Can You Escape York: Operation H.E.R.O. | Review

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Can You Escape York Review | The Force Four superheroes have been captured by the mastermind Möbius! Hermes, Oculo, Torus, and Badger are being held in an unknown location and there is limited time before they are gone forever. The superhero recruitment organisation, H.E.R.O., are looking for the next super squad to help locate the heroes and return them to York before it’s too late. Gather your own squad and see if you’ve got what it takes to save Force Four!

Date Played: 18th December 2021
Time Taken: 52 minutes
Number of Players: 3
Difficulty: Easyish

Ever watched a superhero film and thought “Hey, I could do that!”?

No… Me neither. But somehow playing Operation H.E.R.O. at Can You Escape York makes being a superhero seem easy. In this quirky escape room, four heroes have been captured by the evil mastermind Mobius. But, before the super-computer lets us in to help track the heroes down, we need to prove that we’re worthy successors.

In a series of challenges, our team of three got to prove our strength, our speed, and our intelligence before we could tackle the big finale and save the world! All in a day’s work, eh?

Image (c) Can You Escape York

Honey, Where Is My Super Suit?!

One of the coolest things about Operation H.E.R.O. is the space you’re greeted with when you first walk into the room. We’d been given a briefing by our games master in the adjacent room (which has been lightly decorated to fit the theme), but instructed not to touch anything in the room until the briefing voiceover was complete. This turned out to be a tantalising instruction as this small space is absolutely packed with interesting looking puzzles under the dim neon lights. We couldn’t help but ogle at buttons, switches, mazes and more.

As soon as our timer began, we were off to a flying start! This escape room, unlike most other traditional rooms requires a varied balance of skills. Each superhero you’re ‘up against’ has a specific skill you need to match – there’s strength, speed, brains, and so on. We enjoyed this a lot and it provided each of our different team members a chance to flex their particular skills. Most of those skills are not ones you’d use in a typical escape room! In fact, most escape rooms discourage you to use strength.

It’s also a very straightforward room. Few rooms have we walked in and immediately understood exactly what to do – but Operation H.E.R.O.’s puzzles are all on display from the moment you walk through the door. What’s more, they’re numbered! Each superhero has 3 puzzles to complete, helpfully numbered 1 – 3. This culminates in one big ending puzzle which combines the skills of all superheros you’ve encountered so far. This too, although not immediately available to play, was fairly obvious from the beginning.

Because of our group size, we tackled each puzzle together and only separated once or twice for a brief moment to look around. A larger or more experienced group could likely cut their room time down to a third by playing each of the different superhero challenges in parallel – but hey, where would the fun in that be?!

Image (c) Can You Escape York

For Escape Room Beginners, or Enthusiasts?

We took on the escape room in a team of three made up mostly of beginners (minus myself). In our annual Christmas trip to see family in York, I’d finally convinced my relatives to try one out. Of all the rooms in York, Operation H.E.R.O. got consistently good reviews and with a few personal recommendations from enthusiasts I trust, we booked right in!

In hindsight, possibly because that was those were the people I played with, I found Operation H.E.R.O. to be a perfect room for beginners. It’s not exactly a traditional escape room experience, but the structured series of fairly recognisable puzzles made it feel very accessible and provide a lot of ‘quick wins’ to players throughout the game. Often I spotted a puzzle (and it’s solution) early on, but encouraged the youngest of our group to try it out, cheering them along. In other places, the puzzle involved strength or skill, and it was a joy to see everyone get hands-on trying to complete the challenges.

We didn’t escape with the best time – a respectable 52 minutes which incredibly still afforded us a leader board spot for December – but everyone came out of the room with a big smile. That’s a huge win for me!

As a final note, Can You Escape York does not allow dogs on the premise. There’s no reason it should do, but since we had a dog in our holiday party and asked, I figure it’s worth mentioning to any prospective future bookers.

The Verdict

Operation H.E.R.O. is an escape room with buckets of charm, and we had a great time playing it. It’s a great room for enthusiasts looking for a different challenge, or absolute beginners who may benefit from a little handholding, with a fun story to boot. It was definitely the right choice of room to try on our trip to York, and if our visit weren’t so short I’d have booked in to play their second room right away! So far I’ve personally played around half of all the escape rooms available in York, and Operation H.E.R.O. is my favourite.

Operation H.E.R.O. can be booked on Can You Escape York’s website here.

Ratings

Mythologic Escape Rooms: Mr Todd’s | Review

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Mr. Todd’s Review | Just a little off the top! this could be more than you bargained for, you heard that Mr Todds was the place to go for that close shave, but maybe a little too close, a strange smell in the air raises suspicion, you decide to leave but the door is locked, can you get out before he returns?

Date Played: 24th November 2021
Time Taken: 87mins 23secs (90 minute game)
Number of Players: 4
Difficulty: Hard

After being met by our host Amber and the always enthusiastic owner Chris, we were let to the entrance of the infamous barber shop. Then, the fun began; lightning strikes and thunder rages, as we were plunged into near darkness at the start of this game!

So, where to begin?!

As ever, no spoilers but knowing where to begin is actually the hard part! Clearly the designers have gone to great lengths to ensure that the décor reflects that of the era – this evidently creates a challenge of its own, as the room is relatively dark and sparse – and this works brilliantly!

As experienced players, we are often drawn to one to two areas of a room which get us flowing. Here, subtlety is key – some really well hidden signposting sits within the room without being too evident. This was a big winner for us as it really get the brains working from the offset! But don’t expect too much of an easy ride either!

When I say this game is tricky, don’t think rocket science. Everything is very achievable. However, we got far too comfortable in the early going and let time drift away with us. This isn’t purely about difficulty – think about volume! There are A LOT of puzzles in this room! They really come thick and fast and vary immensely.

