t wait to get stuck into.
Image (c) Exciting Escapes
Records are Always a Sound Purchase…
The premise of Change the Record follows that this, the record shop you find yourself in, is actually a front for a super shadowy criminal organisation. The owner has stepped out for just 60 minutes and in that time you must break in and figure out where a package containing top-secret intelligence is being stored. The owner is no fool though, he’s hidden it in such a complex and deviously challenging way that it’ll require all your brainpower to find it.
Change the Record is the most difficult escape room at Exciting Escapes Croydon, but that didn’t stop us having an absolute blast playing through and solving the puzzles. For me, the puzzles were the best thing about the room. They flowed very well together and felt just the right level of challenging without being impossible. We used just two clues. The first was just a simple thing we’d missed in our hurry, and the second was when we struggled to get a box open and needed to confirm if we were doing it right.
Beyond these two little nudges we needed, we thoroughly enjoyed racing through the rest of the room. It is a mix of linear and non linear. That is to say at any given time all four of us were working on different puzzles – but they all came together to contribute towards the one collective whole. There was a fun mix of roleplaying, physical action *cough cough* dancing around, and cerebral challenges. There were quite a few particularly satisfying puzzles I’d never seen in any other escape room before. Whats more, I really enjoyed interacting some excellent puzzles making brilliant use of 90s technology I’d all but forgotten. Between our band of players born 1996-1999, we just about managed to figure out how to use the vintage technology, to much amusement.
There were plenty of locks and keys, and if you’re semantic about it I’d probably class this room closer to “gen 1”, which makes sense. It’s been around since 2017. For those reasons it’s probably not perfect – a little bit of wear and tear around the edges, but nothing broken and nothing illogical.
As a final note on the puzzles, surprisingly none of the ones we encountered required sound to be solved. This is always a consideration for accessibility reasons, but also the truth of the matter is… I’m terrible at sound puzzles! But besides a brief moment on a telephone, not a sound puzzle to be seen. Excellent!
Image (c) Exciting Escapes
That’s a Record!
When all is said and done, we didn’t quite break the record – but our escape time cements us squarely in 3rd place for the month.
It’s a challenging room, but it’s nothing insurmountable and instead, incredibly satisfying when you finally crack the codes and figure out what to do. More than anything I just enjoyed being in the physical space. Bopping along to the 90s hits we had a great rhythm in this room and a very fun interaction with our Games Master afterwards. So much so, we immediately booked another room to play directly after.
We’d recommend this one for pretty much everyone. It would be a fun room to try as your very first, and will surely give even the most experienced players a challenging run for your money. Above everything it’s just a fun little room in a definitely lesser known room (well, compared to others in London anyway) and one I’d definitely love to return back to some day.
Change the Record can be booked at Exciting Escapes Croydon by heading to their website here.
The Gilded Carcanet Review | An ancient treasure has been said to be buried on a small island outside the coast of Turkey. Little is known about it and its existence has been heavily debated in the archeology community. Professor in archeology, Bartholomew Wilson, has always dismissed the idea as a myth. Until now.
Rating: Quite challenging and thoroughly enjoyable Completion Time: 45 minutes Date Played: 22nd June 2022 Party Size: 2 Recommended For: Graphic novel and treasure hunt fans
I’m currently sitting on a train from Edinburgh to London having just played The Gilded Carcanet, the newest printable escape room kit created by Escape Room Geeks. My partner and I decided to pack up the sheets of A4 so we could enjoy some puzzling on the journey, and we weren’t disappointed!
On turning the first page, we were thrilled to discover a comic book style introduction. As massive graphic novel fans, this was the perfect way to get us engaged with the story and excited to see the puzzle designs that lay ahead. The illustrations were beautiful, and the muted colour scheme really set the tone for the mysterious world we were about to enter.
First, game mechanics
The Gilded Carcanet is split into chapters, each containing a puzzle you have to solve before continuing the adventure. But this isn’t simply a “do a puzzle, turn the page” sort of game. You’ll have to refer back to previous pages and discovered items to progress in your search for the ancient treasure, which I love as it’s almost like you’ve got a trusty backpack filled with maps and journals ready to be investigated at any point.
You’re given a handy key which lets you know when you can discard certain pages, and when to continue turning. There are also icons which let you know when to fold and cut the paper, which luckily I read before we set off so I packed a pair of scissors for the road (train track?).
We were really impressed by the answer checker. You simply cross off letters in a grid you have used in your answer, and see if it matches a specified pattern. If it does, you’re right! The pattern could appear in many places in the grid though, so it’s not easy to simply guess the answer which could have been tempting if we were really stuck.
A lot of the puzzles are logic based, requiring your skills of deduction to find the correct answer. What was great though was that these puzzles often linked with codes, maps and even some jigsaw style conundrums so you’re always kept on your feet. My love for cyphers was also satisfied, with the secrets of many mysterious symbols needing to be cracked.