As regular readers will know I am a massive fun of physical puzzles. This room is loaded with them. And, brilliantly, they are all in-keeping with theme. You’ll find no digital shenanigans in this room. Sure, there is lots of clever tech going on behind the scenes in this one, but don’t go expecting to see that on display openly. Think locks, levers, pulleys etc! All right up my street!

Don’t go losing your head now!

As the illusive barber says, don’t go losing your head! As a team of four, this game played really well. The flow is superb and the surprises just keep coming. There is a subtle innovation behind this game and you can really tell that the owners have gone to great lengths to make this game a real showpiece. As ever, no spoilers, however its really easy to get lost in the atmosphere of this game. An eerie soundtrack keeps you on your toes, the volume of puzzles coming thick and fast – linear game moments followed rapidly by non linear game play. Lots of times when the team needs to come together and a number of times where you can go it alone. The flow really is superb.

I am the type of player who tends to go head first into most puzzles and doesn’t always thick of the bigger picture. Here, make sure to pay close attention to detail. There were a handful of occasions where time could certainly have been saved if I’d actually paid closer attention to the details that were presented! My awesome team mates pointed out on a few of these occasions that I needed to slow down (and yep, they were right!).

An ever-evolving storyline

Often is the case, that when entering a room, the understanding is that you need to escape. True is that fact with this room, however… As this experience evolves, you’ll find yourself deeper immersed into the storyline behind this demonic barber. To save the entirety of the team having to read into finer details on evidence that is presented, a well-timed audio soundtrack ensures that everyone understands the full story. And, without giving too much away, this game, with its 90 minute play time, certainly packs a punch when it comes to story and set.

A really close shave!

When all was said and done, we scraped by in a really close time of 87 mins 23 secs – a close shave when the barber was due to return! All the games we’ve played at Mythologic have been pretty impressive but this one takes it to another level. Awesome scenery, great action, a brilliant mix of puzzles (and a massive volume of them too!), customer service continuing to be outstanding, and overall just a fabulous well-rounded experience. As a side note, this is my girlfriends first ever escape room (yeah, I know right?!), and its already given her the bug! So although I’d air this game towards slightly more experienced players given the volume of puzzles, its evident that a newcomer will enjoy it just the same (she was actually really good in the room too – insert jealous face emoji here!).

I’d agree that a team of four works really well for this room; a 2 would be a major push to complete this within the time frame – although I’d love to see a pair give this a good try! Is the room generally family friendly – I’d say so. There’s no actors or jump scares to be concerned by. Sure the play area is generally quite dark, and there are some fabulously creepy props here and there, particularly as the game develops, however young teenagers and above wouldn’t have any issues in this room.

So sit back in the barbers chair, don’t get too comfy, a short back and sides will be more than you bargained for when entering this escape room!

To book Mr Todd’s at Mythologic Escape Rooms Gillingham, head to their website here.

Ratings

Retrospective Holiday Special: Portal | Review

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Portal Review | Set in the mysterious Aperture Science Laboratories, the game is designed to change the way players approach, manipulate, and surmise the possibilities in a given environment. Players must solve physical puzzles and challenges by opening portals to manoeuvring objects, and themselves, through space.

Developer: Valve
Console Played On: Steam
Number Of Players: 1

Disclaimer! This is a retrospective review. This means it is reviewed based on the gaming expectations of the present day and the relevancy for escape room enthusiasts.

Do you enjoy silent protagonists? Check ✅

Are you enticed by mind-bending physics? Check ✅

Do you prefer your comedy to skirt the line between hilariousness and existential dread? Check ✅

Well if so, this puzzle game might be for you.

Well, You Found Me. Congratulations. Was It Worth It?

If you saw my introductory interview with Mairi, I mentioned Portal 2 as being one of my favourite puzzle games. After playing it, I spoke to friends about how much I enjoyed it. My “PC gaming” friends often responded something along the lines of…

“It’s good…but not as good as the original”.

After many, many of these encounters; I vowed to find a copy of The Orange Box (a Valve compilation of games including Portal), on the PS3 (I didn’t own a decent PC at the time); however it was sold out everywhere. When I eventually found a copy, it was at an extortionate price. That was in 2011.

10 years later I still find myself, never having played the original title. Well dear TER friends, that ends today – it can be bought on steam; on it’s own.

So welcome, to my retrospective holiday special.

A Complimentary Escape Hatch Will Open In 3… 2… 1…

You play as Chell, a silent protagonist who is a test subject for Aperture Laboratories. You wake up from your isolation pod and are instructed by GLaDOS, a dry, shade-throwing AI system, to undergo various physics based puzzles using the portal gun, an experimental tool used to create two portals through which objects can pass. As a concept, the theming is simple but still to this day, highly effective. Furthermore, it can’t be ignored that it has inspired the theming and narrative of many other games; puzzle and non-puzzle alike. We owe a lot to this.

The visuals are simple but polished, and successfully project the image of a cleansed, futuristic dystopian world. There are no other human characters to interact with, just a series of mechanisms and a sassy AI with a frenemy attitude. There were many times where I found myself chuckling away at GLaDOS’s insults via deadpan delivery as I progressed further and further.

Let’s Be Honest. Neither One Of Us Knows What That Thing Does.

Is Portal an immersive experience? I’d be inclined to say yes. Its not hugely story-rich, there isn’t any narrative to initially invest you and the character dialogue is one-sided. But the theming and puzzle-depth allow the player on many occasions to forget themselves and subconciously dive into the minimalistic elements presented.