I particularly enjoyed the plan of the tomb and having to use your navigation and deduction skills to find a particular chamber. As well as tapping into various brain skills, you had to use several pages to get to where you wanted to be and it felt like a real achievement once you discovered the answer.
The Mystery Unfolds
This is a very typical treasure hunt story, but honestly that’s all that’s needed here. The illustrations let your imagination flow and the quality of the puzzles shone through. I loved how we were placed in the shoes of protagonist Bartholomew, meaning we had some great interactions with our companion, Oscar and received praise throughout the game for solving puzzles. A fictional pat on the back is always appreciated!
We thoroughly enjoyed this game. I think the age suggestion of 13+ is accurate as the puzzles can get quite complex, but they were actually the perfect level of difficulty for a train journey. Not too easy that we fly through it, but not so hard that we bang our heads against the teeny tiny lap tables. At $29, this is on the higher end of the scale for print at home games, but there are some great multi buy offers on their website if you want to treat yourself to a bundle. All in all, a brilliant game which I wouldn’t hesitate to recommend.
Ruff Bluff: A Furlock Holmes Mystery Review | Barker Street Detectives… An urgent request has come across my desk and I request you aid me in this investigation. A distressed Ms Barbara Fetcher requires our assistance with the case of The Missing Ruby Bone. Contained in this box you will find evidence gathered from the scene of the Ruby Bone’s disappearance. Identify the culprit of the theft and recover the priceless artefact. A particularly puzzling path awaits you inside…
Date Played: May-June 2022 Time Taken: ~4 hours Number of Players: 1 Difficulty: Challenging!
I knew Ruff Bluff would be something special as from the moment I received it I had it sitting in pride of place at the front of my board game shelf. Without fail every single person that visited our apartment in time between then and now, commented on the new addition:
“Ruff Bluff? Haha what’s that?” or “OMG are those dogs playing cards?” to “Furlock Holmes? I love it!”
Cue my whipping it off the shelf and spreading out the materials to gush to my friends and family about my favourite puzzles in the game. Even before the Kickstarter went live and the game was made available to the general public, this game is single handedly causing big ripples in my little community here in London, just by merit of it sitting on my shelf. The box is so appealingly light-hearted and funny with a picture of dogs all sitting round at a card game, and the name ‘Furlock Holmes’ suggests something puzzlingly brilliant.
…And that’s before I even start on what comes inside the box! But wait, I’m getting ahead of myself.
About Ruff Bluff: A Furlock Holmes Mystery
Furlock Holmes is the fox character created by escape room company Trapped Puzzle Rooms all the way over in the United States. Creators of Taco Tuesday (oh! I’ve heard of that one), and a whole host of digital, remote avatar and audio rooms, Trapped Puzzle Rooms isn’t as much of a household name here in the UK escape room community as it clearly is in the United States. But after playing their first foray into physical boxed rooms, I’m impressed – and only slightly regretful that this is the very first experience of theirs we’ve played. We missed out not playing all the others in lockdown!
In June 2022, the company put Ruff Bluff up on Kickstarter as a sequel to their existing ‘Furlock Holmes’ mystery, “Furlock Holmes Museum Mystery”. The original game is a web-based point-and-click mystery that follows the titular character Furlock Holmes as he investigates crimes around a fictionalised, vintage London. That said, there’s absolutely no requirement to have played the first game before diving right into Ruff Bluff. They’re completely different!
Ruff Bluff is a 6 – 12 hour mystery game. The complete experience is self-contained within a small box, with a handy answer-checker online. It’s best played over a couple of sessions, and the box is broken up into four parts to make it easy to stop and start between those. As a bonus, the website also saves your answers up until that point so you can pick up wherever you left off!
I took on this mystery over around ~3 days, with a week or so inbetween. I took on Part I at my desk on a funny Friday afternoon. The second part is much longer and much more manual which took a little time over another day. Then I whizzed through the final two parts an afternoon a few weeks later. This super well for me, and I’d definitely recommend taking a similar approach over two or three evenings.
So, the technical parts and the ‘what to expect’ out of the way, here’s how I got on…
The game is afoot (well… apaw)
This exciting, canine-themed mystery pushes players right into the deep end! There’s been a crime! A priceless Ruby Bone has gone missing from a poker match and it’s up to you, the players, to figure out whodunnit. There are seven suspects: the seven dogs who were sitting around the table playing cards. They are:
Austin Fetcher, a Husky with a very boopable nose
Pablo Diggbury, a professional Barkeologist
Barbara Fetcher, the furriest ball of floof I’ve ever seen
Darleen Haskel, a sleek looking Dalmatian
Julia Dripping, a very dribbly St Bernard from New Bark City
Renaldo Blurri, my personal favourite, a Greyhound with a bowler hat on
Richard Ruffington, a pup who shares my birthday!
The game starts with dossiers about each of these dogs. Who they were, where they’re from, and what job they do. Within these dossiers are a number of blanks, and that’s where the player comes in – to fill in the missing information by scouring the clues and looking for details.