Do Not Submerge The Device In Liquid, Even Partially

You’ve really got to hand it to Portal for their puzzles and overall innovative contributions via Valve’s physics mechanics; through the use of the famous portal gun. It blew player’s minds back then, and even now it’s still very strong in both areas. The learning curve is brilliant and wholly organic, each puzzle set piece has thematic, visual signposting (see below) to help you progress and the puzzles themselves are still impressively innovative and satisfying to complete. During the back half of the game, there are puzzles that involve the player to be dexterous with their control input. This can be frustrating for some, but because there is no penalty for trying and trying again, once you do accomplish a tricky set piece, you are rewarded not only by the accomplishment, but the visual stimuli of gracefully flying through the air in the first-person.

Quit Now And Cake Will Be Served Immediately

I’ve noticed that if a game from the 2000s is remastered/re-released for present day, it’s highly likely that the controls require some from of standardisation. This can be the ultimate difference between a playable, nostalgic dream vs an unplayable mess and waste of money. Thankfully, Portal utilises a keyboard and mouse set up that is futureproof and still allows great playability in 2021. I am disappointed however, that considering how popular and iconic this game is; gamepad compatibility has not been patched in. Especially, when I can believe that many players including myself, was introduced to the series via the sequel on a console that would use a gamepad, subsequently love the experience, and then be forced to use a different control method when playing the original.

When The Testing Is Over, You Will Be Missed

Originally, Portal was only available as part of Valve’s The Orange Box; available on PC and 7th generation consoles such as Xbox 360. Now it can be bought on steam by itself for £7.19. For that, you will get around 2 to 5 hours of game time plus bonus maps outside of the main campaign. Valve are one of the biggest game development companies out there, therefore I’d argue that this is at just about the right price.

Rating

Initially, Valve considered Portal to be merely filler for The Orange Box; unexpectedly gaining wide spread popularity and acclaim when released in 2007. Fast forward to 2021 and its still a highly playable, engrossing puzzle challenge that is poignant and comedic. It’s a shame there isn’t gamepad compatibility, but there is more than enough here for escape room enthusiasts to get stuck into, during this holiday (or any) period.

Portal can be purchased on steam here.

The Panic Room: Sherlock Holmes Detective Story | Review

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Sherlock Holmes Detective Story Review | The year is 1912, the location: London town. You and your group think yourself to be a top-notch group of detectives and are itching to take on your first big case. What better start than a case that Sherlock himself has been trying to solve? You’ll need your wits about you, a keen eye for detail and don’t forget to take notes! Time to bring out your inner detective, with this brilliant online game, with classic styling, challenging puzzles and great story telling. 

​Date Played: 2020
Time Taken: ~ 1 hour

The year is 1912. The location, London Town. Think yourself to be a crack team of detectives? What better than to work on a case that Sherlock himself has been trying to solve! Try and catch up with Sherlock and crack the case of the missing Mrs Haversham.

As stories goes, this is a classic and it hit all the right notes. As the story evolves there are also some great twists, which aide in providing a great sense of reality.  Once again, the Panic Room team have it nailed with an overarching simplistic story, coupled with some outstanding in game detail, which give the characters depth and realism.  

The game starts with a brilliant, black and white stylised video which sets the tone beautifully, It is evident from the get go that this game has a very different feel to the great CSI series of games by The Panic Room. The tension and urgency is replaced by a classic, stylised game which is more fitting to the era in which the game is set. It combines the feel of of their My Dearest Emily game with the detective puzzles of the CSI series- a real match made in Heaven!   

In respect of puzzles, these are really strong. Cleverly,  all the games have a similar theme throughout, by using both a visual and audio clue for each puzzle and working on locations around the streets of London. Trying not to give away spoilers –  it amazes me how well this game has been designed in spite of these features – it adds to the realism of the game and makes it feel like a proper detective case.  

When it comes to difficulty, I would suggest that these sit in the medium to hard range. First timers might struggle on a handful, but don’t be dismayed – a great on screen clue system is in place which provides just the right level of helping hand without spoiling things. Firstly you can choose a more cryptic clue and then if that doesn’t guide you well enough, a clearer clue then follows. If worst come to worst you can reveal the answer – try not too though – everything is achievable. Just put your mind to it, sit back and think of the obvious!   

This game has a real sense of charm brought on by some brilliant interviews with the characters, including some nicely inserted subtle musical aspects. The combination of the charm and the strong puzzles makes this a really enjoyable prospect. 

In spite of the less pressurised experience, the finale of this game culminates nicely, bringing together all your evidence gathering skills and naming the culprit. 

We really enjoyed this game, in particular with the slightly more relaxed feel, some really strong puzzles, brilliant theme and awesome story telling!  Playing this game is Elementary my dear Watson! 

Sherlock Holmes: Detective Story can be purchased from The Panic Room’s website here.

Ratings

CTRL ALT ESC: Quick-E-Mart | Review

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CTRL ALT ESC: Quick-E-Mart | Review | Shop smart and shop fast because there’s plenty of points to be won. You and your team will solve puzzles and fill those trolleys, shopping has never been so much fun!  IT’S TIME TO GO WILD IN THE AISLES!

Date Played: 30th November 2021
Time Taken: 62mins 27secs
Number of Players: 4
Difficulty: Easy

If you are in the market for some completely over the top, retro adventures then look no further. This game is an absolute riot and, potentially the most fun I’ve ever had inside an escape room! Strap in folks, here comes the positivity…

This room is going straight in my basket!