This proves an excellent introduction to the game as players are encouraged to really get to know the characters and start making their own assumptions about whodunnit (which by the way, I guessed completely wrong until the very last minute – which is exactly what a good whodunnit should do!).
To help you out, this first portion of the box is absolutely packed with clues. They’re not single use either – throughout the game I found myself constantly referring back to details from the first part and small nudges within the dossiers. From stacks of $700 bills, to a whole deck of playing cards, to napkins, poker chips, postcards and drink matts. It’s an understatement to say there really is a lot going on in this box and I loved it. Each new object seemed to hide so many puzzles, but the game leads you through them gently in a way that doesn’t feel too overwhelming as you scour the evidence. It’s a real “pin everything up on an evidence board and take a step back” kinda game, and I really enjoyed this.
The second part of the game however was my absolute favourite. I don’t know why I’m so easily impressed by a jigsaw puzzle mechanic but hey, what can I say? I’m just a simple gal who likes complex jigsaw puzzles. The one in Ruff Bluff was absolutely brilliant. It’s the kind of puzzle in a game that even though your partner doesn’t want to take part they can’t help but slide over to help you put a piece or two into their place. Whats more, it fit so well with the story too!
With box one and box two out of the way, the final two chapters were the home-run in terms of puzzle solving. By this point, you know the characters and you know what’s what. All that’s left to do it solve the case.
Even though I literally just said one paragraph ago that the jigsaw was my favourite… I lied. The puzzle that came directly after the jigsaw puzzle was my favourite. This time definitely no spoilers because it was so much fun to open that Box 3 and realise what the game wanted me to do. So I’ll just leave it by saying it was a logic puzzle at it’s absolute finest. More games should include puzzles like this. No, seriously. Designers take note!
In short, if you can’t tell by my enthusiasm – I had a lot of fun with the puzzles in this game. I found them to be genuinely enjoyable to solve which is at it’s heart what all games should do. For sure, I used a couple of hints. Okay, okay maybe more than a couple of hints… But despite this the whole thing felt well balanced in terms of difficulty.
When you’ve eliminated the possible…
Puzzles aside, let’s talk about the theme. Ruff Bluff’s unique selling point is… Well… Dogs.
If you’re a cat person, look away now. This game is set in the canine universe and is not for you. In fact there aren’t many other animals at all, other than a pesky squirrel, and the occasional off-handed mention of a dog’s owner. For example, my favourite part in the whole game:
“My human recently dug up a part of my back-yard and put in some new plants. I didn’t feel like they did a very good job digging. So I spent the whole afternoon digging several dozen holes all of the yard. Not only did my human not appreciate my hard work, they got upset! – I Can Dig It”
“Dear Dig It, Humans never really understand all the hard work we do for them. Whenever they accidentally vacuum our fur off the couch, we have to take the time and shed more all over it. Whenever a jogger passes by our house, we bark and bark until they keep doing by. This is important work. My advice is to keep digging holes. Eventually you’ll dig one they like and they will reward you with lots of treats.”
As a dog person. In fact, possibly one of only two ‘dog people’ here at The Escape Roomer *grumbles at all the cat enthusiasts here*, I appreciated putting our four legged canine friends at the front and centre of an exciting mystery like this one.
And what a plot it is too. It’s exciting, has twists and turns, and more dog puns than you can shake a stick at. Again, this game is FUN.
I had a lot of fun playing Ruff Bluff: A Furlock Holmes Mystery and I’ve no doubt this one is going to go down as a ‘favourite’ of a lot of folks out there.
For me, the very best thing about the whole experience were the puzzles. I saw some delightful ones I’d never quite experience before and genuinely had fun solving them throughout the whole game. When the box first said it would take 6 – 12 hours, I don’t mind admitting I groaned a tiny bit. Now, having finished the game, it turns out 12 hours is not enough. I want more of the Furlock Holmes universe. Give me sequels! Give me more puzzles! For this reason I’ve chosen to award this game the coveted Puzzle Prize here on the Escape Roomer, for outstanding puzzle design. It’s well deserved.
My particular copy was an early access, pre-Kickstarter copy. As such some of the materials weren’t ‘final’ quality, there were one or two missing bits, and a few corrections to keep in mind. However this doesn’t affect the review whatsoever, since the creator was so helpful in explaining what to keep an eye out and these are things which are planned to be fixed by the time of publication. That’s why I’ve absolutely no hesitation in recommending this game to other players.
In terms of accessibility – it ticks the boxes with no puzzles reliant on colour or sound that could restrict accessibility for any players. The only thing to flag is that in one puzzle you may find yourself looking very closely for details, so potentially not for folks who might be hard of seeing. But otherwise appears to me to be a very accessible game all round. With easy to understand puzzles, I also have no qualms about saying it would be a great game for a family audience. It’s packed with dog puns and so long as you don’t mind the themes of gambling / drinking at a poker game, then you’ll be golden with Ruff Bluff.