The recently opened 2nd venue for CTRL ALT ESC in Margate, Kent was the scene of this outrageous adventure. Treated like absolute royalty, we took a seat in the large reception area (which includes some cool gadgets of its own!), and here our briefing began. Lets just say the “normal” room briefing wasn’t present here. Our host, dressed appropriately in a very fetching game show host attire, set the scene superbly; a thorough introduction of what to expect, in what can only be described as showbiz!

And, for added sparkle, as a team we were then presented with our very own brightly coloured aprons and escorted up to the room to begin our game show!

Attention to Detail? This Checks Out!

Our Game Show Host escorted us to the room. Well, I say room – opening the door, you would be forgiven for mistaking this for a local shop! Our host Geoff stayed in character whilst advising us about the room and what to expect. One thing is for sure, this is no normal escape room adventure!

Here’s the deal: You are a contestant on a new gameshow Quick E Mart. Clearly, this is absolutely nothing like Supermarket Sweep (honest lol!). You are presented with a shopping list and 90 minutes in which to collect all the items and get as much money as possible. So certainly not your normal escape room, that’s for sure, but by god was this where the fun ramped up even more!

Our host left the room, we grabbed the trolley and our retro adventure commenced!

Now, the first thing to mention here is the overwhelming brightness of the room. Everything is exactly how you would think it to be in a throwback like this. Lots of inflatables, big, bright, bold colours, the lot. Something else to note are some really clever extra attention to detail areas. Make sure to look at product names, subtle nods to members of the CTRL ALT ESC team, and plenty of tongue in cheek humour! I’d suggest that the first five minutes of the game was us running around and laughing at all the different things in the room!

There is certainly nothing linear about this room. Sure there are specific things you cant do unless you have carried out actions prior to that, however on the whole, as a team we just spread out and got cracking.

Don’t forget your Shopping List!

Yep, that might sound obvious, however with so much going on in the room, its so easy to get distracted and lose track of what you were trying to achieve. And that is exactly why this room is so much fun. A clever system will keep tabs of the items you have collected along the way; some items are readily available and require just tracking them down. Others are brilliantly secured using some very innovative methods.

Don’t think traditional escape room puzzles here. Cyphers and numerous padlocks need not apply! Sure there are occasional nods to commonly utilised puzzles, however what the designers have done brilliantly here is cleverly insert puzzles into the theme of a supermarket. Nicely hidden puzzles (which are actually in plain sight!), sit beautifully on theme and do not sit out of place at all. Something short of amazing when you think about how little is locked up in an actual supermarket!

Many of the puzzles in this game are short and snappy and that really adds to the way it flows. There are one or two longer or ongoing puzzles in this room and they provided a great distraction to appreciate potentially how far into the game we were (I’m trying desperately not to provide a spoiler here!).

Walkie Talkies? No Thanks!

The big question: How the hell do you provide a clue system for a game based in a supermarket?! All I can say is: Brilliantly!

There isn’t a walkie talkie in sight. Instead pay close attention to the briefing at the start of the game as there aren’t any ‘normal’ ways of getting hints and clues that’s for sure. More innovation from the designers here – as a team we all agreed that this was possibly our favourite hint system. Very simple in practice, beautiful in execution.

We played Quick E Mart as a team of four, three adults and my 10 year old son. Now, this may sound bias however he is absolutely outstanding in escape rooms. He’s played around 10-12 games with me and he never ceases to amaze me with how he picks stuff up – and this room was no exception. Agreed that this room is a simple affair and certainly not going to be one that taxes even first time gamers, but he said, hands down that this is his absolute favourite game he has played – and he is a harsh judge!

With that in mind, I would certainly recommend this game for friends and families with children of all ages. It really hits the nail on the head between what you would expect in an escape room and what a family attraction has. Similarly, experienced escape room players need to embrace a game like this, let their hair down and just have 90 minutes of fun and laughter!

A Suitably Fitting Finale

As a team we smashed through the game at a great pace; the money was stacking up brilliantly and the shopping list had been completed! But wait, we are on a game show – we get to play the bonus round! Now, as ever, no spoilers, however be prepared for a suitably different over the top finale to this game. It will help you build up your cash and you’ll have a brilliant laugh doing it too!

When all was said and done, this was certainly one of the most fun and innovate rooms I’ve ever played. From the over the top retro theming, the cleverly inserted puzzles, the cracking clue system and the all round fun and entertainment value, this is certainly not one to miss. Brilliantly hosted, all in character, superb setting, and something very different from what you’d expect to see in many escape rooms.

So remember, next time you are at the checkout and you hear the beep, think of the fun you could be having on Quick E Mart!

Without doubt, I happily award this room a very special, well deserved, FUN FACTOR BADGE!.. 🎉

If you want to go wild in the aisles, click the link to book at CTRL ALT ESC: https://ctrlaltesc.co.uk/index.php/en/games

Ratings

ImmerCity: The House of Irene Adler | Review

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The House of Irene Adler Review | Irene Adler has disappeared under highly suspicious circumstances and Sherlock has nothing but a cryptic note to go on. Will you venture into the spiders lair? Will you make it out again unscathed? Will you find her before it’s too late?

Completion Time: 1 hour
Date Played: 12th December 2021
Party Size: 2
Difficulty: Hard

The House of Irene Adler is an escape room by every traditional definition of the word, but we were ever intrigued by the signs around the space that indicated what we were about to experience was very much a show. One hour long, and leaving through one of the exits would end the show early… How curious!

For a limited time, The House of Irene Adler has popped up down an unassuming cobblestone alley in Kentish Town. When Bianca (of Shiny Life For Me) suggested we try out this new part-theatre, part-escape room on the opening weekend, I couldn’t hit “book now” fast enough. But what exactly is The House of Irene Adler..?

About ImmerCity, The House, and Irene Adler Herself…

An new, interactive, immersive mystery from the company that brought you “Silhouette in the Smoke” and “The Unholy Marriage of Slice and Sweetly”

ImmerCity is the brain child of director Rosanna Mallinson (who on this occasional also hosted our game – and someone I am 100% sure I’ve crossed paths with before in the escape room world, but can’t quite put my finger on where!). The company is best known for putting on immersive theatre like no other and pushing the boundaries between what is fiction and real.

In their latest show, players are invited to step into Sherlock Holmes’ London – but rather than meeting the man himself, we found ourselves hot on the heels of Holme’s accomplice, Irene Adler. Miss Adler has gone missing and left nothing but a cryptic note in her wake. The police have been and gone, finding nothing suspicious. Now, it’s your turn.

We arrived at the location and were invited into The House of Irene Adler by Adler’s housekeeper. She insisted there was nothing left to find, but let us have a look anyway. From here, we were led into the dresser room, the door closed behind us, and we were off.

Photo (c) The House of Irene Adler

Take a Trip to Victorian England

One of the most impressive things about The House of Irene Adler is the decorations. It’s a Victorian parlour that has been entirely sourced dressed from objects found in charity shops and it’s impressively authentic.

After a fairly plain lobby space of a normal office building, the first room in the game was by far the most impressive of all of the different environments and was a joy to open the doors and emerge into. From gorgeous period clothing, to trunks of treasures and dainty fans. Beyond this space the environment became a little more rough around the edges but – if you look closely enough – this trend of authentic objects from the era continues. The ‘secret’ living quarters of Irene are decorated with an 1800s cot, and there’s a few really lovely items of furniture.

As your average escape room players, we’re used to picking up every object in a room and handling it from all angles to see what it does. By contrast, The House of Irene Adler doesn’t require a lot of ‘search and find’ and the objects are very, very old. As such, players should afford to be a little more delicate with what they do find.

Another really impressive facet of The House of Irene Adler by far was the presence of hidden rooms. This game contained some of the most brilliant room reveals we’ve seen in a long time. Let’s just say I love it when a whole wall gives way.

Image (c) The House of Irene Adler

When you have eliminated the impossible…

Decor aside, your goal as players is to solve the mystery of Irene Adler. To do that, you must work together as a team internally, and communicate well with the outside world too. You can book for any sized team from 2 – 6 and honestly? A team size of 2 was perfect.

Whilst there are puzzles to be solved and hidden rooms to be discovered, the game is far less about the puzzles and more about the story. There’s a mystery at the heart to be cracked, but you can’t do that by solving ‘puzzles’ alone – you’ve got to think logically about all the evidence you collect over the hour and make a verdict.

How did we do? Not great. But, the more I think about the experience, like any good murder mystery, the more it all fits into place.

There was one dexterity puzzle in the middle of the game that took us a lot longer than we should have done – we definitely feared we’d broken it, but by a stroke of luck we managed to pull it off in the last second. No, the majority of the game was spent reading and pouring over details in letters or telegrams in order to make our verdict. As the time was ticking down we were no closer to the truth, but helpfully hints and theatrical moments from the host weren’t far.

The House of Irene Adler: The Verdict

Even though this experience plays a lot like an escape room, we can’t judge it as an escape room – for those differences are what makes The House of Irene Adler so different. Not a few hours later I was having a discussion with a game designer about ‘social deduction puzzles’ in escape rooms, and The House of Irene Adler was on the tip of my tongue as a game that is all about that. To solve the case, rather than solve puzzles, you have to analyse evidence and communicate with a host of ‘characters’ to succeed.

There were a few teething issues that come with opening weekend and a few immersion breaking moments and a slightly disappointing ending that hadn’t been built up to properly – but many more very satisfying moments of brilliant theatre that make this game stand out. I’ll be thinking about this experience for a long time.

Overall, we had good fun. It’s a shame the experience is only available for a limited time and I would love to see this pop up as a permanent game. But, since it’s only on for a little while longer, it’s definitely worth checking out – whilst you still can!

The House of Irene Adler can be booked for a limited time in December 2021 – January 2022 by heading to their website here.

Jeff Wayne’s The War of the Worlds Immersive | Review

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It’s not theatre, or cinema. It’s not an escape room, theme park ride or VR game. Yes, there are pyrotechnics, projections, holograms and special effects. But this is quite different to an arena show (there are only 8-12 tickets per performance). As London’s multi-award winning, top-rated “immersive night out,” this event combines them all.

Jeff Wayne’s The War of the Worlds Immersive Experience

In an unassuming period building on Leadenhall Street, just a short walk from Bank Station and dwarfed by nearby skyscrapers, a whole new world can be discovered. This building houses Jeff Wayne’s War of the Worlds Immersive Experience, but until you stick your head through the door and notice the enormous Martian towering over the bar, you’d never have believed it!

This live immersive experience has been in London since 2019 but thanks to the pandemic (an event not too dissimilar from the death and destruction the story itself tells), it’s been shut for most of 2020 and 2021. The moment tickets came back on sale, we re-downloaded the album and started getting ready for our very own Martian adventure.

Photo (c) Jeff Wayne’s The War of the Worlds Immersive

What to Expect at War of the Worlds Immersive

There’s no denying that Jeff Wayne’s The War of the Worlds Immersive is a huge experience, and bookers should be prepared to have their socks blown off over the course of the 2 hour event.

For starters, there are 24 unique scenes. Typically when reviewing escape room experiences, we mention how many unique spaces, or ‘rooms’ there are in an experience. I didn’t think I could be any more impressed after 221B’s five spaces, but The War of the World’s Immersive Experience has 24 unique spaces in it.