Treasure Trails: Brockenhurst Review | A single red rose, a one way ticket to Brockenhurst, and a cryptic message in Latin intrigued secret agent Lady Blanche as they were intended to do! Blanche recognised them as the handiwork of rival spy, Sir Pent, relative of the infamous Snakecatcher. She deciphered the Latin to discover that snakes are being held captive inside a crypt locked with a secret code deep in the forest. A rival gang working for Sir Pent is operating in the area, trying to keep the snakes under lock and key by changing the code – but they’re friendly local snakes, so Blanche has asked MI5 HQ for help in releasing them. We want YOU to solve a series of Clues that will help discover the secret code before the rival gang can change it – are you up for this dangerous mission?
Completion Time: 3+ hours Date Played: 28th May 2022 Party Size: 3 (+ a dog) Location: Brockenhurst, Hampshire Difficulty: Easy
Treasure Trails have such a soft spot in my mind as being one of the oldest and most reliable treasure trail companies in the UK. I can pretty much guarantee that if you’re taking a weekend camping trip or city break anywhere in the UK, you can find a Treasure Trails route in the vicinity. From there, you know what to expect – a booklet (or printed out PDF) of fun puzzles that take you around the local area. In short, an excellent way to discover a new place, perfect for families, and a consistently good fun afternoon out wherever you are in the UK.
This was exactly what we had in mind when I decided to take a quick weekend break outside of London to the small village of Brockenhurst in the New Forest. I needed a bit of a mental health break spent somewhere in the sun and, with a small cottage booked for me and my family, the first thing on my to-do list was to check if there was a Treasure Trails available. Brockenhurst similarly also has a soft spot in my heart as it’s a part of the world I spent much of my childhood in. Since growing up and becoming a boring adult I hadn’t been back in years, but had fond memories of splashing around in the river, eating lunch at the village pub, and stroking the hair of the wild horses. So, it’s no understatement to say I was excited!
We set off as a team of 3… Well, 4 if you count our dog! Consisting of myself, my mum and my younger brother. The company make it super easy to order in advance and receive a little pre-printed booklet, or simply go for the PDF version that you can print out yourself last minute. We opted for the latter for ease and convenience, but there’s no price difference.
Brockenhurst: The Legacy of the Snakecatcher
The story of the Brockenhurst Treasure Trail is steeped in local history as legend has it a man by the name of the Snakecatcher used to live in this own and… You’d never guess what his job was.
Oh, go on then. He caught snakes. Up to 30,000 in his career! Story has it that in this Treasure Trails adventure, there are a number of snakes being held in a nearby crypt locked with a secret code. A rival gang keeps changing the code, and the snakes are trapped in there. It was our job to find the code and the crypt and let the snakes out. There’s nothing like a little bit of eco-terrorism, unleashing a bunch of snakes onto the town, for a Saturday morning, right?
Funny plot holes aside, this meant that the trail took us past a lot of very interesting local plaques, sculptures, buildings and relics dedicated to the history of the village and the Snakecatcher. Expertly interwoven and good fun all round learning about the history of the town.
If you go down to the woods today…
As with most Treasure Trails, the route started by the train station and took us in a 2.5 mile round trip around Brockenhurst. Some highlights included the graveyard where the Snakecatcher is located, a very cool archway, some brooks across the road, past more than one herd of cows, several hidden pathways over the railway line, and to some excellent lunch spots in town. The whole route was dog friendly and ours absolutely loved frolicking through the grass and forest. The route also takes you past several cool Geocaches, if you want to do double the puzzling fun for your time.
The route comes full circle, so it’s a good one for just a day trip into town. That said, ours took us what felt like a very long time. I don’t know if it was to do with the fact we were ambling along and taking plenty of stops, or if the route itself is genuinely longer than average – but we split it over two sessions. First, we stopped for lunch and then did around 3/4 of the route. We had to rush back to our cottage as our food delivery was coming, then we decided to take a break and eat some cake and coffee before venturing out to finish off the final bit a sunset.
In terms of puzzles, Treasure Trails are not too challenging at all. You’ll get a few ciphers, and a few moments of scratching your head, but largely the audience is for younger people or families, so it won’t challenge any escape room enthusiasts. By contrast, I think that’s an excellent thing. This route, and others by the same company, are perfect introductory walking trails. I genuinely think that playing these games as a young kid growing up probably made me the puzzler I am today.
If you’re in the area and looking for something puzzley and fun to do, you can’t go wrong than Treasure Trails. Better yet, pick a sunny day, pair it with a delicious lunch in one of the village’s many fantastic pubs, and be sure to pick up a few Geocaches along the way too.
On the weekend we visited the Queen’s Jubilee was happening so there were actually several more puzzle trails available in the village. If you finish up with Treasure Trails nice and quickly – go into Potpourri, a gift shop on the main run and ask them if they have any other trails. They’ll be sure to point you in the direction of a few locally created ones you might enjoy just as much.
H-Division Review | “Take a deep dive into The Ripper’s mind using both traditional and modern investigation methods. Help me and the Met Police profile this serial killer and experience a bar which relives the Victorian London era. Hats, capes, typewriters, telegrams and of course cocktails come as standard”
Date Played: 9th June Time Taken: ~1hr 30 Number of Players: 2 Difficulty: Illogical
It was only a few days after we played Lollipop’s well known (and well loved) immersive experience, The Grid that we decided to book ourselves in to play their brand new Victorian themed immersive experience. Where The Grid was light-hearted, fun, energetic, and definitely escape room-y, it’s Victorian counterpart was… Not so good. Much closer to ‘Bletchley’ in style and substance, but whilst I haven’t yet personally played Bletchley, based on the comments of the people I was with, H-Division is surely the weakest of the three.
Enter Victorian London
H-Division is located in East London, actually directly opposite the fantastic Escape Plan on Bethnal Green Road. It’s about a 10 minute walk from where we live, so we set off a little early and stopped off for a bite to eat around the corner before hyping ourselves up to step into Victorian London. It’s a well-chosen area of
On arriving at the venue, which sits above a Geisha-themed Japanese restaurant, we were led upstairs by a woman in a kimono, past the toilets, and left outside a mysterious red door at the top of the building with the words “POLICE” stencilled over the top. We knocked and were shown to a table by the captain of the police force, where we were promptly given a case file, two bobby hats and a jacket each.
The setup of the room is probably the most impressive part of the whole experience. It felt immersive, like we really were sitting in a busy police department in 1888. There were detective boards all over the walls with red string between different events. There were typewriters and magnifying classes, and Morse code machines, as well as a blacklight torch… Which technically wasn’t used by the police in this period, but we’ll suspend disbelief. Around us, a few other people sitting at tables, enthusiastically getting into their cases.
We were very quickly served our introductory drink, but any subsequent drinks we’d have to work for. I think working hard for your drinks actually makes them taste all the better though – there’s nothing quite like turning a case over to your chief detective and receiving a delicious cocktail for your hard-earned work.
Jack the Ripper… And His Victims
So, let’s talk about Jack the Ripper’s victims. Consider this a big ol’ content warning for the fact that this experience does deal with Jack the Ripper and themes of murder. But not your light hearted murder in abstract, the game is based on a real event. Let’s discuss.
This is a discourse that comes up a lot in the escape room world and we’ve always got to ask the question whether we’re just being too sensitive, or whether this is a genuine harmful practise. Folks in the escape room world all agree that using historical events or characters the victims’ families would remember is a big no-no. I don’t need to remind you all of the *groans* Greek Escape Auschwitz escape room that was very quickly shut down. I even thought the Jersey War Tunnels was very uncarefully toeing the line with their WWII room that featured certain flags on the wall and certain books on the shelf. Edgy themes are PR nightmares, as our friends over at REA have written about here. But Jack the Ripper is so long ago right? It’s almost fictional at this point? Nobody could possibly be offended? Yes, yes and yes. Except, there’s something distasteful about using the names and photographs of the real, female victims for a fun and light-hearted game. So I’ll just leave the thought open there on the table. Is it okay to sort through files about real women who were brutally murdered, just because it was 134 years ago? I don’t have an answer, but it made me uncomfortable.
Could you Crack the Case?
Onto the real reason we were at H-Division… To catch Jack the Ripper! An elusive serial murderer who has escaped the clutches of many an investigator. Now it was our turn to crack the case. So, no pressure! But thankfully we had a series of casefiles to help us out, and some delicious drinks.
The ‘puzzles’ centred around the premise that you had to sort through case files within your team but were supposed to come to different conclusions. Once you’ve made a decision, you convert your decisions and answers into a series of letters and numbers that you then tap out onto a handy Morse Code machine on the table, which the bartender converts into a different cocktail. Hence the need for everyone at a table to submit different answers.
It’s very difficult to talk about the experience without straying into spoiler territory, so I’ll instead just say that the ‘puzzles’ were what let the whole experience down. Of course, take this with a pinch of salt – we are The Escape Roomer, so good puzzles are the numero uno of what we look for in an experience. For us, H-Division’s puzzles were a let down. From a completely illogical romp through Victorian England, we found ourselves with a case file that had already been scribbled over by another team, and we also found ourselves accidentally discovering ill-hidden physical clues and being told off by the hosts for ‘jumping ahead’. For sure, I can forgive technology breaking. Which it did twice. But the one thing we didn’t like the most during the whole experience was having to ask for multiple clues as to what to do with a correct answer only to be exasperatedly told by our host that it meant we needed to go and take something from someone else’s desk, as if that was obvious. A week later and I still can’t figure that one out.