Players are guided through each of these 24 scenes, scattered through time and space, to tell the story of the Martian invasion of Earth. You’ll find yourself running through trenches with huge robots up above, slipping down slides, scampering across rickety bridges, entering VR areas such as on a boat or up in a hot air balloon. This thing is huge.

The Earth Under The Martians by Fluid based on originals by Peter Goodfellow, Geoff Taylor and Michael Trim

Of all the areas, the VR sequences were definitely some of the most impressive and they worked well to transport players from one area into another seamlessly. For example, at one point you sit down in a boat, don your headset, and off the boat gentle sails through London. By the time you emerge at the other end of this VR sequence (a bit wet and rather terrified), a clever lighting change gives the impression of being in an entirely different location. Quite clever, really!

According to the creators (Layered Reality) populating the immersive world they’ve created are 17 live actors too. These actors dip and out of your experience, setting the scene and guiding you along the way.

On the day we attended, it was this particular batch of actor’s final show day – and it was a lovely (albeit unexpected) treat to be joined by the bar after our experience by the actors themselves, who were absolutely fantastic.

Photo (c) Jeff Wayne’s The War of the Worlds Immersive

Our Experience of the Apocalypse

Currently, you can only book The War of the World’s Immersive Experience in a team size that’s a multiple of 2 – so 2, or 4, or 6 etc. We went as a team of 4 on a quiet Sunday evening and were 8 other players for the show.

The show sizes are small and intimate, and it felt like the team had gone to good lengths to ensure everyone’s safety… Especially in light of the global pandemic. Masks were worn at all times and there were plenty of places along the experience to sanitise your hands, as well as regular cleaning of the equipment inbetween every group.

We weren’t sure what to expect, but what few expectations we did have were totally blown out of the water. Equal parts terrifying, and tense and thrilling, the experience jumped from scene to scene to scene in a fast paced retelling of the War of the Worlds. The story has been lovingly recreated by the Layered Reality team and stunned us from start to finish. Even now, days later, I’m still thinking about it and remembering some small detail in one of their amazingly intricately designed sets.

Was it fun? Oh yes, absolutely! It was incredible.

Was it worth the price? Well, this part is a little bit trickier to answer. The website says tickets start at £40, but we were unable to find any session in the next few months for less than £70 per person. This likely due to Christmas, and peak times – but we can’t help but compare it to escape rooms! This comes in at around double the cost of an average escape room. At this price point, it’s still absolutely worth it. So far, so good, except the experience is definitely geared towards making you spend even more. With two bars on-site that you are required to spend time in, and your team photo costing an extra £12, this puts the price more on the £100 per person range. Slightly cost prohibitive, but they have gone above and beyond making it worth the price. The verdict? Definitely worth it!

…And yes, we definitely did order a drink before to calm our nerves, and a celebratory drink afterwards… Or two… Or three!

Team The Escape Roomer about to enter The War of the Worlds Immersive

The Spirit of Man Bar & Restaurant

We’ve mentioned that there are two bars on this immersive adventure, and with both stocking a fantastic range of delicious cocktails, they’re well worth the trip! In the first, The Spirit of Man, customers are greeted by an enormous Martian towering over the tables pumping coloured steam into the dining area on a rotation times to the music.

The second bar is appropriately named The Red Weed Bar and is located at the 50% mark of your immersive experience. At this point, the Martians have truly taken over the world and those humans left are in hiding… Hiding in the sickly red world the Martians have created. Creepy!

Presently, the bar is offering it’s Christmas menu complete with themed food and cocktails. Whilst we were there we tried:

Christmas Eve of War

The Christmas Eve of War

A delicious concoction of: Dry vermouth, cointreau, disaronno, lemon juice & blackberry syrup. This comes in a martini-style glass and is decorated with blackberries and raspberries. This is one of their winter exclusive cocktails.

The Martiantini

Martiantini

Available all year round, the Martiantini contains Vodka, melon liqueur, green apple liqueur, lime, sugar & cherries.

Not into cocktails? Fear not – both menus also sport a range of regular beers, wines, and non-alcoholic beverages too.

The Verdict

Jeff Wayne’s War of the Worlds Immersive is like nothing else you can experience in London right now and I’m still humming along to the tunes and remembering small but delightful moments days later. My only real regret is not going in the first few months – oh why did I wait so long! *shakes fist at the global pandemic*

It’s a great experience for families, couples, or for a special occasion for that sci-fi fan in your life.

How soon is too soon before I can book another ticket, eh?

Tickets for Jeff Wayne’s The War of the Worlds Immersive Experience can be purchased on their website here.

Rating

The Panic Room: CSI Grounded | Review

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CSI Grounded Review | Are you ready to solve a mile-high mystery? A murder: The suspects are 30,000 ft in the air. Someone killed Avery Stone on Flight 9201! But who, and how?

Everyone on board is a suspect! The evidence you need to solve this crime is locked inside evidence packs. Solve the clues, unravel the mystery, and find the killer before the case crashes and burns around you!

Date Played: 2020
Time Taken: ~1 hour

Put your detective hats on in this high-tech online murder mystery! 

The story… A murder, a mystery. The suspects 30,000 feet in the air. Someone killed Avery Stone on flight 9201 – but who and how? Everyone on board is a suspect. Solve your way through the clues, unravel the mystery and find the killer. 

A real solid storyline gets this game off to a strong start. The depth of the story is pretty unbelievable with attention to detail which no other online game could dream of – particularly as the game evolves. 

Another major plus to this game is the level of tech involved. Numerous embedded and online videos, plus the use of QR codes add something different to this game. It really does make you feel like a detective. The video and audio quality is very strong. The use of different audio techniques really adds to the style of this game. (coupled with a tension building hour long backing track which really adds to the pressure!)