From what we could tell, we weren’t the only ones who struggled with the puzzle flow, as more than once other players on other tables leaned over to ours and asked quietly “have you got any idea what we’re supposed to do?” In the end, we didn’t crack the case. Our Jack the Ripper escaped our clutches with a tantalising handwritten note laughing at our inability to police. By the looks of it, neither did anyone sitting nearby us either. But at least the cocktails were delicious.
If you were planning to try H-Division, we’d strongly recommend instead going for The Grid, or skipping it altogether. That is of course unless you’re there just for the cocktails and the atmosphere. Those were both brilliant, and we absolutely commend the artists behind the bar creating those. But unfortunately you can’t go and just do the cocktails, you’ve got to ‘solve’ the case to win those cocktails, and therein the problem lies. From the problematic use of victim’s real photos and information to support the game, to illogical and misleading puzzles where the answer is “you can write anything down it’s all correct”, to broken technology… Leads to an all round experience that leaves a lot wanting. The silver lining? It is only open for a limited time however, so I’ll cheers to hoping they use the space, or even the basic premise, to make something more fun next time.
When all was said and done, H-Division is okay. But only okay. The full experience costs £38 per person. For this you get 3 cocktails and a game. For full disclaimer, we weren’t charged for the experience, which makes it all the more disappointing that we didn’t enjoy it. Out of all the ~400 or so ‘immersive’ puzzle experiences I’ve played, this is the first one I thought about leaving halfway through. But the cocktails really were delicious, so at a point we stopped trying to overthink the case and just sat back and enjoyed a drink or two and chatted about other things.
Extremescape: Viking Review | You have entered the Kingdom of the Viking Gods & you are sat in the House of Thor. In an attempt to prevent Thor’s succession to the throne of Asgard, Lowki, Thor’s menacing brother, has stolen & trapped Thor’s weapon in the golden rings of Aesir. The ice giants have got word of this, and they know Thor is helpless to protect the human race without his enchanted war-hammer. The giants are on their way, their mission to defeat Thor and destroy earth. You must find the Gods and return them to Asgard as they will help you in your quest. You must find the thunder hammer and put it in the sacred place to create a storm like no-one has seen before. You must release Thor’s Hammer from the golden rings and return it to Thrudheim where it belongs
Date Played: 24th March 2022 Number of Players: 2 Time Taken: ~50 Minutes Difficulty: Medium
After a hearty lunch in the sunny countryside air, we returned feeling invigorated for our final game of the day. The Viking room is the most recent addition for Extremescape, and you can definitely tell in the step up from the previous two. It’s also so impressive, given just how much they’ve used the space!
Welcome to Valhalla
Walking into the room definitely feels like walking into a medieval feast hall, with a large wooden table and benches lined with furs. The whole room is within this single room, and it’s amazing just how much they manage to fit in. There are many hidden elements in this room, and I was surprised by almost all of them. It’s honestly amazing how seamlessly they’ve integrated quite large surprises into such a small space, and it’s clear they’ve paid just as much attention to set design and how it drives the story as the puzzles themselves. I also loved how Norse this room was – there was no Marvel cheese here, just good old-fashioned Vikings.
Watch out Loki
The puzzles in this room were just as subtle and intriguing as in the other rooms. Although we tackled them fairly linearly, there were enough clues to be finding that we didn’t feel chained together or hindered. The puzzles themselves were all fun to figure out, and definitely felt like Norse puzzles – most were centered around riddle-style/deduction puzzles, which are my personal favourite. We also had no idea what was coming next on more than one occasion, but this added to the excitement! It’s not often that you’re unsure what a puzzle will open, but this room handled it beautifully.
The finale stage itself was also spectacular and so unexpected. Extremescape have done an amazing job of incorporating effects into the room in a way that feels very natural and adds just the right amount of drama. They also introduce this ‘early’ enough that it really feels like a climax, but you have enough time (and gameplay) left to really enjoy it and make the most of it.
By Odin’s eye
The only negative I would say about this room is that it may not be the most accessible. There is a small step and low door into the room, and as the game play takes place within the room there isn’t a lot of space to manoeuver for a wheelchair user. There are plenty of spaces to sit, but there are puzzles and clues beneath knee level so at least one person will need to crawl. There is a minor physical element, so having at least one able-bodied teammate would be a good idea, as well as one point where someone will need to be within a slightly confined space.
For me, I found there were some sensory issues – there were points where the music was a bit too loud for my comfort, the light a little too dim, and room a little too warm. However, these are all minor issues that could be easily remedied (and in fact, they turned the volume down when I asked). If you have sensory issues I advise getting in touch ahead of time too.
In terms of puzzles, there were a few reliant on colour recognition, as well as being able to read something in slightly dim light.
Man the longboats
Overall we had a fantastic time, and the experience continued after we left the room. We spent quite a while talking to the owners and had plenty of cuddles with the resident dog (who is a rather large, but beautiful, Rottweiler-style boy). It’s obvious the passion that has gone into these rooms, and it’s well worth the visit.
Extremescape Pirate Ship Review | A long time ago on the Carribean seas sailed the Spanish Galleon, Castoria. Captained by Zak Barrow and crewed by a gang of murderers & merciless cutthroats. Plundering ships of all kinds along India’s Malabar coast, Barrow was a Pirate, one of the most infamous Pirates of all time. Barrow’s ship Castoria battled with the India Merchant, a huge treasure ship of 350 tons. In rough seas, the merchant vessel fired but due to a sudden ocean swell, the shot missed its mark. The pirates threw their grappling hooks, bringing the two ships together. And rapidly boarded the ship, soon Captain Barrow was in the possession of one of the greatest pirate treasures ever. The ship disappeared in 1722 and was not seen again until now!
Completion Time: 73 minutes (out of 90) Date Played: 24 March 2022 Party Size: 2 Difficulty: Medium
As someone who works full time and lives ‘down South’ it can be hard to find the time to travel just for escape rooms, particularly when the journey alone takes over 4 hours! However I found myself with a few days to space are itching to play some rooms farther afield, so we decided to book a couple of days in Manchester! First up we stopped we spent the day in Disley, surrounded by gorgeous views, friendly locals (sheep) and some cracking rooms!
Time to set sail
The first room we tackled was the oldest at the location – opened 7 years ago and barely changed since! Before you even step foot in the room you know you’re in for a good time, with an epic narration to get you pumped and the ship door swinging open to welcome you. Our first impression of the room was similarly excited – it’s beautifully crafted with plenty of hidden elements (some hid expertly in plain sight), and definitely more than one surprising moment.
Argh, ye scallywags!
We were told that this room was ‘non-linear’, which is technically true as there were a few different puzzles to solve at a time, but I admit in practice it didn’t feel this way. It may have been the early morning or lack of practice, but we worked on most puzzles together, and only felt like we were progressing as we solved the puzzles.
There were quite a few pieces of information scattered about the room, which appeared similar but required different methods of solving. I appreciated the variety of puzzles, but we ended up relying on hints more than I usually like to, as perhaps some of the leaps were a little too far for me! In particular, one puzzle felt very tenuous, and I’m still not convinced of the answer!
Finally, the signposting wasn’t necessarily ideal – usually, I would expect the respective lock to be near the puzzle, or else be marked in some way. However, there were quite a few locks here which meant quite a bit of trial and error each time!
That being said, there were puzzles we got instantly, or just about managed to figure out, which were satisfying and a little different from others we’ve experienced before. I think the theming and thrill more than makes up for any slight frustrations, and I would strongly encourage you to give this room a chance!
Peg legs & eyepatches…not quite welcome
Unfortunately, there are stairs into the venue and up to the room, as well as within the room itself – so not great for those with mobility issues! Hints are delivered both via screen and via a voice-over, so should be suitable for those with either hearing or sight issues. There are some puzzles requiring colour perception, but the light level in the room is generally good and it is fairly spacious.
Here be the Jolly Roger
The staff at this room are great and very encouraging. We had a lovely time chatting with them, and even met a special guest (check out my later post to hear about him!). Although the website seems fairly basic, this room is anything but and the location is enchanting.
This room was a fantastic room – although I was a little frustrated throughout the experience, the set is so well done and I was still having fun. I highly recommend taking on this room (although I would also book the others at the same time!)
Extremescape: The Lost Tomb Review | Your team of adventurers & archaeologists, enter an abandoned gold mine in the heart of the Mexican mountains, your mission is to find the hidden gold. Legend says that the holder of the hidden gold of El Narangel will find the Lost Tomb. The miners left subtle clues & hints, if you use all your skills you may find the hidden gold and ultimately the Lost Tomb but be careful they the miners won’t give up their gold easily.
Completion Time: 80 minutes (out of 90) Date Played: 24th March 2022 Party Size: 2 Difficulty: Hard
Ever wanted to be Indiana Jones? Of course you have, hasn’t everyone? Well this room gives you the chance to infiltrate a mine, fine some gold and then journey further into a hidden tomb.
One of the first things that immediately impressed us with this room is the obvious high budget set design – effects, solid decor, and a plethora of different elements all combine into an incredible experience. You are immediately transported into the mine in a way that is sure to leave an impression, with plenty of hidden aspects to delve into and discover. Once again, there were plenty of clues hidden in plain sight, waiting to be noticed. The moment of discovering the tomb was truly awe-inspiring too – you discover it in a very Indiana Jones-esque manner, and it definitely gave me goosebumps. Once more, the set had lots of details and really appeals to those who like seeking.
My only negative point on this room is likely to be a positive for others – there were quite a few ‘jump scares’! There were loud noises (particularly to alert you to someone you should be solving), with a couple of purposeful scares. I wouldn’t say this should put you off if you are nervous like me, but there were two I think are definitely unnecessary!
Duh de-duh dah…
Once again this room is non-linear, with plenty of aspects to address. Initially, you are looking for bags of gold, which are harder to find than you might expect. There are plenty of puzzles that are hidden in plain sight, with more physical puzzles thrown into the mix. I have never seen quite the variety of puzzles or the use of different elements in a room.