In terms of puzzles these vary vastly. There are a couple of some very easy self-explanatory puzzles which we got in a matter of seconds. On the flip-side, there were some which will test even the most experienced escape gamer. Some well places clues will certainly guide you in the right direction (and yes, we did use them!) 

A pen and paper coupled with an extra mobile phone with a camera are a must in this game. With the volume of puzzles and evidence involved, coupled with some extra downloads on clues etc it can become easy to get bogged down, so take your time, write down the clues and your will be certain to succeed. 

All round, a very impressive online experience, which uses audio and visual clues in a modern way, yet still clinging onto the traditions of a murder-mystery game. Invest your time and your patience and this is one you wont forget in a hurry! 

CSI Grounded can be purchased from The Panic Room’s website here.

Ratings

Play Dead London: The Elf Who Stole Christmas | Review

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The Elf Who Stole Christmas Review | In the run up to Christmas, Santa’s workshop is in chaos! There’s so much to do and to make matters worse… SOMEONE has stolen Santa’s Naughty and Nice List! Can you solve the mystery and work out which Elf it was?! This family friendly mystery will be great fun and a way of our detectives young and old to test their interrogation skills!

Date Played: November 2021
Time Taken: 60 minutes
Number of Players: 1 (with 12 random online strangers!)
Difficulty: Easy-Medium

Who, who, who not Ho Ho Ho!

I’ll start this review of with a bit of a disclaimer! – I have never actually played an online zoom “murder mystery” style game before, so had no idea what to expect. When I say I was blown away, I mean I really was BLOWN AWAY!

First thing to mention is the storyline; a really simple affair – someone has stolen Santa’s Naughty and Nice List. It is for you and your team of detectives to work out who did it! Now, Line of Duty this isn’t BUT it pitches perfectly at the target audience – families, work get togethers etc. You don’t want something too taxing – this storyline certainly made the whole thing massively fun!

A photo of the cast pre-lockdown!

So, “how does it work?!” I hear you cry

Simple! You and your team will each be given a specific Zoom login via email which will take you directly to Santa’s grotto in the North Pole. (Ok, well maybe not his actual grotto, but the Zoom backgrounds looked fantastic!). Here you will be joined by Detective Sleigh Bells who will assist you on your mystery!

Detective Sleigh Bells is on hand throughout the game to give you subtle hints to the identity of the culprit and provide additional evidence which has been supplied as you get into the depths of this ever-evolving mystery. The awesome actor who plays Detective Sleigh Bells certainly has a challenge on her hands in being able to manage the game, the numerous players (I believe I was playing with 12 other strangers!), plus the team of naughty elves, who are our suspects! She done an amazing job in juggling all this at the same time plus staying in character.

The Naughty Elves – I Tip My Hat To You!

Speaking of staying in character, this is where the game excels! How the ladies managed to carry this out was beyond me, however you are also joined by a team of naughty elves within your zoom call. Each has a very unique personality and specific job role within the North Pole (I won’t ruin the surprise by telling you their names, but needless to say, they are just as creative as the rest of the game!).

Evidence is mainly provided by Detective Sleigh Bells within the main forum of the game, however cleverly, the Zoom chat is then taken into breakout sessions where you have direct conversation with the elves and have the chance to really interrogate them about their whereabouts, their relationships and their roles. Each actor was phenomenal in staying wholly in character (despite my best efforts to put them off, or tell silly jokes to take them off their stride!). Even though the game is aimed on the humorous side, this hasn’t affected the depth of each individual characters back story – and their improv game was off the scale! Quick wit, on point, clearly not scripted, I tip my hat to each of these ladies in being able to make comedy characters fully believable and allow me to spend an hour just generally being silly and forgetting about the world!

There’s no need to be a Sherlock!

Of course, in spite of this being a comedic online adventure, you still do have to pay attention to what is going on! There are subtle hints here and there which you should jot down in case you need them to build up your case. You certainly don’t need to be the next Sherlock Holmes however! The evidence is quirky, including some cool audio and visual clues, the occasion sing song (which clearly I sung at the top of my lungs!), however make sure to listen closely when discussing directly with the elves. The massive benefit of playing as a large team (even though I knew no one I was playing with), is that you all build up your file of evidence and then collectively come up with your final suspect. There’s no pressure to succeed but you’ll certainly be fully invested after just five minutes of playing this game!

Sooooo much fun!

I’m often sceptical about things that portray themselves to be “humorous or hilarious” but this game certainly succeeded! I’m never the best on video chats, and despite having almost 2 years of non-stop video chats at my office, I’ve always found myself to be a little self-conscious in front of the camera – not here however! Within minutes, I was happily talking to the other players, liaising with the detective and the elves and generally having an absolutely fabulous time. At no point did I feel embarrassed and I came away from playing the game with a massive smile on my face.

Our game finale was suitably fun and we were pitched off into breakout rooms to divulge our evidence before coming all back together to present it, and acknowledge who we felt was the culprit. And between us, I’m happy to say – we succeeded!

There are very few games that I have played within the last three years of reviewing, that leave a lasting impression. This however is one of them. A proper murder-mystery style game, with a brilliant level of immersion, impressive acting, some cool tech elements with audio and visuals and generally just an overwhelming level of fun. I’d urge families, friends and work colleagues to all come together to play this game. It gave me the festive cheer I didn’t realise I was missing!