I was blown away throughout most of the game, and although the signposting could’ve been a little better (this feels like a theme for this venue), I think each puzzle had a certain level of surprise which just created so much joy and excitement throughout. Even the exit had us amazed!
The difficulty didn’t lie in solving the puzzles, but rather figuring out how to solve them! Once we’d figured out what to do each time it was fairly straightforward, with enough puzzles to keep us occupied without becoming stressed.
If I’m trying to nitpick I’d say that we required hints to identify a couple of puzzles, which I feel better signposting could’ve solved. I also felt like we ran into a wall after each puzzle (after a certain point), which got a little tiring. However, these are really minor points that ultimately shouldn’t put you off playing as it was one of the best rooms I’ve done!
Dah dah dah
Accessibility-wise, there are some stairs into the venue and within the room itself, with some physical challenges within the room. The room is dim in places, although torches are provided. Hints are delivered via screen and voice-over, so should suit anyone with visual or audio needs. As mentioned, there are loud noises and jump scares, as well as some smoke, so make sure to check ahead of time if you have any sensitivity to these things!
I loved this room. It felt like there was a lot to do, with plenty of elements and things to discover. Discovering the temple with only 30 mins left was definitely panic-inducing, but added a bit of pressure. I highly recommend this room to anyone!
E-Scape Rooms Detention Review | Your behaviour was unacceptable. Detention will teach you a lesson one way or another. It is up to you whether you stay here for the whole day or you can leave if you prove to be smart enough within the hour.
Completion Time: ~1 hour Date Played: January 2022 Party Size: 4 Difficulty: Medium
About once a week, Al, Ash, our friend Tasha and myself like to meet up to play an online escape room together. This far into (or should I say ‘past’ at this point) lockdown, we’ve played hundreds. One of our favourite companies is E-Scape, creators of the fantastic The Alp and Sword of Drakul. But, stepping away from their fantastical and horror themed genres of the other two games, Detention is far more grounded in reality. It is set in a school. Your mission: Escape detention!
Back to School
Ever have nightmares where you’re suddenly back in school and you haven’t done your homework, or you have an exam to complete with no revision, or you’re due to give a presentation in front of the whole school but you’ve misplaced your trousers? No? Just me? Haha. Well the escape room “Detention” is kinda like all my school-related anxiety dreams rolled into one. I’m locked in a room at school and it’s packed with puzzled themed around various school subjects: Science, Maths, English, History and so on. If I can’t escape in time, I’ll be trapped in there… Maybe forever!
The room unfolds in a very non-linear fashion and, being built in Telescape, meant that all of the four of us could click around to take a closer look at anything in any order. Whilst it’s just one large, limited space of a detention room complete with desks, chairs, and a large chalkboard up at the front, it’s anything but small. We found that there were a huge amount of puzzles to grapple with in the experience. It was one of those rooms that probably no single one of us engaged with and solved every single puzzle, but we worked together in tandem towards a collective goal, breaking off into teams of two to work collaboratively on one or the other.
As with many Telescape games, during the gameplay you can see your fellow puzzlers’ cursor marks to see what they’re working on. It works well, as there are a number of magnifying glasses dotted around the physical space so you know exactly what you can and can’t click into and at any time in the sidebar you can see where others are. So when Al or Ash say “hey come look at this”, the software makes it easy to jump right to them. To input a code, you have a box at the bottom of your screen at any time to type letters and numbers in. This often triggered something to happen in the game, such as adding an object to our inventory or opening a lock.
Of the puzzles I encountered myself, I enjoyed them a lot. There were some that involved periodic tables, maps of our solar system, strange symbols on the walls, flags of the world, a large skeleton, hacking into our teacher’s computer, and so on. I’d rate the room at around a ‘medium’ difficulty and I’d definitely be lying if I said we weren’t stuck at all. Quite the contrary, several puzzles took us many tries to complete and one or two clues, but we got there in the end… And most importantly, we had a lot of fun in the process.
One thing E-Scape Rooms does really well is it’s ability to create drama. Completing puzzles often resulted in short, animated cut scenes that swept around the room in dramatic fashion. Every game they’ve made so far has been 3D modelled and inserted into Telescape creatively. Quite literally, the team are creating rich environments out of thin air, and as a hobbyist 3D modeller I am here for it and I love it. I mean, have you seen how shiny the floor is in this room? So nicely modelled! I need them to hook me up with those cool textures.
Detention is your classic play-at-home escape room from E-Scape rooms and although it’s not as magical as the fantastic The Alp and Sword of Drakul, it holds its own in the genre as a fun space packed with enjoyable puzzles to solve collaboratively with friends. Since lockdown has ended, I still appreciate games like this being made and put on the market as a way to stay connected with friends who don’t live in the same city as me. Detention is a perfect game like that and would be excellent for friends, family or just about anyone to play together.