To book this experience and see what other experiences Play Dead London are running, head to Design My Night

Ratings

Fox in a Box London: Prison Break | Review

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Fox in a Box London: Prison Break | Review | The evidence is clear and the jury decision was unanimous, you’ve been found guilty on all accounts. You and your associates are hereby sentenced to life imprisonment. As of this sentence we’ll be detaining you immediately in preparation for your transfer to Fox’s maximum security prison, a state of the art facility with the latest in modern technology and monitoring. There will be no chance for appeal and absolutely no hope of escape – now come along quietly.

Completion Time: 50 minutes
Date Played: 28th November 2021
Party Size: 4
Difficulty: Medium

Fun fact: Fox in a Box London has a really special place in The Escape Roomer history. Back in March 2021, it was during a remote avatar version of their escape room Virtual Bunker that I first met Al & Ash, and Rebecca! Fast forward to maybe a hundred or more escape rooms later and several road trips, I wouldn’t have changed that day for the world.

The strangest thing about that is I was originally booked in to play on a completely different day with different people but that got cancelled… And the only other slot I was able to make was that one. Talk about fate!

It’s with this in mind that I took the trip on a sunny Sunday afternoon to play… *gasp* A real life escape room at the very same site. Since lockdown ‘ended’ in the UK, Fox in a Box has been very high on my to-play list and I couldn’t wait to get booked in. Joining me on this trip was Marissa. After a lot of success puling off an audacious heist in Heist Plan, the logical next step was to escape from prison… After, you know, getting caught.

Welcome to the Squid Fox Games

For a special, Halloween event, Fox in a Box London transformed all of their escape rooms into the Fox Games – a Squid Game spin on playing an escape room. Before going in, I was very intrigued about exactly what this would be and how it would work. Because this altered our gameplay a little, thus affects the review, I’ll explain:

  • We arrived at our venue and were greeted by masked foxes who said almost nothing to us
  • We were made to sign a waiver that included terms like “the game can only be stopped if the majority agree”
  • The music from the show was playing in the lobby
  • We were given a Squid Game number. This was our team number.
  • As we walked to our room, we went in single file through corridors themed almost exactly from the show
  • As we played the game, we would hear “Red Light, Green Light” over the tannoy. On “Red Light” we all had to freeze in place, and one of the guards would come in to inspect us – thankfully nobody moved but I’d hate to know what happened if we had!

The Squid- I mean, Fox Games have now concluded, so any subsequent bookings will be the regular ol’ Fox in a Box. However, as a one-off pop-up we thought it was really creative! A fun way to play into a huge trend and elevate a regular escape room experience into something really quite creepy. The team were very creative in pulling this together, and I kinda hope they run this event again… Perhaps when Squid Game 2 comes out, eh? I’ve got my fingers crossed.

Photo (c) Fox in a Box

About Fox in a Box’s Prison Break

As a room, Prison Break is really well paced and we enjoyed it a lot. At the time of writing, an almost-identical version of this room can also be played at many other Fox in a Box locations including Vienna, Munich, Los Angeles… To name a few. But hey, when it works, it works! I’m glad London has a version too.

The game starts with you, the prisoners, being led into the prison cell via the warden’s office and being forced to wear prison t-shirts. You’re then split into two groups and separated into two cells. This part we guessed from the promotional images before we went into the room, but it was no less novel when we got there.

The cells are separated just far enough that you can see your fellow prison-mates but you can’t quite reach them – but you can roll things along the floor to one another (to varying degrees of success). Your first task is to escape from your individual cells and reunite the whole team together – then you get to slip back into that warden’s office and escape!

The whole thing is themed as you would expect – it’s a prison cell! It’s sparse, and it’s hard to be impressed with how a prison escape room looks because, well, it’s a prison. But we found that everything fit well and worked exactly as it should.

Image (c) Fox in a Box

Wishing we had a nail file…

In terms of puzzles, the room was fairly straightforward with a mix of ciphers, plenty of searching, and some observation and communication puzzles. Due to the nature of the room, you’ll often find that you have half the puzzle and your opposite cell has the other half, with plenty of passing objects back and forth whilst we figured out their meaning.

There was one ‘puzzle’in the game that I was absolutely thrilled by. In fact, I can’t stop thinking about how amusing it was even now – which just goes to show it’s something I’ve never seen in any room before. For a prison room, the whole thing felt oddly realistic with a lot of hands-on practicality, some minor destructibility, and using certain objects in surprising ways. At one point I held an object in my hand, looked the camera dead in the eye and said “I’m going to do this now please stop me if it’s wrong”... But nope, it was correct.

This wasn’t the only delightful moment in the game, as there were quite a few puzzles which sparked a lot of joy in the whole team. This was balanced by a couple of red herrings, but nothing that threw us too far out of the immersion.

How to Ask for Clues?

Another thing we really enjoyed in Prison Break was the method of receiving clues. At the start, each team is given three free clues. After this, clues must be ‘purchased’ by completing a small challenge.

Unfortunately, we didn’t use all of our clues and so never got round to purchasing any – but our two hosts (one of whom was the same Abdullah from our previous Fox in a Box escapade) showed us round the challenges after the game. Ranging from small puzzles to defusing a bomb, these were some impressive portable mini-challenges!

The Verdict

We enjoyed Prison Break A LOT. With Fox in a Box, you know what you’re getting – it’s going to be a pretty consistently high standard escape room, no matter where you are in the world. Fox in a Box London is made all the better by a fantastic team of hosts and really creative pop-ups like the Fox Games, and some frankly brilliant social media campaigns. As such, it’s always a joy to play anything that the company has put it’s fox paws on, and I’m already counting down the days until we can book another experience with them!

Prison Break can be booked by heading to Fox in a Box’s website here.

Ratings

** Please note, these ratings are based on our specific experience, including the special Fox Games additions.